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Freeze (フリーズ)

Released in 1984

Member Rating


(0 total votes)

Manufacturer: Cinematronics
Developer: Cinematronics
Distributor: Cinematronics

Mame ROM Info
freeze, Freeze

Display
Raster
Orientation
Vertical
Resolution
224 x 256
Colors
32, ?Unknown?
Genre
[no data]
Attributes
[no data]
Controls
[no data]
'Freeze' marquee
game marquee

Game Summary

No summary.

Hardware Info

Z80 cpu @ 3 Mhz
Z80 cpu @ 1.5 Mhz
AY-8910 audio @ 1.5 Mhz

Hardware Platform: -Unique or Unknown-

Game Details

No info.

Coinop.org Member Ratings / Comments

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X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

'Freeze' cabinet photo
cabinet photo
'Freeze' title screen
title screen
'Freeze' gameplay screen shot
gameplay screen
'Freeze' control panel
control panel
'Freeze' promotional flyer
promotional flyer

Knowledge Base

Mortal Kombat FAQ Version 5.0
******************************************************************************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * ******************************************************************************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Complete
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat.html - 62 K - Updated 1999.10.30
Switch Settings and Pinouts for Pac-Man game family
Pac-Man family pinouts and switches. covers Pac-Man, Jr. Pac-Man, Ms. Pac-Man, Super Pac-Man, Pac-Land, Puck-Man and more.
File: /kb_dl.aspx/KB/gametech/pac-man family tech.html - 21 K - Updated 2002.04.16
/kb_dl.aspx/KB/gametech/dragonbreed.html
Dragon Breed Irem, 1989 Dragon Breed Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Number of Players ----------------- Off Off
File: /kb_dl.aspx/KB/gametech/dragonbreed.html - 4 K - Updated 1998.07.11
Pinouts and Switch Settings for Xenophobe
Xenophobe pinouts and switches.
File: /kb_dl.aspx/KB/gametech/xenophobe tech.html - 9 K - Updated 2002.04.26
/kb_dl.aspx/KB/gametech/text/skykid.txt
These switches were determined the old-fashioned way -- by flipping different switches and turning the game on in test mode to see what settings have changed. If anyone can correct any of this information, or help me label the unidentified switches, please e-mail me at holcomb@halcyon.com. Thanks, --Dave Holcomb - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sky Kid Namco, 1985 Option Switch Settings -------------------------------------------------------------------
File: /kb_dl.aspx/KB/gametech/text/skykid.txt - 4 K - Updated 1995.05.25
/kb_dl.aspx/KB/gametech/cloak&dagger.txt
Cloak & Dagger Atari, 1983 Switch Settings for Coin and Credit Options ------------------------------------------------------------------------------- Settings of 8-Toggle Switch on CLOAK AND DAGGER Master PCB (at 5A) 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------------- On Off Demo Freeze Mode On Off Off Demo Freeze Mode Off* Right Coin Mechanism
File: /kb_dl.aspx/KB/gametech/cloak&dagger.txt - 1 K - Updated 1994.12.03
Defender Cheats and Strategy
Submitted by Unknown When you get your last official guy before 1,000,000, every time you score, you'll get an extra man. The trick we used was to win 100+ ships between 990,000 and 1,000,000, thus fooling the game based on where score rolls over rather than where ships roll over. The version where you win 100+ ships has been tested, the version where you win 256+ ships never was because: a. For every point scored in Defender from 990,000 to 999,975 you will win one extra ship and smart b
File: /kb_dl.aspx/KB/gametech/defenderstrategy.html - 4 K - Updated 2000.01.19
/kb_dl.aspx/KB/pinouts/sky_kid.txt
Sky Kid, Namco 1985 ------------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND Speaker + | 2 | B | Speaker - | 3 | C | | 4 | D | +12V | 5 | E | +12V +5V | 6 | F | +5V GND | 7 | G | GND | 8 | H | Coin | 9 | I | 1P.Start |10 | J | 2P.Start
File: /kb_dl.aspx/KB/pinouts/sky_kid.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/major_title.txt
MAJOR TITLE ------------ DIP SWITCH 1 | Option |Setting | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | --------------------------------------------------------------------------------- | | 2 | OFF | OFF | | | | | | | |NUMBER OF | 1 | ON | OFF | | | | | | | |PLAYERS | 3 | OFF | ON | | | | | | | | | 4 | ON | O
File: /kb_dl.aspx/KB/pinouts/major_title.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/eyes.txt
Eyes Switch Settings Rock-Ola, 1982 Eyes Option Switch Settings ----------------------------------------------------------------------------- DIP Switch Settings (located on game board) 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Credits per Coin
File: /kb_dl.aspx/KB/gametech/eyes.txt - 2 K - Updated 1995.05.11
/kb_dl.aspx/KB/gametech/mspacman.txt
---------------------------------------------------------------------- ------ Name Of Game: Ms. Pac-Man Manuf: Midway Mfg. Co. ---------------------------------------------------------------------- ------ Typed By: James R. Twine Email: jtwine@prodigy.com ---------------------------------------------------------------------- ------ Notes: 1) Facing the board, with edge connector to the left, the option DIP switched are located at the upper left of th
File: /kb_dl.aspx/KB/gametech/mspacman.txt - 3 K - Updated 1996.04.16
Tempest Tech Info
Tempest Dip Switch Settings, Pinouts, Memory Map, ROM Info and EAROM info
File: /kb_dl.aspx/KB/gametech/tempest tech.html - 15 K - Updated 2002.04.25
/kb_dl.aspx/KB/gametech/xenophobe.txt
XENOPHOBE SWITCH SETTINGS (Midway, 1987) ---------------------------------------- (SW2 = 10-position switch at A13 on 68000 CPU BOARD) 1 2 3 4 5 6 7 8 9 10 Meaning --------------------------------------------------------------------- On On ( Unused ) Off On ( Unused ) On Off ( Unused ) Off Off ( Unused ) On Free play
File: /kb_dl.aspx/KB/gametech/xenophobe.txt - 2 K - Updated 1993.12.03
/kb_dl.aspx/KB/gametech/text/bagman.txt
From: king@rtsg.mot.com /---------------\ | B A G M A N | \---------------/ Bagman DIP Switch Settings -- Function Switch Number | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |Deflt| ------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+ Number 2 | OFF | OFF | | | | | | | | of
File: /kb_dl.aspx/KB/gametech/text/bagman.txt - 3 K - Updated 1994.12.28
Spy Hunter Dip Switch Settings
From gkam@newbridge.com DIP SW. 1 (@ B3 on Sound I/O board) ----------------------------------- sw 1-9: Not used sw 10: 0 = Norm. operation 1 = Freeze video DIP SW. 3 (@ D14 on Sound I/O board) ------------------------------------ sw 1: 1 = sound i/o diagnostic mode 0 = normal mode sw 2: 1 = RAM/ROM test mode 0 = normal mode sw 3: 1 = oscillator test mode 0 = normal mode sw 4: 1 = filter test mode 0 = normal mode Note: - if sw 1 i
File: /kb_dl.aspx/KB/gametech/spyhunter.html - 1 K - Updated 1999.12.21
10-Yard Fight Dip Switch Settings and Pinouts
10-Yard Fight Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/10-yard fight tech.html - 4 K - Updated 2002.04.26
/kb_dl.aspx/KB/pinouts/bagman.txt
Bagman ====== Parts Side Solder Side ============ =============== A GND 1 GND B GND 2 GND C +5 VDC 3 +5 VDC D 4 E 5 F Reset 6 Coin Counter H Player 2 Action 7 Coin 4 J Coin 1 8 Coin 2 K Player 1 Action 9
File: /kb_dl.aspx/KB/pinouts/bagman.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tetris.txt
TETRIS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COI
File: /kb_dl.aspx/KB/pinouts/tetris.txt - 2 K - Updated 2003.01.07
/kb_dl.aspx/KB/gametech/kungfu-m.ast.txt
KUNG FU MASTER PCB ( PLAYER 2 CONTROLS FOR TABLE ONLY ) -------------------------------------------- 1 GND 2 GND 3 GND 4 GND 5 6 7 COIN CTR A 8 9 PL 1 LEFT 10 PL 2 LEFT 11 PL 1 RIGHT 12 PL 2 RIGHT 13 PL 1 KICK 14 PL 2 KICK 15 PL 1 START 16 PL 2 START 17 18
