Knowledge Base
Atari mathbox microcode disassembler
/* * mathdis.c: Atari math box microcode disassembler for Red Baron, * Battlezone, and Tempest * * Copyright 1992, 1993, 1997 Eric Smith * * Permission is granted to reproduce and distribute copies of this program * for noncommercial use, provided the copyright notice is not altered. * This software is provided on an "AS-IS" basis, with no warranty. * * The input file should be a series of 256 lines each containing the * address and data (in hexadecimal, separated by whitesp
File:
/kb_dl.aspx/KB/gametech/mathdis.html
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10
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2000.01.23
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File:
/kb_dl.aspx/KB/gametech/segag80ref.html
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37
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2000.01.23
/kb_dl.aspx/KB/gamemanuals/midway/midway80-900.tiff
VItA - 4 iS /34 rP C? - 1, 1 2 93/0 // —. 3 7 k7llfA’d -J PAI 7 F A7..w4 HLriLl; 85. 774 r A ii AS I L5/53 /0 // ; /4 46 5 . V25 0.l I, AJ2 5/ Pwtz ca’./1DC7P.. P/A, 4/L 9 _‘DD —.-- Vpp -.6_V —..--5 /g: ,/5v r EAqTM(CJ4-T) ‘F WD -.s’ V.0) ._,c •1; Vs5.) -.b./ f& •“ VLFL’‘/2 (LeD ‘—/3 )IIIAJO Ii I’ll,’ ( -./ :‘ . ——— I’ 1 4—’‘. . #ItT 5 866 LF 66 3 -‘C — to 2T c5 115 . LS12 i2 05 jz’15 742(4) )rR 6 Og 7 /3 4 ___________ 8 ii ‘a 86 ADO 0/ ___________ - gA’4 ‘3 _______________ -‘ff3:; 10 4_ —1 H— 5 2 ‘f-i6 7 I
File:
/kb_dl.aspx/KB/gamemanuals/midway/midway80-900.tiff
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599
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2a.tiff
The address decoder outputs the scroilfield write enable signal SFWR, and the microprocessor. selects the appropriate RAM pair with address lines ABUSO and ABUS5. ____ +5J OUTØ In 20 CK 6 “0 s (b 2b LS4 Sp BQ F/F 3t 3Q 7D 7Q 40 OC (?l 110 F—1, R5 s:i:. Sheet 2, Side A DP-139-02 1st PRINTING !‘ 2C3 2 C2 2C1 2C0 L5153 l”3 DATA SELl Ic2 I CI VIDEO GENERATOR SFRDA SFRDB 1t4 2 C3 2(2 2Y 2C1 zc L5153 I (3 DATA SELl 1(1 MLIX ILl I Cø I a SFRDA SFRDS 2(3 2C2 2(1 zc L5153 1C3 DATA SEL/ Ic2 IbIUX IC’ I (0 I 2 SFRDA S
File:
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2a.tiff
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509
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1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc9b.tiff
1101 uDA-c’ —-1T 4R _Lcj US I LO4- r=’5 R/W 4- YrJc o8P (oSOZ-A tJMl AiS t( A14 c0. A( All AIG AS A—i A4 AZ. At Al31 2c AI2( 2 4t1f 2:3 AIc”f 2.1 •A4 24 Ae 2s A7U Ac2’f 4 A51 5 44’f ‘ A1 7 A24 8 A11 A’ to M07’( - -f-SV 1 271 vPP AI3 271283 lø S A9 A7 *4 AS Al Ac D7 D4 D3 DZ Dl C.E OE — aol 221 Al5I—J L Gamma (y) Microprocessor Al5-Al ff ‘f L2. DuTPQT,l W(TE ‘f __LJ,fr LSSZ ,LQ PoRTI.D 4 ,12 TT.5I’.ID F-rw’ E-rRO6 — Alpha (cx)IGamma (‘y) Communication Port MC7f 2. A( 4 N40 iAC4i 8 II -40Z( g:3 r..4D1 .,- 5 1
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc9b.tiff
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116
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1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/redbaron1b.tiff
0 0 0 0 Signature Analysis of the Math Box Circuitry During the self-test procedure, the Math Box Circuitry is quizzed. T displayed in the upper right-hand corner of the self-test video display indicates that the Math Box Circuitry does not answer the question in the amount of time expected. Therefore, a T indicates a Math Box Circuitry failure. Due to the complexity of this circuitry, we offer signature analysis as a simple means of isolating failing circuits. Signatures for this circuitry are presented in
File:
/kb_dl.aspx/KB/gamemanuals/atari/redbaron1b.tiff
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569
K - Updated
1998.04.06
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File:
/kb_dl.aspx/KB/gametech/konamitech.html
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108
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2000.09.17
/kb_dl.aspx/KB/datasheets/2901/2901-17.tif
I1IL—f138510/4LlOC 59 • 9999906 0064862 5 — MJL-M-38510/440c DEVICE TYPE 01 Micro code ALU source operands 12 I I 0 Octal code R S L L L L L H L H L L H H H L L H L H H H L H H H 0 1 2 3 4 5 6 7 A Q A B 0 Q 0 B 0 A D A D Q D 0 ALU source operand control. Micro code ALU Function , 15 14 13 Octal code L L L L L H L H L L H H H L L H L H H H L H H H 0 1. 2 3 4 5 6 7 RPluS SMinusR RMinusS RORS RANDS ANDS REX-ORS REX-NORS R+S S-R R—S RVS RAS AS RvS RvS ALU function control. Micro code RAM Function Q-REG Function
File:
/kb_dl.aspx/KB/datasheets/2901/2901-17.tif
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76
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1996.09.19
Atari Black & White Vector Generator Theory of Operation
(Extreme thanks to Duncan Brown for passing along this time consuming information!!) VECTOR ROM OR DISPLAY LIST CODE (as seen by the State Machine): Byte 1 Byte 2 8 7 6 5 4 3 2 1 8 7 6 5 4 3 2 1 | | | | | | | | | | | | | | | +--+--+- Y length (or rise) | | | | | | | | | | +---------------------------+---------- Overall scale factor | | | | | | | | (8 7 6 5)
File:
/kb_dl.aspx/KB/gametech/ataribwvec.html
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11
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2000.01.23
/kb_dl.aspx/KB/gamemanuals/taito/csips.tiff
47 E 46 . 45 44 ZI 43 ( 42 _L 4’ 40 J 1. mi nfgnm _L — IS S ± _I_ + — Ian ± 2 1 2. 3 -- 4 ‘S -. AW6 9tS (,/P7/. -7- - 3- 4L9 49 4 44069.199 [4s “-‘-31/7Fff c.jç’ 41-13- i t * 414 .. 3#I’M ‘*ix.4 A -- ij -. 7f Vp t#’ t I JQ _•_$3 6/A6V6’T 7/TO 76’BE 20 F 0’ — — _,___J / - z( I) — SW (.2.) SCCi) z(3. SC(/) .EU’) ,3C(.a) —8Joo? NI — I J TJ C, 1 .-J - ZE — ZL “ — : — jY I — Bg — .& Bi . C ( ) — bLLL 7(L) ? &L. 1___ L/(3) 7 (.Z) S W3J — L W(l )_ (IC’) .SW(/) .‘4(i). jifl1_... i__ J.fZ —.--—___ 4f9I V ‘ H(3) B. 7
File:
/kb_dl.aspx/KB/gamemanuals/taito/csips.tiff
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268
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1998.05.20
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb1.tiff
X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS REFERENCE DESCRP1ION Al A2 Si 58. A9. Ala SI 83 04 85 86 81 . 89, RIO 811. 812. 814 C3 C4 CS Ca Cl C8-9 Cl-Il 03-34 DI 02, 03. D4. 05. Do. D7, . 09, DI0 DII 012 D13 DI S 016 DI? EI-2. E2-3. E4 ES E6 £7 £8. E9-IO ElO-Il E1I-12 EU E15 E16 El? FS Fe F15 F16 Al 61. 62.61 64. 65 66 LOGIC BOARD ASSY. (Al), PARTS LIST (CONT.) 109k Board Assy. 8284 OX iwr 74(302 Quad 2-inp4it NOW gate 74161 5)qxhrtus 4-tEt Counter 7415377 Octal 0 Flip Flop 8088 CRJ 7415373 Octal D-tpe f
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb1.tiff
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186
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1997.08.14
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb3.tiff
(jJ -J c,(fl U j ________________ ri ____ 1 1 ri tJl Jt$fuj1# twii _______ In’ In ro Ytvvo Vovvv I a I 4 i ?5 I+ I 4 Ci O ri oeJm 6) ______ ______ ______ ______ 0 o I> ________________________________________________ _______________ 0 r ;ij w LUJJL(HU 1. ______ t n r 7’ r.3 —0> I I -t C ‘fi —I> mo’ Cl ?rq (9 ‘a p 0 0 N F r?1 1 iu F I -o O4441: jw4i4í 1°’ _______ ________ Cc, __j .—Fc- • On —‘. Ii ‘‘‘ ,rVcflflLI I rVCfl>, 1-4 tg , I a cn6 III o1 ;i+ Oi* i 0 - °fl Jo ____ jIjr £ -inc _____ mm ‘1 5, uI ci •: L
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/kb_dl.aspx/KB/gamemanuals/gottlieb/qb3.tiff
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216
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1997.08.14
/kb_dl.aspx/KB/gamemanuals/cine/aa1of3.tiff
8 I 7 6 I 5 i 4 3 1 fl REVISIONS 1C.7 N.. 7414 i- TANK EN+ LSQO R7 7414 JE13 < OI3T+ _____________________ SEEPEN+ (13) 4K{ D D J’ < OUT 1+ CHOPPER SW+ C8 OUT_3+ __________________ 2-i4 < 7414 (+N) (+16) 0.47 + 5 _________________________________________ HI + — _j.Q IC 11 w 14 1K IC a LS 164 LS 377 IC LS i LS 393 LS 163 LS393 F CLR A ID IQ — _____ _____ TANK FIRE- 6 D D i CLK Q0 6 6 o Q &KQDB Qc1? I QCL 5c c1-2 QC5 ici [—j-A 42D 2Q5 HI EXP 5— 4s Q51? ______ a CLR 7414 Q6 R6 leK Ja-16 —40 4QLO F OUT ,.- 1 LQ
File:
/kb_dl.aspx/KB/gamemanuals/cine/aa1of3.tiff
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126
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/aa3of3.tiff
8 1 7 6 5 i 4 I 3 1 NOISE R33 P34 P35 R36 Q+is +5 2N3906 WI 54OK 18K 16K 5K IC1S +caO 7 R29 C43080 P61 R31 caa C24 R57 100 R3O + o.aa o.aa 620 - 20K I E TANK 2.2. F F FiRE. E,T ao + _______ 1K P35 2N3906 -15 Qe + NOISE NOISE Q5 P45 R46 R47 P48 2N39O6 3I.Q.I W2 150K 20K 22K 30K 1C20 R41 R43 C25 26 C27 P49 P26 LO 47ç 4.7K P42 12K + 0.1 0.047 650 - 6 EXP- 2.7K 39K 1K - F + 5 P50 R40 2N39o6 - R44 .. R84 V.17 Q4 15K I NOISE C38 07 P58 P59 R94 0.68 2N3906 w 220K 1OK 47K 30K C21 F T CHOPPER SW+ P51 53 P57 C29 cso
File:
/kb_dl.aspx/KB/gamemanuals/cine/aa3of3.tiff
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118
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/bb6of6.tiff
8 7 6 L 1 MCAR’f + 74LSI6 Mf4 F51iê () S_CANJaJ-(4bB) - -- - CRYQ Cli RI8 O.6b U7 F$ic+ C Qe ASI______ CAOBO FSO9t4 G -K FScB’3 A tA i±_ IL FSII+ HIA +1 is F ME4+ EJW i !a9 uum- 9 19 FQB+ - MBCIK+ Z EI4T Q32 gp -5V N39O6 W 4K lOOK lo F U3 t C% 74LSI6 i kiU 47K ( C B € A1 ZN3906 A Ei R$90 ______ -‘IV ENP ________ (34 KZOI k.C)a Cb •SV z9Oo W ) SK 36l > EIIT I0 IL sii 1) J• J_ 30F1 EEPL-(4AB) FO3+ ______ ISV s FSOL+ S 6CHiRPINO BIRbS-(ZBS) - c Qc __________________ I—’ FSOi+ 4 B Qb ISV ______ t115 9 EOO CftAC
File:
/kb_dl.aspx/KB/gamemanuals/cine/bb6of6.tiff
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175
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_01a.tiff
Table of Contents 1 Ft foeni ‘is M.RJOF HeRO’. Mi Rb Rc’l gr 5 I S MAJOR HSSO0 Re ulae rAe 1 IJIOBS I cite Deere I Re SR IV 515EV 1 OFJil rAMP rereep1 hbi r, ci S)i Ci S VS uP riAbOO ‘caret ‘rrr)Cu Ce eD iRVe OiRrae SR SI F ti iv Face] Air Oiaeeae (5I1JC dNa Vi V F orercee i ci ‘Se ‘rite Dicer e 0555 51 V Oee icr S V bchce eVe SR 22 5’ F MAJOR HAVOC \iemerr Map S p5a a Slicrepre Veers “1.13’. AHSSOC I re Map Dee Vt ‘r .Mcr J Game PCB Schematics (041347-Ri A), Sheets 4W-iRA li den .\lirpe V rEV Ic 5]liaee h.
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc/havoc_01a.tiff
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61
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1997.07.27
/kb_dl.aspx/KB/pinouts/great_swordsman.txt
Great Swordsman
---------------
Conn "G" Conn "3" Conn "5"
-------- ----------------- ------------------
SOLDER | PARTS 1 1P.Shoot 2 1 2P.Shoot 2
------------------+------------------ 2 1P.Shoot 1 2 2P.Shoot 1
GND | 1 | A | Sw. GND 3 1P.Shoot 3 3 2P.Shoot 3
Video GND | 2 | B | Sw. GND
File:
/kb_dl.aspx/KB/pinouts/great_swordsman.txt
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3
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2003.01.06
/kb_dl.aspx/KB/gamemanuals/williams/defrom1.tiff
‘If- cJ -j: I—UI IVI UI IVIII I—uII••aII—oIII —U —U I—UI IUIIVI I—UI V 0 DI I•uI —U N— ‘I_a 2 L’J -U C,, 0 - ADDRESS BUS N\\’%\\ =5 2 z; __={rTW I UI zI—-t: “HI i iI — —J - 0 III I II4HL cD p N 0 N (U 0 C)C)CCp NNOH O-U-U-U-U-U-U-U-U-U-U-C -Tj-U-i-uc)I DWW N—--JCCU1I’J—cDu -.-‘_-0 (1 H CD 0 r’) z;0: : Q ODQDV V O)CC,N—0 CD V7 CD _____________ -4 N N N N N N ( N N N N N N N N U 0U :s 2 :2 __ _____ m z m z ‘ Z ___ r ‘ o NNNNNNNN o tI INCJ’ - -U00 ‘IF-) ‘If-- C w ‘I 0(0 * A ‘, I f I I rj- CU H HHI \7 _________
File:
/kb_dl.aspx/KB/gamemanuals/williams/defrom1.tiff
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404
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/bb4of6.tiff
8 I 7 I 6 I 5 1 4 I 3 a o I kII +jC4l Cli ,rlrc LE !t I vs5 1 C4P F U3 1 F 41 6.BK I p1 Ll%%1LOfl V66 Ia’?’ (kIF) r (6Ls) CAMIONFUKe I I fU”JØ +SV LS39 #5V 10K > U(00 Qc R125 RlcW 0K Si (lBa) ISV oo -V KiI It 47K (J’4 CA3O0 rJ55 390K J 1 (IB) LI1’ i.l>zI ___ I IzjJ I .SPEA)cER 4a P -L _ I (I6S1 C59 1 C51 4c47opF — (7 IaNoa9a I 4?OpF1 b / ‘ D 0Z3 %_.) Rl5 I 6 fIN4003 j.5tosw I 31+ 2 1t44003 R152’ aalc J D2A TL0I l50ht 2N6)07 c5s 47OpF I5I 13K C55 F C5 0.005 -43’I - EP1. I R136I /jI klR 9K C -zF (lPS) iN0cs (
File:
/kb_dl.aspx/KB/gamemanuals/cine/bb4of6.tiff
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115
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt
CINEINST.TXT
Preliminary description of the Cinematronics CPU and instruction set.
Version: 0.1
Date: 01/31/97
Author: Zonn Moore
E-mail: zonn@concentric.net (as of the above date)
Released to the public domain by the author, distribute freely.
-----------------------------------------------------------------------------
PREFACE
This information was gathered solely through the use of the program
'cinesim.c' and few digital data books, (and, well of c
File:
/kb_dl.aspx/KB/gamemanuals/cine/cineinst_0.1.txt
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31
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1999.07.14
/kb_dl.aspx/KB/gamemanuals/cine/starc03.tiff
8 7 6 5 4 3 1 OUT S 0UT 2 ElISIONS 00’lI RI w6 10 •io +15 I24Ob4. — LASER EN— 15117 a-O,lI) SOPT EXP-ISa-c’) LOUD EXP—MTa-c,,1 — SAC K QROUND CII I C9 r 56 0.1o8 lb F IOK ICG KS K6 RE OIL TR 10 .001 .1 _i L_s;f;_1 RIa :1 4.?CV 4 RB A 10 5 I r2-I’ ICS Ri 3.3K 2 3.3K 1C7 Os F 70051 70051 6K 91K _I;_2Fi_J j IC6 04 RIS KIT — 5.14 IbM - - IS -IS D .-i4 14 &95A FIRESALL EN— ($4? 4b7) L as 25 sHIELD EN 1C2 T4LSIE4 c 2__7 35 6 STAR EN+ (S4?20,Z) % 40 45 THRUST EN— (5117 b-’i) J2-i6 __i ..!4_ 74lOl5 IL OI.IT 7 744 1
File:
/kb_dl.aspx/KB/gamemanuals/cine/starc03.tiff
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50
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/soccer2b.tiff
4 PL Jzo r-rrn_L 3 1 5w3 .11 (flflL4 SWI (-rrrii wz 9 Swø ) 0 U o cJ .IA4PL do Io ::: : : C7 CS L514 ToiT.oi ;sv P-R43 0 C84. c LS4 )< ZP SCRE€N •T57 tAi C094L g C.OINC COINR io ‘9 U +-5d M j o’ oj - ,9 3 In 3 ct O IOKX 5 PL Is o 9 i RIP --- LSI9I LD COUNTLK C( M/14 IZ QA QS OC D 3 1 7 Is i ID A B C D 13 c RIP .., LI9I Lb CDLIMT€R CK MM11 QA OR C OD 3 2 b’7 10 ‘ %I’ z -- osI ‘ 4 so 04J ___________ 4I CI IS I ID 9 __G D 3 RIP i•lI 1I9I LD COQNTR CI( Mh,Ia QAQB c QD 3 Z 7 5 I ID 9 A B C D 3 ‘ RIP )IU L3191 L
File:
/kb_dl.aspx/KB/gamemanuals/atari/soccer2b.tiff
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468
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1998.05.20
Williams vs. Artic (Defense Command) Lawsuit
Williams Electronics, Inc. v. Artic International, Inc.
U.S. Court of Appeals, Third Circuit
August 2, 1982
685 F.2d 870, 215 USPQ 405
Sloviter, Circuit Judge
Defendant Artic International, Inc. appeals from the district court's entry of a final injunction order permanently restraining and enjoining it from infringing plaintiff's copyrights on audiovisual works and a computer program relating to the electronic video game DEFENDER. The district court severed plaintiff's demand for injunctive relief
File:
/kb_dl.aspx/KB/historical documents/artic_judgment.html
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34
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2004.12.17
Switch Settings and Pinouts for Pac-Man game family
Pac-Man family pinouts and switches. covers Pac-Man, Jr. Pac-Man, Ms. Pac-Man, Super Pac-Man, Pac-Land, Puck-Man and more.
