Knowledge Base
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
Crazy Kong pinouts
Crazy Kong Pinouts
File:
/kb_dl.aspx/KB/gametech/crazy kong tech.html
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3
K - Updated
2002.09.24
/kb_dl.aspx/KB/monitortech/newnintvidinv.txt
Nintendo Video Inversion
By Joel Rosenzweig
Joel-r@an.hp.com
Much technical information provided by Dick Millikan.
Version 1.0, 1/21/98
This document describes how to invert the video from Nintendo's Donkey
Kong Jr. It includes enough hints to help you convert Donkey Kong and
Mario Brothers, but the procedures are slightly different for these
boards, and I haven't personally tested it on them.
There used to be two ways to invert the video of a Nintendo game. Now
there are three! I feel this
File:
/kb_dl.aspx/KB/monitortech/newnintvidinv.txt
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10
K - Updated
1999.08.01
/kb_dl.aspx/KB/pinouts/crazy_kong.txt
Crazy Kong
----------
SOLDER | PARTS
---------------------+----------------------
| 1 | A | 1P.Jump
| 2 | B | 1P.Down
1P.Up | 3 | C | 1P.Right
1P.Left | 4 | D |
| 5 | E |
| 6 | F |
| 7 | G |
| 8 | H |
| 9 | I |
|10 | J |
|11 | K
File:
/kb_dl.aspx/KB/pinouts/crazy_kong.txt
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9
K - Updated
2008.01.04
/kb_dl.aspx/KB/gametech/board pinouts/crazykong.txt
---------------------------------------------------------------------------
Pinouts for "Crazy Kong" (Falcon, 1982)
with corrections from Jonathan Walton 21Sep96
this is the inverse pinout (put your connector on backwards, since
parts side and solder side are flipped) to the Falcon bootleg version
of Ms PacMan
component side solder side
-------------- -----------
GND 1 A GND
GND 2 B GND
GND 3 C GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/crazykong.txt
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2
K - Updated
1996.09.22
first monitor recap experience
From: "Bret Pehrson" Subject: My recap experience Date: Saturday, July 15, 2000 3:07 PM Thought I'd pass on my first recap experience: I have a Donkey Kong Jr. that I picked up a couple of weeks ago, and the CRT picture has been dying ever since. The problems that I had were that the picture would take approx. 5 minutes to appear, and even then, it was very dark and red was about gone. I picked up a Zanen cap kit for the monitor (Sanyo). All said, it took about two hours to do install the
File:
/kb_dl.aspx/KB/gametech/my recap experience.html
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3
K - Updated
2000.07.15
/kb_dl.aspx/KB/gametech/crazykong.txt
Here's the dip switch listing for Crazy Kong (most likely the ORCA version, as
that's what the manual lists on the schematics that I got the info from)
1\
>Number of MR Uncle 00=3 10=4 01=5 11=6
2/
3\
>Extra score 00=7,000 10=10,000 01=15,000 11=20,000
4/
5\
6->Coin Credit: (coin/play) 000=1/1 010=1/2 001=1/3 011=1/4
7/ 100=2/1 110=3/1 101=4/1 111=1/5
8 machine type: 1=upright, 0=cocktail
File:
/kb_dl.aspx/KB/gametech/crazykong.txt
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0
K - Updated
1997.07.02
/kb_dl.aspx/KB/gametech/str-heat.txt
STREET HEAT ( DONKEY KONG BOARD )
-------------------------------
DIP SW 1 2 3 4 5 6 7 8
X DEMO SOUND
OFF OFF 3 # OF SHIPS
ON OFF 4
OFF ON 5
ON ON 6
OFF OFF OFF EXTRA CAR 10K
File:
/kb_dl.aspx/KB/gametech/str-heat.txt
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1
K - Updated
1995.05.08
/kb_dl.aspx/KB/pinouts/donkey_kong.txt
Donkey Kong
-----------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | GND
+12V | 5 | E | +12V
1P.Up | 6 | F |
| 7 | G |
| 8 | H |
+5V | 9 | I | +5V
|10 | J | 1P.Down
|
File:
/kb_dl.aspx/KB/pinouts/donkey_kong.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/crzykong.txt
CRAZY KONG
COMP SIDE CKT SIDE
----------- -----------
2 1
4 3
6 5
8 7
10 9
12 11
14 13
16 15
18 17
20
File:
/kb_dl.aspx/KB/gametech/crzykong.txt
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1
K - Updated
1995.04.01
