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Die Hard

Released in 1996

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Developer: Sega
Distributor: Sega
Manufacturer: Sega

Display
Raster
Orientation
Horizontal
Resolution
?Unknown? x ?Unknown?
Colors
?Unknown?, Color
Genre
Fighting
Attributes
3D
Controls
1 Joystick / Button(s)
Size/Weight of 26" Monitor
76.6000 " x 31.8000" x 42.1000"

Game Summary

Shooter. 3D. Based on a movie.

Hardware Platform: Sega ST-V System

Game Details

Play as a male or female cop, or team up with a friend to rescue the daughter of someone "important". Land by helicopter on the roof of the skyscraper where she's being held -- you are immediately under fire from the bad guys and your ride home is destroyed. It's up to you to fight your way to the big boss and use anything you can get your hands on as a weapon on the way there!

As far as I know this is an English language version of a Japanese arcade. It was named Die Hard so it would appeal to fans of the movie. The game only loosely has links -- there's a tall building and you're a lone cop (unless you play with a friend of course) trying to kick some bad guys' asses. 3D polygon game with fairly basic moves where you can punch, kick, jump and use objects against the various villains. As you work your way through the building there are cut scenes with the big boss on his mobile spitting out his demands etc. and also sequences which require you to punch, jump, duck etc. at the right time to get a bonus.

Keep smacking the bad guys till they're down by using whatever combination of kicking and punching suits your mood at the time. If you like the movie then the thought of fighting your way down the building and saving the day will probably appeal to you.

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Knowledge Base

Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File: /kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html - 54 K - Updated 2000.02.20
UPGRADE: PLAY BUBBLES ON YOUR HACKED ROBOTRON/JOUST/STARGATE MACHINE
COPYRIGHT 1994 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 1 Jun 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER The author hereby grants permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the author only and not necessarily those of the author's employer. This document is provide
File: /kb_dl.aspx/KB/gametech/bubbles upgrade.html - 19 K - Updated 1999.11.02
/kb_dl.aspx/KB/pinouts/karnov.txt
KARNOV, DATA EAST Pinout = JAMMA ---------------------------------- This first table is for DIPSWITCH bank #1 1c = 1 Coin 1k = 1 Credit ---------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 ---------------------------------------------------------------------------- GAME |1c=1k | OFF | OFF | CHARGE |1c=2k | ON | OFF | COIN 1 |1c=3k | OFF | ON | |2c=1k | ON | ON | ------------------
File: /kb_dl.aspx/KB/pinouts/karnov.txt - 3 K - Updated 2003.01.06
Smash TV strategy guide
Submitted by Unknown Don't try to conserve ammo. Your shots should be efficient and kill as much as possible, and you won't have time to think about conserving shots (esp. in the latter stages). The pattern of moves you should follow at the end of each board to reach the easiest boards is: Level 1: right, up; and then you have no choices. Level 2: up, right; and then again, no choices. Level 3: right, right, down; and then you have no choices. Following these moves should enable you to
File: /kb_dl.aspx/KB/gametech/smashtvstrategy.html - 5 K - Updated 2000.01.19
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File: /kb_dl.aspx/KB/gametech/qbert tech.html - 15 K - Updated 2002.05.01
/kb_dl.aspx/KB/pinouts/shoot_out.txt
SHOOT OUT --------- PARTS SIDE SOLDER SIDE ----------- -------------- 1 1 DOWN A 2 DOWN 2 1 UP B 2 UP 3 1 LEFT C 2 LEFT 4 1 RIGHT D 2 RIGHT 5 E 6 F 7 H 8 SERVICE
File: /kb_dl.aspx/KB/pinouts/shoot_out.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/text/shootout.txt
SHOOT OUT Dipswitch Settings Dipswitch 1 ----------- SW 1 SW 2 SW 3 SW 4 SW 5 SW 6 SW 7 SW 8 ---- ---- ---- ---- ---- ---- ---- ---- COIN 1 1 COIN = 1 CREDIT Off Off 1 COIN = 2 CREDIT Off On 1 COIN = 3 CREDIT On Off 2 COIN = 1 CREDIT On On COIN 2 1 COIN = 1 CREDIT Off Off 1
File: /kb_dl.aspx/KB/gametech/text/shootout.txt - 2 K - Updated 1997.06.20
/kb_dl.aspx/KB/gametech/karnov.txt
Well, here is the DIP switch settings for KARNOV by DATA EAST. The version that I have is a JAMMA'd version and these settings are for that board. I have photocopies of the original manual that I will ship anywhere, as long you do not mind paying for the shipping. The manual includes aproximately 30 pages of schematics, as well as replacement part numbers. You can contact me at the following address to obtain a copy of the manual or to give me corrections to this chart, or just to say HI ;-)
File: /kb_dl.aspx/KB/gametech/karnov.txt - 4 K - Updated 1996.01.31
/kb_dl.aspx/KB/pinouts/rough_ranger.txt
ROUGH RANGER Pinout = JAMMA ----------------------------- DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT -------- OFF OFF OFF 1/1 ON OFF OFF 1/2 OFF ON OFF 1/3 ON ON OFF 1/4 OFF OFF ON 2/1 ON OFF ON 3/1 OFF ON ON
File: /kb_dl.aspx/KB/pinouts/rough_ranger.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/ruffrang.txt
ROUGH RANGER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: /kb_dl.aspx/KB/gametech/ruffrang.txt - 3 K - Updated 1996.08.17
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
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File: /kb_dl.aspx/KB/gametech/cinematronics-history.txt - 50 K - Updated 1994.12.28
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File: /kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html - 73 K - Updated 1999.10.29
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS version 6.1 (4-6-96) by Gregg Woodcock (woodcock@nortel.com) This article is Copyright worldwide 1991, 1996; all rights reserved. OFFICIAL CYA LEGAL WARNING AND WAIVER: Although I have made every effort to be precise, this article may contain errors. Even if it does not, some people may still damage their machines or themselves while using the
File: /kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt - 171 K - Updated 1999.08.01
Hyper Fighting: Ken Strategy Guide
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File: /kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html - 105 K - Updated 1999.10.28
HEAVY BARREL complete strategy guide
Submitted by Julius Yang A somewhat obscure game, Heavy Barrel uses the same controls as Ikari Warriors, but is a better game IMHO due to the availability of different weapons, not just augmented versions of weapons. The objective is to wipe out a military complex filled with soldiers and lethal military equipment. The available weapons are the standard machine gun, the heavy machine gun, the fan gun, the flamethrower, and the Heavy Barrel. Grenade weapons include standard grenades, red grenades,
File: /kb_dl.aspx/KB/gametech/heavybarrelstrategy.html - 7 K - Updated 2000.01.19
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ___________________________________________________________________________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 233 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ___________________________________________________________________________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn't
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt - 403 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt - 834 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 537 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ___________________________________________________________________________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon (
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt - 281 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt - 293 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ___________________________________________________________________________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encoura
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt - 342 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin ___________________________________________________________________________ From: BERT::FRANCES 2-JAN-1992 17:56:52.97 To: MARGOLIN CC: Subj: PHONE MESSAGE DAN ASH 879-3037 10:27AM NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO. ___________________________________________________________________________ From: BERT::BROWN 3-JAN-1992 19:39:22.02 To: @SYS$MAIL:EVERYBODY CC: BROWN Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt - 564 K - Updated 2004.09.13

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This game page was created 08/03/1998 04:00:00 and last updated 06/21/2000 14:53:06