File:
/kb_dl.aspx/KB/gametech/pac-man family tech.html
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21
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2002.04.16
/kb_dl.aspx/KB/gamemanuals/taito/csicpu.tiff
ITi /8 .fl L • I— .--1---. —;‘ 1.__ —1iA’ ,2 - —-b Y—-‘A 1 , --- ,J r— fr: b f? - 1AD-W. BLIS _____ -- - H ) p ___ - I Z ____ tT__ * - 26 I — -- — 4— —__________ c’ K J H G F S E c ‘B A j _________ __________ Lit - -i•’ L :ti zzi4L di:H _ • ir’ *_Jj :1zzjgH- L_ :±:t A’ - Z’IW. A,’ —- iZ_1\L —3— — AP ____ , L--- .i - - -h—- - 477”—4-.L-’ — A44 7 ‘ (I A LIT ; QD__ srr_ k ___ 4L$ I 7 ID r*- ci—¾ -‘ 1 41 UI -j AH B1 ______ 4 F I *: 4- LL IAi _ IAH1 osa -J p B151, [4 b jEr Lv’‘‘6L # R.4$ t 3PI r4, - LL4_4 —4-••
File:
/kb_dl.aspx/KB/gamemanuals/taito/csicpu.tiff
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226
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1998.05.20
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb2.tiff
L 14 IN pP — - m > F—[ > ‘ _) 0_? -:- -‘ e.Oe QSS now o >. n _ rt [t•fl II _____ _____ I cvccco I -4 I U, I I - C ________________ ri HtE ____ I r.n .w— 0 I t¾ ____ : -n C, r — 1 w C) 03 11* t w[r S to -I;-f , fr !!r I - o.)fl n _________ lb V rr g “ PY’Ffr’ n-&’ Cl IIItI r- 9êTL*- ‘op w4! 5 j 20 C U. — - U, -o Ln iwi ui ! G Lo 1 -o -o - -c - WI’,— J{H -o 0 fl3ff-H ,- 1” r!II I I I < I>*> •hWiiiihi — ________________________________________ ) _____________________________________________ _______r _______ __
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb2.tiff
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187
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1997.08.14
/kb_dl.aspx/KB/gamemanuals/atari/system1_8b.tiff
45’., C VWIS II %IRDI3 4L5174 VRc’12. IS %/lI I4t’ Q vc’iØ S ‘ic’9 Co Cl 9 .4-1-4DID _________ L32.73 (OK c’ Q 8’.’ - 4V ‘V — +5%, aL4 K 2. 2 23 IS 21 24 19 .2.5 2 3 5 4 CD 5, 9 CD 4v 2 2V iv C.lc Iii 41-1 DL • T 101911 ----, 2B QD[I-APlXI L5194- B A CCRL —-J + 5’, 109 1 SI 90C 0 GO A1=IXØ c. L5194 13 14 15 Motion Object/Playfield 3 2 2 4 -3 6 Graphic Address Generator _21—c — L3253 B Q_ MM7 MMCD MM B MM4. r I C I I i VWIS 3 12 II 31= 31-4 Is L±i L..5378 VRDS’ L’Si74 I 2 i I0 ti ‘‘/RDIØ 4 r- i VRDI$ ij tE1
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_8b.tiff
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128
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1998.04.06
/kb_dl.aspx/KB/pinouts/arkanoid.txt
Arkanoid 1025
-------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
+5V | 4 | D | +5V
+5V | 5 | E | +5V
| 6 | F |
+12V | 7 | G | +12V
Red | 8 | H |
Green | 9 | I | Blue
Sync |10 | J |
Speaker
File:
/kb_dl.aspx/KB/pinouts/arkanoid.txt
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11
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2003.01.06
/kb_dl.aspx/KB/gamemanuals/ramtek/ramtekhockey1.tiff
— •.. ... ... .•. • •.. ••• • . • e ••. 6 P1CI II TEC -ED 6OCO2Th-ID AT 1010 0]3 iH? 1 ZS 4. 200N6 112 6 I TQ fJ7S 0-E jD L’ J T99 r L5c 0TLC. —1 Pt CA 2TDl1 I A-.T I CDNVERT.I - — 76 7.ck ) -T22-H T &o — POPLE — T” mr lI L14 1J S I REVISIONS rLT.L(ycRIPTIoN 7 IAPVDI DATE IIUJDIE 4 LITDl ‘, TOIl II TCI IS TEC5 4 r I 14 0-A T 6.2 NS 74ICI 0 406 lb ]TQE to NI I- II1 2___ tj74oa)o- ___ ‘,EE 44EET l0 ATDIQ 2 zJ 6 7 TOll 10 I’L T1 16 1 6 I r 10c’tcc, a 4-7 L -r 1 5TLGR —“EE H.1 7400 tTLE2X IO f UTIIt9PRCA 131 4
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/ramtekhockey1.tiff
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251
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1998.05.07
/kb_dl.aspx/KB/gamemanuals/fungames/tankers104.3.tiff
- I • 0 4y214 ScFIA 1L_. cr 5CrZf icj F. 8C1c 5— - - - 5C2Gj F5 - - -. a SC2E 31 t3 SL1F ‘3. F, —----- :74157 1:1r r7’’‘4 T5 a 7 I ia L+qis IZ8G4#33 El EZJ ‘p 2 -, — ., — 14 )4pc 1)4 )23*7j5 ‘7 20 it’ —I— — —I.— * / : — rj’7 p4__ .L j2 ‘.; •*.[ 4. ;— REVISIONS cscairT,o,. • j ‘1 , - _w_’ -L • 1 •:- -•• L - L-• r- V(NFO - 1jN_FO -• .- _ • :3:-—-—-. I-’ • Z)I-__i a -- - • - - -, - 213— 4I4 2P4-— --_____ - - — - E3 rLløZ — — —- • r-,jljØZ3 14157 • .. ‘2031ô1 — - E ‘41• -. 9 ft- 4tf) .11 I ADJ • .• , -•‘‘ -: •
File:
/kb_dl.aspx/KB/gamemanuals/fungames/tankers104.3.tiff
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447
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/deco/bio-8.0.tiff
5 i 6 I 7 i S i 9 ‘I I I I S 1* I a A-I !‘)‘j U WF1 qIjX jij $jJ;Ui - .LLL LLU1 l.,t.Jtw jba il — !! t rrnrrrn — — J iZIi4 .1tL-i !g4J14) 1r’v5 ‘i1 14 I ...J mJ.T..J _I _J J_J1 S 1 F -I F P1 A, I. Al K A, ____ A P A. ha A, A, I Ac U4 Al Al A 35 A” I__I 4LL ‘-ii - I I4 -J, .JI ‘H ___ -1- — its I 3 -- I I LS — I L 75 a a EEE___ __ - IL —‘%Wct, I 1 - t:d ----c A • - -- ___ I - — LS 147 I • L5 I ‘if — L g;f - -T ii ‘JLS4 I L$ - — a - I, 0 1L! SI 4, L1*J I 3 a I II I cI II L ôt1 t,—. - •4S 0Y S ___ IL I-e [ø_4k—
File:
/kb_dl.aspx/KB/gamemanuals/deco/bio-8.0.tiff
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227
K - Updated
1998.04.23
/kb_dl.aspx/KB/gamemanuals/cine/ro1of1.tiff
7 I 6 5 4 I 3 1 8 REVISIONS 4 [PER ECO 047 13)7301 R3 t15 ___________________________________________ 330K R13 4.7K +5 ____________ UNL5ED SATES C4 02 F IF 2 6 WI 4K 7 4 8 2 _1f>__;cio 425 F i8b12 IC 22 S393 R12 R46 R7 R8 12K ______________________ 2N3806 W4 J4-16 — 47OK P45 EXPLOSION 6 LM555 08 47 ET R31 _______ ____________ D12 013 27K 1N5240 ___ 2 R21 R22 6 r145 39K OK _330 _____ R33 TWSI + +5 IICO 101 OA R25 R26 524 RI I 315K CI6.ID 2 w5 22iK .22F I OlD I 1 C21 R49 024 -25 ID A R24 A .68 470 -i7OpF 2 dO
File:
/kb_dl.aspx/KB/gamemanuals/cine/ro1of1.tiff
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151
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff
12 L_0— h0 -j---o--- I 5W2 I - - P8 - I L P W OPTIONS INPUT CIRCUITRY NOTE: [ -::: = TEST POINT THRUST INPUT +s’I 9 -I øI Ui I I I 1 IOKx 8L _________ ——. ia 2Li ,(- — II I U Ii 3 13 Is :i_ 4 17 — The game option switches are_read by the MPU when OPTS (option switch enable) is low. Switch tog- gles to be read are selected by ABO and AB1 from the MPU. Switch toggles 1, 3, 6, and 7 are read on data line DBO and toggles 2, 4, 6 and 8 are read on DBI. Toggle in- puts are “on” when pulled to ground. SWITCH INPUT
File:
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff
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592
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1998.05.07
/kb_dl.aspx/KB/gamemanuals/atari/system1_9a.tiff
System PTM Main PCB Schematic Diagram AL. ATARI 0 A Warner Communicaons Company © Atari Games, Inc. 1984 SP-277 Sheet 9A 1st printIng -f W’V I4 ‘Ic.C)3 Ic’ LS-74-1’ -4-HDc f W’V 8 4 vf2t2’ ILvø s I L’c’ I-i I yiaC)S i’ I L’° 4 I 4 ‘I€ L527 3’ 3Z3 Q , 1 <)‘ Co 2. 5 lCD 4 2 ‘‘ 2 I. ‘9 + / MOSaØ- MO57 C. C ly ‘II I L..-414C)C) -t SN f.iCKR 15 2149-2 2149-2 CS WE 8 18 7 1 — I’12’lS — 4’(p7 — LDA. , , 4 S Ca 4 5 41 sJ I LD . ‘ C- C) I L 4. C C) I L C) A. C C) —- FZW7_IEr2 RIP L9EF’ ICOS RIP I]EF’ RIP IS I — I 2
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_9a.tiff
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94
K - Updated
1998.04.06
/kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt
GTE G65SC802 / G65SC816
Microcircuits
CMOS 8/16-Bit Microprocessor Family
Features
Advanced CMOS design for low power consumption and increased
noise immunity
Emulation mode for total software compatibility with 6502 designs
Full 16-bit ALU, Accumulator, Stack Pointer, and Index Registers
Direct Register for ''zero page'' addressing
24 addressing modes (including 13 original 6502 modes)
Wait for Interrupt (WAI) and Stop the Clock (STP) instructions
for reduced
File:
/kb_dl.aspx/KB/datasheets/6502/65816datasheet.txt
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96
K - Updated
1999.07.12
/kb_dl.aspx/KB/pinouts/burnin_rubber.txt
Burnin Rubber
-------------
PART SIDE | SOLDER SIDE PARTS SIDE | SOLDER SIDE
-------------------+------------------- -----------------+-----------------
+12V A1 | B1 +12V GND A1 | B1 GND
+5V A2 | B2 +5V GND A2 | B2 GND
GND A3 | B3 GND ------+------
A4 | B4 GND A3 | B3 GND
-------+-------
File:
/kb_dl.aspx/KB/pinouts/burnin_rubber.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/dragonsl.air.txt
From: dover@ll.mit.edu (David Humphrey)
Newsgroups: rec.games.video.arcade.collecting
Subject: Finally DL is done, here is some info
Date: 8 Jun 1995 16:16:23 GMT
Well, I finally have a Dragon's Lair running up to the point where I
am confident that I can successfully complete the game. Thanks to
"Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST,
for all of the input on how to jumper the boards, make the cables
and dissect the LDV1000 player (forgot... thanks to the Pioneer
Industrial di
File:
/kb_dl.aspx/KB/gametech/dragonsl.air.txt
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16
K - Updated
1996.04.04
CONVERSION BETWEEN SPACE DUEL AND GRAVITAR
From: "tomm" Subject: Re: Tech: XY Gurus HELP Gravitar/Space Duel Date: Monday, June 12, 2000 10:18 AM ----------------------------------------------------------------- | CONVERSION BETWEEN SPACE DUEL AND GRAVITAR | ----------------------------------------------------------------- COPYRIGHT 2000 REVISION NUMBER: 1.0 (first public release) REVISION DATE: 29 March 2000 CREATED BY: John Lee and amended by Tom McClintock PART I: Conversion of A Space Duel Con
File:
/kb_dl.aspx/KB/gametech/gravitar_space duel.html
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13
K - Updated
2000.06.15
/kb_dl.aspx/KB/gamemanuals/stern/video6.tiff
TOTAL SHIFI’ AND FLOP FUNCTIONS The action diagram of Figure 3—7 indicates that a video byte can be unchanged as it passes through chips 7A thru hA or shifted toward the LSB in steps of 2,4 or 6 (depending on the binary code applied). When passing through chips 8B thru 11B, the video byte can be: (1) unchanged, (2) shifted toward the ISB by 1 bit, (3) flopped so the MSB becomes the LSB and, (4) flopped so the MSB becomes the LSB while simultaneously shifting by one bit toward the MSB. Combinations of any tw
File:
/kb_dl.aspx/KB/gamemanuals/stern/video6.tiff
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143
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/stern/video8.tiff
4. FAA: Input A appears at the F output in inverted form. 5. F=B*: Input B appears at the F output in inverted form. RAM Address Multiplexing (Fig. 3—8) Six address lines (bits AC thru A5) are applied to the RAM from the three RAM Address t4UX chips 6F, 6G and 6H. The three MLIX chips receive twelve input signals from two different sources: one of these is the System Address Bus, which is driven by the Z— 80 CPU during a “write or read cycle”; the other source is the sync counter circuits which operate cont
File:
/kb_dl.aspx/KB/gamemanuals/stern/video8.tiff
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101
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/gottlieb/rewir.tiff
A12 J2 P2 ri —( 5 ÷- -< 3 4— -<4-4-- <1 4— rL __ 4-A I SLO—BLO 722 LINE 17661 COMM ON SERVICE 700 OUTLET ri 4 51 r--- 35V AC (RETURN) LJ,’ COM I ON-OFF Ci ___________ rL : ‘‘O2 NC2 SW2 SW3 REAR FRONT COM2 INTERLOCK INTERLOCK ,_..,C2 c2r) COM 2 ‘02 I — CI Clt 788 COM I INPUT POWER — I15VAC 5OH/6OH NOTE: INTERLOCK SWITCHES SHOWN IN DOOR(S) OPEN POSITION. f!L rm riTh BALL A ST 2 >- 54 Ii 811 FLUORESCENT LA 833 MP L STARTER LLUMINATON ASSY.MA-29J TO ON-OFF SW. — GND 117 GND (COIN RETURN) <294L— <284-, - - - -<
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/rewir.tiff
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948
K - Updated
1997.08.25
/kb_dl.aspx/KB/gamemanuals/cine/bactlpanel.tiff
D 4 3 2 3A-10743 1 REVA C 2 - 07 c - ‘o 74 s-o’ 4 I 7-I029!-0! VE 2LIL’ L4LR!/E5S 1 l Li 5-IO754-0f LL Z!2’9’ VY AP I 5-!!75E0I I 9S- /0 7cC-Of ____________ ________ 2 3-’o74$-o’ f-L4 rb /7OL BOAqD ASSY. I 3-/.74-f ‘.L,Af SELT ss-. I 25/O34’-2’‘6 ‘‘ f’.LrLLr tJIEt? -o’ -‘ L9E LJ ‘i’ 1 2SI222’-O’‘6 LI’,VLS4.EQ ______ ______________ I,, f)) I1LE I -‘3’O’‘-32-’I.. PALcL cc. 2s- “970P ‘6-2-’LççYV’JT ______ 2’7-I074’-0f f(EYBOA.PO 8R/-CA<&T L I JZI PAflT$ UST VECTORBEAM tLIEr/ SEtJTIES KEYQAPO ASSEI\ABLY 1’03-IO
File:
/kb_dl.aspx/KB/gamemanuals/cine/bactlpanel.tiff
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120
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/bb2of6.tiff
7 6 5 4 3 1 HID+1L) If RMJUOA IN SE+ (Z.4) __________ 1.112 I 1 LS393 74L0z %14 itY ERRCLRi ccjL 4E 3 ______ _________________________11c1> QA1L -I +I5v Q 45V f -45V 1I( RANDOM kit k24 ___________ 4I( icz. 6 + 1 U51 0.1 SH 000) ‘ 566 0 NOlSf 5s.. , I3 j -;;; ____Lir_4_w N3906 0 Tslcv sw ‘2._EN390 e7o.c .rc .rw 74LS04 c T I)M I L”- I I 39o4 I I I a lI914 a.4K ,—p’ 0.00) :59( !tzbc I -15V V -154 DYING 1)6 U42 k43 C2I LS9 LS393 I> c6 ‘> c0b K’Z 47W CI9ij 1152 f s 3a-sc+ 9 laic 5)I 1132 (A7) I66 74LS395 c A dR
File:
/kb_dl.aspx/KB/gamemanuals/cine/bb2of6.tiff
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103
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/sundance2.tiff
I 7 I I .1 I 01 $ SV V 5V K I 81 2N 906 2 1(7 TF R26 330 jf,V I 14L5I H - I -F —t 1h22 108 47K 243904 750K 03 R19 ?0 2N3906 4((r’ M7845C •;,33K lOOK +2V / I —ISV ik( I Cr5 1 1 — ‘ 13V j_ 68 :J-i:796 fL5 C33 4?OpF C32 SN 4lOpF 2146292 S EAI’V 1lI3i V P67 : I50 P66 I o--—-l___- —-- - I (34c- G9 2NVlO7 47C1F P75 P76 108 lOCK 8 4 4 ISV 2 - (WIDE8ANONOIS GEN.) RIG P5 P4914 _________ 100 CS 011491 I U C6 RIO RI 114 418 fF fi.jtio P4 - 1*141 P15 33U 5568 410K C4 RI4 $5V .lF 41JC -ISV - ISV lOOK 3906 I 7C4 47( QOD1
File:
/kb_dl.aspx/KB/gamemanuals/cine/sundance2.tiff
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64
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/system1_9b.tiff
‘41 2 ‘ 5) — j. c3 — ._L c N’ 52 — _C2 -r - — C’ - — Cø G,’ Gi I4 - 4121 5051 — — — CS — - 22 S — —; CI 42 — LSIS3 — — — CS __.±C2. N’ — — — - .J2 CO Gi G2. - 412-1 ‘So ‘SI — — — CS — - — C2 — — CI 7C N’ — — — LSI3 — - ..L N’ — - _L!. Cl — - Cø GI G2. Ii 50S1 IvlF’XI CS FXI .— C2 N’ APxI -- LSISS PF L±:2 Px AP)X C IZA’S I0 I 29 so CRA’SØ ‘3, 9 L’E’129 Sc, MA.I0 7— r 29 211 3 4 LS04 IS L’S14 w ‘-7 -70 2J ___ 8 C L MAS 2 MA 7 -4- ‘S MA4 C, MAS IS MA2- 8 MAI II Color RAM C? S le, . 3 G Ip 5, 5, - 4- 7 2 2- I 9
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_9b.tiff
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136
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff
WELLS-GARDNER COLOR x-Y DISPLAY SCHEMATIC (19K61o1-5617A A+) Microprocessor Address Decoder Power Reset and Watchdog Counter Vector Generator: Program Counter Data Buffer Address Selector Instruction 1. Set self-test switch to on (see Figure 5). Press RE- SET on the PCB, or turn power off and on again. 2. Activate start, fire, Superzap, SLAM, and coin switches. 3. Rotate encoder wheel clockwise and counterclockwise. 4. Observe the white frame around the outside of the screen. 5. Activate SLAM . switch. - 6.
File:
/kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff
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548
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/midway/zwakery04.tiff
“ ///Z./ / / / / / / // / / /// / / ZDATA BUS +5V + 5v Vcc Vcc /ZZ ZZZZZj’ZZ / / ‘r r P8301 C30I.: RIO .Iif T330 4.7K 114 I 10 II,cxPR2 9 16MHZ LS74 0Sc RST I 113 19304 .If 19305 C3061 eSOpt 390p1 015 014 55 013 56 012 57 DII 58 59 09 60 08 61 62 06 05 64 04 I 03 2 02 DI DO 5 + 5v DI 4 013 012 DII 0)0 09 D8 07 D6 1)5 04 03 02 DO us MC68000L8 120 R2 47K •1 >CK RS ‘OK I 0 674 0 PR] PR _1.LI U4 —f;I 04 2 J4 110 ‘9 0 IRa 20 02 1N5817 ROM 0 R3 4.7K 23 Do DI 02 03 04 05 1)6 07 DS 33 52 dQ DII 30 C12 29 I)13 2) DJ
File:
/kb_dl.aspx/KB/gamemanuals/midway/zwakery04.tiff
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201
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/midway/zwakery08.tiff
© 1983 BALLY MIDWAY MFG. CO ALL RIGHTS RESERVED PAT. PENDING DIM. TOLERANCES ON UNLESS OTHERWISE SPEC CONCENTRICITY TI.R 002 FRACTIONAL ± 1I64 DECIMAL ± 005 HOLE DIA. + .002— 000 ANGLE ± 1I2 DO NOT SCALE DWG. U Li /1 MID WAY MFG. Co. L.i4J -FRANKLIN PK.. IL. 60131 A BALLYCO A LiLi 7 9 9 10 13 Li Li LILi LiU ._— , __J 4 ‘) . . . a. 0 F .u A 11. 12 ri + L1 + B + 7 8 9 B C. 0 E F 6 H J C Li 1 2 3 4 5 6 + L + fl C 1’2 6 E Li .tI — 0-_i — 0+ FL U 6 U U UL 6 Li L —-_ + 2 + HVENUS VIDEO 250 Li A080-91675-D000 Eu 1
File:
/kb_dl.aspx/KB/gamemanuals/midway/zwakery08.tiff
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56
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/gottlieb/mpharn.tiff
COM 1 , I__Cl IIIIV COM 2 ON—OFF T9 SW2 SW3 REAR FRONT INTERLOCK INTERLOCK 1C2 C21 ‘4iL- COM 2 Cl Cl1 7R8 COMI INPUT POWER — 115VAC I 5OHZ/GOHZ L____J L___J NOTE: INTERLOCK SWITCHES SHOWN IN DOOR(S) OPEN POSITION. ; !flT1TADIFT!:PMI <64- 1l fl1 iSV AC j - [T1 IA SLO-BLO [ö 35V AC LZZ -89> -8 8> --47> —1-8 6> -< 2 4— [öi 35VAC (RETURN) .< S 4— -l-5V DC +5V DC [T1 +5V DC [i1 -1-5VDC Fi1 AND F11 AND fl1 AND F1 AND (COIN RETURN) X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS r C IC AC — — 2p5 [IJ< 5>1 ---<I4! —
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/mpharn.tiff
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922
K - Updated
1997.08.17
/kb_dl.aspx/KB/gamemanuals/cine/cpu1of6.tiff
8 I 7 I 6 I 5 4 I 3 ____— Sk SI’ —- SI, q ______—s.r _______— SIc —- $15 S-f’. / 2A41 T4L3t4 56 4Liô0 2 3 (/1:3) 7 lIZ + 74L5O2 14 /2 I! -: J 74L5/O7 52 0 3 1/ ‘7 , H J 7415/07 82 P-&IAl 74LOo , / 2 /2/3 rZL5OI) 74L3IiO 3. _14-// ,O J4./2 (7’ 0— J4-13 (/1:5) Oz 0— R-7/N --“ 7 03 0— ‘I’ ? 04 0— I READ (5&) 06 /1 \L J4-/fo i 74L527 07 5 ii /1 ‘ 6’ 9 Bfl)C?fT U, C Ab 74£ 5o2 i21’TPtJT C’ONTROL 5 /1, RE4D-X (.5C23 / V 74.51/3 H/ LT if 74L5//3 2 I ___ ____ /2/3 i2 / T4L52TJ ir4J 74L/0 /2 /2 (/2W34 iz /JT (3A4) ?
