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Zero In (ゼロイン)

Released in 1979

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Developer: Namco
Distributor: Namco
Manufacturer: Namco

Display
?Unknown?
Orientation
?Unknown?
Resolution
?Unknown? x ?Unknown?
Colors
?Unknown?, ?Unknown?
Genre
[no data]
Attributes
[no data]
Controls
[no data]

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Hardware Platform: -Unique or Unknown-

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X-Arcade Controller
X-Arcade Controller
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Zero Hour Flyer: 2 Back Zero Hour Flyer: 1 Front

Knowledge Base

/kb_dl.aspx/KB/datasheets/65816info.txt
A 65816 Primer [----------------------------------------------------------] No republication or redistribution of the following is permitted without the authors express written consent. Table of Contents ------------------------------------------------------------------------ i Preface 1.00 Introduction 2.00 New 65816 Instructions 3.00 65816 Native Mode Programming Model 3.01 Native Mode Processor Status Register 3.10 Native Mode Registers 3.11 Accum
File: /kb_dl.aspx/KB/datasheets/65816info.txt - 127 K - Updated 1999.05.17
/kb_dl.aspx/KB/datasheets/6502/6502a.txt
6502 Microprocessor Revision 1.02 by _Bnu. Most of the following information has been taking out of the "Commodore 64 Programmers Reference Manual" simply because it was available in electronic form and there appears to be no difference between this documentation and the 6502 documentation, they are both from the 6500 family after all. I've made changes and additions where appropriate. In theory you should be able to use any code you can find for emulating the 6510 (the C64 processor). THE REGIST
File: /kb_dl.aspx/KB/datasheets/6502/6502a.txt - 80 K - Updated 2001.01.13
Mortal Kombat FAQ Version 5.0
******************************************************************************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * ******************************************************************************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Complete
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat.html - 62 K - Updated 1999.10.30
Mortal Kombat 3 FAQ
##################### ##################### ### ### ### ### ### ### ### ### ### M O R T A L K O M B A T ### ### ### ### ### ### ### ### ### ##################### #############
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat 3.html - 27 K - Updated 1999.10.30
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/gametech/williams_conversion.txt
----------------------------------------------------------------- | SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE | ----------------------------------------------------------------- COPYRIGHT 1994 REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the correct "Y7-X8" connection, not the bogus "Y7-X7" connection from 1.0) REVISION DATE: 20 Oct 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to rep
File: /kb_dl.aspx/KB/gametech/williams_conversion.txt - 57 K - Updated 1994.10.20
/kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt
GTE G65SC802 / G65SC816 Microcircuits CMOS 8/16-Bit Microprocessor Family Features Advanced CMOS design for low power consumption and increased noise immunity Emulation mode for total software compatibility with 6502 designs Full 16-bit ALU, Accumulator, Stack Pointer, and Index Registers Direct Register for ''zero page'' addressing 24 addressing modes (including 13 original 6502 modes) Wait for Interrupt (WAI) and Stop the Clock (STP) instructions for reduced
File: /kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt - 96 K - Updated 1999.07.12
Cinematronics CPU and instruction set.
Version: 1.0 Date: 07/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. Revision History: ----------------- Version 0.1, 01/31/97 Initial release. Version 1.0, 07/31/97 Added Color and Intensity descriptions. Added Description of the Coin Counter. Fixed some bugs in the Vector Draw description (I had the registers backwards).
File: /kb_dl.aspx/KB/gametech/cineinst.html - 38 K - Updated 2000.01.23
/kb_dl.aspx/KB/datasheets/z80/z80ctc02.tiff
Functional The Z-80 CTC has four independent counter/ Description timer channels. Each channel is individually programmed with two words: a control word and a time-constant word. The control word selects the operating mode (counter or timer), enables or disables the channel interrupt, and selects certain other operating parameters. If the timing mode is selected, the control word also sets a prescaler, which divides the system clock by either 16 or 256. The time-constant word is a value from 1 to 256. Durin
File: /kb_dl.aspx/KB/datasheets/z80/z80ctc02.tiff - 528 K - Updated 1997.08.25
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS version 6.1 (4-6-96) by Gregg Woodcock (woodcock@nortel.com) This article is Copyright worldwide 1991, 1996; all rights reserved. OFFICIAL CYA LEGAL WARNING AND WAIVER: Although I have made every effort to be precise, this article may contain errors. Even if it does not, some people may still damage their machines or themselves while using the
File: /kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt - 171 K - Updated 1999.08.01
/kb_dl.aspx/KB/datasheets/z80/z80ctc06.tiff
