Knowledge Base
/kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff
WELLS-GARDNER COLOR x-Y DISPLAY SCHEMATIC (19K61o1-5617A A+) Microprocessor Address Decoder Power Reset and Watchdog Counter Vector Generator: Program Counter Data Buffer Address Selector Instruction 1. Set self-test switch to on (see Figure 5). Press RE- SET on the PCB, or turn power off and on again. 2. Activate start, fire, Superzap, SLAM, and coin switches. 3. Rotate encoder wheel clockwise and counterclockwise. 4. Observe the white frame around the outside of the screen. 5. Activate SLAM . switch. - 6.
File:
/kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff
-
548
K - Updated
1998.04.06
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------------- Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------------- History. Versio
File:
/kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html
-
31
K - Updated
1999.10.29
CONVERSION BETWEEN SPACE DUEL AND GRAVITAR
From: "tomm" Subject: Re: Tech: XY Gurus HELP Gravitar/Space Duel Date: Monday, June 12, 2000 10:18 AM ----------------------------------------------------------------- | CONVERSION BETWEEN SPACE DUEL AND GRAVITAR | ----------------------------------------------------------------- COPYRIGHT 2000 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 29 March 2000 CREATED BY: John Lee and amended by Tom McClintock PART I: Conversion of A Space Duel Con
File:
/kb_dl.aspx/KB/gametech/gravitar_space duel.html
-
13
K - Updated
2000.06.15
/kb_dl.aspx/KB/gamemanuals/atari/astdlx2b.tiff
INPUTS PLAYER INPUT CIRCUITRY ROT LCFT ROT IGb4T HPL) ST START Z START I C0114 R :o w OPTIONS INPUT CIRCUITRY +5v 9 j’I c cI 9 lox : 6 P1. 113 — 1 4 12 —. II II .— — , ID lb 3 14 4 .— 12 5 p 10 VIDEO INVERTER The x- and y-video inverter circuits are identical; there- fore, only the x-video inverter circuit is explained. For in- vertered video operation, pin 19 is grounded which turns on transistor 013 and turns off transistor 012. In this state INV is + 8.2 VDC and NONINV is -8.2 VDC. For a noninverted vide
File:
/kb_dl.aspx/KB/gamemanuals/atari/astdlx2b.tiff
-
647
K - Updated
1998.03.27
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel2a.tiff
Space DueF Cocktail Wiring Diagram GAI PCS $ CH EWIA1IC 03653?- 1 45VRTN -SENS + SE N SC •SV REG isv P.E& •22v DC -azvoc +5 V RTE4 SLAM SW GND SHIELDS I ROT LEFT( THRUST I CABINET Sw GND SW GNO LOCk OUT COIN L COIN R IO.3v DC START LCD SELECT LEt SELECT 45V SHiELDS 2 ROT. LEFIZ COlA AOX THRUST 2 SELF rES-r SW GND L 00I4(CIIt1l P19 _____ AUDIO ‘2 ii AUDIO I It AUD GAO M ROT RIGHTI 5 FIRCI 3 ROT R’.IT £ FIREZ 4 START SW 6 ‘rGND 2 Xa0 I TOUT B xour A ______ &UEGteo $, GREEN GiNO 3 RED G.seD II %LUE 9 GREEN 5 _
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel2a.tiff
-
138
K - Updated
1998.04.07
Space Zap pinouts
Submitted by Dave Holcomb (holcomb@halcyon.com)
There are seven boards in the Space Zap boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A902 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-E000 J3 2 RAM Card A082-91356-C000 J2 & J1 1 Comm. Mother Bd A082-90006-B/C0
File:
/kb_dl.aspx/KB/gametech/spacezappinouts.html
-
9
K - Updated
2000.01.23
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel10a.tiff
G. Analog Vector-Generator H. LED, Coin Counter and Custom Audio 110 Chip #1 channel 1 produces pure tone. F. Player and Option Switch Plo/il Inputs 1. Perform the CAT Box preliminary set-up. 2. BYTES: 1 3. RIW: READ 4. For each address of Table 2-4, do the following: RIW MODE: (OFF) Enter address RIW MODE: STATIC Activate input switch for address. Table 2-4 Player and DIP Switch Inputs ADDRESS INPUTSWITCH TEST RESULTS 0905 THRUST, Player 2 DIP switch at location PlOlil, toggle 4 Lower nybble (right digit)
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel10a.tiff
-
187
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff
12 L_0— h0 -j---o--- I 5W2 I - - P8 - I L P W OPTIONS INPUT CIRCUITRY NOTE: [ -::: = TEST POINT THRUST INPUT +s’I 9 -I øI Ui I I I 1 IOKx 8L _________ ——. ia 2Li ,(- — II I U Ii 3 13 Is :i_ 4 17 — The game option switches are_read by the MPU when OPTS (option switch enable) is low. Switch tog- gles to be read are selected by ABO and AB1 from the MPU. Switch toggles 1, 3, 6, and 7 are read on data line DBO and toggles 2, 4, 6 and 8 are read on DBI. Toggle in- puts are “on” when pulled to ground. SWITCH INPUT
File:
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff
-
592
K - Updated
1998.05.07
Tempest Tech Info
Tempest Dip Switch Settings, Pinouts, Memory Map, ROM Info and EAROM info
File:
/kb_dl.aspx/KB/gametech/tempest tech.html
-
15
K - Updated
2002.04.25
/kb_dl.aspx/KB/gamemanuals/atari/ast2b.tiff
4 INPUTS PLAYER INPUT CIRCUITRY J2o IOO,ak * SPL S E LF- T E5• lA FIRE [j-J 4(PERJ DIAG STEP (diagnostid step), 3 KHz, SELF-TEST SLAM, HALT, FIRE and HYPER inputs are read by the MPU when SINPO (switch input zero enable) is low, Switches to be, read are selected by ABO thru AB2 from the MPU. All inputs are read on DB7. Switch inputs are active when pulled to ground. DIAG STEP, 3 KHz, and SELF-TEST are signals read by the MPU? to initiate and control the: game’s self-test pro- cedure. SLAM is a signal read b
File:
/kb_dl.aspx/KB/gamemanuals/atari/ast2b.tiff
-
1,359
K - Updated
1998.03.27
Asteroids pinouts
Asteroids Pinouts
File:
/kb_dl.aspx/KB/gametech/asteroids tech.html
-
1
K - Updated
2002.09.24
Centipede Memory Map
LOCATIONS OF INTEREST IN CENTIPEDE: 0400-07BF SCREEN RAM (8x8 TILES, 32x30 SCREEN) 07C0-07CF SPRITE IMAGE OFFSETS 07D0-07DF SPRITE HORIZONTAL OFFSETS 07E0-07EF SPRITE VERTICAL OFFSETS 07F0-07FF SPRITE COLOR OFFSETS 0800 OPTION SWITCH BANK 1 0801 OPTION SWITCH BANK 2 0C00 BIT 1-4 IS TRACKBALL HORIZONTAL BIT 5 IS SERVICE BIT 6 IS WATCHDOG (?) 0C01 BIT 1 IS 1P START BIT 2 IS 2P START BIT 3 IS P1 FIRE BIT 4 IS P2 FIRE BIT 5 IS SLAM, LEFT COIN, AND UTIL COIN BIT 6,7 (?)
File:
/kb_dl.aspx/KB/gametech/centipedemap.html
-
1
K - Updated
2000.01.23
Liberator Memory Map
addr A15 - A0 r/w D7 - D0 function 0000 0000000000000000 DDDDDDDD XCOORD 0001 0000000000000001 DDDDDDDD YCOORD 0002 0000000000000010 DDD BIT MODE DATA 0003 - 033f 00AAAAAAAAAAAAAA DDDDDDDD WORKING RAM 0340 - 303f SCREEN RAM 3D40 - 3fff WORKING RAM 4000 01000----------- R DDDDDDDD EARD/ 5000 01010----------0 R D COIN AUX (CTRLD/ SET L
File:
/kb_dl.aspx/KB/gametech/liberatormap.html
-
2
K - Updated
2000.01.23
Millipede Memory Map
LOCATIONS OF INTEREST IN MILLIPEDE: 0400-040F POKEY 1 0800-080F POKEY 2 1000-13BF SCREEN RAM (8x8 TILES, 32x30 SCREEN) 13C0-13CF SPRITE IMAGE OFFSETS 13D0-13DF SPRITE HORIZONTAL OFFSETS 13E0-13EF SPRITE VERTICAL OFFSETS 13F0-13FF SPRITE COLOR OFFSETS 2000 BIT 1-4 IS TRACKBALL HORIZONTAL BIT 5 IS P1 FIRE BIT 6 IS P1 START BIT 7 IS SERVICE 2001 BIT 1-4 IS TRACKBALL VERTICAL BIT 5 IS P2 FIRE BIT 6 IS P2 START BIT 7,8 (?) 2010 BIT 1 IS P1 RIGHT BIT 2 IS P1 LEFT
File:
/kb_dl.aspx/KB/gametech/millipedemap.html
-
1
K - Updated
2000.01.23
/kb_dl.aspx/KB/gamemanuals/williams/joucabwir.tiff
10 -P IN 2J3 —>1 POWER SUPPLY GND > 6 CABINET WIRING 7-PIN 1J2 IP2 CPU/VIDEO BOARD I MEMORY PROTECT RED-ORN 10-PIN 3J-3 GROUND — > 10 PAO — > 6 PAl — > 5 PA2 — > 3 PA3 — > 2 PA4 — I 10-PIN 3J2 3P2 4—PIN IOJ4 IOP4 AUDIO IN F1 I f 6RI AUDIO OUT 2 9LUMECONTROL SHIELD 4 4-PIN 3-PIN 10J2 IOP2 6P3 6J3 ______ BLK-RED ___________ AUDIO ij : SPEAKER AUDIO IS-PIN 8P2 8J2 15 ( PAO (AUTO UP/MANUAL DOWN) PAl (ADVANCE)— PA2 (RIGHT COIN) — HIGH SCORE RESET — PA4 (LEFT COIN) — PA5(CENTER COIN) — CA2 (SLAM TILT) — KEY — > >
File:
/kb_dl.aspx/KB/gamemanuals/williams/joucabwir.tiff
-
78
K - Updated
1998.03.22
Asteroids Deluxe pinouts
Asteroids Deluxe Pinouts
File:
/kb_dl.aspx/KB/gametech/asteroids deluxe tech.html
-
1
K - Updated
2002.09.24
Black Widow pinouts
Black Widow Pinouts
File:
/kb_dl.aspx/KB/gametech/black widow tech.html
-
2
K - Updated
2002.09.24
Warlords pinouts
Warlords Pinouts
File:
/kb_dl.aspx/KB/gametech/warlords tech.html
-
5
K - Updated
2002.09.24
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html
-
27
K - Updated
1999.10.30
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
-
30
K - Updated
1999.10.29
"Mr. Do!", "Mr. Do!'s Wild Ride", "Mr. Do!'s Castle", "Do Run Run" pinouts
Submitted by James R. Twine.(TWINE57@SNYDELVA.BITNET)
-> Mr. Do! Series Connector <- Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide", "Mr. Do!'s Castle", "Do Run Run". Notes: 1) This PinOut sheet is INCOMPLETE! I will update it when I have time to experiment with the game some more, but this contains enough to get it up, running and playing. [Updated on 12/30/95] 2) The sound that comes from the board requires an external amp. M
File:
/kb_dl.aspx/KB/gametech/mr. do! series tech.html
-
5
K - Updated
2002.09.24
Stargate (Defender II) pinouts
Stargate (Defender II) Pinouts
File:
/kb_dl.aspx/KB/gametech/stargate (defender ii) tech.html
-
5
K - Updated
2002.09.24
Star Wars Memory Map
Main PCB hex adr address bus r/w data bus function 0000-07FF 00000AAAAAAAAAAA R/W DDDDDDDD /VRAM0 0800-0FFF 00001AAAAAAAAAAA R/W DDDDDDDD /VRAM1 1000-17FF 00010AAAAAAAAAAA R/W DDDDDDDD /VRAM2 1800-1FFF 00011AAAAAAAAAAA R/W DDDDDDDD /VRAM3 2000-27FF 00100AAAAAAAAAAA R/W DDDDDDDD /VRAM4 2800-2FFF 00101AAAAAAAAAAA R/W DDDDDDDD /VRAM5 2800-2FFF 00110AAAAAAAAAAA R/W DDDDDDDD /VRAM6 3000-3FFF 0011AAAAAAAAAAAA R/W DDDDDDDD /VROM 4300 01000011000xxxxx R D /LEFT F/S
File:
/kb_dl.aspx/KB/gametech/starwarsmap.html
-
4
K - Updated
2000.01.23
Old Taito 3 board set pinouts
Submitted by John Keay
These pinouts are not 100% complete, but there is enough info for an upright JAMMA conversion. There is an upright/cocktail pin somewhere and 2P left/right/fire buttons are still unidentified.
