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Space Ship (スペースシップ)

Released in 1978

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Developer: Konami
Distributor: Konami
Manufacturer: Konami

Display
?Unknown?
Orientation
?Unknown?
Resolution
?Unknown? x ?Unknown?
Colors
?Unknown?, ?Unknown?
Genre
[no data]
Attributes
[no data]
Controls
[no data]

Game Summary

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Hardware Platform: -Unique or Unknown-

Game Details

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X-Arcade Controller
X-Arcade Controller
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"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Space Ace upright cabinet Space Castle upright cabinet Computer Space flyer: 2 Back Computer Space flyer: 1 Front Computer Space blue cabinet side shot Space Duel cabinet photo Space Duel side art Space Panic cabinet Space Duel flyer: 1 Front Space Duel flyer: 2 Back Space Harrier title screen Space Harrier screen shot #1 Space Harrier screen shot #2 Space Harrier not-so-good cabinet photo Space Harrier side art

Knowledge Base

/kb_dl.aspx/KB/pinouts/galaga.txt
Galaga 1 -------- Solder Parts ------ ------- Sync A|1 2P Fire Green Video Signal B|2 2P Left Blue Video Signal C|3 2P Right 1P Left D|4 Red Video Signal 1P Right E|5 1P Fire 1P Start F|6 2P Start Service H|7 Table GND GND J|8 GND Coin K|9 +5V L|10 +5V M|11 +5V N|12 Test Switch
File: /kb_dl.aspx/KB/pinouts/galaga.txt - 19 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/bosconian.txt
BOSCONIAN --------- PARTS SIDE SOLDER SIDE ---------------------------------------------------------------- ---------------- LOGIC GND A 1 LOGIC GND (-) SPKR B 2 SPKR (+) C 3 COIN METER D 4 +12V E 5 +12V +5v F 6 +5v LOGIC GND H 7 LOGIC GND
File: /kb_dl.aspx/KB/pinouts/bosconian.txt - 15 K - Updated 2003.01.06
Atari Black & White Vector Generator Theory of Operation
(Extreme thanks to Duncan Brown for passing along this time consuming information!!) VECTOR ROM OR DISPLAY LIST CODE (as seen by the State Machine): Byte 1 Byte 2 8 7 6 5 4 3 2 1 8 7 6 5 4 3 2 1 | | | | | | | | | | | | | | | +--+--+- Y length (or rise) | | | | | | | | | | +---------------------------+---------- Overall scale factor | | | | | | | | (8 7 6 5)
File: /kb_dl.aspx/KB/gametech/ataribwvec.html - 10 K - Updated 2000.01.23
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File: /kb_dl.aspx/KB/gametech/segag80ref.html - 36 K - Updated 2000.01.23
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/liberatr.doc.txt
Well, I typed up the docs for someone, so I decided to add the pinouts and post them to the net. Someone please check the pinouts over and if they look fine, upload the file to wiretap(Can't do it myself). Liberator is a 1 or 2 player game. The action takes place in various star systems in outer space. There are missile bases on planets and enemy space ships that the player tries to destroy. The object of the game it to find and destroy the enemy missile bases. The player controls a fleet of 4
File: /kb_dl.aspx/KB/gametech/liberatr.doc.txt - 6 K - Updated 1996.04.04
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
/kb_dl.aspx/KB/gametech/galaga_bl.txt
G A L A G A ============= by Brian Murray (brian@demon.csd.unsw.edu.au) There are apparently many different galaga implementations, this one happens to be mine. I don't know how I would identify my particular boards, but I'll give as much as I can. (They were from a tabletop if that matters). There are two boards, both with blue solder masks. The top one (slightly larger) is the CPU board, has the 4 processors and program EPROMS, and h