Pin CE. Chip Enable (input, active Low). When Description enabled the CTC accepts control words, interrupt vectors, or time constant data words from the data bus during an I/O write cycle; or transmits the contents of the down-counter to the CPU during an I/O read cycle. In most applications this signal is decoded from the eight least significant bits of the address bus for any of the four I/O port addresses that are mapped to the four counter-timer channels. CLK. System Clock (input). Standard single- phas
File: /kb_dl.aspx/KB/datasheets/z80/z80ctc06.tiff - 632 K - Updated 1997.08.25
Battlezone High Score Upgrade
Subject: Battlezone high score upgrade (LONG) Date: 23 Jun 1994 12:06:29 GMT Organization: Texas Instruments Lines: 365 Distribution: world Message-ID: <2ubts5$94c@osage.csc.ti.com> NNTP-Posting-Host: bugs.tiuk.ti.com Well I finally got my Battlezone permanent high score fix working, thanks to the 48Z02 datasheet that Clive Bittlestone sent (the chip has 2 chip enables that do not behave the same, and I was using the wrong one, so I swapped a couple of wires and bingo). Also thanks go to Do
File: /kb_dl.aspx/KB/gametech/battlezone nvram.html - 18 K - Updated 2002.04.25
Defender Configuration
Keywords: Defender COnfiguration Dip Switches Submitted by Aaron (aaron@hatstand.demon.co.uk) The following info is taken straight from the Williams booklet on Defender. BOOKKEEPING AND EVALUATION TOTALS (Functions 1-7) ================================================= 1. In game over mode, set switch to AUTO-UP and depress ADVANCE. The CRT indicates Function 1 and total left chute coins. 2. Record audit totals and depress ADVANCE for functions 1-7. To review a total that has been advanc
File: /kb_dl.aspx/KB/gametech/defender_configuration.html - 4 K - Updated 1999.07.20
/kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff
WELLS-GARDNER COLOR x-Y DISPLAY SCHEMATIC (19K61o1-5617A A+) Microprocessor Address Decoder Power Reset and Watchdog Counter Vector Generator: Program Counter Data Buffer Address Selector Instruction 1. Set self-test switch to on (see Figure 5). Press RE- SET on the PCB, or turn power off and on again. 2. Activate start, fire, Superzap, SLAM, and coin switches. 3. Rotate encoder wheel clockwise and counterclockwise. 4. Observe the white frame around the outside of the screen. 5. Activate SLAM . switch. - 6.
File: /kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff - 548 K - Updated 1998.04.06
Army Battlezone (Atari, 1980/1981)
Submitted by Unknown "Army Battlezone remains a mystery, even to those of us who worked on it." Editor's Notes: I recently had the privilege of discussing Atari history with a member of Atari's development team. This individual worked at Atari for a period of several years, including the "Golden Age", and was a major contributor on many of the classics we've come to know know and love. A note of thanks to him, not just for the information on these pages, but for hours of fun in the arcades.
File: /kb_dl.aspx/KB/gametech/armybattlezone.html - 10 K - Updated 2000.01.20
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence. By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
File: /kb_dl.aspx/KB/faqs/faq-mortal kombat 2.html - 31 K - Updated 1999.10.30
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File: /kb_dl.aspx/KB/faqs/faq-time crisis.html - 79 K - Updated 1999.07.26
/kb_dl.aspx/KB/datasheets/z80/z80ctc03.tiff
Archit.ctur. processing, the interrupt logic holds lEO Low, (Continued) which inhibits the interrupt operation on lower priority devices. If the IEI input goes Low, priority is relinquished and the interrupt logic drives lEO Low. If a channel is programmed to request an interrupt, the interrupt logic drives lEO Low at the zero count, and generates an INT signal to the Z-80 CPU. When the Z-80 CPU repds with interrupt acknowledge (Ml and IORQ), then the interrupt logic arbitrates the CTC internal priorities,
File: /kb_dl.aspx/KB/datasheets/z80/z80ctc03.tiff - 521 K - Updated 1997.08.25
/kb_dl.aspx/KB/datasheets/z80/z80ctc04.tiff
Each Z-80 CTC channel must be programmed prior to operation. Programming consists of writing two words to the I/O port that corresponds to the desired channel. The first word is a control word that selects the operating mode and other parameters; the second word is a time constant, which is a binary data word with a value from 1 to 256. A time constant word must be preceded by a channel control word. After initialization, channels may be reprogrammed at any time. If updated control and time constant words a
File: /kb_dl.aspx/KB/datasheets/z80/z80ctc04.tiff - 560 K - Updated 1997.08.25
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock This article is Copyright worldwide 1991, 1995; all rights reserved. This is a file I have put together which should get you started on repairing your non-working Atari Tempest game. It lists all the problems I have seen and lots of information from the various manuals. Monitor failures are much more common than game board failures (in fact, I find the game boards to be fairly robust) and that topic is so lengthy that it is covered in another
File: /kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt - 31 K - Updated 2001.05.27
/kb_dl.aspx/KB/datasheets/z80/z80ctc05.tiff