The HALT pin was the one that had me going for a while. I couldn't get the game to run at all outside the cocktail harness until I wired this sucker low. Lunar Rescue ('80) Space Invaders (late '70s) Solder Sound Board Parts ===============
File:
/kb_dl.aspx/KB/gametech/taito3pinouts.html
-
3
K - Updated
2000.01.19
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2b.tiff
4. SELECT1, SELECT2, SLAM, AUD 0 AUD I ALJDa AUD3 Sheet 2, Side B DP-139.02 1st PRINTING The LEDs on the top of the 4-Player Football game are connected in a matrix. The anodes are strobed by vertical sync. The cathodes are controlled by latched data from the microcomputer. The LEDCL signal is generated by the IRQ counter at the IRQ input of the microprocessor. Since the microprocessor knows when each LED anode driver is being strobed at any given time, all the microprocessor needs to do to light an LED is
File:
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2b.tiff
-
440
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/batzn2b.tiff
From Vector Generator Vr’ DV’8 .7 0qy7 vY V5 D\1Y4 OVY3 — -C-- ALTERNATE. I C: R.U TY AMcOIZ I ATA I - VERSI.I1 S R50 CENTER B 0 CENTER -4:- L I -ISV--Wv-+I5V I I R.9I1S I CE.KiTE CCMFkDI’J EPT Lpi J + To Microprocessor NMI Counter C 50 Analog Vector-Generator PCB Outputs Adjustment of R73 and R74 ovx_a 4 Dvø S Dvx < Jx8 — AS 1- AM6OZ +s’J .7 tVX7 6 vx VKS :z\J7 (4 a ø R 1I Coin Door and Option Switch Inputs To Mroprocessor OBO thru DB7 From Microprocessor Address Decoder From Clock Circuitry From Vector-Ge
File:
/kb_dl.aspx/KB/gamemanuals/atari/batzn2b.tiff
-
472
K - Updated
1998.03.27
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have...
Credit goes to Rick Schieve and Steve Ozdemir for letting
File:
/kb_dl.aspx/KB/gametech/asteroids deluxe.html
-
14
K - Updated
1999.11.01
/kb_dl.aspx/KB/gametech/board pinouts/gorf.txt
GORF
====
Note that the player controls are on a PC board and go through
voltage comparators to generate the U/D/L/R signals
Logic Board
===========
21 Pin Connector
================
1) Unused
2) Unused
3) Unused
4) Unused
5) Unused
6) Unused
7) To pin 8 on Control PC (Up)
8) To pin 9 on Control PC (Down)
9) To pin 5 on Control PC (Left)
10) To pin 6 on Control PC (Right)
11) To pin 3 on Control PC (Tied to pin 3 of 5 pin conn
File:
/kb_dl.aspx/KB/gametech/board pinouts/gorf.txt
-
2
K - Updated
1993.08.05
/kb_dl.aspx/KB/gamemanuals/atari/soccer2b.tiff
4 PL Jzo r-rrn_L 3 1 5w3 .11 (flflL4 SWI (-rrrii wz 9 Swø ) 0 U o cJ .IA4PL do Io ::: : : C7 CS L514 ToiT.oi ;sv P-R43 0 C84. c LS4 )< ZP SCRE€N •T57 tAi C094L g C.OINC COINR io ‘9 U +-5d M j o’ oj - ,9 3 In 3 ct O IOKX 5 PL Is o 9 i RIP --- LSI9I LD COUNTLK C( M/14 IZ QA QS OC D 3 1 7 Is i ID A B C D 13 c RIP .., LI9I Lb CDLIMT€R CK MM11 QA OR C OD 3 2 b’7 10 ‘ %I’ z -- osI ‘ 4 so 04J ___________ 4I CI IS I ID 9 __G D 3 RIP i•lI 1I9I LD COQNTR CI( Mh,Ia QAQB c QD 3 Z 7 5 I ID 9 A B C D 3 ‘ RIP )IU L3191 L
File:
/kb_dl.aspx/KB/gamemanuals/atari/soccer2b.tiff
-
468
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel9b.tiff
Troubleshooting with the CAT Box Memory Map HEXA. DECIMAL. ADDRESS RIW DATA D7 D6 05 D4 D3 D2 Dl DO FUNCTION 0000-O3FF D 0 0 D 0 D 0 0 lKProgram) 0800 R D R D R D R 0 R D R D R D R D 3Khtzlnput HALT (1 = Halted) DIAG STEP Input (0= On) Self-Test Input (0 = On) SLAM Input (0 = On) Utility Coin Input (0 = On) Left Coin Input (0 = On) Right Coin Input (0 = On) 0900 0901 0902 0903 0904 0905 0906 0907 R 0 R 0 R D R D R D R D R D R 0 R 0 R 0 R 0 R D R D R D R 0 R D SHIELDS1 Input (1 = On) FIRE1 Input (1 = On) SHI
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel9b.tiff
-
170
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander1b.tiff
OPTION SWITCH SE1TINGS Switc (locat 8 h settin ed at 7 gs of positio 6 8-Tog n PS 5 gte D on the 4 IP gam 3 Switch e PCB 2 ) 1 Results on On 450 fuel units per coin On Off 600 fuel units per coin Off On 750 fuel units per coin $ Off — Off — c — — 900 fuel units per coin On — — Free play Coined play as determined by toggles7&8 $ Off Off On Off On Off German instructions on screen • Spanish instructions on screen French instructions on screen — — — On — On — — On On Off Off — On Off On Off English instruction
File:
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander1b.tiff
-
589
K - Updated
1998.05.07
DECO (Data East) board list
This is a Data East (DECO) board ID list. If you have any additional information, please submit it. Name Date Cpu Board/Prom #s Manual PN Astro Fighter Apr,1980 6502 DE-012,014,38 | Mad Alien Nov,1980 6502 DE-044,045,046,047 (UP-5) | Mole Hunter Jul,1980 6502 DE-??? | Terranean Nov,1980 2x6502
File:
/kb_dl.aspx/KB/faqs/list-decoboardlist.html
-
12
K - Updated
2002.04.16
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
-
27
K - Updated
2000.06.20
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
-
54
K - Updated
2000.02.20
/kb_dl.aspx/KB/pinouts/body_slam.txt
Body Slam, Sun Corp. Of America
-------------------------------
Parts | Solder
------------------------|---|---|------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5 | 3 | C | +5
+5 | 4 | D | +5
+12 | 5 | E | +12
Coin Counter 1 | 6 | F | Coin Counter 2
| 7 | H |
File:
/kb_dl.aspx/KB/pinouts/body_slam.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/canyon_bomber.txt
Canyon Bomber, Atari (1977)
---------------------------
This game runs on a Black + White monitor.
44-pin edge connector
----------------------------------------------------
16.5v CT | 1 | A | 16.5v CT
+10v UNREG | 2 | B | +10v UNREG
VIDEO GND | 3 | C |
VIDEO | 4 | D |
| 5 | E | P1 FIRE N.O
P2 FIRE N.O | 6 | F |
| 7 | H |
| 8 |
File:
/kb_dl.aspx/KB/pinouts/canyon_bomber.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/cosmic_avenger.txt
COSMIC AVENGER
--------------
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 V SYNC E
6 H SYNC F
7 H
8 +12V J +12V
9
File:
/kb_dl.aspx/KB/pinouts/cosmic_avenger.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/defender-jamma.txt
Name Of Game: Stargate to JAMMA
Solder Side | Parts Side
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
-5 | E | 5 | -5
+12 | F | 6 | +12
- KEY - | H | 7 | - KEY -
File:
/kb_dl.aspx/KB/pinouts/defender-jamma.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/joust-jamma.txt
Name Of Game: Joust to JAMMA
Solder Side | Parts Side
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
-5 | E | 5 | -5
+12 | F | 6 | +12
- KEY - | H | 7 | - KEY -
File:
/kb_dl.aspx/KB/pinouts/joust-jamma.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/polaris.txt
POLARIS
-------
GAME BOARD SOUND BOARD
T CKT SIDE G COMP SIDE
------------ ------------- -----------
1 +5V A GND 1 GND
2 +5V B GND 2 GND
3 +12V C GND 3 GND
4 +12V D +5V 4 +5V
5 -5V
File:
/kb_dl.aspx/KB/pinouts/polaris.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/stargate-jamma.txt
Name Of Game: Stargate to JAMMA
Solder Side | Parts Side
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
-5 | E | 5 | -5
+12 | F | 6 | +12
- KEY - | H | 7 | - KEY -
File:
/kb_dl.aspx/KB/pinouts/stargate-jamma.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/starship_1.txt
Starship 1 (1977 Atari)
-----------------------
pin pin
----------------- -------------------
1 +10v ct grd A +10v ct grd
2 +10v unreg B +10v unreg
3 +10v unreg C +10v unreg
4 +10v ct grd D +10v ct grd
5 E slam sw n.o.
6 video out F roll pot wiper
7 pitch pot wiper H start led
8 start n.o. J test n.o.