/kb_dl.aspx/KB/gametech/donkeykong.txt
Donkey Kong Dip Switch Settings
-------------------------------
SW A SW B
---- ----
OFF OFF 3 Jumpmen *
ON OFF 4 Jumpmen
OFF ON 5 Jumpmen
ON ON 6 Jumpmen
SW C SW D (Bonus Jumpman)
---- ----
OFF OFF AT 7,000 Points
ON OFF AT 10,000 Points *
OFF ON AT 15,000 Points
ON ON AT 20,000 Points
SW E SW F SW G (Right Coin Door)
---- ---- ----
O
File:
/kb_dl.aspx/KB/gametech/donkeykong.txt
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1
K - Updated
1994.05.08
/kb_dl.aspx/KB/gametech/donkeykongjr.txt
=====================================================================
| Donkey Kong, Jr. Jumper Switch Settings |
=====================================================================
| From Jeff Fabrizio (jethro73@yahoo.com) |
---------------------------------------------------------------------
| | A | B | C | D | E | F | G | H |
---------------------------------------------------------------------
|Number of Juniors |
File:
/kb_dl.aspx/KB/gametech/donkeykongjr.txt
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2
K - Updated
1998.10.05
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
From: jeff hendrix <jhendrix@quark.com>
To: "'vectorlist@mcfeeley.cc.utexas.edu'"
Subject: RE: Univid 1000
Date: Mon, 1 Mar 1999 11:44:51 -0700
Here is a list of the harnesses and what boards they go to, I also might
have a few harnesses for trade.
UNIVID 1000 harness numbers
Atari
101 Arabian
102 Centipede
103 Cloak & Dagger
104 Crystal Castle
105 Dig Dug
106 Food-Fight
107 I-Robot
108 Kangaroo
109 Liberator
110 Millipede
111 Pole Position
111 Pole Position II
112 Xevious
Ce
File:
/kb_dl.aspx/KB/test_equipment/univid 1000/univid_harness.txt
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3
K - Updated
2005.09.18
/kb_dl.aspx/KB/pinouts/donkey_kong_ii.txt
Donkey Kong II
--------------
PARTS | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
| 7 | G | Coin
2P.Start | 8 | H | 1P.Start
2P.Right | 9 | I | 1P.Right
2P.Left |10 | J |
File:
/kb_dl.aspx/KB/pinouts/donkey_kong_ii.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/donkey_kong_jr.txt
Donkey Kong Junior
------------------
PARTS | SOLDER Video Board Side Connector
---------------------+---------------------- --------------------------
GND | 1 | A | GND 1 -5V
GND | 2 | B | GND 2 -5V
+5V | 3 | C | +5V 3 -5V
+5V | 4 | D | +5V 4 -5V
+12V | 5 | E | +12V
File:
/kb_dl.aspx/KB/pinouts/donkey_kong_jr.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/special_forces.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD
----------------------------------------------
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H
File:
/kb_dl.aspx/KB/pinouts/special_forces.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/street_heat.txt
STREET HEAT ( DONKEY KONG BOARD )
---------------------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | GND
+12V | 5 | E | +12V
1P.Up | 6 | F |
| 7 | G |
| 8 | H |
+5V | 9 | I | +5V
File:
/kb_dl.aspx/KB/pinouts/street_heat.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/crzykong.pt2.txt
---------------------------------------------------------------------------
Pinouts for "Crazy Kong" (Falcon, 1982)
component side solder side
-------------- -----------
GND 1 A GND
GND 2 B GND
GND 3 C GND
SPKR + 4 D SPKR GND
+12V 5 E +12V
1P Up 6 F N/C
2P [Up/Down] 7 H N/C
GND 8 J GND
File:
/kb_dl.aspx/KB/gametech/crzykong.pt2.txt
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2
K - Updated
1995.12.29
/kb_dl.aspx/KB/gametech/specforc.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H COIN
8 2 START J 1
File:
/kb_dl.aspx/KB/gametech/specforc.txt
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2
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/board pinouts/donkeykong.txt
From: jdeitch@gisatl.fidonet.org
Donkey Kong, DK II, Mario Bros, etc. Typed in by : Rick Schieve
A - GND 1 - GND
B - GND 2 - GND
C - +5 3 - +5
D - +5 4 - +5
E - +12 5 - +12
F - -5 6 - -5
H - COIN 1 7 - COIN 2
J - 1P START 8 - 2P START
