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Ikari Warriors

Released in 1986

Member Rating

****.5
(4 total votes)

Developer: SNK
Distributor: SNK
Manufacturer: SNK

Mame ROM Info
ikarijpb, Ikari Warriors (Japan bootleg)

Display
Raster
Orientation
Vertical
Resolution
216 x 288
Colors
1024, Color
Genre
Shooting
Attributes
Wargame
Controls
Joystick / Knob / Button(s)
'Ikari Warriors' marquee
game marquee

Game Summary

Jungle combat with guns and grenades against an army of evildoers. Lots of powerups and an eight-direction turning joystick/knob to control you fighter. Plus you get to jump into tanks! A classic two player reminiscent of Front Line.

Hardware Platform: -Unique or Unknown-

Game Details

Like Time Soldiers, Warriors allows you to shoot in one direction while running in another.

The only way to continue the game is if you have a partner still alive when you jump back in. Having lots of credits on the game and sacrificing yourself to return with more lives was common insurance against having the game end before you were done taking names and kicking tail.

Red grenades are the best powerup but must be used carefully to avoid killing yourself. Other powerups include red bullets (kill tanks with bullets), long reaching bullets and extra grenades. Oh yeah and TANKS!

Walking is slower in water and tanks need gas or they eventually blow up on you. Tanks won't travel on water and mines are invisible until you're almost on top of them.

Mines and tanks have a habit of chain reactions when they explode causing all hell to break loose.

Coinop.org Member Ratings / Comments

***** by pianolover2003. Comment: "I think yhis game is awesome i was just a little kid when i played this game and i want this game to own myself because i used to pay 0.25$ a game." (2003-02-21 01:48:00Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

'Ikari Warriors' cabinet photo
cabinet photo
'Ikari Warriors' title screen
title screen
'Ikari Warriors' gameplay screen shot
gameplay screen
'Ikari Warriors' control panel
control panel
'Ikari Warriors' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Warrior Flyer: 2 Back Warrior Flyer: 1 Front

Knowledge Base

JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/ikariwarriors.txt
Switch settings for Ikari Warriors: From: kmahan@radical.USG.Sandy.Novell.COM (Kurt Mahan) IKARI WARRIORS SWITCH SETTINGS/PINOUTS -------------------------------------- Switch Settings : ----------------- Dip Switch 1 ------------ 1 2 3 4 5 6 7 8 Not Use OFF OFF Bonus: Every
File: /kb_dl.aspx/KB/gametech/ikariwarriors.txt - 2 K - Updated 1994.09.24
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File: /kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html - 117 K - Updated 1999.07.27
/kb_dl.aspx/KB/pinouts/ikari_warriors.txt
Ikari Warriors: --------------- SOLDER SIDE | COMPONENT SIDE ---------------------------------- +5 | 1 | 2 | +5 COIN 1 | 3 | 4 | COIN 2 SERVICE | 5 | 6 | RESET 1P START | 7 | 8 | 2P START 1P UP | 9 | 10 | 1P DOWN 1P LEFT | 11 | 12 | 1P RIGHT 1P M. GUN | 13 |
File: /kb_dl.aspx/KB/pinouts/ikari_warriors.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/jamma.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: jtwine@jtwine.com -> JAMMA Standard Connector <- Name Of Game: N/A Notes: Not all games will use all pins, and some kits may have extra connectors for more/different controls! i.e. Street Fighter II and Ikari Warriors. Solder Side | Parts Side GND | A | 1 | GND GND | B |
File: /kb_dl.aspx/KB/pinouts/jamma.txt - 2 K - Updated 2003.01.06
HEAVY BARREL complete strategy guide
Submitted by Julius Yang A somewhat obscure game, Heavy Barrel uses the same controls as Ikari Warriors, but is a better game IMHO due to the availability of different weapons, not just augmented versions of weapons. The objective is to wipe out a military complex filled with soldiers and lethal military equipment. The available weapons are the standard machine gun, the heavy machine gun, the fan gun, the flamethrower, and the Heavy Barrel. Grenade weapons include standard grenades, red grenades,
File: /kb_dl.aspx/KB/gametech/heavybarrelstrategy.html - 7 K - Updated 2000.01.19
/kb_dl.aspx/KB/gametech/board pinouts/ikariwarriors.txt
Pinouts for Ikari Warriors: From: kmahan@radical.USG.Sandy.Novell.COM (Kurt Mahan) SOLDER SIDE | COMPONENT SIDE +5 | 1 | 2 | +5 COIN 1 | 3 | 4 | COIN 2 SERVICE | 5 | 6 | RESET 1P START | 7 | 8 | 2P START 1P UP | 9 | 10 | 1P DOWN 1P LEFT | 11 | 12 | 1P RIGHT 1P M. GUN | 13 | 14 | 1P GRENADE
File: /kb_dl.aspx/KB/gametech/board pinouts/ikariwarriors.txt - 1 K - Updated 1994.09.24
/kb_dl.aspx/KB/gametech/board pinouts/jamma-connector.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine. EMail: jtwine@jtwine.com -> JAMMA Standard Connector <- Name Of Game: N/A Notes: Not all games will use all pins, and some kits may have extra connectors for more/different controls! i.e. Street Fighter II and Ikari Warriors. Solder Side | Parts Side ________________________________|___________________________________ GND
File: /kb_dl.aspx/KB/gametech/board pinouts/jamma-connector.txt - 4 K - Updated 1999.01.01
/kb_dl.aspx/KB/gametech/ikarwarr.txt
IKARI WARRIORS (RAMBO) SOLDER SIDE COMP SIDE ------------- ----------- 1 +5V 2 +5V 3 COIN 1 4 COIN 2 5 SERVICE 6 RESET 7 START 1 8 START 2 9 UP 1 10 DOWN 1 11 LEFT 1 12 RIGHT 1 13 FIRE 1 14 GRENADE 1 15 16 17 UP 2 18 DOWN 2 19 LEFT 2 20 RIG
File: /kb_dl.aspx/KB/gametech/ikarwarr.txt - 3 K - Updated 1995.02.02
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: /kb_dl.aspx/KB/faqs/list-jamma.html - 27 K - Updated 2000.06.20
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ___________________________________________________________________________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encoura
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt - 342 K - Updated 2004.09.13
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ: -------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, To
File: /kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt - 115 K - Updated 1994.11.02

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This game page was created 08/03/1998 04:00:00 and last updated 01/08/2000 15:29:56