9 slow n.o. K photon n.o.
10
File:
/kb_dl.aspx/KB/pinouts/starship_1.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/video_pinball.txt
Video Pinball, Atari (1979)
---------------------------
This game runs on a Black + White monitor.
44-pin edge connector
----------------------------------------------------
16.5v CT | 1 | A | 16.5v CT
+10v UNREG | 2 | B | +10v UNREG
LOCKOUT COIL | 3 | C | COIN COUNTER
ANODE 6 | 4 | D | ANODE 7
+5v | 5 | E | CATHODE 1
CATHODE 2 | 6 | F | CATHODE 3
ANODE 5 | 7 | H | CATHODE 4
ANO
File:
/kb_dl.aspx/KB/pinouts/video_pinball.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cosmicavenger.txt
COSMIC AVENGER
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 V SYNC E
6 H SYNC F
7 H
8 +12V J +12V
9 K
10
File:
/kb_dl.aspx/KB/gametech/cosmicavenger.txt
-
1
K - Updated
1997.11.27
/kb_dl.aspx/KB/gametech/lunrresc.txt
LUNAR RESCUE
AUDIO BOARD ROM BOARD
COMP SIDE CKT SIDE COMP SIDE
----------- -------------- ---------
1 GND A GND 1 +5V
2 GND B GND 2 +5V
3 GND C GND 3 +12V
4 AUDIO 1 D AUDIO 2 4 +12V
5
File:
/kb_dl.aspx/KB/gametech/lunrresc.txt
-
2
K - Updated
1996.03.08
/kb_dl.aspx/KB/gametech/board pinouts/asteroids.txt
Asteroids Pinouts (typed in by dougj@sco.com)
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
COIN CTR-L | D | 4 | COIN CTR-C
AUDIO 2 | E | 5 | AUDIO 1
COIN CTR-R | F | 6 | START2LED
| H | 7 | PLAYER2
PLAYER1 | J | 8 | START1LED
DIAG STEP | K | 9 | SLAM
SELF TEST | L | 10 | HYPER
Z OUT | M | 11 | Z GND
START1 | N | 12 | COIN C
File:
/kb_dl.aspx/KB/gametech/board pinouts/asteroids.txt
-
1
K - Updated
1993.06.02
/kb_dl.aspx/KB/gametech/board pinouts/asteroidsdeluxe.txt
Asteroids Deluxe Pinouts (typed in by dougj@sco.com)
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
COIN CTR-L | D | 4 | COIN CTR-C
AUDIO 2 | E | 5 | AUDIO 1
COIN CTR-R | F | 6 | START2LED
| H | 7 | PLAYER2
PLAYER1 | J | 8 | START1LED
DIAG STEP | K | 9 | SLAM
SELF TEST | L | 10 | SHIELD
Z OUT | M | 11 | Z GND
COIN C | N | 12 |
File:
/kb_dl.aspx/KB/gametech/board pinouts/asteroidsdeluxe.txt
-
1
K - Updated
1993.06.02
/kb_dl.aspx/KB/gametech/board pinouts/cosmicavenger.txt
COSMIC AVENGER
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 V SYNC E
6 H SYNC F
7 H
8 +12V J +12V
9 K
10
File:
/kb_dl.aspx/KB/gametech/board pinouts/cosmicavenger.txt
-
1
K - Updated
1997.11.27
/kb_dl.aspx/KB/gametech/board pinouts/frontline.txt
Frontline pinout:
"G" "T"
1 GND A GND 1 GND A GND
2 VIDEO RED B VIDEO GND 18 +5
3 VIDEO GREEN C VIDEO BLUE REST ARE N/C
4 COMPOSITE SYNC D N/C
5 + AUDIO E AUDIO GND
6 N/C F N/C "H"
7 MRST H N/C 1 GND
8 COIN SW RIGHT
File:
/kb_dl.aspx/KB/gametech/board pinouts/frontline.txt
-
1
K - Updated
1996.01.24
/kb_dl.aspx/KB/gametech/board pinouts/jackrabbit.txt
JACKRABBIT ZAELCO-ZACCARIA
COMP SIDE CKT SIDE
--------- ---------
1 VID BL A VID GN
2 VID RED B SYNC
3 C
4 D
5 2 START E 1 START
6 F
7 SLAM H
8 J
9 K
10 L
11 M
12 N
13 P
14 COIN R
15 GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/jackrabbit.txt
-
1
K - Updated
1998.04.04
/kb_dl.aspx/KB/gametech/board pinouts/lunarlander.txt
Typed in by Ray Ghanbari (ray@mayo.edu)
Lunar Lander Pinouts
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
AUDIO 2 | D | 4 |
AUDIO 1 | E | 5 | COIN CTR
POT IN | F | 6 | LAMP 5
LAMP 3 | H | 7 | START/SELECT LED
LAMP 2 | J | 8 | LAMP 4
| K | 9 | SELF TEST
SLAM | L | 10 |
Z OUT | M | 11 | Z GND
COIN R | N | 12
File:
/kb_dl.aspx/KB/gametech/board pinouts/lunarlander.txt
-
1
K - Updated
1995.06.05
/kb_dl.aspx/KB/gametech/board pinouts/polaris.txt
POLARIS
GAME BOARD SOUND BOARD
T CKT SIDE G COMP SIDE
------------ ------------- -----------
1 +5V A GND 1 GND
2 +5V B GND 2 GND
3 +12V C GND 3 GND
4 +12V D +5V 4 +5V
5 -5V E +12V
File:
/kb_dl.aspx/KB/gametech/board pinouts/polaris.txt
-
2
K - Updated
1997.12.03
/kb_dl.aspx/KB/gametech/board pinouts/starship1.txt
Starship 1 (1977 Atari)
pin name pin name
--- ---- --- ----
1 +10v ct grd A +10v ct grd
2 +10v unreg B +10v unreg
3 +10v unreg C +10v unreg
4 +10v ct grd D +10v ct grd
5 E slam sw n.o.
6 video out F roll pot wiper
7 pitch pot wiper H start led
8 start n.o. J test n.o.
9 slow n.o. K photon n.o.
10 L +5v
11 phasors n.o.
File:
/kb_dl.aspx/KB/gametech/board pinouts/starship1.txt
-
1
K - Updated
1997.11.22
/kb_dl.aspx/KB/gametech/board pinouts/ultratank.txt
Atari Ultra Tank
1 16.5vac A 16.5vac
2 +10 unreg B +10 unreg
3
4 /SYNC D TEST N.O.
5 Start 1 LED E Start 2 LED
6 F Slam N.O.
7 Start 2 N.O. H Start 1 N.O.
8 Fire 2 N.O. J Fire 1 N.O.
9 L Forward 2 K L Forward 1
10 R Forward 2 L R Forward 2
11 Coin Ctr 1 M Coin Ctr 2
12 White Video N Coin Ctr 0
13 Coin Ctr 3 P +5v
14 Rebound R Invisible
15 Coin 2 N.C. S Coin 1 N.C.
16
17 U Lockout
18 Audio V Video Gnd
19 25vac W 25vac
20 25vac X 25vac
21 25vac ct Y 25vac ct
22 Switch Gnd Z Audio Gnd
File:
/kb_dl.aspx/KB/gametech/board pinouts/ultratank.txt
-
0
K - Updated
1998.01.06
/kb_dl.aspx/KB/pinouts/3stooges.txt
GOTTLIEB/MYLSTAR INFORMATION: THREE STOOGES PINOUTS
---------------------------------------------------
CPU
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| GND
|D | 4|
LARRY GND |E | 5| MOE GND
Coin Meter |F | 6| CURLY GND
File:
/kb_dl.aspx/KB/pinouts/3stooges.txt
-
2
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/asteroids.txt
Asteroids
---------
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
COIN CTR-L | D | 4 | COIN CTR-C
AUDIO 2 | E | 5 | AUDIO 1
COIN CTR-R | F | 6 | START2LED
| H | 7 | PLAYER2
PLAYER1 | J | 8 | START1LED
DIAGNOSTIC STEP | K | 9 | SLAM
SELF TEST | L | 10 | HYPER
Z OUT | M
File:
/kb_dl.aspx/KB/pinouts/asteroids.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/avalanche.txt
Pinouts for Atari Avalanche (1978):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Avalance
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT
File:
/kb_dl.aspx/KB/pinouts/avalanche.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bubblebobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to:
djbarnes@eos.ncsu.edu
The 44 pin connector is as follows:
________________________________________________
|Component Side | |Solder Side |
|---------------|-------|-------|--------------|
|Ground | 1 | A |Ground |
|---------------|-------|-------|--------------|
|Video Red | 2 | B
File:
/kb_dl.aspx/KB/pinouts/bubblebobble_44.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/cosmic_chasm.txt
COSMIC CHASM
------------
J1 J1
CKT SIDE COMP SIDE VID CONN
---------- ------------- -----------
1 GND A GND 1 GND
2 +5V B +5V 2 Y OUT
3 PF- C +5V 3 GND
4 +5 SR D +5V S 4 X OUT
5 AUDIO B OUT E
File:
/kb_dl.aspx/KB/pinouts/cosmic_chasm.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/enigma_ii.txt
ENIGMA II
---------
1 +5V A +5V
2 +5V B +5V
3 C
4 THRUST 2 D
5 E
6 F RIGHT 2
7 LEFT 2 H FIRE 2
8 THRUST 1 J 1 START
9 2 START K COIN
10 L RIGHT 1
11 LEFT 1
File:
/kb_dl.aspx/KB/pinouts/enigma_ii.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lunar_rescue.txt
Lunar Rescue, Space Invaders
Old Taito 3 board set
=====================
Solder Sound Board Parts
=============================================
GND | A | 1 | GND
GND | B | 2 | GND
GND | C | 3 | GND
Speaker | D | 4 | Speaker
+12V | E | 5 | +12V
KEY | F | 6 | KEY
(audio amp?) +18V | H | 7 | Not Used (tied to H?
