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Legend (レジェンド)

Released in 1986

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Developer: Sega
Distributor: Sega
Manufacturer: Sega

Display
Raster
Orientation
?Unknown?
Resolution
?Unknown? x ?Unknown?
Colors
?Unknown?, Color
Genre
[no data]
Attributes
[no data]
Controls
[no data]

Game Summary

No summary.

Hardware Platform: -Unique or Unknown-

Game Details

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X-Arcade Controller
X-Arcade Controller
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Knowledge Base

/kb_dl.aspx/KB/gametech/legend.txt
LEGEND COMP SIDE CKT SIDE ---------- ========= A GND 1 GND B GND 2 GND C 3 D 4 E 5 F 6 H 7 J 8 K +5V 9 +5V L
File: /kb_dl.aspx/KB/gametech/legend.txt - 0 K - Updated 1996.04.28
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site. Submitted by Unknown V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File: /kb_dl.aspx/KB/faqs/list-taito boards.html - 12 K - Updated 2002.04.16
/kb_dl.aspx/KB/pinouts/legend_of_makaj.txt
Legend of Makaj Pinout = JAMMA -------------------------------- Dip sw.1 -------- | Coin 1 | Coin 2 | 1 2 3 4 5 6 7 8 Coin Play --------------------------------------------------- Coins - - - - - - 1 1 + - - + - - 1 2 - + - - + - 1 3 + + - + + - 1 4 - - + - - + 2 1 + -
File: /kb_dl.aspx/KB/pinouts/legend_of_makaj.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List V5.0 Mar 28, 2001 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- ?? M6100130A Nunchackun 067 M6100654A Xexex Konami 352898B 1-13 M6100047A Ninjakun (1984) (UPL84003A) 1-17 M6100168A SRD Mission (1986) CVG-48C 1-17 M6100213A Darkmist (1
File: /kb_dl.aspx/KB/pinouts/taito_boardlist.txt - 25 K - Updated 2003.01.06
LIST: NAMCO Video Games in Japan
Year Title ------------------------------- 1978 Gee Bee 1979 Bomb Bee Galaxian Cutie-Q 1980 Nabaron Kaitei Takarasagashi SOS Puck-Man King & Balloon Tank Battalion Rally-X 1981 New Rally-X Warp & Warp Galaga Bosconian 1982 Dig Dug Pole Position Super Pac Man Xevious 1983 Mappy Pac & Pal Phozon
File: /kb_dl.aspx/KB/faqs/list-namcojapan.html - 3 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt
--------------------------------------------------------------- -- | SWITCHABLE CONVERSION BETWEEN GRAVITAR AND BLACK WIDOW | ---------------------------------------------------------------- - COPYRIGHT 1993 REVISION NUMBER: 1.1 (first public release) REVISION DATE: 17 March 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (alon
File: /kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt - 38 K - Updated 1994.03.18
/kb_dl.aspx/KB/gametech/board pinouts/phoenix.txt
Phoenix Centuri, 1980 There are two boards to the Phoenix boardset, the logic and the CPU board. OVG-15D (Logic board, 12 EPROMs) OVG-15U (CPU board, 8085 CPU, 8 pin DIP switch, 36 pin edge connector) The game is powered using these supply outputs: +5V DC @ 11 amps -5V DC @ 1 amp +12V DC @ 2 amps None of the diagrams nor the manual mention the current requirements of the game (that is, the amps required for each voltage output). But my game is powered by a Peter Chou power supply and the above c
File: /kb_dl.aspx/KB/gametech/board pinouts/phoenix.txt - 6 K - Updated 1994.12.11
/kb_dl.aspx/KB/gametech/williams_conversion.txt
--------------------------------------------------------------- -- | SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE | ---------------------------------------------------------------- - COPYRIGHT 1994 REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the correct "Y7-X8" connection, not the bogus "Y7-X7" connection from 1.0) REVISION DATE: 20 Oct 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to r
File: /kb_dl.aspx/KB/gametech/williams_conversion.txt - 57 K - Updated 1994.10.20
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/datasheets/68000insset.txt
68000 Instruction Set Condition Codes --------------- Assembler Data Instruction Description Syntax Size X N Z V C ----------------------- --------- ---- --------- ABCD Add BCD with extend Dx,Dy B-- * U * U *
File: /kb_dl.aspx/KB/datasheets/68000insset.txt - 10 K - Updated 1999.05.17
/kb_dl.aspx/KB/datasheets/68000ref.txt
