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POW

Released in 1988

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Manufacturer: SNK
Developer: SNK
Distributor: SNK

Display
Raster
Orientation
?Unknown?
Resolution
?Unknown? x ?Unknown?
Colors
?Unknown?, Color
Genre
[no data]
Attributes
[no data]
Controls
[no data]

Game Summary

No summary.

Hardware Platform: -Unique or Unknown-

Game Details

No info.

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X-Arcade Controller
X-Arcade Controller
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Knowledge Base

/kb_dl.aspx/KB/gametech/jackal.txt
JACKAL DIP SWITCH SETTINGS (cas@cass.demon.co.uk) TECHNICAL INFORMATION________________________________________________________ (1) Required Power Capacity GND-Vcc 5V 3A or more GND-(+12V) See the WIRING DIAGRAM (2) Output R(red) analog, positive G(green) analog, positive B(blue) analog, positive Sync, H-V complexed, negative (3) Adjusting Sound Level In stereo mode, use the volume control of each channels separately (L and R) In monoaural mode, use the L-volume control
File: /kb_dl.aspx/KB/gametech/jackal.txt - 5 K - Updated 1997.05.28
/kb_dl.aspx/KB/gamemanuals/atari/system1_2b.tiff
GRAY -I SLL _____ SR0W _____ wiR5 I I I I WIREe_____________________ I I I foovi 87 4- i vI_ ‘ .4- - °L_8 1 Co 4 3l JOLTA(E. 5LaC.TION BLOC. KS rBI r7 System P Color Raster Pow er Supply Wiring Diagram Ac ATARI GAWarnerCommunicafionscompany © ATARI INC. 1984 SP-277 Sheet2B 1st printIng VIOLET wIR5 ioov F n) 9 S7 (0543 - L61 Co 543 Z I >. tO c. 0 10 > lacy F Y1 r it coy RI 27ooO,’44 I C.OM. ORI I Iii N I wIRES 987 Co 43 II tovr J3 r — — —----- 1 L 12o’I AC. OUT PLUG ‘I C ± 5°C. IO.1o \/0C iO.(o VOC. 0-Co ‘IC
File: /kb_dl.aspx/KB/gamemanuals/atari/system1_2b.tiff - 76 K - Updated 1998.04.06
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: /kb_dl.aspx/KB/faqs/list-jamma.html - 27 K - Updated 2000.06.20
/kb_dl.aspx/KB/pinouts/pow.txt
P.O.W. SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/pinouts/pow.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/pow.txt
P.O.W. CLOSEST TO VOLUME POT DIP 1 1 2 3 4 5 6 7 8 ----- FLIP X OFF BONUS ON EVERY OFF SECOND # OF METERS ON 3 OFF 2 COIN 1 OFF OFF 1 COIN 1 PLAY COIN 2 OFF OFF 1 COIN 1 PLAY DOIP 2
File: /kb_dl.aspx/KB/gametech/pow.txt - 1 K - Updated 1999.05.08
/kb_dl.aspx/KB/gametech/board pinouts/pow.txt
P.O.W. SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/board pinouts/pow.txt - 1 K - Updated 1999.05.08
/kb_dl.aspx/KB/pinouts/p_o_w.txt
P.O.W. Pinout = JAMMA ---------------------- Dip sw.1 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Screen - Normal + Inverse Always OFF - Always OFF Bonus - Second Bonus + Every Bonus Player - 2
File: /kb_dl.aspx/KB/pinouts/p_o_w.txt - 2 K - Updated 2003.01.06
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
/kb_dl.aspx/KB/pinouts/mercs.txt
MERCS, Capcom 1990 Pinout = JAMMA ----------------------------------- CN 2 CN 3 CN 1 ---------------- --------------- ------------- 1 1 GND 1 GND \ 2 Coin Lock 3 2 GND 2 GND | Connect with 3 Lamp 1 3 3P.Right 3 +12V | Jamma Connector 4 Lamp 2 4 3P.Left 4 +12V / 5 Lamp 3 5 3P.Down
File: /kb_dl.aspx/KB/pinouts/mercs.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/p-o-w.txt
P.O.W. SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/p-o-w.txt - 3 K - Updated 1994.11.26
/kb_dl.aspx/KB/gametech/text/mercs.txt
MERCS, Capcom 1990 Pinout = JAMMA ----------------------------------- CN 2 CN 3 CN 1 ---------------- --------------- ------------- 1 1 GND 1 GND \ 2 Coin Lock 3 2 GND 2 GND | Connect with 3 Lamp 1 3 3P.Right 3 +12V | Jamma Connector 4 Lamp 2 4 3P.Left 4 +12V / 5 Lamp 3 5 3P.Down 6 +12V
File: /kb_dl.aspx/KB/gametech/text/mercs.txt - 3 K - Updated 1999.06.28
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt - 293 K - Updated 2004.09.13

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This game page was created 08/03/1998 04:00:00 and last updated 08/03/1998 04:00:00