File:
/kb_dl.aspx/KB/pinouts/lunar_rescue.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mach3.txt
GOTTLIEB INFORMATION: M.A.C.H. 3 PINOUTS
----------------------------------------------
CPU MA-498 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Reset
|D | 4| Coin Meter
|E | 5|
GND |F | 6|
|H | 7|
File:
/kb_dl.aspx/KB/pinouts/mach3.txt
-
1
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/super_bug.txt
SUPER BUG
---------
COMP SIDE CKT SIDE
----------- --------------
1 16.5 CT GND A 16.5V CT GND
2 +10V UNREG B +10V UNREG
3 VID GND C
4 D
5 VIDEO E SLAM N.O
6 +5V F COIN 2 N.C
7 COIN 1 N.C H STEERING A
8 STEERING B
File:
/kb_dl.aspx/KB/pinouts/super_bug.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/thief.txt
Thief, Pacific Novelties' (c)1980-2
-----------------------------------
Top Left Dip Switch
-------------------
Software Version 011082
1 2
----
0 0 10,000 Points / Bonus Car
1 0 20,000 Points / Bonus Car
0 1 30,000 Points / Bonus Car
1 1 40,000 Points / Bonus Car
Switch 3 - ON = Award only single bonus car at score set by switches
1 and 2 during entire game
OFF = Award a car at interval levels set by switches 1 and
File:
/kb_dl.aspx/KB/pinouts/thief.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ultra_tank.txt
Ultra Tank, Atari
-----------------
1 16.5vac A 16.5vac
2 +10 unreg B +10 unreg
3 C
4 /SYNCb D TEST N.O.
5 Start 1 LED E Start 2 LED
6 F Slam N.O.
7 Start 2 N.O. H Start 1 N.O.
8 Fire 2 N.O. J Fire 1 N.O.
9 L Forward 2 K L Forward 1
10 R Forward 2 L R Forward 2
11 Coin Ctr 1 M Coin Ctr 2
12 White Video N Coin Ctr 0
13 Coin Ctr 3 P +5v
File:
/kb_dl.aspx/KB/pinouts/ultra_tank.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/us_vs_them.txt
GOTTLIEB INFORMATION: US VS. THEM PINOUTS
----------------------------------------------
CPU MA-498 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Reset
|D | 4| Coin Meter
|E | 5|
GND |F | 6|
|H | 7|
File:
/kb_dl.aspx/KB/pinouts/us_vs_them.txt
-
1
K - Updated
2003.01.09
/kb_dl.aspx/KB/gametech/avalanche.txt
Pinouts for Atari Avalanche (1978):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Avalance
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT | 1 | A |
File:
/kb_dl.aspx/KB/gametech/avalanche.txt
-
2
K - Updated
2000.04.12
/kb_dl.aspx/KB/gametech/bodyslam.txt
----------------------------------------------------------------------
------
Name Of Game: Body Slam Manuf: Sun Corp. Of America
Compatable With: (none)
----------------------------------------------------------------------
------
Typed By: James R. Twine Email: jtwine@jtwine.com
----------------------------------------------------------------------
------
Notes:
1) This games uses a 56 pin (JAMMA-like) connector, (pin
spacing is unknown), but IT IS NOT A J
File:
/kb_dl.aspx/KB/gametech/bodyslam.txt
-
4
K - Updated
1999.01.01
/kb_dl.aspx/KB/gametech/bubblebobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to:
djbarnes@eos.ncsu.edu
The 44 pin connector is as follows:
________________________________________________
|Component Side | |Solder Side |
|---------------|-------|-------|--------------|
|Ground | 1 | A |Ground |
|---------------|-------|-------|--------------|
|Video Red | 2 | B |Video
File:
/kb_dl.aspx/KB/gametech/bubblebobble_44.txt
-
4
K - Updated
1994.03.22
/kb_dl.aspx/KB/gametech/canyonbomber.txt
Pinouts for Atari Canyon Bomber (1977):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Canyon Bomber
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16
File:
/kb_dl.aspx/KB/gametech/canyonbomber.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/cosmicchasm.txt
COSMIC CHASM
J1 J1
CKT SIDE COMP SIDE VID CONN
---------- ------------- -----------
1 GND A GND 1 GND
2 +5V B +5V 2 Y OUT
3 PF- C +5V 3 GND
4 +5 SR D +5V S 4 X OUT
5 AUDIO B OUT E AUDIO A
File:
/kb_dl.aspx/KB/gametech/cosmicchasm.txt
-
2
K - Updated
1997.11.27
/kb_dl.aspx/KB/gametech/enigma-2.txt
ENIGMA II
1 +5V A +5V
2 +5V B +5V
3 C
4 THRUST 2 D
5 E
6 F RIGHT 2
7 LEFT 2 H FIRE 2
8 THRUST 1 J 1 START
9 2 START K COIN
10 L RIGHT 1
11 LEFT 1
File:
/kb_dl.aspx/KB/gametech/enigma-2.txt
-
2
K - Updated
1995.05.10
/kb_dl.aspx/KB/gametech/lunar.lan.txt
LUNAR LANDER
PLUGS INTO ASTEROIDS HARNESS DONT KNOW WHAT
THE CONTROLS ARE THOUGH POWER IS SAME
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
COIN CTR-L | D | 4 | COIN CTR-C
AUDIO 2 | E | 5 | AUDIO 1
COIN CTR-R | F | 6 | START2LED
| H | 7 | PLAYER2
PLAYER1 | J | 8 | START1LED
DIAG STEP | K | 9 | SLAM
File:
/kb_dl.aspx/KB/gametech/lunar.lan.txt
-
1
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/superbug.txt
SUPER BUG
COMP SIDE CKT SIDE
----------- --------------
1 16.5 CT GND A 16.5V CT GND
2 +10V UNREG B +10V UNREG
3 VID GND C
4 D
5 VIDEO E SLAM N.O
6 +5V F COIN 2 N.C
7 COIN 1 N.C H STEERING A
8 STEERING B
File:
/kb_dl.aspx/KB/gametech/superbug.txt
-
2
K - Updated
1995.12.15
/kb_dl.aspx/KB/gametech/taito.txt
COMPONENT SIDE CIRCUIT SIDE
---------------------------------------------------
1. GRD -------------------- 1. GRD
2. VID RED -------------------- 2. VID GND
3. VID GN -------------------- 3. VID BL
4. SYNC -------------------- 4. N/U
5. SP+ -------------------- 5. SP-
6. KEY -------------------- 6. KEY
7. -------------------- 7.
8. COIN SW -------------------- 8.
9. COIN COUNT ---
File:
/kb_dl.aspx/KB/gametech/taito.txt
-
2
K - Updated
1994.05.01
/kb_dl.aspx/KB/gametech/totlcarn.txt
TOTAL CARNAGE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/totlcarn.txt
-
2
K - Updated
1996.12.14
/kb_dl.aspx/KB/gametech/board pinouts/avalanche.txt
Pinouts for Atari Avalanche (1978):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Avalance
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT | 1 | A |
File:
/kb_dl.aspx/KB/gametech/board pinouts/avalanche.txt
-
2
K - Updated
2000.04.12
/kb_dl.aspx/KB/gametech/board pinouts/bodyslam.txt
----------------------------------------------------------------------
------
Name Of Game: Body Slam Manuf: Sun Corp. Of America
Compatable With: (none)
----------------------------------------------------------------------
------
Typed By: James R. Twine Email: jtwine@jtwine.com
----------------------------------------------------------------------
------
Notes:
1) This games uses a 56 pin (JAMMA-like) connector, (pin
spacing is unknown), but IT IS NOT A J
File:
/kb_dl.aspx/KB/gametech/board pinouts/bodyslam.txt
-
4
K - Updated
1999.01.01
/kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to:
djbarnes@eos.ncsu.edu
The 44 pin connector is as follows:
________________________________________________
|Component Side | |Solder Side |
|---------------|-------|-------|--------------|
|Ground | 1 | A |Ground |
|---------------|-------|-------|--------------|
|Video Red | 2 | B |Video
File:
/kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_44.txt
-
4
K - Updated
1994.03.22
/kb_dl.aspx/KB/gametech/board pinouts/canyonbomber.txt
Pinouts for Atari Canyon Bomber (1977):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Canyon Bomber
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16
File:
/kb_dl.aspx/KB/gametech/board pinouts/canyonbomber.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/cosmicchasm.txt
COSMIC CHASM
J1 J1
CKT SIDE COMP SIDE VID CONN
---------- ------------- -----------
1 GND A GND 1 GND
2 +5V B +5V 2 Y OUT
3 PF- C +5V 3 GND
4 +5 SR D +5V S 4 X OUT
5 AUDIO B OUT E AUDIO A
File:
/kb_dl.aspx/KB/gametech/board pinouts/cosmicchasm.txt
-
2
K - Updated
1997.11.27
/kb_dl.aspx/KB/gametech/board pinouts/jamma.txt
( JAMMA 56P STANDARD )
( REV: 1.0 )
PARTS SOLDER
---------------|---------------
GRD 1|1 GRD
GRD 2|2 GRD
+5V 3|3 +5V
+5V 4|4 +5V
-5V 5|5 -5V
+12V 6|6 +12V
KEY 7|7 KEY
COUNTER 1 8|8 COUNTER 2
C LOCKOUT 1 9|9 C LOCKOUT 2
SPEAKER 10|10 SPEAKER
11|11
RED 12|12 GREEN
BLUE 13|13 SYNC
GRD 14|14 SERVICE SW
TEST SW 15|15 SLAM SW
COIN 1 16|16 COIN 2
1P START 17
File:
/kb_dl.aspx/KB/gametech/board pinouts/jamma.txt
-
1
K - Updated
1995.09.10
/kb_dl.aspx/KB/gametech/board pinouts/missilecommand.txt
---------------------------------------------------------------------------
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
Updated by John L. Cwikla (cwikla@wri.com)
Game : Missile Command
Note : an * denotes an inverted line
Wiring List for P20:
|
--------------------------------|-----------------------------------
GND | A | 1 | + 5 return from regulator
---
File:
/kb_dl.aspx/KB/gametech/board pinouts/missilecommand.txt
-
5
K - Updated
1996.01.23
/kb_dl.aspx/KB/gametech/board pinouts/starfire.txt
Star Fire (1979 Exidy)
Video Connector
--------------
left
1 Comp Sync
2 HSync
3 VSync
4 Gnd
5 Blank/
6 Gnd
7 Red
8 Blue
9 Green
right
Power Connector
---------------
left
1 +12
2 +5
3 Gnd
