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Slam

Released in 1975

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Developer: Mirco
Manufacturer: Mirco
Distributor: Mirco

Display
?Unknown?
Orientation
?Unknown?
Resolution
?Unknown? x ?Unknown?
Colors
?Unknown?, ?Unknown?
Genre
[no data]
Attributes
[no data]
Controls
[no data]

Game Summary

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Hardware Platform: -Unique or Unknown-

Game Details

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X-Arcade Controller
X-Arcade Controller
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Knowledge Base

/kb_dl.aspx/KB/gametech/cosmicavenger.txt
COSMIC AVENGER COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 V SYNC E 6 H SYNC F 7 H 8 +12V J +12V 9 K 10
File: /kb_dl.aspx/KB/gametech/cosmicavenger.txt - 1 K - Updated 1997.11.27
/kb_dl.aspx/KB/pinouts/cosmic_avenger.txt
COSMIC AVENGER -------------- COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 V SYNC E 6 H SYNC F 7 H 8 +12V J +12V 9
File: /kb_dl.aspx/KB/pinouts/cosmic_avenger.txt - 1 K - Updated 2003.01.06
Battlezone pinouts and dip switch settings
Battlezone Pinouts and switch settings
File: /kb_dl.aspx/KB/gametech/battlezone tech.html - 6 K - Updated 2002.05.01
/kb_dl.aspx/KB/pinouts/gorf.txt
GORF ==== Note that the player controls are on a PC board and go through voltage comparators to generate the U/D/L/R signals Logic Board =========== 21 Pin Connector ================ 1) Unused 2) Unused 3) Unused 4) Unused 5) Unused 6) Unused 7) To pin 8 on Control PC (Up) 8) To pin 9 on Control PC (Down) 9) To pin 5 on Control PC (Left) 10) To pin 6 on Control PC (Right) 11) To pin 3 on Control PC (Tied to
File: /kb_dl.aspx/KB/pinouts/gorf.txt - 4 K - Updated 2003.01.06
Asteroids Deluxe pinouts
Asteroids Deluxe Pinouts
File: /kb_dl.aspx/KB/gametech/asteroids deluxe tech.html - 1 K - Updated 2002.09.24
Asteroids pinouts
Asteroids Pinouts
File: /kb_dl.aspx/KB/gametech/asteroids tech.html - 1 K - Updated 2002.09.24
/kb_dl.aspx/KB/gametech/bodyslam.txt
--------------------------------------------------------------- ------- ------ Name Of Game: Body Slam Manuf: Sun Corp. Of America Compatable With: (none) ---------------------------------------------------------------------- ------ Typed By: James R. Twine Email: jtwine@jtwine.com ---------------------------------------------------------------------- ------ Notes: 1) This games uses a 56 pin (JAMMA-like) connector, (pin spacing is unknown), but IT IS NOT A
File: /kb_dl.aspx/KB/gametech/bodyslam.txt - 4 K - Updated 1999.01.01
/kb_dl.aspx/KB/gametech/bubblebobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to: djbarnes@eos.ncsu.edu The 44 pin connector is as follows: ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Ground | 1 | A |Ground | |---------------|-------|-------|--------------| |Video Red | 2 | B |Video
File: /kb_dl.aspx/KB/gametech/bubblebobble_44.txt - 3 K - Updated 1994.03.22
Centipede Memory Map