File: /kb_dl.aspx/KB/gametech/kungfu-m.ast.txt - 2 K - Updated 1994.11.26
/kb_dl.aspx/KB/gametech/rampage.txt
RAMPAGE DIP SWITCHES -------------------- (as typed in by Dr. Inferno, Jason Bardis, jasonbar@engineering.ucsb.edu, directly from the Rampage DIP switch sheet stapled to the inside of my cabinet and from the Rampage manual--actually, neither of these sheets is quite correct, so I still had to do a little trial and error...but, if these are wrong or make your Rampage blow up, 'snot my fault.) SW1,2: # difficulty SW1 SW2 DIFFICULTY off off 1 (factory setting) on off 0 easy off on 2 adva
File: /kb_dl.aspx/KB/gametech/rampage.txt - 1 K - Updated 1996.07.03
/kb_dl.aspx/KB/gametech/tetris.txt
TETRIS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COI
File: /kb_dl.aspx/KB/gametech/tetris.txt - 2 K - Updated 1997.01.06
/kb_dl.aspx/KB/pinouts/dragon_breed.txt
Dragon Breed Irem, 1989 Pinout = JAMMA --------------------------------------- Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Number of Players
File: /kb_dl.aspx/KB/pinouts/dragon_breed.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/dragonbreed.txt
Dragon Breed Irem, 1989 Dragon Breed Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Number of Players ----------------- Off Off
File: /kb_dl.aspx/KB/gametech/dragonbreed.txt - 4 K - Updated 1995.04.07
Dig Dug Technical Information
Dig Dug Pinouts, switch settings, memory map, and more.
File: /kb_dl.aspx/KB/gametech/digdug tech.html - 7 K - Updated 2002.04.25
/kb_dl.aspx/KB/pinouts/eyes.txt
Eyes Rock-Ola, 1982 ------------------- --------------------------------------- (Power) Gnd | A | 1 | Gnd (Power) (Logic Common) Gnd | B | 2 | Gnd (Logic Common)) (Coin Common) Gnd | C | 3 | Gnd Spkr+ | D | 4 | Spkr- +12V | E | 5 | +12V P1 Up | F | 6 | P2 Fire P2 Up | H | 7 | P1 Fire | J | 8 | Cock
File: /kb_dl.aspx/KB/pinouts/eyes.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/ms._pac-man.txt
Ms. Pac-Man, Midway Mfg. Co. ---------------------------- Notes: 1) Facing the board, with edge connector to the left, the option DIP switched are located at the upper left of the board. 2) Auto. Rack Advance can be attached to a button. This will allow you to skip a level at the push of a button. 3) Freeze Video can be connected to a switch. This will allow you to pause the game at the push of a button. ---------------------------
File: /kb_dl.aspx/KB/pinouts/ms._pac-man.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pickin.txt
B A G M A N submitted by Steven King (veck@pshrink.chi.il.us) Bagman Edge Connector Pinouts -- Top of Board Bottom of Board ============ =============== A GND 1 GND B GND 2 GND C +5 VDC 3 +5 VDC D -5 VDC 4 -5 VDC E 5 F Reset 6
File: /kb_dl.aspx/KB/pinouts/pickin.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/irem.txt
LODE RUNNER IREM and DIGITAL CONTROLS DIP SWITCH SETTINGS - submitted by Chris Cope DIP SW 1 OPTIONS SW 1 2 3 4 5 6 7 8 180 sec off off PLAYTIME 170 sec on off 160 sec off on 155 sec on on NUMBER 2 on off OF 3 off off COMMANDOS 4 off on 5 on on MODE 2 COIN 1 C
File: /kb_dl.aspx/KB/gametech/irem.txt - 3 K - Updated 1997.06.03
/kb_dl.aspx/KB/gametech/loderunner.txt
LODE RUNNER IREM and DIGITAL CONTROLS DIP SWITCH SETTINGS - submitted by Chris Cope DIP SW 1 OPTIONS SW 1 2 3 4 5 6 7 8 180 sec off off PLAYTIME 170 sec on off 160 sec off on 155 sec on on NUMBER 2 on off OF 3 off off COMMANDOS 4 off on 5 on on MODE 2 COIN 1 COIN, 1 PLAY
File: /kb_dl.aspx/KB/gametech/loderunner.txt - 3 K - Updated 1997.06.03
/kb_dl.aspx/KB/gametech/text/gunsmoke.txt
Gun Smoke Capcom, 1985 The DIPs below may appear backwards from the manual but they are in the correct order. I verified them with an actual board. Gun Smoke Option Switch Settings ------------------------------------------------------------------------ DIP Switch A Settings 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------
File: /kb_dl.aspx/KB/gametech/text/gunsmoke.txt - 3 K - Updated 1996.04.16
/kb_dl.aspx/KB/gametech/board pinouts/bagman.txt
/---------------\ | B A G M A N | \---------------/ submitted by Steven King (veck@pshrink.chi.il.us) Bagman Edge Connector Pinouts -- Top of Board Bottom of Board ============ =============== A GND 1 GND B GND 2 GND C +5 VDC 3 +5 VDC D -5 VDC 4 -5 VDC E 5 F Reset 6 Coin Counter H Player 2 Action 7 Coin 4 J Coin 1 8 Coin 2 K Player 1 Action 9 Coin 3
File: /kb_dl.aspx/KB/gametech/board pinouts/bagman.txt - 3 K - Updated 1993.08.05
/kb_dl.aspx/KB/pinouts/arch_rivals.txt
ARCH RIVALS Pinout = JAMMA --------------------------- TRACKBALL GAME DIP SW A 1 2 3 4 5 6 7 8 10 -------- OFF OFF PRESET ON OFF + 10 SEC OFF ON + 20 SEC ON ON + 30 SEC OFF OFF OFF 1/1 COIN/CREDIT ON OFF OFF
File: /kb_dl.aspx/KB/pinouts/arch_rivals.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/discs_of_tron.txt
Disc of Tron, Bally Midway 1983 ------------------------------- Option Switch Settings Switch No. 1 - At B 3 - Located on sound I/O P.C. board Switch 1 2 3 4 5 6 7 8 9 10 During game play: na na na na na na na na Upright / Mini ON Cocktail OFF Freeze Video ON Normal
File: /kb_dl.aspx/KB/pinouts/discs_of_tron.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/neo_geo.txt
NEO GEO Pinout = JAMMA ------------------------ CN2 ---------- 1 Speaker + 2 Speaker - 3 Speaker + 4 Speaker - Option (DIP Swtich #1) | SW1 | SW2 | SW3 | SW4 | SW5 | SW6 | SW7 | SW8 | --------------------------|-----|-----|-----|-----|-----|-----|-----|-----| Normal Play Mode | OFF | | | | | | | | Test Mode | ON | | | | | | | | --------------------------|-----|-----|-----|---
File: /kb_dl.aspx/KB/pinouts/neo_geo.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/spy_hunter.txt
SPY HUNTER SW. SETTINGS ======================= DIP SW. 1 (@ B3 on Sound I/O board) ----------------------------------- sw 1-9: Not used sw 10: 0 = Norm. operation 1 = Freeze video DIP SW. 3 (@ D14 on Sound I/O board) ------------------------------------ sw 1: 1 = sound i/o diagnostic mode 0 = normal mode sw 2: 1 = RAM/ROM test mode 0 = normal mode sw 3: 1 = oscillator test mode 0 = normal mode sw 4: 1 = filter test mode 0 = normal
File: /kb_dl.aspx/KB/pinouts/spy_hunter.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/spyhunter.txt
SPY HUNTER SW. SETTINGS ======================= gkam@newbridge.com DIP SW. 1 (@ B3 on Sound I/O board) ----------------------------------- sw 1-9: Not used sw 10: 0 = Norm. operation 1 = Freeze video DIP SW. 3 (@ D14 on Sound I/O board) ------------------------------------ sw 1: 1 = sound i/o diagnostic mode 0 = normal mode sw 2: 1 = RAM/ROM test mode 0 = normal mode sw 3: 1 = oscillator test mode 0 = normal mode sw 4: 1 = filter test mode 0 = normal
File: /kb_dl.aspx/KB/gametech/spyhunter.txt - 1 K - Updated 1996.10.20
/kb_dl.aspx/KB/gametech/text/neogeo.txt
---------------------------------------------------------------------------- Name Of Game: NEO GEO Manuf: ROMSTAR, Inc. ---------------------------------------------------------------------------- Typed By: Keith A. Sink Email: Dexter@msn.com ---------------------------------------------------------------------------- Notes: ---------------------------------------------------------------------------- Option (DIP Swtich #1) | SW1 | SW2 | SW3 | SW4 | SW5 | SW6 | SW7 |
File: /kb_dl.aspx/KB/gametech/text/neogeo.txt - 2 K - Updated 1997.02.07
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/pinouts/lode_runner.txt
LODE RUNNER, IREM and DIGITAL CONTROLS -------------------------------------- GND | 1 | 2 | GND GND | 3 | 4 | GND | 5 | 6 | COIN COUNTER A | 7 | 8 | 1 P LEFT | 9 | 10 | 2 P LEFT 1 P RIGHT | 11 | 12 | 2 P RIGHT 1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE
File: /kb_dl.aspx/KB/pinouts/lode_runner.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/lode_runner_ii.txt
LODE RUNNER II, IREM -------------------- GND | 1 | 2 | GND GND | 3 | 4 | GND | 5 | 6 | COIN COUNTER A | 7 | 8 | 1 P LEFT | 9 | 10 | 2 P LEFT 1 P RIGHT | 11 | 12 | 2 P RIGHT 1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE 2 P START | 15 | 16 |
File: /kb_dl.aspx/KB/pinouts/lode_runner_ii.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/lode_runner_iii.txt
LODE RUNNER III, IREM --------------------- GND | 1 | 2 | GND GND | 3 | 4 | GND | 5 | 6 | COIN COUNTER A | 7 | 8 | 1 P LEFT | 9 | 10 | 2 P LEFT 1 P RIGHT | 11 | 12 | 2 P RIGHT 1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE 2 P START | 15 | 16
File: /kb_dl.aspx/KB/pinouts/lode_runner_iii.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/tempest.txt
TEMPEST SWITCH SETTINGS (Atari, 1980) ------------------------------------- GAME OPTIONS: (8-position switch at L12 on Analog Vector-Generator PCB) 1 2 3 4 5 6 7 8 Meaning ------------------------------------------------------------------------- Off Off 2 lives per game On On 3 lives per game On Off 4 lives per game Off On 5 lives per game On On Off Bonus life every 10
File: /kb_dl.aspx/KB/gametech/tempest.txt - 4 K - Updated 1994.01.04
/kb_dl.aspx/KB/gametech/text/mappy.txt
MAPPY OPTION SWITCH SETTINGS Posted with permission by [Bally/Midway/Williams/NAMCO/whomever] dip switch A (5B) SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 Difficulty level A (default, easiest) OFF OFF B ON OFF C OFF ON D (hardest) ON ON SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 Sounds provide sound during attract (default) O
File: /kb_dl.aspx/KB/gametech/text/mappy.txt - 4 K - Updated 1994.10.13
/kb_dl.aspx/KB/pinouts/empire_strikes_back.txt
Empire Strikes Back (Atari, 1985) --------------------------------- Switch Settings for Game Play Options: Settings of 8-toggle switch of Star Wars game PCB (at 10D) 1 2 3 4 5 6 7 8 options ------------------------------------------------------------------------------ Off On 2 starting shields On On 3 starting shields Off Off 4 starting shields * On Off
File: /kb_dl.aspx/KB/pinouts/empire_strikes_back.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/oscar.txt
Oscar Pinout = JAMMA ---------------------- DIP SW 1 --------- 1 2 3 4 5 6 7 8 COIN/CREDIT OFF OFF 1/1 COIN 1 ON OFF 1/2 OFF ON 1/3 ON ON 2/1 OFF OFF 1/1 COIN 2 ON OFF 1/2
File: /kb_dl.aspx/KB/pinouts/oscar.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/psycho_soldier.txt
Psycho Soldiers Pinout = JAMMA -------------------------------- DIP SW 1 1 2 3 4 5 6 7 8 -------- ON TEST X VIDEO FLIP ON EXTRA MAN AT EVERY BONUS OFF 1ST & 2ND BONUS ONLY OFF 3 # OF MEN ON
File: /kb_dl.aspx/KB/pinouts/psycho_soldier.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/sky_adventures.txt
Sky Adventure, SNK Pinout = JAMMA ------------------------------------ Dip sw.1 -------- 1 2 3 4 5 6 ----------------------------------------------------------- Mode - Normal + Freeze Screen - Normal + Reverse Coins - - - 1Coin/1Play 1Coin/1Play +
File: /kb_dl.aspx/KB/pinouts/sky_adventures.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tekken.txt
Tekken, Namco Pinout = JAMMA -------------------------------- Extendet edge connector (48p) ----------------------------- SOLDER | COMPONENT ---------------------+---------------------- Speaker R | 1 | A | Speaker R | 2 | B | | 3 | C | | 4 | D | ---Key--- ---Key--- | 5 | E | | 6 | F |
File: /kb_dl.aspx/KB/pinouts/tekken.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tekken_2.txt
Tekken 2, Namco Pinout = JAMMA --------------------------------- Extendet edge connector (48p) ----------------------------- SOLDER | COMPONENT ---------------------+---------------------- Speaker R | 1 | A | Speaker R | 2 | B | | 3 | C | | 4 | D | ---Key--- ---Key--- | 5 | E | | 6 | F |
File: /kb_dl.aspx/KB/pinouts/tekken_2.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tri-sports.txt
Tri-Sports Bally/Midway, 1989 Option Switch Settings ------------------------------------------------------------------------------- DIP Switch located at A14 on Video Board 1 2 3 4 5 6 7 8 9 10 Option ------------------------------------------------------------------------------- Coin Settings ------------- Off Off Off
File: /kb_dl.aspx/KB/pinouts/tri-sports.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/trog.txt
TROG Pinout = JAMMA ---------------------- DIP 1 1 2 3 4 5 6 7 8 ----- OFF UPRIGHT ON TABLE OFF DIP SW COINS ON CMOS COINS COIN/CREDIT OFF OFF OFF 1/1 ON OF
File: /kb_dl.aspx/KB/pinouts/trog.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/discsoftron.txt
Disc of Tron By Bally Midway (c) 1983 1-312-451-1360 Option Switch Settings Switch No. 1 - At B 3 - Located on sound I/O P.C. board Switch 1 2 3 4 5 6 7 8 9 10 During game play: na na na na na na na na Upright / Mini ON Cocktail OFF Freeze Video ON Normal OFF Switch No. 3 - At D 14 - Located on sound I/O P.C. board Switch 1 2 3 4 Normal OFF Sound I/O Diag. ON Normal OFF RAM/ROM Test ON (Indicates test results via yellow LED on I/O boa
File: /kb_dl.aspx/KB/gametech/discsoftron.txt - 1 K - Updated 1996.09.04
/kb_dl.aspx/KB/gametech/empirestrikesback.txt
Empire Strikes Back (Atari, 1985) Switch Settings for Game Play Options: Settings of 8-toggle switch of Star Wars game PCB (at 10D) 1 2 3 4 5 6 7 8 options ------------------------------------------------------------------------------ Off On 2 starting shields On On 3 starting shields Off Off 4 starting shields * On Off 5 starting sheilds On
File: /kb_dl.aspx/KB/gametech/empirestrikesback.txt - 1 K - Updated 1995.11.22
/kb_dl.aspx/KB/gametech/oscar.txt
DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT OFF OFF 1/1 COIN 1 ON OFF 1/2 OFF ON 1/3 ON ON 2/1 OFF OFF 1/1 COIN 2 ON OFF 1/2 OFF ON 1/3 ON
File: /kb_dl.aspx/KB/gametech/oscar.txt - 2 K - Updated 1997.04.06
/kb_dl.aspx/KB/gametech/pac-man.txt
This file contains the switch settings for: 1) Pac-Man 2) Ms. Pac-Man 3) Super Pac-Man 4) Jr. Pac-Man ------------------------------------------------------------------------------- Pacman Bally/Midway, December 1980 Option Switch Settings ------------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------------- Method of Play
File: /kb_dl.aspx/KB/gametech/pac-man.txt - 10 K - Updated 1994.12.04
/kb_dl.aspx/KB/pinouts/ikarii_iii_(the_rescue).txt
Ikari III The Rescue, SNK 1989 Pinout = JAMMA ------------------------------------------------ CN3 = 1P. Rotary CN4 = 2P. Rotary Dip sw.1 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Screen - Normal + Reverse Bleeding - With + Without Bonus - Second B
File: /kb_dl.aspx/KB/pinouts/ikarii_iii_(the_rescue).txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/numan_athletics.txt
Numan Athletics, Namco 1993 Pinout = JAMMA -------------------------------------------- Extendet edge connector (48p) ----------------------------- SOLDER | COMPONENT ---------------------+---------------------- Speaker R | 1 | A | Speaker R Headphone R | 2 | B | Headphone L 4P.Start | 3 | C | Headphone GND | 4 | D | ---Key--- ---Key--- | 5 | E | | 6 |
File: /kb_dl.aspx/KB/pinouts/numan_athletics.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pac-man_jr.txt
PACMAN JR. ------------ CKT SIDE COMP SIDE 1 GRD A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +5V E +5V 6 RESET F SP 7 CTR H SP 8 J COI
File: /kb_dl.aspx/KB/pinouts/pac-man_jr.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/street_smart.txt
Street Smart ------------ DIP SW.1 --------- 1 2 3 4 5 6 7 8 ------------------------------------------------------------------------------- Screen - Normal + Reverse Not Used - - Not Used Bonus - 2nd Extended Only + Every Extended
