Knowledge Base
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File:
/kb_dl.aspx/KB/faqs/faq-time crisis.html
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79
K - Updated
1999.07.26
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
--------------------------------------------------------------------
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
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50
K - Updated
1994.12.28
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/quartet.txt
SEGA 4-Player Interface
Quartet Pinouts
Sega<Sun, May 1986
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
Gnd 1 | A Gnd
Gnd 2 | B Gnd
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H
File:
/kb_dl.aspx/KB/gametech/quartet.txt
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14
K - Updated
1996.04.04
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html
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28
K - Updated
2000.01.23
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
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233
K - Updated
2004.09.13
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------------- Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------------- History. Versio
File:
/kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html
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31
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/mr_do.txt
Mr. Do!
-------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 | V. Sync
| F | 6 | H. Sync
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/mr_do.txt
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3
K - Updated
2003.01.06
Robotron 2084 Tips, Tricks, and Cheats
Submitted by Tad Perry, Allen Perry
Robotron Name Trick :
Fire up while moving right and press Player 1 button,
Fire down while moving up and press Player 2 button,
Move down while firing up.
Trick must be done during game play. The designer's names will appear and stay on the screen until the right joystick is released from the up position. Your game is over(!) once you've done this trick.
Get points and extra men :
This will get you lots of points and extra men but at a VERY slow pace.
File:
/kb_dl.aspx/KB/gametech/robotron2084hints.html
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2
K - Updated
2000.01.19
HEAVY BARREL complete strategy guide
Submitted by Julius Yang
A somewhat obscure game, Heavy Barrel uses the same controls as Ikari Warriors, but is a better game IMHO due to the availability of different weapons, not just augmented versions of weapons.
The objective is to wipe out a military complex filled with soldiers and lethal military equipment. The available weapons are the standard machine gun, the heavy machine gun, the fan gun, the flamethrower, and the Heavy Barrel. Grenade weapons include standard grenades, red grenades,
File:
/kb_dl.aspx/KB/gametech/heavybarrelstrategy.html
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7
K - Updated
2000.01.19
/kb_dl.aspx/KB/gametech/board pinouts/heavy_barrel.txt
Heavy Barrel Pinouts
Data East, 1987
(708)290-0070
Monitor: Vertical, RGB, negative Composite Sync Input.
Monitor Power Supply: +5vdc @ 7 amp, +12vdc @ 1amp, -5vdc @ .5 amp (MIN)
PCB Edge Connector Pinout:
The Game PCB set uses a 58 pin JAMMA standard Edge Connector pin out as
follows:
Wire Color| Solder Side | Pin # || Pin # | Parts Side | Wire Color
-------------------------------------------------------------------------
BK | Ground | A1 || B1 | Ground | BK
BK
File:
/kb_dl.aspx/KB/gametech/board pinouts/heavy_barrel.txt
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4
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
Newsgroups: rec.games.video.arcade.collecting
From: rls@intgp8.ih.att.com (-Schieve,R.L.)
Subject: Re: how do you find the +5,+12,-5 voltages on a board, don't
have pinouts?
Date: Sun, 31 Jul 1994 18:20:21 GMT
In article <5i2SznW.bubsy@delphi.com>, <bubsy@delphi.com> wrote:
>How do you find out which pins are which voltages on a board that you
>have no pinouts for?
>erik
Here is an old posting of mine that many have seen but maybe some
of the new people are interested:
------------------
File:
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
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9
K - Updated
1999.08.01
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
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16
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/shoot_out.txt
SHOOT OUT
---------
PARTS SIDE SOLDER SIDE
----------- --------------
1 1 DOWN A 2 DOWN
2 1 UP B 2 UP
3 1 LEFT C 2 LEFT
4 1 RIGHT D 2 RIGHT
5 E
6 F
7 H
8 SERVICE
File:
/kb_dl.aspx/KB/pinouts/shoot_out.txt
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5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/bladesofsteel.txt
This Video Game Pinout Data Sheet Was Typed In By Mark Spaeth
EMail: mspaeth@geeks.org
Blades of Steel Pinout
Main Jamma Connector
Solder Side | Parts Side
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
-5
File:
/kb_dl.aspx/KB/gametech/board pinouts/bladesofsteel.txt
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2
K - Updated
2000.04.22
/kb_dl.aspx/KB/gametech/board pinouts/quartet.txt
SEGA 4-Player Interface
Quartet Pinouts
Sega<Sun, May 1986
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
Gnd 1 | A Gnd
Gnd 2 | B Gnd
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H
File:
/kb_dl.aspx/KB/gametech/board pinouts/quartet.txt
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10
K - Updated
1995.05.11
/kb_dl.aspx/KB/gametech/usaafmustang.txt
USAAF MUSTANG (C) UPL COMPANY LIMITED
Typed in by John Cassells cas@cass.demon.co.uk (from original manual)
Apear the item when you shoot a helicopter!!
