Knowledge Base
Mortal Kombat FAQ Version 5.0
******************************************************************************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * ******************************************************************************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Complete
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat.html
-
62
K - Updated
1999.10.30
Hyper Fighting: Ken Strategy Guide
**************************************************************************** ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html
-
105
K - Updated
1999.10.28
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ----------------------------------------------------------------- 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File:
/kb_dl.aspx/KB/faqs/faq-sf2.html
-
50
K - Updated
1999.10.30
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
-
73
K - Updated
1999.10.29
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
-
112
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
--------------------------------------------------------------------
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
-
50
K - Updated
1994.12.28
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html
-
27
K - Updated
1999.10.30
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
-
281
K - Updated
2004.09.13
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk)
Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File:
/kb_dl.aspx/KB/gametech/konamiboards.html
-
11
K - Updated
2000.01.20
/kb_dl.aspx/KB/pinouts/qbert.txt
GOTTLIEB INFORMATION: Q*BERT PINOUTS
----------------------------------------------
CPU MA-378 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Coin Return GND
|D | 4|
Coin 1 |E | 5| Coin Lockout
Coin Meter |F | 6| Knocker
File:
/kb_dl.aspx/KB/pinouts/qbert.txt
-
10
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/gaplus.txt
Gaplus
------
Parts Side Solder Side
-----------------------------------------
GND A | 1 GND
SPEAKER + B | 2 SPEAKER -
LOCK OUT SOLENOID C | 3 COIN COUNTER
1 P START LAMP D | 4 2 P START LAMP
+12V E | 5 +12V
+5V F | 6 +5V
GND H | 7 GND
SERVICE SW J | 8
COIN 1 SW K | 9 COIN 2 SW
1 P START SW L | 10 2 P START SW
P1 Button 1 M | 11 P2 Butt
File:
/kb_dl.aspx/KB/pinouts/gaplus.txt
-
4
K - Updated
2003.01.06
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have...
Credit goes to Rick Schieve and Steve Ozdemir for letting
File:
/kb_dl.aspx/KB/gametech/asteroids deluxe.html
-
14
K - Updated
1999.11.01
/kb_dl.aspx/KB/pinouts/dragon_buster.txt
Dragon Buster
-------------
Parts Side J8 Solder Side J6
----------------------------------------- ----------------
GND A | 1 GND 1 Red
SPEAKER + B | 2 SPEAKER - 2 Green
LOCK OUT SOLENOID C | 3 COIN COUNTER 3 Blue
1 P START LAMP D | 4 2 P START LAMP 4 Sync
+12V E | 5 +12V 5 Video GND
+5V F | 6 +5V
File:
/kb_dl.aspx/KB/pinouts/dragon_buster.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/track_and_field.txt
Track & Field, Centuri, 1983
----------------------------
SOLDER SIDE PARTS SIDE
--------------------------------------------------
--NC-- 1 +12 V
Speaker out 2 Speaker out
* 4P Run 2 3 * 4P Jump
* 3P Run 2 4 * 3P Jump
1P Start 5 2P Start
2P Jump 6 * 3P Run 1
2P Run 2 7
File:
/kb_dl.aspx/KB/pinouts/track_and_field.txt
-
4
K - Updated
2003.01.06
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html
-
31
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/bosconian.txt
BOSCONIAN
---------
PARTS SIDE SOLDER SIDE
--------------------------------------------------------------------------------
LOGIC GND A 1 LOGIC GND
(-) SPKR B 2 SPKR (+)
C 3 COIN METER
D 4
+12V E 5 +12V
+5v F 6 +5v
LOGIC GND H 7 LOGIC GND