4 -12
5 -5
6 -12
7 Gnd
8 +5
9 +12
right
Control Connector
-----------------
1 Fire/
2 Start/
3 Coin NC/
4 Coin NO/
5 +5v
6 Gnd
7 Velocity
8 Horizontal
9 Vertical
10 Slam/,Static/
Audio Connector
---------------
1 Audio1
2 Audio2
3 Audio1
4 Audio2
File:
/kb_dl.aspx/KB/gametech/board pinouts/starfire.txt
-
0
K - Updated
1997.11.28
/kb_dl.aspx/KB/gametech/board pinouts/starwars.txt
---------------------------------------------------------------------------
From: eric@napa.Telebit.COM
Atari Star Wars main board pinouts
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 GND
-5V D 4 GND
10.3 VDC E 5
F 6 LED1 (NC)
COIN CTR R H 7 COIN CTR L
PITCH J 8
File:
/kb_dl.aspx/KB/gametech/board pinouts/starwars.txt
-
2
K - Updated
1996.01.23
/kb_dl.aspx/KB/gametech/board pinouts/superbug.txt
Pinouts for Atari Super Bug (1977):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 11th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Super Bug
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT
File:
/kb_dl.aspx/KB/gametech/board pinouts/superbug.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/videopinball.txt
Pinouts for Atari Video Pinball (1979):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Video Pinball
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT
File:
/kb_dl.aspx/KB/gametech/board pinouts/videopinball.txt
-
2
K - Updated
2000.04.12
/kb_dl.aspx/KB/pinouts/gorf.txt
GORF
====
Note that the player controls are on a PC board and go through
voltage comparators to generate the U/D/L/R signals
Logic Board
===========
21 Pin Connector
================
1) Unused
2) Unused
3) Unused
4) Unused
5) Unused
6) Unused
7) To pin 8 on Control PC (Up)
8) To pin 9 on Control PC (Down)
9) To pin 5 on Control PC (Left)
10) To pin 6 on Control PC (Right)
11) To pin 3 on Control PC (Tied to
File:
/kb_dl.aspx/KB/pinouts/gorf.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bubble_bobble_44clone.txt
BUBBLE BOBBLE CLONE
COMPONENT SIDE CIRCUIT SIDE
---------------------------------------------------
1. GRD -------------------- A. GRD
2. VID RED -------------------- B. VID GND
3. VID GN -------------------- C. VID BL
4. SYNC -------------------- D. N/U
5. SP+ -------------------- E. SP-
6. KEY -------------------- F. KEY
7. +12V -------
File:
/kb_dl.aspx/KB/pinouts/bubble_bobble_44clone.txt
-
4
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/foot_ball.txt
Atari's Football (C)1978, 2 player version.
-------------------------------------------
Note: Pins listed as (L) are marked as active low.
44 position edge connector:
Pin Description Color
---- ------------------------------ ---------
1 16.5 VCT GND R/GN
A 16.5 VCT GND R/GN
2 +10V Unreg R/BK
B +10V Unreg R/BK
3 Watchdog Disable
File:
/kb_dl.aspx/KB/pinouts/foot_ball.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mr.do!-series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: TWINE57@SNYDELVA.BITNET
-> Mr. Do! Series Connector <-
Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide",
"Mr. Do!'s Castle", "Do Run Run".
Notes:
1) This PinOut sheet is INCOMPLETE! I will update it when I have time to
experiment with the game some more, but this contains enough to get it
up, running and playing. [Upda
File:
/kb_dl.aspx/KB/pinouts/mr.do!-series.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/star_wars.txt
Atari Star Wars
---------------
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 GND
-5V D 4 GND
10.3 VDC E 5
F 6 LED1 (NC)
COIN CTR R H 7 COIN CTR L
PITCH J 8
YAW K 9 THRUST
SLAM L 10 L FIRE/START
SELF TE
File:
/kb_dl.aspx/KB/pinouts/star_wars.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tokio.txt
TOKIO
-----
COMP SIDE CKT SIDE BOTH SIDES 12 PIN
--------- -------- ---------- ------
1 GND A GND 1 GND 1 GND
2 VID RED B VID GND 2 GND 2 GND
3 VID GN C VID BL 3 GND 3 GND
4 SYNC D 4 GND 4 GND
5 SP+ E SP- 5 | 5 +5V
File:
/kb_dl.aspx/KB/pinouts/tokio.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/bubbbobb.cln.txt
BUBBLE BOBBLE CLONE
COMPONENT SIDE CIRCUIT SIDE
---------------------------------------------------
1. GRD -------------------- A. GRD
2. VID RED -------------------- B. VID GND
3. VID GN -------------------- C. VID BL
4. SYNC -------------------- D. N/U
5. SP+ -------------------- E. SP-
6. KEY -------------------- F. KEY
7. +12V -------
File:
/kb_dl.aspx/KB/gametech/bubbbobb.cln.txt
-
4
K - Updated
1996.07.17
/kb_dl.aspx/KB/gametech/bublbobl.44.txt
BUBBLE BOBBLE
COMPONENT SIDE CIRCUIT SIDE CKT & COMP SIDES
--------------------------------------------------- 1 GND
1. GRD -------------------- A. GRD 2 GND
2. VID RED -------------------- B. VID GND 3 GND
3. VID GN -------------------- C. VID BL 4 GND
4. SYNC -------------------- D. N/U 5 |
5. SP+ -------------------- E. SP- -- N/U
6. KEY
File:
/kb_dl.aspx/KB/gametech/bublbobl.44.txt
-
4
K - Updated
1996.07.17
/kb_dl.aspx/KB/gametech/hi-impac.txt
HIGH IMPACT FOOTBALL
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K
File:
/kb_dl.aspx/KB/gametech/hi-impac.txt
-
3
K - Updated
1995.02.07
Joust to JAMMA conversion
Submitted by Graham Bisset (graham@uki.sinet.slb.com) (c) 1994 Graham Bisset
Your attention is drawn to the following VERY IMPORTANT legal and copyright information :
LEGAL WARNING - READ - VERY IMPORTANT
Although I've made every possible effort to ensure the information contained within this document is precise, it may still be error ridden. However even if is not, you may still damage your equipment, your machines or even yourself by using the information contained herein. I make no guarantee of
File:
/kb_dl.aspx/KB/gametech/joust2jamma.html
-
13
K - Updated
2003.06.06
/kb_dl.aspx/KB/gametech/thief.txt
Switch settings for Pacific Novelties' Thief (c)1980-2 (I think)
This is almost an exact copy of the switch setting sheet, and I haven't
ever used the information, so I couldn't answer any questions.
Steve Weatherford
smw@u.washington.edu
--------------------------------------------------------------------------
Top Left Dip Switch
-------------------
Software Version 011082
1 2
----
0 0 10,000 Points / Bonus Car
1 0 20,000 Points / Bonus Car
0 1 30,000
File:
/kb_dl.aspx/KB/gametech/thief.txt
-
2
K - Updated
1994.09.13
/kb_dl.aspx/KB/gametech/tokio.txt
TOKIO 18 PIN
COMP SIDE CKT SIDE BOTH SIDES 12 PIN
--------- -------- ---------- ------
1 GND A GND 1 GND 1 GND
2 VID RED B VID GND 2 GND 2 GND
3 VID GN C VID BL 3 GND 3 GND
4 SYNC D 4 GND 4 GND
5 SP+ E SP- 5
File:
/kb_dl.aspx/KB/gametech/tokio.txt
-
3
K - Updated
1995.01.30
/kb_dl.aspx/KB/gametech/board pinouts/battlezone.txt
2/7/96 T. Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com)
Typed in straight from the manual so use at your own risk!
---------------------------------------------------------------------------
Pinouts for "BATTLEZONE" (Atari, 1980 (according to docs))
P18: 44-pin edge connector (aux/small board)
component side solder side
-------------- -----------
+5V RTN A 1 +5V RTN
B 2 +5V (P20:Y)
C 3
File:
/kb_dl.aspx/KB/gametech/board pinouts/battlezone.txt
-
2
K - Updated
1996.02.15
/kb_dl.aspx/KB/gametech/board pinouts/blackwidow.txt
---------------------------------------------------------------------------
Pinouts for "Black Widow" (Atari, 1983)
2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)'
Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com)
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
File:
/kb_dl.aspx/KB/gametech/board pinouts/blackwidow.txt
-
2
K - Updated
1996.02.14
/kb_dl.aspx/KB/gametech/board pinouts/football.txt
Atari's Football (C)1978, 2 player version.
Keyed in by Corey Stup (cstup@coplex.com)
November 15, 1993.
Any other questions about this game, you can reach me at the
above address. (I still have the full service manual, as well
as 2 working boards)
Note: Pins listed as (L) are marked as active low.
44 position edge connector:
Pin Description Color
---- ------------------------------ ---------
1 16.5 VCT GND R/GN
A 16.5 VC
File:
/kb_dl.aspx/KB/gametech/board pinouts/football.txt
-
2
K - Updated
1993.11.23
/kb_dl.aspx/KB/gametech/board pinouts/gravitar.txt
---------------------------------------------------------------------------
Pinouts for "Gravitar" (Atari, 1982)
2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)'
Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com)
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
File:
/kb_dl.aspx/KB/gametech/board pinouts/gravitar.txt
-
2
K - Updated
1996.02.14
/kb_dl.aspx/KB/gametech/board pinouts/mr.do!-series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: TWINE57@SNYDELVA.BITNET
-> Mr. Do! Series Connector <-
Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide",
"Mr. Do!'s Castle", "Do Run Run".