Programming Trigger Mode (Timer Mode Only). D3 selects (Continued) the trigger mode for timer operation. When D3 is reset to 0, the timer is triggered automatically. The time constant word is programmed during an I/O write operation, which takes one machine cycle. At the end of the write operation there is a setup delay of one clock period. The timer starts automatically (decrements) on the rising edge of the second clock pulse (T2) of the machine cycle following the write operation. Once started, the timer
File: /kb_dl.aspx/KB/datasheets/z80/z80ctc05.tiff - 618 K - Updated 1997.08.25
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
IC List
Timing information for ICs is not yet available, and only TTL, 4000-series CMOS and some microprocessor (support) chips are included. For now, it is not clear how the format used can be extended to include linear ICs, as these usually require much more additional information such as a block diagram. The current file uses the PC8 character set (a.k.a. codepage 437), but can be converted to 7-bit ASCII without too much trouble (losing some niceties). As it is, it is small and simple enough to keep it in you
File: /kb_dl.aspx/KB/faqs/list-iclist.html - 311 K - Updated 1999.10.29
/kb_dl.aspx/KB/datasheets/z80/z80ctc01.tiff
N 0 II’ C, Z8430 Z80® CTC Counter! Tinier Circuit Product Zilog Specification March 1981 Featur.s I Four independently programmable I Selectable positive or negative trigger counter/timer channels, each with a initiates timer operation. readable downcounter and a selectable I Standard Z-80 Family daisy-chain interrupt 16 or 256 prescaler. Downcounters are structure provides fully vectored, prioritized reloaded automatically at zero count. interrupts without external logic. The CTC • Three channels have Zero
File: /kb_dl.aspx/KB/datasheets/z80/z80ctc01.tiff - 440 K - Updated 1997.08.25
/kb_dl.aspx/KB/datasheets/z80/z80ctc08.tiff
Interrupt The 2-80 CTC follows the Z-80 system inter- Operation rupt protocol for nested priority interrupts and return from interrupt, wherein the interrupt priority of a peripheral is determined by its location in a daisy chain. Two lines—TEl and lEO—in the CTC connect it to the system daisy chain. The device closest to the +5 V supply has the highest priority (Figure 13). For additional information on the Z-80 interrupt structure, refer to the Z-80 CPU Product Specification and the Z-80 CPU Technical Man
File: /kb_dl.aspx/KB/datasheets/z80/z80ctc08.tiff - 566 K - Updated 1997.08.25
/kb_dl.aspx/KB/gamemanuals/stern/video9.tiff
generator and it is enabled when its J pin (2) receives a logic 1. The FF is clocked by vertical sync signal V16. The rising edge of V16 will bring the Q output (pin 6) of 3E to logic 1. This level is inverted by open collector inverter 2D (pins 1,2,3), and asserts the NMI* line to the processor. The processor will now jump to location 0066 and execute the NMI routine stored there. The jump to 0066 is an inherent hardware feature of the Z—80. The Q* output of the flip flop 3E is delayed by R16 and C5 and th
File: /kb_dl.aspx/KB/gamemanuals/stern/video9.tiff - 128 K - Updated 1997.07.27
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt
Atari/Atari Games VaxMail 1983 Jed Margolin ___________________________________________________________________________ From: MCCARTHY 6-AUG-1983 13:40 To: ALBAUGH,MARGOLIN,SHERRILL Subj: VAX/16032 development board DB16000 DEVELOPMENT BOARD SETUP. After 4 hours of trial and error, and some "Oh, did we forget to tell you .." from NATIONAL, the 16032 development board is up and ready for VAX communications. The forrowing are the basic setup procedures and requirements as of 8-5-'83, with ver
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt - 33 K - Updated 2004.09.13
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff
12 L_0— h0 -j---o--- I 5W2 I - - P8 - I L P W OPTIONS INPUT CIRCUITRY NOTE: [ -::: = TEST POINT THRUST INPUT +s’I 9 -I øI Ui I I I 1 IOKx 8L _________ ——. ia 2Li ,(- — II I U Ii 3 13 Is :i_ 4 17 — The game option switches are_read by the MPU when OPTS (option switch enable) is low. Switch tog- gles to be read are selected by ABO and AB1 from the MPU. Switch toggles 1, 3, 6, and 7 are read on data line DBO and toggles 2, 4, 6 and 8 are read on DBI. Toggle in- puts are “on” when pulled to ground. SWITCH INPUT
File: /kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff - 592 K - Updated 1998.05.07
Converting Schematics to an Emulator V1.2
Original URL: http://atarihq.com/danb/files/zarzon.txt Converting Schematics to an Emulator V1.2 by Daniel Boris (dboris@erols.com) 5/9/98 Table of Contents 1.0 Introduction 2.0 Zarzon Hardware 2.1 Introduction 2.2 Processor 2.3 Memory Map 2.4 Roms 3.0 Video Section 3.1 Video RAM 3.2 CRT controller 3.3 Video Shifter 3.4 Color Selector 3.5 Putting all together 4.0 Sound (to be added later) Appendix 1: Converting Binary to Hex 1.0 Introduction The purpose of
File: /kb_dl.aspx/KB/gametech/boris - converting schematics to an emulator v1.2.html - 34 K - Updated 2000.06.16
/kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt
CINEINST.TXT Preliminary description of the Cinematronics CPU and instruction set. Version: 0.1 Date: 01/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. ----------------------------------------------------------------------------- PREFACE This information was gathered solely through the use of the program 'cinesim.c' and few digital data books, (and, well of c
