Knowledge Base
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ----------------------------------------------------------------- 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File:
/kb_dl.aspx/KB/faqs/faq-sf2.html
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50
K - Updated
1999.10.30
Hyper Fighting: Ken Strategy Guide
**************************************************************************** ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html
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105
K - Updated
1999.10.28
/kb_dl.aspx/KB/pinouts/street_fighter_ii.txt
Street Fighter II Pinout = JAMMA
----------------------------------
AUXILLARY WIRE HARNESS
10 PIN
----
GND | 1| BLACK
GND | 2| BLACK
1P KICK LIGHT | 3| PURPLE
1P KICK MIDDLE | 4| GRAY
1P KICK HEAVY | 5| WHITE
N.C. | 6|
2P KICK LIGHT | 7| ORANGE
2P KICK MIDDLE | 8| GREEN
2P KICK HEAVY | 9| BLUE
N.C. |10|
----
DIP SW (A)
------------------------------------------------------------------------------
File:
/kb_dl.aspx/KB/pinouts/street_fighter_ii.txt
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5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/strtfite.txt
STREET FIGHT
DIP SW (A)
------------------------------------------------------------------------------
| ITEM DESCRIPTION 1 2 3 4 5 6 7 8 |
------------------------------------------------------------------------------
| 1 COIN 1 CREDIT OFF OFF OFF |
| 1 COIN 2 CREDITS ON OFF OFF |
| 1 COIN 3 CREDITS OFF ON OFF |
| COI
File:
/kb_dl.aspx/KB/gametech/strtfite.txt
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5
K - Updated
1994.11.26
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
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281
K - Updated
2004.09.13
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File:
/kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html
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24
K - Updated
1999.10.29
Mortal Kombat FAQ Version 5.0
******************************************************************************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * ******************************************************************************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Complete
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat.html
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62
K - Updated
1999.10.30
Street Fighter II Pinouts and Dip Switch Settings
DIP SW (A) ------------------------------------------------------------------------------ | ITEM DESCRIPTION 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------------------ | 1 COIN 1 CREDIT OFF OFF OFF | | 1 COIN 2 CREDITS ON OFF OFF | | 1 COIN 3 CREDITS OFF ON OFF | | COIN 1 1 COIN
File:
/kb_dl.aspx/KB/gametech/streetfighterii.html
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5
K - Updated
1999.12.21
/kb_dl.aspx/KB/gametech/streetfighterii.txt
DIP SW (A)
------------------------------------------------------------------------------
| ITEM DESCRIPTION 1 2 3 4 5 6 7 8 |
------------------------------------------------------------------------------
| 1 COIN 1 CREDIT OFF OFF OFF |
| 1 COIN 2 CREDITS ON OFF OFF |
| 1 COIN 3 CREDITS OFF ON OFF |
| COIN 1 1 COIN 4 CRED
File:
/kb_dl.aspx/KB/gametech/streetfighterii.txt
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5
K - Updated
1994.06.06
/kb_dl.aspx/KB/faqs/mcrfaq.txt
*********************************
Bally Midway MCR System Games FAQ
version 1.0
Writers
Mark Jenison Clay Cowgill
*********************************
I. Introduction
II. The MCR system classes
A. CPU's
1. MCR (I)
2. MCR II
3. MCR III
B. Super Sound I/O
C. Video
1. Video Generator II
File:
/kb_dl.aspx/KB/faqs/mcrfaq.txt
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24
K - Updated
2002.12.06
/kb_dl.aspx/KB/gametech/magicswr.txt
MAGIC SWORD
DIP SW (A)
------------------------------------------------------------------------------
| ITEM DESCRIPTION 1 2 3 4 5 6 7 8 |
------------------------------------------------------------------------------
| 1 COIN 1 CREDIT OFF OFF OFF |
| 1 COIN 2 CREDITS ON OFF OFF |
| 1 COIN 3 CREDITS OFF ON OFF |
|
File:
/kb_dl.aspx/KB/gametech/magicswr.txt
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7
K - Updated
1996.05.24
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File:
/kb_dl.aspx/KB/gametech/konamitech.html
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108
K - Updated
2000.09.17
/kb_dl.aspx/KB/pinouts/chinese_hero.txt
Chinese Hero
------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
Speaker | 6 | F | Speaker
1P.Left | 7 | G | 1P.Right
1P.Up | 8 | H | 1P.Down
1P.Punch | 9 | I | 1P.Kick/Jump
1P.Tumbling |10 |
File:
/kb_dl.aspx/KB/pinouts/chinese_hero.txt
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2
K - Updated
2003.01.06
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
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16
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/flashgal.txt
Flashgal
--------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | Service
+12V | 5 | E | +12V
| 6 | F |
| 7 | G |
1P.Jump | 8 | H | Coin 2
+5V | 9 | I | +5V
1P.Down |10 | J | 2P.Up
2P.Jump
File:
/kb_dl.aspx/KB/pinouts/flashgal.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/arabian.txt
Arabian
-------
Connector "J1" Connector "J2"
| |
---------------------+---------------------- ------------+-------------
GND | 1 | A | GND GND | 1 | A |
+5V | 2 | B | +5V Red | 2 | B |
| 3 | C | +12V Green | 3 | C |
File:
/kb_dl.aspx/KB/pinouts/arabian.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/wrestlewar.txt
Wrestle War
Sega, 1989
Wrestle War
Option Switch Settings
---------------------------------------------------------------------------
DIP Switch No. 1 Settings
1 2 3 4 5 6 7 8 Option
---------------------------------------------------------------------------
Coin SW#1 Coin SW#2 Credits Per Coin
--------------- --------------- ----------------