File:
/kb_dl.aspx/KB/pinouts/bosconian.txt
-
15
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mappy.txt
Mappy 1
--------
PARTS SIDE SOLDER SIDE
---------------------------------
LOGIC GND A 1 LOGIC GND
(-) SPKR B 2 SPKR (+)
C 3 COIN METER
D 4
+12V E 5 +12V
+5v F 6 +5v
GND H 7 GND
CREDIT SW J 8 TEST SWITCH
File:
/kb_dl.aspx/KB/pinouts/mappy.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rygar.txt
Rygar, Thekan
-------------
Solder Side | Parts Side
------------------------+---------------------
2P Right | A | 1 | 2P Left
2P Up | B | 2 | 2P Down
2P Attack | C | 3 | 2P Jump
| D | 4 |
1P Right | E | 5 | 1P Left
1P Up | F | 6 | 1P Down
1P Attack
File:
/kb_dl.aspx/KB/pinouts/rygar.txt
-
6
K - Updated
2003.01.06
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
-
54
K - Updated
2000.02.20
/kb_dl.aspx/KB/pinouts/hyper_olympic.txt
HYPER OLYMPIC (Konami)
----------------------
SOLDER SIDE PARTS SIDE
--------------------------------------------------
--NC-- 1 +12 V
Speaker out 2 Speaker out
* 4P Run 2 3 * 4P Jump
* 3P Run 2 4 * 3P Jump
1P Start 5 2P Start
2P Jump 6 * 3P Run 1
2P Run 2 7 SERVIC
File:
/kb_dl.aspx/KB/pinouts/hyper_olympic.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/text/gaplus.txt
From: "John Emmer" <JPE1@PSUVM.PSU.EDU>
Subject: Re: GALAGA PLUS / SWITCHES SETTING
I don't remember if the switches are labelled 'A' and 'B' on the board
or not, but that's how they are referred to in the manual, and 'A' is the
one closer to the pinouts.
Switch A ( * indicates factory recommended settings )
1 2 3 4 5 6 7 8
off off 3 fighters *
off on 2 fighters
on off 4 fighters
on
File:
/kb_dl.aspx/KB/gametech/text/gaplus.txt
-
4
K - Updated
1995.07.16
/kb_dl.aspx/KB/pinouts/mad_planets.txt
GOTTLIEB INFORMATION: MAD PLANETS PINOUTS
----------------------------------------------
CPU MA-378 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Coin Return GND
|D | 4|
|E | 5|
Coin Meter |F | 6|
|H | 7|
File:
/kb_dl.aspx/KB/pinouts/mad_planets.txt
-
4
K - Updated
2003.01.09
Battlezone High Score Upgrade
Subject: Battlezone high score upgrade (LONG) Date: 23 Jun 1994 12:06:29 GMT Organization: Texas Instruments Lines: 365 Distribution: world Message-ID: <2ubts5$94c@osage.csc.ti.com> NNTP-Posting-Host: bugs.tiuk.ti.com Well I finally got my Battlezone permanent high score fix working, thanks to the 48Z02 datasheet that Clive Bittlestone sent (the chip has 2 chip enables that do not behave the same, and I was using the wrong one, so I swapped a couple of wires and bingo). Also thanks go to Do
File:
/kb_dl.aspx/KB/gametech/battlezone nvram.html
-
18
K - Updated
2002.04.25
/kb_dl.aspx/KB/gametech/trackandfield.txt
Track & Field switch setting
Centuri, 1983
Original by: ray@mayo.edu (Ray Ghanbari)
Alternate set by: Paul Swan
Option Switch Settings: Dip switch 1
-------------------------------------------------------------------------------
1 2 3 4 5 6 7 8 Option
-------------------------------------------------------------------------------
Coin Plays
----- -----
Off Off Off Off Off Off Off Off 1 1
On
File:
/kb_dl.aspx/KB/gametech/trackandfield.txt
-
3
K - Updated
1996.10.17
/kb_dl.aspx/KB/gametech/text/rygar.txt
RYGAR DIP SWITCH SETTINGS
Typed in by pbardis@uoft02.utoledo.edu
disclaimer: blah blah not my fault blah use at your own blah risk blah blah
__________________DIP SWITCH 1____________________________
Setting Value 1 2 3 4 5 6 7 8
Coin 1 1 coin 1 play Off Off * Off
2 coins 1 play On Off
1 coin 2 plays Off On
1 coin 3 plays On On
Coin 2 1 coin 1 play Off Off
2 coins 1 play
File:
/kb_dl.aspx/KB/gametech/text/rygar.txt
-
2
K - Updated
1994.04.27
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File:
/kb_dl.aspx/KB/gametech/konamitech.html
-
108
K - Updated
2000.09.17
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File:
/kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html
-
24
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/hyperolympics.txt
HYPER OLYMPIC (Konami)
Dip Switch 1
1. Coin 1 SW SET 2. Coin 2 SW SET
4 3 2 1 coin play 8 7 6 5 coin play
OFF OFF OFF OFF 1 1 OFF OFF OFF OFF 1 1
OFF ON 1 2 OFF ON 1 2
ON OFF 1 3 ON OFF 1 3
ON ON 1 4 ON ON 1 4
OFF ON OFF OFF 1 5 OFF ON OFF OFF 1 5
OF
File:
/kb_dl.aspx/KB/gametech/hyperolympics.txt
-
4
K - Updated
1995.08.30
/kb_dl.aspx/KB/gametech/mappy.txt
0
MAPPY
PARTS SIDE SOLDER SIDE
GND A 1 GND
SPKR+ B 2 SPKR-
C 3 CTR
D 4
+12V E 5 +12V
+5V F
File:
/kb_dl.aspx/KB/gametech/mappy.txt
-
5
K - Updated
1996.05.26
/kb_dl.aspx/KB/pinouts/metro_cross.txt
Metro Cross
-----------
Connector "J8" Connector "J6" Connector "J7"
-------------- -------------- --------------
COMPONENT | SOLDER 1 Red 1 +12V
------------------+---------------------- 2 Green 2 GND
GND | 1 | A | GND 3 Blue 3 +5V
Speaker + | 2 | B | Speaker - 4 Sync
Coin
File:
/kb_dl.aspx/KB/pinouts/metro_cross.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/liberation.txt
Liberation
(C) 1984 Data East [Deco]
Ok. This board has two connectors, the top board has a 18 way edge, and the
bottom board has a 10-way Edge. Thanks go to Bryan McPhail for sending me
the burgertime pinouts - unfortunately they dont tie up, except the 10-way
is almost the same...
Enough dallying - heres what I've found:
18-Way Top PCB Connector
PARTS SIDE SOLDER SIDE (not labelled)
-------------------------------+----+----+-------------------------------
+12v
File:
/kb_dl.aspx/KB/gametech/board pinouts/liberation.txt
-
5
K - Updated
1999.07.06
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
Converting a Star Wars to an Empire Strikes Back arcade game.
Version 1.1, Copyright Cliff Koch, 1996
Revision log:
1.0 Original Posting
1.1 Added the data bus wires on the daughterboard netlist (oops).
I. Disclaimer
Doing this conversion requires reasonable soldering skills. Incorrect
wiring could cause damage to the game boards. You do these
modifications
at your own risk. I did my best to be accurate at describing the
conversion, but could have made an
File:
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
-
32
K - Updated
1996.07.26
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
-
49
K - Updated
2002.06.10
/kb_dl.aspx/KB/gametech/knights.rnd.txt
KNIGHTS OF THE ROUND
PARTS SIDE CKT SIDE
------------ ------------ CNIO 2
1 GND A GND 1 GND
2 GND B GND 2 GND
3 +5V C +5V 3 RIGHT
4 +5V D +5V 4 LEFT
5 E 5 DOWN
6 +12V F +1
File:
/kb_dl.aspx/KB/gametech/knights.rnd.txt
-
5
K - Updated
1995.08.01
/kb_dl.aspx/KB/gametech/text/mappy.txt
MAPPY
OPTION SWITCH SETTINGS
Posted with permission by [Bally/Midway/Williams/NAMCO/whomever]
dip switch A (5B)
SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8
Difficulty level
A (default, easiest) OFF OFF
B ON OFF
C OFF ON
D (hardest) ON ON
SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8
Sounds
provide sound during attract (default) O
File:
/kb_dl.aspx/KB/gametech/text/mappy.txt
-
4
K - Updated
1994.10.13
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
-
73
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/bosconian.txt
-------------------------------------------------------------------------------
| BOSCONIAN |
| Option Switch Settings |
|-----------------------------------------------------------------------------|
| DIP Switch 6K |
|-----------------------------------------------------------------------------|
| Coins per credit:
File:
/kb_dl.aspx/KB/gametech/bosconian.txt
-
14
K - Updated