File: /kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt - 31 K - Updated 1999.07.14
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2a.tiff
The address decoder outputs the scroilfield write enable signal SFWR, and the microprocessor. selects the appropriate RAM pair with address lines ABUSO and ABUS5. ____ +5J OUTØ In 20 CK 6 “0 s (b 2b LS4 Sp BQ F/F 3t 3Q 7D 7Q 40 OC (?l 110 F—1, R5 s:i:. Sheet 2, Side A DP-139-02 1st PRINTING !‘ 2C3 2 C2 2C1 2C0 L5153 l”3 DATA SELl Ic2 I CI VIDEO GENERATOR SFRDA SFRDB 1t4 2 C3 2(2 2Y 2C1 zc L5153 I (3 DATA SELl 1(1 MLIX ILl I Cø I a SFRDA SFRDS 2(3 2C2 2(1 zc L5153 1C3 DATA SEL/ Ic2 IbIUX IC’ I (0 I 2 SFRDA S
File: /kb_dl.aspx/KB/gamemanuals/atari/4pfb2a.tiff - 509 K - Updated 1998.04.07
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File: /kb_dl.aspx/KB/faqs/faq-sega outrun.html - 70 K - Updated 1999.10.30
65C02 Reference Manual
Feel free to do whatever you want with this document, except claim that you did all the work of putting it together and HTMLizing it. I've tried to make everything as accurate as possible, but there might be errors. If you find some, please let me know. Table of Contents: General Overview Instruction Set Addressing Modes Instruction Encodings Examples General Overview The Western Design Center, Inc. (WDC) of Mesa, AZ, is the original designer and intellectual property owner of the 65C02. You can
File: /kb_dl.aspx/KB/datasheets/6502/6502ref.html - 98 K - Updated 2001.01.13
Atari Color Vector Generator 1981-1985
Last Modified on 3/14/96 The Atari vector generator is a state machine run that runs independently of the 6502 processor. The state machine has its own instruction set as well. Most of these instructions are two bytes long while one is four. The VG can do many tasks with its time. It can: HALT itself and tell the 6502 that it is done, Move the beam to the CENTER of the screen, Load SCALE info to the binary and linear scaling registers, Load STATS to the stat registers, JMP to a new me
File: /kb_dl.aspx/KB/gametech/ataricolorvecgen.html - 6 K - Updated 1999.12.21
/kb_dl.aspx/KB/datasheets/8086.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 88888 666 | | 8 8 0 0 8 8 6 | | 8 8 0 0 0 8 8 6
File: /kb_dl.aspx/KB/datasheets/8086.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/8088.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 88888 88888 | | 8 8 0 0 8 8 8 8 | | 8 8 0 0 0 8 8 8 8
File: /kb_dl.aspx/KB/datasheets/8088.txt - 15 K - Updated 1997.01.03
Atari Analog Vector Generator Instruction Set
Compiled from Atari schematics and specifications Eric Smith 7/2/92 --------------------------------------------- NOTE: The vector generator is little-endian. The instructions are 16 bit words, which need to be stored with the least significant byte in the lower (even) address. They are shown here with the MSB on the left. The stack allows four levels of subroutine calls in the TTL version, but only three levels in the gate array version. inst bit pattern description
File: /kb_dl.aspx/KB/gametech/atarivecinstructions.html - 2 K - Updated 2000.01.23
Atari mathbox disassembler C source
/*************************************************************************** * MBDISS.C * * Atari mathbox disassembler C source. * * Copyright (c) Zonn Moore, 1996 All rights reserved. ***************************************************************************/ #include #include #define SUBR 1 // Subtract R from S instruction #define NOTRS 5 // Not R and S instruction #define r_ZERO 16 #define r_DATA 17 #define r_QREG 18 #define LDAB 0x08 #define
File: /kb_dl.aspx/KB/gametech/mathdis2.html - 11 K - Updated 2000.01.23
/kb_dl.aspx/KB/gamemanuals/atari/ast2b.tiff
4 INPUTS PLAYER INPUT CIRCUITRY J2o IOO,ak * SPL S E LF- T E5• lA FIRE [j-J 4(PERJ DIAG STEP (diagnostid step), 3 KHz, SELF-TEST SLAM, HALT, FIRE and HYPER inputs are read by the MPU when SINPO (switch input zero enable) is low, Switches to be, read are selected by ABO thru AB2 from the MPU. All inputs are read on DB7. Switch inputs are active when pulled to ground. DIAG STEP, 3 KHz, and SELF-TEST are signals read by the MPU? to initiate and control the: game’s self-test pro- cedure. SLAM is a signal read b
File: /kb_dl.aspx/KB/gamemanuals/atari/ast2b.tiff - 1,359 K - Updated 1998.03.27
/kb_dl.aspx/KB/datasheets/z80/z80ctc07.tiff
Timing Read Cycle Timing. Figure 9 shows read cycle timing. This cycle reads the contents of a down-counter without disturbing the count. During clock cycle T2, the Z-80 Cpu initiates a read cycle by driving the following inputs Low: ED, IORQ, and CE. A 2-bit binary code at inputs CS1 and CS0 selects the channel to be read. Ml must be High to distinguish this cycle from an interrupt acknowledge. No additional wait states are allowed. CLK 1, T2 TWA T3 T, CS0, CS,, CI JIi.NNEL ADDRESS Figure 9. Read Cycle Tim
File: /kb_dl.aspx/KB/datasheets/z80/z80ctc07.tiff - 472 K - Updated 1997.08.25
/kb_dl.aspx/KB/datasheets/65816/funcdesc.txt
Functional Description The G65SC802 offers the design engineer the opportunity to utilize both existing software programs and hardware configurations, while also achieving the added advantages of increased register lengths and faster execution times. The G65SC802's "ease of use" design and implementation features provide the designer with increased flexibility and reduced implementation costs In the Emulation mode, the G65SC802 not only offers software compatibility, but is also hardware (pin-to-pin) compa