(Star) Fire a machine gun and bomb at once by shot A!
(Plane) 1 UP
(Bomb) Bomb power up max 8 continue
(Gun) Strike force +1 max 8
(Star) B button when you are exposed to danger!!
Equip a strike force by shot B. Matchless when you equip one!! When push on
end shot B, force cause damage on all of enemy on the screen.
Defeated enemy's total come
File:
/kb_dl.aspx/KB/gametech/usaafmustang.txt
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3
K - Updated
1997.06.11
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html
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27
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/board pinouts/burgertime.txt
From: woodcock@bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: TECH: BurgerTime Copy Pinouts
Date: 16 Sep 1996 12:28:49 GMT
I got the pinout from the archive and it had several mistakes. Here is
a corrected version but I'd like somebody who has a manual or the actual
game to check something out for me. The board I got had most of the
wiring harness attached and there is 1 wire which is confusing me. Can
you tell me what the purple wire on pin B10 of the 36 pin connecto
File:
/kb_dl.aspx/KB/gametech/board pinouts/burgertime.txt
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6
K - Updated
1996.09.22
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File:
/kb_dl.aspx/KB/faqs/faq-pong.html
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28
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/ripoff.doc.txt
RIPOFF DOCS
Introduction:
RIP OFF is a one or two player action game that offers features guaranteed
to capture and prolong player interest: an accelerating competitive level
with a clearly visble object and a team competition option that allows
players to combine scores as well as skills in defense strategy against
a futuristic enemy.
The Center of the playfield is occupied by a selectable number of
triangular fuel cells that pulsate with radioactive energy. The player
commandeers a land cr
File:
/kb_dl.aspx/KB/gametech/ripoff.doc.txt
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5
K - Updated
1996.04.04
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html
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28
K - Updated
1999.07.27
DECO (Data East) board list
This is a Data East (DECO) board ID list. If you have any additional information, please submit it. Name Date Cpu Board/Prom #s Manual PN Astro Fighter Apr,1980 6502 DE-012,014,38 | Mad Alien Nov,1980 6502 DE-044,045,046,047 (UP-5) | Mole Hunter Jul,1980 6502 DE-??? | Terranean Nov,1980 2x6502
File:
/kb_dl.aspx/KB/faqs/list-decoboardlist.html
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12
K - Updated
2002.04.16
/kb_dl.aspx/KB/gametech/mrdo.txt
From: Marc Levy <mal@hocpa.ho.att.co
Subject: Re: Switch settings for Mr. Do?
Date: Thursday, March 14, 1996 4:13PM
> Anyone out here know the switch settings for Mr. Do?
Sure! Just happen to have the right here!
(I have been pulling my hair out to fix my Mr. Do! PCB!)
for PCB 8201
Dip Switch A
+----------+
Number of Mr. Do's SW1 SW2
3 OFF OFF
4 OFF ON
5 ON OFF
6 ON ON
Game Style SW3
Table Off
Upright On
Ease or Hardnes
File:
/kb_dl.aspx/KB/gametech/mrdo.txt
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2
K - Updated
1996.03.18
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
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54
K - Updated
2000.02.20
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/repulse-the_last_war.txt
Repulse - The Last War, Kyugo
-----------------------------
PARTS SOLDER
----------------+---------------
GND | 1|1 | GND
GND | 2|2 | GND
GND | 3|3 | GND
Speaker Out | 4|4 | Service
+12V | 5|5 | +12V
| 6|6 |
| 7|7 |
1P. Shield | 8|8 | Coin 2
+5V | 9|9 | +5V
File:
/kb_dl.aspx/KB/pinouts/repulse-the_last_war.txt
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3
K - Updated
2003.01.06
Mortal Kombat FAQ Version 5.0
******************************************************************************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * ******************************************************************************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Complete
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat.html
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62
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
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18
K - Updated
1999.07.10
/kb_dl.aspx/KB/gametech/board pinouts/shootout.txt
SHOOT OUT
MAIN I/O
---------------------+--------------------------
PARTS | SOLDER
---------------------+--------------------------
P1 Down 01 | A P2 Down
P1 Up 02 | B P2 Up
P1 Left 03 | C P2 Left
P1 Right 04 | D P2 Right
NC 1 05 | E NC 5
NC 2 06 | F NC 6
NC 3 07 | H NC 7
Service 08 | J Tilt
P1 Shoot 1 09 | K P2 Shoot 1
P1 Shoot 2 10 | L P2 Shoot 2
1 Play
File:
/kb_dl.aspx/KB/gametech/board pinouts/shootout.txt
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4
K - Updated
1997.06.20
/kb_dl.aspx/KB/gametech/shootout.txt
SHOOT OUT
COMP SIDE CKT SIDE
----------- --------------
1 I DOWN A 2 DOWN
2 1 UP B 2 UP
3 1 LEFT C 2 LEFT
4 1 RIGHT D 2 RIGHT
5 E
6 F
7 H
8 SVC J
9 1
File:
/kb_dl.aspx/KB/gametech/shootout.txt
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1
K - Updated
1996.02.27
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
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27
K - Updated
2000.06.20
/kb_dl.aspx/KB/gametech/ripoff.txt
=====================================================================
Rip Off switch settings and game description and play.