File:
/kb_dl.aspx/KB/gamemanuals/cine/cpu1of6.tiff
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110
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/cpu4of6.tiff
7 I 6 4 3 1 LO) S LI> 4 (3C4,, L2 5 L3) ‘‘ RI8 ___ > ‘AC ii Ai 9 (N I (P/i I ______ I <aJ 173l2 t 0 L’S ?4S7 1/2 Q4Q3Qe(7 El 81/016 5 45 6 5,, 9 3 /5 1(0 0 /9 ‘f) Ao (4A3) 12 ‘I L’S’S 80 2/ 7. AS 46 / 47 A8 /9 I ‘ p5 ODD ( p7 7 ‘ 3 104 o3DeoI J T9 __________ 74L6750 (74 Q9QQl I P0I5I/6 -r I3LiL9 ;6(5B3) ‘7N7 06 N O( D4Q4 0) QI 1” K) a Za / /& — /8 /83 20 2I AC Al 6 AS A4 3 _45 a 24 > 48 7 >- 6 TITLE CPU. .5c,’&AAT/C c 8 5 I0 Ct 9(7 5/ (74 74/5/9c (78 C 0 (70 . CLK I L.D REVISIONS (5B3) 5D4) REVl DESCRIPTION
File:
/kb_dl.aspx/KB/gamemanuals/cine/cpu4of6.tiff
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142
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/batzn1b.tiff
I-I tl I- I-I 11 Sheet 1 , Side B DP.156.O1 2nd printing 0 0 0 0 0 0 0 0 0 Signature Analysis of the Math Box Circuitry During the self-test procedure, the Math Box Circuitry is quizzed. T displayed in the upper right-hand corner of the self-test video display indicates that the Math Box Circuitry does not answer the question in the amount of time expected. Therefore, a T indicates a Math Box Circuitry failure. Due to the complexity of this circuitry, we offer signature analysis as a simple means of isolati
File:
/kb_dl.aspx/KB/gamemanuals/atari/batzn1b.tiff
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555
K - Updated
1998.03.27
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow1b.tiff
PlAYER 2..LED :‘°. COiN R SWOND MOVE LEFT MOVE RIGHT Y GND X GNO Y OUT X OUT A 8LUE GND E GREEN GND J RED GND_T SPKR z 3 C - FOR COMPONENT WIRING DIAGRAM EE ‘I 000 C - . >7.> J3%9Q Op.- I(Iu_. 11- (11 - - 00 In r O’PSS FOR COIN DOOR WIRING DIAGRAM SEE 5KET FOR FLUORESCENT LIGHT (D i) , GtI 1 WIRING DIAGRAM SEE W BNI —- P31 J31 TP UP -- - RI8v.L5 —, I I / — RIGHT1 JOYSTICE j - - LEFT o r L_J DOWN $5’ I’ REGULATOR I AUDIO I SCHEMATIC -S IEET F+ ‘ W3t £IfZc10O >WM’’0 inin,IfliflD 4- 4- Q.I_intnLSa:IffII zz + z
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow1b.tiff
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196
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc4b.tiff
Power Input ,ri ? L)NJ’ U 3 £ 7 Microprocessor Timing Chain -ZZ vDC - ISV R IN 100 Microprocessor Clock + 5\/DAC 4 SV ISV -I- ISV k22 + Rt I .J bc’ 2r%J s’O4- a4 A S a, ii gi Ri7 I0 Z.A 12 9 1A II -‘7- B iA C. IS 9Ri7 M a4- ‘ — 2.,M —f:——— 2..M 2P.1 Lc’8 2E%1 TRTCH ° 2.5 M LI I 00 J-L I- I Izi :,I%J +V 1131Y1 IT1 F;l!7J- ‘77 --s,J(z) I LA I —SEN5E 22 ICIS4ICIciS.1 I 5o jco-iosj ci - RI cIsS cR I Wc’c, IS Watchdog and Reset IO< A 2.. 4-It. (J F;RI7 Alpha (a) Clock R173 9 STRETO LS52 STT4e Gj 0< ilL ATARI® MA
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc4b.tiff
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86
K - Updated
1998.04.06
/kb_dl.aspx/KB/gametech/gravitartotempest.txt
-------------------------------------------------------
| Adapter to plug Tempest board into Gravitar harness |
-------------------------------------------------------
Copyright 1993 (last update: 2/94)
STANDARD DISCLAIMER: The authors hereby grant permission to reproduce and
distribute this document for personal use, subject to the condition that
the document (along with any copyright and disclaimer notices) is not
modified in any way. The opinions expressed within this document are
those of
File:
/kb_dl.aspx/KB/gametech/gravitartotempest.txt
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8
K - Updated
1994.10.21
/kb_dl.aspx/KB/gametech/convertagame/elimsnd2.tiff
8 7 6 5 IN 84< SAT S 4 3 U., 7445,4 u,I 741044 A44- 3 iEz BUFFER 828 809 R30 307 8 875 338 508 408 854. 44.9 14l2 a A 4424 U4 3 AIM 3831 .4144 832 R33 4494. 448 828 ZZK F - ___%44 • 4.4__ • W.—— — ‘O LO8] 07CR 244440 U 411. * 744544 —42 044 744530 1 A 44 ‘4_f 7442144 D C —I B A - oN _____ kR3s f-k 744544 2 M88. 841 7406 848 * :8 i $aR : z.zf 470k 849 15 1 zr—408’ 3 ‘? ‘< 2444483 2444*03 1r’ ILJST WI T8RU37 LOW 4L 540 RE J O 59 74 15 IFS 9 ‘28 030 41-3.89 2 18 49 CIRCA 14 1 4. CEPLOUION I 035 ENPLOSION 0 4UC
File:
/kb_dl.aspx/KB/gametech/convertagame/elimsnd2.tiff
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148
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/williams/defcpu1.tiff
- Q ___ , ci ii y —---i i:t;i;___N I I ‘iF i IIF1;;_JoiU p “iii2 ____ __ ?2 MPUDATABUS ci) : iEI1 LI I1 L1;1!;r ii: II4’ I=11L L cDI:li -r1 I , N 1 wco-Jo D r” r I - o CJI.CMN—C I MPU ADDRESS BUS t; — J I I 1 ____________ J_ - --- I II - — - 1- - ---—J “HI rn _____ I O —— F ::: - I=&Ba:_ ;a 1’) II—z1 — . ___________ —1- (D —JC)C bJ - - — >/‘J 7 7/////// / // — c,J____ I L Ii d L -;EiE - 1:i d o r 3 - ____________ -j U, Ocj T1Z — 0 ‘—Jo) I I\Th7 _l’s,( I 1 -J - rii IIhQ Y II ___ II Im I I I I I I Il I -J 0 I
File:
/kb_dl.aspx/KB/gamemanuals/williams/defcpu1.tiff
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417
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/williams/sinistarpg3.tiff
•‘ 14 1NE VA N : HL *w- *ç ‘A / / • v i- -(2J34ThLCVN ________‘1C COff Hf11 -2J4-3Pfr V\ 1 J-5 PE V/ N -t- ____________244 P& —7_P94 vAN Pb5 / j y(Y VN - _ __________ - •‘t J7717J/:;T L \\\\\\\\1\\\\W 1 L_ LLLL f L f _____ i = jj 21Z7z1i/J//7777777777 I: ilL I im 1 I— I _____ - - 1’ __ H ___ zz4 ___________________ i-I — — — r—E1 — rFfH iF W11H2i [“4 - LtztT _ r 1ILL D; C25 I,. i; ________ I-rI ‘F-I rAr(:; I __________ Lr’‘H I/LU/Il i A / / //// F ub) *1 lJJJHH//)/ I ________________________s\W\\\\ \ A rr -
File:
/kb_dl.aspx/KB/gamemanuals/williams/sinistarpg3.tiff
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316
K - Updated
1998.03.05
/kb_dl.aspx/KB/gamemanuals/gottlieb/qbsnd.tiff
X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS DESCRIPTiON Sourd/Speech Msemb Capacitor. 0. JUF. 2W Capacitor. .G4ILJF, 25V Capacitor. 4.7UF. 35V Capacitor, 4IUF, Soy Capacitor. OOPF Capacitor, 300PF Capacitor. ILJE, 50V Capacitor, 4]OUF, 3W Capacitor, 33PE Capacitor. .0] LW, bOy Diode. 1N4 48 Diode, Zener. lN52258 rransjstor, NFl’!, 2N2222A rransjstor. PNP. 2N2907A Resistor. 5 6K ohm. 5%. ¼W MA-2 6 XO-248 REFERENCE R3 I RPI, RP2 Sal SW’ UI U2 33 04 (is. U6 U7-U9
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/qbsnd.tiff
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196
K - Updated
1997.08.14
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2b.tiff
4. SELECT1, SELECT2, SLAM, AUD 0 AUD I ALJDa AUD3 Sheet 2, Side B DP-139.02 1st PRINTING The LEDs on the top of the 4-Player Football game are connected in a matrix. The anodes are strobed by vertical sync. The cathodes are controlled by latched data from the microcomputer. The LEDCL signal is generated by the IRQ counter at the IRQ input of the microprocessor. Since the microprocessor knows when each LED anode driver is being strobed at any given time, all the microprocessor needs to do to light an LED is
File:
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2b.tiff
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440
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/quantum1b.tiff
PLATER I LED START PLATER 2 LED START 2 VCLK I VDIR HCLK H DIR. I tO.3V UNREC, SW GND + Sv COIN L COIN R COIN AUX CNTR L CNTR R 5ELF TEST X GND T OND X OUT Y OUT BLUE 01.30 GREEN ONO RED OND ELUE GREEN RE.fl [- nTP23 [JJa3 II C REc3,AU0IO I SLHEI.IAflC SEE. SHEET 22 ZrjidZ’. - wRzclfwOO )>80 mill 1 11 VI in 2121 4- u.I- 1.3 In 1.1 3 in 61j MAIN PCS 5C1.IEM.TIC I SEE 5HEE75 I -7A +i4. - in zI RIC,hl RI EU 1.J- o. 31111 a ‘3 Z iIiJ is .—,. .—.. - 111 3 > is I POWER SUPPLY SCHEMATIC. 5E.E SHEET A p4g tRy RTN -
File:
/kb_dl.aspx/KB/gamemanuals/atari/quantum1b.tiff
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111
K - Updated
1998.04.06
Warlords pinouts
Warlords Pinouts
File:
/kb_dl.aspx/KB/gametech/warlords tech.html
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5
K - Updated
2002.09.24
/kb_dl.aspx/KB/gamemanuals/url/avenger2.tiff
‘a cD D I L’e TJ F 7+7+ 7+20 jJ :: I.. • ir IfJ :a 7+7+ th EJ J ‘3” 1 1 7’ 2J E2 I 93Lf J EI J E E J J I J E1 ‘z+ EEJ !!J ‘3” I FLJ EJ EI 1 EJ E1 1 E1 E!J EJ II [aa I E 7*oZ J EEJ ‘ L’’_] Ei1 Li E1 ifl E E 1 7+a7 g2J t EI ‘3” 7474 2J 7+7+ 7+7+ -‘ E!J F I J J J 1 F!J I 1 J EI ZJ EJ 7+’° I 7+5+ 1 E! I EJ 740+ E2c EJ 744L a-
File:
/kb_dl.aspx/KB/gamemanuals/url/avenger2.tiff
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43
K - Updated
1998.03.27
/kb_dl.aspx/KB/gamemanuals/midway/baseballvid.tiff
LSAT -w i’‘*fl.1 I... L tJ7 j /s_ I a *-$L AP I 2/ ‘S 16 7•175 /42 1.3 74/23 L SD 9 5’‘43! 6 I - l0 - 7417 -1- S ía 2 3 4 /0 sl 5 d ‘I M If 5- k CON rAO3 a.c.p,o,I’c.sa S. ITA*T $>W LIP? *T tP7 Pt13 La,1 FITCH ILL 144PIA Cou. Sw. ST*T J $c.i 3w. Lf FT .a*r AI4T *? L*FT PIU2 LaP? PiTCH !ILL ,qaP(L C.,., SW p**T SW. _.c.ai Lw. car J*c 4,.’v P.H43 LIP? PItH N,#H’ Pl7CH — S. SI 00 oS 9 A $ C D CO /7S94JCP 0/ o6789A3C L ±Z /0 I34578A / / 023 +5 ltf .1)6 7+175 K 4 - FL-fl — &W -,S..- Z9l jZS314 I AN4 2 “-‘i a11i
File:
/kb_dl.aspx/KB/gamemanuals/midway/baseballvid.tiff
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244
K - Updated
1998.03.27
/kb_dl.aspx/KB/gamemanuals/midway/winner.tiff
(w I I4OIZOIcJTAL IVID •5Y ‘Si’ FL’ 9 hh’:H t21f&j 7 ‘1 __________ * 7 _________ ‘ _________ 41 Al E-7-9 A’ VERTICAL DIV1D 5V ‘Si’ 5/0 20 0 08 #5i1 --,‘-s ,c .ta 7•27 ‘ V(07 Co,17C €a•507 ‘a V 8A/4 2 j’-2-/ 4724(27 ‘0 .0 r 0-7-3 £4,IT .ø —4— -:0 2 8 7 —FTh____2.1 $2)— / £VT AliT — ,‘D, 4 .-wP I 00770.44 ce/A/c1ofs’cg JND .1 5 CS __________ k’SS4’4’ ? • £ ___________ AVC/0 5C3€E 50’4%’D 744-1 a a Al/I f 3 5 C4 47i, 0-2-I -r 774e S7P4 S 244 “op . I *4M _ _____- 4 .,1#s1 LfK.04c1 LL4r I “ r ]I4mII1. 0/ /0 Dl .
File:
/kb_dl.aspx/KB/gamemanuals/midway/winner.tiff
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302
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/deco/dsp-8.0.tiff
.1 .AALt_L - I A a I I A A A_ Ij A all-k aI I Ij[ I ‘I a I I I I — AAt Al A A A AL A A A A A A a A IA LA NI -‘ t I,rw —1 1; tJE I L.ILJ. I I 1J1Lk rna uiI; It _____ _____ J ‘t T: T— = i I v-I.’ T. -4 M 4 “!r L1 1 _ 1 ___ iiI 41 i II Ii tt: r :gç gs!e!!s:t I ii It ____________ nrr:jr,j L ‘f -dsI ___ rrir I if .J.44 iUI= Iill 1IIh —(1 —J I Ii I • 11IL’ ij r i r 1 f r r I ttt “ 2 wi:i zItI TJ44 4 Zt zt 1miiii JEH:E ; 0 1V 9” , a-. O.. aaaa- vi - I L _ 4 I t I II +l I PI LJ brrr.rr: • Al 1111 .-L. IIF ii i—i II
File:
/kb_dl.aspx/KB/gamemanuals/deco/dsp-8.0.tiff
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220
K - Updated
1998.04.23
/kb_dl.aspx/KB/gamemanuals/cine/bb1of6.tiff
I 7 1 5 4 a 3 iA.1 iii i,i rT’- SIlT R2’)5 ‘ii kI ci H’S I ( IS jI C4 jS I( W [J30 WIZ I, BELL U34 I iiwsiom D sa 1ç l4lAt(lc?) IIIB + (ci)— u7 LSI I12 Q Ol)j h-74I gAl!4 I> 1IAI) __________ ____7ENP • +Sl i -( CLR I L (B ia- Z L B L. (ZA4 II( TPS 327C+ ____ _______ cIBI) ENI I + UZb 4IK Ia ;sv I ‘4— /J LIE— j> QcL Qc CLR Qa __J D _______ sI2 75 Rl(D C ckI fE4b (i2L uz - YZLSI9 LLS9 34 (1 i IR 431 ____7ENP I(IAZ) NT Ri 2J39O4 I LWID - - LD ACL.c I(IcS.3A4)[__J jLKi El - FC4C 5M1-Iz- (6z9 HIDt(ci) _______ 12
File:
/kb_dl.aspx/KB/gamemanuals/cine/bb1of6.tiff
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102
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6a.tiff
Vector Generator Memory - G M/N (B 2FTh WIlTEa( jA ., PRfl4 ôx.cc — A SL V H JAI A El%AEP—J Al lo( 2 MA 2.2 rAA8 z MA7 tSAAO 2 AS tvlA4 4 MA S MA7 ‘ %A 7 Co AS A7 A/-” AS A4 A2. Al (l I S MAI M Al 2. M Al I \JAIl S S,AIdOL 5 2. MAlI -z2-I MA 74 .4AS’ 26 M7 4 Sn Co -7 8 MA ‘-7 ‘JSnA’ l SASO< 14 cll/. 0 7 0 0 ) 0 Ii a _____ IS’“/S _____ ‘4 s0fcc:j _____ IS’ %Jc _____ 1 I _____ 1c2 -t-S’%1 1242-7 ‘1 *.4 A I 2. All Alc9 AS A-7 AS A4 AS’ Al Aa c’S’ E I z - > 0 ‘3 ______ I 115 VMSnIAE-J A7co( 2 S12o7., 1I2J2-, ‘8
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6a.tiff
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118
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/quantum11b.tiff
GENERAL NOTES 0100 0101 FtQO $.25AMP5$, (4)S5A2 — 0102 010: —33.3 1. Resistance values in ohms, ¼ watt, ±5%, unless otherwise noted. K = 1,000, M = 1,000,000 2. Capacitance value of 1 or less is in microFarads, above 1 in picoFarads, unless otherwise noted. 3 *0900 and 0906 are not in High-Voltage PCB. J:::2892i2j341 4. All D.C. voltages are ± 10% measured from point indicated to ground, using a high-impedance meter. Voltages are measured with no signal input and controls are in a normal operating position.
File:
/kb_dl.aspx/KB/gamemanuals/atari/quantum11b.tiff
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203
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/system1_5b.tiff
Video Microprocesssor Main Memory Al-ALS AIS 4 4 c’‘S L2 17 AU ID j II AS 2 C0 A&2 l7 ,A.S 13 II AS__ A2 Al 4 c—cs IS Li •1pl2 7 IS ‘4 IiØ IS L3 2. p3 II 01 02 D7 (a L245 4 DO 14 12-K 12 IS p2. 1€’ D’I 7 DØIS DIR G s/;c_ A MAil (a MIIS - IS M&5 4- M7 3 kAA.Co 7 MAS 9 MA4 12 1VA IC0 MAt 2 MDI 4 M7I 5 MDC C0 MDII 7 MDIØ , MD9 MD7 MD5 M DAM MD2 M C’1 Mt20 IOL D7 DO D4 rY2 (0iI(D AL A13 ‘-‘-S Al 2 D7 DO [:5 :24 D’S D2- — 1-S\/ 1 I 2 20 . AIZ All A 0 12L AS ‘--:7 AS A’2 CD’ —2.01 22. 0M —J IS fr1f’I. IS MC’14 7
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_5b.tiff
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115
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/system1_7b.tiff
iI4 L Playfleld Horizontal Scroll vD8 21 F’ P ‘*—9 2 q v’ET L74- I c8 IS I 4SV 1cII 10K 4-SV 5V II I’.’ 2N3904- V5Ø—VSD7 +sv i4if Ils R3 L0ASc’ 1 LDA5D L5I3A I 52 RIPH l0 RE’ PFI4€,T - I00pF ‘— -“.1W--- — — RIPE 22 ‘9 Ii cQQSQCP KQQCD] — Yl 390 2e iDOI2I vsc-7 15273 . — q13141 N 2. 1411311211 2141131121111 14.31b - VC)6 17 l G 9 346 M LI 2. I 5V ?bdl13A I ET L513A AC*9 1 VS’4 8 2 19 4- 4_IET LSI6SA yi26V - - J IQQ V5D2 I 4 I_____ CK QBQC Q2 I I I i I sT 2.0 IC VSC’3 4 s , i D RIP[!J tTj SE RIPj’5 c 21413121
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_7b.tiff
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135
K - Updated
1998.04.06
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
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70
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/convertagame/speech.tiff
8 7 6 L5 I PROS P27 P26 P25 P24 3 2 ALE 0 162 AS 22 ‘9 I 0 9 1-5 035 C 508 -1-5 8 238 9 86 Al B L530 U37 UI1• 166 C. 2.216 L5 14 2 15 16 2 IA II 12 II ID 9 8035 .t5 2 A4 Et Do NC. 164 E 4 13 Al 92 NC. 163 F a 162 03 AZ II 1161 D4 Al 2 663I 6 10 II PR 8 .5 8 ao U O l—’ 3 a - _2 7 Dl 4D l 02 7 _________________ __________________ 03 8 1)21 _____________ ______________ 04 IS L5273 D441- 05 14 ____________ _____________ PlO 06 17 _______________ _______________ 07 IN l lG ,...L Pl7 06 0 I _________ Ti___ TO 07
File:
/kb_dl.aspx/KB/gametech/convertagame/speech.tiff
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135
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/williams/jouromlay.tiff
INDICATES KEYING PIN A B C D 2J3 \ 5peC./AL 5 F’E P L. øc 2E _3EU A. go1vif A )5g A M 7 ,6 I 2 3 4 5 6 7 ‘9 0 00000000*0 E F 2J4 1i#**;J W ‘i 2 3 4 5 6 7 8 9 00000 0 • AAM Ik) -- --- 2A j —1EJ- 3A Z1 3B -:j--1 [2D 1 0 2 3 4 5 6 7 8 9 0 0 Ror-1 3 4A goM ‘ KoM9 (cA RaM /0 7A fON1 a 4C. R’A-i 6 5C R’2M8 ‘C 1 0 0 0 0 0 1) c * 0 0 0M /1 7c $1 8E
File:
/kb_dl.aspx/KB/gamemanuals/williams/jouromlay.tiff
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96
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/fungames/tankers102.1.tiff
7 - - fTI* 009, —. I ‘ I I ‘-..‘ )tLfr ‘ I >ii ; : £4 j I WI. _______ - NI I L %% /_o 4r4VJ • I — ;$,• ‘,IoI All N.s, I NI p’-. ___ c* i7 — •;.- • ioo [ii5ii1 11 I jw1- )IOQI • • )II PitI+ izt 4a ?453 tslI+- • ‘..: - --• • ,_1r - - - • A71I- — NI IQ• A cz -: - :• : - • . - 7. - jwr F A7I-4 ALI4. E — I *n..I 20/ I Ia nI iO CII 1t)Q) )000 IZl * 2’ VLt OIYfrO9 NAS ,,t t/4’2H9S VNIMVUO ]1vS 00 w0uvN’ISdV .i’iw’ A’f’7.YD’Q N O1I tn, AWl LflW ZLYO - S1VAO$ddY lSfl SLUVd I WOU4I$S3Q I 0N DMAL1JO I LNIOI I I 3(UV1N
File:
/kb_dl.aspx/KB/gamemanuals/fungames/tankers102.1.tiff
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267
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/fungames/tankers104.2.tiff
• 7 6 5 vLD: 5TA RT 4 jTANKZr 3 G4 _1bI 71 VtET — -- ‘2 2. 1 A1’rACT BLOWUP I COIW I BL.OW•UP 2 4. COIN COUN1R TV4 F START 1TALT TT START START IM .1 ATt R4C1 UNLISS OtHLR’SC SPwrII.o OMLNSIONS AR( IN PICHL$ TOURANCES ARI. FRACTIONS OtCIMALI ANGUS * .XA XXX Fort I coot I PART 0* I NOMFNCLaYj)Rt IRLQO 1 IOFNT (NTIIYING j 00 IXSCJI,pTkyl ___________________________ PARTS LIST CUTRACI NO APPROVAL S )1AmN —7,.? jA. I MLC1.L FItI G4f/L -p-LitIt-’ c—u,c USEO ON a.f”. (A F ION 00 P.T •cRII CRAWN( .C>-7y/’ i/C rn-n
File:
/kb_dl.aspx/KB/gamemanuals/fungames/tankers104.2.tiff
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134
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/cine/keltronmon1.tiff
8 7 6 I 4 3 1 W14E. BECYMAN 7580V5 GAy. 1$ U11L’ZED ol .IOi f,N0 rcyo Riol LNAN8EG To 0 K 9. METAL IL.M. RAOI OI4ANG0 TO 7.5 K 1% METAl- RILIA c-SlE:) eAMAN GAy. Nor CGMETI.6l-€ WITII BURR BROWN OAE. R 09 _____________ P103 P102 (E VETIcj. PICTURE SIZE Pill 1R112 I 101< EI5K IC(02 P108 821< 820 1/2W \/ERT. 3K L.INE ?__j QIO 2N521C D LENGTH 10K 3K 00 ._4’NQIO2 ADJ. ‘.‘2N52I0 •61í3RII3 LJ&I00R7F 0102 0105 DI0E —. 200 INS14B RHO I__________ 00 4 PLCS 2 —CAUTIOR— I ft I DO NOT APPLY POWER TO DISPLAY ELECTRONICS
File:
/kb_dl.aspx/KB/gamemanuals/cine/keltronmon1.tiff
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72
K - Updated
1998.03.25
/kb_dl.aspx/KB/gamemanuals/gottlieb/mpsnd.tiff
+Svc,42 + P24 R28 8 + 7 OlE-s 532 ¶;2 R30 P27 ISP. lOP. + 1 U1E-5 FHI - LMIS3 LAPAP DRIVER. NT E.R,AC S NOTES: I. UNLESS OTIER,WISE SPECIFIED, R.ESISTOR\S APE51,1/’1-W. Z.U.LEC,END WIT4IN ATES INDICATES SCHMITT TR.IER.. 3.VqITH THE EXCEPTION OF E1,EZ,E2 AND E15,E17,E18; SOLID TUMPERS USED WITH ET1E PR\OMS, DASHED rUMPER.S USED WITH 273Z PRPMS. p/a ASPI AUDIO OUTPUT 10 I 18 PIN 1 *8IP SOCK0T5+D I FOR L4L II I L_ r.’o’wicr L. -- 4W2-1 I 581-2 4EV +SV 10.1UFU1S A0 2D PAO 13 Si, AEP1-8 Al PAl i II SE, 86P1-9 50
File:
/kb_dl.aspx/KB/gamemanuals/gottlieb/mpsnd.tiff
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451
K - Updated
1997.08.14
/kb_dl.aspx/KB/gamemanuals/fungames/tankers104.1.tiff
‘1 ,PL..AYFIEa.b a TAJK HITL 5HELLI iFiREv I ,PhV7 201. . 2e 200 # 3(- ,sPi : 1. * FLIV GA/1.S CA*MA/ CAL,’ DPROALS I ‘TE uwv ScNt.lAr’C ftEf2iE’ Y 8OAiEO .6 ‘, ‘, 1 - 34I1 Z 5 I — EV5ION$ - LTR j TE 1L 8r 10 -1I ,oopc I IRSD a A - 02 - 00 j ______ ___________ 15Pz ______ ___________ __________ ____________rrn LJ Tfrl 1 ORJ,O8” VREST * HTZ HIT I. VINFO rnTR s! LJ SHLL2. . - - BLOW-UPt --1,po, • GO1j liv AT tRACT .aI•1, —j A1SJI VLD 4: S - - -S -, -, --:-- —a __F ri S - —-— — P2. 1 1K — GaO tEl I — - S rW_r+
File:
/kb_dl.aspx/KB/gamemanuals/fungames/tankers104.1.tiff
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376
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/deco/iobd2.tiff
5 ‘LS367 2 1oa o: — _I 12ZI_4 >- - R12 101 R I! L3 6 C,( RY7J — i2i1 1Cr RF t L— 7 _L___-ii--- L_ - cq452 )tJ-O A1’ rr4 47 ?( T1 R40 Q2 2 --- ci i [-k- 9, I C-CT( TrlZ R47 F1avJ Lj o N m c, o t r c ( ---——. -‘3 ZK Jp 1 t 9 0 ——--> Z cVi CQ4531 L9 TrI C 100 CJL3 COLOR - R R4 ZZK R5 22c - —-—— —-f C5R() N a TN 1 1N2. 1N3 ,13H— ‘/ 4 I N :JC 6—— 7 ‘L532 ‘L507 ‘‘4 ‘t I ‘ --b r -- ‘R 20 Tr2 4 -—-—. CLR-E COLDR - 8 77 (RE: [b tt jH Jz LiJ_i._ - I ‘-- & ND VIfE6 SJT Nf —------- 8 i] & ND &N8 (——--F_ & N £ A S I 1 A
File:
/kb_dl.aspx/KB/gamemanuals/deco/iobd2.tiff
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704
K - Updated
1998.01.14
/kb_dl.aspx/KB/gamemanuals/cine/cpu2of6.tiff
8 7 I 6 4 I 3 1 74LS00 4 (586) X,ARITH J6 6 74LS00 O J6 8 74LS00 (2C3,6A4) 3 IS ISA ISA 2 J6 ,43J2,LI sO 112 3 4 IS 74L510 (3D3) CUc2.rL5 (5C3)> (2C5,6A5) PA PA PA PA 7654 12 13 14 15 QDQC BQA SLIN SO I0 II 2 12 (2C3,6A4) PA PA IPA PA 43 ,t\24 /%O f12 113 j14 DRAWN By: IDATE . HURLET [2-7 PROJECT ENGR: bATE ciL RELEASE APPROj DATE DO NOT SCALE DWG TOLERANCE: UNLESS )?HERWISE SPECIFIED PROJECTION: SCALE: -B3- -. A.CAJE 5 REVISIONS REV DESCRIPTION DATE APPROVED (5D) > SECONDARY (307, 3A7, 4C3) (3C5,3A6,4D3) (
File:
/kb_dl.aspx/KB/gamemanuals/cine/cpu2of6.tiff
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94
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/cpu5of6.tiff
7 I 6 4 745/0 (4A5ij6’ (4A,< _____ I 1? > /3 / > L040GAD€PS4) a > PG.4/M/0(e9) )‘ IEC7 (6o, 6CoA8) ) AO./L../Z6 ‘EC7 585 ) ‘4i) p 5Z4RT (5C4) ) S /VR/T6 W3 (503) > WRITE E.rT(/e2) I > 8/(.) )r 5W/ç) X,4Q/T/1(2C, acv) ) Se24(2C0) )i Y(oe) 6 5Q (see) ) D6/I(’) > P?”(’e2) > ) tS3 (S.e.544.’ 3 ) PAGE !343) )L FRME(85) > ..7(545, 50w, 5C4) 6 > UP Cs CM 7 ) MUL7/PLV (5O4,584) ) /AJOZ 4CR (5e4) — DRj•? 9V: ‘ bATE L. Jk4,’i jI/-7q PROJECT ENOR: bATE I I RELEASE APPROV DATE DO NOT SCALE DWG tOLERANCE: UNLESS DTHERWI
File:
/kb_dl.aspx/KB/gamemanuals/cine/cpu5of6.tiff
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127
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc1b.tiff
REE,LjLATOR / ADIOZ PC.B SChEMATIC SEE SHEETa A N ZL,JW c2z >ÜJLLJ 4- + 2Z _iijtLI — Ir1_ >> >>> N I(IflIflD çjtJ + 4- ÷ ‘( 4_0 + aI:I-L9I U n LI Z > 5Z LO 10 QiuLI DIJL3I iflul cLI—rJrl, ci dI RI U Rl SNI W RIBK RI W ,- > >- 0 POWER SUPPLY WIRIr’G DIAGRAM SEE SHEET &B 1jUU o >>> ó do If 3 ci U >.LI Li ) < w < Li IiJ L It, 0 z Y /W 00 Y/P,K. LII !i )- ‘IL 1J zo > I D w AC ;; I I ON/OFF L iEi N) I so I A _ L ______ GNAON CGNPr) —TP ‘—T P AJ - N 4 I/l ! J <I - I — II______ TP 1 —rIJmPa8 Lz P30 9 _______ J30 T
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc1b.tiff
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129
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/system1_6a.tiff
E [9 R142 lIc WOE’ 4-C.. Eli ps±E1 ____ Ps 10 Ps:2 7 PsI 9 Joystick/Switch Inputs Interface p {EZE Z . . a IL .1 I 2SV -1- uLi7 AZ rij(0 Al U’J4 07 sc-,S. 9 120 Os Alø 07 AS’ c A7 c Al” D AS 02 A4 Di AS t) AZ Al 2S04 AØ I 0 4’3 I I r I 44 — -vvv—-— 47 — — —_---—___---—_--_A%V.__-.__ R45 -- -- —wv-c 4 -- -- -----we- 42. -— —— — - AA1___ — I —t— — S 2 I --- ;2,l3 — R4 t 1 i,) I I 1 I ‘00 8PL ______ 1 ‘ L I I 2 Al T -4fI I F4Fr4 27 27 IP127 I I I -- ‘‘Ii ± 1 J I ‘ < 1014 I T T T I i : i- n i - 0 LI Ii LI .1 IL
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_6a.tiff
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134
K - Updated
1998.04.06
Cinematronics CPU and instruction set.