File: /kb_dl.aspx/KB/datasheets/65816/funcdesc.txt - 19 K - Updated 1996.08.24
/kb_dl.aspx/KB/datasheets/2901/2901-44.tif
MIL—M—38510/440c 59 — 9999906 0064889 3 — MIL-M-38510/440C 6.2 Ordering data. The acquisition document should specify the following: a. Complete part number (see 1.2). b. Requirements for delivery of one copy of the quality conformance inspection data pertinent to the device inspection lot to be supplied with each shipment by the device manufacturer, if applicable. c. Requirements for certificate of compliance, if applicable. d. Requirements for notification of change of product or process to the contractin
File: /kb_dl.aspx/KB/datasheets/2901/2901-44.tif - 126 K - Updated 1996.09.19
/kb_dl.aspx/KB/gametech/bosconian.txt
------------------------------------------------------------------------------- | BOSCONIAN | | Option Switch Settings | |-----------------------------------------------------------------------------| | DIP Switch 6K | |-----------------------------------------------------------------------------| | Coins per credit:
File: /kb_dl.aspx/KB/gametech/bosconian.txt - 14 K - Updated 1996.01.23
/kb_dl.aspx/KB/gamemanuals/atari/astdlx2b.tiff
INPUTS PLAYER INPUT CIRCUITRY ROT LCFT ROT IGb4T HPL) ST START Z START I C0114 R :o w OPTIONS INPUT CIRCUITRY +5v 9 j’I c cI 9 lox : 6 P1. 113 — 1 4 12 —. II II .— — , ID lb 3 14 4 .— 12 5 p 10 VIDEO INVERTER The x- and y-video inverter circuits are identical; there- fore, only the x-video inverter circuit is explained. For in- vertered video operation, pin 19 is grounded which turns on transistor 013 and turns off transistor 012. In this state INV is + 8.2 VDC and NONINV is -8.2 VDC. For a noninverted vide
File: /kb_dl.aspx/KB/gamemanuals/atari/astdlx2b.tiff - 647 K - Updated 1998.03.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 49 K - Updated 2002.06.10
/kb_dl.aspx/KB/datasheets/6502/6502_cpudocs.txt
# # $Id: 64doc,v 1.8 1994/06/03 19:50:04 jopi Exp $ # # This file is part of Commodore 64 emulator # and Program Development System. # # See README for copyright notice # # This file contains documentation for 6502/6510/8500/8502 instruction set. # # # Written by # John West (john@ucc.gu.uwa.edu.au) # Marko MŠkelŠ (msmakela@kruuna.helsinki.fi) # # # $Log: 64doc,v $ # Revision 1.8 1994/06/03 19:50:04 jopi # Patchlevel 2 # # Revision 1.7 1994/04/15 13:07:04 jopi #
File: /kb_dl.aspx/KB/datasheets/6502/6502_cpudocs.txt - 67 K - Updated 1999.07.12
POWER SUPPLY REPAIR
Copyright November, 1994 by Randy Fromm We live in a "disposable society." Disposable razors, lighters, pens and a myriad of other items are a part of our daily life. Many operators consider power supplies to be disposable as well. Their rumored inability to be repaired and relatively low cost create the impression of disposability. This is not the case, however. I repair lots of power supplies and it's really quite easy and practical. In fact, a repaired supply may end up having a longer l
File: /kb_dl.aspx/KB/gametech/psrepair.html - 14 K - Updated 2000.01.23
/kb_dl.aspx/KB/datasheets/65816/instnote.txt
Notes on G65SC802/816 Instructions All Opcodes Function in All Modes of Operation It should be noted that all opcodes function in all modes of operation. However, some instructions and addressing modes are intended for G65SC816 24-bit addressing and are therefore less useful for the G65SC802. The following is a list of Instructions and addressing modes which are primarily intended for G65SC816 use: JSL; RTL; [d]; [d],y; JMP al; JML; al; al,x The following instructions may be used with the G65SC802 even
File: /kb_dl.aspx/KB/datasheets/65816/instnote.txt - 4 K - Updated 1996.08.24
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File: /kb_dl.aspx/KB/gametech/segag80ref.html - 37 K - Updated 2000.01.23
/kb_dl.aspx/KB/gametech/text/kangaroo.txt
Kangaroo Option Switch Settings and Self-Test Options are preset at the factory and shown by the * symbols. To verify option switch settings, power the game off then on again. Set the self-test switch to ON and verify the settings on the self-test screen. Then set the self-test switch to OFF. The table below contains the switch settings for options relating to the number of Kangaroo lives, game difficulty, bonus and price options. The switches are on the CPU PCB to the right of IC42 and are accessible whe
File: /kb_dl.aspx/KB/gametech/text/kangaroo.txt - 15 K - Updated 1995.04.07
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: /kb_dl.aspx/KB/faqs/list-jamma.html - 27 K - Updated 2000.06.20
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: /kb_dl.aspx/KB/gametech/listbyyear.txt - 18 K - Updated 1999.07.10
FAQ: BUYING FROM AN OPERATOR
---------------------------- FAQ: BUYING FROM AN OPERATOR Last Updated: 31 March 1998 ---------------------------- INTENT AND DISCLAIMERS: ----------------------- Copyright 1993, 1998 The authors hereby grant permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the authors only and not necessar
File: /kb_dl.aspx/KB/faqs/faq-game buying.html - 41 K - Updated 1999.07.27
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