File: /kb_dl.aspx/KB/pinouts/street_smart.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/varth.txt
VARTH Pinout = JAMMA ---------------------- DIP SW A 1 2 3 4 5 6 7 8 COIN/CREDIT -------- OFF OFF OFF 1/1 COIN 1 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF AS 1-3 FOR 1/3 ON ON OFF COIN 2 1/4 OFF OFF ON 1/6 ON OFF ON 2/1 OFF ON
File: /kb_dl.aspx/KB/pinouts/varth.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/bagman.txt
B A G M A N COMP SIDE CKT SIDE ---------- ========= A GND 1 GND B GND 2 GND C +5 VDC 3 +5 VDC D -5 VDC 4 -5 VDC E 5 F Reset 6 Coin Counter H Player 2 Action 7 Coin 4 J Coin 1 8 Coin 2
File: /kb_dl.aspx/KB/gametech/bagman.txt - 2 K - Updated 1995.12.28
/kb_dl.aspx/KB/gametech/champ-bb.txt
CHAMPIONSHIP BASEBALL CKT SIDE COMP SIDE -------- --------- A GND 1 GND B GND 2 GND C 3 D 4 E 5 +12V F 6 H 7 J 1 RIGHT 8 1 LEFT K +5V 9 +5V L 10 1 UP M
File: /kb_dl.aspx/KB/gametech/champ-bb.txt - 1 K - Updated 1995.03.06
/kb_dl.aspx/KB/gametech/digdug.txt
* From: IO91461@maine.maine.edu (Tom Nezwek) DigDug Dip Switch Settings -------------------------- SWITCH BANK #1 My Defaults: SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8 -------------- ON OFF OFF ON ON OFF ON OFF SW #1 SW #2 SW #3 (Right Coin Door) ----- ----- ----- ON ON ON 1 Coin 7 Plays ON ON OFF 1 Coin 6 Plays ON OFF ON 1 Coin
File: /kb_dl.aspx/KB/gametech/digdug.txt - 2 K - Updated 1993.06.02
/kb_dl.aspx/KB/gametech/maketrax.txt
MAKE TRAX (Williams, 1981) At the very least the video and power contacts are correctly identified. 36-pin edge connector A GND 1 GND B GND 2 GND C GND 3 GND D AUDIO OUT 4 AUDIO RET E +12 VDC 5 +12 VDC F COMP SYNC 6 H 7 J 8 K +5 VDC 9 +5 VDC L 2P D
File: /kb_dl.aspx/KB/gametech/maketrax.txt - 2 K - Updated 1996.04.04
/kb_dl.aspx/KB/gametech/moonptrl.txt
WILLIAMS MOON PATROL COMP CKT -------- ------- 1 GND 2 GND 3 GND 4 GND 5 6 7 8 9 SLOW 10 11 FAST 12 13 FIRE 14 15 2 PL START 16 1 PL START 17 18 19 20 SYNC 21 +12V 22 +12V
File: /kb_dl.aspx/KB/gametech/moonptrl.txt - 2 K - Updated 1995.07.06
/kb_dl.aspx/KB/gametech/neo-geo.txt
NEO GEO PARTS SIDE CKT SIDE CN2 ------------ ------------ ---- 1 GND A GND 1 SP+ 2 GND B GND 2 SP- 3 +5V C +5V 3 SP- 4 +5V D +5V 4 SP+ 5 E
File: /kb_dl.aspx/KB/gametech/neo-geo.txt - 2 K - Updated 1995.08.25
/kb_dl.aspx/KB/gametech/tri-sports.txt
Tri-Sports Bally/Midway, November 1989 Tri-Sports Option Switch Settings ------------------------------------------------------------------------------- DIP Switch located at A14 on Video Board 1 2 3 4 5 6 7 8 9 10 Option ------------------------------------------------------------------------------- Coin Settings ------
File: /kb_dl.aspx/KB/gametech/tri-sports.txt - 2 K - Updated 1995.04.03
/kb_dl.aspx/KB/gametech/tron.txt
Typed by Franklin Bowen (bowens@erols.com or tfbowen@ingr.com) 7/24/96 TRON SWITCH SETTINGS (Midway, 1982) ----------------------------------- ------------------------------------------------------------------------------- TRON ---- OPTION SWITCH SETTINGS ---------------------- ------------------------------------------------------------------------------- --------------------
File: /kb_dl.aspx/KB/gametech/tron.txt - 3 K - Updated 1996.07.25
/kb_dl.aspx/KB/gametech/varth.txt
VARTH DIP SW A 1 2 3 4 5 6 7 8 COIN/CREDIT -------- OFF OFF OFF 1/1 COIN 1 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF AS 1-3 FOR 1/3 ON ON OFF COIN 2 1/4 OFF OFF ON 1/6 ON OFF ON 2/1 OFF ON ON 3/1
File: /kb_dl.aspx/KB/gametech/varth.txt - 2 K - Updated 1998.01.08
/kb_dl.aspx/KB/gametech/text/starwars.txt
Star Wars Table 1-2 Switch settings for play options seeetings of 8-toggle switch of Star Wars game PCB (at 10D) 1 2 3 4 5 6 7 8 options ------------------------------------------------------------------------------ On On 6 starting shields Off On 7 starting shields On Off 8 starting shields Off Off 9 starting sheilds On On
File: /kb_dl.aspx/KB/gametech/text/starwars.txt - 2 K - Updated 1993.12.14
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html - 27 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/gun_smoke.txt
Gun Smoke Capcom, 1985 ----------------------- SOLDER | PARTS ------------------------------- gnd A | 1 gnd gnd B | 2 gnd +5v C | 3 +5v +5v D | 4 +5v Green E | 5 Red Sync F | 6 Blue gnd H | 7 gnd -key- J | 8 -key- 2 shot2 K | 9 1 shot2 2 sho
File: /kb_dl.aspx/KB/pinouts/gun_smoke.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/mappy.txt
0 MAPPY PARTS SIDE SOLDER SIDE GND A 1 GND SPKR+ B 2 SPKR- C 3 CTR D 4 +12V E 5 +12V +5V F
File: /kb_dl.aspx/KB/gametech/mappy.txt - 5 K - Updated 1996.05.26
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence. By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html - 31 K - Updated 1999.10.30
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File: /kb_dl.aspx/KB/faqs/faq-sega outrun.html - 70 K - Updated 1999.10.30
/kb_dl.aspx/KB/pinouts/dig_dug.txt
DIG DUG ------- A - ground 1 - ground B - +5 VDC 2 - +5 VDC C - 3 - D - 4 - E - 5 - F - cocktail * 6 - H - 7 - J - 8 - K - 2P start 9 - credit L - 2P pump * 10 - 1P start M - 2P left * 11 - 1P pump N - 2P right * 12 - 2P down * P - 1P left 13 -
File: /kb_dl.aspx/KB/pinouts/dig_dug.txt - 14 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/championship_baseball.txt
CHAMPIONSHIP BASEBALL --------------------- CKT SIDE COMP SIDE -------- --------- A1 GND B1 GND A2 GND B2 GND A3 B3 4 SP 4 5 +12V 5 +12V 6 2 DOWN 6 2 UP 7 2 RIGHT 7 2 LEFT 8 1 RIGHT 8 1 LEFT 9 +5V 9 +5V 10 2 STEAL
File: /kb_dl.aspx/KB/pinouts/championship_baseball.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/dodge_man.txt
Dodge Man, Omori Electric CO., LTD. ----------------------------------- BACKSIDE | OUTSIDE ---------------------+---------------------- +5V | 1 | A | +5V +5V | 2 | B | +5V GND | 3 | C | GND GND | 4 | D | GND -5V | 5 | E | -5V -5V | 6 | F | -5V +12V | 7 | G | +12V +12V | 8 | H | +12V | 9 | I | Green
File: /kb_dl.aspx/KB/pinouts/dodge_man.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/image_fight.txt
Image Fight Pinout = JAMMA ----------------------------- Dip sw.1 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Player - - 3 + - 2 - + 4 + + 5 Difficulty - - Normal + - Hard - + Harde
File: /kb_dl.aspx/KB/pinouts/image_fight.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/journey.txt
Journey (C) 1983 Bally/Midway (C) 1983 Artist & Friends/Nightmare Inc. OPTION SWITCH SETTINGS Switch No 1 (At B3 - Located on SOund I/O P.C. Board) Function SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW8 SW#9 SW#10 ---------------------------------------------------------------------- XX XX XX XX XX XX 1 Coin Meter ON ** @ Coin Meters OFF Upright/Mini ON Cocktail Table OFF **Coin Continue (On)
File: /kb_dl.aspx/KB/pinouts/journey.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/king_of_the_dragons.txt
KING OF THE DRAGONS Pinout = JAMMA ------------------------------------- CNI 2 (PL-3) ------------------ 1 GND 2 GND 3 3P.RIGHT 4 3P.LEFT 5 3P.DOWN 6 3P.UP 7 3P.ATTACK 8 3P.JUMP 9 COIN 3 10 3P.START DIP SW A 1 2 3 4 5 6 7 8 -------- COIN/CREDIT OFF OFF OFF 1/1 ON OFF OFF
File: /kb_dl.aspx/KB/pinouts/king_of_the_dragons.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/marvins_maze.txt
MARVINS MAZE ------------ CN4 --------- -------- --------- B1 GND A1 GND 1 +5V B2 A2 COIN 2 +5V B3 1 START A3 SVC 3 GND B4 A4 2 START 4 GND B5 A5 5 --- B6 GND A6 GND
File: /kb_dl.aspx/KB/pinouts/marvins_maze.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/ring_king.txt
RING KING (Data East, 1985) --------------------------- -------------------------------------------------------------------- COMPONENT SIDE | SOLDER SIDE --------------------------------+----------------------------------- 1P DOWN | 1 | A | 2P DOWN 1P UP | 2 | B | 2P UP 1P LEFT | 3 | C | 2P LEFT 1P RIGHT | 4 | D | 2P RIGHT 1P SHOOT 3 | 5 | E |