Version: 1.0 Date: 07/31/97 Author: Zonn Moore E-mail: zonn@concentric.net (as of the above date) Released to the public domain by the author, distribute freely. Revision History: ----------------- Version 0.1, 01/31/97 Initial release. Version 1.0, 07/31/97 Added Color and Intensity descriptions. Added Description of the Coin Counter. Fixed some bugs in the Vector Draw description (I had the registers backwards).
File:
/kb_dl.aspx/KB/gametech/cineinst.html
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38
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
Troubleshooting your Tempest Machine, by Gregg Woodcock
This article is Copyright worldwide 1991, 1995; all rights reserved.
This is a file I have put together which should get you started on
repairing your non-working Atari Tempest game. It lists all the
problems I have seen and lots of information from the various manuals.
Monitor failures are much more common than game board failures (in fact,
I find the game boards to be fairly robust) and that topic is so lengthy
that it is covered in another
File:
/kb_dl.aspx/KB/gametech/woodcock_tempest_repair.txt
-
31
K - Updated
2001.05.27
/kb_dl.aspx/KB/gamemanuals/url/avenger4.tiff
I EG/oo-AL’E4l’ I I .— ?/z4J7j I i A -q4) j I... ELK GROVE VIU.AOE ILL. 00007 I I I IFi (IVERSAL REsEARcH LAIORATORSES INC. A, 4, .7, A 4LAD. • __________ — As.. — _rh4h1hii3 i3LLli ________ _______I I .±L&t 2• iffY 3 W51 —II 7493 • 74193 J 07 I ‘ 935.4 2 -— 9 ,._ / Mff,. fl 3.4 #2W 2 34. LI S L T4f L3 /? 34,0 / 93,, - ,, C.’ I Ii 4L £AML4t2C 3. 11F 77 7 9 LJL $ I. ‘2 II II ‘14/93 94193 t CCl r 0 /‘ 2 9324 ,I II .9 ‘ ,3 .7 .4,c. F, F 3Aç. 3.; I .i 1: 8 IC In fltIfl•PIp.fl 9 • I t14,I. ----- - ‘4.4 •1 II—..,
File:
/kb_dl.aspx/KB/gamemanuals/url/avenger4.tiff
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54
K - Updated
1998.03.27
/kb_dl.aspx/KB/gamemanuals/fungames/biplane204.2.tiff
: pFL1[: I START 5TART,,. W4UU omcweii cwiw D*MLNSION$ A P4 ?OURU AA * *• 7 .1 - — : r p 5TAP.f 1 FLASb4 r-, I H IT i r:41 1141 __ 4 1 z - RgV!IUM1 Iij :1 ATTRACT ATTRACT — - .4- LJ COIN SW I -: — 1_..• - . I COI SW2 I e1& I ‘ i ei 3 - - L -, 10 jN34l —fzN54sO _1 1+ i’ _ COIN COUV4TR £ NN - -4 ,5v 14 A I? —; 5A.T — ATTR*C1 ATT&CT I ATTRACT GNE izi Lf,r I I.Ut ,o4 .- _t- - :- - - - - .- 1)1I PNê _______________ PARTS US? - ,-- - - - FLW - Af13 ‘4/ j _____________ :4ANQ ‘CA,F’W, _________ SCMeTh4T/C - _______
File:
/kb_dl.aspx/KB/gamemanuals/fungames/biplane204.2.tiff
-
400
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/cine/bb3of6.tiff
8 I 7 I 6 I 5 4 3 1 (B.) v,IIa, tTh I +5V (122 YzLS393 g(.a R55 R51 +)5V — 6.L k 9 ‘, U31 4.7k U5 ol 74 L 4 :: caB F N3904 2 9k Af I N - \\\ o.ocaj -isv N9O4 cv Sw it T, I4B CLR £ 9k N39O4 : - iSV •t5V i 4.7k 51k B’4)N(E EN+ R3 L1Uo ,, e.? \±,( 3Obci I K1i I e4k/k QI-7 g,6 VLk 1 - ISV Z4 Si + êIOi IE : t15V IO8 8 V4 6 US? D C B A IA1 [1 UI 1Vilj ilii 211 NOtES UNLESS 01 ISAWISE SPECiFIED U5’ 9J03 CAOO C4L (4e13 W Cs TC TWL± 45y I L_4__i kill (3, C4t)! II 4SV+ 4 8 c:I KT( O4?T I ‘1+ 47 e5V gilt) I k— C)I!S Q
File:
/kb_dl.aspx/KB/gamemanuals/cine/bb3of6.tiff
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106
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/bbcp.tiff
P0 BRN PJXRED I paXoTI I I P3 X ‘IEILOW P4 1 IIU -- _\_F___ Pb 1. VID COIN ¶WITCI4ES MOUNTEb 0Ii COIN £XR REAJ VlFVJ 4 I 3 lOE- — 9E- — — 2 I PLA’’ER CONTRDL rANEL-REAR \IIEW 1 ONS i4E 134- h.. 19c I -. rnPUOFI I DAIS I APPROVE . IA I6. UtP6k EKE I2-I9-ø4 .. - p-i I .!p Pt? IL-, fl < I’ P1/PIC(Pf2) (rI) L (41 J_ i_______I____1 1ftA’1ER 2/FNIC 1Dv L.LI % L. I J3 IL ac j 0 F- Lii -J ci z cc BL L. C. L. ‘. ‘ - 1oç P11 PI2 PI3 :‘ soj I I 52 S3 5tI IE’ SPAREL 9jI k 4- .‘ 4— )I_4 — C.IL). Wi9 TO 33 ON I4JJOIO Bb
File:
/kb_dl.aspx/KB/gamemanuals/cine/bbcp.tiff
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94
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/tgmonhv.tiff
H.VIIUN R i I 110 iJ3 I .72 II —251’ 5&f CAUTION SKII I. I IR*h CR I 1114003 L12 1C13 133 IC-I Ictø TJJ1 T’ iL_1 BRN(8) ‘‘ —K BLK(I) j—<TTGRIDI GRN (2) TI T T’ I .1? Jca J•1o4 T2.? T Jc1i T BLU (4) rO_1 CR10 RI4 M21-t f—<EJGRID4 cRT CA1 ..RED(3) C NeTI) F GRID 2 RIO 4 TM CI.T L. s I LtCt T ioo4 or I 1Q4 — ç?l.I Ill do i, COt 0’I -t,z LI _1CI1 jc i T 4. lIIF]OVI.—9 T.’9I&r ALL CAPACITOR YALIIKS 4P.E IN MICAOFARAD5 ALL RISTOR va.vas 40% is OIIM v(s ogpw,s4,JgrfO NOT% RIt+TlIitvRIZ, 4149 RZZOTHR’J 0t29 44, com
File:
/kb_dl.aspx/KB/gamemanuals/cine/tgmonhv.tiff
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61
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow12a.tiff
8529 0500 126 865 3V / — — tL ) 8507 P R500 RI 0I R530 0501 180.4VGRNO,P 7 — 126 d6Xll5 — — 8512 R508 4.38 r — 5 500 —%8517 R502 DRIVE 58 18 JBIAS C501 R5I3 8 R503 470.1 430 P500 - — 0502 865115 8W OIP 180.4 V 8504 25 534 C502 8515 — 8505 470L 400 ‘IC — 0503 0500 .0gb’ 283904 4.4V 18914 8506 Z0500 - 10k 0501 69—1 180.41’ ÷ T8525 - 18527 OSMFLJ 3.3M 250 VJ_ j_l/2W IS. 41’ _____________ 8526 470 11* NECK PCB P328 L F1 9H01 i #62* ZL*W 0. OSV 8537 10011 I/2W10% GRI6HTNESS r , , >4 DEFLECTION PCB — - 27.51’ - —
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow12a.tiff
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269
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow2a.tiff
CIø 33øøT 35V. CII PI9 +— —w.1 [0 47 RØ 1 a 5P14RIRTN ISP 4IdVA(_ - jiØ iv +oc%4 ) ‘L’ rTv* 1! ri Id TB) NOTES: / FDbR CORD ASSY MAY HAVE WIRE COLORS AS SHOWN OR -XX WIRE COLORS AS FOLLOWS: ONE 8LACWIRE(N ONE C,REEN VviRE GND ANb E WHITE WIRE (NEU1RAL). USE 4AMP SB 5OV FUSE AT Fl WITH OV&a4OV (EUROPEAN ONLY) * 03 TI 5 a.7;IW IØØ R33 L RegulatorlAudioI1 PCB Schematic Diagram CB4 IN4ØØ l.7WNW GRAY BLUE WIRES WIRES *-øø e17 431 j aeøv 987 co543e I 33 r5 — jo’ -øl I LMSØ5 3 CR1 ‘IN4 B? tLCI rr?VRi BROWN+ n 1 WI
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow2a.tiff
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181
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc9a.tiff
VC-TR. -v’Vc’t SYATCLS 8A,8S C Wol I Ll74 ‘Nci 4 I/IZC WD 6r Q ‘11c’7 13 i’/of.o 14 — 7 zi 4 LI 57 y al-f ‘1’ VC.TF. 175 Q to I I’s. 2 R90 7 SF/H 9 ll. 2 Ia R’02 )1I 4.7K. 15 O36, IK. #s’/ I’ I3 IDE/i—I 128K LAl’.1.. / C.LA 2. 2NS9o COLA _j. I ZJ r4 c,i< Sc’2’ —rs ec’ — ‘ ez-as V I - 1+ l 5J yp E. GC. pI.sP.s1- _J 03 0I Z 3aD4 S 7 17 ____ T 22.0 RGB Output R102. IK I R103 QIl 13K 54 La Qio RI 06, 459oe R19 u4 3 106 — 13K 3 LE,17.4 2. 4 IJ S 0 Rli2 2— IC RIO 1K. — II 14 5l3K 1K. IS R11C L4 R113 c. Q12- ok. +
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc9a.tiff
-
133
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel1a.tiff
Table of Contents .CQ c8 Cl) O Cb (Qci -I. p. ..q. Cb ,Cb Schematic Package Supplement to C, C . 0— C’) Sheet 1A Table of Contents Sheet 1 B Space DuelTM Upright Wiring Diagram (037937-01 A) Sheet 2A Space Duel Cocktail Wiring Diagram (038027-01 A) Sheet 2B Color X-Y Power Supply Wiring Diagram (037394-01 B) Regulator/Audio II Schematic Diagram (035435-04 B) Sheet 3A Fluorescent Light and Speaker Wiring Diagram (035833-01 A) Coin Door Wiring Diagram (037542-01 A) Utility Panel Wiring Diagram (038004-01 A) S
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel1a.tiff
-
135
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/spacerace1.tiff
p ______________________ + + ______ +5v L 3 -J -*Sv p p ZQS S 10 53 59 AS AS T LJ _J_ Ilc_ 040 L P ;i /2S (-39 I °• ‘3 0.I _Js 4 3 2 —‘ao I. 4I a4z A t + 6V C.AM. OJ 4 S’j 0 lOll ioopf 903 JE 41IL lCfl1_ 0.1 v = S_ 4 _______________________ 2 R20 — FOE.L - S 3TAQ c.os& b TsN_ I 1 LT._.\ 591 _J IlD— ___±-r1 I L_j 33o I I (- I 5 Iz I I 0 ______ I0S S I 0 ITFRPRET THIS LIRAWIST PER ESSSI 5145 +SY 8 7 #9\j 6 .l4 p p W. <IlL 5 1 59 59 I — [SYM S I%I(I%S PLA’CflME. — 410 89 951 IFI4QOI SESST 14 T 1 F 0rAJ FOS CLA
File:
/kb_dl.aspx/KB/gamemanuals/atari/spacerace1.tiff
-
177
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/atari/system1_8a.tiff
c, ci C.2- G2 c.i8F _1_ - Cs Y9 C2 c-i y CO SI 50 VRAC I J 14[_ ‘/RA.CØ CS GI ii—_ C2. 02. CIL5IS3 4. CO CS y Cl ‘‘ c-s 5.’ 50 \JRAcI l4L___AC5 CS 01 C2 02 ci IE CS i’ C2 Ci -‘ Cs £4 50 _:J 4 L.. :a ci Z2. G CØ 2E 3 Cl ci ‘‘ .I Ø VRA.Ci t4[_ V’ZC5 2 Gl 4H - :0 CS y C2 Cl V ‘Cs 6455 VRACl I4L_vcs i :2 02 i4 M’-J’ 11C1 — L5’153 Pio14 2 cs MAt ...‘ :s 84 ± C2 Mt-JCI y7 £ PFSI4 6I 50 IC I J I4 _ %ACØ 122 121 1291 IIL I5 I i09 — A5l u/ô F: C LSI9I VSCRLc’ CK.Q4 - I4 2 145’Ø.IC OS LE.08 c tx.c. 4-SV ________ 114
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_8a.tiff
-
163
K - Updated
1998.04.06
/kb_dl.aspx/KB/gametech/convertagame/elimsnd1.tiff
1,81< ‘5314 227< I 04.81f 7737 FILM FILM 1< K 2 SUM *IZ 671. ! SIlT 7 +72 9 7<117 7<68 Ia I0OK IM I9IoI2i IlK COROllA LIlT 7 74:7 s______j 7<34. -- 71147 *12 7198 4 427< I 421< 71<7,4 *72 *1 7<723 397< 4D4C24 I0l4 3 2 CO4OIIA 42401(8 224< C2,C23C25, I Ic’z .5.. L27,C32,C4I 7<1. _L630—273 T -.f I c,czz,cz*, .1.. 421. C 3I,C4-0 T —I?.. I I b 5 Si, 4 3 I 2 8.4 R45 77+4. 3780K 58 4, /01< 47K 221< 0.73 074 7147 71 037 *IZIZ 7787 Q90 I— I2 2.2K 700/1 /41 7 7407 004 aslC0404 — .5 4 0 079 REVISIONS 0 SEE SKT%i U3Z
File:
/kb_dl.aspx/KB/gametech/convertagame/elimsnd1.tiff
-
133
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/taito/qixrom.tiff
Co C- / ‘F J 0 C C 0 U C) C 1 0 V C C) U 0 ,J ,J,J,) )J U) CUD 0 UJ 7)00 ) FHJ> +H K°1°H°H+ ILLI! (DC r\) -J r r /7 (fl H flrflfl2 C._:IHCoOLDm 3)3 1.) 0) — —-- -- - — _3 0i ) 0j j )) wwmoooo ____________ _______ - LLLLLLLL LLLU [_jl coc coc ___ < AkJ bkL- oLoo I>CoC) LUOUF) ____.‘ : - I I 7 / 7 A’ I/I A’ IJ L’c:-c c* FcF Li0 -.J(D I—i cocz I > CjJ C) < L 8- _j1iJ < iJ_____ --- —- Vxzzzzz V2z2zL2/ kx \ LZZZZ E7ZLZZ / / ,ç ‘Ys’ OJ / / / / / L /7 //Y7 / / Z___ _\_ \ 3 3 7ZZZXZLXZZ7ZZ/ / / / 1zzF L 0666 U U C
File:
/kb_dl.aspx/KB/gamemanuals/taito/qixrom.tiff
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208
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet8.tiff
11107 *135 L*1D4 ‘L*1r2 Ia *1vl .s, L 1113 L 147 ra. I 1115 1 r44 .. . 143 _ IA’? 1111 ..! 1110 - ss L’ ASELgO ! 5411 ‘7- ‘L 41117 i f.. 410’.. lIPS !L 47D4 103 !i * 1P2 !2.. *ii L* ypo 99 7,7 44 16 4? p4 110 VI 44 i 44 31 43 pj 70 41 110 4150 CS 11517 5U 41 III 8 1117 14C 145 1 1114 i 1113 ._ 1117 - IMI I 1110 - 45 - ESELR3 12 4 11 /2 ‘1*107 SI 07 *1177 - 413;G U IOU *103 LL ‘ip 119 7)7 98 p 47 25 46 34 47, 713 114 ij 43 Pi 41 Do 4f 1111 p44o CS 15 70 04, I5 144. 147 ._L £44. 2. 1116 1114 143 1112 14l 2. 1
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet8.tiff
-
70
K - Updated
1998.04.12
Black Widow pinouts
Black Widow Pinouts
File:
/kb_dl.aspx/KB/gametech/black widow tech.html
-
2
K - Updated
2002.09.24
Galaga Pinouts and Configuration
Galaga Pinouts and Dip Switches, for official and bootleg boards
File:
/kb_dl.aspx/KB/gametech/galaga tech.html
-
14
K - Updated
2002.05.20
/kb_dl.aspx/KB/gametech/strider.txt
STRIDER
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN LOCKOUT
10
File:
/kb_dl.aspx/KB/gametech/strider.txt
-
4
K - Updated
1995.07.29
/kb_dl.aspx/KB/gamemanuals/ramtek/m79intf.tiff
R1 CR7 1K 1N4001 1.0 8.100 Cr7.8 1K 1144001 1.0 I0I CK1 1K 1144001 T 1.0 PJ02 CR10 — 1K 1144001 :i E LIST CF 1ATESIAL5 t53NATUSSC.F RAMTEK i:-’’ c.2.MAT1c.. / I 77 Ft.E —I €.z — I- D4J .3K pAC K 16 Plo ‘3 II I-, PlO Plo p7 p/o -4- 1= LI(14TI INPuT Ct4 D GUN I GUI4 2.A5 UN 3 UN 4 LUN SA UI4 lB UN 3 QUt4 48 quNc5e, COIN liLT FIRE A FIREB 6 ‘3 C’, IS 2.1 2.7 44 4’, 6 VIDEO OUT LIWr’I OUT -t5V TO $ ELK VIDEO C1ND ‘,TATIC TO COIN TO COIN COUNTER COIN GND Plo P6 —w-------çj . C6 I o 8.103 CR11 1K 1144001 I 8 —w--
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/m79intf.tiff
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53
K - Updated
1998.04.12
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet5.tiff
LVLI 1L /1DDRE:ES BIT ADDRESS 1/? UI1L) tYiL ñDDRES E bIn DO ; P47j1j 7 ‘‘4P2 (. 1021)03 u h0L’4 kAPPS rib SELECT _L e& 1 LAD 10 SELECT , ii II 5 24 18 iv 107DD4 A’hP 2 I #AD 10 I I — __LtM3 o: 17 ‘• 2(04 .Alv: ‘8I4 4c ‘!8 ‘. I7 RA71I c 24Lfl13 11 F4t?P4 RPD5 — Lt 4 I AA- Is i.&y1/iy !_tSv F # LA 8060 INTERNAL DATA BUS ( S&L 7 ti. L4 6c— 4AS CL Vt-I. REFRES/I/BOSu ADD’ES SElECT ( i41 C30 IAII /100A’ESS rLi?a REFRESI-I tt-4 WDRES 3 1 1.. (sos) Cyeo3o T48 ‘3 48 d( 8080 (47 0 73 7 /WDRES 20 146 28 Y 145 3 18 f
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet5.tiff
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87
K - Updated
1998.04.12
/kb_dl.aspx/KB/gamemanuals/gameplan/intrudercpu.tiff
c2-v 74LS15 7 __rn -IA 2 A 2 C 39—3 azDT4H CI38.21RA/3 74LS157 (4rr7 AOl IB y4 U4C 8H8:A0434e2MA3 RAM ADDRESS BUS ‘Zo:Pz jAM Ai RAM AZ 0 *2 vrc [RAM *3 AT LRAM 44 *4 RAM A5 15 PAM A6 4 *6 RAM A? z0 RAM AS 21 RAM *9 AT BIT Al AIC TMS MAIl O6O rL.r632 IL 2—N —K -iD 21H 33 TUS 4060 4 r 74L5174 3 j37I 13 ICE—I ICE—6 — 3 READY F - u-I 1< < ID6 6, 3 ID? MX? xn 0.l x rT 4-7-5V CJxn 4 74L5174 5 10 2 5 S4o6Oj fr1AM Uc 7404 -p 74L5 53 IC2 I C3 ‘c r I-I 1C3 AB 4 2 11s. 2 M92 D2 +12V.. 74LS24 fl 5 1 D 9 SAl A — 0 27 Vi
File:
/kb_dl.aspx/KB/gamemanuals/gameplan/intrudercpu.tiff
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214
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/cine/solarq12.tiff
C44 C4S uta CINEMATRONICS 80—11366—01 REV SOLAR QUEST AUDIO BOARD C4 C37 S u- 3C II ( ñ —l54 I] I ° I U U U U R) :::[j -15K-R153 c i3 r LLi i:i ri c3e. ___ ___ u3QlI uiII oa7II 09 II fl F j —___ Li LI Li °II II —---1 C53 CS4 I I I I Ra 1_,CS U cs•c U 7915 B 2N6292 1’1 T:,F 1K -r:r c : 053 I c [J U L7 o 03 04 _____ U U U U Li L1 CL..___ © E 1:36 — 047 03 U3 037 W12 CB9 — :,: 1 RaS— :: R R9 C R132 75€— 8ca7 c::: --—, -- ______-- 47K— o Ra_1€_ 0 o o R130—1€— Q17 Q13 — — 010 E:;: El 2 6 07 llK 4 i;!:E; R ER uCl
File:
/kb_dl.aspx/KB/gamemanuals/cine/solarq12.tiff
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62
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel10a.tiff
G. Analog Vector-Generator H. LED, Coin Counter and Custom Audio 110 Chip #1 channel 1 produces pure tone. F. Player and Option Switch Plo/il Inputs 1. Perform the CAT Box preliminary set-up. 2. BYTES: 1 3. RIW: READ 4. For each address of Table 2-4, do the following: RIW MODE: (OFF) Enter address RIW MODE: STATIC Activate input switch for address. Table 2-4 Player and DIP Switch Inputs ADDRESS INPUTSWITCH TEST RESULTS 0905 THRUST, Player 2 DIP switch at location PlOlil, toggle 4 Lower nybble (right digit)
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel10a.tiff
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187
K - Updated
1998.04.07
/kb_dl.aspx/KB/pinouts/operation_wolf.txt
"Operation Wolf"
----------------
"G" Connector
=============
Solder Side Components Side
-----------------------------------------
Switch ground A 1 Switch Ground
Video ground B 2 Video Red
Video Blue C 3 Video Green
(not used) D 4 Video Sync
(not used) E
File:
/kb_dl.aspx/KB/pinouts/operation_wolf.txt
-
6
K - Updated
2003.01.06
Pac-Man strategy, tips, and 9th Key Pattern
Pac-Man strategy, tips, and 9th Key Pattern, submitted by Dave Hollinsworth, one unknown person, Lee Crawford, Ken Arromdee
File:
/kb_dl.aspx/KB/gametech/pac-manstrategy.html
-
3
K - Updated
2002.04.16
/kb_dl.aspx/KB/gamemanuals/stern/moonwar_amp.tiff
G F E E B U q NAMESCHEMATIC, MOON WAR AUDIO AMPLIFIER RC. BOARD B PART NO SHEET 34C-98- 2 D A 5 4 SPEAKER 3 1 G F D C A
File:
/kb_dl.aspx/KB/gamemanuals/stern/moonwar_amp.tiff
-
37
K - Updated
1998.05.29
/kb_dl.aspx/KB/datasheets/z80/z80undoc.txt
_F_r_o_m _N_O_R_T_H_E_R_N _B_Y_T_E_S _- _V_o_l_u_m_e _3 _N_u_m_b_e_r _1_0 _(_O_c_t_. _'_8_2_)
UNDOCUMENTED Z-80 OPCODES by Bill Smythe is reprinted
from the CHICATRUG NEWS (Chicago TRS-80 Users' Group).