LOCATIONS OF INTEREST IN CENTIPEDE: 0400-07BF SCREEN RAM (8x8 TILES, 32x30 SCREEN) 07C0-07CF SPRITE IMAGE OFFSETS 07D0-07DF SPRITE HORIZONTAL OFFSETS 07E0-07EF SPRITE VERTICAL OFFSETS 07F0-07FF SPRITE COLOR OFFSETS 0800 OPTION SWITCH BANK 1 0801 OPTION SWITCH BANK 2 0C00 BIT 1-4 IS TRACKBALL HORIZONTAL BIT 5 IS SERVICE BIT 6 IS WATCHDOG (?) 0C01 BIT 1 IS 1P START BIT 2 IS 2P START BIT 3 IS P1 FIRE BIT 4 IS P2 FIRE BIT 5 IS SLAM, LEFT COIN, AND UTIL COIN BIT 6,7 (?)
File: /kb_dl.aspx/KB/gametech/centipedemap.html - 0 K - Updated 2000.01.23
/kb_dl.aspx/KB/gametech/enigma-2.txt
ENIGMA II 1 +5V A +5V 2 +5V B +5V 3 C 4 THRUST 2 D 5 E 6 F RIGHT 2 7 LEFT 2 H FIRE 2 8 THRUST 1 J 1 START 9 2 START K COIN 10 L RIGHT 1 11 LEFT 1
File: /kb_dl.aspx/KB/gametech/enigma-2.txt - 2 K - Updated 1995.05.10
Liberator Memory Map
addr A15 - A0 r/w D7 - D0 function 0000 0000000000000000 DDDDDDDD XCOORD 0001 0000000000000001 DDDDDDDD YCOORD 0002 0000000000000010 DDD BIT MODE DATA 0003 - 033f 00AAAAAAAAAAAAAA DDDDDDDD WORKING RAM 0340 - 303f SCREEN RAM 3D40 - 3fff WORKING RAM 4000 01000----------- R DDDDDDDD EARD/ 5000 01010----------0 R D COIN AUX (CTRLD/ SET L
File: /kb_dl.aspx/KB/gametech/liberatormap.html - 2 K - Updated 2000.01.23
/kb_dl.aspx/KB/gametech/lunar.lan.txt
LUNAR LANDER PLUGS INTO ASTEROIDS HARNESS DONT KNOW WHAT THE CONTROLS ARE THOUGH POWER IS SAME PARTS SIDE | SOLDER SIDE ------------------------------------- | | | GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | COIN CTR-L | D | 4 | COIN CTR-C AUDIO 2 | E | 5 | AUDIO 1 COIN CTR-R | F | 6 | START2LED | H | 7 | PLAYER2 PLAYER1 | J | 8 | START1LED DIAG STEP | K | 9 | SLAM
File: /kb_dl.aspx/KB/gametech/lunar.lan.txt - 1 K - Updated 1996.04.04
/kb_dl.aspx/KB/gametech/lunrresc.txt
LUNAR RESCUE AUDIO BOARD ROM BOARD COMP SIDE CKT SIDE COMP SIDE ----------- -------------- --------- 1 GND A GND 1 +5V 2 GND B GND 2 +5V 3 GND C GND 3 +12V 4 AUDIO 1 D AUDIO 2 4 +12V 5
File: /kb_dl.aspx/KB/gametech/lunrresc.txt - 1 K - Updated 1996.03.08
Millipede Memory Map
LOCATIONS OF INTEREST IN MILLIPEDE: 0400-040F POKEY 1 0800-080F POKEY 2 1000-13BF SCREEN RAM (8x8 TILES, 32x30 SCREEN) 13C0-13CF SPRITE IMAGE OFFSETS 13D0-13DF SPRITE HORIZONTAL OFFSETS 13E0-13EF SPRITE VERTICAL OFFSETS 13F0-13FF SPRITE COLOR OFFSETS 2000 BIT 1-4 IS TRACKBALL HORIZONTAL BIT 5 IS P1 FIRE BIT 6 IS P1 START BIT 7 IS SERVICE 2001 BIT 1-4 IS TRACKBALL VERTICAL BIT 5 IS P2 FIRE BIT 6 IS P2 START BIT 7,8 (?) 2010 BIT 1 IS P1 RIGHT BIT 2 IS P1 LEFT
File: /kb_dl.aspx/KB/gametech/millipedemap.html - 0 K - Updated 2000.01.23
/kb_dl.aspx/KB/gametech/superbug.txt
SUPER BUG COMP SIDE CKT SIDE ----------- -------------- 1 16.5 CT GND A 16.5V CT GND 2 +10V UNREG B +10V UNREG 3 VID GND C 4 D 5 VIDEO E SLAM N.O 6 +5V F COIN 2 N.C 7 COIN 1 N.C H STEERING A 8 STEERING B
File: /kb_dl.aspx/KB/gametech/superbug.txt - 2 K - Updated 1995.12.15
/kb_dl.aspx/KB/gametech/totlcarn.txt
TOTAL CARNAGE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: /kb_dl.aspx/KB/gametech/totlcarn.txt - 2 K - Updated 1996.12.14
/kb_dl.aspx/KB/pinouts/3stooges.txt
GOTTLIEB/MYLSTAR INFORMATION: THREE STOOGES PINOUTS --------------------------------------------------- CPU SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| GND |D | 4| LARRY GND |E | 5| MOE GND Coin Meter |F | 6| CURLY GND