Motorola 68000 Instruction Set. ------------------------------- Condition Codes --------------- Assembler Data Instruction Description Syntax Size X N Z V C ----------------------- --------- ---- --------- ABCD Add BCD with extend Dx,Dy B-- * U * U *
File: /kb_dl.aspx/KB/datasheets/68000ref.txt - 10 K - Updated 1996.01.20
Wizard of Wor Dip Switch Settings and Pinouts
Wizard of Wor Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/wizard of wor tech.html - 8 K - Updated 2002.04.25
/kb_dl.aspx/KB/pinouts/space_zap.txt
Space Zap Midway, 1981 ---------------------- The "Position on Motherboard" column refers to the fact that these boards plug into a common motherboard much like ISA/EISA/VESA/PCI cards plug into PC card expansion slots. Legend: PS = Power Supply IB = RGB Interface Board AA = Audio Amp Board GB = Game Board Motherboard (9-pos, 0.156") (outputs & inputs from power supply) Pin | Definition ------------------ 1 | +5V 2 | +5V 3 | +12V 4 | !Reset 5 | -5V 6 | Key 7 | G
File: /kb_dl.aspx/KB/pinouts/space_zap.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/datasheets/65816/opcodes.txt
Table 8. Opcode Matrix MSD LSD MSD --+-------+--------+--------+----------+--------+--------+------ --+---------+-------+--------+-------+-------+--------+--------+ --------+---------+-- | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F | |-------+--------+--------+---------
File: /kb_dl.aspx/KB/datasheets/65816/opcodes.txt - 8 K - Updated 1996.08.26
/kb_dl.aspx/KB/gametech/board pinouts/wizardofwor.txt
Wizard of Wor pinouts Midway, 1981 There are nine boards in the Wizard of Wor boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A961 J6 1 *Memory Bd (ROM/RAM) A082-91397-A000 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-F000 J3 2 RAM Card A082-91356-C000 J2 & J1 1
File: /kb_dl.aspx/KB/gametech/board pinouts/wizardofwor.txt - 4 K - Updated 1995.05.29
UPGRADE: PLAY BUBBLES ON YOUR HACKED ROBOTRON/JOUST/STARGATE MACHINE
COPYRIGHT 1994 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 1 Jun 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the author only and not necessarily those of the author's employer. This document is provide
File: /kb_dl.aspx/KB/gametech/bubbles upgrade.html - 18 K - Updated 1999.11.02
Space Zap pinouts
Submitted by Dave Holcomb (holcomb@halcyon.com) There are seven boards in the Space Zap boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A902 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-E000 J3 2 RAM Card A082-91356-C000 J2 & J1 1 Comm. Mother Bd A082-90006-B/C0
File: /kb_dl.aspx/KB/gametech/spacezappinouts.html - 8 K - Updated 2000.01.23
/kb_dl.aspx/KB/pinouts/superpac-man.txt
Here are the pinouts to Super Pac-Man. The first part of this file contains original information pulled from the manual. At the end of this file, Scott Lemon was kind enough to test the pinouts and he gives the minumum set of pins needed to get the game to actually work. --Dave Holcomb holcomb@halcyon.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Pac-Man pinouts Midway, December 1982 There are three boards to the Super Pac-Man boardset: CPU Boar
File: /kb_dl.aspx/KB/pinouts/superpac-man.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/spacezap.txt
Space Zap pinouts Midway, 1981 There are seven boards in the Space Zap boardset: Qty Position on Motherboard 1 *Game Bd A084-90708-A902 J5 1 Pattern Bd A082-91348-0000 J4 1 CPU Bd (C.P.U.) A082-91354-E000 J3 2 RAM Card A082-91356-C000 J2 & J1 1 Comm. Mother Bd A082-90006-B/C000 1 *Audio Amp Board
File: /kb_dl.aspx/KB/gametech/board pinouts/spacezap.txt - 8 K - Updated 1995.05.29
/kb_dl.aspx/KB/gametech/board pinouts/superpac-man.txt
Here are the pinouts to Super Pac-Man. The first part of this file contains original information pulled from the manual. At the end of this file, Scott Lemon was kind enough to test the pinouts and he gives the minumum set of pins needed to get the game to actually work. --Dave Holcomb holcomb@halcyon.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Super Pac-Man pinouts Midway, December 1982 There are three boards to the Super Pac-Man boardset: CPU Board A0
File: /kb_dl.aspx/KB/gametech/board pinouts/superpac-man.txt - 6 K - Updated 1995.04.06
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 48 K - Updated 2002.06.10
A Random Games-list
