Knowledge Base
Mortal Kombat FAQ Version 5.0
******************************************************************************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * ******************************************************************************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Complete
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat.html
-
62
K - Updated
1999.10.30
Switch Settings and Pinouts for Pac-Man game family
Pac-Man family pinouts and switches. covers Pac-Man, Jr. Pac-Man, Ms. Pac-Man, Super Pac-Man, Pac-Land, Puck-Man and more.
File:
/kb_dl.aspx/KB/gametech/pac-man family tech.html
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21
K - Updated
2002.04.16
/kb_dl.aspx/KB/gametech/dragonbreed.html
Dragon Breed Irem, 1989 Dragon Breed Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Number of Players ----------------- Off Off
File:
/kb_dl.aspx/KB/gametech/dragonbreed.html
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4
K - Updated
1998.07.11
/kb_dl.aspx/KB/gametech/text/skykid.txt
These switches were determined the old-fashioned way -- by flipping different
switches and turning the game on in test mode to see what settings have changed.
If anyone can correct any of this information, or help me label the unidentified
switches, please e-mail me at holcomb@halcyon.com.
Thanks,
--Dave Holcomb
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sky Kid
Namco, 1985
Option Switch Settings
-------------------------------------------------------------------
File:
/kb_dl.aspx/KB/gametech/text/skykid.txt
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4
K - Updated
1995.05.25
/kb_dl.aspx/KB/gametech/cloak&dagger.txt
Cloak & Dagger
Atari, 1983
Switch Settings for Coin and Credit Options
-------------------------------------------------------------------------------
Settings of 8-Toggle Switch on CLOAK AND DAGGER Master PCB (at 5A)
1 2 3 4 5 6 7 8 Option
-------------------------------------------------------------------------------
On Off Demo Freeze Mode On
Off Off Demo Freeze Mode Off*
Right Coin Mechanism
File:
/kb_dl.aspx/KB/gametech/cloak&dagger.txt
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1
K - Updated
1994.12.03
Defender Cheats and Strategy
Submitted by Unknown
When you get your last official guy before 1,000,000, every time you score, you'll get an extra man.
The trick we used was to win 100+ ships between 990,000 and 1,000,000, thus fooling the game based on where score rolls over rather than where ships roll over. The version where you win 100+ ships has been tested, the version where you win 256+ ships never was because:
a. For every point scored in Defender from 990,000 to 999,975 you will win one extra ship and smart b
File:
/kb_dl.aspx/KB/gametech/defenderstrategy.html
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4
K - Updated
2000.01.19
/kb_dl.aspx/KB/pinouts/sky_kid.txt
Sky Kid, Namco 1985
-------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
Speaker + | 2 | B | Speaker -
| 3 | C |
| 4 | D |
+12V | 5 | E | +12V
+5V | 6 | F | +5V
GND | 7 | G | GND
| 8 | H |
Coin | 9 | I |
1P.Start |10 | J | 2P.Start
File:
/kb_dl.aspx/KB/pinouts/sky_kid.txt
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5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/major_title.txt
MAJOR TITLE
------------
DIP SWITCH 1
| Option |Setting | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---------------------------------------------------------------------------------
| | 2 | OFF | OFF | | | | | | |
|NUMBER OF | 1 | ON | OFF | | | | | | |
|PLAYERS | 3 | OFF | ON | | | | | | |
| | 4 | ON | O
File:
/kb_dl.aspx/KB/pinouts/major_title.txt
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5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/eyes.txt
Eyes Switch Settings
Rock-Ola, 1982
Eyes
Option Switch Settings
-----------------------------------------------------------------------------
DIP Switch Settings
(located on game board)
1 2 3 4 5 6 7 8 Option
-----------------------------------------------------------------------------
Credits per Coin
File:
/kb_dl.aspx/KB/gametech/eyes.txt
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2
K - Updated
1995.05.11
/kb_dl.aspx/KB/gametech/mspacman.txt
----------------------------------------------------------------------
------
Name Of Game: Ms. Pac-Man Manuf: Midway Mfg. Co.
----------------------------------------------------------------------
------
Typed By: James R. Twine Email: jtwine@prodigy.com
----------------------------------------------------------------------
------
Notes:
1) Facing the board, with edge connector to the left, the
option DIP switched are located at the upper left of
th
File:
/kb_dl.aspx/KB/gametech/mspacman.txt
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3
K - Updated
1996.04.16
Tempest Tech Info
Tempest Dip Switch Settings, Pinouts, Memory Map, ROM Info and EAROM info
File:
/kb_dl.aspx/KB/gametech/tempest tech.html
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15
K - Updated
2002.04.25
/kb_dl.aspx/KB/gametech/xenophobe.txt
XENOPHOBE SWITCH SETTINGS (Midway, 1987)
----------------------------------------
(SW2 = 10-position switch at A13 on 68000 CPU BOARD)
1 2 3 4 5 6 7 8 9 10 Meaning
---------------------------------------------------------------------
On On ( Unused )
Off On ( Unused )
On Off ( Unused )
Off Off ( Unused )
On Free play
File:
/kb_dl.aspx/KB/gametech/xenophobe.txt
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2
K - Updated
1993.12.03
/kb_dl.aspx/KB/gametech/text/bagman.txt
From: king@rtsg.mot.com
/---------------\
| B A G M A N |
\---------------/
Bagman DIP Switch Settings --
Function Switch Number
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |Deflt|
------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Number 2 | OFF | OFF | | | | | | | |
of
File:
/kb_dl.aspx/KB/gametech/text/bagman.txt
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3
K - Updated
1994.12.28
Spy Hunter Dip Switch Settings
From gkam@newbridge.com DIP SW. 1 (@ B3 on Sound I/O board) ----------------------------------- sw 1-9: Not used sw 10: 0 = Norm. operation 1 = Freeze video DIP SW. 3 (@ D14 on Sound I/O board) ------------------------------------ sw 1: 1 = sound i/o diagnostic mode 0 = normal mode sw 2: 1 = RAM/ROM test mode 0 = normal mode sw 3: 1 = oscillator test mode 0 = normal mode sw 4: 1 = filter test mode 0 = normal mode Note: - if sw 1 i
File:
/kb_dl.aspx/KB/gametech/spyhunter.html
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1
K - Updated
1999.12.21
/kb_dl.aspx/KB/pinouts/bagman.txt
Bagman
======
Parts Side Solder Side
============ ===============
A GND 1 GND
B GND 2 GND
C +5 VDC 3 +5 VDC
D 4
E 5
F Reset 6 Coin Counter
H Player 2 Action 7 Coin 4
J Coin 1 8 Coin 2
K Player 1 Action 9
File:
/kb_dl.aspx/KB/pinouts/bagman.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tetris.txt
TETRIS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COI
File:
/kb_dl.aspx/KB/pinouts/tetris.txt
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2
K - Updated
2003.01.07
/kb_dl.aspx/KB/gametech/kungfu-m.ast.txt
KUNG FU MASTER
PCB ( PLAYER 2 CONTROLS FOR TABLE ONLY )
--------------------------------------------
1 GND 2 GND
3 GND 4 GND
5 6
7 COIN CTR A 8
9 PL 1 LEFT 10 PL 2 LEFT
11 PL 1 RIGHT 12 PL 2 RIGHT
13 PL 1 KICK 14 PL 2 KICK
15 PL 1 START 16 PL 2 START
17 18
File:
/kb_dl.aspx/KB/gametech/kungfu-m.ast.txt
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2
K - Updated
1994.11.26
/kb_dl.aspx/KB/gametech/rampage.txt
RAMPAGE DIP SWITCHES
--------------------
(as typed in by Dr. Inferno, Jason Bardis, jasonbar@engineering.ucsb.edu,
directly from the Rampage DIP switch sheet stapled to the inside of my
cabinet and from the Rampage manual--actually, neither of these sheets
is quite correct, so I still had to do a little trial and error...but,
if these are wrong or make your Rampage blow up, 'snot my fault.)
SW1,2: # difficulty
SW1 SW2 DIFFICULTY
off off 1 (factory setting)
on off 0 easy
off on 2 adva
File:
/kb_dl.aspx/KB/gametech/rampage.txt
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1
K - Updated
1996.07.03
/kb_dl.aspx/KB/gametech/tetris.txt
TETRIS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COI
File:
/kb_dl.aspx/KB/gametech/tetris.txt
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2
K - Updated
1997.01.06
/kb_dl.aspx/KB/pinouts/dragon_breed.txt
Dragon Breed Irem, 1989 Pinout = JAMMA
---------------------------------------
Option Switch Settings
-----------------------------------------------------------------------------
DIP Switch No. 1 Settings
1 2 3 4 5 6 7 8 Option
-----------------------------------------------------------------------------
Number of Players
File:
/kb_dl.aspx/KB/pinouts/dragon_breed.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/dragonbreed.txt
Dragon Breed
Irem, 1989
Dragon Breed
Option Switch Settings
-----------------------------------------------------------------------------
DIP Switch No. 1 Settings
1 2 3 4 5 6 7 8 Option
-----------------------------------------------------------------------------
Number of Players
-----------------
Off Off
File:
/kb_dl.aspx/KB/gametech/dragonbreed.txt
-
4
K - Updated
1995.04.07
Dig Dug Technical Information
Dig Dug Pinouts, switch settings, memory map, and more.