File: /kb_dl.aspx/KB/gametech/galaga_bl.txt - 5 K - Updated 1994.05.10
/kb_dl.aspx/KB/gametech/spcefire.brd.txt
SPACE FIREBIRD VIDEO BD CPU BD MAIN (PL1) SUB (PL2) COIN CTR -------- ------ ---- --- ---- --- 1 GND 1 SVC 1 RIGHT 1 RIGHT 1 COIN 1 CTR 2 GND 2 SVC 2 LEFT 2 LEFT 2 2 CTR 3 GND 3 3 3 3 COIN 4 +12V 4 4 4 5 +12V 5 5 GND 5 GND 6 +12V 6 WARP
File: /kb_dl.aspx/KB/gametech/spcefire.brd.txt - 3 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/bosconian.txt
--------------------------------------------------------------- ---------------- | BOSCONIAN | | Option Switch Settings | |--------------------------------------------------------------- --------------| | DIP Switch 6K | |--------------------------------------------------------------- --------------| | Coins per credit:
File: /kb_dl.aspx/KB/gametech/bosconian.txt - 14 K - Updated 1996.01.23
/kb_dl.aspx/KB/gametech/galaga.txt
Galaga DIP switch settings. There are two sets of DIP switches on the Galaga CPU board. They are labeled 6J and 6K (6K is on top). 6J is used for setting the difficulty of Galaga. Switch 7 is not used on 6J, the rest are as follows: Switch #1 is used for selecting the type of 1 or 2 player games: When this switch is OFF: 1 Player Game: Press the 1 player start button. %w, 3, 4, or 5 fighters. 2 Player Game: Press the 2 player start button.
File: /kb_dl.aspx/KB/gametech/galaga.txt - 4 K - Updated 1993.08.20
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES ---------------------------------------------------------------- ---- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
File: /kb_dl.aspx/KB/gametech/cinematronics-history.txt - 50 K - Updated 1994.12.28
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/gametech/segaxyfaq16.html - 28 K - Updated 2000.01.23
/kb_dl.aspx/KB/pinouts/space_firebird.txt
Space Firebird, Gremlin/Sega ---------------------------- VIDEO BD CPU BD MAIN (PL1) SUB (PL2) COIN CTR -------- ------ ---- --- ---- --- 1 GND 1 SVC 1 RIGHT 1 RIGHT 1 COIN 1 CTR 2 GND 2 SVC 2 LEFT 2 LEFT 2 2 CTR 3 GND 3 3 3 3 COIN 4 +12V 4 4 4 5 +12V 5 5 GND 5 GND
File: /kb_dl.aspx/KB/pinouts/space_firebird.txt - 2 K - Updated 2003.01.06
LIST: KONAMI Video Games in Japan
Year Title Title (Kanji) ------------------------------------------------------------------------ 1977 Destroyer 1978 Block Invader Space King Space Ship 1979 Space War Kamikaze 1980 Maze Sidewinder The End 1981 Scramble Super Cobra Flogger Video Hustler Turpin Strategy X Tactician Amider Barrian 1982 Jungler Gattan Gotton Tuta
File: /kb_dl.aspx/KB/faqs/list-konamijapan.html - 2 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/spacefury.txt
SPACE FURY COLOR XY J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 8 +5V 8 9 +5V 9 SYNC 10 +5V 10 11 12 13 14
File: /kb_dl.aspx/KB/gametech/spacefury.txt - 9 K - Updated 2002.05.01
Defender Cheats and Strategy
Submitted by Unknown When you get your last official guy before 1,000,000, every time you score, you'll get an extra man. The trick we used was to win 100+ ships between 990,000 and 1,000,000, thus fooling the game based on where score rolls over rather than where ships roll over. The version where you win 100+ ships has been tested, the version where you win 256+ ships never was because: a. For every point scored in Defender from 990,000 to 999,975 you will win one extra ship and smart b
File: /kb_dl.aspx/KB/gametech/defenderstrategy.html - 3 K - Updated 2000.01.19
/kb_dl.aspx/KB/gametech/spacefirebird.txt