K - 1P RIGHT 9 - 2P RIGHT
L - 1P LEFT 10 - 2P LEFT
M - 11 -
N - 1
File:
/kb_dl.aspx/KB/gametech/board pinouts/donkeykong.txt
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2
K - Updated
1993.05.04
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/donkeykong3.txt
Donkey Kong 3
Nintendo, 1983
Donkey Kong 3
Option Switch Settings
-----------------------------------------------------------------------------
Toggle (SW1) Settings
A B C D E F G H Option
-----------------------------------------------------------------------------
Number of Players per Game
--------------------------
Off Off
File:
/kb_dl.aspx/KB/gametech/donkeykong3.txt
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6
K - Updated
1995.04.03
/kb_dl.aspx/KB/gametech/donkkong.iii.txt
Donkey Kong 3
Nintendo, 1983
Donkey Kong 3
Option Switch Settings
-----------------------------------------------------------------------------
Toggle (SW1) Settings
A B C D E F G H Option
-----------------------------------------------------------------------------
Number of Players per Game
--------------------------
Off Off
File:
/kb_dl.aspx/KB/gametech/donkkong.iii.txt
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6
K - Updated
1996.03.25
/kb_dl.aspx/KB/gametech/crazykongorca.txt
CRAZY KONG (Orca)
Board # OVG-50B(vid), OVG-13UA(cpu)=20
AKA Congorilla?
Component Side Solder Side
--------------------- ------------------
1 A
2 1 Player Jump B=20
3 1 Player Down C 1 Player Up=20
4 1 Player Right D 1 Player Left
5 E
6 F
7
File:
/kb_dl.aspx/KB/gametech/crazykongorca.txt
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3
K - Updated
1999.10.12
/kb_dl.aspx/KB/gametech/donkkong.jr.txt
DONKEY KONG JUNIOR
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H COIN
8 2 START J 1 START
9 PL2 RIGHT
File:
/kb_dl.aspx/KB/gametech/donkkong.jr.txt
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2
K - Updated
1995.11.19
/kb_dl.aspx/KB/gametech/donkkong.txt
DONKEY KONG
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H COIN
8 2 START J 1 START
9 PL2 RIGHT
File:
/kb_dl.aspx/KB/gametech/donkkong.txt
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2
K - Updated
1995.05.12
/kb_dl.aspx/KB/gametech/board pinouts/crazykongorca.txt
CRAZY KONG (Orca)
Board # OVG-50B(vid), OVG-13UA(cpu)=20
AKA Congorilla?
Component Side Solder Side
--------------------- ------------------
1 A
2 1 Player Jump B=20
3 1 Player Down C 1 Player Up=20
4 1 Player Right D 1 Player Left
5 E
6 F
7
File:
/kb_dl.aspx/KB/gametech/board pinouts/crazykongorca.txt
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3
K - Updated
1999.10.12
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
K - Updated
2000.01.02
/kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt
Donkey Kong III, Nintendo 1983
------------------------------
PARTS | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
| 7 | G | Coin
2P.Start | 8 | H | 1P.Start
2P.Right | 9 | I | 1P.Right
File:
/kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt
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4
K - Updated
2003.01.06
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
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K - Updated
2000.02.20
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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1999.10.30
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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117
K - Updated
1999.07.27
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
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233
K - Updated
2004.09.13
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
K - Updated
1994.11.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
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342
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
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537
K - Updated
2004.09.13
Search the following for Kong
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