1996.01.23
Joust to JAMMA conversion
Submitted by Graham Bisset (graham@uki.sinet.slb.com) (c) 1994 Graham Bisset
Your attention is drawn to the following VERY IMPORTANT legal and copyright information :
LEGAL WARNING - READ - VERY IMPORTANT
Although I've made every possible effort to ensure the information contained within this document is precise, it may still be error ridden. However even if is not, you may still damage your equipment, your machines or even yourself by using the information contained herein. I make no guarantee of
File:
/kb_dl.aspx/KB/gametech/joust2jamma.html
-
13
K - Updated
2003.06.06
/kb_dl.aspx/KB/pinouts/halleys_comet.txt
Halleys Komet
-------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
| 2 | B |
| 3 | C |
| 4 | D |
Speaker (+) | 5 | E | Speaker (-)
File:
/kb_dl.aspx/KB/pinouts/halleys_comet.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/kangaroo.txt
Kangaroo, Atari
Solder Side Parts Side
---------------------------------
GND 1 GND
2. Start 2 1P.Start
3 Coin
Table 4
1P.Right 5
1P.Up/Jump 6 1P.Left
1P.Punch 7 1P.Down
8
2P.Right 9
2P.Up/Jump 10 2P.Left
2P.Punch 11 2P.Down
13
14
15
16
17
18
File:
/kb_dl.aspx/KB/pinouts/kangaroo.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/growl.txt
GROWL
Manufacturer: Taito
Year: 1990
Conversion Class: JAMMA+
PINOUTS:
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J CO
File:
/kb_dl.aspx/KB/pinouts/growl.txt
-
5
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/knights_of_the_round.txt
Knights of the Round, Capcom 1992 Pinout = JAMMA
--------------------------------------------------
CNIO 1 Not Used
CNIO 2 3P.Control CNIO 3 3P.Blocker CNOI 4 Power
1 GND 1 +12V 1 GND
2 GND 2 +12V 2 GND
3 3P.Right 3 3 +12V
4 3P.Left 4 4 +12V
5
File:
/kb_dl.aspx/KB/pinouts/knights_of_the_round.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/gaplus.txt
Gaplus Pinout
Parts Side Solder Side
-----------------------------------------
GND A 1 GND
SPEAKER + B 2 SPEAKER -
LOCK OUT SOLENOID C 3 COIN COUNTER
1 P START LAMP D 4 2 P START LAMP
+12V E 5 +12V
+5V F 6 +5V
GND H 7 GND
SERVICE SW J 8 N/C
COIN 1 SW K 9 COIN 2 SW
1 P START SW L
File:
/kb_dl.aspx/KB/gametech/gaplus.txt
-
5
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/text/kangaroo.txt
Kangaroo
Option Switch Settings and Self-Test
Options are preset at the factory and shown by the * symbols.
To verify option switch settings, power the game off then on again.
Set the self-test switch to ON and verify the settings on the
self-test screen. Then set the self-test switch to OFF.
The table below contains the switch settings for options relating to
the number of Kangaroo lives, game difficulty, bonus and price
options. The switches are on the CPU PCB to the right of IC42
and are accessible whe
File:
/kb_dl.aspx/KB/gametech/text/kangaroo.txt
-
15
K - Updated
1995.04.07
/kb_dl.aspx/KB/faqs/mcrfaq.txt
*********************************
Bally Midway MCR System Games FAQ
version 1.0
Writers
Mark Jenison Clay Cowgill
*********************************
I. Introduction
II. The MCR system classes
A. CPU's
1. MCR (I)
2. MCR II
3. MCR III
B. Super Sound I/O
C. Video
1. Video Generator II
File:
/kb_dl.aspx/KB/faqs/mcrfaq.txt
-
24
K - Updated
2002.12.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
-
342
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
-
233
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
-
537
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
-
293
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
-
834
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
-
403
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
-
564
K - Updated
2004.09.13
Search the following for Round Up
|