Q*Bert Pinouts, switches, and JAMMA conversion info
Q*Bert pinouts, switches, and JAMMA conversion info, plus bootleg pinout, sound fix, and general troubleshooting information
File: /kb_dl.aspx/KB/gametech/qbert tech.html - 15 K - Updated 2002.05.01
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/gametech/segaxyfaq16.html - 28 K - Updated 2000.01.23
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File: /kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html - 28 K - Updated 1999.07.27
/kb_dl.aspx/KB/datasheets/8085a.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 88888 5555555 A | | 8 8 0 0 8 8 5 A A | | 8 8 0 0 0 8 8 5 A A
File: /kb_dl.aspx/KB/datasheets/8085a.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/cinematronics/cineinst.txt
CINEINST.TXT Preliminary description of the Cinematronics CPU and instruction set. Version: 0.1 Date: 01/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. ----------------------------------------------------------------------------- PREFACE This information was gathered solely through the use of the program 'cinesim.c' and few digital data books, (and, well of course, a schem
File: /kb_dl.aspx/KB/datasheets/cinematronics/cineinst.txt - 30 K - Updated 1997.02.02
/kb_dl.aspx/KB/datasheets/6502/6502-nmos.extra.opcodes.txt
"Extra Instructions Of The 65XX Series CPU" By: Adam Vardy (abe0084@infonet.st-johns.nf.ca) [File created: 22, Aug. 1995... 27, Sept. 1996] The following is a list of 65XX/85XX extra opcodes. The operation codes for the 6502 CPU fit in a single byte; out of 256 possible combinations, only 151 are "legal." This text describes the other 256-151= 105 operation codes. These opcodes are not generally recognized as part of the 6502 instruction set. They are also referred to as undef
File: /kb_dl.aspx/KB/datasheets/6502/6502-nmos.extra.opcodes.txt - 20 K - Updated 1999.07.12
/kb_dl.aspx/KB/datasheets/6502/6502.bugs.txt
------------------------------------------------------------------------------- I found this document somewhere on a gopher archive in an Apple2's programming directory and I think this could be very useful information for example for emulator writers :) 2-Nov-1994 Ivo van Poorten <ipoorten=www@cs.vu.nl> ------------------------------------------------------------------------------- With all the books on 6502 programming, and all the years that the 6502 has been around and popular, you'
File: /kb_dl.aspx/KB/datasheets/6502/6502.bugs.txt - 3 K - Updated 1999.07.12
/kb_dl.aspx/KB/datasheets/z80/z80_faq.txt
---------------------------------------------------------------------------- [Zilog Logo] ---------------------------------------------------------------------------- This is the Z80 HardWare and Software FAQ... Is you want to partisipate, please E-mail Questions or Answers to me. Thomas Scherrer ---------------------------------------------------------------------------- Questions - from: George C. Lindauer Answers by: Thomas Scherrer - HomePage And by: Howard Goldstein - HomePage Also by: Dave Baldwin
File: /kb_dl.aspx/KB/datasheets/z80/z80_faq.txt - 9 K - Updated 1996.09.27
/kb_dl.aspx/KB/gametech/zerohour.html
Zero Hour Pinouts Submitted by Unknown 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 F 7 GND H GND 8 J 9 K 10 L 11 SP
File: /kb_dl.aspx/KB/gametech/zerohour.html - 2 K - Updated 2000.01.20
/kb_dl.aspx/KB/datasheets/65816/65c816.txt
---------------------------------------------------------------------------- [GTE] Microcircuits CMOS 8/16-Bit Microprocessor Family 65sc802 is both software and pin-to-pin compatible with 6502. G65SC802 / G65SC816 Data Sheets * Features * AC/DC Characteristics * Functional Description * Addressing Modes * Notes on Instructions * Interrupts * Table 4. List of Mnemonics * Table 5-7. Instructions * Table 8. Opcode Matrix * Table 9. Detailed Instruction Operation * Figur
File: /kb_dl.aspx/KB/datasheets/65816/65c816.txt - 91 K - Updated 2001.01.13
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File: /kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html - 54 K - Updated 2000.02.20
/kb_dl.aspx/KB/datasheets/65816/addrmode.txt
G65SC802 and G65SC816 Microprocessor Addressing modes The G65SC816 is capable of directly addressing 16 MBytes of memory. This address space has special significance within certain addressing modes, as follows: Reset and Interrupt Vectors The Reset and Interrupt vectors use the majority of the fixed addresses between 00FFE0 and 00FFFF. Stack The Native mode Stack address will always be within the range 000000 to 00FFFF. In the Emulation mode, the Stack address range is 000100 to 0001FF. The following opc
File: /kb_dl.aspx/KB/datasheets/65816/addrmode.txt - 16 K - Updated 1996.08.24
/kb_dl.aspx/KB/gamemanuals/stern/video3.tiff
However, each of the two switch sections of 6E uses only two of the four possible input positions (ground and Al3 for one section: H8 and A0 for the second section. Thus,the chip requires only two binary codes at pins A and B to select the two positions. Pin A is grounded to provide a logic zero at all times and pin B provides the two binary codes of 00 or 10. Pin B is driven by the VIDCYC* waveform derived from an H4 count and the 11256 count which are generated in the horizontal counters of the synchroniz
File: /kb_dl.aspx/KB/gamemanuals/stern/video3.tiff - 111 K - Updated 1997.07.27