File: /kb_dl.aspx/KB/pinouts/ring_king.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/satans_hollow.txt
SATAN'S HOLLOW -------------- CPU BOARD SOUND BOARD ------------------------------------------------------------------------------ J1 J2 J4 J5 J3 -- -- -- -- -- 1 1 VID RED 1 COIN 1 19 KEY 1 1K POT 2 +5V 2 GND 2 COIN 2 20 GND 2 WIPER 3 +5V 3 VID GN 3 1 START 21 CTR 3 1K POT
File: /kb_dl.aspx/KB/pinouts/satans_hollow.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/star_wars.txt
Atari Star Wars --------------- component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 GND -5V D 4 GND 10.3 VDC E 5 F 6 LED1 (NC) COIN CTR R H 7 COIN CTR L PITCH J 8 YAW K 9 THRUST SLAM L 10 L FIRE/START SELF TE
File: /kb_dl.aspx/KB/pinouts/star_wars.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/terminator_2.txt
TERMINATOR II Pinout = JAMMA ================================== *=default factory setting DIP SW1 Settings SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8 ----------------------------------------------------------------------------- Mirror * off Screen Non Mirror on Dip-Switch * off Coinage CMOS on
File: /kb_dl.aspx/KB/pinouts/terminator_2.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tnk_iii.txt
TNK III ------- COMP SIDE CKT SIDE --------- -------- 2 +5V 1 +5V 4 3 COIN 6 5 8 2 START 7 1 START 10 DOWN 9 UP 12 RIGHT 11 LEFT 14 13 16 15 18
File: /kb_dl.aspx/KB/pinouts/tnk_iii.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/u.n._squadron.txt
U.N. Squadron Capcom, 1989 Pinout = JAMMA ------------------------------------------- Option Switch Settings ----------------------------------------------------------------------------- DIP Switch A Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Coin SW#1 Coin SW#2 Credits Per Coin ----------- -----------
File: /kb_dl.aspx/KB/pinouts/u.n._squadron.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/vigilante.txt
Vigilante Pinout = JAMMA -------------------------- DIP SWITCH 1: --------------------------------------------------------------------------- ITEM ACTION | 1 2 3 4 5 6 7 8 --------------------------------------------------------------------------- NUMBER OF THREE (3): | OFF OFF FIGHTERS TWO (2): | ON OFF FOUR (4): | OFF ON
File: /kb_dl.aspx/KB/pinouts/vigilante.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/guerrillawar.txt
Guerrilla War Switch Settings Tradewest<S.N.K., 1987 Guerrilla War Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Game Style ---------- Off
File: /kb_dl.aspx/KB/gametech/guerrillawar.txt - 3 K - Updated 1995.05.11
/kb_dl.aspx/KB/gametech/gunsmoke.txt
GUNSMOKE COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 SHOOT CEN
File: /kb_dl.aspx/KB/gametech/gunsmoke.txt - 4 K - Updated 1995.08.02
/kb_dl.aspx/KB/gametech/ikarwarr.txt
IKARI WARRIORS (RAMBO) SOLDER SIDE COMP SIDE ------------- ----------- 1 +5V 2 +5V 3 COIN 1 4 COIN 2 5 SERVICE 6 RESET 7 START 1 8 START 2 9 UP 1 10 DOWN 1 11 LEFT 1 12 RIGHT 1 13 FIRE 1 14 GRENADE 1 15 16 17 UP 2 18 DOWN 2 19 LEFT 2 20 RIG
File: /kb_dl.aspx/KB/gametech/ikarwarr.txt - 3 K - Updated 1995.02.02
/kb_dl.aspx/KB/gametech/journey.txt
As submitted by cjsmith@amoco.com ________________________________________________________________________________ Journey (C) 1983 Bally/Midway (C) 1983 Artist & Friends/Nightmare Inc. Game Design By Marvin Glass & Associates Typed By - Chris J. Smith cjmsith@amoco.com >From the Bally/Midway Parts and Operating Manual OPTION SWITCH SETTINGS Switch No 1 (At B3 - Located on SOund I/O P.C. Board) Function SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW8 SW#9 SW#10 XX
File: /kb_dl.aspx/KB/gametech/journey.txt - 2 K - Updated 1995.09.01
/kb_dl.aspx/KB/gametech/kidniki.txt
KID NIKI - RADICAL NINJA (1987 Data East) typed in by steven prendergast (2084@sgi.net) from the manual. your milage may vary ------------------------------------------------------------------ DIPSWITCH1 1 2 3 4 5 6 7 8 ------------------------------------------------------------------ NUMBER OF THREE: OFF OFF LIVES TWO: ON OFF FOUR: OFF ON FIVE: ON ON -------------------------------------------
File: /kb_dl.aspx/KB/gametech/kidniki.txt - 4 K - Updated 1997.11.23
/kb_dl.aspx/KB/gametech/marv-maz.txt
MARVINS MAZE CN4 --------- -------- --------- B1 GND A1 GND 1 +5V B2 A2 COIN 2 +5V B3 1 START A3 SVC 3 GND B4 A4 2 START 4 GND B5 A5 5 --- B6 GND A6 GND
File: /kb_dl.aspx/KB/gametech/marv-maz.txt - 3 K - Updated 1995.07.31
/kb_dl.aspx/KB/gametech/mercs.txt
MERCS SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/mercs.txt - 3 K - Updated 1995.02.02
/kb_dl.aspx/KB/gametech/psycho.sld.txt
PSYCHO SOLDIERS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/psycho.sld.txt - 3 K - Updated 1996.09.02
/kb_dl.aspx/KB/gametech/ringking.txt
RING KING COMP SIDE CKT SIDE --------- -------- 1 1 DOWN A 2 DOWN 2 1 UP B 2 UP 3 1 LEFT C 2 LEFT 4 1 RIGHT D 2 RIGHT 5 1 SHOOT 3 E 2 SHOOT 3 6 F 7 H 8 J 9 1 SHOOT 1
File: /kb_dl.aspx/KB/gametech/ringking.txt - 3 K - Updated 1995.07.31
/kb_dl.aspx/KB/gametech/satn-hlw.txt
SATAN'S HOLLOW PINOUT CPU BOARD SOUND BOARD ------------------------------------------------------------------------------ J1 J2 J4 J5 J3 -- -- -- -- -- 1 1 VID RED 1 COIN 1 19 KEY 1 1K POT 2 +5V 2 GND 2 COIN 2 20 GND 2 WIPER 3 +5V 3 VID GN 3 1 START 21 CTR 3 1K POT 4 +5V
File: /kb_dl.aspx/KB/gametech/satn-hlw.txt - 3 K - Updated 1996.06.23
/kb_dl.aspx/KB/gametech/strsmart.txt
STREET SMART PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K C
File: /kb_dl.aspx/KB/gametech/strsmart.txt - 3 K - Updated 1995.08.25
/kb_dl.aspx/KB/gametech/tnk-iii.txt
TNK III COMP SIDE CKT SIDE --------- -------- 2 +5V 1 +5V 4 3 COIN 6 5 8 2 START 7 1 START 10 DOWN 9 UP 12 RIGHT 11 LEFT 14 13 16 15 18 17 20
File: /kb_dl.aspx/KB/gametech/tnk-iii.txt - 3 K - Updated 1995.07.29
/kb_dl.aspx/KB/gametech/trog.txt
TROG SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/trog.txt - 3 K - Updated 1995.08.25
/kb_dl.aspx/KB/gametech/u.n.squadron.txt
U.N. Squadron Capcom, 1989 U.N. Squadron Option Switch Settings ----------------------------------------------------------------------------- DIP Switch A Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Coin SW#1 Coin SW#2 Credits Per Coin ----------- ----------- ---------------- Off Off Off Off Off Off
File: /kb_dl.aspx/KB/gametech/u.n.squadron.txt - 3 K - Updated 1995.04.07
/kb_dl.aspx/KB/gametech/un-squad.txt
U.N. SQUADRON PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/un-squad.txt - 3 K - Updated 1995.07.29
/kb_dl.aspx/KB/gametech/vigilante.txt
DIP SWITCH 1: ------------------------------------------------------------------------------ | ITEM ACTION | 1 2 3 4 5 6 7 8 | ------------------------------------------------------------------------------ | NUMBER OF THREE (3): | OFF OFF | | FIGHTERS TWO (2): | ON OFF | | FOUR (4): | OFF ON | | FIVE (
File: /kb_dl.aspx/KB/gametech/vigilante.txt - 5 K - Updated 1996.02.27
/kb_dl.aspx/KB/gametech/text/exedexes.txt
Exed Exes Switch Settings (Manufacturer and Year unknown) |-----------------------------------------------------------------------------| | Exed Exes | | | | DIP Switch A Settings | |-----------------------------------------------------------------------------| | Function: | SW#1 SW#2 SW#3
File: /kb_dl.aspx/KB/gametech/text/exedexes.txt - 5 K - Updated 1995.05.08
/kb_dl.aspx/KB/gametech/text/shootout.txt
SHOOT OUT Dipswitch Settings Dipswitch 1 ----------- SW 1 SW 2 SW 3 SW 4 SW 5 SW 6 SW 7 SW 8 ---- ---- ---- ---- ---- ---- ---- ---- COIN 1 1 COIN = 1 CREDIT Off Off 1 COIN = 2 CREDIT Off On 1 COIN = 3 CREDIT On Off 2 COIN = 1 CREDIT On On COIN 2 1 COIN = 1 CREDIT Off Off 1
