Zarzon
(ザーゾン)
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Released in 1981
Member Rating
Developer:
Taito
Distributor:
Taito
Manufacturer:
Taito
Mame ROM Info
zarzon,
Zarzon
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Display Raster |
Orientation Vertical |
Resolution 224 x 256 |
Colors 32, ?Unknown? |
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Genre [no data]
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Attributes [no data]
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Controls [no data]
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Game Summary
No summary.
Hardware Info
M6502
cpu
@ 0.705562 Mhz
Custom
audio
Hardware Platform: -Unique or Unknown-
Game Details
No info.
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Knowledge Base
Understanding MAME Drivers Volume 1: Data Structures v1.0
Original URL: http://atarihq.com/danb/files/mamedrv1.txt Understanding MAME Drivers Volume 1: Data Structures v1.0 by Daniel Boris Table of Contents 1.0 Introduction 2.0 /drivers/rockola.c 2.1 GameDriver Structure 2.2 MachineDriver Structure 2.3 ROM Definition 2.4 MemoryReadAddress Structure 2.5 MemoryWriteAddress Structure 2.6 Input Ports 2.7 GfxDecodeInfo Structure 2.8 GfxLayout Structure 3.0 Linking in the Driver 1.0 Introduction The purpose of this document is to help
File:
/kb_dl.aspx/KB/gametech/boris - understanding mame drivers 1.html
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33
K - Updated
2000.06.16
Understanding MAME Drivers Volume 2: VIDHRDW
Original URL: http://atarihq.com/danb/files/mamedrv2.txt Understanding MAME Drivers Volume 2: VIDHRDW by Daniel Boris Table of Contents 1.0 Introduction The purpose of this document is to help people understand how a MAME driver works and to help people who may want to write their own MAME drivers. A driver is a set of files that are part of the MAME source that define the operation of a specific arcade game. For this document I will be describing the video section of the driver for
File:
/kb_dl.aspx/KB/gametech/boris - understanding mame drivers 2.html
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23
K - Updated
2000.06.16
Converting Schematics to an Emulator V1.2
Original URL: http://atarihq.com/danb/files/zarzon.txt Converting Schematics to an Emulator V1.2 by Daniel Boris (dboris@erols.com) 5/9/98 Table of Contents 1.0 Introduction 2.0 Zarzon Hardware 2.1 Introduction 2.2 Processor 2.3 Memory Map 2.4 Roms 3.0 Video Section 3.1 Video RAM 3.2 CRT controller 3.3 Video Shifter 3.4 Color Selector 3.5 Putting all together 4.0 Sound (to be added later) Appendix 1: Converting Binary to Hex 1.0 Introduction The purpose of
File:
/kb_dl.aspx/KB/gametech/boris - converting schematics to an emulator v1.2.html
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34
K - Updated
2000.06.16
Taito Board ID List
If you have info for this Taito Board ID list, please submit to this site.
Submitted by Unknown
V1.9 May 19,1998 Sorted By ROM Number ==================== Prom Stickers Board Number Game Notes ------------- ------------ ---- ----- 21J Double Dragon A03 Water Ski A14 - A22 Sea Fighter Poseidon A24 M4300018A Birdie King (198?)
File:
/kb_dl.aspx/KB/faqs/list-taito boards.html
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13
K - Updated
2002.04.16
Zarzon pinouts
Submitted by Unknown
COMP SIDE CKT SIDE --------- --------- 1 GND 2 GND 3 GND 4 GND 5 +5V 6 +5V 7 +5V 8 +5V 9 10 11 12 13 14 15 COIN 16 17 BEAM 18 19 1 START 20 2 START 21 LEFT 22 RIGHT 23 FIRE 24 25 26 27 28 29 30
File:
/kb_dl.aspx/KB/gametech/zarzonpinouts.html
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1
K - Updated
2000.01.20
/kb_dl.aspx/KB/gametech/zarzon.txt
ZARZON
DIP SW B 1 2 3 4 5 6 7 8
ON UPRIGHT
OFF TABLE
OFF OFF 1/1 COIN/CREDIT
ON OFF 1/2
OFF ON 2/1
ON EXTRA SHIP AT 5K
OFF " 10K
File:
/kb_dl.aspx/KB/gametech/zarzon.txt
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1
K - Updated
1997.07.07
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/board pinouts/zarzon.txt
ZARZON
COMP SIDE CKT SIDE
--------- ---------
1 GND 2 GND
3 GND 4 GND
5 +5V 6 +5V
7 +5V 8 +5V
9 10
11 12
13 14
15 COIN 16
17 BEAM 18
19 1 START 20 2 START
21 LEFT 22 RIGHT
23 FIRE 24
25 26
27 28
29 30
31 VID GN 3
File:
/kb_dl.aspx/KB/gametech/board pinouts/zarzon.txt
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1
K - Updated
1997.07.07
/kb_dl.aspx/KB/pinouts/zarzon.txt
ZARZON
------
COMP SIDE CKT SIDE
--------- ---------
1 GND 2 GND
3 GND 4 GND
5 +5V 6 +5V
7 +5V 8 +5V
9 10
11 12
13 14
15 COIN 16
17 BEAM 18
19 1 START 20 2 START
21 LEFT 22 RIGHT
23 FIRE 24
25 26
27 28
29
File:
/kb_dl.aspx/KB/pinouts/zarzon.txt
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2
K - Updated
2003.01.06
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :)
Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File:
/kb_dl.aspx/KB/repair/iding pcbs.html
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14
K - Updated
2000.01.02
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
Taito Board ID List
V5.0 Mar 28, 2001
Sorted By ROM Number
====================
Prom Stickers Board Number Game Notes
------------- ------------ ---- -----
?? M6100130A Nunchackun
067 M6100654A Xexex Konami 352898B
1-13 M6100047A Ninjakun (1984) (UPL84003A)
1-17 M6100168A SRD Mission (1986) CVG-48C
1-17 M6100213A Darkmist (1
File:
/kb_dl.aspx/KB/pinouts/taito_boardlist.txt
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26
K - Updated
2003.01.06
Search the following for Zarzon
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This game page was created
08/03/1998 04:00:00
and last updated
08/03/1998 04:00:00