NORTHERN BYTES editor's note: This is the most
comprehensive article that I have seen to date covering
this subject!
If you are willing to set aside your Editor/Assembler
for a
File:
/kb_dl.aspx/KB/datasheets/z80/z80undoc.txt
-
17
K - Updated
1996.09.27
Bad Dudes: Board Pinouts and Dip Switch settings
SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/baddudes.html
-
3
K - Updated
1999.12.20
Centipede pinouts
Centipede Pinout and Switch Settings
File:
/kb_dl.aspx/KB/gametech/centipede tech.html
-
8
K - Updated
2006.12.20
"Mr. Do!", "Mr. Do!'s Wild Ride", "Mr. Do!'s Castle", "Do Run Run" pinouts
Submitted by James R. Twine.(TWINE57@SNYDELVA.BITNET)
-> Mr. Do! Series Connector <- Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide", "Mr. Do!'s Castle", "Do Run Run". Notes: 1) This PinOut sheet is INCOMPLETE! I will update it when I have time to experiment with the game some more, but this contains enough to get it up, running and playing. [Updated on 12/30/95] 2) The sound that comes from the board requires an external amp. M
File:
/kb_dl.aspx/KB/gametech/mr. do! series tech.html
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5
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/nastar.txt
NASTAR WARRIOR
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/nastar.txt
-
3
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/board pinouts/millipede.txt
MILLIPEDE
---------
Originally typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
Edited by Dave Fish (dfish@nyx.cs.du.edu)
Game: Millipede
The following is edited version of the Millipede pinout listing
originally done by Jonathan Deitch. This version adds the pinouts used for
a cocktail style cabinet, joystick inputs, and seperate H & V sync outputs.
This additional information was shown on the pinout sheet which I got from
Video Connections. I'd strongly suggest verifying these before you
File:
/kb_dl.aspx/KB/gametech/board pinouts/millipede.txt
-
6
K - Updated
1994.05.10
/kb_dl.aspx/KB/gamemanuals/url/avenger6.tiff
— EJ £& /02Q - JQiEsJ(6iR U Ii UNIVERSAL RESEARCH LAIORATORSES INC. L. ELK GROVE VIU.AG.E. ILL. PA07 1.— L—NC 3.— 5V —rv £—FçO-I PIN q OF L-L 4.—PROM PIN I Op -Z.FROM PIN O ti-I FRor1 PIN 4 op ‘1. NC 10.— NcI I’— NC I.CCEL L-INE FROM PIN 0 OFIa CRASN FROM PIN I OFGit Ic.— to STEER I N G lb.— If V- OUT Ii.— FROM PIN3 opa 7.- To ACC poT J—- CIWDI1 j..IGHT FN0II C0LLEC1-oR Oi &ZB =DC VLOFQ ai.— NC 5ZV a).— 5’’ 2.— NC 5•.— NC 4.— INO L- ND 0-- NC. E- FROM I3 PiNt F.— FROM PIN PIN H.- PROp-i I5 PIN 6 5.- FROM CI
File:
/kb_dl.aspx/KB/gamemanuals/url/avenger6.tiff
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34
K - Updated
1998.03.27
/kb_dl.aspx/KB/gamemanuals/gameplan/intruderrom.tiff
0 cLz-( Zj_=p4O ]J48O CET’ II I I Ii I Ii _ _ zij Hz _ —- — ---------——--- L————_ (_II ___ I - ___ - - 1![ 0 - - (J I L I I j I (I] - I Ijo] - - 3-I , _ + 1111 I I I 0 I II I - - - 1—i-- - (3, a-’, 5 I I 1 I I I I I II I I III I! I I I I I I m XI (ii ii ]f;çjiI Ijrj ____ -“ L’i ____rr A R ———-f II irE— 1 I1±t I i __1IZb’4is o.; m U’ EEU’ Xi 0 0] U-_ - -IoV_ - (,4 If I __ _ . —1 0 61] ± ±5.si b i ti 0
File:
/kb_dl.aspx/KB/gamemanuals/gameplan/intruderrom.tiff
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160
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/deco/iobd1.tiff
‘L5367X2 ‘pi Tn LSt’75 T 2 RIS Q3 13 [— r ‘1Qz z— V14 CL CL 12Cb1J TM 560 ‘6 44 2 4.5 5 Z 4i 4 ZF 15 _____ D a CI R( IWO IN I i 1N3 LN4 INS IrqG ;N7 1 tC 19 —>- i-—--, —c>-’---- -> H >— 1i_____s r_ 7 N.. 13 ; > L IHI 159 - I H Fry C7 R7 i2 3 01(x3 VPI - 14 3 — A ____ -iZV) C9453 cV TM R43 2.2Kx 3 41 ( Tn2 R47 COLR -& Oui 1 th. VIOEó &N1) 14 —€ B cLR - R3 L 3 2 10 V -Sc (:)—[::2.----•] SOUND &N) WD AJ4L6 1 &N (—F JpZ C-CWjT eZ1 AI1 clh AVZ 112 r i11 3C3? ______ 47iY’ F 0 nI1TI LIh- ii ______ H<i:1 11 1<1 — (
File:
/kb_dl.aspx/KB/gamemanuals/deco/iobd1.tiff
-
756
K - Updated
1998.01.14
/kb_dl.aspx/KB/gamemanuals/cine/starc02.tiff
7 4 3 +5 [rK.j -- I c_as r--i LA59 \‘LO 945 IC. 2 15117 ) 5 22 9148 (5.8 k14z) I K 14L5592 czs _jj_’w1 5vp-p .s-.I4v 0 001 T I 5;1_j_ 244904 0.0047 C9 C24 7 v- IN914 44314 T lC.I7 SJ (A1 566 R +5 STAR 501.44(0 0.I ______ 9117.11 15 F ______ 9112 59 i---•• 9143 94 KIIb 1606 3.9I1. I [_.rs 10K I i__Zi I I’ V I 6 1149t91 I 11 61Th11854 Q Ii c I 4 9114 (6118 R19 ______ ‘1’ _[ 0.47 , F .oI FT TF 1.oTj j (.39 (.40 j(.41 STAR __________________________ 544+ (3141 1C6) 9120 .390 II. I 1+25 9121 I ij I ____ ________
File:
/kb_dl.aspx/KB/gamemanuals/cine/starc02.tiff
-
61
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/war.tiff
I 2 C3.OI I______ ______ L1 C4 ____ 2 _______ TLL1 t5 _____________ J2 3V TAN 1 j’306 E:” _____ 42 I 120h4 12 -.- _______ _______ I t51 t5 _______ IK 14 2N3X ______ 2 (HI LSI2 ‘“4 1 ____ - +1 47K I 1e _ I (cRu LEVEL) I 180K ________________________ C28 I LLJ _ I __________________________ U.32OK sI25” - 4 7K 1&11C17 [LJ 68oKjLIjj j1j5551, T’ ]F’ *C36 _______ .01 4. LAST REF. 0(5. USf 0 C4i, H(,3, D5 QI. IC I’i. S. ADO .Ivf bIl’ASS CAP. (50$) FROM GI4O.1o “IV roll AChi (7) IC PACrIAGES thnG TJ 45 UPh.1 Lu4E.
File:
/kb_dl.aspx/KB/gamemanuals/cine/war.tiff
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143
K - Updated
1998.03.22
/kb_dl.aspx/KB/datasheets/65816/opcodes.txt
Table 8. Opcode Matrix
MSD LSD MSD
--+-------+--------+--------+----------+--------+--------+--------+---------+-------+--------+-------+-------+--------+--------+--------+---------+--
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
|-------+--------+--------+----------+
File:
/kb_dl.aspx/KB/datasheets/65816/opcodes.txt
-
9
K - Updated
1996.08.26
Arabian pinouts
Submitted by Steven Prendergast (stevenp@sgi.net)
ATRAI ARABIAN C 1983 ATARI INC. Pinouts obtained from Schematic Supplement SP-237 (1st printing) P20: 44-pin edge connector component side solder side -------------- ----------- GND A 1 GND +5V B 2 +5V C 3 +12V D 4 -5V P1 START E 5 P2 START COIN AUX F 6 RIGHT LEFT
File:
/kb_dl.aspx/KB/gametech/arabianpinouts.html
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2
K - Updated
2000.01.20
/kb_dl.aspx/KB/gametech/ay8910d.tiff
OPERATION Since all functions of the PSG are controlled by the processor via a series of register loads, a detailed description of the PSG operation can best be accomplished by relating each PSG function to the control of Its corresponding register. The function of creatIng or programming a specific sound or sound effect logically follows the control sequence listed: Rglslers Function R0-.-R5 Program tone periods. 116 Program noise penod. 117 Enable tone Cnd/or noise on selected channels. R1O—11I2 Select “f
File:
/kb_dl.aspx/KB/gametech/ay8910d.tiff
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153
K - Updated
1997.10.08
/kb_dl.aspx/KB/gametech/neo-geo.txt
NEO GEO
PARTS SIDE CKT SIDE CN2
------------ ------------ ----
1 GND A GND 1 SP+
2 GND B GND 2 SP-
3 +5V C +5V 3 SP-
4 +5V D +5V 4 SP+
5 E
File:
/kb_dl.aspx/KB/gametech/neo-geo.txt
-
2
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/seawolf.txt
Sea Wolf
Midway, March 1976
Sea Wolf
Option Switch Settings
-----------------------------------------------------------------------------
DIP Switch Settings
1 2 3 4 5 6 7 8 Option
-----------------------------------------------------------------------------
Time:
-----
On On 60
Off On
File:
/kb_dl.aspx/KB/gametech/seawolf.txt
-
4
K - Updated
1995.04.10
Space Panic pinouts
Space Panic Pinouts
File:
/kb_dl.aspx/KB/gametech/space panic tech.html
-
2
K - Updated
2002.09.24
Star Wars Memory Map
Main PCB hex adr address bus r/w data bus function 0000-07FF 00000AAAAAAAAAAA R/W DDDDDDDD /VRAM0 0800-0FFF 00001AAAAAAAAAAA R/W DDDDDDDD /VRAM1 1000-17FF 00010AAAAAAAAAAA R/W DDDDDDDD /VRAM2 1800-1FFF 00011AAAAAAAAAAA R/W DDDDDDDD /VRAM3 2000-27FF 00100AAAAAAAAAAA R/W DDDDDDDD /VRAM4 2800-2FFF 00101AAAAAAAAAAA R/W DDDDDDDD /VRAM5 2800-2FFF 00110AAAAAAAAAAA R/W DDDDDDDD /VRAM6 3000-3FFF 0011AAAAAAAAAAAA R/W DDDDDDDD /VROM 4300 01000011000xxxxx R D /LEFT F/S
File:
/kb_dl.aspx/KB/gametech/starwarsmap.html
-
4
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/zerohour.html
Zero Hour Pinouts Submitted by Unknown
1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 F 7 GND H GND 8 J 9 K 10 L 11 SP
File:
/kb_dl.aspx/KB/gametech/zerohour.html
-
2
K - Updated
2000.01.20
Zoar pinouts
Submitted by Unknown
COMP CKT ---- --- 1 +12V A +12V 2 +5V B +5V 3 -5V C GND 4 D 5 E 6 COIN 1 F COIN 2 7 TILT H 8 1 START J 2 START 9 PL1 BOMB K PL2 BOMB
File:
/kb_dl.aspx/KB/gametech/zoarpinouts.html
-
1
K - Updated
2000.01.20
/kb_dl.aspx/KB/gametech/board pinouts/liberator.txt
Path: goonsquad.spies.com!genmagic!sgigate.sgi.com!swrinde!cssun.mathcs.emory.edu!gatech2!news.sprintlink.net!noc.netcom.net!netcomsv!uu3news.netcom.com!netcomsv!uu4news.netcom.com!inferno.com!mrbill
Subject: liberator docs and pinouts
Newsgroups: rec.games.video.arcade.collecting
From: mrbill@inferno.com
Date: Wed, 15 Nov 95 01:44:05 PST
Message-ID: <804734589602@inferno.com>
Organization: The Inferno - San Jose, CA
Lines: 174
Well, I typed up the docs for someone, so I decided to add the pinouts
and pos
File:
/kb_dl.aspx/KB/gametech/board pinouts/liberator.txt
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8
K - Updated
1995.11.16
/kb_dl.aspx/KB/gamemanuals/taito/qixcpu.tiff
thffi 1aJ-Dj i: fin L4__DEX 0 -‘3 co E — --zL’C3 -Wi- Wi- Wi- -‘WI— --‘Wi+ c2 - C) ‘Ii C,’‘Ii ; j1 9’) \ _•_./// //////.A fli) ‘F U U :3 33 :o S ) II “ft —ZI UJ3UJF3D /7 /77 U U C.”ISU’ -.3 0- r-. LO I c bIJW1 c0j-J c, (n U) 0OJ’3 0 0 0———-—--J ?(fr H 11 0 C i\) 0 5 N N N 0 (53 Dl Dl Dl “H II -- L :‘Ezzzz N / - /_ — : ‘I c,J_ ‘3—I C co N 0 F’) (‘I ÷ ‘ gi -3.) —‘S —I -u (,0 0 Qv 0HS’ - o3 TX b 5> F’) -3 03 03 II F’) 4’ C (1’ LtC _c4mi I H I L - C 03 Dl / / L8 I b 5/ / / / / / / / / 7 / / / 7 ///////J / / / /
File:
/kb_dl.aspx/KB/gamemanuals/taito/qixcpu.tiff
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270
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet2.tiff
CPu IiN0S1I/iKE LINES .‘D5 r-. *I --RCAP14 58 I wg.---S\_ vRtTL.cI,r2 6D7 —4————--tL_i ‘ 6C2. 78 Fill Pill 35 f3 (4 S2,7C8 34 fiB T PtRT DEDIV& 36 8 33 ‘ __________ 247 58. 7C7 32 A 1A 77 isa ___ r- 4C8 3? _________ 145 5C8 7C7 hl ..Lrz fi_ PdRT( 448 B 4C *Fm (45. 4C3 30 44 ICN-..9 144 687C7 .__j1l 53? £J_!__%PIJTS 4L 4 *PT4 447 143 SDS 787 ______________ __________ 3 1PIRT3 483 29 3 __________ ______________________ 144 —cI ,ptpri 1 ...‘q SCB.781 3#.5 J65 1 _________ 14? 586.787 25 SC 10i2__is C44.787 no 9
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet2.tiff
-
77
K - Updated
1998.04.12
/kb_dl.aspx/KB/gamemanuals/fungames/biplane204.3.tiff
I I VI V.V. 3.K ‘:9,’ _______ _________ lz’ { Ia’ { 1z ____________ I 1’ M,%4___ : G&— c ; V LflhLtSS OflfRWISI spranco UD4S AE *e poa T.LRANCES Mt FWAC11S o(cIMS ANGLU * Ja.* * V. V V osc*sFow V I )PL’7 Pu) A’6,1MLt,/’S VV,VV V V., 14- 4 If IS H - 4S?q I , t r 7.V VVVV:. ‘VVVV 4 •, VV V.. ,, V. V ‘V. ,.-.‘r ,jf. VV, V4, •1 : . V. V : ::: - — * - V Zl Al I —‘ 1D4 2 I2’r 741r5 -- LI .__.f.4tE l:.1—2P4—-4 . - 14 22 . 1—h1 ;ii’ — - _______ 2 r iii - - - -. 4V 2 HG jQ_..___ A9 / ___ ___ jLT L14t,31’ ___ V.. I r
File:
/kb_dl.aspx/KB/gamemanuals/fungames/biplane204.3.tiff
-
501
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/cine/solarq08.tiff
8 6 (AREA C,7) - I YEA,s,OAs * R14 IA IY,r OYSAO ___1___ (AREA A,(,) I CRY CRY I I b , _ IllS + IO_ B — IC 74L074 7415107 100P49 l 3 CIA IC UI >U16 EAR Y4BCLKII> A ‘RE C (AREAS,II AIR-i- CR (C,71 IS > +0 EAT N LORE— 74L530 - ID 0(64 (AREAOC,4-154Y IA ElF SJ /51.ICCC S is IA TP ,ARCAA,a) 475 —C 3 A A *5 4I 4’1IS 0 0 12 S CLR C CLR L AI4ELDG 5 U(7 017 74L5553 74LC,5 A II —j EAF FE SCLK K(AREA 0,4) ANT 74L5165 ______________________ 54855 C,7) 4 HIR+ : NACLIE 3 N ACK * (AREAS CS 014 014 s NSCLLOK (AREA C ,4) (
File:
/kb_dl.aspx/KB/gamemanuals/cine/solarq08.tiff
-
58
K - Updated
1998.03.22
/kb_dl.aspx/KB/datasheets/1802.txt
----------------------------------------------------------------
| |
| |
| RCA |
| |
| 1 88888 000 22222 |
| 11 8 8 0 0 2 2 |
| 1 8 8 0 0 0 2
File:
/kb_dl.aspx/KB/datasheets/1802.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/pinouts/qbert.txt
GOTTLIEB INFORMATION: Q*BERT PINOUTS
----------------------------------------------
CPU MA-378 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Coin Return GND
|D | 4|
Coin 1 |E | 5| Coin Lockout
Coin Meter |F | 6| Knocker
File:
/kb_dl.aspx/KB/pinouts/qbert.txt
-
10
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/vs.txt
This Video Game Pinout Data Sheet Was Typed In By Chris McBride.
EMail: mcbride@cs.arizona.edu
-> VS. Unisystem Standard Connector <-
Solder Side | Parts Side
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
+12 | E |
File:
/kb_dl.aspx/KB/pinouts/vs.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/gravitar2majorhavoc.txt
-----------------------------cut here---------------------------------------
The following documents what is necessary to convert a Gravitar (GRAV),
Space Duel (SD) or Black Widow (BW) to play Major Havoc (MH).
Last Modified: Feb 22 1994
STANDARD DISCLAIMER: The author hereby grants permission to reproduce and
distribute this document for personal use, subject to the condition that
the document (along with any copyright and disclaimer notices) is not
modified in any way. The opinions expressed within t
File:
/kb_dl.aspx/KB/gametech/gravitar2majorhavoc.txt
-
6
K - Updated
1994.11.02
/kb_dl.aspx/KB/gametech/board pinouts/bumpnjump.txt
This information comes from two different schematics. One appears to be
a generic schematic for the board set, and the other is a schematic for
the Bump and Jump wiring harness. I haven't verified which is really
correct, but I would assume the wiring harness schematic is correct for
Bump and Jump.