File: /kb_dl.aspx/KB/gametech/text/shootout.txt - 2 K - Updated 1997.06.20
/kb_dl.aspx/KB/gametech/text/tapper.txt
Tapper Switch Settings and Scoring Table ---------------------------------------- Typed in by Denis Hruza (king@cybercomm.net) OPTION SWITCH SETTINGS ------------------------------------------------------------ ///// SWITCH NO.1 - AT B3 - LOCATED ON SOUND I/O BOARD ///// ------------------------------------------------------------ Note:SW 1,2,4,5,6,8 and 9 are not used During Gameplay: SW#3 SW#7 SW#10 Attract Mode Sounds ON ON Sounds OFF ** OFF Cocktai
File: /kb_dl.aspx/KB/gametech/text/tapper.txt - 2 K - Updated 1995.07.24
/kb_dl.aspx/KB/gametech/board pinouts/marvinsmaze.txt
MARVINS MAZE CN4 --------- -------- --------- B1 GND A1 GND 1 +5V B2 A2 COIN 2 +5V B3 1 START A3 SVC 3 GND B4 A4 2 START 4 GND B5 A5 5 --- B6 GND A6 GND 6 +12V B7
File: /kb_dl.aspx/KB/gametech/board pinouts/marvinsmaze.txt - 3 K - Updated 1998.12.04
/kb_dl.aspx/KB/pinouts/mappy.txt
Mappy 1 -------- PARTS SIDE SOLDER SIDE --------------------------------- LOGIC GND A 1 LOGIC GND (-) SPKR B 2 SPKR (+) C 3 COIN METER D 4 +12V E 5 +12V +5v F 6 +5v GND H 7 GND CREDIT SW J 8 TEST SWITCH
File: /kb_dl.aspx/KB/pinouts/mappy.txt - 7 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tempest.txt
"Tempest" (Atari, 1980) ----------------------- P20: 44-pin edge connector component side solder side -------------- ----------- +5VDC RETURN A 1 +5VDC RETURN +5VDC B 2 +5VDC C 3 +22VDC D 4 -22VDC COIN R E 5 SLAM COIN C F 6 COIN L DIAG STEP H 7 SELF TEST X INV J 8 OUT 5 (not used) Y INV
File: /kb_dl.aspx/KB/pinouts/tempest.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock This article is Copyright worldwide 1991, 1995; all rights reserved. This is a file I have put together which should get you started on repairing your non-working Atari Tempest game. It lists all the problems I have seen and lots of information from the various manuals. Monitor failures are much more common than game board failures (in fact, I find the game boards to be fairly robust) and that topic is so lengthy that it is covered in another
File: /kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt - 31 K - Updated 2001.05.27
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File: /kb_dl.aspx/KB/faqs/faq-time crisis.html - 79 K - Updated 1999.07.26
/kb_dl.aspx/KB/pinouts/10-yard_fight.txt
10-Yard Fight ------------- COMPONENT | SOLDER ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND | 3 | C | Counter A | 4 | D | 1P.Left | 5 | E | 2P.Left 1P.Right | 6 | F | 2P.Right 1P.Side Pass | 7 | G | 2P.Side Pass 2P.Start | 8 | H | 1P.Start | 9 | I | Counter B Coin B |10 | J
File: /kb_dl.aspx/KB/pinouts/10-yard_fight.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/exed_exes.txt
Exed Exes --------- SOLDER SIDE | PARTS SIDE ------------------------------------------ Gnd | A | 1 | Gnd (Power Supply) Gnd | B | 2 | Gnd (Video) +5V | C | 3 | +5V +5V | D | 4 | +5V Green | E | 5 | Red Sync | F | 6 | Blue (Gnd) | H | 7 | (Gnd)
File: /kb_dl.aspx/KB/pinouts/exed_exes.txt - 7 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/final_fight.txt
"Final Fight" Pinout = JAMMA -------------------------------- Dip Switch Set A Item Description Dip Switch Number 1 2 3 4 5 6 7 8 Coin 1 1 Coin /1 Credit OFF OFF OFF 1 Coin /2 Credits ON OFF OFF 1 Coin /3 Credits OFF ON OFF 1 Coin /4 Credits ON ON OFF 1 Coin /6 Credits OFF OFF ON 2 Coins/1 Credit ON OFF
File: /kb_dl.aspx/KB/pinouts/final_fight.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/hole_land.txt
Hole Land, UEP/TECFRI 1984 -------------------------- COMPONENT | SOLDER ---------------------+---------------------- +5V | 1 | A | GND +5V | 2 | B | GND Counter + | 3 | C | +12V 1P.Jump | 4 | D | 1P.Shot Pump | 5 | E | 2P.Jump | 6 | F | 1P.Left 2P.Shot Pump | 7 | G | 1P.Right 2P.Start | 8 | H | 1P.Start | 9 | I | Coin A |10 | J
File: /kb_dl.aspx/KB/pinouts/hole_land.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/kid_niki.txt
KID NIKI - RADICAL NINJA (1987 Data East) ----------------------------------------- COMP SIDE CKT SIDE --------- -------- 1 GND 2 GND 3 GND 4 GND 5 6 7 CTR A 8 9 PL1 LEFT 10 PL2 LEFT 11 PL1 RIGHT 12 PL2 RIGHT 13 PL1 FIRE 1 14 PL2 FIRE 1 15 1 START 1
File: /kb_dl.aspx/KB/pinouts/kid_niki.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/moon_patrol.txt
Moon Patrol ----------- Solder Side | Parts Side --------------------------------|-------------------------------- GND | A | 1 | GND GND | B | 2 | GND | C | 3 | Coin Counter B | D | 4 | Coin Counter A 2P.SLOW (Left) | E | 5 | 1P.SLOW (Left) 2P.FAST (Right) | F | 6 | 1P.FAST (Right) 2P.FIRE | H | 7 | 1P.FIRE
File: /kb_dl.aspx/KB/pinouts/moon_patrol.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/moon_ranger.txt
Moon Ranger ----------- Solder Side | Parts Side --------------------------------|-------------------------------- GND | A | 1 | GND GND | B | 2 | GND | C | 3 | Coin Counter B | D | 4 | Coin Counter A 2P.SLOW (Left) | E | 5 | 1P.SLOW (Left) 2P.FAST (Right) | F | 6 | 1P.FAST (Right) 2P.FIRE | H | 7 | 1P.FIRE
File: /kb_dl.aspx/KB/pinouts/moon_ranger.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/shoot_out.txt
SHOOT OUT --------- PARTS SIDE SOLDER SIDE ----------- -------------- 1 1 DOWN A 2 DOWN 2 1 UP B 2 UP 3 1 LEFT C 2 LEFT 4 1 RIGHT D 2 RIGHT 5 E 6 F 7 H 8 SERVICE
File: /kb_dl.aspx/KB/pinouts/shoot_out.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/spelunker.txt
Spelunker --------- | ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND | 3 | C | Counter A | 4 | D | 1P.Left | 5 | E | 2P.Left 1P.Right | 6 | F | 2P.Right 1P.Attack | 7 | G | 2P.Attack 2P.Start | 8 | H | 1P.Start | 9 | I | Counter B Coin B |10 | J | Sync
File: /kb_dl.aspx/KB/pinouts/spelunker.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/spelunker_ii.txt
Spelunker II ------------ | ---------------------+---------------------- GND | 1 | A | GND GND | 2 | B | GND | 3 | C | Counter A | 4 | D | 1P.Left | 5 | E | 2P.Left 1P.Right | 6 | F | 2P.Right 1P.Attack | 7 | G | 2P.Attack 2P.Start | 8 | H | 1P.Start | 9 | I | Counter B Coin B |10 | J | S
File: /kb_dl.aspx/KB/pinouts/spelunker_ii.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/traverse_usa.txt
Traverse USA ------------ Solder Side | Parts Side --------------------------------|-------------------------------- GND | A | 1 | GND GND | B | 2 | GND | C | 3 | Coin Counter B | D | 4 | Coin Counter A 2P.SLOW (Left) | E | 5 | 1P.SLOW (Left) 2P.FAST (Right) | F | 6 | 1P.FAST (Right) 2P.FIRE | H | 7 | 1P.FIRE
File: /kb_dl.aspx/KB/pinouts/traverse_usa.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tropical_angel.txt
Tropical Angel -------------- Solder Side | Parts Side --------------------------------|-------------------------------- GND | A | 1 | GND GND | B | 2 | GND | C | 3 | Coin Counter B | D | 4 | Coin Counter A 2P.SLOW (Left) | E | 5 | 1P.SLOW (Left) 2P.FAST (Right) | F | 6 | 1P.FAST (Right) 2P.FIRE | H | 7 | 1P.FIRE
File: /kb_dl.aspx/KB/pinouts/tropical_angel.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/twin_bee.txt
Twin Bee -------- SOLDER SIDE | PARTS SIDE ------------------------------------------ Gnd | A | 1 | Gnd (Power Supply) Gnd | B | 2 | Gnd (Video) +5V | C | 3 | +5V +5V | D | 4 | +5V Green | E | 5 | Red Sync | F | 6 | Blue (Gnd) | H | 7 | (Gnd)
File: /kb_dl.aspx/KB/pinouts/twin_bee.txt - 7 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/usa_rally.txt
USA Rally --------- Solder Side | Parts Side --------------------------------|-------------------------------- GND | A | 1 | GND GND | B | 2 | GND | C | 3 | Coin Counter B | D | 4 | Coin Counter A 2P.SLOW (Left) | E | 5 | 1P.SLOW (Left) 2P.FAST (Right) | F | 6 | 1P.FAST (Right) 2P.FIRE | H | 7 | 1P.FIRE 1 P