---------------------------------------------------------------------- ------ Name Of Game: Space Firebird Manuf: Gremlin/Sega ---------------------------------------------------------------------- ------ Typed By: James R. Twine Email: jtwine@prodigy.com ---------------------------------------------------------------------- ------ Notes: 1) The DIP swtich is located on the logic board. ---------------------------------------------------------------------- ------ Option
File: /kb_dl.aspx/KB/gametech/spacefirebird.txt - 1 K - Updated 1996.04.16
/kb_dl.aspx/KB/pinouts/space_fury.txt
Space Fury ========== Power ----- 10-pin, side of cage 1 - -12VDC 2 - +12VDC 3 - AC (3VAC) 4 - GND 5 - GND 6 - GND 7 - -5VDC 8 - +5VDC 9 - +5VDC 10 - +5VDC Battlestar Sound Board -------------------- 1 - Audio out 2 - Empty 3 - Empty 4 - Shield Speech Board ------------ 1 - Empty 2 - Empty 3 - Audio out 4 - Shield 5 - input from pin 1 of Battlestar Sound Board 6 - Empty X-Y Timing Board ---------------- 1 - Y 2 - Shield 3 - Empty 4 -
File: /kb_dl.aspx/KB/pinouts/space_fury.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: /kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html - 28 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: /kb_dl.aspx/KB/gametech/listbyyear.txt - 17 K - Updated 1999.07.10
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: /kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 23 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/cinematronicsconversions.txt
STEPS TO RO -> RO + SC or SC -> SC + RO CINEMATRONIC CONVERSION --------------------------------------------------------------- PARTS FOR SIMPLE CONVERSION: Rip Off (RO) control panel and RO (or Star Castle (SC)) motherboard. A SC (or RO) sound board. 9 pin molex connectors (plus 8 male pins and 1 female pin) to power each of the sound boards. One 9 pin molex connector (plus 1 male pin and 8 femail pins) to tap into the cabinets power to the sound board.
File: /kb_dl.aspx/KB/gametech/cinematronicsconversions.txt - 24 K - Updated 1994.10.19
Reproduction Phoenix Instruction Cards and Custom Coin Card
( INSERT COINS ( SELECT GAME FOR ONE OR TWO PLAYERS ( USE JOYSTICK TO MOVE YOUR SPACE SHIP TO THE LEFT OR TO THE RIGHT, AND FIRE BEAM GUN TO SHOOT PHOENIX ARMY. ( THEN SCORE REACHES 3,000 & 30,000 POINTS ONE SPACE SHIP IS ADDED EACH TIME FOR THESE POINTS. ( A STRATEGY IS NEEDED TO AVOID ARMY’S ATTACK BY PUSHING BARRIER BUTTON. ( GAME IS OVER WHEN ALL SPACESHIPS HAVE BEEN DESTROYED. 200 POINTS · · · WHEN FLYING 20PTS. · · · · · · WHEN WAITING
File: /kb_dl.aspx/KB/gamemanuals/phoenix_instruct.doc - 323 K - Updated 2002.09.24
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File: /kb_dl.aspx/KB/faqs/faq-pong.html - 28 K - Updated 1999.10.30
FAQ: BUYING FROM AN OPERATOR
---------------------------- FAQ: BUYING FROM AN OPERATOR Last Updated: 31 March 1998 ---------------------------- INTENT AND DISCLAIMERS: ----------------------- Copyright 1993, 1998 The authors hereby grant permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the authors only and not necessar
File: /kb_dl.aspx/KB/faqs/faq-game buying.html - 40 K - Updated 1999.07.27
FAQ POSTING (rgva.marketplace)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.marketplace Subject: FAQ POSTING (rgva.marketplace) Frequently Asked Questions rec.games.video.arcade.marketplace $Revision: 1.2 $ $Date: 1997/11/05 03:24:21 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.marketplace. This FAQ is posted weekly and the current copy should be considered to supersede all previous postings. This
File: /kb_dl.aspx/KB/faqs/faq-rgvam.html - 22 K - Updated 1999.07.27
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: /kb_dl.aspx/KB/faqs/list-jamma.html - 26 K - Updated 2000.06.20

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This game page was created 08/03/1998 04:00:00 and last updated 08/03/1998 04:00:00