Formation Z
(フォーメーションZ)
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Released in 1984
Member Rating
Manufacturer:
Jaleco
Developer:
Jaleco
Distributor:
Jaleco
Mame ROM Info
formatz,
Formation Z
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Display Raster |
Orientation Horizontal |
Resolution 256 x 224 |
Colors 256, Color |
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Genre [no data]
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Attributes [no data]
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Controls [no data]
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Game Summary
No summary.
Hardware Info
M6809
cpu
@ 1.25 Mhz
M6809
cpu
@ 1.25 Mhz
AY-8910
audio
@ 1.5 Mhz
AY-8910
audio
@ 1.5 Mhz
Hardware Platform: -Unique or Unknown-
Game Details
No info.
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Knowledge Base
/kb_dl.aspx/KB/gametech/board pinouts/terracresta.txt
Terra Cresta Pinouts
Nichibutsu, 1985
Solder Parts
-----------------------------------------------------------
P1 Up | 1 | A | P1 Down
P1 Left | 2 | B | P1 Right
P1 Shoot | 3 | C | P1 Formation
P2 Up | 4 | D | P2 Down
P2 Left | 5 | E | P2 Right
P2 Shoot | 6 | F | P2 Formation
Coin 1 | 7 | H | Coin 2
Gnd | 8 | J
File:
/kb_dl.aspx/KB/gametech/board pinouts/terracresta.txt
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1
K - Updated
1996.04.30
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
K - Updated
2000.01.02
/kb_dl.aspx/KB/gamemanuals/atari/redbaron1b.tiff
0 0 0 0 Signature Analysis of the Math Box Circuitry During the self-test procedure, the Math Box Circuitry is quizzed. T displayed in the upper right-hand corner of the self-test video display indicates that the Math Box Circuitry does not answer the question in the amount of time expected. Therefore, a T indicates a Math Box Circuitry failure. Due to the complexity of this circuitry, we offer signature analysis as a simple means of isolating failing circuits. Signatures for this circuitry are presented in
File:
/kb_dl.aspx/KB/gamemanuals/atari/redbaron1b.tiff
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569
K - Updated
1998.04.06
/kb_dl.aspx/KB/gametech/tokio.txt
TOKIO 18 PIN
COMP SIDE CKT SIDE BOTH SIDES 12 PIN
--------- -------- ---------- ------
1 GND A GND 1 GND 1 GND
2 VID RED B VID GND 2 GND 2 GND
3 VID GN C VID BL 3 GND 3 GND
4 SYNC D 4 GND 4 GND
5 SP+ E SP- 5
File:
/kb_dl.aspx/KB/gametech/tokio.txt
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3
K - Updated
1995.01.30
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
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834
K - Updated
2004.09.13
/kb_dl.aspx/KB/pinouts/tokio.txt
TOKIO
-----
COMP SIDE CKT SIDE BOTH SIDES 12 PIN
--------- -------- ---------- ------
1 GND A GND 1 GND 1 GND
2 VID RED B VID GND 2 GND 2 GND
3 VID GN C VID BL 3 GND 3 GND
4 SYNC D 4 GND 4 GND
5 SP+ E SP- 5 | 5 +5V
File:
/kb_dl.aspx/KB/pinouts/tokio.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/red_alert.txt
Red Alert, GDI
--------------
Solder Side | Parts Side
----------------------------------------------
Gnd | A | 1 | Gnd
+5V | B | 2 | +5V
+5V | C | 3 | +5V
Coin | D | 4 | Service Switch
| E | 5 |
| F | 6 |
| H | 7 | Blue
Red | J | 8 | Green
File:
/kb_dl.aspx/KB/pinouts/red_alert.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gamemanuals/atari/batzn1b.tiff
I-I tl I- I-I 11 Sheet 1 , Side B DP.156.O1 2nd printing 0 0 0 0 0 0 0 0 0 Signature Analysis of the Math Box Circuitry During the self-test procedure, the Math Box Circuitry is quizzed. T displayed in the upper right-hand corner of the self-test video display indicates that the Math Box Circuitry does not answer the question in the amount of time expected. Therefore, a T indicates a Math Box Circuitry failure. Due to the complexity of this circuitry, we offer signature analysis as a simple means of isolati
File:
/kb_dl.aspx/KB/gamemanuals/atari/batzn1b.tiff
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555
K - Updated
1998.03.27
Terra Cresta Pinouts
> Submitted by Unknown
Nichibutsu, 1985 Solder Parts ----------------------------------------------------------- P1 Up | 1 | A | P1 Down P1 Left | 2 | B | P1 Right P1 Shoot | 3 | C | P1 Formation P2 Up | 4 | D | P2 Down P2 Left | 5 | E | P2 Right P2 Shoot | 6 | F | P2 Formation Coin 1 | 7 | H | Coin 2
File:
/kb_dl.aspx/KB/gametech/terracrestapinouts.html
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1
K - Updated
2000.01.19
Search the following for Formation Z
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This game page was created
08/03/1998 04:00:00
and last updated
08/01/2000 20:37:16