/kb_dl.aspx/KB/datasheets/8041.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 4 1 | | 8 8 0 0 44 11 | | 8 8 0 0 0 4 4 1
File: /kb_dl.aspx/KB/datasheets/8041.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/804x.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 4 X X | | 8 8 0 0 44 X X | | 8 8 0 0 0 4 4 X X
File: /kb_dl.aspx/KB/datasheets/804x.txt - 15 K - Updated 1997.01.04
/kb_dl.aspx/KB/datasheets/nsc800.txt
---------------------------------------------------------------- | | | | | National Semiconductor | | | | N N SSSSS CCCC 88888 000 000 | | NN N S S C C 8 8 0 0 0 0 | | N N N S C 8 8 0 0 0 0
File: /kb_dl.aspx/KB/datasheets/nsc800.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/z80/insdesc.txt
************************************************************************ ** Z80 MICROPROCESSOR Instruction Set Summary ** ************************************************************************ +--------------------------------------------------------------+ | | | | | Zilog | |
File: /kb_dl.aspx/KB/datasheets/z80/insdesc.txt - 16 K - Updated 1996.09.28
/kb_dl.aspx/KB/datasheets/z80/z80.txt
---------------------------------------------------------------- | | | | | Zilog | | | | ZZZZZZZ 88888 000 | | Z 8 8 0 0 | | Z 8 8 0 0 0
File: /kb_dl.aspx/KB/datasheets/z80/z80.txt - 15 K - Updated 2001.01.13
/kb_dl.aspx/KB/datasheets/8080a.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 88888 000 A | | 8 8 0 0 8 8 0 0 A A | | 8 8 0 0 0 8 8 0 0 0 A A
File: /kb_dl.aspx/KB/datasheets/8080a.txt - 15 K - Updated 1997.01.04
/kb_dl.aspx/KB/pinouts/bosconian.txt
BOSCONIAN --------- PARTS SIDE SOLDER SIDE -------------------------------------------------------------------------------- LOGIC GND A 1 LOGIC GND (-) SPKR B 2 SPKR (+) C 3 COIN METER D 4 +12V E 5 +12V +5v F 6 +5v LOGIC GND H 7 LOGIC GND
File: /kb_dl.aspx/KB/pinouts/bosconian.txt - 15 K - Updated 2003.01.06
/kb_dl.aspx/KB/datasheets/8048.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 4 88888 | | 8 8 0 0 44 8 8 | | 8 8 0 0 0 4 4 8 8
File: /kb_dl.aspx/KB/datasheets/8048.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/8021.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 22222 1 | | 8 8 0 0 2 2 11 | | 8 8 0 0 0 2 1
File: /kb_dl.aspx/KB/datasheets/8021.txt - 15 K - Updated 1997.01.04
/kb_dl.aspx/KB/datasheets/8022.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 22222 22222 | | 8 8 0 0 2 2 2 2 | | 8 8 0 0 0 2 2
File: /kb_dl.aspx/KB/datasheets/8022.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/1802.txt
---------------------------------------------------------------- | | | | | RCA | | | | 1 88888 000 22222 | | 11 8 8 0 0 2 2 | | 1 8 8 0 0 0 2
File: /kb_dl.aspx/KB/datasheets/1802.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/68008.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 000 88888 | | 6 8 8 0 0 0 0 8 8 | | 6 8 8 0 0 0 0 0 0 8 8
File: /kb_dl.aspx/KB/datasheets/68008.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/z80/z80inst.txt
Z80 Opcode Listing Z-80 CPU Instruction Set ---- --- ----------- --- ADC HL,ss Add with carry register pair ss to HL. ADC A,s Add with carry operand s to accumulator. ADD A,n Add value n to accumulator. ADD A,r Add register r to accumulator. ADD A,(HL) Add location (HL) to acccumulator. ADD A,(IX+d) Add location (IX+d) to accumulator. ADD A,(IY+d) Add location (IY+d) to accumulator. ADD HL,ss Add register pair ss to HL. ADD IX,pp
File: /kb_dl.aspx/KB/datasheets/z80/z80inst.txt - 8 K - Updated 1996.09.27
/kb_dl.aspx/KB/datasheets/65816/mnemonic.txt
Table 4. G65SC802 and G65SC816 Instruction Set -- Alphabetical Sequence ADC Add Memory to Accumulator with Carry AND "AND" Memory with Accumulator ASL Shift One Bit Left, Memory or Accumulator BCC* Branch on Carry Clear (Pe = O) BCS* Branch on Carry Set (Pe = 1) BEQ Branch if Equal (Pz = 1) BIT Bit Test BMI Branch if Result Minus (PN = 1) BNE Branch if Not Equal (Pz = 0) BPL Branch if Result Plus (PN = 0) BRA Branch Always BRK Force Break BRL Branch Always Long BVC Branch on Overflow Clear (P
File: /kb_dl.aspx/KB/datasheets/65816/mnemonic.txt - 3 K - Updated 1996.08.24
/kb_dl.aspx/KB/gametech/segatoatarixyconv.txt
From: essayes@telerama.lm.com (David Shuman) Newsgroups: rec.games.video.arcade.collecting Subject: Sega XY on Atari monitor: it works! Date: 3 Jan 1996 16:32:11 -0500 Organization: Telerama Public Access Internet, Pittsburgh, PA USA Lines: 216 Message-ID: <4ceskr$ajn@asia.lm.com> NNTP-Posting-Host: asia.lm.com The good news is, it can be done. The bad news is, it isn't perfect, at least not yet. SEGA-TO-ATARI VECTOR MONITOR ADAPTER by David Shuman mappy@virginia.edu, essayes@telerama.lm.com
File: /kb_dl.aspx/KB/gametech/segatoatarixyconv.txt - 11 K - Updated 1998.09.24
/kb_dl.aspx/KB/datasheets/68000.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 000 000 | | 6 8 8 0 0 0 0 0 0 | | 6 8 8 0 0 0 0 0 0 0 0 0
File: /kb_dl.aspx/KB/datasheets/68000.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/68010.txt
---------------------------------------------------------------- | | | | | Motorola | | | | 666 88888 000 1 000 | | 6 8 8 0 0 11 0 0 | | 6 8 8 0 0 0 1 0 0 0
File: /kb_dl.aspx/KB/datasheets/68010.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/2901/2901-45.tif