File:
/kb_dl.aspx/KB/gametech/digdug tech.html
-
7
K - Updated
2002.04.25
/kb_dl.aspx/KB/pinouts/eyes.txt
Eyes Rock-Ola, 1982
-------------------
---------------------------------------
(Power) Gnd | A | 1 | Gnd (Power)
(Logic Common) Gnd | B | 2 | Gnd (Logic Common))
(Coin Common) Gnd | C | 3 | Gnd
Spkr+ | D | 4 | Spkr-
+12V | E | 5 | +12V
P1 Up | F | 6 | P2 Fire
P2 Up | H | 7 | P1 Fire
| J | 8 | Cock
File:
/kb_dl.aspx/KB/pinouts/eyes.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ms._pac-man.txt
Ms. Pac-Man, Midway Mfg. Co.
----------------------------
Notes:
1) Facing the board, with edge connector to the left, the
option DIP switched are located at the upper left of
the board.
2) Auto. Rack Advance can be attached to a button. This will
allow you to skip a level at the push of a button.
3) Freeze Video can be connected to a switch. This will
allow you to pause the game at the push of a button.
---------------------------
File:
/kb_dl.aspx/KB/pinouts/ms._pac-man.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pickin.txt
B A G M A N
submitted by Steven King
(veck@pshrink.chi.il.us)
Bagman Edge Connector Pinouts --
Top of Board Bottom of Board
============ ===============
A GND 1 GND
B GND 2 GND
C +5 VDC 3 +5 VDC
D -5 VDC 4 -5 VDC
E 5
F Reset 6
File:
/kb_dl.aspx/KB/pinouts/pickin.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/irem.txt
LODE RUNNER
IREM and DIGITAL CONTROLS
DIP SWITCH SETTINGS - submitted by Chris Cope
DIP SW 1
OPTIONS SW 1 2 3 4 5 6 7 8
180 sec off off
PLAYTIME 170 sec on off
160 sec off on
155 sec on on
NUMBER 2 on off
OF 3 off off
COMMANDOS 4 off on
5 on on
MODE 2 COIN 1 C
File:
/kb_dl.aspx/KB/gametech/irem.txt
-
3
K - Updated
1997.06.03
/kb_dl.aspx/KB/gametech/loderunner.txt
LODE RUNNER
IREM and DIGITAL CONTROLS
DIP SWITCH SETTINGS - submitted by Chris Cope
DIP SW 1
OPTIONS SW 1 2 3 4 5 6 7 8
180 sec off off
PLAYTIME 170 sec on off
160 sec off on
155 sec on on
NUMBER 2 on off
OF 3 off off
COMMANDOS 4 off on
5 on on
MODE 2 COIN 1 COIN, 1 PLAY
File:
/kb_dl.aspx/KB/gametech/loderunner.txt
-
3
K - Updated
1997.06.03
/kb_dl.aspx/KB/gametech/text/gunsmoke.txt
Gun Smoke
Capcom, 1985
The DIPs below may appear backwards from the manual but they are in the
correct order. I verified them with an actual board.
Gun Smoke
Option Switch Settings
------------------------------------------------------------------------
DIP Switch A Settings
1 2 3 4 5 6 7 8 Option
------------------------------------------------------------------------
File:
/kb_dl.aspx/KB/gametech/text/gunsmoke.txt
-
3
K - Updated
1996.04.16
/kb_dl.aspx/KB/gametech/board pinouts/bagman.txt
/---------------\
| B A G M A N |
\---------------/
submitted by Steven King
(veck@pshrink.chi.il.us)
Bagman Edge Connector Pinouts --
Top of Board Bottom of Board
============ ===============
A GND 1 GND
B GND 2 GND
C +5 VDC 3 +5 VDC
D -5 VDC 4 -5 VDC
E 5
F Reset 6 Coin Counter
H Player 2 Action 7 Coin 4
J Coin 1 8 Coin 2
K Player 1 Action 9 Coin 3
File:
/kb_dl.aspx/KB/gametech/board pinouts/bagman.txt
-
3
K - Updated
1993.08.05
/kb_dl.aspx/KB/pinouts/arch_rivals.txt
ARCH RIVALS Pinout = JAMMA
---------------------------
TRACKBALL GAME
DIP SW A 1 2 3 4 5 6 7 8 10
-------- OFF OFF PRESET
ON OFF + 10 SEC
OFF ON + 20 SEC
ON ON + 30 SEC
OFF OFF OFF 1/1 COIN/CREDIT
ON OFF OFF
File:
/kb_dl.aspx/KB/pinouts/arch_rivals.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/discs_of_tron.txt
Disc of Tron, Bally Midway 1983
-------------------------------
Option Switch Settings
Switch No. 1 - At B 3 - Located on sound I/O P.C. board
Switch 1 2 3 4 5 6 7 8 9 10
During game play: na na na na na na na na
Upright / Mini ON
Cocktail OFF
Freeze Video ON
Normal
File:
/kb_dl.aspx/KB/pinouts/discs_of_tron.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/neo_geo.txt
NEO GEO Pinout = JAMMA
------------------------
CN2
----------
1 Speaker +
2 Speaker -
3 Speaker +
4 Speaker -
Option (DIP Swtich #1) | SW1 | SW2 | SW3 | SW4 | SW5 | SW6 | SW7 | SW8 |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
Normal Play Mode | OFF | | | | | | | |
Test Mode | ON | | | | | | | |
--------------------------|-----|-----|-----|---
File:
/kb_dl.aspx/KB/pinouts/neo_geo.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/spy_hunter.txt
SPY HUNTER SW. SETTINGS
=======================
DIP SW. 1 (@ B3 on Sound I/O board)
-----------------------------------
sw 1-9: Not used
sw 10: 0 = Norm. operation
1 = Freeze video
DIP SW. 3 (@ D14 on Sound I/O board)
------------------------------------
sw 1: 1 = sound i/o diagnostic mode
0 = normal mode
sw 2: 1 = RAM/ROM test mode
0 = normal mode
sw 3: 1 = oscillator test mode
0 = normal mode
sw 4: 1 = filter test mode
0 = normal
File:
/kb_dl.aspx/KB/pinouts/spy_hunter.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/spyhunter.txt
SPY HUNTER SW. SETTINGS
=======================
gkam@newbridge.com
DIP SW. 1 (@ B3 on Sound I/O board)
-----------------------------------
sw 1-9: Not used
sw 10: 0 = Norm. operation
1 = Freeze video
DIP SW. 3 (@ D14 on Sound I/O board)
------------------------------------
sw 1: 1 = sound i/o diagnostic mode
0 = normal mode
sw 2: 1 = RAM/ROM test mode
0 = normal mode
sw 3: 1 = oscillator test mode
0 = normal mode
sw 4: 1 = filter test mode
0 = normal
File:
/kb_dl.aspx/KB/gametech/spyhunter.txt
-
1
K - Updated
1996.10.20
/kb_dl.aspx/KB/gametech/text/neogeo.txt
----------------------------------------------------------------------------
Name Of Game: NEO GEO Manuf: ROMSTAR, Inc.
