POW
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Released in 1988
Member Rating
Manufacturer:
SNK
Developer:
SNK
Distributor:
SNK
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Display Raster |
Orientation ?Unknown? |
Resolution ?Unknown? x ?Unknown? |
Colors ?Unknown?, Color |
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Genre [no data]
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Attributes [no data]
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Controls [no data]
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Game Summary
No summary.
Hardware Platform: -Unique or Unknown-
Game Details
No info.
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Knowledge Base
/kb_dl.aspx/KB/gametech/jackal.txt
JACKAL DIP SWITCH SETTINGS (cas@cass.demon.co.uk)
TECHNICAL INFORMATION________________________________________________________
(1) Required Power Capacity
GND-Vcc 5V 3A or more
GND-(+12V) See the WIRING DIAGRAM
(2) Output
R(red) analog, positive
G(green) analog, positive
B(blue) analog, positive
Sync, H-V complexed, negative
(3) Adjusting Sound Level
In stereo mode, use the volume control of each channels separately (L
and R)
In monoaural mode, use the L-volume control
File:
/kb_dl.aspx/KB/gametech/jackal.txt
-
5
K - Updated
1997.05.28
/kb_dl.aspx/KB/gamemanuals/atari/system1_2b.tiff
GRAY -I SLL _____ SR0W _____ wiR5 I I I I WIREe_____________________ I I I foovi 87 4- i vI_ ‘ .4- - °L_8 1 Co 4 3l JOLTA(E. 5LaC.TION BLOC. KS rBI r7 System P Color Raster Pow er Supply Wiring Diagram Ac ATARI GAWarnerCommunicafionscompany © ATARI INC. 1984 SP-277 Sheet2B 1st printIng VIOLET wIR5 ioov F n) 9 S7 (0543 - L61 Co 543 Z I >. tO c. 0 10 > lacy F Y1 r it coy RI 27ooO,’44 I C.OM. ORI I Iii N I wIRES 987 Co 43 II tovr J3 r — — —----- 1 L 12o’I AC. OUT PLUG ‘I C ± 5°C. IO.1o \/0C iO.(o VOC. 0-Co ‘IC
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_2b.tiff
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76
K - Updated
1998.04.06
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
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27
K - Updated
2000.06.20
/kb_dl.aspx/KB/pinouts/pow.txt
P.O.W.
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/pinouts/pow.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/pow.txt
P.O.W.
CLOSEST TO VOLUME POT
DIP 1 1 2 3 4 5 6 7 8
-----
FLIP X
OFF
BONUS ON EVERY
OFF SECOND
# OF METERS ON 3
OFF 2
COIN 1 OFF OFF 1 COIN 1 PLAY
COIN 2 OFF OFF 1 COIN 1 PLAY
DOIP 2
File:
/kb_dl.aspx/KB/gametech/pow.txt
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1
K - Updated
1999.05.08
/kb_dl.aspx/KB/gametech/board pinouts/pow.txt
P.O.W.
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/board pinouts/pow.txt
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1
K - Updated
1999.05.08
/kb_dl.aspx/KB/pinouts/p_o_w.txt
P.O.W. Pinout = JAMMA
----------------------
Dip sw.1
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Screen - Normal
+ Inverse
Always OFF - Always OFF
Bonus - Second Bonus
+ Every Bonus
Player - 2
File:
/kb_dl.aspx/KB/pinouts/p_o_w.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mercs.txt
MERCS, Capcom 1990 Pinout = JAMMA
-----------------------------------
CN 2 CN 3 CN 1
---------------- --------------- -------------
1 1 GND 1 GND \
2 Coin Lock 3 2 GND 2 GND | Connect with
3 Lamp 1 3 3P.Right 3 +12V | Jamma Connector
4 Lamp 2 4 3P.Left 4 +12V /
5 Lamp 3 5 3P.Down
File:
/kb_dl.aspx/KB/pinouts/mercs.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/p-o-w.txt
P.O.W.
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/p-o-w.txt
-
3
K - Updated
1994.11.26
/kb_dl.aspx/KB/gametech/text/mercs.txt
MERCS, Capcom 1990 Pinout = JAMMA
-----------------------------------
CN 2 CN 3 CN 1
---------------- --------------- -------------
1 1 GND 1 GND \
2 Coin Lock 3 2 GND 2 GND | Connect
with
3 Lamp 1 3 3P.Right 3 +12V | Jamma
Connector
4 Lamp 2 4 3P.Left 4 +12V /
5 Lamp 3 5 3P.Down
6 +12V
File:
/kb_dl.aspx/KB/gametech/text/mercs.txt
-
3
K - Updated
1999.06.28
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
K - Updated
2000.01.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
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293
K - Updated
2004.09.13
Search the following for POW
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This game page was created
08/03/1998 04:00:00
and last updated
08/03/1998 04:00:00