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Golden Axe (ゴールデンアックス)

Released in 1987

Member Rating

*****
(1 total votes)

Manufacturer: Sega
Developer: Sega
Distributor: Sega

Mame ROM Info
goldnaxb, Golden Axe (Version 2 317-0110)
goldnaxc, Golden Axe (Version 2 317-0122)
goldnaxe, Golden Axe (Version 1)
goldnaxa, Golden Axe (Version 2)
goldnabl, Golden Axe (bootleg)

Display
Raster
Orientation
Horizontal
Resolution
320 x 224
Colors
2080, Color
Genre
Multi-way Scrolling
Attributes
Fighting
Controls
1 Joystick / Button(s)
'Golden Axe' marquee
game marquee

Game Summary

Fantasy / medieval hack 'n' slash..

Hardware Info

68000 cpu @ 10 Mhz
Z80 cpu @ 4.096 Mhz
YM-2151 audio @ 4.096 Mhz
uPD7759 audio @ 0.64 Mhz

Hardware Platform: Sega System 1B

Game Details

Choose one of three characters (Barbarian, female barbarian and a dwarf) and go storming through the level killing all in your path. You can jump onto the backs of strange beasts and use their special powers, eg baby dragons who spit fire.. You collect potions which accumulate, which when released can kill all enemies on screen. you can use them as soon as you get them, or save them up to see different magic attacks.. Each of the characters has lost someone close to them at the hands of 'Death Adder', be it mother, brother, father or something and are out for revenge. Sega System 16 game, available in two flavours of pinouts... Early boards are SEGA-56 pin, but later boards are JAMMA.

Coinop.org Member Ratings / Comments

***** by Letraix. Comment: "As this is the ONLY arcade game I could finish on one coin, I'm naturally quite biased. What made me do it? Obviously the two player aspect added much, but I think the variety in available attack strategies made it interesting, challenging and very playable. Slashing, airborn slashing, special moves, magic, ramming and hitching a ride on a dragon gave it enough variety to be a hit. For it's time, gfx were pretty classy as well." (2001-01-24 04:31:27Z)

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X-Arcade Controller
X-Arcade Controller
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'Golden Axe' cabinet photo
cabinet photo
'Golden Axe' title screen
title screen
'Golden Axe' gameplay screen shot
gameplay screen
'Golden Axe' control panel
control panel
'Golden Axe' promotional flyer
promotional flyer

Knowledge Base

LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File: /kb_dl.aspx/KB/faqs/list-sega.html - 16 K - Updated 1999.07.27
/kb_dl.aspx/KB/pinouts/sega_3.txt
Crackdown, Hot Rod, Gain Ground, Shinobi, Altered Beast, Golden Axe, Alex Kidd, Alien Syndrome, SEGA 28 pin input/output assignments (SEGA System 24) ***************************************************** Component Side Pin # Solder Side ----------------------------------------------- GND 1 A GND GND 2 B GND +5 Volts DC 3 C +5 Volts DC
File: /kb_dl.aspx/KB/pinouts/sega_3.txt - 2 K - Updated 2003.01.06
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File: /kb_dl.aspx/KB/faqs/faq-sega outrun.html - 70 K - Updated 1999.10.30
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File: /kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html - 54 K - Updated 2000.02.20
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/pinouts/golden_axe.txt
Golden Axe Pinout = SEGA 3 /JAMMA ----------------------------------- -------------------------------------------------------------------------- Option (DIP Swtich #1) | SW1 | SW2 | SW3 | SW4 | SW5 | SW6 | SW7 | SW8 --------------------------|-----|-----|-----|-----|-----|-----|-----|----- 1 Coin / 1 Credit | OFF | OFF | OFF | OFF | OFF | OFF | OFF | OFF 1 Coin / 2 Credit | ON | OFF | OFF | OFF | ON | OFF | OFF | OFF 1 Coin / 3 Credit | OFF | ON | OFF | OFF | OFF | O
File: /kb_dl.aspx/KB/pinouts/golden_axe.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/goldenaxe.txt
---------------------------------------------------------------------------- Name Of Game: Golden Axe Manuf: SEGA ---------------------------------------------------------------------------- Typed By: Keith A. Sink Email: Dexter@msn.com ---------------------------------------------------------------------------- Notes: ---------------------------------------------------------------------------- Option (DIP Swtich #1) | SW1 | SW2 | SW3 | SW4 | SW5 | SW6 | SW7 | SW8 -------
File: /kb_dl.aspx/KB/gametech/goldenaxe.txt - 4 K - Updated 1997.02.08
/kb_dl.aspx/KB/gametech/sega-56.txt
SEGA 56 PIN CONNECTOR ALTERED BEAST AURAIL E-SWAT GOLDEN AXE SHINOBI SUPERMASTERS ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ GND 1 | A GND GND 2 | B GND +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F C
File: /kb_dl.aspx/KB/gametech/sega-56.txt - 4 K - Updated 1995.09.26
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: /kb_dl.aspx/KB/faqs/list-jamma.html - 27 K - Updated 2000.06.20
/kb_dl.aspx/KB/gametech/gold-axe.txt
GOLDEN AXE SOLDER SIDE COMP SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E +12V 5 +12V F CTR 2 6 CTR 1 H KEY 7 KEY J PL 2 MAGIC 8 PL 1 MAGIC K PL 2 ATTAC
File: /kb_dl.aspx/KB/gametech/gold-axe.txt - 4 K - Updated 1996.06.14

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This game page was created 08/03/1998 04:00:00 and last updated 06/22/2000 20:14:45