Off Off Off Off Off Off Off Off 1 Coin
File:
/kb_dl.aspx/KB/gametech/wrestlewar.txt
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3
K - Updated
1995.04.07
/kb_dl.aspx/KB/pinouts/kung_fu_master.txt
KUNG-FU MASTER DATA EAST/IREM, 1984
------------------------------------
Kung-Fu Master
-------------------------------------------------------------
Solder Side Parts Side
GND | V | 22| GND
+5V | U | 21| +5V
+5V | T | 20| +5V
Coin A | S | 19| Test Switch
1P Down | R | 18| 1P Up
2P Down | Q | 17| 2P Up
File:
/kb_dl.aspx/KB/pinouts/kung_fu_master.txt
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7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mortalkombatrevb.txt
MORTAL KOMBAT Rev B board
Connector J1 (JAMMA)
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| -5VDC | E | 5 | -5VDC |
| +12VDC | F | 6 | +12VDC |
| (K
File:
/kb_dl.aspx/KB/pinouts/mortalkombatrevb.txt
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6
K - Updated
2005.08.29
/kb_dl.aspx/KB/pinouts/spartan_x.txt
Spartan X
---------
Spartan X
-------------------------------------------------------------
Solder Side Parts Side
GND | V | 22| GND
+5V | U | 21| +5V
+5V | T | 20| +5V
Coin A | S | 19| Test Switch
1P Down | R | 18| 1P Up
2P Down | Q | 17| 2P Up
N/U | P | 16| Blue
File:
/kb_dl.aspx/KB/pinouts/spartan_x.txt
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6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/kungfu-m.ast.txt
KUNG FU MASTER
PCB ( PLAYER 2 CONTROLS FOR TABLE ONLY )
--------------------------------------------
1 GND 2 GND
3 GND 4 GND
5 6
7 COIN CTR A 8
9 PL 1 LEFT 10 PL 2 LEFT
11 PL 1 RIGHT 12 PL 2 RIGHT
13 PL 1 KICK 14 PL 2 KICK
15 PL 1 START 16 PL 2 START
17 18
File:
/kb_dl.aspx/KB/gametech/kungfu-m.ast.txt
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2
K - Updated
1994.11.26
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock
This article is Copyright worldwide 1991, 1995; all rights reserved.
This is a file I have put together which should get you started on
repairing your non-working Atari Tempest game. It lists all the
problems I have seen and lots of information from the various manuals.
Monitor failures are much more common than game board failures (in fact,
I find the game boards to be fairly robust) and that topic is so lengthy
that it is covered in another
File:
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
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31
K - Updated
2001.05.27
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File:
/kb_dl.aspx/KB/faqs/faq-time crisis.html
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79
K - Updated
1999.07.26
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html
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27
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/wrestle_war.txt
Wrestle War Sega, 1989
----------------------
Option Switch Settings
---------------------------------------------------------------------------
DIP Switch No. 1 Settings
1 2 3 4 5 6 7 8 Option
---------------------------------------------------------------------------
Coin SW#1 Coin SW#2 Credits Per Coin
--------------- --------------- ----------------
Off Off Off Off Off Off Off Off 1 Coin 1 Credit
On
File:
/kb_dl.aspx/KB/pinouts/wrestle_war.txt
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3
K - Updated
2003.01.06
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
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27
K - Updated
2000.06.20
/kb_dl.aspx/KB/pinouts/knuckle_joe.txt
Knuckle Joe
-----------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
+5V | 2 | B | +5V
+5V | 3 | C | +5V
Coin 1 | 4 | D | Coin 2
1P.Left | 5 | E | 1P.Right
2P.Left | 6 | F | 2P.Right
| 7 | G | Blue
Green | 8 | H | Red
2P.Kick | 9 | I | 1P.Kick
Speaker |10 | J | Speak
File:
/kb_dl.aspx/KB/pinouts/knuckle_joe.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/double_dragon.txt
Double Dragon Pinout = JAMMA
------------------------------
DOUBLE DRAGON
DIP SW 1
1 2 3 4 5 6 7 8
PLAY CHARGE (COIN 1)
1coin 1credit OFF OFF OFF
1coin 2credit ON OFF OFF
1coin 3credit OFF ON OFF
1coin 4credit ON ON OFF
1coin 5credit OFF OFF ON
2coin 1credit
File:
/kb_dl.aspx/KB/pinouts/double_dragon.txt
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4
K - Updated
2003.01.06
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File:
/kb_dl.aspx/KB/faqs/faq-rgvac.html
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30
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/mortal_kombat.txt
MORTAL KOMBAT
Connector J1 (JAMMA)
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| -5VDC | E | 5 | -5VDC |
| +12VDC | F | 6 | +12VDC |
| (
File:
/kb_dl.aspx/KB/pinouts/mortal_kombat.txt
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6
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/free_kick.txt
Free Kick Pinout = JAMMA
--------------------------
Differences from JAMMA connector:
Solder Side
-----------
16 Coin B/Service When Dip SW. 3-8=ON it makes service SW.
25 Sensor 2P.Left
26 Sensor 2P.Right
Parts Side
----------
25 Sensor 1P.Left
26 Sensor 1P.Right
There are no Joysticks connected.
Dip sw.1
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Player - 3
File:
/kb_dl.aspx/KB/pinouts/free_kick.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
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537
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
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342
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
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403
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
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834
K - Updated
2004.09.13
/kb_dl.aspx/KB/gametech/dbl-drag.txt
DOUBLE DRAGON
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/dbl-drag.txt
-
4
K - Updated
1995.06.29
Search the following for Free Kick
|