Notes:
1) This PinOut sheet is INCOMPLETE! I will update it when I have time to
experiment with the game some more, but this contains enough to get it
up, running and playing. [Updated on 12/3
File:
/kb_dl.aspx/KB/gametech/board pinouts/mr.do!-series.txt
-
5
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/redbaron.txt
Red Baron Pinouts
Donated by Dana Colbert
P20 (Main PCB)
_______
GND | 1| A| GND
+5V | 2| B| +5V
+22V | 3| C|
-22V | 4| D|
| 5| E| Coin:Left
Slam | 6| F| Coin:Center
Test | 7| H| Coin:Right
Counter:Left | 8| J| Counter:Right
Counter:Center | 9| K|
|10| L| X invert (ground for Non-Mirrored Cabinets)
|11| M|
GND |12| N| GND
|13| P
File:
/kb_dl.aspx/KB/gametech/board pinouts/redbaron.txt
-
1
K - Updated
1996.09.05
/kb_dl.aspx/KB/gametech/board pinouts/spaceduel.txt
---------------------------------------------------------------------------
Pinouts for "Space Duel" (Atari, 1981)
2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)'
Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com)
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
File:
/kb_dl.aspx/KB/gametech/board pinouts/spaceduel.txt
-
2
K - Updated
1996.02.14
/kb_dl.aspx/KB/gametech/board pinouts/taito.txt
Old Taito 3 board set
=====================
These pinouts are not 100% complete, but there is enough info for an
upright JAMMA conversion. There is an upright/cocktail pin
somewhere and 2P left/right/fire buttons are still unidentified.
The HALT pin was the one that had me going for a while. I couldn't
get the game to run at all outside the cocktail harness until I wired
this sucker low.
Lunar Rescue ('80)
Space Invaders (late '70s)
Solder Sound Board Parts
==========
File:
/kb_dl.aspx/KB/gametech/board pinouts/taito.txt
-
3
K - Updated
1996.02.19
/kb_dl.aspx/KB/gametech/board pinouts/warlords.txt
These are the updated pinouts for Warlords. This list contains both
pinouts for the 2 player B&W upright version and the 4 player color
cocktail version; both use the same PCB.
Game : Warlords
Note : * means N.O.
Typed in by: jenison@cig.mot.com
List for P19:
--------------------------------|-----------------------------------
| A | 1 |
----------------------------|---|---|-------------------------------
Video RET (mono) | B | 2 | Video OUT (mono)
-------
File:
/kb_dl.aspx/KB/gametech/board pinouts/warlords.txt
-
5
K - Updated
1996.05.30
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
-
49
K - Updated
2002.06.10
/kb_dl.aspx/KB/pinouts/space_zap.txt
Space Zap Midway, 1981
----------------------
The "Position on Motherboard" column refers to the fact that these boards
plug into a common motherboard much like ISA/EISA/VESA/PCI cards plug into
PC card expansion slots.
Legend:
PS = Power Supply
IB = RGB Interface Board
AA = Audio Amp Board
GB = Game Board
Motherboard (9-pos, 0.156") (outputs & inputs from power supply)
Pin | Definition
------------------
1 | +5V
2 | +5V
3 | +12V
4 | !Reset
5 | -5V
6 | Key
7 | G
File:
/kb_dl.aspx/KB/pinouts/space_zap.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/venture.txt
Venture Exidy, 1981
There are two boards to the Venture boardset, the logic and the audio board.
The audio booard is labeled with:
Exidy Inc.
Copyright 1981
PCB 77-3387-14
ASY 77-3387-15
Audio/Color ---
|B|
---
And the logic board is labeled with:
PCB 77-3374-14 COMP
Exidy Inc ASSY 77-3374-15 SIDE
Copyright 1981 Revision E
The audio board is the top board. It has
File:
/kb_dl.aspx/KB/pinouts/venture.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock
This article is Copyright worldwide 1991, 1995; all rights reserved.
This is a file I have put together which should get you started on
repairing your non-working Atari Tempest game. It lists all the
problems I have seen and lots of information from the various manuals.
Monitor failures are much more common than game board failures (in fact,
I find the game boards to be fairly robust) and that topic is so lengthy
that it is covered in another
File:
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
-
31
K - Updated
2001.05.27
/kb_dl.aspx/KB/gametech/board pinouts/venture.txt
Venture pinouts
Exidy, 1981
There are two boards to the Venture boardset, the logic and the audio board.
The audio booard is labeled with:
Exidy Inc.
Copyright 1981
PCB 77-3387-14
ASY 77-3387-15
Audio/Color ---
|B|
---
And the logic board is labeled with:
PCB 77-3374-14 COMP
Exidy Inc ASSY 77-3374-15 SIDE
Copyright 1981 Revision E
The audio board is the top board. It has a 30-pin
File:
/kb_dl.aspx/KB/gametech/board pinouts/venture.txt
-
7
K - Updated
1994.12.08
/kb_dl.aspx/KB/pinouts/asteroids_deluxe.txt
Asteroids Deluxe
----------------
PARTS SIDE | SOLDER SIDE
-------------------------------------
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
COIN CTR-L | D | 4 | COIN CTR-C
AUDIO 2 | E | 5 | AUDIO 1
COIN CTR-R | F | 6 | START2LED
| H | 7 | PLAYER2
PLAYER1 | J | 8 | START1LED
DIAGNOSTIC STEP | K | 9 | SLAM
SELF TEST | L | 10 | SHIELD
Z OUT | M | 11 | Z GND
File:
/kb_dl.aspx/KB/pinouts/asteroids_deluxe.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/fire_trap.txt
FireTrap (1986 Data East)
-------------------------
PARTS SOLDER
----------------+---------------
GND | 1|1 | GND
GND | 2|2 | GND
+5V | 3|3 | +5V
+5V | 4|4 | +5V
-5V | 5|5 | -5V
+12V | 6|6 | +12V
----KEY----- | 7|7 | -----KEY----
COUNTER 1 | 8|8 | COUNTER 2
COIN LOCKOUT 1 | 9|9 | COIN LOCKOUT 2
SPEAKER + |10|10| SPEAKER -
File:
/kb_dl.aspx/KB/pinouts/fire_trap.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/frontline.txt
Frontline, Taito 1982
---------------------
"T"
"G" -----------------------
---------------------------------------------- 1 GND A GND
1 GND A GND 18 +5V
2 RED B VIDEO GND REST ARE N/C
3 GREEN C BLUE
4 SYNC D N/C
5 + AUDIO E
File:
/kb_dl.aspx/KB/pinouts/frontline.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/gravitar.txt
"Gravitar" (Atari, 1982)
------------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
10.3 VDC E 5
COIN LOCKOUT F 6 COIN CTR R
COIN CTR L H 7 P1 LED
P2 LED J 8
K 9
File:
/kb_dl.aspx/KB/pinouts/gravitar.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/inferno.txt
Inferno Pinouts, Williams
-------------------------
CPU Board:
J2 (4-PIN):
1 - POT END
2 - POT Wiper
3 - KEY
4 - POT END (the other side -- GND)
J3 (4-PIN):
1 - SPEAKER +
2 - N/U
3 - N/U
4 - SPEAKER -
J4 (10-PIN):
1 -
2 - KEY
3 - SLAM-TILT
4 - RIGHT COIN
5 - CENTER COIN
6 - LEFT COIN
7 - HIGH-SCORE RESET
8 - ADVANCE
9 - AUTO-UP/MANUAL-DOWN
10 - GND (Control Panel)
J5 (12-PIN):
1 - 2-PLAYER START
2 - 1-PLAYER ST
File:
/kb_dl.aspx/KB/pinouts/inferno.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jackrabbit.txt
Jackrabbit
----------
COMPONENT | SOLDER
-------------------------------------------
Blue | 1 | A | Green
Red | 2 | B | Sync
2P.Jump | 3 | C |
2P.Right | 4 | D | 2P.Left
2P.Start | 5 | E | 1P.Start
2P.Up | 6 | F | 1P.Jump
Slam | 7 | G |
1P.Left | 8 | H | 1P.Right
2P.Down | 9 | I | 1P.Up
Service |10 | J |
File:
/kb_dl.aspx/KB/pinouts/jackrabbit.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lunar_lander.txt
Lunar Lander
------------
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
AUDIO 2 | D | 4 |
AUDIO 1 | E | 5 | COIN CTR
POT IN | F | 6 | LAMP 5
LAMP 3 | H | 7 | START/SELECT LED
LAMP 2 | J | 8 | LAMP 4
| K | 9 | SELF TEST
SLAM | L | 10 |
Z OUT | M | 11 | Z GND
COIN R | N | 12 |
COIN L |
File:
/kb_dl.aspx/KB/pinouts/lunar_lander.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/missile_command.txt
Missile Command
Note : an * denotes an inverted line
Wiring List for P20:
|
GND | A | 1 | + 5 return from regulator
+ 5 V Reg. | B | 2 | + 5 V Reg.
| C | 3 |
| D | 4 |
Audio 1 Out | E | 5 | Audio 2 Out
Video Horiz. Sync | F | 6 | Video Vert. Sync
File:
/kb_dl.aspx/KB/pinouts/missile_command.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mr_do.txt
Mr. Do!
-------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 | V. Sync
| F | 6 | H. Sync
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/mr_do.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mr_dos_castle.txt
MR DO'S CASTLE
--------------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 | V. Sync
| F | 6 | H. Sync
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/mr_dos_castle.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mr_dos_wild_ride.txt
MR DO'S WILD RIDE
-----------------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 | V. Sync
| F | 6 | H. Sync
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/mr_dos_wild_ride.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mr_do_run_run.txt
Mr. Do! Run Run
---------------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 |
| F | 6 |
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/mr_do_run_run.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mystic_marathon.txt
Mystic Marathon
---------------
RAM board - pins labeled such that LOWEST number is nearest the RAMs, starting
with the connector closest to the RAMs.