----------------------------------------------------------------------------
Typed By: Keith A. Sink Email: Dexter@msn.com
----------------------------------------------------------------------------
Notes:
----------------------------------------------------------------------------
Option (DIP Swtich #1) | SW1 | SW2 | SW3 | SW4 | SW5 | SW6 | SW7 |
File:
/kb_dl.aspx/KB/gametech/text/neogeo.txt
-
2
K - Updated
1997.02.07
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
-
73
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/lode_runner.txt
LODE RUNNER, IREM and DIGITAL CONTROLS
--------------------------------------
GND | 1 | 2 | GND
GND | 3 | 4 | GND
| 5 | 6 |
COIN COUNTER A | 7 | 8 |
1 P LEFT | 9 | 10 | 2 P LEFT
1 P RIGHT | 11 | 12 | 2 P RIGHT
1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE
File:
/kb_dl.aspx/KB/pinouts/lode_runner.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lode_runner_ii.txt
LODE RUNNER II, IREM
--------------------
GND | 1 | 2 | GND
GND | 3 | 4 | GND
| 5 | 6 |
COIN COUNTER A | 7 | 8 |
1 P LEFT | 9 | 10 | 2 P LEFT
1 P RIGHT | 11 | 12 | 2 P RIGHT
1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE
2 P START | 15 | 16 |
File:
/kb_dl.aspx/KB/pinouts/lode_runner_ii.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lode_runner_iii.txt
LODE RUNNER III, IREM
---------------------
GND | 1 | 2 | GND
GND | 3 | 4 | GND
| 5 | 6 |
COIN COUNTER A | 7 | 8 |
1 P LEFT | 9 | 10 | 2 P LEFT
1 P RIGHT | 11 | 12 | 2 P RIGHT
1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE
2 P START | 15 | 16
File:
/kb_dl.aspx/KB/pinouts/lode_runner_iii.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/tempest.txt
TEMPEST SWITCH SETTINGS (Atari, 1980)
-------------------------------------
GAME OPTIONS:
(8-position switch at L12 on Analog Vector-Generator PCB)
1 2 3 4 5 6 7 8 Meaning
-------------------------------------------------------------------------
Off Off 2 lives per game
On On 3 lives per game
On Off 4 lives per game
Off On 5 lives per game
On On Off Bonus life every 10
File:
/kb_dl.aspx/KB/gametech/tempest.txt
-
4
K - Updated
1994.01.04
/kb_dl.aspx/KB/gametech/text/mappy.txt
MAPPY
OPTION SWITCH SETTINGS
Posted with permission by [Bally/Midway/Williams/NAMCO/whomever]
dip switch A (5B)
SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8
Difficulty level
A (default, easiest) OFF OFF
B ON OFF
C OFF ON
D (hardest) ON ON
SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8
Sounds
provide sound during attract (default) O
File:
/kb_dl.aspx/KB/gametech/text/mappy.txt
-
4
K - Updated
1994.10.13
/kb_dl.aspx/KB/pinouts/empire_strikes_back.txt
Empire Strikes Back (Atari, 1985)
---------------------------------
Switch Settings for Game Play Options:
Settings of 8-toggle switch of Star Wars game PCB (at 10D)
1 2 3 4 5 6 7 8 options
------------------------------------------------------------------------------
Off On 2 starting shields
On On 3 starting shields
Off Off 4 starting shields *
On Off
File:
/kb_dl.aspx/KB/pinouts/empire_strikes_back.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/oscar.txt
Oscar Pinout = JAMMA
----------------------
DIP SW 1
--------- 1 2 3 4 5 6 7 8 COIN/CREDIT
OFF OFF 1/1 COIN 1
ON OFF 1/2
OFF ON 1/3
ON ON 2/1
OFF OFF 1/1 COIN 2
ON OFF 1/2
File:
/kb_dl.aspx/KB/pinouts/oscar.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/psycho_soldier.txt
Psycho Soldiers Pinout = JAMMA
--------------------------------
DIP SW 1 1 2 3 4 5 6 7 8
-------- ON TEST
X VIDEO FLIP
ON EXTRA MAN AT EVERY BONUS
OFF 1ST & 2ND BONUS ONLY
OFF 3 # OF MEN
ON
File:
/kb_dl.aspx/KB/pinouts/psycho_soldier.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sky_adventures.txt
Sky Adventure, SNK Pinout = JAMMA
------------------------------------
Dip sw.1
-------- 1 2 3 4 5 6
-----------------------------------------------------------
Mode - Normal
+ Freeze
Screen - Normal
+ Reverse
Coins - - - 1Coin/1Play 1Coin/1Play
+
File:
/kb_dl.aspx/KB/pinouts/sky_adventures.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tekken.txt
Tekken, Namco Pinout = JAMMA
--------------------------------
Extendet edge connector (48p)
-----------------------------
SOLDER | COMPONENT
---------------------+----------------------
Speaker R | 1 | A | Speaker R
| 2 | B |
| 3 | C |
| 4 | D | ---Key---
---Key--- | 5 | E |
| 6 | F |
File:
/kb_dl.aspx/KB/pinouts/tekken.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tekken_2.txt
Tekken 2, Namco Pinout = JAMMA
---------------------------------
Extendet edge connector (48p)
-----------------------------
SOLDER | COMPONENT
---------------------+----------------------
Speaker R | 1 | A | Speaker R
| 2 | B |
| 3 | C |
| 4 | D | ---Key---
---Key--- | 5 | E |
| 6 | F |
File:
/kb_dl.aspx/KB/pinouts/tekken_2.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tri-sports.txt
Tri-Sports Bally/Midway, 1989
Option Switch Settings
-------------------------------------------------------------------------------
DIP Switch located at A14 on Video Board
1 2 3 4 5 6 7 8 9 10 Option
-------------------------------------------------------------------------------
Coin Settings
-------------
Off Off Off
File:
/kb_dl.aspx/KB/pinouts/tri-sports.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/trog.txt
TROG Pinout = JAMMA
----------------------
DIP 1 1 2 3 4 5 6 7 8
----- OFF UPRIGHT
ON TABLE
OFF DIP SW COINS
ON CMOS COINS
COIN/CREDIT
OFF OFF OFF 1/1
ON OF
File:
/kb_dl.aspx/KB/pinouts/trog.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/discsoftron.txt
Disc of Tron
By Bally Midway
(c) 1983
1-312-451-1360
Option Switch Settings
Switch No. 1 - At B 3 - Located on sound I/O P.C. board
Switch 1 2 3 4 5 6 7 8 9 10
During game play: na na na na na na na na
Upright / Mini ON
Cocktail OFF
Freeze Video ON
Normal OFF
Switch No. 3 - At D 14 - Located on sound I/O P.C. board
Switch 1 2 3 4
Normal OFF
Sound I/O Diag. ON
Normal OFF
RAM/ROM Test ON (Indicates test results via yellow LED on I/O boa
File:
/kb_dl.aspx/KB/gametech/discsoftron.txt
-
1
K - Updated
1996.09.04
/kb_dl.aspx/KB/gametech/empirestrikesback.txt
Empire Strikes Back (Atari, 1985)
Switch Settings for Game Play Options:
Settings of 8-toggle switch of Star Wars game PCB (at 10D)
1 2 3 4 5 6 7 8 options
------------------------------------------------------------------------------
Off On 2 starting shields
On On 3 starting shields
Off Off 4 starting shields *
On Off 5 starting sheilds
On
File:
/kb_dl.aspx/KB/gametech/empirestrikesback.txt
-
1
K - Updated
1995.11.22
/kb_dl.aspx/KB/gametech/oscar.txt
DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT
OFF OFF 1/1 COIN 1
ON OFF 1/2
OFF ON 1/3
ON ON 2/1
OFF OFF 1/1 COIN 2
ON OFF 1/2
OFF ON 1/3
ON
File:
/kb_dl.aspx/KB/gametech/oscar.txt
-
2
K - Updated
1997.04.06
/kb_dl.aspx/KB/gametech/pac-man.txt
This file contains the switch settings for:
1) Pac-Man
2) Ms. Pac-Man
3) Super Pac-Man
4) Jr. Pac-Man
-------------------------------------------------------------------------------
Pacman
Bally/Midway, December 1980
Option Switch Settings
-------------------------------------------------------------------------------
1 2 3 4 5 6 7 8 Option
-------------------------------------------------------------------------------
Method of Play
File:
/kb_dl.aspx/KB/gametech/pac-man.txt
-
10
K - Updated
1994.12.04
/kb_dl.aspx/KB/pinouts/ikarii_iii_(the_rescue).txt
Ikari III The Rescue, SNK 1989 Pinout = JAMMA
------------------------------------------------
CN3 = 1P. Rotary
CN4 = 2P. Rotary
Dip sw.1
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Screen - Normal
+ Reverse
Bleeding - With
+ Without
Bonus - Second B
File:
/kb_dl.aspx/KB/pinouts/ikarii_iii_(the_rescue).txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/numan_athletics.txt
Numan Athletics, Namco 1993 Pinout = JAMMA
--------------------------------------------
Extendet edge connector (48p)
-----------------------------
SOLDER | COMPONENT
---------------------+----------------------
Speaker R | 1 | A | Speaker R
Headphone R | 2 | B | Headphone L
4P.Start | 3 | C | Headphone GND
| 4 | D | ---Key---
---Key--- | 5 | E |
| 6 |
File:
/kb_dl.aspx/KB/pinouts/numan_athletics.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pac-man_jr.txt
PACMAN JR.