Game Name Manufacturer Year Pinout Class ---------------------------------------------------------------- -------------- V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto Willia
File: /kb_dl.aspx/KB/faqs/list-randomgames.html - 72 K - Updated 1999.10.29
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File: /kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html - 72 K - Updated 1999.10.29
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
Star Wars Play Hints
Anyone who wants to archive this post for a FAQ or whatever has my permission to do so. keith@tcs.com Keith Jarett This is an update of my July 29, 1994 post. After much practice, I have achieved reasonable proficiency at Star Wars. A week ago I set a new personal high score of 15 million and change on Wave 56. It took an hour and 45 minutes! This was 5 million and 17 waves better than my second-highest score two months ago. Of course my machine is set to Easy with 9 starting and 3 bo
File: /kb_dl.aspx/KB/faqs/faq-star wars hints.html - 13 K - Updated 1999.10.30
Arcade PCB Pinouts
Arcade Pinouts 1,003 Entries Last Updated: May30, 2003
File: /kb_dl.aspx/KB/pinouts/pinout.html - 118 K - Updated 2003.05.30
TAITO BOARD LIST - Vixen, Antiriad & Raine Team
TAITO BOARD LIST - Vixen, Antiriad & Raine Team
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/taito board list - vixen, antiriad & raine team.mht - 57 K - Updated 2003.03.10
/kb_dl.aspx/KB/datasheets/6502/6502_cpudocs.txt
# # $Id: 64doc,v 1.8 1994/06/03 19:50:04 jopi Exp $ # # This file is part of Commodore 64 emulator # and Program Development System. # # See README for copyright notice # # This file contains documentation for 6502/6510/8500/8502 instruction set. # # # Written by # John West (john@ucc.gu.uwa.edu.au) # Marko MŠkelŠ (msmakela@kruuna.helsinki.fi) # # # $Log: 64doc,v $ # Revision 1.8 1994/06/03 19:50:04 jopi # Patchlevel 2 # # Revision 1.7 1994/04/15 13:07:04 jopi #
File: /kb_dl.aspx/KB/datasheets/6502/6502_cpudocs.txt - 66 K - Updated 1999.07.12
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ________________________________________________________________ ___________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. ____________________________
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 536 K - Updated 2004.09.13
/kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt
GTE G65SC802 / G65SC816 Microcircuits CMOS 8/16-Bit Microprocessor Family Features Advanced CMOS design for low power consumption and increased noise immunity Emulation mode for total software compatibility with 6502 designs Full 16-bit ALU, Accumulator, Stack Pointer, and Index Registers Direct Register for ''zero page'' addressing 24 addressing modes (including 13 original 6502 modes) Wait for Interrupt (WAI) and Stop the Clock (STP) instructions for reduced
File: /kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt - 95 K - Updated 1999.07.12
/kb_dl.aspx/KB/datasheets/65816/65c816.txt
---------------------------------------------------------------- ------------ [GTE] Microcircuits CMOS 8/16-Bit Microprocessor Family 65sc802 is both software and pin-to-pin compatible with 6502. G65SC802 / G65SC816 Data Sheets * Features * AC/DC Characteristics * Functional Description * Addressing Modes * Notes on Instructions * Interrupts * Table 4. List of Mnemonics * Table 5-7. Instructions * Table 8. Opcode Matrix * Table 9. Detailed Instruction Operation * Figu
File: /kb_dl.aspx/KB/datasheets/65816/65c816.txt - 90 K - Updated 2001.01.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ________________________________________________________________ ___________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 232 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin ________________________________________________________________ ___________ From: BERT::FRANCES 2-JAN-1992 17:56:52.97 To: MARGOLIN CC: Subj: PHONE MESSAGE DAN ASH 879-3037 10:27AM NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO. ________________________________________________________________ ___________ From: BERT::BROWN 3-JAN-1992 19:39:22.02 To: @SYS$MAIL:EVERYBODY CC: BROWN Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt - 564 K - Updated 2004.09.13

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This game page was created 08/03/1998 04:00:00 and last updated 08/03/1998 04:00:00