Knowledge Base
/kb_dl.aspx/KB/gametech/battlezone.txt
Typed in by Rob Clark (rex@buhub.bradley.edu)
Battlezone settings:
0 = OFF 1 = ON X = Don't Care $ = Atari suggests
TOP 8 SWITCH DIP
87654321
--------
XXXXXX11 Free Play
XXXXXX10 1 coin for 2 plays
XXXXXX01 1 coin for 1 play
XXXXXX00 2 coins for 1 play
XXXX11XX Right coin mech x 1
XXXX10XX Right coin mech x 4
XXXX01XX Right coin mech x 5
XXXX00XX Right coin mech x 6
XXX1XXXX Center (or Left) coin mech x 1
XXX0XXXX Center (or Left) coin mech x 2
111XXXXX No bonus coin
110XXXXX
File:
/kb_dl.aspx/KB/gametech/battlezone.txt
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2
K - Updated
1996.01.23
/kb_dl.aspx/KB/gametech/text/tank.txt
Tank Switch Settings
Kee Games, 1974
Only these adjustments should be made on circuit board 1.
1) Master volume: Look in upper right area of board. There is a small tab
on each of the pots. When the two tabs are set to the same point, the
volume for both tanks will be the same.
2) Missile firing and explosion sound: Look in the upper left area of the
board. There are two pots here as well. Setting the tabs to the same
point will set the volume evenly between the two tanks.
3) Game time: There is onl
File:
/kb_dl.aspx/KB/gametech/text/tank.txt
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1
K - Updated
1995.05.12
/kb_dl.aspx/KB/pinouts/battlezone.txt
BATTLEZONE, Atari 1980
----------------------
P18: 44-pin edge connector (aux/small board)
component side solder side
-------------- -----------
+5V RTN A 1 +5V RTN
B 2 +5V
C 3 +22VDC
D 4
AUDIO RTN E 5 AUDIO +OUT
F 6 AUDIO -OUT
H 7 START LED
J 8
File:
/kb_dl.aspx/KB/pinouts/battlezone.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/no_mans_land.txt
No Man's Land, Universal
------------------------
________________________________|___________________________________
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
+5 Volt | C | 3 | +5 Volt
+5 Volt | D | 4 | +5 Volt
| E | 5 |
| F | 6 |
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/no_mans_land.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tank_(kee_games).txt
Tank Pinouts Kee Games, August 1974
-----------------------------------
I believe these two boards are tightly back-to-back, and the edge connector
on each forms a single, double-sided edge connector. The manual warns that
the two boards should not be pried apart.
Board I (J-3) | Board II (J-6)
------------------------------------|--------------------------------------
(From Transformer?) Gnd | 1 | 1 | Gnd (Left Joysticks Common)
LO - AC |
File:
/kb_dl.aspx/KB/pinouts/tank_(kee_games).txt
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K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tnk_iii.txt
TNK III
-------
COMP SIDE CKT SIDE
--------- --------
2 +5V 1 +5V
4 3 COIN
6 5
8 2 START 7 1 START
10 DOWN 9 UP
12 RIGHT 11 LEFT
14 13
16 15
18
File:
/kb_dl.aspx/KB/pinouts/tnk_iii.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/tank.txt
Tank Pinouts
Kee Games, August 1974
I believe these two boards are tightly back-to-back, and the edge connector
on each forms a single, double-sided edge connector. The manual warns that
the two boards should not be pried apart.
Board I (J-3) Board II (J-6)
(From Transformer?) Gnd 1 1 Gnd (Left Joysticks Common)
LO - AC 2 2 Analog Gnd (to J-3, pin 7)
LO - AC 3 3 (Not Used)
File:
/kb_dl.aspx/KB/gametech/tank.txt
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3
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/tnk-iii.txt
TNK III
COMP SIDE CKT SIDE
--------- --------
2 +5V 1 +5V
4 3 COIN
6 5
8 2 START 7 1 START
10 DOWN 9 UP
12 RIGHT 11 LEFT
14 13
16 15
18 17
20
File:
/kb_dl.aspx/KB/gametech/tnk-iii.txt
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3
K - Updated
1995.07.29
Army Battlezone (Atari, 1980/1981)
Submitted by Unknown
"Army Battlezone remains a mystery, even to those of us who worked on it." Editor's Notes: I recently had the privilege of discussing Atari history with a member of Atari's development team. This individual worked at Atari for a period of several years, including the "Golden Age", and was a major contributor on many of the classics we've come to know know and love. A note of thanks to him, not just for the information on these pages, but for hours of fun in the arcades.
File:
/kb_dl.aspx/KB/gametech/armybattlezone.html
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10
K - Updated
2000.01.20
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------------- Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------------- History. Versio
File:
/kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html
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31
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/tankbattalion.txt
Tank Battalion Switch Settings
Game Plan, Inc., 1981
There should be a self-test switch near the coin door somewhere,
along with a service switch and volume control.
There should be a volume pot and a reset switch on the game PCB.
Here is a quick run-down of the switch settings:
1 2 3 4 5 6
Credits per Coin:
----------------
Off Off 1 Coin 1 Credit
Off On 1 Coin, 2 Credits
On Off 1 Coi
File:
/kb_dl.aspx/KB/gametech/tankbattalion.txt
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1
K - Updated
1996.01.21
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
Tank Battalion Namco, 1981
---------------------------
Parts Solder
-----------------------------------------------------------
14V CT | A | 1 | 14V CT
14V CT | B | 2 | 14V CT
7V AC | C | 3 | 7V AC
7V AC | D | 4 | 7V AC
| E | 5 | +7.5VDC [to Coin Cntr]
| F | 6 |
| H | 7 | Coin Counter
File:
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
--------------------------------------------------------------------
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
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K - Updated
1994.12.28
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
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403
K - Updated
2004.09.13
Search the following for Tanks
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