Bump and Jump
CPU/Sound Board
PARTS SIDE | SOLDER SIDE
------------------------------------|----------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/bumpnjump.txt
-
5
K - Updated
1994.11.15
/kb_dl.aspx/KB/gametech/board pinouts/timesoldiers.txt
From: Gaymond Lee <leeg@rohan.sdsu.edu>
Subject: Time Soldier pinouts
Date: 14 May 1995 18:12:33 GMT
Wire color Solder side | Parts Side Wire Color
---------------------------------+---------------------------------------
Black Ground A | 1 Ground Black
Black Ground B | 2 Ground Black
Red +5VDC C | 3 +5VDC Red
Red +5VDC D | 4 +5VDC Red
Green N/A E | 5 N/A Green
Yellow +12VDC F | 6 +12VDC Yellow
Post H | 7 Post
Coin Counter2 J | 8 Coin
File:
/kb_dl.aspx/KB/gametech/board pinouts/timesoldiers.txt
-
1
K - Updated
1995.05.25
/kb_dl.aspx/KB/gamemanuals/cine/bb5of6.tiff
8 I 7 6 I 5 4 I 3 1 HID + E)- -*.\J k)T PLIT b J3 1IthK NOl SIok uSEb NOT USED 11 I IIA.. IIA KII ( ,A Ii’1 I 1LI ‘‘. 1J —--—--—-- ——-“--— - Li 20 IUI ?4i4 4 - 10 - (110 ‘ 1H0° i L DIR (3A5 A— D15191 O ._1 I a A- ;—i I Li IA EL e’nAk4 NPiT IS a II _ A L__.: 2A a y 7 1 PkiM INPUT 4 > (AID Lzh1 f INPuT I — 14 11 - I I Ip(InARiLTIa —30/U —; A Iwi LLopr Lcip4 r___ p e IA4 Li r LJS7 1IM(N 1a1ARAM (P4 R%NbD) LI r1 ACLK+ J JJ1_fl_I1_ a a i____i j bCLP + COUNT$J1 11 - - — G CiNT DLAY-ê CLR Cc*$T — —9j1f- FKLL:FLLJW
File:
/kb_dl.aspx/KB/gamemanuals/cine/bb5of6.tiff
-
98
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow3a.tiff
DECIMAL — ADDRESS - ADDRESS BUS’ .. -‘ DATA .I. FUNCTION *15 *14 *13 A12 All AlO *9 *8 *7 *6 *5 *4 *3 •A2 *1 *0. ‘. D7 D6 D5 D4 D3 D2 Dl DO E000-EFFF 0000-DFFF G000-CFFF 8000-BFFF A000-AFFF 9000—9FFF . 111 -AAAAAAAAAAAA 1 1 0 -1-A-A- A A’-.A ‘A A A A AA-A 1 1 0 0 A--A A A A A A A A A. A A 1 0 1 1 .A A A A A A A A A A’ A A’ 1-0.1.0 AA.AAAAAAAAAA 1 0 0 1 A A A A A A A A A A A A R. R ‘ R ‘ R R R DDDDDDDD’’ D D DO D D D D D D D D 0 D D 0’ 0 D D 0 D D 0. ,D -ODD DDOD,D D D D D D D D D ROM5 ROM4 ROM3 ROM2 ROM1 .R
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow3a.tiff
-
116
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander1b.tiff
OPTION SWITCH SE1TINGS Switc (locat 8 h settin ed at 7 gs of positio 6 8-Tog n PS 5 gte D on the 4 IP gam 3 Switch e PCB 2 ) 1 Results on On 450 fuel units per coin On Off 600 fuel units per coin Off On 750 fuel units per coin $ Off — Off — c — — 900 fuel units per coin On — — Free play Coined play as determined by toggles7&8 $ Off Off On Off On Off German instructions on screen • Spanish instructions on screen French instructions on screen — — — On — On — — On On Off Off — On Off On Off English instruction
File:
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander1b.tiff
-
589
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel7a.tiff
DVV I DVV 9 ovy DV. ovy DVV S OVY 4 OVY 3 ovy GNY DV Y o’ a. op DPB VGGO HALT VMEM State Machine 28 29 . 2 . to 8 7 - 30 .3 . ç.5V ‘,l0lc 5 33 L L_STZ M4 _ nJ R56 vGC p 2 K5 3MHZ 2MHZ— LSO2 ‘3 1574 p FLIP-FLOP RS6 2 MHZ Go 0P2 op i op0 OISRST State Machine Clock Logic II 2 67 S 2A0 31 State Machine Clock R83 —*Rt 1’1’ p FLIP-FLOP R83 DECODER S B 7 6 S 4 o L54a A ‘a ‘5 ‘4 ‘5 a Decoder Disable R83 p 9 R220 LS74 o5V IOH FLIP- —ST3- S. STI STB (825129) ___I5 F _________?A5 A3 AZ ROM’ —A0 I £j14 :4 R22t 35 —STRO
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel7a.tiff
-
92
K - Updated
1998.04.07
/kb_dl.aspx/KB/datasheets/8021.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 22222 1 |
| 8 8 0 0 2 2 11 |
| 8 8 0 0 0 2 1
File:
/kb_dl.aspx/KB/datasheets/8021.txt
-
15
K - Updated
1997.01.04
/kb_dl.aspx/KB/pinouts/canter.txt
Canter
------
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
+12V | 6 | F | +12V
GND | 7 | H | GND
Red 1 | 8 | J | Video GND
File:
/kb_dl.aspx/KB/pinouts/canter.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/lunarlander.txt
Typed in by Ray Ghanbari (ray@mayo.edu)
Lunar Lander Pinouts
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
AUDIO 2 | D | 4 |
AUDIO 1 | E | 5 | COIN CTR
POT IN | F | 6 | LAMP 5
LAMP 3 | H | 7 | START/SELECT LED
LAMP 2 | J | 8 | LAMP 4
| K | 9 | SELF TEST
SLAM | L | 10 |
Z OUT | M | 11 | Z GND
COIN R | N | 12
File:
/kb_dl.aspx/KB/gametech/board pinouts/lunarlander.txt
-
1
K - Updated
1995.06.05
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6b.tiff
r— MAS /0 L__ ‘‘ /4 4A4- IS (— L__ MA Z 42- I A A A S A S A7 A1 CDC AS 4 A+ ‘‘ AS ‘z I 2-6 Y_=’t ‘1_,’Q”‘.5 I 2. %/%,4;-7 Ii ID \11cS 8 •%J/r=3 7 %J../7 - vc7I .5’ 1’r’D4’ .2 I 7D I ______ —I-r 7B,8A I LScD4. - ZI %/,AIZ 2Q Jl , IS 17 V’A2’ I .Ic6A7 S 5 4ô VZ , v I 9 SHT(DA_______ E I.J ORM 2i.l L2rt H I 9 RI] LO - ID 9 2 _________ 2. a’‘3 c (.1’ — S \J’7’ 7 ‘AO ‘A L. CJc C 7j1l I — LA-r 1-’ 9 SORM — Lr4’ — vG.c L9I SD I 1 vc,c)I \/2. 41 IS Wc’ ________ — _2i I 2.M 4 9 (75 LSO4 ho 9 2. _________ £EEJ ,. ‘‘
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc6b.tiff
-
143
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/astdlx/pc.tiff
PROGRAM COUNTER R2 1L. 34444___ij4-’ or TIME 9 ID 89 LISt __________ 8 DUAPUIPI 4o LSÔ8 55 • 8! IR27 4 ii S 4 Ic LOON G Is S A 224 lB K4 2282 0 L819l 4, 0 220 q COUNTER 7 b 2222 rI/N RiP TIRØ MAPUSH 54 r 3MPIZ 44 3 2 I INSTALL RP5 ONLY IF L)5184& L5170’S INSTEAD OF L44o7015 B LIDS F, 527 br.4ALD 5 (44 Cli C CS) LOADI A 224 ADNAI LOAtI2 B F4 08 4DMAZ 0 LSI9 LOAO3 C 04 ADMAS OOLLba7ER 7 2.0*224 25 42214*4 44- 544- R ?Z7 DP’IALD LOADS 5 ADMAS LOADS s 04 2 LSI L22407 a 05 __-_A4IIAA7 (OUP4T5R LOADS 22 25 ADiA8
File:
/kb_dl.aspx/KB/gamemanuals/atari/astdlx/pc.tiff
-
278
K - Updated
1997.08.08
/kb_dl.aspx/KB/pinouts/bobble_bobble.txt
Bobble Bobble
-------------
The 44 pin connector is as follows:
________________________________________________
Component Side Solder Side
Ground 1 A Ground
Video Red 2 B Video Ground
Video Green 3 C Video Blue
Video Sync 4 D
Speaker + 5 E Speaker
File:
/kb_dl.aspx/KB/pinouts/bobble_bobble.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/royal_casino.txt
Royal Casino
------------
PARTS | SOLDER
-----------------------------------------------------------------
AC Noise | 1 | A |
| 2 | B | Noise Ant.
| 3 | C |
18V AC | 4 | D | 18V AC
Sync | 5 | E | Blue
Green | 6 | F | Red
(Table Type) 2P.Sw Com | 7 | G | 1P.Sw Com (TableType)
(Table Type) 2P.Lamp Com | 8 | H | 1P
File:
/kb_dl.aspx/KB/pinouts/royal_casino.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/mercs.txt
MERCS
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/mercs.txt
-
3
K - Updated
1995.02.02
/kb_dl.aspx/KB/gametech/panic-rd.txt
PANIC ROAD
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K C
File:
/kb_dl.aspx/KB/gametech/panic-rd.txt
-
3
K - Updated
1995.10.21
/kb_dl.aspx/KB/gametech/robocop.txt
ROBOCOP
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/robocop.txt
-
3
K - Updated
1996.02.04
/kb_dl.aspx/KB/gametech/tsk-forc.har.txt
TASK FORCE HARRIER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 J
9 CTR 1
File:
/kb_dl.aspx/KB/gametech/tsk-forc.har.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/convertagame/stspeech.tiff
- REVISIONS I 5 6 9 ‘a ‘5 ji %P31 1c, QL %D2 i U20 L2_ %_D3 I/i [/0 ,31L5174 rr - %j:5 ‘4LD c[i_ 7406 U13 C 3 ID UP PROG P27 P26 RD plo Pt’ P 2 P 13 p jq P IS P25 P24 P3EN P22 Pal P20 ALE Pi7 00 DI 02 03 04 T 05 I NT RESET TI WR 8035 +5 8 2I l8 19 2 23 24 2 3 4 5 6 7 8 12 59—0--- + 5 T 20 21 18 ‘9 22 23 24 2 3 4 S 6 7 8 2 ‘9 2 2 24 2 3 4 5 6 7 8 I2 CD 4053 ti-f AJ[ A/B BF isi A}L_ 2 A,,’8 8r — A 9_J UI2 r ___ L 20 t2I 19 22 23 24 2 3 4 S 6 11 1)38 AG L914 2 .3 A3€- 4 A2€ AI< AØ U 3 S )L508 L53O 25 N.C. — N.
File:
/kb_dl.aspx/KB/gametech/convertagame/stspeech.tiff
-
1,075
K - Updated
1997.08.19
/kb_dl.aspx/KB/gametech/board pinouts/gravitar.txt
---------------------------------------------------------------------------
Pinouts for "Gravitar" (Atari, 1982)
2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)'
Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com)
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
File:
/kb_dl.aspx/KB/gametech/board pinouts/gravitar.txt
-
2
K - Updated
1996.02.14
/kb_dl.aspx/KB/gamemanuals/williams/defcpu2.tiff
_fC)z;J D37 ri c’ D3 D27 , ö-u- D23 r QCDI7 DI C) — _CC) ri - _CM C) oV’1 DI —o — —ri r° G)C)1D CD —C) — — ,C C) rI c, -J_ r, CM C) NCD G) I0)IcIcjJINI—I0 I 3C L___ CM —1 INo CM 0=1%) -jO)c.n oc, WE ZN 0 N c Or%) —jo c CM CM ) Q CM 0— N - 0) C CM CM Nc, 0 FI - 0) lID 1o Cl) L ‘IH oci r—o —N-40)CD — 0 • ±CM CM CM - Nc, -J CM 0 —N-JO) CD cP — 3 CM— 0) Z N00 -i ID (M0)C_ Di — CM CD NO CD CM0=N 0)CD ±CM CM r’o IlI QiEIi I N I Z L_ CM —I IN0 CM zzs gc7 -1 % CMW ZI)) 0% N CMO— N-) 0)CD Di .1% N 0 3(1) 3 !2 CM NO
File:
/kb_dl.aspx/KB/gamemanuals/williams/defcpu2.tiff
-
353
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/taito/zarzsch5.tiff
a - - I’) — - —<-4 -(-<-4-4-4 W -U3I’)- 0 — e ____ NAf1 A+)V<r U _____ 11 U JH__ ___ ‘, fI _______ V r’ ___________ “ 1 I I V I i > i Tv I4 tui(j I- 1.jII Lii I I III I -io’I oI I I’! I II I’ III r ‘M I M L44 I I __________ ______ ________ _____ — — (2-F7) -— I ____ - _______________________ —I4’! JiI, I (- ______________ RnrI ADVRI-5 R __________ (3—D1) —rs) Vvv II _______ _______ ___ h ___ ll!; “1 _______ _______ ___ r\) 4n _______ _______ _______ 11 I I I I uJ I IA I I o I I I I F I___________ I . *-4+ I
File:
/kb_dl.aspx/KB/gamemanuals/taito/zarzsch5.tiff
-
77
K - Updated
1998.03.17
/kb_dl.aspx/KB/gamemanuals/fungames/tankers101.tiff
1’1 — 65. 4V Is i¼954 13 _ - PHS Fr - /4t r r 7% : I - - a 4 • 4f . 4, * * • f [ - It I S - a- — I, SHELL C) ‘4, : 4 ChR U——— 6LAST 1 - j—’ 4 • :‘S’‘•;c:?, , ‘-I •T * 2 :±i : I a A t
File:
/kb_dl.aspx/KB/gamemanuals/fungames/tankers101.tiff
-
631
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/deco/rms-8.1.tiff
! —I I.. iiI a V a -3 k k Mr•1 -3 3 I, _J -j 2 I5 I I,, zr !i -3 j d a 3 t ______ $,t VW.74 I?i3 —- I I,— ± I •) sz. / a I ____________ NI L 0 3 I * 2 Li I .3 w I ur 0% Ui ii - ________ ) ¶ ___ * L44 b L11 jilt -J Dz I r4 ii:i:.i I -! iL 11c tt -: *wa U C.1 --a--- •. o -4 d4 IVb . I IT 1K r. E __,f:c I IWç OIMMC UI I i. r--- —- I U
File:
/kb_dl.aspx/KB/gamemanuals/deco/rms-8.1.tiff
-
163
K - Updated
1998.04.23
/kb_dl.aspx/KB/gamemanuals/cine/tgmainharn.tiff
8 I 7 6 ,..c.T. n__I, 0 caT..a c. as. IS an I. fl UflflNcIs NT .mnIWtt. NITT SSITTS. ncnclS,m. NT a 5 4 3 2 1 I (1 D C B A MOLEX —_( 4— -6.3VAC -N/C I I - -N/C —---N/C II — —(4-——- -425 I8PED (1f -+25 — -—( — - 6-3VAC * IS BLUE --25 *221MSTED— : O3OII22 I -----< r—— - NOT USED - NOT USED EARTH— —< < — I - — — .__J E__Ji -CHO — i — I 22 OBANGE _j1 - 6.3 VAC— 1__-< 22 YEU.0W —4 4— - SPOt KILl. 6.3 — k— -— — — fl IS BLACK =z:::;: —GND SPOT KILL— A__ — — — 03-03-1122 MOLEX L +25— —__ 4r : : — — I - — 8 — — — G
File:
/kb_dl.aspx/KB/gamemanuals/cine/tgmainharn.tiff
-
47
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow11b.tiff
Lii 1’%AC_I P1 WI NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden without the specd;c :rten permission of Atari, Inc., Sunnyvale, CA. This drawing Is oril conditionally issued, and neither receipt nor possession thIreof confers or transfers any right in, or license to use, the subject matter of the drawing or any design or technical inforinatior S1iOifl thereon, nor any right to reproduce this drawing or any pact thereof Except for manufacture by vendors of Atari, Inc. and
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow11b.tiff
-
161
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc5b.tiff
Program ROM zi . .JF’A’EI S L,74 c MMIJ c R7 Decoder _____ 4 2; __— o( fr-_ zi 5 4fr -4.a______ I L2. 9 l( 8 ez.o 7N WI-ro<’ ic 5e( DM’2°( %4E:.4o( 51 O I 8A13 oC MMU PE Ioc 1 1 1r I I I ,I27 h vpp PcM ‘IPP PGIM •2 PPGM I w/P %lI. 23 eAt4o€.. 2I qo4 Z4 SAB’ eA7 3 8AOL 4 %SO( BA.A1-o( (0 jO%3O( 7 2cr. 8 Alo( 9 sA4eL tO vpP AI IL AlC A9 Ae AC A4 AZ Al AO 4M *4, Z1IZ3-2 I, 2fl12-8-2. c7 Z71Z5-2 18 k.1( ‘7 P%.4O( I — Is, 13 _____ 12. I’ADIo ‘I LEP.4 SAl 5 L3Z_ c OE 201 221 20 221 ii ii s9 t4 ‘ 4 D 0 5 201 221 2
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc5b.tiff
-
111
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/quantum4a.tiff
Microprocessor +sv D15 DI4 D13 Address Bus Buffers LS244 B ia R/W8 A13 6 ____ All ___ ___ A8 6 ABS A7 17 i AB7 AS 2 A2 1 Al 16 26 L5244 AlE ABI5 AI4 A12 AIØ 17 ABI IF AEt 2 A4 II ___ AB4 AS l 6 26 A23 A22 A21 A20 AIS AlE Al7 AIB AI5 A14 AlE A12 All AlO AS AS A7 D9 DE D7 NVRAN’l — 76 I Ij374( A23 —i A22 A21 — IS AIS FCZ FCI FCØ__!!. DØ Address Decoders VMM \ — PTACK 2 a B UDS AS’ Al FC2 FC I AS — L5 I 38 G2A V7 G28 V GI -7 >— RAM I 0 A23 —< 4F/H AS AlE, ASIE —aWE U AS R/ W - U DS L DS DTACK 9 Z2lS P R218 10
File:
/kb_dl.aspx/KB/gamemanuals/atari/quantum4a.tiff
-
87
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/astdlx/timer.tiff
- ALPHALIM tDAC.X. I u04C.I L4137 7-DAC)C2 4 UNhADAC43 4A MULT JI4hA*,L%4 2 v —D*C$4 ST L)P4MDA II ‘3 4 UWMDACYIO 3 ‘4 2 CV SEL/ R s21 ty sr Vh4DACII 1IMR 3 Ej ‘pi’___ LOSTROBS HALTS7ROBE p 2.7 t3*Ck YYLD 0 ‘VLD DCxI3D I 8 L5 ILD___!L14D 6M +5 V -70 a 044-45 040 044-3 7 —“ 0 4 0A4-X7 ,2 lQ of —‘-—o4,cxe LcJ 4-7.4 + 5 V D44- ‘* TZECVI —-frt, D3C’2 —.440 bO 71 $° 040V3 —‘70 40.12* SO ——- D*.0’I I L31 e 4) WA 0AC.10 3aW.1 DACV7 -_-.-i12.t:, 20 14 L Ub,4D4C.1I __,L-ii.J3 3’ 410 U4CY2——-J24 Z( 4,’ UMDACI3__tJ4t.
File:
/kb_dl.aspx/KB/gamemanuals/atari/astdlx/timer.tiff
-
329
K - Updated
1997.08.08
/kb_dl.aspx/KB/datasheets/cinematronics/cineinst.txt
CINEINST.TXT
Preliminary description of the Cinematronics CPU and instruction set.
Version: 0.1
Date: 01/31/97
Author: Zonn Moore
E-mail: zonn@concentric.net (as of the above date)
Released to the public domain by the author, distribute freely.
-----------------------------------------------------------------------------
PREFACE
This information was gathered solely through the use of the program
'cinesim.c' and few digital data books, (and, well of course, a schem
File:
/kb_dl.aspx/KB/datasheets/cinematronics/cineinst.txt
-
30
K - Updated
1997.02.02
/kb_dl.aspx/KB/pinouts/1942.txt
1942
----
Solder Side Parts Side
GND A 1 GND
+5 B 2 +5
+12 C 3 +12
GND D 4 GND
Speaker - E 5 Speaker -
Speaker + F 6 Speaker +
Coin Counter - H 7 Coin Counter +
key J 8 key
Shoot 1 K 9 Up 1
Down 1 L 10 Left 1
Right 1 M 11 GND 1
Shoot 2 N 12 Up 2
Down 2 P 13 Left 2
Right 2 R 14 GND 2
2 Player start S 15 GND
1 Player start T 16 GND
Coin Switch
File:
/kb_dl.aspx/KB/pinouts/1942.txt
-
5
K - Updated
2009.04.22
/kb_dl.aspx/KB/pinouts/pac-land.txt
Pac Land, Namco
---------------
PARTS SOLDER
------------------------ -----------------------
A GND 1 GND
B Speaker + 2 Speaker -
C Lockout Solenoid 3 Coin Counter
D 1 P Start Lamp 4 2 P Start Lamp
E + 12v 5 +12v
F +5v 6 +5v
H GND 7 GND
J
File:
/kb_dl.aspx/KB/pinouts/pac-land.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/monitortech/inverter.tif
I task Riol. sct 4* R103 lea GWI 2 SCSSWA) 41K ps-ne-n 2Lt53(R k) kilo RIJI Joo a:104 p.0; AS AC .4 SIQNAL 44 N INPUT r e a- *ioV I • BLUE • B-fl Sb a S Viol EQAOI—Q6 I L I G-BUFFER ypjT (IV) ElOl IKj RIO’ 4 RIø clot 22 F Riot R134 IRloO -4W-- 0(04 ta4ol-It dos fltE ‘oar 4 z z2Jc I 7,7 7,7 nr wr S T a z 7’?- Jr I t,’a 33k FROM MAin CIRCUIT AK —. U O_ — A? — wnhIv 4’Ik k-ne-Anr S nioz 1 - Ritz UI. DIZ -I, 33K 3 I— — R1o4 SC. R114 100 a INVERT L 4 1—Sb FFFR 0io4. a4AIN 7k 10.3 8-3k EL rRLzl ‘S. Kill OUT A 2SL
File:
/kb_dl.aspx/KB/monitortech/inverter.tif
-
98
K - Updated
1998.10.04
Space Invaders ROM Hack
From: Brendan Keith ( brendan.keith@wilcom.com)
Subject: Re: 8080 Midway Board Question
Brendan Keith wrote:> > > On Tue, 29 Jun 1999 08:54:22 -0700, Matt Rossiter <matt@rossiters.com>> > wrote:> >> > >When you re-strap the board, on boards such as Space Invaders, to use> > >2716 Eproms instead of the 9316. Do you have to use the TMS2716> > >Eproms or the normal 2716s?> > Another fun way is to burn all 4 or 5 images into a 27128 or larger> and simply add 4 leads or so to the address jumpers.
