|
Release date unknown.
Member Rating
Manufacturer:
Midway
Developer:
Midway
Distributor:
Midway
Mame ROM Info
jumpshot,
Jump Shot
|
Display Raster |
Orientation Vertical |
Resolution 224 x 288 |
Colors 16, ?Unknown? |
|
Genre [no data]
|
Attributes [no data]
|
|
Controls [no data]
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|
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| |
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Game Summary
No summary.
Hardware Info
Z80
cpu
@ 3.072 Mhz
Namco
audio
Hardware Platform: PacMan hardware
Game Details
No info.
|
|
"Maybe" Images
(fuzzy search, these MAY match the game, or they may not)
|
Knowledge Base
/kb_dl.aspx/KB/gametech/quartet.txt
SEGA 4-Player Interface
Quartet Pinouts
Sega<Sun, May 1986
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
Gnd 1 | A Gnd
Gnd 2 | B Gnd
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H
File:
/kb_dl.aspx/KB/gametech/quartet.txt
-
14
K - Updated
1996.04.04
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File:
/kb_dl.aspx/KB/faqs/faq-time crisis.html
-
79
K - Updated
1999.07.26
/kb_dl.aspx/KB/gametech/board pinouts/quartet.txt
SEGA 4-Player Interface
Quartet Pinouts
Sega<Sun, May 1986
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
Gnd 1 | A Gnd
Gnd 2 | B Gnd
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H
File:
/kb_dl.aspx/KB/gametech/board pinouts/quartet.txt
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10
K - Updated
1995.05.11
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
Hyper Fighting: Ken Strategy Guide
**************************************************************************** ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html
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105
K - Updated
1999.10.28
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File:
/kb_dl.aspx/KB/faqs/list-sega.html
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16
K - Updated
1999.07.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/hyper_sports_special.txt
Hyper Sports Special, Konami 1988
---------------------------------
PARTS SOLDER CN 1 (3. Player Conector)
----------------+--------------- -------------------------
GND | 1|1 | GND 1 3P Run/Shot
GND | 2|2 | GND 2 3P Jump/Left
+5V | 3|3 | +5V 3 3P Run/Right
+5V | 4|4 | +5V 4 3P S
File:
/kb_dl.aspx/KB/pinouts/hyper_sports_special.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/hole_land.txt
Hole Land, UEP/TECFRI 1984
--------------------------
COMPONENT | SOLDER
---------------------+----------------------
+5V | 1 | A | GND
+5V | 2 | B | GND
Counter + | 3 | C | +12V
1P.Jump | 4 | D |
1P.Shot Pump | 5 | E |
2P.Jump | 6 | F | 1P.Left
2P.Shot Pump | 7 | G | 1P.Right
2P.Start | 8 | H |
1P.Start | 9 | I |
Coin A |10 | J
File:
/kb_dl.aspx/KB/pinouts/hole_land.txt
-
4
K - Updated
2003.01.06
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------------- Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------------- History. Versio
File:
/kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html
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31
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/chack_n_pop.txt
Chack'n Pop
-----------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Video Red | 2 | B | Video GND
Video Green | 3 | C | Video Blue
Video Sync | 4 | D |
Speaker (+) | 5 | E | Speaker ()
Key | 6
File:
/kb_dl.aspx/KB/pinouts/chack_n_pop.txt
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5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dock_man.txt
Dock Man, Taito
---------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Video Red | 2 | B | Video GND
Video Green | 3 | C | Video Blue
Video Sync | 4 | D |
Speaker (+) | 5 | E | Speaker ()
File:
/kb_dl.aspx/KB/pinouts/dock_man.txt
-
3
K - Updated
2003.01.06
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File:
/kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html
-
73
K - Updated
1999.10.29
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ----------------------------------------------------------------- 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
File:
/kb_dl.aspx/KB/faqs/faq-sf2.html
-
50
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/elevator_action.txt
Elevator Action Taito, 1983
---------------------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Video Red | 2 | B | Video GND
Video Green | 3 | C | Video Blue
Video Sync | 4 | D |
Speaker (+) | 5
File:
/kb_dl.aspx/KB/pinouts/elevator_action.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tin_star.txt
The Tin Star
------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Video Red | 2 | B | Video GND
Video Green | 3 | C | Video Blue
Video Sync | 4 | D |
Speaker (+) | 5 | E | Speaker ()
File:
/kb_dl.aspx/KB/pinouts/tin_star.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
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233
K - Updated
2004.09.13
/kb_dl.aspx/KB/pinouts/radical_radial.txt
Radical Radial
--------------
Solder Parts
---------------------------- --------------------
GND 1 GND 1 Red
2P.Shot 2 2P.Jump 2 Green
+5V 3 +5V 3 Blue
1P.Up 4 1P.Down 4 Sync
5 5 GND
1P.Left 6 1P.Right
Coin 7
1P.Start 8 2P.Start
2P.Up 9 2P.Down
2P.Left 10 2
File:
/kb_dl.aspx/KB/pinouts/radical_radial.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pinout_help.txt
----------------------------------------------------------------------------.
Title : Arcade Game Pinouts :
Date : 09-January-2003 :
Source : taken from the Conversion FAQ v1.1 :
by Doug Jefferys, Steve Ozdemir :
and pinout identification by Tim Lindquist :
--------------------------------------
File:
/kb_dl.aspx/KB/pinouts/pinout_help.txt
-
39
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/teddy_boy_blues.txt
Teddy Boy Blues
---------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
Counter 1 | 5 | E | Counter 2
+12V | 6 | F |
| 7 | G |
1P.Shot | 8 | H | 2P.Shot
1P.Jump | 9 | I | 2P.Jump
|10 | J |
File:
/kb_dl.aspx/KB/pinouts/teddy_boy_blues.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gamemanuals/stern/video9.tiff
generator and it is enabled when its J pin (2) receives a logic 1. The FF is clocked by vertical sync signal V16. The rising edge of V16 will bring the Q output (pin 6) of 3E to logic 1. This level is inverted by open collector inverter 2D (pins 1,2,3), and asserts the NMI* line to the processor. The processor will now jump to location 0066 and execute the NMI routine stored there. The jump to 0066 is an inherent hardware feature of the Z—80. The Q* output of the flip flop 3E is delayed by R16 and C5 and th
File:
/kb_dl.aspx/KB/gamemanuals/stern/video9.tiff
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128
K - Updated
1997.07.27
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
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537
K - Updated
2004.09.13
/kb_dl.aspx/KB/datasheets/z80/z80_faq.txt
----------------------------------------------------------------------------
[Zilog Logo]
----------------------------------------------------------------------------
This is the Z80 HardWare and Software FAQ...
Is you want to partisipate, please E-mail Questions or Answers to me. Thomas
Scherrer
----------------------------------------------------------------------------
Questions - from: George C. Lindauer
Answers by: Thomas Scherrer - HomePage
And by: Howard Goldstein - HomePage
Also by: Dave Baldwin
File:
/kb_dl.aspx/KB/datasheets/z80/z80_faq.txt
-
9
K - Updated
1996.09.27
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
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403
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
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342
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
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271
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
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293
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
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834
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
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564
K - Updated
2004.09.13
Search the following for Jump Shot
|