------------
CKT SIDE COMP SIDE
1 GRD A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +5V E +5V
6 RESET F SP
7 CTR H SP
8 J COI
File:
/kb_dl.aspx/KB/pinouts/pac-man_jr.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/street_smart.txt
Street Smart
------------
DIP SW.1
--------- 1 2 3 4 5 6 7 8
-------------------------------------------------------------------------------
Screen - Normal
+ Reverse
Not Used - - Not Used
Bonus - 2nd Extended Only
+ Every Extended
File:
/kb_dl.aspx/KB/pinouts/street_smart.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/varth.txt
VARTH Pinout = JAMMA
----------------------
DIP SW A 1 2 3 4 5 6 7 8 COIN/CREDIT
-------- OFF OFF OFF 1/1 COIN 1
ON OFF OFF SW 4-6 SAME 1/2
OFF ON OFF AS 1-3 FOR 1/3
ON ON OFF COIN 2 1/4
OFF OFF ON 1/6
ON OFF ON 2/1
OFF ON
File:
/kb_dl.aspx/KB/pinouts/varth.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/bagman.txt
B A G M A N
COMP SIDE CKT SIDE
---------- =========
A GND 1 GND
B GND 2 GND
C +5 VDC 3 +5 VDC
D -5 VDC 4 -5 VDC
E 5
F Reset 6 Coin Counter
H Player 2 Action 7 Coin 4
J Coin 1 8 Coin 2
File:
/kb_dl.aspx/KB/gametech/bagman.txt
-
2
K - Updated
1995.12.28
/kb_dl.aspx/KB/gametech/champ-bb.txt
CHAMPIONSHIP BASEBALL
CKT SIDE COMP SIDE
-------- ---------
A GND 1 GND
B GND 2 GND
C 3
D 4
E 5 +12V
F 6
H 7
J 1 RIGHT 8 1 LEFT
K +5V 9 +5V
L 10 1 UP
M
File:
/kb_dl.aspx/KB/gametech/champ-bb.txt
-
1
K - Updated
1995.03.06
/kb_dl.aspx/KB/gametech/digdug.txt
* From: IO91461@maine.maine.edu (Tom Nezwek)
DigDug Dip Switch Settings
--------------------------
SWITCH BANK #1 My Defaults: SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8
-------------- ON OFF OFF ON ON OFF ON OFF
SW #1 SW #2 SW #3 (Right Coin Door)
----- ----- -----
ON ON ON 1 Coin 7 Plays
ON ON OFF 1 Coin 6 Plays
ON OFF ON 1 Coin
File:
/kb_dl.aspx/KB/gametech/digdug.txt
-
2
K - Updated
1993.06.02
/kb_dl.aspx/KB/gametech/maketrax.txt
MAKE TRAX (Williams, 1981)
At the very least the video
and power contacts are correctly identified.
36-pin edge connector
A GND 1 GND
B GND 2 GND
C GND 3 GND
D AUDIO OUT 4 AUDIO RET
E +12 VDC 5 +12 VDC
F COMP SYNC 6
H 7
J 8
K +5 VDC 9 +5 VDC
L 2P D
File:
/kb_dl.aspx/KB/gametech/maketrax.txt
-
2
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/moonptrl.txt
WILLIAMS MOON PATROL
COMP CKT
-------- -------
1 GND 2 GND
3 GND 4 GND
5 6
7 8
9 SLOW 10
11 FAST 12
13 FIRE 14
15 2 PL START 16 1 PL START
17 18
19 20 SYNC
21 +12V 22 +12V
File:
/kb_dl.aspx/KB/gametech/moonptrl.txt
-
2
K - Updated
1995.07.06
/kb_dl.aspx/KB/gametech/neo-geo.txt
NEO GEO
PARTS SIDE CKT SIDE CN2
------------ ------------ ----
1 GND A GND 1 SP+
2 GND B GND 2 SP-
3 +5V C +5V 3 SP-
4 +5V D +5V 4 SP+
5 E
File:
/kb_dl.aspx/KB/gametech/neo-geo.txt
-
2
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/tri-sports.txt
Tri-Sports
Bally/Midway, November 1989
Tri-Sports
Option Switch Settings
-------------------------------------------------------------------------------
DIP Switch located at A14 on Video Board
1 2 3 4 5 6 7 8 9 10 Option
-------------------------------------------------------------------------------
Coin Settings
------
File:
/kb_dl.aspx/KB/gametech/tri-sports.txt
-
2
K - Updated
1995.04.03
/kb_dl.aspx/KB/gametech/tron.txt
Typed by Franklin Bowen (bowens@erols.com or tfbowen@ingr.com) 7/24/96
TRON SWITCH SETTINGS (Midway, 1982)
-----------------------------------
-------------------------------------------------------------------------------
TRON
----
OPTION SWITCH SETTINGS
----------------------
-------------------------------------------------------------------------------
--------------------
File:
/kb_dl.aspx/KB/gametech/tron.txt
-
3
K - Updated
1996.07.25
/kb_dl.aspx/KB/gametech/varth.txt
VARTH
DIP SW A 1 2 3 4 5 6 7 8 COIN/CREDIT
-------- OFF OFF OFF 1/1 COIN 1
ON OFF OFF SW 4-6 SAME 1/2
OFF ON OFF AS 1-3 FOR 1/3
ON ON OFF COIN 2 1/4
OFF OFF ON 1/6
ON OFF ON 2/1
OFF ON ON 3/1
File:
/kb_dl.aspx/KB/gametech/varth.txt
-
2
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/text/starwars.txt
Star Wars
Table 1-2 Switch settings for play options
seeetings of 8-toggle switch of Star Wars game PCB (at 10D)
1 2 3 4 5 6 7 8 options
------------------------------------------------------------------------------
On On 6 starting shields
Off On 7 starting shields
On Off 8 starting shields
Off Off 9 starting sheilds
On On
File:
/kb_dl.aspx/KB/gametech/text/starwars.txt
-
2
K - Updated
1993.12.14
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html
-
27
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/gun_smoke.txt
Gun Smoke Capcom, 1985
-----------------------
SOLDER | PARTS
-------------------------------
gnd A | 1 gnd
gnd B | 2 gnd
+5v C | 3 +5v
+5v D | 4 +5v
Green E | 5 Red
Sync F | 6 Blue
gnd H | 7 gnd
-key- J | 8 -key-
2 shot2 K | 9 1 shot2
2 sho
File:
/kb_dl.aspx/KB/pinouts/gun_smoke.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/mappy.txt
0
MAPPY
PARTS SIDE SOLDER SIDE
GND A 1 GND
SPKR+ B 2 SPKR-
C 3 CTR
D 4
+12V E 5 +12V
+5V F
File:
/kb_dl.aspx/KB/gametech/mappy.txt
-
5
K - Updated
1996.05.26
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html
-
31
K - Updated
1999.10.30
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
-
70
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/dig_dug.txt
DIG DUG
-------
A - ground 1 - ground
B - +5 VDC 2 - +5 VDC
C - 3 -
D - 4 -
E - 5 -
F - cocktail * 6 -
H - 7 -
J - 8 -
K - 2P start 9 - credit
L - 2P pump * 10 - 1P start
M - 2P left * 11 - 1P pump
N - 2P right * 12 - 2P down *
P - 1P left 13 -
File:
/kb_dl.aspx/KB/pinouts/dig_dug.txt
-
14
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/championship_baseball.txt
CHAMPIONSHIP BASEBALL
---------------------
CKT SIDE COMP SIDE
-------- ---------
A1 GND B1 GND
A2 GND B2 GND
A3 B3
4 SP 4
5 +12V 5 +12V
6 2 DOWN 6 2 UP
7 2 RIGHT 7 2 LEFT
8 1 RIGHT 8 1 LEFT
9 +5V 9 +5V
10 2 STEAL
File:
/kb_dl.aspx/KB/pinouts/championship_baseball.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dodge_man.txt
Dodge Man, Omori Electric CO., LTD.
-----------------------------------
BACKSIDE | OUTSIDE
---------------------+----------------------
+5V | 1 | A | +5V
+5V | 2 | B | +5V
GND | 3 | C | GND
GND | 4 | D | GND
-5V | 5 | E | -5V
-5V | 6 | F | -5V
+12V | 7 | G | +12V
+12V | 8 | H | +12V
| 9 | I | Green
File:
/kb_dl.aspx/KB/pinouts/dodge_man.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/image_fight.txt
Image Fight Pinout = JAMMA
-----------------------------
Dip sw.1
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Player - - 3
+ - 2
- + 4
+ + 5
Difficulty - - Normal
+ - Hard
- + Harde
File:
/kb_dl.aspx/KB/pinouts/image_fight.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/journey.txt
Journey (C) 1983 Bally/Midway
(C) 1983 Artist & Friends/Nightmare Inc.