rlIL—F1-38510/440C 59 — 9999906 0064890 T — MIL—M-38510/440C F3 This output is the most significant (sign) bit of the ALU and can be used to determine positive or negative results without enabling the three—state data outputs. It is noninverted with respect to the sign bit output Y3. Y0-3 The four data outputs of the processor. These are three-state output lines. When enabled, they display either the four outputs of the ALU or the data on the A-port of the register stack, as determined by the destination co
File: /kb_dl.aspx/KB/datasheets/2901/2901-45.tif - 126 K - Updated 1996.09.19
Hyper Fighting: Ken Strategy Guide
**************************************************************************** ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File: /kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html - 105 K - Updated 1999.10.28
/kb_dl.aspx/KB/datasheets/macro-11.txt
---------------------------------------------------------------- | | | | | Digital Equipment Corporation | | | | M M A CCCC RRRRRR OOOOO 1 1 | | MM MM A A C C R R O O 11 11 | | M M M M A A C R R O O 1
File: /kb_dl.aspx/KB/datasheets/macro-11.txt - 15 K - Updated 1997.01.03
Zilog Z80 CPU Specifications
Zilog Z80 CPU Zilog Z80 CPU Specifications by Sean Young (syoung@cs.vu.nl) Last update: September 21, 1997 Opcode Prefixes There are four different opcode prefixes: CB, DD, ED and FD. If an opcode begins the DD prefix, the IX register is used in stead of the HL register and likewise the FD prefix results in use of the IY register in stead of the HL register. If HL refers to memory address, (e.g. LD A, (HL) ), an offset d is added to the opcode (e.g. LD A, (IX + d) ). If the instruction uses the H or L
File: /kb_dl.aspx/KB/datasheets/z80/z80.doc - 421 K - Updated 2002.09.24
Defender Cheats and Strategy
Submitted by Unknown When you get your last official guy before 1,000,000, every time you score, you'll get an extra man. The trick we used was to win 100+ ships between 990,000 and 1,000,000, thus fooling the game based on where score rolls over rather than where ships roll over. The version where you win 100+ ships has been tested, the version where you win 256+ ships never was because: a. For every point scored in Defender from 990,000 to 999,975 you will win one extra ship and smart b
File: /kb_dl.aspx/KB/gametech/defenderstrategy.html - 4 K - Updated 2000.01.19
/kb_dl.aspx/KB/datasheets/z80/z80undoc.txt
_F_r_o_m _N_O_R_T_H_E_R_N _B_Y_T_E_S _- _V_o_l_u_m_e _3 _N_u_m_b_e_r _1_0 _(_O_c_t_. _'_8_2_) UNDOCUMENTED Z-80 OPCODES by Bill Smythe is reprinted from the CHICATRUG NEWS (Chicago TRS-80 Users' Group). NORTHERN BYTES editor's note: This is the most comprehensive article that I have seen to date covering this subject! If you are willing to set aside your Editor/Assembler for a
File: /kb_dl.aspx/KB/datasheets/z80/z80undoc.txt - 17 K - Updated 1996.09.27
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to identify unknown boards. This article gives some quick tips on how to figure out what the pinouts are for an unknown PCB. The text is moderately technical so if you're not sure what R
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ___________________________________________________________________________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn't
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt - 271 K - Updated 2004.09.13
/kb_dl.aspx/KB/datasheets/65816/feature.txt
GTE G 65 SC 802 / G 65 SC 816 Microcircuits CMOS 8/16-Bit Microprocessor Family Features Advanced CMOS design for low power consumption and increased noise immunity Emulation mode for total software compatibility with 6502 designs Full 16-bit ALU, Accumulator, Stack Pointer, and Index Registers Direct Register for ''zero page'' addressing 24 addressing modes (including 13 original 6502 modes) Wait for Interrupt (WAI) and Stop the Clock (STP) instructions for reduced power consumption and
File: /kb_dl.aspx/KB/datasheets/65816/feature.txt - 3 K - Updated 1996.08.24
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 537 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ___________________________________________________________________________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encoura
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt - 342 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt - 403 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ___________________________________________________________________________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon (
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt - 281 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 233 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt - 293 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt - 834 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin ___________________________________________________________________________ From: BERT::FRANCES 2-JAN-1992 17:56:52.97 To: MARGOLIN CC: Subj: PHONE MESSAGE DAN ASH 879-3037 10:27AM NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO. ___________________________________________________________________________ From: BERT::BROWN 3-JAN-1992 19:39:22.02 To: @SYS$MAIL:EVERYBODY CC: BROWN Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt - 564 K - Updated 2004.09.13

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This game page was created 08/03/1998 04:00:00 and last updated 08/03/1998 04:00:00