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Shinobi (忍)

Released in 1987

Member Rating

****.5
(5 total votes)

Manufacturer: Sega
Developer: Sega
Distributor: Sega

Mame ROM Info
shinobl, Shinobi (bootleg)

Display
Raster
Orientation
Horizontal
Resolution
320 x 224
Colors
2080, Color
Genre
Fighting
Attributes
Horizontal Scrolling
Controls
1 Joystick / Button(s)
'Shinobi' marquee
game marquee

Game Summary

You play a ninja on a one man mission out to destroy a evil force and save kidnapped hostages.

Hardware Platform: Sega System 1B

Game Details

Sega's Shinobi is a side scrolling action game where you throw ninja stars to kill numerous enemies or when the action gets rough, call on some ninja magic to kill everyone on the screen. Stages usually have 2 stories to hop up and down on by a super jump which helps in sneaking up on the enemy. Offers a good challenge, 1 hit and you're dead.

Runs on Sega's System 16 hardware. The board is natively non-Jamma so you will need a adapter to wire it up for a conversion.

Coinop.org Member Ratings / Comments

***** by rmicone. Comment: "This game rocked! I could never beat the end... those bastards on the Stilt level, blue and green ninjas coming up from below... such an amazing game... such satisfaction casting those spells and having every guy on the screen die... someone should port this to an Xbox 360 or PS3." (2007-01-26 12:36:45Z)

***** by pipoca. Comment: "my favorit game ever wend i was a kid i spend so much money on this game i could finish the game without losing any lives." (2005-10-05 16:57:38Z)

***** by rupa. Comment: "one of my all time favorites. " (2004-11-27 04:54:52Z)

***** by Ren_Hoek. Comment: "Classic!" (2003-11-23 01:26:42Z)

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X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

'Shinobi' cabinet photo
cabinet photo
'Shinobi' title screen
title screen
'Shinobi' gameplay screen shot
gameplay screen
'Shinobi' control panel
control panel
'Shinobi' promotional flyer
promotional flyer

Knowledge Base

The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File: /kb_dl.aspx/KB/faqs/faq-sega outrun.html - 70 K - Updated 1999.10.30
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File: /kb_dl.aspx/KB/faqs/list-sega.html - 16 K - Updated 1999.07.27
/kb_dl.aspx/KB/pinouts/sega_3.txt
Crackdown, Hot Rod, Gain Ground, Shinobi, Altered Beast, Golden Axe, Alex Kidd, Alien Syndrome, SEGA 28 pin input/output assignments (SEGA System 24) ***************************************************** Component Side Pin # Solder Side ----------------------------------------------- GND 1 A GND GND 2 B GND +5 Volts DC 3 C +5 Volts DC
File: /kb_dl.aspx/KB/pinouts/sega_3.txt - 2 K - Updated 2003.01.06
FAQ POSTING (rgva.marketplace)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.marketplace Subject: FAQ POSTING (rgva.marketplace) Frequently Asked Questions rec.games.video.arcade.marketplace $Revision: 1.2 $ $Date: 1997/11/05 03:24:21 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.marketplace. This FAQ is posted weekly and the current copy should be considered to supersede all previous postings. This
File: /kb_dl.aspx/KB/faqs/faq-rgvam.html - 23 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/text/shinobi.txt
Shinobi Sega, 1987 Shinobi Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Coin Switch No. 1 ----------------- Off Off Off Off 1 Coin 1
File: /kb_dl.aspx/KB/gametech/text/shinobi.txt - 5 K - Updated 1995.05.11
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/gametech/sega-56.txt
SEGA 56 PIN CONNECTOR ALTERED BEAST AURAIL E-SWAT GOLDEN AXE SHINOBI SUPERMASTERS ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ GND 1 | A GND GND 2 | B GND +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F C
File: /kb_dl.aspx/KB/gametech/sega-56.txt - 4 K - Updated 1995.09.26
/kb_dl.aspx/KB/gametech/shinobi.txt
SHINOBI ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ GND 1 | A GND GND 2 | B GND +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7 | H N/C Special Weapon 1 8 |
File: /kb_dl.aspx/KB/gametech/shinobi.txt - 4 K - Updated 1995.08.28
/kb_dl.aspx/KB/pinouts/shinobi.txt
Shinobi Sega, 1987 ------------------ Component Side Pin # Solder Side ----------------------------------------------- GND 1 A GND GND 2 B GND +5 Volts DC 3 C +5 Volts DC +5 Volts DC 4 D +5 Volts DC +12 Volts DC 5 E +12 Volts DC Coin Meter 1 6 F Coin Meter 2 7 H
File: /kb_dl.aspx/KB/pinouts/shinobi.txt - 7 K - Updated 2003.01.06
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02

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This game page was created 08/03/1998 04:00:00 and last updated 06/27/2000 19:23:37