OPTION SWITCH SETTINGS
Switch No 1 (At B3 - Located on SOund I/O P.C. Board)
Function SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW8 SW#9 SW#10
----------------------------------------------------------------------
XX XX XX XX XX XX
1 Coin Meter ON
** @ Coin Meters OFF
Upright/Mini ON
Cocktail Table OFF
**Coin Continue (On)
File:
/kb_dl.aspx/KB/pinouts/journey.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/king_of_the_dragons.txt
KING OF THE DRAGONS Pinout = JAMMA
-------------------------------------
CNI 2 (PL-3)
------------------
1 GND
2 GND
3 3P.RIGHT
4 3P.LEFT
5 3P.DOWN
6 3P.UP
7 3P.ATTACK
8 3P.JUMP
9 COIN 3
10 3P.START
DIP SW A 1 2 3 4 5 6 7 8
-------- COIN/CREDIT
OFF OFF OFF 1/1
ON OFF OFF
File:
/kb_dl.aspx/KB/pinouts/king_of_the_dragons.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/marvins_maze.txt
MARVINS MAZE
------------
CN4
--------- -------- ---------
B1 GND A1 GND 1 +5V
B2 A2 COIN 2 +5V
B3 1 START A3 SVC 3 GND
B4 A4 2 START 4 GND
B5 A5 5 ---
B6 GND A6 GND
File:
/kb_dl.aspx/KB/pinouts/marvins_maze.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ring_king.txt
RING KING (Data East, 1985)
---------------------------
--------------------------------------------------------------------
COMPONENT SIDE | SOLDER SIDE
--------------------------------+-----------------------------------
1P DOWN | 1 | A | 2P DOWN
1P UP | 2 | B | 2P UP
1P LEFT | 3 | C | 2P LEFT
1P RIGHT | 4 | D | 2P RIGHT
1P SHOOT 3 | 5 | E |
File:
/kb_dl.aspx/KB/pinouts/ring_king.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/satans_hollow.txt
SATAN'S HOLLOW
--------------
CPU BOARD SOUND BOARD
------------------------------------------------------------------------------
J1 J2 J4 J5 J3
-- -- -- -- --
1 1 VID RED 1 COIN 1 19 KEY 1 1K POT
2 +5V 2 GND 2 COIN 2 20 GND 2 WIPER
3 +5V 3 VID GN 3 1 START 21 CTR 3 1K POT
File:
/kb_dl.aspx/KB/pinouts/satans_hollow.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/star_wars.txt
Atari Star Wars
---------------
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 GND
-5V D 4 GND
10.3 VDC E 5
F 6 LED1 (NC)
COIN CTR R H 7 COIN CTR L
PITCH J 8
YAW K 9 THRUST
SLAM L 10 L FIRE/START
SELF TE
File:
/kb_dl.aspx/KB/pinouts/star_wars.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/terminator_2.txt
TERMINATOR II Pinout = JAMMA
==================================
*=default factory setting
DIP SW1 Settings SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8
-----------------------------------------------------------------------------
Mirror * off Screen
Non Mirror on
Dip-Switch * off Coinage
CMOS on
File:
/kb_dl.aspx/KB/pinouts/terminator_2.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tnk_iii.txt
TNK III
-------
COMP SIDE CKT SIDE
--------- --------
2 +5V 1 +5V
4 3 COIN
6 5
8 2 START 7 1 START
10 DOWN 9 UP
12 RIGHT 11 LEFT
14 13
16 15
18
File:
/kb_dl.aspx/KB/pinouts/tnk_iii.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/u.n._squadron.txt
U.N. Squadron Capcom, 1989 Pinout = JAMMA
-------------------------------------------
Option Switch Settings
-----------------------------------------------------------------------------
DIP Switch A Settings
1 2 3 4 5 6 7 8 Option
-----------------------------------------------------------------------------
Coin SW#1 Coin SW#2 Credits Per Coin
----------- -----------
File:
/kb_dl.aspx/KB/pinouts/u.n._squadron.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/vigilante.txt
Vigilante Pinout = JAMMA
--------------------------
DIP SWITCH 1:
---------------------------------------------------------------------------
ITEM ACTION | 1 2 3 4 5 6 7 8
---------------------------------------------------------------------------
NUMBER OF THREE (3): | OFF OFF
FIGHTERS TWO (2): | ON OFF
FOUR (4): | OFF ON
File:
/kb_dl.aspx/KB/pinouts/vigilante.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/guerrillawar.txt
Guerrilla War Switch Settings
Tradewest<S.N.K., 1987
Guerrilla War
Option Switch Settings
-----------------------------------------------------------------------------
DIP Switch No. 1 Settings
1 2 3 4 5 6 7 8 Option
-----------------------------------------------------------------------------
Game Style
----------
Off
File:
/kb_dl.aspx/KB/gametech/guerrillawar.txt
-
3
K - Updated
1995.05.11
/kb_dl.aspx/KB/gametech/gunsmoke.txt
GUNSMOKE
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BL F SYNC
7 GND H GND
8 J
9 PL1 SHOOT CEN
File:
/kb_dl.aspx/KB/gametech/gunsmoke.txt
-
4
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/ikarwarr.txt
IKARI WARRIORS (RAMBO)
SOLDER SIDE COMP SIDE
------------- -----------
1 +5V 2 +5V
3 COIN 1 4 COIN 2
5 SERVICE 6 RESET
7 START 1 8 START 2
9 UP 1 10 DOWN 1
11 LEFT 1 12 RIGHT 1
13 FIRE 1 14 GRENADE 1
15 16
17 UP 2 18 DOWN 2
19 LEFT 2 20 RIG
File:
/kb_dl.aspx/KB/gametech/ikarwarr.txt
-
3
K - Updated
1995.02.02
/kb_dl.aspx/KB/gametech/journey.txt
As submitted by cjsmith@amoco.com
________________________________________________________________________________
Journey
(C) 1983 Bally/Midway
(C) 1983 Artist & Friends/Nightmare Inc.
Game Design By Marvin Glass & Associates
Typed By - Chris J. Smith cjmsith@amoco.com
>From the Bally/Midway Parts and Operating Manual
OPTION SWITCH SETTINGS
Switch No 1 (At B3 - Located on SOund I/O P.C. Board)
Function SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW8 SW#9 SW#10
XX
File:
/kb_dl.aspx/KB/gametech/journey.txt
-
2
K - Updated
1995.09.01
/kb_dl.aspx/KB/gametech/kidniki.txt
KID NIKI - RADICAL NINJA (1987 Data East)
typed in by steven prendergast (2084@sgi.net) from the manual.
your milage may vary
------------------------------------------------------------------
DIPSWITCH1 1 2 3 4 5 6 7 8
------------------------------------------------------------------
NUMBER OF THREE: OFF OFF
LIVES TWO: ON OFF
FOUR: OFF ON
FIVE: ON ON
-------------------------------------------
File:
/kb_dl.aspx/KB/gametech/kidniki.txt
-
4
K - Updated
1997.11.23
/kb_dl.aspx/KB/gametech/marv-maz.txt
MARVINS MAZE
CN4
--------- -------- ---------
B1 GND A1 GND 1 +5V
B2 A2 COIN 2 +5V
B3 1 START A3 SVC 3 GND
B4 A4 2 START 4 GND
B5 A5 5 ---
B6 GND A6 GND
File:
/kb_dl.aspx/KB/gametech/marv-maz.txt
-
3
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/mercs.txt
MERCS
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/mercs.txt
-
3
K - Updated
1995.02.02
/kb_dl.aspx/KB/gametech/psycho.sld.txt
PSYCHO SOLDIERS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/psycho.sld.txt
-
3
K - Updated
1996.09.02
/kb_dl.aspx/KB/gametech/ringking.txt
RING KING
COMP SIDE CKT SIDE
--------- --------
1 1 DOWN A 2 DOWN
2 1 UP B 2 UP
3 1 LEFT C 2 LEFT
4 1 RIGHT D 2 RIGHT
5 1 SHOOT 3 E 2 SHOOT 3
6 F
7 H
8 J
9 1 SHOOT 1
File:
/kb_dl.aspx/KB/gametech/ringking.txt
-
3
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/satn-hlw.txt
SATAN'S HOLLOW PINOUT
CPU BOARD SOUND BOARD
------------------------------------------------------------------------------
J1 J2 J4 J5 J3
-- -- -- -- --
1 1 VID RED 1 COIN 1 19 KEY 1 1K POT
2 +5V 2 GND 2 COIN 2 20 GND 2 WIPER
3 +5V 3 VID GN 3 1 START 21 CTR 3 1K POT
4 +5V
File:
/kb_dl.aspx/KB/gametech/satn-hlw.txt
-
3
K - Updated
1996.06.23
/kb_dl.aspx/KB/gametech/strsmart.txt
STREET SMART
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K C
File:
/kb_dl.aspx/KB/gametech/strsmart.txt
-
3
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/tnk-iii.txt
TNK III
COMP SIDE CKT SIDE
--------- --------
2 +5V 1 +5V
4 3 COIN
6 5
8 2 START 7 1 START
10 DOWN 9 UP
12 RIGHT 11 LEFT
14 13
16 15
18 17
20
File:
/kb_dl.aspx/KB/gametech/tnk-iii.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/trog.txt
TROG
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/trog.txt
-
3
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/u.n.squadron.txt
U.N. Squadron
Capcom, 1989
U.N. Squadron
Option Switch Settings
-----------------------------------------------------------------------------
DIP Switch A Settings
1 2 3 4 5 6 7 8 Option
-----------------------------------------------------------------------------
Coin SW#1 Coin SW#2 Credits Per Coin
----------- ----------- ----------------
Off Off Off Off Off Off
File:
/kb_dl.aspx/KB/gametech/u.n.squadron.txt
-
3
K - Updated
1995.04.07
/kb_dl.aspx/KB/gametech/un-squad.txt
U.N. SQUADRON
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/un-squad.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/vigilante.txt
DIP SWITCH 1:
------------------------------------------------------------------------------
| ITEM ACTION | 1 2 3 4 5 6 7 8 |
------------------------------------------------------------------------------
| NUMBER OF THREE (3): | OFF OFF |
| FIGHTERS TWO (2): | ON OFF |
| FOUR (4): | OFF ON |
| FIVE (
File:
/kb_dl.aspx/KB/gametech/vigilante.txt
-
5
K - Updated
1996.02.27
/kb_dl.aspx/KB/gametech/text/exedexes.txt
Exed Exes Switch Settings
(Manufacturer and Year unknown)