File: /kb_dl.aspx/KB/pinouts/3stooges.txt - 1 K - Updated 2003.01.09
/kb_dl.aspx/KB/pinouts/asteroids.txt
Asteroids --------- PARTS SIDE | SOLDER SIDE ------------------------------------- | | | GND | A | 1 | GND +5V | B | 2 | +5V | C | 3 | COIN CTR-L | D | 4 | COIN CTR-C AUDIO 2 | E | 5 | AUDIO 1 COIN CTR-R | F | 6 | START2LED | H | 7 | PLAYER2 PLAYER1 | J | 8 | START1LED DIAGNOSTIC STEP | K | 9 | SLAM SELF TEST | L | 10 | HYPER Z OUT | M
File: /kb_dl.aspx/KB/pinouts/asteroids.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/body_slam.txt
Body Slam, Sun Corp. Of America ------------------------------- Parts | Solder ------------------------|---|---|------------------------------ GND | 1 | A | GND GND | 2 | B | GND +5 | 3 | C | +5 +5 | 4 | D | +5 +12 | 5 | E | +12 Coin Counter 1 | 6 | F | Coin Counter 2 | 7 | H |
File: /kb_dl.aspx/KB/pinouts/body_slam.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/bubblebobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to: djbarnes@eos.ncsu.edu The 44 pin connector is as follows: ________________________________________________ |Component Side | |Solder Side | |---------------|-------|-------|--------------| |Ground | 1 | A |Ground | |---------------|-------|-------|--------------| |Video Red | 2 | B
File: /kb_dl.aspx/KB/pinouts/bubblebobble_44.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/canyon_bomber.txt
Canyon Bomber, Atari (1977) --------------------------- This game runs on a Black + White monitor. 44-pin edge connector ---------------------------------------------------- 16.5v CT | 1 | A | 16.5v CT +10v UNREG | 2 | B | +10v UNREG VIDEO GND | 3 | C | VIDEO | 4 | D | | 5 | E | P1 FIRE N.O P2 FIRE N.O | 6 | F | | 7 | H | | 8 |
File: /kb_dl.aspx/KB/pinouts/canyon_bomber.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/defender-jamma.txt
Name Of Game: Stargate to JAMMA Solder Side | Parts Side GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 -5 | E | 5 | -5 +12 | F | 6 | +12 - KEY - | H | 7 | - KEY -
File: /kb_dl.aspx/KB/pinouts/defender-jamma.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/enigma_ii.txt
ENIGMA II --------- 1 +5V A +5V 2 +5V B +5V 3 C 4 THRUST 2 D 5 E 6 F RIGHT 2 7 LEFT 2 H FIRE 2 8 THRUST 1 J 1 START 9 2 START K COIN 10 L RIGHT 1 11 LEFT 1
File: /kb_dl.aspx/KB/pinouts/enigma_ii.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/joust-jamma.txt
Name Of Game: Joust to JAMMA Solder Side | Parts Side GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 -5 | E | 5 | -5 +12 | F | 6 | +12 - KEY - | H | 7 | - KEY -
File: /kb_dl.aspx/KB/pinouts/joust-jamma.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/mach3.txt
GOTTLIEB INFORMATION: M.A.C.H. 3 PINOUTS ---------------------------------------------- CPU MA-498 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Reset |D | 4| Coin Meter |E | 5| GND |F | 6| |H | 7|
File: /kb_dl.aspx/KB/pinouts/mach3.txt - 1 K - Updated 2003.01.09
/kb_dl.aspx/KB/pinouts/mr_dos_castle.txt
MR DO'S CASTLE -------------- Solder Side | Parts Side ________________________________ |___________________________________ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5