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Samurai (サムライ)

Released in 1987

Member Rating


(0 total votes)

Manufacturer: Taito
Developer: Taito
Distributor: Taito

Mame ROM Info
samurai, Samurai (Sega)

Display
Raster
Orientation
Vertical
Resolution
224 x 256
Colors
64, Color
Genre
[no data]
Attributes
[no data]
Controls
[no data]
'Samurai' marquee
game marquee

Game Summary

No summary.

Hardware Info

Z80 cpu @ 1.93356 Mhz
* Samples audio

* Information was extracted from Mame, so "Samples audio" may indicate the game has analog sound hardware.

Hardware Platform: -Unique or Unknown-

Game Details

No info.

Coinop.org Member Ratings / Comments

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X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

'Samurai' title screen
title screen
'Samurai' gameplay screen shot
gameplay screen
'Samurai' promotional flyer
promotional flyer

Knowledge Base

Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File: /kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/board pinouts/samurai.txt
Samurai (aka Samurai Magic, Samurai Nipponichi) Taito 1985 Note: Pinout may also apply to Mission 660 Solder Side | Component Side ---------------+---+---+------------------ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +12 | D | 4 | +12 Blue | E | 5 | Green Red | F | 6 | Sync (composite -) Video GND | H | 7 | Coin Counter 2 | J | 8 | Speaker (+) Coin Counter 1 | K | 9 | Speaker (-) -5 | L | 10| -5
File: /kb_dl.aspx/KB/gametech/board pinouts/samurai.txt - 1 K - Updated 1997.07.29
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site. Submitted by Unknown V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File: /kb_dl.aspx/KB/faqs/list-taito boards.html - 13 K - Updated 2002.04.16
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File: /kb_dl.aspx/KB/faqs/list-sega.html - 16 K - Updated 1999.07.27
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File: /kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html - 54 K - Updated 2000.02.20
/kb_dl.aspx/KB/pinouts/samurai.txt
Samurai, Taito 1985 ------------------- Solder Side | Component Side ---------------+---+---+------------------ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +12 | D | 4 | +12 Blue | E | 5 | Green Red | F | 6 | Sync (composite -) Video GND | H | 7 | Coin Counter 2 | J | 8 | Speaker (+) Coin Counter 1 | K | 9 | Speaker (-) -5 | L | 10| -5 | M | 11| | N | 12| Ser
File: /kb_dl.aspx/KB/pinouts/samurai.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/samurai_magic.txt
Samurai Magic, Taito 1985 ------------------------- Solder Side | Component Side ---------------+---+---+------------------ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +12 | D | 4 | +12 Blue | E | 5 | Green Red | F | 6 | Sync (composite -) Video GND | H | 7 | Coin Counter 2 | J | 8 | Speaker (+) Coin Counter 1 | K | 9 | Speaker (-) -5 | L | 10| -5 | M | 11| |
File: /kb_dl.aspx/KB/pinouts/samurai_magic.txt - 1 K - Updated 2003.01.06
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List V5.0 Mar 28, 2001 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- ?? M6100130A Nunchackun 067 M6100654A Xexex Konami 352898B 1-13 M6100047A Ninjakun (1984) (UPL84003A) 1-17 M6100168A SRD Mission (1986) CVG-48C 1-17 M6100213A Darkmist (1
File: /kb_dl.aspx/KB/pinouts/taito_boardlist.txt - 26 K - Updated 2003.01.06
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt
Atari/Atari Games VaxMail 1983 Jed Margolin ___________________________________________________________________________ From: MCCARTHY 6-AUG-1983 13:40 To: ALBAUGH,MARGOLIN,SHERRILL Subj: VAX/16032 development board DB16000 DEVELOPMENT BOARD SETUP. After 4 hours of trial and error, and some "Oh, did we forget to tell you .." from NATIONAL, the 16032 development board is up and ready for VAX communications. The forrowing are the basic setup procedures and requirements as of 8-5-'83, with ver
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt - 33 K - Updated 2004.09.13

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This game page was created 08/03/1998 04:00:00 and last updated 08/03/1998 04:00:00