File:
/kb_dl.aspx/KB/gametech/space invaders rom hack.html
-
12
K - Updated
2002.04.16
/kb_dl.aspx/KB/gametech/war-lord.txt
WARLORDS
2 VID OUT B VID GND
7 +4V K POT 1
9 POT 2
44 PIN CONN
-----------
1 GND A GND
2 +5V B -5V
3 C
4 D
5 CTR CENTER E CTR LEFT
6 LED 1 F CTR RIGHT
7 H LED 2
8
File:
/kb_dl.aspx/KB/gametech/war-lord.txt
-
4
K - Updated
1996.09.24
/kb_dl.aspx/KB/gametech/convertagame/cpu1.tiff
*5 4-5 ‘U8 150* 4.5 6074 -(-0 __ ____ 3-I ;7 - 6 L514 +5 TOOT 66 11127 ISA U3l 1.ss 1131 14 I_S ID 2l AREAS RD .z11RQ I I I — — 22 2 Z 2 3 3 028 U117 U21. 4114 Zl4 _ 2114 1 7 5 I, (7 7 0 (5 (5 11 SELL. ME i1ii’ fTM’ ITM 2 ‘8 IJ 8 I2 - Is -— A(4 USa All _______________ l*lA 15 -1o.qs , 09 lv ________________________ *8 LE 27 A] , I .4* U25 I A Il .45 Z11112 U3 I 1520 .4 II I I IL ____ II *5 ___________________ I I i SI ‘7L_ I ,9j I 2/ 0 85 AZ I I’lli Z 2 7 1530 _______________ 011 I 635 311 04 iL 111245 8 DI
File:
/kb_dl.aspx/KB/gametech/convertagame/cpu1.tiff
-
175
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/williams/deflay.tiff
— Too Ia, G) W z r r m -< c ZC++Z0ZZC zZ0 zZZr C %Z C)il<fOflX1 O?5C)Q 5 J ‘ _____J 00rn - -1< -4 - Cl) zv mZ m Z Z C-) -< C) w o * r x xxx Z -4-1 - -i 1 -< k w 0< m r C z N/C I N/CHORIZ. SYNC.VIOWHT VERT SYNC4’ I GND48 BLUE 4Y10 BLU I GREEN.OGRN L RED4VIO RED N/C LMEM PROT RED-ORN -5VDC ORN I+12VDC UNREG GRY-WHT +5VDC GRY — +I2VDCREG GRY-YEL KEY BLK GND[ BLK N/C —l\)( ($O)-4lDw -v-v -o -v-v 0C r c - c r LflOON 82 —IZ C-) x m Cl) z C) x Cl, z C U, m 0 N/C —KEY ORN-GRY 4DOWN ORN-VIO REVERSE ORN-BLU I PLAY ST
File:
/kb_dl.aspx/KB/gamemanuals/williams/deflay.tiff
-
150
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/taito/zarzsch3.tiff
C, r’ u. -<-< (I6)BLANK j A -1_ , 0” U, L*E> bIJ <(2-E4) U)t?_U n< jI4 (1-A L ‘ i-i M°.*wrwI -. iiiJJL 9’ :3 2C1<ci) 1C1(C1) X(c1) — C(C1) ::-i -.1 — Li) L1 otoI: L U-) cc coceco _Ja o 0 p m< T I— oL 0 -.4 n -J 1 u)k)— U4 LI rr r) -n U, U I’ - eJ ij J3 eJ- i -‘ — 5 - - — LI - —4 --4 -.1 ro r.J ro 4I UllO c,OI U1I-I ‘A -. WI-)— - — — tD> P• N) N) U.) W N) LI’ — —I .-_I .41 < -.1 — -.4 _________ _________ _________ M AEfRES U —Jo’ i _________ _________ _________ U, - . Ia-_I, Iu uU I I I I I i IIcjj II—UJ-_I
File:
/kb_dl.aspx/KB/gamemanuals/taito/zarzsch3.tiff
-
69
K - Updated
1998.03.17
/kb_dl.aspx/KB/gamemanuals/cine/basoundsch.tiff
1 1 3I5V H5V R2 <470 CR2 1N914 01 $15 +25 —-—-—if•1-----—-—--- + VOLT .i±l5 REG ±Ci6 10 122 3SVTANT F7T< -2 ‘- --- ---——-—--—-4 -15 H--— ----- -—-----4-15 VOLT1 RE(- l3C20 T o u T 2HV TArt I 3. ALL RESISTOR VALUES ARE III OHMS /4W 7. UNLESS OTHFiWISE SPECIFIED. \THERALLOY s6072 HEAT SINK ON E<-CH TRANSIStOR. I. RI131+CN C0NNFCTCR (1€ P1 N) j MOLEX COIl NtC1CI (9 I IN) 2 -15V -ISV R6 1R7 150 03 2 N 63 26 I-IC2 - R8 I TANT 470 tOM — INSI4 R12 R13 30K .2I. -IS + 5V - TANT -125V 13 47OpF _____________ 03 - 2N62
File:
/kb_dl.aspx/KB/gamemanuals/cine/basoundsch.tiff
-
103
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/ripoff2.tiff
S. -.50 5D11IOA.. LhGt Rir. DES. U5E0 IPiI, C42,02,QID,IC25 HEF.L€s. ‘431 6EDAXe CS. 020. VOLUME CONTROL t IOI 1) MOUNIf 0 ON COIN 0009. 4. ADD ONE SYPASS CAD. (&ThEEN 3ND4 5) FOR EVERY TWO 10 lACIIAGEc USING +5. 2. A_ :IODES ARE I14’14 EXCEPT DI.DI,IDI3 2. ALL IRE.’/ALUES ERE IN I. A.L (‘t.P VA UPS ARE NJ.a( 50V. NOTEt UNLESS OTHERWISE SPECIFIED IS MOTORI— — DISTRISUTIOIJ I I +5 OND I ?+I5 181141817 I .10 I IC P19 j IC PIN CA3COE I ‘1120 I4O I ________________ TYP. ALL I 8114 IjI 7 TLOBI 4 I 10 I 4 I 0 7 I
File:
/kb_dl.aspx/KB/gamemanuals/cine/ripoff2.tiff
-
88
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/solarq09.tiff
7 4 030 4 (A) L3I4 J p S ‘I p 9 S14C* APEAC7) SMC > (SPEEr MV 23 I3IL 330 (ARE.AC7) 4 024 V 23 Bj L-4 _____ 504 C4 504 504 RN- OF II __________________________ 610+— ____________________________ SI.ET1\_±_, /AA 0 P C I IN— 4586 I-I 0+ __________ (mEAT 9) 1_S74 84 5 -6 031 - > CS 1 (a8) +L _.6Iz__J II (U L4J I L 163 __________ — I 0C, L5l07 a 6 u24 S 58 4 SEETI) HLC IC E.NT CCC a ZU 55 4 MC U > 4 1+ 227 ICC- IC C JL) - Co 6 MVCLM- > CC (SUECri) 031 IAREAA8’) CC 5 AREAA6 a LS393 (AREAC7/ (AREA) I A CA 3 uaV C
File:
/kb_dl.aspx/KB/gamemanuals/cine/solarq09.tiff
-
56
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/sq2of3.tiff
7 6 4 I 3 -4 IC + /AREA\ SAEEI I -1—-T 1——li SCB 1 (AREA C7) L{}___.iC + 6i3> B S (AA A A) MACL 8 > /S44EETI\ R9 Rio D s-so AC7) sii 25 64 ua4 :;—;: S04 S04 RN- 0 -IL 64(OpF (AREA) D /SAEETi\r_._, — -2C.+ r—-----I LS74 ++EAC9 6 CRH - 6 (AEEACA) —t--1 iK6i TA I Li&3 t::j4 CL9 ua’7 LSIO7 SAEET I) p a > C i-HENT r— °÷ - MC 4 a 667<c- AA5A ( 6) 1 M9CLIK (+EAA,7) (EE )8 - AREAA.6 8. (ShEET 1) (AREAS) L AREAC7 C, A QA -3 00$. RlO R103 024 lOOK CA3O8OA CA3O0 NOISE U44 lOOK O.6F TLO21 3+ - U4 M 20 (AREA Rios ______
File:
/kb_dl.aspx/KB/gamemanuals/cine/sq2of3.tiff
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136
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/quantum6b.tiff
AM! 4MIØ At9 AM8 AM 7 AM E AM5 AM 4- AM3 AM2 AM I 1,7 PS P4 P3 D7 D5 D4 D2 DI DçZ DVG 7 DVG DVG5 DVG4 DVG3 DVG 2 DVG I i—Dv&1f DVGI5 —DVT3I4 DVGI 3 —DVGI2 Li__ DV&IØ Vector Memory Arbitrator Vector Memory YSUFENEyS LS32. \/RAM I VRAMØ — I.SM VBUFEN 13 P, R219 It I8 •2I 21 Is 19 CS WE C WE CS WE , 2 5 f37II.ØØI I31a1IØl I37aIrØ( 21 18 21 22 , 23 I A7 A 45 44 43 42 Al 1,-ac a 3 4 5 , 7 8 Bidirectional Vector Memory Data Buffers L5245 D8I5— DVI5 B A DVG 4 DBI 3 —s T’i’T f— DVGI3 DBI 2 — Li-i] — DVG 12 DBI I —
File:
/kb_dl.aspx/KB/gamemanuals/atari/quantum6b.tiff
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64
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel2a.tiff
Space DueF Cocktail Wiring Diagram GAI PCS $ CH EWIA1IC 03653?- 1 45VRTN -SENS + SE N SC •SV REG isv P.E& •22v DC -azvoc +5 V RTE4 SLAM SW GND SHIELDS I ROT LEFT( THRUST I CABINET Sw GND SW GNO LOCk OUT COIN L COIN R IO.3v DC START LCD SELECT LEt SELECT 45V SHiELDS 2 ROT. LEFIZ COlA AOX THRUST 2 SELF rES-r SW GND L 00I4(CIIt1l P19 _____ AUDIO ‘2 ii AUDIO I It AUD GAO M ROT RIGHTI 5 FIRCI 3 ROT R’.IT £ FIREZ 4 START SW 6 ‘rGND 2 Xa0 I TOUT B xour A ______ &UEGteo $, GREEN GiNO 3 RED G.seD II %LUE 9 GREEN 5 _
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel2a.tiff
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138
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel5b.tiff
2_______ 3 — PG P5 — — ,- — — 4 - ----f P4 p P2 DI — 6 .— •7 — B _ I 15 ____________________ I __________ C D4 8 005 pPSw B2— _______________ 32 066 085 ‘ 0B4 a 0B3 8 R9 3 082 L5a73 081 LATCH 060 OUTPUT I c C II RESET C ; B 3 ‘2 ‘5 ‘4 R46 R43 R42 IM C28 C27 41M IM C29 8 .1 R44 6 O0l LM 324 LMSS -ISV 0K 3’ START LED 7 SELECT LEO -fCoIN CNTR-L -fj COIN CNTR-R NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL Reproduction forbidden without the specific written permission of Atari, Inc., Sunnyvale, CA.
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel5b.tiff
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137
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel9b.tiff
Troubleshooting with the CAT Box Memory Map HEXA. DECIMAL. ADDRESS RIW DATA D7 D6 05 D4 D3 D2 Dl DO FUNCTION 0000-O3FF D 0 0 D 0 D 0 0 lKProgram) 0800 R D R D R D R 0 R D R D R D R D 3Khtzlnput HALT (1 = Halted) DIAG STEP Input (0= On) Self-Test Input (0 = On) SLAM Input (0 = On) Utility Coin Input (0 = On) Left Coin Input (0 = On) Right Coin Input (0 = On) 0900 0901 0902 0903 0904 0905 0906 0907 R 0 R 0 R D R D R D R D R D R 0 R 0 R 0 R 0 R D R D R D R 0 R D SHIELDS1 Input (1 = On) FIRE1 Input (1 = On) SHI
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel9b.tiff
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170
K - Updated
1998.04.07
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
/kb_dl.aspx/KB/datasheets/2901/2901-44.tif
MIL—M—38510/440c 59 — 9999906 0064889 3 — MIL-M-38510/440C 6.2 Ordering data. The acquisition document should specify the following: a. Complete part number (see 1.2). b. Requirements for delivery of one copy of the quality conformance inspection data pertinent to the device inspection lot to be supplied with each shipment by the device manufacturer, if applicable. c. Requirements for certificate of compliance, if applicable. d. Requirements for notification of change of product or process to the contractin
File:
/kb_dl.aspx/KB/datasheets/2901/2901-44.tif
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126
K - Updated
1996.09.19
/kb_dl.aspx/KB/pinouts/fairy_land_story.txt
THE FAIRY LAND STORY
--------------------
COMP SIDE CKT SIDE COMP SIDE CKT SIDE
--------- --------- --------- --------
1 GND A GND 1 GND A GND
2 VID RED B VID GND 2 GND B GND
3 VID GN C VID BL 3 GND C GND
4 SYNC D 4 GND D GND
5 SP+ E SP- 5
File:
/kb_dl.aspx/KB/pinouts/fairy_land_story.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lady_bug.txt
Lady Bug, Universal 1982
------------------------
________________________________|___________________________________
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
+5 Volt | C | 3 | +5 Volt
+5 Volt | D | 4 | +5 Volt
| E | 5 |
| F | 6 |
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/lady_bug.txt
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5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/reactor.txt
GOTTLIEB INFORMATION: REACTOR PINOUTS
----------------------------------------------
CPU MA-289 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1|
+5V |B | 2| GND
+5V |C | 3| Coin Return GND
|D | 4|
|E | 5| P1 2 (7) light
Coin Meter |F | 6| P1 2 (3) light
File:
/kb_dl.aspx/KB/pinouts/reactor.txt
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3
K - Updated
2003.01.09
/kb_dl.aspx/KB/gametech/ay8910b.tiff
AEF (input>: pin 23 (AY-3-8910) pin 21 (AY-3-8913) pin 16 (AY-3-8912) For initialization/power-on purposes, applying j2ic “0” (ground) to the %I pin will reset all registers to “0”. The Weset pin is provided ,with an on-chip pun-up resistor. - CLOCK (Input): pin 22 (AY-3-8910) pin 20 (AY-3-813) pin 15 (AY-3-8912) This TTL-compatible Input supplies the timing reSerence fór the Tone. Noise and Envelope Generators. BDIR, BC2, BCI (inputs): pins 27,28,29 (AY-3-8916 pins 18,19,20 (AY-3--8912) pins 2, 3 (No BC2 o
File:
/kb_dl.aspx/KB/gametech/ay8910b.tiff
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221
K - Updated
1997.10.08
Crazy Kong pinouts
Crazy Kong Pinouts
File:
/kb_dl.aspx/KB/gametech/crazy kong tech.html
-
3
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/monster.bsh.txt
MONSTER BASH
J5 J1
------- ---------
1 -12V 1 VID
2 +12V 2
3 AC OR +12 3 VID
4 GND 4
5 GND 5 VID
6 GND 6
7 -5V 7 SYNC
8 +5V 8
9 +5V 9
10 +5V 10
11
12
13
14
15
File:
/kb_dl.aspx/KB/gametech/monster.bsh.txt
-
1
K - Updated
1996.04.04
Williams Hardware Description
The older Williams games (Defender, Stargate, Robotron, Joust, Bubbles and Sinistar) have very similar hardware inside. These machines have five PC boards: CPU/Video- the main board, containing the CPU, RAM and video circuits The game CPU is a Motorola 6809E. There are 24 4116 RAM chips, giving 48K of DRAM, most of which is used for the video display (38K). There is also a 1K by 4-bit CMOS SRAM that is battery-backed-up. This retains the game configuration and high scores when the power is off.
File:
/kb_dl.aspx/KB/gametech/williamshwdescription.html
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5
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/convertagame/usb1.tiff
7 I 2 5 1 4 3 17.32 2 159 513 51’? 45 513 Al ¶ .4 17. 13 uS)” 6 H 8 3 07’ IA S - 8 P22 23 - - \7Li4 _____ 24 [___1800 [ 14 L520 22 A 157 2 J7 48 6 18 8 V ACE III AR __________________ 3B 54 P20 21 LJ 68 A9 1187 19 14 I I -IIA U4 I I 28 5113 U51 1186 IA 3 7417.373 7. 14. 24 Y2I 2. Sic 0886M _...2 21 ________________ 314074151314 AS PBS 7 17 _____________________ 541 A4 U I 543 IS II II I 17 AZ p144 IA I9 6 ____________________ ___________________________ 68 — IA S 118214 9 :: u5U r SS86NOPBNONOQI PB Al —‘ Al
File:
/kb_dl.aspx/KB/gametech/convertagame/usb1.tiff
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151
K - Updated
1997.07.27
/kb_dl.aspx/KB/gametech/convertagame/xytiming2.tiff
3 -f S 2 4 7 4 7 035 5 S 6 10 7415375 I 3 8 5 3 054 7415244 7 7 2 4 4 IS 7 036 5 IA 13 10 7*15175 2 18 II 15 13 S I 744S00 028 7*L504 228 YCI 002 741574 IL 025 3 IV *5 • o,ux I/V 74I574 ZS u 0 0 CD? 34 7 83 1718 US 055 20414 18171438 7 3- 3 II 5*8 .0 ais± I -S 1+12 11+5 II 4JA4 034 13 ‘-lAs 2708 __ 10124 JvIiIiTie IAA 11511 I I 040 IA 17 lH. II o [. 7415374 as I 37:7 4 3 I 7153 5746S7 I zo.*1 10.1 3:7 73-152*4 usa I 1416 8 115 14 IeI1II4IIL 3 5 7 9 j 7415244 357 6817151311 I I 1*1500 A B A L11 4 I I II I 15
File:
/kb_dl.aspx/KB/gametech/convertagame/xytiming2.tiff
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133
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/ramtek/ramteksoccer2.tiff
r’‘-r’‘ 1, C I p L3 PEf Ifpt a 5/&- 55SG / 7°9 57? P 7SFi 2’r 6PI 5SC esGp S5$ j L 3 / 71o ‘I I BSGC 4 5T1G3 / ________ 1rLI 3 _______ —__A 7!74’ j, Kcsc o5 — ‘. ‘‘‘—‘,‘‘‘. ‘“‘‘‘‘‘—, ‘‘ 9 Pc3 7 , co 7 IS? 7- F )fF FCO j?7 !V4E couwi TE 1-,,, __ - (0 7 8 ,cvJpjf vy ID /1 5rPW - ,1 IIK Vt DEO 1g3 REr — — ——‘‘-‘-“--r—’•—’ —,-‘% r — 4 — I “-‘ - -‘-‘.. -.‘‘.--* -.“ -..--‘“‘,‘-‘.‘.“ - TITLE 4 A - $OGCLA - ----‘‘.“. ALE I NXTAS ‘‘- — - 4
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/ramteksoccer2.tiff
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256
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/midway/zwakery01.tiff
NOTE: M I+AWG.G000 fiT KEY LTJ V-RLU B RESET YELLOW AND STRAPS LINE CORD cL—I—i? zI5zOv IA 3A5flA2 Is pos SWITCHING POWER CHASSIS U545-CC059-C200 VENUS BACKGROUND WROR4—9l672—A3R5 SWITCHING PWR SUPPLY U’0017-00003-0543 0-RATIO AND >10’ Y-RRN U 050 >I >121 Y-BRN U GNU 0-DAN U GND ..j7’ RD II U-B A RB B ADO +50 -+50 ri VENUS VIDEO *80R4-01075 A385 I j9I 20 005 SPAS L J +5v ADA N-NW +60 N’N B ‘3’ AND P- B 6< ‘ c W V—B4 B IN Y-BWN V-&U ‘< L J - • rH 0< 6 II4PcW 0< , (SEE 14 BACIIGROLWAD) ‘‘< 15 L J I 4 l—1 —<1
File:
/kb_dl.aspx/KB/gamemanuals/midway/zwakery01.tiff
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84
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/fungames/biplane201.1.tiff
—i:. $J * •ooe Lir- 4] > :0 • ti171 ;;‘:‘ 1. :!±E’— -----E:— -. — . i irvissoss • v’ -• rii 1; 3 ± 4’ - -1 ‘--- , I I rLto_ — - — --. .:- ‘ ________ - __--1_ —- -- _________ rinn____ - rv)o7-ae( Sp c’-sJeCrj$ FOE moriw 1/file TZOA) 2- ri p-I’ - CwO c?-,1 -1 - ?9 3?-’7 t7-6ND se Th6L1 rw I. I— ‘- ______________ r It _______________________ - 3D L1IOOk I - - —1 cI _______ - ,-. -/iz-I I p., .1 / / 4, 7’ , 2 p. 3 6 h1i1_ 1.J]J! — L!,01 N’I hJiDskt5 - 4A5,1 _, L$ ___ II_1 !!!!ZJZ %$J r 1 I L f1’ - p’ 6s30 LL I
File:
/kb_dl.aspx/KB/gamemanuals/fungames/biplane201.1.tiff
-
522
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/fungames/tankers102.2.tiff
6 - 00 ______ - - 4i 9it I - - - COMS1WC 1 LLLA5 : : — .4 : , L, V ‘. 3% Z’iz — !1114[4;:i 95ZI/7415 AS II — t. 4 , I 4. - I OTT I 000C I MRT OR IRtOO I IOtNT I ENflflNO NO. PARTS liST : : r______ ii 8277/S328 141 4 ______ 31141 t - - 4 L - LmI1 REVISIONS ‘I - cucmno 1 MIt ,tAlNf -1 t- V V. V -‘ 1. .% 1 : I ‘_,VI 4 -% - F jV_V MtKZf1 VV - I I k 4. -1iY•.4 _&j ooj’- r MINE MATRI$. Ml1 FIELD • : 9 00 02 4: . - : V C0 •• V V fr IH 12.8K 00 —ii C4 BG PLAY F L.Dri IOjL,IV [FLASH 5S4ELL 1 VIDEO Ou1• - POeE INPUT
File:
/kb_dl.aspx/KB/gamemanuals/fungames/tankers102.2.tiff
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452
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow9a.tiff
$ f Normalization Fla12 . I -I I _________ 5 - +E3 LSCO I I p R 9LLL I.0* SC fr&PN6 L508 Er LSIEI R x+ COUNTER Opa. DvY I I — DV,I( II SCALE. oa I I STROBE 3 — 0p2 — LSSZ 56 i4 LATCH t8I LO L508 Center Flag LSØZ 1 s] I- I T I 1.508 Halt I Flag L5T CENTER I I I I I I I II Go Flag L.S32 — __ ISTROBE1 STROBE 2 _,4; LsSa I ____ I VectorScaling 8 R82 I I cxq’ QL3_. LO 0/U CL I I I IL. DVy;0 I 12It, cD -r QDI _______ C QC ______ B isit ovvq l3jni 1.5115 ia. A COUNTER I fD7 ___ LATCH 2 _______________ _____ Q 114
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow9a.tiff
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118
K - Updated
1998.04.07
/kb_dl.aspx/KB/datasheets/8022.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 22222 22222 |
| 8 8 0 0 2 2 2 2 |
| 8 8 0 0 0 2 2
File:
/kb_dl.aspx/KB/datasheets/8022.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/pinouts/cosmic_chasm.txt
COSMIC CHASM
------------
J1 J1
CKT SIDE COMP SIDE VID CONN
---------- ------------- -----------
1 GND A GND 1 GND
2 +5V B +5V 2 Y OUT
3 PF- C +5V 3 GND
4 +5 SR D +5V S 4 X OUT
5 AUDIO B OUT E
File:
/kb_dl.aspx/KB/pinouts/cosmic_chasm.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/disco_no_1.txt
Disco No 1, Data East
---------------------
COMPONENT | SOLDER
---------------------+----------------------
| 1 | A |
| 2 | B |
| 3 | C |
| 4 | D |
| 5 | E |
Coin 1 | 6 | F | Coin 2
| 7 | G |
1P.Start | 8 | H | 2P.Start
| 9 | I |
1P.Shoot |10 | J | 2P.Shoot
File:
/kb_dl.aspx/KB/pinouts/disco_no_1.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rampart.txt
Rampart, Atari 1991
------------------
Notes:
* There are 2 versions of Rampart:
- 2 player version that is straight JAMMA and uses
joysticks to move pieces
- 3 player version that uses trackballs to move pieces.
