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New Dragon Spirit (ニュードラゴンスピリット)

Released in 1987

Member Rating


(2 total votes)

Manufacturer: Namco
Developer: Namco
Distributor: Namco

Display
Raster
Orientation
Vertical
Resolution
?Unknown? x ?Unknown?
Colors
?Unknown?, Color
Genre
Shooting
Attributes
Vertical Scrolling
Controls
1 Joystick / Button(s)

Game Summary

Vertical Scrolling shooter in the spirit of (and by the makers of) Xevious.

Hardware Platform: -Unique or Unknown-

Game Details

You are a warrior-turned dragon, and attack air and groung targets with 'fire' and 'bomb' buttons. Power-ups include increased firepower and multiple heads! Extremely difficult game, 9 levels with "boss" monsters at the end of each. Music is notably quality.

Dragon Spirit is the descendant of Xevious, and maintains all that was good about that landmark vert-shooter. Furthermore, Dragon Spirit uses a richer fantasy atmosphere that allows for more variety and creativity in level design.

As the game begins, you have a single-headed dragon. You can "fire" at air targets, or "bomb" ground targets, but not simultaneously (after all, you've only got one head!). By bombing colored eggs that appear on the ground, you get the chance to catch the powerup that is released. Added powers include: additional firepower (for bombing 3 red eggs), or additional heads (1 extra for each blue egg)-- for up to 3 heads. You can't beat the invincible feeling you get torching enemies with your three-headed, fully powered dragon! By killing flashing monsters, new powerups are available, including new fire weapons, and instant effects (like earthquakes)

You are allowed 2 hits by enemies or enemy fire before you lose a life. All enemy attacks are in patterns, so the lower levels are fairly easy to beat after practice, but the higher levels are a nightmare. Aside from swarms of truly sadistic monsters, there is alot of "fancy flying" to be done-- to prevent from crashing into shifting cave walls, projectiles, and other deathtraps.

Each level has a "theme", with appropriate monsters: deserts, jungles, ice worlds, caves, etc. The monsters are truly different, and each level is a new challenge. For example, aside from the usual "swoop and shoot" variety of bad guys, there are exploding phoenixes, living trees that try to entwine you in their tendrils, and others that defy explanation.

The music...while it has aged a little, the upbeat, melodic sound makes you feel groovy even when you're getting your butt kicked.

And yes, you will have your hat handed to you by this game. Even with continue turned on, we know of no-one who has beat this machine.

For collectors looking for a vert-shooter, this is probably the finest example. Beautiful graphics, great music, very different enemies, an ending (though we've never seen it!), and great replayability.

Coinop.org Member Ratings / Comments

by PedX. Comment: "just try it, and then give it one more chance ..." (2001-03-19 16:13:43Z)

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"Maybe" Images

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Knowledge Base

Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
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Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
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Atari/Atari Games VaxMail 1987 Jed Margolin ________________________________________________________________ ___________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn'
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O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
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http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin ________________________________________________________________ ___________ From: BERT::FRANCES 2-JAN-1992 17:56:52.97 To: MARGOLIN CC: Subj: PHONE MESSAGE DAN ASH 879-3037 10:27AM NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO. ________________________________________________________________ ___________ From: BERT::BROWN 3-JAN-1992 19:39:22.02 To: @SYS$MAIL:EVERYBODY CC: BROWN Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ________________________________________________________________ ___________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. ____
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This game page was created 08/03/1998 04:00:00 and last updated 07/07/2001 21:47:32