|-----------------------------------------------------------------------------|
| Exed Exes |
| |
| DIP Switch A Settings |
|-----------------------------------------------------------------------------|
| Function: | SW#1 SW#2 SW#3
File:
/kb_dl.aspx/KB/gametech/text/exedexes.txt
-
5
K - Updated
1995.05.08
/kb_dl.aspx/KB/gametech/text/shootout.txt
SHOOT OUT
Dipswitch Settings
Dipswitch 1
-----------
SW 1 SW 2 SW 3 SW 4 SW
5 SW 6 SW 7 SW 8
---- ---- ---- ----
---- ---- ---- ----
COIN 1 1 COIN = 1 CREDIT Off Off
1 COIN = 2 CREDIT Off On
1 COIN = 3 CREDIT On Off
2 COIN = 1 CREDIT On On
COIN 2 1 COIN = 1 CREDIT Off Off
1
File:
/kb_dl.aspx/KB/gametech/text/shootout.txt
-
2
K - Updated
1997.06.20
/kb_dl.aspx/KB/gametech/text/tapper.txt
Tapper Switch Settings and Scoring Table
----------------------------------------
Typed in by Denis Hruza (king@cybercomm.net)
OPTION SWITCH SETTINGS
------------------------------------------------------------
///// SWITCH NO.1 - AT B3 - LOCATED ON SOUND I/O BOARD /////
------------------------------------------------------------
Note:SW 1,2,4,5,6,8 and 9 are not used
During Gameplay: SW#3 SW#7 SW#10
Attract Mode
Sounds ON ON
Sounds OFF ** OFF
Cocktai
File:
/kb_dl.aspx/KB/gametech/text/tapper.txt
-
2
K - Updated
1995.07.24
/kb_dl.aspx/KB/gametech/board pinouts/marvinsmaze.txt
MARVINS MAZE
CN4
--------- -------- ---------
B1 GND A1 GND 1 +5V
B2 A2 COIN 2 +5V
B3 1 START A3 SVC 3 GND
B4 A4 2 START 4 GND
B5 A5 5 ---
B6 GND A6 GND 6 +12V
B7
File:
/kb_dl.aspx/KB/gametech/board pinouts/marvinsmaze.txt
-
3
K - Updated
1998.12.04
/kb_dl.aspx/KB/pinouts/mappy.txt
Mappy 1
--------
PARTS SIDE SOLDER SIDE
---------------------------------
LOGIC GND A 1 LOGIC GND
(-) SPKR B 2 SPKR (+)
C 3 COIN METER
D 4
+12V E 5 +12V
+5v F 6 +5v
GND H 7 GND
CREDIT SW J 8 TEST SWITCH
File:
/kb_dl.aspx/KB/pinouts/mappy.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tempest.txt
"Tempest" (Atari, 1980)
-----------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
+5VDC RETURN A 1 +5VDC RETURN
+5VDC B 2 +5VDC
C 3 +22VDC
D 4 -22VDC
COIN R E 5 SLAM
COIN C F 6 COIN L
DIAG STEP H 7 SELF TEST
X INV J 8 OUT 5 (not used)
Y INV
File:
/kb_dl.aspx/KB/pinouts/tempest.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock
This article is Copyright worldwide 1991, 1995; all rights reserved.
This is a file I have put together which should get you started on
repairing your non-working Atari Tempest game. It lists all the
problems I have seen and lots of information from the various manuals.
Monitor failures are much more common than game board failures (in fact,
I find the game boards to be fairly robust) and that topic is so lengthy
that it is covered in another
File:
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
-
31
K - Updated
2001.05.27
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File:
/kb_dl.aspx/KB/faqs/faq-time crisis.html
-
79
K - Updated
1999.07.26
/kb_dl.aspx/KB/pinouts/10-yard_fight.txt
10-Yard Fight
-------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
Counter A | 4 | D |
1P.Left | 5 | E | 2P.Left
1P.Right | 6 | F | 2P.Right
1P.Side Pass | 7 | G | 2P.Side Pass
2P.Start | 8 | H | 1P.Start
| 9 | I | Counter B
Coin B |10 | J
File:
/kb_dl.aspx/KB/pinouts/10-yard_fight.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/exed_exes.txt
Exed Exes
---------
SOLDER SIDE | PARTS SIDE
------------------------------------------
Gnd | A | 1 | Gnd (Power Supply)
Gnd | B | 2 | Gnd (Video)
+5V | C | 3 | +5V
+5V | D | 4 | +5V
Green | E | 5 | Red
Sync | F | 6 | Blue
(Gnd) | H | 7 | (Gnd)
File:
/kb_dl.aspx/KB/pinouts/exed_exes.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/final_fight.txt
"Final Fight" Pinout = JAMMA
--------------------------------
Dip Switch Set A
Item Description Dip Switch Number
1 2 3 4 5 6 7 8
Coin 1 1 Coin /1 Credit OFF OFF OFF
1 Coin /2 Credits ON OFF OFF
1 Coin /3 Credits OFF ON OFF
1 Coin /4 Credits ON ON OFF
1 Coin /6 Credits OFF OFF ON
2 Coins/1 Credit ON OFF
File:
/kb_dl.aspx/KB/pinouts/final_fight.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/hole_land.txt
Hole Land, UEP/TECFRI 1984
--------------------------
COMPONENT | SOLDER
---------------------+----------------------
+5V | 1 | A | GND
+5V | 2 | B | GND
Counter + | 3 | C | +12V
1P.Jump | 4 | D |
1P.Shot Pump | 5 | E |
2P.Jump | 6 | F | 1P.Left
2P.Shot Pump | 7 | G | 1P.Right
2P.Start | 8 | H |
1P.Start | 9 | I |
Coin A |10 | J
File:
/kb_dl.aspx/KB/pinouts/hole_land.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/kid_niki.txt
KID NIKI - RADICAL NINJA (1987 Data East)
-----------------------------------------
COMP SIDE CKT SIDE
--------- --------
1 GND 2 GND
3 GND 4 GND
5 6
7 CTR A 8
9 PL1 LEFT 10 PL2 LEFT
11 PL1 RIGHT 12 PL2 RIGHT
13 PL1 FIRE 1 14 PL2 FIRE 1
15 1 START 1
File:
/kb_dl.aspx/KB/pinouts/kid_niki.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/moon_patrol.txt
Moon Patrol
-----------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
File:
/kb_dl.aspx/KB/pinouts/moon_patrol.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/moon_ranger.txt
Moon Ranger
-----------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
File:
/kb_dl.aspx/KB/pinouts/moon_ranger.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/shoot_out.txt
SHOOT OUT
---------
PARTS SIDE SOLDER SIDE
----------- --------------
1 1 DOWN A 2 DOWN
2 1 UP B 2 UP
3 1 LEFT C 2 LEFT
4 1 RIGHT D 2 RIGHT
5 E
6 F
7 H
8 SERVICE
File:
/kb_dl.aspx/KB/pinouts/shoot_out.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/spelunker.txt
Spelunker
---------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
Counter A | 4 | D |
1P.Left | 5 | E | 2P.Left
1P.Right | 6 | F | 2P.Right
1P.Attack | 7 | G | 2P.Attack
2P.Start | 8 | H | 1P.Start
| 9 | I | Counter B
Coin B |10 | J | Sync
File:
/kb_dl.aspx/KB/pinouts/spelunker.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/spelunker_ii.txt
Spelunker II
------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
Counter A | 4 | D |
1P.Left | 5 | E | 2P.Left
1P.Right | 6 | F | 2P.Right
1P.Attack | 7 | G | 2P.Attack
2P.Start | 8 | H | 1P.Start
| 9 | I | Counter B
Coin B |10 | J | S
File:
/kb_dl.aspx/KB/pinouts/spelunker_ii.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/traverse_usa.txt
Traverse USA
------------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
File:
/kb_dl.aspx/KB/pinouts/traverse_usa.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tropical_angel.txt
Tropical Angel
--------------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
File:
/kb_dl.aspx/KB/pinouts/tropical_angel.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/twin_bee.txt
Twin Bee
--------
SOLDER SIDE | PARTS SIDE
------------------------------------------
Gnd | A | 1 | Gnd (Power Supply)
Gnd | B | 2 | Gnd (Video)
+5V | C | 3 | +5V
+5V | D | 4 | +5V
Green | E | 5 | Red
Sync | F | 6 | Blue
(Gnd) | H | 7 | (Gnd)
File:
/kb_dl.aspx/KB/pinouts/twin_bee.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/usa_rally.txt
USA Rally
---------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
1 P
File:
/kb_dl.aspx/KB/pinouts/usa_rally.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zippy_race.txt
Zippy Race
----------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
1
File:
/kb_dl.aspx/KB/pinouts/zippy_race.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cap-comm.txt
CAPTAIN COMMANDO
NOTE: KIT # O36XXXX ON THE "B" PCB ARE ONLY COMPATIBLE WITH
TWO OR ONE COIN DOORS WITH FOUR COIN SLOTS
KIT # 037XXXX WILL ALLOW YOU TO CHOOSE ANY OF FOUR CHARACTERS
PARTS SIDE CKT SIDE CN102,101 CN103
------------ ------------ --------- -----
1 +12V
1 GND A GND 1 GND 2 +12V
2 GND B GND 2 GND
File:
/kb_dl.aspx/KB/gametech/cap-comm.txt
-
4
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/carrwing.txt
CARRIER AIRWING
PARTS SIDE CKT SIDE
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN LOCKOUT
10 SP + L SP
File:
/kb_dl.aspx/KB/gametech/carrwing.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/drag-brd.txt
DRAGON BREED
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/drag-brd.txt
-
4
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/exedexes.txt
EXED EXES
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BLUE F SYNC
7 GND H GND
8 J
9 PL1 FIRE 2 K PL2 FIRE 2
10 PL1 FIR
File:
/kb_dl.aspx/KB/gametech/exedexes.txt
-
7
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/finalfight.txt
"Final Fight"
Dip Switch Set A
Item Description Dip Switch Number
1 2 3 4 5 6 7 8
Coin 1 1 Coin /1 Credit OFF OFF OFF
1 Coin /2 Credits ON OFF OFF
1 Coin /3 Credits OFF ON OFF
1 Coin /4 Credits ON ON OFF
1 Coin /6 Credits OFF OFF ON
2 Coins/1 Credit ON OFF ON
3 Coins/1 Credit OFF ON ON
4 Co
File:
/kb_dl.aspx/KB/gametech/finalfight.txt
-
3
K - Updated
1997.05.28
/kb_dl.aspx/KB/gametech/galaga.txt
Galaga DIP switch settings.