File: /kb_dl.aspx/KB/pinouts/usa_rally.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/zippy_race.txt
Zippy Race ---------- Solder Side | Parts Side --------------------------------|-------------------------------- GND | A | 1 | GND GND | B | 2 | GND | C | 3 | Coin Counter B | D | 4 | Coin Counter A 2P.SLOW (Left) | E | 5 | 1P.SLOW (Left) 2P.FAST (Right) | F | 6 | 1P.FAST (Right) 2P.FIRE | H | 7 | 1P.FIRE 1
File: /kb_dl.aspx/KB/pinouts/zippy_race.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/cap-comm.txt
CAPTAIN COMMANDO NOTE: KIT # O36XXXX ON THE "B" PCB ARE ONLY COMPATIBLE WITH TWO OR ONE COIN DOORS WITH FOUR COIN SLOTS KIT # 037XXXX WILL ALLOW YOU TO CHOOSE ANY OF FOUR CHARACTERS PARTS SIDE CKT SIDE CN102,101 CN103 ------------ ------------ --------- ----- 1 +12V 1 GND A GND 1 GND 2 +12V 2 GND B GND 2 GND
File: /kb_dl.aspx/KB/gametech/cap-comm.txt - 4 K - Updated 1995.08.02
/kb_dl.aspx/KB/gametech/carrwing.txt
CARRIER AIRWING PARTS SIDE CKT SIDE 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT 10 SP + L SP
File: /kb_dl.aspx/KB/gametech/carrwing.txt - 3 K - Updated 1995.08.02
/kb_dl.aspx/KB/gametech/drag-brd.txt
DRAGON BREED PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: /kb_dl.aspx/KB/gametech/drag-brd.txt - 4 K - Updated 1995.08.02
/kb_dl.aspx/KB/gametech/exedexes.txt
EXED EXES COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BLUE F SYNC 7 GND H GND 8 J 9 PL1 FIRE 2 K PL2 FIRE 2 10 PL1 FIR
File: /kb_dl.aspx/KB/gametech/exedexes.txt - 7 K - Updated 1996.04.04
/kb_dl.aspx/KB/gametech/finalfight.txt
"Final Fight" Dip Switch Set A Item Description Dip Switch Number 1 2 3 4 5 6 7 8 Coin 1 1 Coin /1 Credit OFF OFF OFF 1 Coin /2 Credits ON OFF OFF 1 Coin /3 Credits OFF ON OFF 1 Coin /4 Credits ON ON OFF 1 Coin /6 Credits OFF OFF ON 2 Coins/1 Credit ON OFF ON 3 Coins/1 Credit OFF ON ON 4 Co
File: /kb_dl.aspx/KB/gametech/finalfight.txt - 3 K - Updated 1997.05.28
/kb_dl.aspx/KB/gametech/galaga.txt
Galaga DIP switch settings. There are two sets of DIP switches on the Galaga CPU board. They are labeled 6J and 6K (6K is on top). 6J is used for setting the difficulty of Galaga. Switch 7 is not used on 6J, the rest are as follows: Switch #1 is used for selecting the type of 1 or 2 player games: When this switch is OFF: 1 Player Game: Press the 1 player start button. %w, 3, 4, or 5 fighters. 2 Player Game: Press the 2 player start button.
File: /kb_dl.aspx/KB/gametech/galaga.txt - 4 K - Updated 1993.08.20
/kb_dl.aspx/KB/gametech/galaga_bl.txt
G A L A G A ============= by Brian Murray (brian@demon.csd.unsw.edu.au) There are apparently many different galaga implementations, this one happens to be mine. I don't know how I would identify my particular boards, but I'll give as much as I can. (They were from a tabletop if that matters). There are two boards, both with blue solder masks. The top one (slightly larger) is the CPU board, has the 4 processors and program EPROMS, and h
File: /kb_dl.aspx/KB/gametech/galaga_bl.txt - 5 K - Updated 1994.05.10
/kb_dl.aspx/KB/gametech/grobda.txt
GROBDA PARTS SIDE SOLDER SIDE GND A 1 GND SPKR+ B 2 SPKR- C 3 CTR D 4 +12V E 5 +12V +5V F 6 +5V GND H 7 GND CREDIT SW J 8 TILT
File: /kb_dl.aspx/KB/gametech/grobda.txt - 3 K - Updated 1996.08.01
/kb_dl.aspx/KB/gametech/king-of.dra.txt
KING OF THE DRAGONS PARTS SIDE CKT SIDE CNI 2 (PL-3) ------------ ------------ ------ 1 GND A GND 1 GND 2 GND B GND 2 GND 3 +5V C +5V 3 RIGHT 4 +5V D +5V 4 LEFT 5 E 5 DOWN 6
File: /kb_dl.aspx/KB/gametech/king-of.dra.txt - 4 K - Updated 1995.08.01
/kb_dl.aspx/KB/gametech/knights.rnd.txt
KNIGHTS OF THE ROUND PARTS SIDE CKT SIDE ------------ ------------ CNIO 2 1 GND A GND 1 GND 2 GND B GND 2 GND 3 +5V C +5V 3 RIGHT 4 +5V D +5V 4 LEFT 5 E 5 DOWN 6 +12V F +1
File: /kb_dl.aspx/KB/gametech/knights.rnd.txt - 5 K - Updated 1995.08.01
/kb_dl.aspx/KB/gametech/magic.swd.txt
MAGIC SWORD PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: /kb_dl.aspx/KB/gametech/magic.swd.txt - 4 K - Updated 1995.07.31
/kb_dl.aspx/KB/gametech/moonpatrol.txt
Typed by Franklin Bowen (mjrhavoc@clark.net) 3/18/96 Thanks to Pauline at Video Connections who faxed them to me! I wish I knew what the # on PATROL CARS means. Moon Patrol switch settings DIP SWITCH SETTINGS DIP SWITCH NO. 1 ---------------------------------------------------------------------- ADJUSTMENT OPTIONS SWITCH NUMBER ----------------------------------------------------------------------
File: /kb_dl.aspx/KB/gametech/moonpatrol.txt - 5 K - Updated 1996.03.19
/kb_dl.aspx/KB/gametech/polepos.1.txt
POLE POSITION COMP SIDE P20 CKT SIDE ----------- -------------- 1 GND A GND 2 +5V B +5V 3 C 4 GND D GND 5 GND E GND 6 BRAKE F GAS 7 START 0 H STEERING 2 8 STEERING 1 J R COIN CNT
File: /kb_dl.aspx/KB/gametech/polepos.1.txt - 4 K - Updated 1995.12.15
/kb_dl.aspx/KB/gametech/polepos.2.txt
POLE POSITION COMP SIDE P20 CKT SIDE ----------- -------------- 1 GND A GND 2 +5V B +5V 3 C 4 GND D GND 5 GND E GND 6 BRAKE F GAS 7 START 0 H STEERING 2 8 STEERING 1 J R COIN CNT
File: /kb_dl.aspx/KB/gametech/polepos.2.txt - 4 K - Updated 1995.12.15
/kb_dl.aspx/KB/gametech/r-type-2.txt
R TYPE II PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: /kb_dl.aspx/KB/gametech/r-type-2.txt - 4 K - Updated 1995.07.31
/kb_dl.aspx/KB/gametech/ringking2.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: RING KING DIP&PINS (CPDIST) Message-ID: <DEvnD0.8sG@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Thu, 14 Sep 1995 04:02:27 GMT Lines: 61 ( RING KING 36P ) (FILE 113) PARTS SOLDER DIP SWITCH 1 8 7 6 5 4 3 2 1 ---------------|--------------- ------------------------------------------
File: /kb_dl.aspx/KB/gametech/ringking2.txt - 4 K - Updated 1998.09.25
/kb_dl.aspx/KB/gametech/starwars.txt
STAR WARS P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 GND -5V D 4 GND 10.3 VDC E 5 F 6 COIN CTR R H 7 L COIN CNT PITCH J 8 ROLL K 9 L 10 L FIRE/START SE
File: /kb_dl.aspx/KB/gametech/starwars.txt - 3 K - Updated 1995.12.15
/kb_dl.aspx/KB/gametech/strider.txt
STRIDER PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT 10
File: /kb_dl.aspx/KB/gametech/strider.txt - 4 K - Updated 1995.07.29
/kb_dl.aspx/KB/gametech/superpacman.txt
Super Pac-Man Bally/Midway, December 1982 Option Switch Settings ------------------------------------------------------------------------------- DIP Switch SW-2 at location 5B 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------------- Off Off Off Off Rank "R0" -- Standard Level of Difficulty - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - On Off Off Off Rank "R1" -- Easiest Le
File: /kb_dl.aspx/KB/gametech/superpacman.txt - 5 K - Updated 1994.12.10
/kb_dl.aspx/KB/pinouts/cloak_and_dagger.txt
Cloak & Dagger Atari Inc., 1983 ------------------------------- There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect P
File: /kb_dl.aspx/KB/pinouts/cloak_and_dagger.txt - 8 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/rampage.txt
RAMPAGE (Midway, 1986) ---------------------- For testing purposes, you can run the 68000 CPU board without the SOUNDS GOOD daughterboard. Yes, this means that you can quickly power up the game using only +5V, GND, and the video signals. If you hold the TEST pin (J2, pin 6) to GND, you can then ground the SERVICE pin (J2, pin 7) to cycle through the self-test screens. The practical upshot of all this is that having an incomplete board set isn't a show-stopper. You can play the game quite nicel
File: /kb_dl.aspx/KB/pinouts/rampage.txt - 8 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/xenophobe.txt
