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Galaxian 3

Released in 1990

Member Rating


(0 total votes)

Manufacturer: Namco
Developer: Namco
Distributor: Namco

Display
Raster
Orientation
Horizontal
Resolution
?Unknown? x ?Unknown?
Colors
?Unknown?, Color
Genre
3D First Person
Attributes
Space
Controls
Flight Stick/Yoke
Size/Weight of Theater
96.0000 " x 199.0000" x 196.0000"

Game Summary

Play just once to experience it.

Hardware Platform: Laser

Game Details

Close your eyes, and imagine a 6 players sitdown space-shooting sim, where all you can do is to target and shoot. Now imagine two side-by-side projector system that project a 110" screen each side, both perfectly meshed together (depending on how picky the arcade manager is).

Imagine holding a controller that guides the marker anywhere on that screen, that looks very much like the Star Wars gun system, only scaled down, yet giving you feedback each time you shoot (again depending on how well the arcade manager maintains it).

Finally, imagine a full fledged Bose system, including a 6-9 inch subwolfer sandwiched between the 3rd and 4th player, to complete the audio experience.

You got yourself Galaxian 3, cost $3 million dollars each at initial release, only available at Walt Disney World and DisneyLand and one other location in the US before the profilication of Dave & Buster and Gameworks and other entertainment centers around the U.S.

This game is your simple straight-up point and shoot game. With a large amount of enemies, you just plain can't get everything. Ending at 3-5 minutes of play, this is a short, yet very entertaining experience that is not as difficult to consistantly win (especially once you pick up the patterns to the game.)

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X-Arcade Controller
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Knowledge Base

Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/gametech/board pinouts/galaxian.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu) 44 Pin wiring chart for Galaxian SOLDER SIDE | PARTS SIDE ------------------------------------|-------------------------------------- GND | A | 1 | GND --------------------------------|---|---|---------------------------------- GND | B | 2 | GND --------------------------------|---|---|---------------------------------- +5 VDC | C | 3 | +5 VDC --
File: /kb_dl.aspx/KB/gametech/board pinouts/galaxian.txt - 6 K - Updated 1996.07.26
Galaxian wiring pinouts and conversion instructions
Galaxian wiring pinouts and conversion instructions
File: /kb_dl.aspx/KB/gametech/galaxian wiring pinouts and conversion instructions.html - 6 K - Updated 2002.09.24
/kb_dl.aspx/KB/pinouts/galaxian.txt
Galaxian, Midway ---------------- * NOTE This pinout is to be used on a converted Galaxian to operate on DC voltages. Conversion instructions follow the pinout. Comp Side | Solder Side ---------------------------------------------- GND | A | 1 | GND GND | B | 2 | GND +5 VDC | C | 3 | +5 VDC +5 VDC | D | 4 | +5 VDC | E | 5 | Coin Slot Return | F | 6 | | H | 7 | Coi
File: /kb_dl.aspx/KB/pinouts/galaxian.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02
LIST: NAMCO Video Games in Japan
Year Title ------------------------------- 1978 Gee Bee 1979 Bomb Bee Galaxian Cutie-Q 1980 Nabaron Kaitei Takarasagashi SOS Puck-Man King & Balloon Tank Battalion Rally-X 1981 New Rally-X Warp & Warp Galaga Bosconian 1982 Dig Dug Pole Position Super Pac Man Xevious 1983 Mappy Pac & Pal Phozon
File: /kb_dl.aspx/KB/faqs/list-namcojapan.html - 3 K - Updated 1999.07.27
Crazy Climber Memory Map
CRAZY CLIMBER HARDWARE DETAILS AND MEMORY MAP by Lionel Theunissen. 08/01/97) Please don't take any of this information as gospel. This is what I have gleaned from my analysis of the CC ROMs and circuits, and I could be wrong about a few things. Some of it is best guess, but most of it should be correct. Bear in mind that it was quite a while ago (3 years) that I was originally working on this, so coming back into it I'm a little fuzzy on details. VIDEO: The video circuitry for Crazy Climber is
File: /kb_dl.aspx/KB/gametech/crazyclimbermap.html - 5 K - Updated 2000.01.23
/kb_dl.aspx/KB/gametech/galaxian.cln.txt
GALAXIAN CLONE COMP SIDE CKT SIDE ---------- ---------- 1 GND 2 GND 3 GND 4 GND 5 6 7 8 9 10 11 12 13 14 15 2 START 16 1 START 17 18 SYNC 19
File: /kb_dl.aspx/KB/gametech/galaxian.cln.txt - 1 K - Updated 1996.02.11
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt
Tank Battalion Pinouts GamePlan < Namco, 1981 Parts Solder ----------------------------------------------------------- 14V CT | A | 1 | 14V CT 14V CT | B | 2 | 14V CT 7V AC | C | 3 | 7V AC 7V AC | D | 4 | 7V AC | E | 5 | +7.5VDC [to Coin Cntr] | F | 6 | | H | 7 | Coin Counter Coin 1 | J
File: /kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt - 1 K - Updated 1996.06.02
/kb_dl.aspx/KB/pinouts/galaxian_namco.txt
Galaxian - NAMCO SOLDIER SIDE PARTS SIDE -------------------------------------------------------- 1 GND - 14V C.T. A GND - 14V C.T. 2 GND - 14V C.T. B GND - 14V C.T. 3 7VAC + C 7VAC + 4 7VAC - D 7VAC - 5 +7VDC UNREG E +7VDC UNREG 6 F 7 H 8
File: /kb_dl.aspx/KB/pinouts/galaxian_namco.txt - 2 K - Updated 2003.01.09
/kb_dl.aspx/KB/gametech/galaxian.txt
GALAXIAN CKT SIDE COMP SIDE -------- --------- 1 GND - 14V C.T. A GND - 14V C.T. 2 GND - 14V C.T. B GND - 14V C.T. 3 7VAC + C 7VAC + 4 7VAC - D 7VAC - 5 +7VDC UNREG E +7VDC UNREG 6 F 7 H 8 COIN 2 J COIN 1
File: /kb_dl.aspx/KB/gametech/galaxian.txt - 2 K - Updated 1995.03.14
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
Tank Battalion Namco, 1981 --------------------------- Parts Solder ----------------------------------------------------------- 14V CT | A | 1 | 14V CT 14V CT | B | 2 | 14V CT 7V AC | C | 3 | 7V AC 7V AC | D | 4 | 7V AC | E | 5 | +7.5VDC [to Coin Cntr] | F | 6 | | H | 7 | Coin Counter
File: /kb_dl.aspx/KB/pinouts/tank_battalion.txt - 2 K - Updated 2003.01.06
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30

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This game page was created 08/03/1998 04:00:00 and last updated 06/22/2000 18:54:47