There are two sets of DIP switches on the Galaga CPU board. They are labeled
6J and 6K (6K is on top).
6J is used for setting the difficulty of Galaga. Switch 7 is not used on 6J,
the rest are as follows:
Switch #1 is used for selecting the type of 1 or 2 player games:
When this switch is OFF:
1 Player Game: Press the 1 player start button.
%w, 3, 4, or 5 fighters.
2 Player Game: Press the 2 player start button.
File:
/kb_dl.aspx/KB/gametech/galaga.txt
-
4
K - Updated
1993.08.20
/kb_dl.aspx/KB/gametech/galaga_bl.txt
G A L A G A
=============
by Brian Murray
(brian@demon.csd.unsw.edu.au)
There are apparently many different galaga implementations, this one
happens to be mine. I don't know how I would identify my particular
boards, but I'll give as much as I can. (They were from a tabletop
if that matters). There are two boards, both with blue solder masks.
The top one (slightly larger) is the CPU board, has the 4 processors
and program EPROMS, and h
File:
/kb_dl.aspx/KB/gametech/galaga_bl.txt
-
5
K - Updated
1994.05.10
/kb_dl.aspx/KB/gametech/grobda.txt
GROBDA
PARTS SIDE SOLDER SIDE
GND A 1 GND
SPKR+ B 2 SPKR-
C 3 CTR
D 4
+12V E 5 +12V
+5V F 6 +5V
GND H 7 GND
CREDIT SW J 8 TILT
File:
/kb_dl.aspx/KB/gametech/grobda.txt
-
3
K - Updated
1996.08.01
/kb_dl.aspx/KB/gametech/king-of.dra.txt
KING OF THE DRAGONS
PARTS SIDE CKT SIDE CNI 2 (PL-3)
------------ ------------ ------
1 GND A GND 1 GND
2 GND B GND 2 GND
3 +5V C +5V 3 RIGHT
4 +5V D +5V 4 LEFT
5 E 5 DOWN
6
File:
/kb_dl.aspx/KB/gametech/king-of.dra.txt
-
4
K - Updated
1995.08.01
/kb_dl.aspx/KB/gametech/knights.rnd.txt
KNIGHTS OF THE ROUND
PARTS SIDE CKT SIDE
------------ ------------ CNIO 2
1 GND A GND 1 GND
2 GND B GND 2 GND
3 +5V C +5V 3 RIGHT
4 +5V D +5V 4 LEFT
5 E 5 DOWN
6 +12V F +1
File:
/kb_dl.aspx/KB/gametech/knights.rnd.txt
-
5
K - Updated
1995.08.01
/kb_dl.aspx/KB/gametech/magic.swd.txt
MAGIC SWORD
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/magic.swd.txt
-
4
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/moonpatrol.txt
Typed by Franklin Bowen (mjrhavoc@clark.net) 3/18/96
Thanks to Pauline at Video Connections who faxed them to me!
I wish I knew what the # on PATROL CARS means.
Moon Patrol switch settings
DIP SWITCH SETTINGS
DIP SWITCH NO. 1
----------------------------------------------------------------------
ADJUSTMENT OPTIONS SWITCH NUMBER
----------------------------------------------------------------------
File:
/kb_dl.aspx/KB/gametech/moonpatrol.txt
-
5
K - Updated
1996.03.19
/kb_dl.aspx/KB/gametech/polepos.1.txt
POLE POSITION
COMP SIDE P20 CKT SIDE
----------- --------------
1 GND A GND
2 +5V B +5V
3 C
4 GND D GND
5 GND E GND
6 BRAKE F GAS
7 START 0 H STEERING 2
8 STEERING 1 J R COIN CNT
File:
/kb_dl.aspx/KB/gametech/polepos.1.txt
-
4
K - Updated
1995.12.15
/kb_dl.aspx/KB/gametech/polepos.2.txt
POLE POSITION
COMP SIDE P20 CKT SIDE
----------- --------------
1 GND A GND
2 +5V B +5V
3 C
4 GND D GND
5 GND E GND
6 BRAKE F GAS
7 START 0 H STEERING 2
8 STEERING 1 J R COIN CNT
File:
/kb_dl.aspx/KB/gametech/polepos.2.txt
-
4
K - Updated
1995.12.15
/kb_dl.aspx/KB/gametech/r-type-2.txt
R TYPE II
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
File:
/kb_dl.aspx/KB/gametech/r-type-2.txt
-
4
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/ringking2.txt
Newsgroups: rec.games.video.arcade.collecting
From: cpdist@skyenet.net (John Pierce)
Subject: RING KING DIP&PINS (CPDIST)
Message-ID: <DEvnD0.8sG@iquest.net>
Sender: news@iquest.net (News Admin)
Organization: IQuest Network Services
X-Newsreader: Forte Agent .99a.107
Date: Thu, 14 Sep 1995 04:02:27 GMT
Lines: 61
( RING KING 36P ) (FILE 113)
PARTS SOLDER DIP SWITCH 1 8 7 6 5 4 3 2 1
---------------|--------------- ------------------------------------------
File:
/kb_dl.aspx/KB/gametech/ringking2.txt
-
4
K - Updated
1998.09.25
/kb_dl.aspx/KB/gametech/starwars.txt
STAR WARS
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 GND
-5V D 4 GND
10.3 VDC E 5
F 6
COIN CTR R H 7 L COIN CNT
PITCH J 8
ROLL K 9
L 10 L FIRE/START
SE
File:
/kb_dl.aspx/KB/gametech/starwars.txt
-
3
K - Updated
1995.12.15
/kb_dl.aspx/KB/gametech/strider.txt
STRIDER
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN LOCKOUT
10
File:
/kb_dl.aspx/KB/gametech/strider.txt
-
4
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/superpacman.txt
Super Pac-Man
Bally/Midway, December 1982
Option Switch Settings
-------------------------------------------------------------------------------
DIP Switch SW-2 at location 5B
1 2 3 4 5 6 7 8 Option
-------------------------------------------------------------------------------
Off Off Off Off Rank "R0" -- Standard Level of Difficulty
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
On Off Off Off Rank "R1" -- Easiest Le
File:
/kb_dl.aspx/KB/gametech/superpacman.txt
-
5
K - Updated
1994.12.10
/kb_dl.aspx/KB/pinouts/cloak_and_dagger.txt
Cloak & Dagger Atari Inc., 1983
-------------------------------
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect P
File:
/kb_dl.aspx/KB/pinouts/cloak_and_dagger.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rampage.txt
RAMPAGE (Midway, 1986)
----------------------
For testing purposes, you can run the 68000 CPU board without the SOUNDS
GOOD daughterboard. Yes, this means that you can quickly power up the
game using only +5V, GND, and the video signals. If you hold the TEST
pin (J2, pin 6) to GND, you can then ground the SERVICE pin (J2, pin 7)
to cycle through the self-test screens. The practical upshot of all this
is that having an incomplete board set isn't a show-stopper. You can play
the game quite nicel
File:
/kb_dl.aspx/KB/pinouts/rampage.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/xenophobe.txt
XENOPHOBE PINOUTS (Midway, 1987)
--------------------------------
For testing purposes, you can run the 68000 CPU board without the SOUNDS
GOOD daughterboard. Yes, this means that you can quickly power up the
game using only +5V, GND, and the video signals. If you hold the TEST
pin (J2, pin 8) to GND, you can then ground the SERVICE pin (J2, pin 7)
to cycle through the self-test screens. The practical upshot of all this
is that having an incomplete board set isn't a show-stopper. You can play
File:
/kb_dl.aspx/KB/pinouts/xenophobe.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cloak&da.ger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/cloak&da.ger.txt
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12
K - Updated
1996.04.03
/kb_dl.aspx/KB/gametech/text/robocop.txt
"R-TYPE"
Dip Switch Set #1
Options Dip Switch Number
1 2 3 4 5 6 7 8
Number of *3 OFF OFF
Space Ships 2 ON OFF
4 OFF ON
5 ON ON
Attract Mode NO OFF
Sound Effects *YES ON
Extra Ship
File:
/kb_dl.aspx/KB/gametech/text/robocop.txt
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11
K - Updated
1997.05.28
/kb_dl.aspx/KB/pinouts/guerilla_war.txt
Guerrilla War Tradewest<S.N.K., 1987 Pinout = JAMMA
-------------------------------------------------------
The Rotary Controller section of the joystick assemblies