XENOPHOBE PINOUTS (Midway, 1987) -------------------------------- For testing purposes, you can run the 68000 CPU board without the SOUNDS GOOD daughterboard. Yes, this means that you can quickly power up the game using only +5V, GND, and the video signals. If you hold the TEST pin (J2, pin 8) to GND, you can then ground the SERVICE pin (J2, pin 7) to cycle through the self-test screens. The practical upshot of all this is that having an incomplete board set isn't a show-stopper. You can play
File: /kb_dl.aspx/KB/pinouts/xenophobe.txt - 8 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/cloak&da.ger.txt
Cloak & Dagger Pinouts Atari Inc., 1983 There are two Cloak & Dagger conversion kits. One is for converting from Defender, and the other is for converting from Joust, Robotron 2084, or Stargate. There are two boards to the Cloak & Dagger boardset, Master and Slave PCB, plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and a Sound Board. A040733-01 EMI Shield and Dual PCB Assembly -- includes: A039431-01 Cloak & Dagger Interconnect PCB A039938-21 Cloak & Dagg
File: /kb_dl.aspx/KB/gametech/cloak&da.ger.txt - 12 K - Updated 1996.04.03
/kb_dl.aspx/KB/gametech/text/robocop.txt
"R-TYPE" Dip Switch Set #1 Options Dip Switch Number 1 2 3 4 5 6 7 8 Number of *3 OFF OFF Space Ships 2 ON OFF 4 OFF ON 5 ON ON Attract Mode NO OFF Sound Effects *YES ON Extra Ship
File: /kb_dl.aspx/KB/gametech/text/robocop.txt - 11 K - Updated 1997.05.28
/kb_dl.aspx/KB/pinouts/guerilla_war.txt
Guerrilla War Tradewest<S.N.K., 1987 Pinout = JAMMA ------------------------------------------------------- The Rotary Controller section of the joystick assemblies Pin | Function ----+------------ 1 | Ground 2 | Input 1 3 | Input 2 4 | Input 3 5 | Input 4 6 | Input 5 7 | Input 6 8 | Input 7 9 | Input 8 10 | Input 9 11 | Input 10 12 | Input 11 13 | Input 12 JAMMA Connector |-------------------|---|----|-------------------| | Solder Side | |
File: /kb_dl.aspx/KB/pinouts/guerilla_war.txt - 6 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/pac-man.txt
PacMan CPU Logic Board, Bally/Midway 1980 ----------------------------------------- A center tap (7 v) 1 center tap (7v) B center tap (7 v) 2 center tap (7v) C 7 volt 3 7 volt D 7 volt 4 7 volt E 5 coin mulp pc F speaker 6 reset credit mult PC H speaker
File: /kb_dl.aspx/KB/pinouts/pac-man.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pole_position.txt
POLE POSITION ------------- Video board, 30 pins, 15 per side, numbered side is back of board, letters are on component side. Items in parenthesis aren't listed on schematic: 1 GND A GND 2 +5 volts B +5 volts 3 GND C GND (keyway) 4 GND D GND 5 GND E GND 6 GND F GND 7 GND H GND
File: /kb_dl.aspx/KB/pinouts/pole_position.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pole_position_ii.txt
POLE POSITION II ================ Video board, 30 pins, 15 per side, numbered side is back of board, letters are on component side. Items in parenthesis aren't listed on schematic: 1 GND A GND 2 +5 volts B +5 volts 3 GND C GND (keyway) 4 GND D GND 5 GND E GND 6 GND F GND 7 GND
File: /kb_dl.aspx/KB/pinouts/pole_position_ii.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/galaga.txt
Galaga 1 -------- Solder Parts ------ ------- Sync A|1 2P Fire Green Video Signal B|2 2P Left Blue Video Signal C|3 2P Right 1P Left D|4 Red Video Signal 1P Right E|5 1P Fire 1P Start F|6 2P Start Service H|7 Table GND GND J|8 GND Coin K|9 +5V L|10 +5V M|11 +5V N|12 Test Switch
File: /kb_dl.aspx/KB/pinouts/galaga.txt - 19 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/super_pac_man.txt
Super Pac-Man Midway, December 1982 ----------------------------------- There are three boards to the Super Pac-Man boardset: CPU Board A084-91436-D316 Video Board A084-91435-C316 Credit Bypass Bd A082-91348-0000 The CPU board is labeled with: [@ location 2M] c1982 BALLY MIDWAY MFG. CO ALL RIGHTS RESERVED [@ location 3K] A084-91436-F316 [@ location 4J] SUPER PAC-MAN CPU BD. And the video board is labeled with:
File: /kb_dl.aspx/KB/pinouts/super_pac_man.txt - 17 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/tapper.txt
Tapper ------ This is a complete pinout for the Bally/Midway game Tapper. It was a bear to type in so when you get it running pour on for me :) Typed in by Denis Hruza (king@cybercomm.net) There are 5 boards not including the Video Gen Board (Power Chassis, Power Supply, Main PCB, Sound I/O and Dual Audio Amp) ======================================= Main PCB (A084-90010-AA11) ======================================= J1 - 20 pin (GOES TO CONN4 POWER SUPPLY) 2 - +5
File: /kb_dl.aspx/KB/gametech/tapper.txt - 6 K - Updated 1996.04.04
/kb_dl.aspx/KB/pinouts/bosconian.txt
BOSCONIAN --------- PARTS SIDE SOLDER SIDE -------------------------------------------------------------------------------- LOGIC GND A 1 LOGIC GND (-) SPKR B 2 SPKR (+) C 3 COIN METER D 4 +12V E 5 +12V +5v F 6 +5v LOGIC GND H 7 LOGIC GND
File: /kb_dl.aspx/KB/pinouts/bosconian.txt - 15 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tapper.txt
Tapper ------ There are 5 boards not including the Video Gen Board (Power Chassis, Power Supply, Main PCB, Sound I/O and Dual Audio Amp) ======================================= Main PCB (A084-90010-AA11) ======================================= J1 - 20 pin (GOES TO CONN4 POWER SUPPLY) 2 - +5v 3 - +5v 4 - +5v 6 - GND 7 - GND 10 - GND 17 - RESET 16 - V.BATT 18 - +12v 20 - A.GND 15 - KEY ---------------------------------------- J2 - 9 pin (MONITOR) 1
File: /kb_dl.aspx/KB/pinouts/tapper.txt - 7 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/bosconian.txt
------------------------------------------------------------------------------- | BOSCONIAN | | Option Switch Settings | |-----------------------------------------------------------------------------| | DIP Switch 6K | |-----------------------------------------------------------------------------| | Coins per credit:
File: /kb_dl.aspx/KB/gametech/bosconian.txt - 14 K - Updated 1996.01.23
/kb_dl.aspx/KB/pinouts/tron.txt
TRON, Midway 1982 ----------------- There is a Filter Assembly and 5 boards not including the Angle Encoder Board (2 of them if it's a cocktail): Power Supply, Dual Amp, Video Gen, CPU, and Sound I/O (actually, I believe it's labeled SUPER Sound I/O. Can you say `WOW!'?). The only boards you'll actually need to play the game are the Video Gen, CPU, and Sound I/O and these are actually attached in a three board sandwich. You'll need to make a conversion harness and find
File: /kb_dl.aspx/KB/pinouts/tron.txt - 8 K - Updated 2003.01.06
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/cinemonitorrepair.txt
From: zonn@concentric.net (Zonn Moore) Newsgroups: rec.games.video.arcade.collecting Subject: Re: TECH:Cinematronics vectors Date: Tue, 18 Mar 1997 06:55:00 GMT Organization: Concentric Internet Services Lines: 67 Message-ID: <332e3261.814372@news.concentric.net> References: <01bc3420$86b5f200$228480d0@default> Reply-To: zonn@concentric.net NNTP-Posting-Host: cnc132049.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/1
File: /kb_dl.aspx/KB/gametech/cinemonitorrepair.txt - 35 K - Updated 1997.08.07
/kb_dl.aspx/KB/datasheets/6502/6502_cpudocs.txt
# # $Id: 64doc,v 1.8 1994/06/03 19:50:04 jopi Exp $ # # This file is part of Commodore 64 emulator # and Program Development System. # # See README for copyright notice # # This file contains documentation for 6502/6510/8500/8502 instruction set. # # # Written by # John West (john@ucc.gu.uwa.edu.au) # Marko MŠkelŠ (msmakela@kruuna.helsinki.fi) # # # $Log: 64doc,v $ # Revision 1.8 1994/06/03 19:50:04 jopi # Patchlevel 2 # # Revision 1.7 1994/04/15 13:07:04 jopi #
File: /kb_dl.aspx/KB/datasheets/6502/6502_cpudocs.txt - 67 K - Updated 1999.07.12
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt - 403 K - Updated 2004.09.13

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This game page was created 08/03/1998 04:00:00 and last updated 08/03/1998 04:00:00