2J3 Power
---------
1 - Gnd
2 - Gnd
3 - Gnd
4 - Gnd
5 - Key
6 - +5VDC
7 - +5VDC
8 - +5VDC
9 - +12VDC
10 - -5VDC
2J2 Monitor
-----------
1 - Red
2 - Green
3 - Blue
4 - Gnd
5 - Vert sync
6 - Horz sync
7 - Comp sync
ROM board - pins labeled such that HIGHEST number is nearest the batteries,
starting with the connect
File:
/kb_dl.aspx/KB/pinouts/mystic_marathon.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/star_fire.txt
Star Fire (1979 Exidy)
----------------------
Video Connector
--------------
left
1 Comp Sync
2 HSync
3 VSync
4 Gnd
5 Blank/
6 Gnd
7 Red
8 Blue
9 Green
right
Power Connector
---------------
left
1 +12
2 +5
3 Gnd
4 -12
5 -5
6 -12
7 Gnd
8 +5
9 +12
right
Control Connector
-----------------
1 Fire/
2 Start/
3 Coin NC/
4 Coin NO/
5 +5v
6 Gnd
7 Velocity
8 Horizontal
9 Vertical
10 Slam/,Static/
Audio Connector
---
File:
/kb_dl.aspx/KB/pinouts/star_fire.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/wall_crash.txt
Wall Crash
-----------
Connector 1
----------- SOLDER | PARTS
---------------------+----------------------
Video GND | 1 | A | GND
Blue | 2 | B | GND
Green | 3 | C | GND
Red | 4 | D |
Sync | 5 | E |
Counter | 6 | F |
| 7 | G |
| 8 | H |
| 9 | I |
|10 | J |
|11 | K
File:
/kb_dl.aspx/KB/pinouts/wall_crash.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/warlords.txt
Warlords
--------
List for P19:
| A | 1 |
Video RET (mono) | B | 2 | Video OUT (mono)
| C | 3 |
!Composite SYNC | D | 4 | Green
Red | E | 5 | Blue
Video RET (RGB) | F | 6 |
| H | 7 | +4 (controls)
| J | 8 | Cocktail
Pot 1 | K | 9 | Pot 2
Pot 3
File:
/kb_dl.aspx/KB/pinouts/warlords.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/blackwid.txt
BLACK WIDOW
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
10.3 VDC E 5
COIN LOCKOUT F 6 COIN CTR R
COIN CTR L H 7 P1 LED
P2 LED J 8 FIRE UP
FIRE DOWN K 9 FIRE LEFT
FIRE RIGHT L 10
File:
/kb_dl.aspx/KB/gametech/blackwid.txt
-
5
K - Updated
1996.06.14
/kb_dl.aspx/KB/gametech/dorunrun.txt
MR. DO RUN RUN
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 +12V J +12V
9 K
10
File:
/kb_dl.aspx/KB/gametech/dorunrun.txt
-
4
K - Updated
1995.09.23
/kb_dl.aspx/KB/gametech/frontlin.txt
Frontline pinout:
"G" "T"
1 GND A GND 1 GND A GND
2 VIDEO RED B VIDEO GND 18 +5
3 VIDEO GREEN C VIDEO BLUE REST ARE N/C
4 COMPOSITE SYNC D N/C
5 + AUDIO E AUDIO GND
6 N/C F N/C "H"
7 MRST H N/C 1 GND
8 COIN SW RIGHT
File:
/kb_dl.aspx/KB/gametech/frontlin.txt
-
5
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/mill-2-centipede.conv.txt
youMillipede to Centipede wiring conversion.
-----------------------------------------
The connector listed below is the Centipede connector. The
corresponding Millipede connector location is listed in the
brackets. P20 goes to P20 and P19 to P19 unless otherwise
stated.
Game : Millipede/Centipede
-> denotes Cocktail
N.C. means No Connection
Wiring List for P20:
|
--------------------------------|-----------------------------------
GND
File:
/kb_dl.aspx/KB/gametech/mill-2-centipede.conv.txt
-
6
K - Updated
1999.11.01
/kb_dl.aspx/KB/gametech/spacedue.txt
SPACE DUEL
1 GND A GND
2 +5 B +5
3 +22 C
4 -22 D
5 E +10.3 UNREG
6 R COIN F LOCK OUT
7 SELECT LED H L COIN (CNTR)
8 LEFT 2 J START LED
9 SHIELD 2 K LEFT 1
10 THRUST 1 L SHIELD 1
11 SELECT M THRUST 2
12 SW GND N SW GND
13 SW GND P
14 SLAM R
15 S AUX COIN
16 L COIN T SELF
File:
/kb_dl.aspx/KB/gametech/spacedue.txt
-
4
K - Updated
1995.12.15
/kb_dl.aspx/KB/gametech/war-lord.txt
WARLORDS
2 VID OUT B VID GND
7 +4V K POT 1
9 POT 2
44 PIN CONN
-----------
1 GND A GND
2 +5V B -5V
3 C
4 D
5 CTR CENTER E CTR LEFT
6 LED 1 F CTR RIGHT
7 H LED 2
8
File:
/kb_dl.aspx/KB/gametech/war-lord.txt
-
4
K - Updated
1996.09.24
/kb_dl.aspx/KB/gametech/warlords.txt
Warlords 2player upright wiring (copied from the manual. Untested. Use
at your own risk!!!)
video out 2
video ret B
pot 2 9
pot 1 K
+4v 7
gnd 1
+sense 22
+sense 21
+5v reg 2
-5v reg B
audio 2 9
audio 1 10
+12v 20
-5v 19
gnd A
gnd Z
+5 out Y
led 2 H
start 2 15
led 1 6
start 1 S
coincntr L E
co
File:
/kb_dl.aspx/KB/gametech/warlords.txt
-
4
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/board pinouts/inferno.txt
WMS Inferno Pinouts:
--------------------
CPU Board:
J2 (4-PIN):
1 - POT END
2 - POT Wiper
3 - KEY
4 - POT END (the other side -- GND)
J3 (4-PIN):
1 - SPEAKER +
2 - N/U
3 - N/U
4 - SPEAKER -
J4 (10-PIN):
1 -
2 - KEY
3 - SLAM-TILT
4 - RIGHT COIN
5 - CENTER COIN
6 - LEFT COIN
7 - HIGH-SCORE RESET
8 - ADVANCE
9 - AUTO-UP/MANUAL-DOWN
10 - GND (Control Panel)
J5 (12-PIN):
1 - 2-PLAYER START
2 - 1-PLAYER START
3 - TRIGGER 2 (NOT USED)
4 - T
File:
/kb_dl.aspx/KB/gametech/board pinouts/inferno.txt
-
2
K - Updated
1997.12.15
/kb_dl.aspx/KB/gametech/board pinouts/mysticmarathon.txt
Mystic Marathon
---------------
Typed in by Mark Jenison
Mystic Marathon is made up of two separate boards, connected together via
a pin connector (sort of like Atari System 1 boards are connected). I'm going
to refer to the boards as the RAM board (the board which contains the 3x8 bank
of 4116 Rams), and the ROM board (the board that contains the most ROMs).
RAM board - pins labeled such that LOWEST number is nearest the RAMs, starting
with the connector closest to the RAMs.
2J3 Power
---------
1 - G
File:
/kb_dl.aspx/KB/gametech/board pinouts/mysticmarathon.txt
-
2
K - Updated
1998.09.24
/kb_dl.aspx/KB/gametech/board pinouts/tempest.txt
Newsgroups: rec.games.video.arcade.collecting
Path: news.spies.com!nntp1.jpl.nasa.gov!news.magicnet.net!news.supernet.net!vivaldi.inoc.dl.nec.com!jpgate.inoc.sj.nec.com!nntp-hub.barrnet.net!wetware!olivea!quack!quack.kfu.com!nsayer
From: nsayer@quack.kfu.com (Nick Sayer)
Subject: New Tempest.pin
Message-ID: <nkkgvH0@quack.kfu.com>
Sender: news@quack.kfu.com (0000-News(0000))
Organization: The Duck Pond public unix, +1 408 249 9630, log in as guest.
Date: Tue, 26 Mar 1996 21:13:25 UTC
Lines: 81
I have come
File:
/kb_dl.aspx/KB/gametech/board pinouts/tempest.txt
-
3
K - Updated
1996.04.16
/kb_dl.aspx/KB/gametech/venture.txt
Venture pinouts
Exidy, 1981
There are two boards to the Venture boardset, the logic and the audio board.
The audio booard is labeled with:
PCB 77-3387-14
ASY 77-3387-15
And the logic board is labeled with:
PCB 77-3374-14 COMP
Exidy Inc ASSY 77-3374-15 SIDE
The audio board is the top board. It has a 30-pin edge connector and 3 10-pin
connectors. Only the edge connector at P5 and the 10-pin connector at P21 are
used. The other two connec
File:
/kb_dl.aspx/KB/gametech/venture.txt
-
8
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/board pinouts/spacezap.txt
Space Zap pinouts
Midway, 1981
There are seven boards in the Space Zap boardset:
Qty Position on
Motherboard
1 *Game Bd A084-90708-A902 J5
1 Pattern Bd A082-91348-0000 J4
1 CPU Bd (C.P.U.) A082-91354-E000 J3
2 RAM Card A082-91356-C000 J2 & J1
1 Comm. Mother Bd A082-90006-B/C000
1 *Audio Amp Board
File:
/kb_dl.aspx/KB/gametech/board pinouts/spacezap.txt
-
8
K - Updated
1995.05.29
/kb_dl.aspx/KB/pinouts/battlezone.txt
BATTLEZONE, Atari 1980
----------------------
P18: 44-pin edge connector (aux/small board)
component side solder side
-------------- -----------
+5V RTN A 1 +5V RTN
B 2 +5V
C 3 +22VDC
D 4
AUDIO RTN E 5 AUDIO +OUT
F 6 AUDIO -OUT
H 7 START LED
J 8
File:
/kb_dl.aspx/KB/pinouts/battlezone.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/black_widow.txt
Black Widow (Atari, 1983)
-------------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
10.3 VDC E 5
COIN LOCKOUT F 6 COIN CTR R
COIN CTR L H 7 P1 LED
P2 LED J 8 FIRE UP
FIRE DOWN K 9 FIRE LEFT
File:
/kb_dl.aspx/KB/pinouts/black_widow.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bubbles.txt
Bubbles, Williams
-----------------
CPU/Video
=========
IJ3 : Monitor Control
7 : N/C
6 : Horiz. Sync.
5 : Vert. Sync.
4 : Ground
3 : Blue
2 : Green
1 : Red
IJ2 : Memory Protect Interlock
4 : N/C
3 : N/C
2 : Key
1 : Memory Protect (Inverted)
IJ1 : Power Input
9 : - 5 V DC
8 : + 12 V Unregulated
7 : + 5 V DC
File:
/kb_dl.aspx/KB/pinouts/bubbles.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/joust_2.txt
Joust 2
-------
RAM/VIDEO BOARD
---------------
J2
--
1 - Red video
2 - Green video
3 - Blue video
4 - Ground
5 - Vertical Sync
6 - Horizontal Sync
7 - n/c
J3
--
1 - n/c
2 - Ground
3 - Ground
4 - Ground
5 - n/c
6 - +5v
7 - +5v
8 - n/c
9 - +12v
10 - -5v
ROM BOARD
---------
J2
--
1 - Audio +
2 - Audio -
3 - n/c
4 - Shield
J3
--
1 - n/c
2 - n/c
3 - n/c
4 - n/c
J4
--
1 - Coin door?