=====================================================================
The following chart diagrams the switch setting of the option switches
for "RIP OFF". The 7 station switch is located at position E-2 on the
logic board.
7 On = Diagnostic mode
6 On = option score
5 On = No sound in attract mode
4 Credit 0
3 Credit 1
2 Time 0
1 Time 1
TA
File:
/kb_dl.aspx/KB/gametech/ripoff.txt
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7
K - Updated
1995.01.06
/kb_dl.aspx/KB/pinouts/tube_panic.txt
Tube Panic
These were figured out by poking at a PCB and seeing what happens. If you
need to yell at me, email tim@arcadecollecting.com
Parts side Solder side
---------- -----------
1 1p Down 1 1p Up
2 1p Right 2 1p Left
3 3 1p Shoot
4 2p Down 4 2p Up
5 2p Right 5 2p Left
6 6 2p Shoot
7 Coin 2 7 Coin 1
8 Ground 8 Ground
9 Ground 9 Ground
10 +5 10 +5
11 -5 11 +12
12
File:
/kb_dl.aspx/KB/pinouts/tube_panic.txt
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1
K - Updated
2003.01.06
Forgotten Realms strategy and cheats
Submitted by David Hsu
If you are playing 2 player, when you get to the boss in the boat-like contraption which has gravity wells, guns, falling pointy things, if both of you are on the right wall (which blocks you from the boss), one person can shove the other thru the wall so that you can't be attacked by any of the things on the other side (named above).
There are several sections where one can go either up or down depending upon which barrier is shot first (top or bottom). If you shoot the bot
File:
/kb_dl.aspx/KB/gametech/forgottenrealmsstrategy.html
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2
K - Updated
2000.01.19
/kb_dl.aspx/KB/gametech/text/shootout.txt
SHOOT OUT
Dipswitch Settings
Dipswitch 1
-----------
SW 1 SW 2 SW 3 SW 4 SW
5 SW 6 SW 7 SW 8
---- ---- ---- ----
---- ---- ---- ----
COIN 1 1 COIN = 1 CREDIT Off Off
1 COIN = 2 CREDIT Off On
1 COIN = 3 CREDIT On Off
2 COIN = 1 CREDIT On On
COIN 2 1 COIN = 1 CREDIT Off Off
1
File:
/kb_dl.aspx/KB/gametech/text/shootout.txt
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2
K - Updated
1997.06.20
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
Tank Battalion Namco, 1981
---------------------------
Parts Solder
-----------------------------------------------------------
14V CT | A | 1 | 14V CT
14V CT | B | 2 | 14V CT
7V AC | C | 3 | 7V AC
7V AC | D | 4 | 7V AC
| E | 5 | +7.5VDC [to Coin Cntr]
| F | 6 |
| H | 7 | Coin Counter
File:
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt
Tank Battalion Pinouts
GamePlan < Namco, 1981
Parts Solder
-----------------------------------------------------------
14V CT | A | 1 | 14V CT
14V CT | B | 2 | 14V CT
7V AC | C | 3 | 7V AC
7V AC | D | 4 | 7V AC
| E | 5 | +7.5VDC [to Coin Cntr]
| F | 6 |
| H | 7 | Coin Counter
Coin 1 | J
File:
/kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt
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1
K - Updated
1996.06.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
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537
K - Updated
2004.09.13
Defender Cheats and Strategy
Submitted by Unknown
When you get your last official guy before 1,000,000, every time you score, you'll get an extra man.
The trick we used was to win 100+ ships between 990,000 and 1,000,000, thus fooling the game based on where score rolls over rather than where ships roll over. The version where you win 100+ ships has been tested, the version where you win 256+ ships never was because:
a. For every point scored in Defender from 990,000 to 999,975 you will win one extra ship and smart b
File:
/kb_dl.aspx/KB/gametech/defenderstrategy.html
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4
K - Updated
2000.01.19
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
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342
K - Updated
2004.09.13
/kb_dl.aspx/KB/gametech/burgertime.txt
From: woodcock@bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: TECH: BurgerTime Copy Pinouts
Date: 16 Sep 1996 12:28:49 GMT
I got the pinout from the archive and it had several mistakes. Here is
a corrected version but I'd like somebody who has a manual or the actual
game to check something out for me. The board I got had most of the
wiring harness attached and there is 1 wire which is confusing me. Can
you tell me what the purple wire on pin B10 of the 36 pin connecto
File:
/kb_dl.aspx/KB/gametech/burgertime.txt
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6
K - Updated
1996.09.22
Search the following for Shoot Out
|