Pin | Function
----+------------
1 | Ground
2 | Input 1
3 | Input 2
4 | Input 3
5 | Input 4
6 | Input 5
7 | Input 6
8 | Input 7
9 | Input 8
10 | Input 9
11 | Input 10
12 | Input 11
13 | Input 12
JAMMA Connector
|-------------------|---|----|-------------------|
| Solder Side | |
File:
/kb_dl.aspx/KB/pinouts/guerilla_war.txt
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6
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/pac-man.txt
PacMan CPU Logic Board, Bally/Midway 1980
-----------------------------------------
A center tap (7 v) 1 center tap (7v)
B center tap (7 v) 2 center tap (7v)
C 7 volt 3 7 volt
D 7 volt 4 7 volt
E 5 coin mulp pc
F speaker 6 reset credit mult PC
H speaker
File:
/kb_dl.aspx/KB/pinouts/pac-man.txt
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6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pole_position.txt
POLE POSITION
-------------
Video board, 30 pins, 15 per side, numbered side is back of board, letters
are on component side. Items in parenthesis aren't listed on schematic:
1 GND A GND
2 +5 volts B +5 volts
3 GND C GND
(keyway)
4 GND D GND
5 GND E GND
6 GND F GND
7 GND H GND
File:
/kb_dl.aspx/KB/pinouts/pole_position.txt
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5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pole_position_ii.txt
POLE POSITION II
================
Video board, 30 pins, 15 per side, numbered side is back of board, letters
are on component side. Items in parenthesis aren't listed on schematic:
1 GND A GND
2 +5 volts B +5 volts
3 GND C GND
(keyway)
4 GND D GND
5 GND E GND
6 GND F GND
7 GND
File:
/kb_dl.aspx/KB/pinouts/pole_position_ii.txt
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5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/galaga.txt
Galaga 1
--------
Solder Parts
------ -------
Sync A|1 2P Fire
Green Video Signal B|2 2P Left
Blue Video Signal C|3 2P Right
1P Left D|4 Red Video Signal
1P Right E|5 1P Fire
1P Start F|6 2P Start
Service H|7 Table GND
GND J|8 GND
Coin K|9
+5V L|10 +5V
M|11 +5V
N|12 Test Switch
File:
/kb_dl.aspx/KB/pinouts/galaga.txt
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19
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/super_pac_man.txt
Super Pac-Man Midway, December 1982
-----------------------------------
There are three boards to the Super Pac-Man boardset:
CPU Board A084-91436-D316
Video Board A084-91435-C316
Credit Bypass Bd A082-91348-0000
The CPU board is labeled with:
[@ location 2M]
c1982 BALLY MIDWAY MFG. CO
ALL RIGHTS RESERVED
[@ location 3K]
A084-91436-F316
[@ location 4J]
SUPER PAC-MAN CPU BD.
And the video board is labeled with:
File:
/kb_dl.aspx/KB/pinouts/super_pac_man.txt
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17
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/tapper.txt
Tapper
------
This is a complete pinout for the Bally/Midway
game Tapper. It was a bear to type in so when
you get it running pour on for me :)
Typed in by Denis Hruza (king@cybercomm.net)
There are 5 boards not including the Video Gen
Board (Power Chassis, Power Supply, Main PCB,
Sound I/O and Dual Audio Amp)
=======================================
Main PCB (A084-90010-AA11)
=======================================
J1 - 20 pin (GOES TO CONN4 POWER SUPPLY)
2 - +5
File:
/kb_dl.aspx/KB/gametech/tapper.txt
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6
K - Updated
1996.04.04
/kb_dl.aspx/KB/pinouts/bosconian.txt
BOSCONIAN
---------
PARTS SIDE SOLDER SIDE
--------------------------------------------------------------------------------
LOGIC GND A 1 LOGIC GND
(-) SPKR B 2 SPKR (+)
C 3 COIN METER
D 4
+12V E 5 +12V
+5v F 6 +5v
LOGIC GND H 7 LOGIC GND
File:
/kb_dl.aspx/KB/pinouts/bosconian.txt
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15
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tapper.txt
Tapper
------
There are 5 boards not including the Video Gen
Board (Power Chassis, Power Supply, Main PCB,
Sound I/O and Dual Audio Amp)
=======================================
Main PCB (A084-90010-AA11)
=======================================
J1 - 20 pin (GOES TO CONN4 POWER SUPPLY)
2 - +5v
3 - +5v
4 - +5v
6 - GND
7 - GND
10 - GND
17 - RESET
16 - V.BATT
18 - +12v
20 - A.GND
15 - KEY
----------------------------------------
J2 - 9 pin (MONITOR)
1
File:
/kb_dl.aspx/KB/pinouts/tapper.txt
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7
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/bosconian.txt
-------------------------------------------------------------------------------
| BOSCONIAN |
| Option Switch Settings |
|-----------------------------------------------------------------------------|
| DIP Switch 6K |
|-----------------------------------------------------------------------------|
| Coins per credit:
File:
/kb_dl.aspx/KB/gametech/bosconian.txt
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14
K - Updated
1996.01.23
/kb_dl.aspx/KB/pinouts/tron.txt
TRON, Midway 1982
-----------------
There is a Filter Assembly and 5 boards not
including the Angle Encoder Board (2 of
them if it's a cocktail):
Power Supply, Dual Amp, Video Gen,
CPU, and Sound I/O (actually, I
believe it's labeled SUPER Sound I/O.
Can you say `WOW!'?).
The only boards you'll actually need
to play the game are the Video Gen, CPU,
and Sound I/O and these are actually
attached in a three board sandwich.
You'll need to make a conversion harness
and find
File:
/kb_dl.aspx/KB/pinouts/tron.txt
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8
K - Updated
2003.01.06
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/cinemonitorrepair.txt
From: zonn@concentric.net (Zonn Moore)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: TECH:Cinematronics vectors
Date: Tue, 18 Mar 1997 06:55:00 GMT
Organization: Concentric Internet Services
Lines: 67
Message-ID: <332e3261.814372@news.concentric.net>
References: <01bc3420$86b5f200$228480d0@default>
Reply-To: zonn@concentric.net
NNTP-Posting-Host: cnc132049.concentric.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Newsreader: Forte Agent .99g/1
File:
/kb_dl.aspx/KB/gametech/cinemonitorrepair.txt
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35
K - Updated
1997.08.07
/kb_dl.aspx/KB/datasheets/6502/6502_cpudocs.txt
#
# $Id: 64doc,v 1.8 1994/06/03 19:50:04 jopi Exp $
#
# This file is part of Commodore 64 emulator
# and Program Development System.
#
# See README for copyright notice
#
# This file contains documentation for 6502/6510/8500/8502 instruction set.
#
#
# Written by
# John West (john@ucc.gu.uwa.edu.au)
# Marko MŠkelŠ (msmakela@kruuna.helsinki.fi)
#
#
# $Log: 64doc,v $
# Revision 1.8 1994/06/03 19:50:04 jopi
# Patchlevel 2
#
# Revision 1.7 1994/04/15 13:07:04 jopi
#
File:
/kb_dl.aspx/KB/datasheets/6502/6502_cpudocs.txt
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67
K - Updated
1999.07.12
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
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403
K - Updated
2004.09.13
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