2 - n/c
3 - Slam switch
4 - Right coin
5 - n/c
6 - Left coin
7 - High
File:
/kb_dl.aspx/KB/pinouts/joust_2.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/red_baron.txt
Red Baron
---------
P20 (Main PCB)
_______
GND | 1| A| GND
+5V | 2| B| +5V
+22V | 3| C|
-22V | 4| D|
| 5| E| Coin:Left
Slam | 6| F| Coin:Center
Test | 7| H| Coin:Right
Counter:Left | 8| J| Counter:Right
Counter:Center | 9| K|
|10| L| X invert (ground for Non-Mirrored Cabinets)
|11| M|
GND |12| N| GND
|13| P| GND
File:
/kb_dl.aspx/KB/pinouts/red_baron.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/space_duel.txt
"Space Duel" (Atari, 1981)
--------------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
10.3 VDC E 5
COIN LOCKOUT F 6 COIN CTR R
COIN CTR L H 7 SELECT LED
START LED J 8 ROT L P2
ROT L P1 K 9 SHIELD
File:
/kb_dl.aspx/KB/pinouts/space_duel.txt
-
4
K - Updated
2003.01.06
FAQ: Buying Games at an Auction
Submitted by Doug Jefferys (dougj@sco.com) and Steve Ozdemir (ofoz@ihlpb.att.com)
NOTES FROM THE AUTHORS
The principal authors of this FAQ were Doug Jefferys and Steve Ozdemir . Although we did most of the writing work ourselves, we couldn't have produced this FAQ without the help of our loyal reviewers, a few of whom include:
Hedley Rainnie (hedley@iit.com), Steve Phillips (phillips@tegra.com), Jeff Turner (jeff@msc.edu)
If we missed any names in that list (and we probably did), let ei
File:
/kb_dl.aspx/KB/gametech/auctionfaq.html
-
20
K - Updated
2000.01.20
/kb_dl.aspx/KB/gametech/bubbles.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
Williams Bubbles
----------------
This has four boards ... CPU/Video, ROM, Interface, Sound.
CPU/Video
=========
IJ3 : Monitor Control
7 : N/C
6 : Horiz. Sync.
5 : Vert. Sync.
4 : Ground
3 : Blue
2 : Green
1 : Red
IJ2 : Memory Protect Interlock
4 : N/C
3 : N/C
2 : Key
1 : Memory Protect (Inverted)
IJ1 : Power Input
File:
/kb_dl.aspx/KB/gametech/bubbles.txt
-
2
K - Updated
1993.08.25
/kb_dl.aspx/KB/gametech/gravitartotempest.txt
-------------------------------------------------------
| Adapter to plug Tempest board into Gravitar harness |
-------------------------------------------------------
Copyright 1993 (last update: 2/94)
STANDARD DISCLAIMER: The authors hereby grant permission to reproduce and
distribute this document for personal use, subject to the condition that
the document (along with any copyright and disclaimer notices) is not
modified in any way. The opinions expressed within this document are
those of
File:
/kb_dl.aspx/KB/gametech/gravitartotempest.txt
-
8
K - Updated
1994.10.21
/kb_dl.aspx/KB/gametech/board pinouts/bubbles.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
Williams Bubbles
----------------
This has four boards ... CPU/Video, ROM, Interface, Sound.
CPU/Video
=========
IJ3 : Monitor Control
7 : N/C
6 : Horiz. Sync.
5 : Vert. Sync.
4 : Ground
3 : Blue
2 : Green
1 : Red
IJ2 : Memory Protect Interlock
4 : N/C
3 : N/C
2 : Key
1 : Memory Protect (Inverted)
IJ1 : Power Input
File:
/kb_dl.aspx/KB/gametech/board pinouts/bubbles.txt
-
2
K - Updated
1993.08.25
/kb_dl.aspx/KB/gametech/board pinouts/joust2.txt
Joust 2 Pinouts
Entered by Tim Lindquist (powerjaw@dnai.com)
These pinouts were created by looking at an original Joust 2 cabinet. Use at your own risk. I take no responsibility for the accuracy of these pinouts.
RAM/VIDEO BOARD
---------------
J2
--
1 - Red video
2 - Green video
3 - Blue video
4 - Ground
5 - Vertical Sync
6 - Horizontal Sync
7 - n/c
J3
--
1 - n/c
2 - Ground
3 - Ground
4 - Ground
5 - n/c
6 - +5v
7 - +5v
8 - n/c
9 - +12v
10 - -5v
ROM BOARD
---------
J2
--
1 - Audio +
2 - Audio -
3 - n/
File:
/kb_dl.aspx/KB/gametech/board pinouts/joust2.txt
-
2
K - Updated
1997.04.14
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html
-
31
K - Updated
1999.10.30
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
-
70
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/bobble_bobble.txt
Bobble Bobble
-------------
The 44 pin connector is as follows:
________________________________________________
Component Side Solder Side
Ground 1 A Ground
Video Red 2 B Video Ground
Video Green 3 C Video Blue
Video Sync 4 D
Speaker + 5 E Speaker
File:
/kb_dl.aspx/KB/pinouts/bobble_bobble.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/defender.txt
Defender, Williams
------------------
-----------------
| ==== ==== |
| 2J3 2J4 |
| | -----------
| | | "|
| | | 3J2 "|
| | | "|
| | | |
| | | "|
| | | 3J3 "|
| | | "|
---------|-----|-
File:
/kb_dl.aspx/KB/pinouts/defender.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/stargate.txt
Stargate, Williams
-------------------
-----------------
| ==== ==== |
| 2J3 2J4 |
| | -----------
| | | "|
| | | 3J2 "|
| | | "|
| | | |
| | | "|
| | | 3J3 "|
| | | "|
---------|-----|-
File:
/kb_dl.aspx/KB/pinouts/stargate.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tempest.txt
"Tempest" (Atari, 1980)
-----------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
+5VDC RETURN A 1 +5VDC RETURN
+5VDC B 2 +5VDC
C 3 +22VDC
D 4 -22VDC
COIN R E 5 SLAM
COIN C F 6 COIN L
DIAG STEP H 7 SELF TEST
X INV J 8 OUT 5 (not used)
Y INV
File:
/kb_dl.aspx/KB/pinouts/tempest.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/defender.txt
From: carlm@iplmail.orl.mmc.com (Carl Morris)
Subject: Defender.pin
Date: 22 May 1995 13:53:33 GMT
-----------------
| ==== ==== |
| 2J3 2J4 |
| | -----------
| | | "|
| | | 3J2 "|
| | | "|
| | | |
| | | "|
| | | 3J3 "|
| |
File:
/kb_dl.aspx/KB/gametech/defender.txt
-
5
K - Updated
1995.05.25
/kb_dl.aspx/KB/gametech/board pinouts/defender.txt
From: carlm@iplmail.orl.mmc.com (Carl Morris)
Subject: Defender.pin
Date: 22 May 1995 13:53:33 GMT
-----------------
| ==== ==== |
| 2J3 2J4 |
| | -----------
| | | "|
| | | 3J2 "|
| | | "|
| | | |
| | | "|
| | | 3J3 "|
| |
File:
/kb_dl.aspx/KB/gametech/board pinouts/defender.txt
-
5
K - Updated
1995.05.25
/kb_dl.aspx/KB/gametech/board pinouts/stargate.txt
-----------------
| ==== ==== |
| 2J3 2J4 |
| | -----------
| | | "|
| | | 3J2 "|
| | | "|
| | | |
| | | "|
| | | 3J3 "|
| | | "|
---------|-----|- ---|-----|-
---------|-----|---------------|-----|
File:
/kb_dl.aspx/KB/gametech/board pinouts/stargate.txt
-
5
K - Updated
1993.11.19
/kb_dl.aspx/KB/pinouts/joust.txt
Joust Pinouts
-------------
---------------
Cpu/Video board
---------------
1J1 POWER INPUT
---------------
1 | -- N/C \
2 | <- BLK = GROUND \
3 | <- BLK = GROUND \
4 | -- KEY \
5 | <- GRY-YEL = +12VDC REG > FROM POWER SUPPLY
6 | -- N/C /
7 | <- GRY = +5DC /
8 | <- GRY-WHT = +12VDC UNREG /
9 | <- ORN = -5DC /
1J2 MEMORY PROTECT INTERLOCK
----------------------------
File:
/kb_dl.aspx/KB/pinouts/joust.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sinistar.txt
Sinistar, Williams
------------------
ROM Board
----------------- Interface
| ==== ==== | Board
| 2J3 2J4 | -----------
| | | |
| | | #|
| # | | 3J2 #|
| #2 | | #|
| #J | | #|
| #2 | | |
| | |
File:
/kb_dl.aspx/KB/pinouts/sinistar.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/joust.txt
Joust Pinouts - ENTERED BY MIKE LIKAR
These were copied from an original drawing set.
Use at your own risk. I take no responsibility for the accuracy of these pinouts.
---------------
Cpu/Video board
---------------
1J1 POWER INPUT
---------------
1 | -- N/C \
2 | <- BLK = GROUND \
3 | <- BLK = GROUND \
4 | -- KEY \
5 | <- GRY-YEL = +12VDC REG > FROM POWER SUPPLY
6 | -- N/C /
7 | <- GRY = +5DC /
8
File:
/kb_dl.aspx/KB/gametech/board pinouts/joust.txt
-
6
K - Updated
1997.10.27
/kb_dl.aspx/KB/gametech/board pinouts/sinistar.txt
Sinistar Board Pinouts
------------------------
Typed by Mike Saunders on 8/20/96
micsaund@holly.colostate.edu
--------------------------------------------------
This pinout should be correct, but use at your own risk. I
cannot be held responsible for any damage caused by the use
of this information, whether correct or incorrect. Other
than that, please e-mail me at the above address with any
comments or corrections.
-------------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/sinistar.txt
-
7
K - Updated
1996.08.21
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
-
18
K - Updated
1999.07.10
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR
AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS
version 6.1 (4-6-96) by
Gregg Woodcock (woodcock@nortel.com)
This article is Copyright worldwide 1991, 1996; all rights reserved.
OFFICIAL CYA LEGAL WARNING AND WAIVER:
Although I have made every effort to be precise, this article may
contain errors. Even if it does not, some people may still damage their
machines or themselves while using the
File:
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
-
171
K - Updated
1999.08.01
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
-
403
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
-
293
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
-
537
K - Updated
2004.09.13
Search the following for Slam
|