* Both version have all options set from the test screen
* In chatting with folks, game play of the 3 player version is much nicer
than the 2 player version (game rocks, BTW)
* I believe that the Rotate buttons double as start buttons for the
3 player versi
File:
/kb_dl.aspx/KB/pinouts/rampart.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sega_3.txt
Crackdown, Hot Rod, Gain Ground, Shinobi, Altered Beast, Golden Axe, Alex Kidd, Alien Syndrome,
SEGA 28 pin input/output assignments (SEGA System 24)
*****************************************************
Component Side Pin # Solder Side
-----------------------------------------------
GND 1 A GND
GND 2 B GND
+5 Volts DC 3 C +5 Volts DC
File:
/kb_dl.aspx/KB/pinouts/sega_3.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cosmicchasm.txt
COSMIC CHASM
J1 J1
CKT SIDE COMP SIDE VID CONN
---------- ------------- -----------
1 GND A GND 1 GND
2 +5V B +5V 2 Y OUT
3 PF- C +5V 3 GND
4 +5 SR D +5V S 4 X OUT
5 AUDIO B OUT E AUDIO A
File:
/kb_dl.aspx/KB/gametech/cosmicchasm.txt
-
2
K - Updated
1997.11.27
/kb_dl.aspx/KB/gametech/convertagame/xycontrol1.tiff
7 5 4 3 (C — 58 042 4 10 744S04 14 au* 3 13 U4C. 73 <F ___ U B42 40041. To 042 1- 8 IS44T7 F 344S10 745304 B 3 12 Il 050 u*z 40 033 FEIGN I I14Z 74425 It II 5504 II 13 741-500 WIllY IS 2 040 2 4 040 741-500 I 840 — MOO Ki:)— 745500 <€>_r • 044 745340 3 14 U44 734504 744504 74is:37 IJ 1114 u30 14 IS B 40 II II II 4 S 1. 4 4 4AM j 2114 1 041. 14 IS B 40 II It 13114 8 6 BMI 2114 044 1400 2114 01-7 S RAM 0114 014 II IL 134+ MM 2114 025 II 13 Il 1+ 2 PAM 2114 01-0 IJ 2 PAM I 4114 Il U24 1. IS 42 I 1213114 J IB 2
File:
/kb_dl.aspx/KB/gametech/convertagame/xycontrol1.tiff
-
182
K - Updated
1997.07.27
/kb_dl.aspx/KB/gametech/board pinouts/cosmicchasm.txt
COSMIC CHASM
J1 J1
CKT SIDE COMP SIDE VID CONN
---------- ------------- -----------
1 GND A GND 1 GND
2 +5V B +5V 2 Y OUT
3 PF- C +5V 3 GND
4 +5 SR D +5V S 4 X OUT
5 AUDIO B OUT E AUDIO A
File:
/kb_dl.aspx/KB/gametech/board pinouts/cosmicchasm.txt
-
2
K - Updated
1997.11.27
/kb_dl.aspx/KB/gamemanuals/williams/joucpu2.tiff
L oo OC) 2 zz Cj : ii2: 0 O-4) ? 22 I[] cfl o > HHI’ us 0 0 - c0 ) 0 o—(a’)e- 44K L fY); 0 - C%° (%0 - 0 0 c0 co O—’4 — Ur1 - DT BUS S - J0 c? e e - 0 - 0 - 3M c0 N StY — - 0 rr) e 0 LI II-’I i1Iq R flCKL?4 *LL Q)4b C19 •II - — 1€ 13 \lcc QH 9 H CL E746 4 t 3 \I OH 0114 CL 74166 o 5 4 _5 8 I 3 44cc Q4 CL 7 66 7 5 033 4 l5 -1 dl dl dl C9 c-lI — 6 3 Vcc OH H CL G 74,” 0 4c *‘ CZO 4 5 13 VtOH 9 o I4 CL LJ CK E 74166 4 GHD 8- CV1 4 I - I 3 ccQH 9 H CL / E 74166 a GMD CBS 6 3 cc Q 0I3 CL 023 027 , 74i66 03 5 4F
File:
/kb_dl.aspx/KB/gamemanuals/williams/joucpu2.tiff
-
481
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/taito/csiprom.tiff
L m 1. 1 -v a F c -t — ___ 1 ± L___EZEZJEZ - - 6 ___jj AL cL. z (:E i z-> lzLj 1 ((..) () (1 (, . N __v_______ I -4 -‘ -Ii ‘LI9) H [I i-f - 4 [E J [ç H
File:
/kb_dl.aspx/KB/gamemanuals/taito/csiprom.tiff
-
177
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/stern/moonwar_opto.tiff
2 G F E NOTE. ALL RESISTORS ARE OTHERWISE NOTED. 1/4 WATT UNLESS STROBE STROBE R4 100.n.. 3’E OPTO 2 SENSOR 5 KE 2N3904 Q3 TP1 5V OPTO 1 WHEEL 4 WHEEL SPARE FLIP— FLOP WHEEL WHEEL 3 +5\I 1 jCI,C3,C4,C5 C2± 22mf 16V WHEEL 2 3 6 G E C 1 B F D A
File:
/kb_dl.aspx/KB/gamemanuals/stern/moonwar_opto.tiff
-
66
K - Updated
1998.05.29
/kb_dl.aspx/KB/gamemanuals/atari/batzn2b.tiff
From Vector Generator Vr’ DV’8 .7 0qy7 vY V5 D\1Y4 OVY3 — -C-- ALTERNATE. I C: R.U TY AMcOIZ I ATA I - VERSI.I1 S R50 CENTER B 0 CENTER -4:- L I -ISV--Wv-+I5V I I R.9I1S I CE.KiTE CCMFkDI’J EPT Lpi J + To Microprocessor NMI Counter C 50 Analog Vector-Generator PCB Outputs Adjustment of R73 and R74 ovx_a 4 Dvø S Dvx < Jx8 — AS 1- AM6OZ +s’J .7 tVX7 6 vx VKS :z\J7 (4 a ø R 1I Coin Door and Option Switch Inputs To Mroprocessor OBO thru DB7 From Microprocessor Address Decoder From Clock Circuitry From Vector-Ge
File:
/kb_dl.aspx/KB/gamemanuals/atari/batzn2b.tiff
-
472
K - Updated
1998.03.27
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
/kb_dl.aspx/KB/pinouts/mr.do!-series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: TWINE57@SNYDELVA.BITNET
-> Mr. Do! Series Connector <-
Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide",
"Mr. Do!'s Castle", "Do Run Run".
Notes:
1) This PinOut sheet is INCOMPLETE! I will update it when I have time to
experiment with the game some more, but this contains enough to get it
up, running and playing. [Upda
File:
/kb_dl.aspx/KB/pinouts/mr.do!-series.txt
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5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sega_system24.txt
John Butler (jbutle2@ibm.net) wrote:
: I have two Scramble Spirits boards ( Sega System 24 ) with floppy drives.
: I would love to have the pinouts. What other games were system 24 games?
: I also have a rough rangers board set and marquee etc. Does anyone have
: the pinouts for this?
Greg is correct, "Scramble Spirits" does use the standard Sega 28-pin
input/output configuration. AND, since "Scramble Spirits" is a System-24
game, you DO need a medium resolution monitor for proper display.
File:
/kb_dl.aspx/KB/pinouts/sega_system24.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sspaceinvaders91.txt
SUPER SPACE INVADERS '91
PINOUTS:
SOLDER SIDE COMPONENT SIDE
------------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E 5
F +12V 6 +12V
H POST 7 POST
J COIN METER B 8 COIN METER A
K COIN LOCKOUT B 9 COIN LOCKOUT A
L SPEAKER (-) 10 SPEAKER (+)
M SOUND GND 11 SOUND
N VIDEO G 12 VIDEO R
P VIDEO SYNC 13 VIDEO B
R SERVICE SW 14 VIDEO GND
S TILT SW 15
T COIN B 16 COIN A
U 2P SELECT 17 1P
File:
/kb_dl.aspx/KB/pinouts/sspaceinvaders91.txt
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1
K - Updated
2003.01.07
Dig Dug Technical Information
Dig Dug Pinouts, switch settings, memory map, and more.
File:
/kb_dl.aspx/KB/gametech/digdug tech.html
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7
K - Updated
2002.04.25
/kb_dl.aspx/KB/gametech/board pinouts/majorhavoc.txt
8/31/95 Typed in by Franklin Bowen (tfbowen@ingr.com or mjrhavoc@clark.net)
(format stolen from Tempest.pin)
2/15/96 Corrected P18 from a 30-pin connector to a 24-pin connector
---------------------------------------------------------------------------
Pinouts for "Major Havoc" (Atari, 1983 (according to docs), 1984 (by KLOVDB))
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V
File:
/kb_dl.aspx/KB/gametech/board pinouts/majorhavoc.txt
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2
K - Updated
1996.02.15
/kb_dl.aspx/KB/gametech/board pinouts/mr.do!-series.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: TWINE57@SNYDELVA.BITNET
-> Mr. Do! Series Connector <-
Name Of Games: The "Mr. Do!" Series: "Mr. Do!", "Mr. Do!'s WildRide",
"Mr. Do!'s Castle", "Do Run Run".
Notes:
1) This PinOut sheet is INCOMPLETE! I will update it when I have time to
experiment with the game some more, but this contains enough to get it
up, running and playing. [Updated on 12/3
File:
/kb_dl.aspx/KB/gametech/board pinouts/mr.do!-series.txt
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5
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/qbert.txt
pinouts for Q*bert (Gottlieb, 1982)
submitted by David Shuman (shu@caltech.edu, essayes@telerama.LM.com)
MLB = Main Logic Board
SB = Sound Board
-- = No Connection
Main Logic Board (MA-378)
60-contact edge connector (A1P1)
A +5 VDC 1 GND
B +5 VDC 2 GND
C +5 VDC 3 GND (COIN RETURN)
D -- 4 --
E COIN 1 (OPTIONAL) 5 COIN LOCKOUT (OPTIONAL)
F COIN METER 6 KNOCKER*
H -- 7 --
J -- 8 --
K -- 9 --
L -- 10 --
M A6P1-2 (SB) 11 --
N -- 12 A6P1-4 (SB)
P -- 13 --
R SELECT TEST SW** 14 GND
S COIN
File:
/kb_dl.aspx/KB/gametech/board pinouts/qbert.txt
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1
K - Updated
1994.08.05
/kb_dl.aspx/KB/gamemanuals/url/avenger3.tiff
-I- ÷ + t + + F ‘ : zaic I. flfllGkIM Jg CVIVCQfl CaNfl%T - F3 ÷ E—i IIL1 jr A3 / L A?- £3 j -- - zD— 1Th__ ‘° - a _____ ___ I______ ----—--——-——- ——, oJ _ATh N. 1G cao LD4IL
File:
/kb_dl.aspx/KB/gamemanuals/url/avenger3.tiff
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66
K - Updated
1998.03.27
/kb_dl.aspx/KB/gamemanuals/taito/c7cpu3.tiff
.j1 (2—b2S1 i.Z-B2)Si _____ (2-BSR2 _____ 2r,t- I — I [_ 271 i-5v I tI j ‘°° L. 22j z(I_FI) • ,a’ reLErY1E Jl FuPrrf - 6 Ii_..pSo(crfl I I —15 5V 5CkEE1 (2-AS) coi1ri (i-) ___________ -ia’ CLEP _____________ (2-Ft) 2 L. L 2E 6 JT5 47ê: I I (2-Fi) iSV CL LJ L I3 Q 1x cY• ____ :i ME Ol 74is8 3x4 50 uc H 2S I -tSV bli tiz (‘VI 3 74stz C 88c4 EI1 auE 4B SJ ‘F iizV 122 2SD..A 3C59 1k or t -L * 1o 2 1 cL 4 04! t5\) —Si
File:
/kb_dl.aspx/KB/gamemanuals/taito/c7cpu3.tiff
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762
K - Updated
1997.08.17
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet6.tiff
ZP tr.; ‘t7, !si4 Zj 297 iI 6 397 E4 ELCI5 397, f? _LI 12 6 L *EL(J4 3D7, El_-i__Ill I 532 4 I SR .397, E5_A.IEC 2[>_-d’ELClO (4 ‘ IELC’-” *EUO 2 AJeT USED) 3 *S8O8ORAS 58 , 3D7, E4_if]?_ELl7 fCICJC D7, El-_Lilt ,!_!ELC6 (14T U9) (Lll5 397, El__i_I!! 5 [i.1EL.5 I 632 4 E1L’ (NiT SED I 5P ILEL (T LJSED) 4SV__JE ??_IFEI2 397, (8 _ EB i liLtcc — 2Cc’, •5yAlL ,, 44V -L — goy z 3(1PuI 12 YRDY REDi 2 2 E c47 L R4W!(tUM,”i AtDPESS .SEIECT RAM CbIJTRIbL Lb6IC • EAECIPE 8)8C /4EM411?Y CYCLE WIT/-I R4/4 EEEE 8060 REC
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/m79sheet6.tiff
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57
K - Updated
1998.04.12
/kb_dl.aspx/KB/gamemanuals/gameplan/intruder.tiff
c U C c4E— DM 13 0 -4 3. Cj.J (5lL4 03 L ((10 SAMPLE oX - 0 N (N3.C3’ N — N)-(1 3. (301 —1 13 0 13133) 13 COO QC C> — N (N 3.0’ 3)- (‘5 N) (J) 3 --- 1- 3- - - -t CN - : +- -&-! tN n r <r -—-<---—- --—- -______ - -z - -- --z _------ - - z (-Mx2 ___ _____ (4 MX , ______ ______ ____- —---—----- -- ___ ___ F 3---- 1: N 13 0 3. r - DS 0 BUS LINE 0 (I-> 3-zI1L I I ,1s1 El 01 3’ 3, 3. 4 ,T 3--->-< 3--->->-< 3- A I 3) U >r’ 3031 —>1 73)) >0 >30 -f- 3. 3. 3, 3, 4 44 +4 3-_1) l3. ---N° 00? 01 I) c c r 3< 33 3. (3) 0
File:
/kb_dl.aspx/KB/gamemanuals/gameplan/intruder.tiff
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229
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/cine/serv2.tiff
S * TJ FEBRUARY 198212 CINEMATRONICS Blowing of Circuit Breakers A common failure of the current amplifier, especially in the earlier monitors, is blowing of circuit breakers CB1 and CB2 accompanied by burning of the 47ohm resistors around the power transistor molex. These transistors are mounted to the heat sinks which are attached to the metal side panels of the monitor. If this problem should occur, check for cold solder joints around the molex pins. Check the power transistors QuO and Qil 1 (vertical) a
File:
/kb_dl.aspx/KB/gamemanuals/cine/serv2.tiff
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83
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/quantum1a.tiff
) Sa I—Oq) OQ.C.Q Q.l Q). 4! c c 121 © ATARI INC., 1982 Table of Contents Sheet 1A Table of Contents Sheet lB Quantum Main Wiring Diagram (039550-01 A) Sheet 2A Regulator/Audio II PCB Schematic Diagram (035435-02 F), Color X-Y Power Supply Wiring Diagram (037394-01 B) Sheet 2B Coin-Door Wiring Diagram (A037542-0l D), Utility Panel Wiring Diagram (A038004-01 E), Fluorescent Light Wiring Diagram (035833-01 A), Coupler PCB Schematic (A035220-02 C) Sheet 3A Memory Map and Schematic Diagram Notes Game PCB Schema
File:
/kb_dl.aspx/KB/gamemanuals/atari/quantum1a.tiff
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124
K - Updated
1998.04.06
/kb_dl.aspx/KB/pinouts/cabal.txt
Cabal (joystick version)
------------------------
It claims to be standard JAMMA, but lettering is different, and button 3
is used for the test and service sw rather than the JAMMA "Button3" (X,24)
When converting from track ball version, please change IC D4701AC (2pcs)
at location C D 1 2, on bottom board with socket plug in adaptor.
--------------------------------------------------------------
Solder Side | Parts Side
--------------------------
File:
/kb_dl.aspx/KB/pinouts/cabal.txt
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7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/kangaroo.txt
Kangaroo, Atari
Solder Side Parts Side
---------------------------------
GND 1 GND
2. Start 2 1P.Start
3 Coin
Table 4
1P.Right 5
1P.Up/Jump 6 1P.Left
1P.Punch 7 1P.Down
8
2P.Right 9
2P.Up/Jump 10 2P.Left
2P.Punch 11 2P.Down
13
14
15
16
17
18
File:
/kb_dl.aspx/KB/pinouts/kangaroo.txt
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5
K - Updated
2003.01.06
Adapter to plug Asteroids Deluxe board into Asteroids harness
Inspired from the recent posting on converting a Gravitar/Black Widow to a Tempest/Major Havoc, I've decided to document a similar conversion to and from Asteroids Deluxe. This is a simpler conversion than the aforementioned Tempest hackery, but you should still read everything first and be sure you understand what you're doing before proceeding. Although I can't guarantee 24-hour delivery, I'll also try to respond to any questions you may have...
Credit goes to Rick Schieve and Steve Ozdemir for letting
File:
/kb_dl.aspx/KB/gametech/asteroids deluxe.html
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14
K - Updated
1999.11.01
/kb_dl.aspx/KB/gametech/boblbobl.56.txt
BOBBLE BOBBLE 56 PIN
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 GND C GND
4 +5V D +5V
5 +5V E +5V
6 -5V F -5V
7 +12V H +12V
8 VID GN J GND
9 VID RED K V
File:
/kb_dl.aspx/KB/gametech/boblbobl.56.txt
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1
K - Updated
1995.07.01
/kb_dl.aspx/KB/gametech/bublbobl.56.txt
BUBBLE BOBBLE 56 PIN
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 GND C GND
4 +5V D +5V
5 +5V E +5V
6 -5V F -5V
7 +12V H +12V
8 VID GN J GND
9 VID RED K V
File:
/kb_dl.aspx/KB/gametech/bublbobl.56.txt
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1
K - Updated
1995.06.28
/kb_dl.aspx/KB/gametech/ghosts_and_goblins.txt
GHOSTS AND GOBLINS
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BL F SYNC
7 GND H GND
8 J
9 PL1 JUMP
File:
/kb_dl.aspx/KB/gametech/ghosts_and_goblins.txt
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4
K - Updated
1994.11.26
/kb_dl.aspx/KB/gametech/sno-bros.txt
SNOW BROS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN
File:
/kb_dl.aspx/KB/gametech/sno-bros.txt
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3
K - Updated
1996.09.02
Up 'N Down, Flicky, SWAT, Watermatch, Bullfight, and Mr. Viking Pinouts
Up 'N Down, Flicky, SWAT, Watermatch, Bullfight, and Mr. Viking Dip Switch Settings and Pinouts
File:
/kb_dl.aspx/KB/gametech/up 'n down tech.html
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4
K - Updated
2002.05.17
/kb_dl.aspx/KB/gametech/convertagame/tacscanharn.tiff
4 I 3 * 800-0255 I x-Y [ MONITOR 200-OOZE RED REF I I - B6REICYX I 1IZ34c’I I 1rL ) U) (I) CL801 I XFMR EMI 6 — 0190 4Ev (Ac SEE DEtAIL P 5+4 6 10987E54321 *800-0314 0(11 -12 ACIN z 030 + 801T AC I 6-80 i- E IPWESUPPLY K 6I I —0I9I k REF - MN I BEN + A0002 B + OWl No 1Z34 4 ___ BLE I 800- 0403 REF Zr 313 3 3 4 5 S 7 B 9 N 800-0305 OFt ice1 os 0 010 - wur -8 ONTAIL-I —— —— y ++ I ASSY CCNT0L PNL8003ZI,5 7 00-0379 P109 - 324,5 fl i1_I -I l !! 5 4-131 lOtTE 00-, rr ILl Io II 99 7 77 • REP 9 414 ‘051 r 313BR14
File:
/kb_dl.aspx/KB/gametech/convertagame/tacscanharn.tiff
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162
K - Updated
1997.07.27
/kb_dl.aspx/KB/gamemanuals/ramtek/ramtekstarcruiser09.tiff
I 1 I 0 I, J I 1 I [!j Ri3NS IIN J.r’vnj :rs sHr ‘ I NO TOLEflANCES MATL FINISH DO NOT SCALE DRAWING RAMTEK _‘_,:.JL) . NO. [T DEl., DBI * iUMEIC.- O\EP I * C-DEFU Z 4’I I? - U F a s’ip.v’oo a O-l- -‘T-PO3-2.. cO—P LMKt 4: ‘P- t-it- s-2 4”. t?-1 -Wv JtC VIDEO CoPELATO,J LO(IC. IThM CECFIPTtON LtST OF rV4TERALS SI GNATURES I DATE C< I 7 6 5 4 3 I 2 1 1
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/ramtekstarcruiser09.tiff
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91
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/ramtek/ramtekstarcruiseraud.tiff
V S 9 I QLtPT ooL- I OL AOl rD L ( N L (!rn tkI: JVJ flrij 1/ >H4) HSINtP7cJ1 3JflLJNJIS S1VfliLLVV’d riO 1911 )NI1fIriO31VOS ION CO tljdftjDS]Q V’J1LI 1i ON J..bVd I A L SiJ (VYW) ( NflOS 002a vvv j- oDi r ,o’ L7 i-c s %cl f-6t’,j c,HO NI a0.Lc -r 2 )ld -r z; ,-v ) 2ItZ 79 022 1\21 + Ozzt c ‘ ooZZ 1 O0zz fl) _[• 2 cNrlOC, c’rvn * LJ) ____________________ co - ri c3L2I — - I: i:4j ) — — — L I z-c’ QrciD t’%Z - \ Nl 7D CC3°) —— r. ________ cç> C0’ AO I ILJ -‘r M4 Li -1 cco2 L T - A21± AOl 0 T r NtQ \‘jlV1 4
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/ramtekstarcruiseraud.tiff
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113
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/cine/batheoryop4.tiff
performing 16 arithmetic operations determined by inputs SO, Si, S2 and S3. These inputs re decoded by devices K2. K4 and J8. The operations piocess either of the A and 13 AI.U inputs. The carry outputs (lo) are tied to look-ahead carry device IA to he discussed later. After the operation has been performed the outputs from these ALU devices (FO-F 11) are then fed to the primary and secondary accumulaters provide two functions: a Y and an X shift register. and arithmetic accumulators. The primary accumulato
File:
/kb_dl.aspx/KB/gamemanuals/cine/batheoryop4.tiff
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124
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/cpu6of6.tiff
L VECT0R 94: CLK2 74L6D4 PAii A.o Aq 744 II I4 J13 _Di Dz G (119.ITIALiZE •1I1C4) lTIAL PDSIIIOH WP C).J2-B 54 PIN 74LS02 F ___________ -n O)’.J ‘I-I” REVISION POAIRD5 ONLY 500 QI LRI 0 z R21 LED rrLz2o7 -‘ii A2 —-————----———————--j ‘ B” -? L. 1L. 1 14L5 3Z L — — —— ———— — — - ——— - F — — — — —‘, — — — — __J DRAWN IV: bATE 5.4URLEKT p2-79 PROJECT ENGR: bATE I.v,,,,” RELEASE APPRO1DATE DO NOT SCALE DWG TOLERANCE: UNLESS )THERWISE SPECIFIED 8 7 6 5 !E3ET CSC3) REVISIONS REV j DESCRIPTION DATE APPROVED 4 3 15C
File:
/kb_dl.aspx/KB/gamemanuals/cine/cpu6of6.tiff
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110
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/cpuicplac.tiff
, CONN CONN 1 (Toi I I OUTPUT ‘ AUDIO COIN I SELECT COIN CONTFiOL COUNTER BRIGHTNESS ACfJ RESISTOR GAME OPTION SWITCHES FROM INPUT SELECT © CONTROL PANEL 02 02 02 [j U EIHIJ PAGE F LOP RAM ADDR. SEL. & REG. J RAM STORAGE © 12 12 E 0 C B A 12 12 12 12 12 B A 14 14 I CONNJ2 1 CONNJ4 I VTO 20MHz 7406 OSC r1jjr1r1 NH “PROCEED’ DAC 80’s r1EEjr1rt1 N NH LJLJ’ L!JL1I E1E1 nr1r yLJLJ ___ ADDRESS SELECT 9 DATA SELECT rniiririri LiLiLiULi RAM DATA REGISTER ‘OR lB-LEVEL INTENSITY CIRCUITRY
File:
/kb_dl.aspx/KB/gamemanuals/cine/cpuicplac.tiff
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52
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/serv5.tiff
L CONNJ4 I ‘TO 20MHz ______ 7406 OSC 2 DAC 80’s LI F c.,r pi.j DD . u hc;1 4.3( I TO L w j eCt- FROM CONTROL PANEL ADDRESS SELECT ADDRESS COUNTER INSTRUCTION ADDRESS REGISTER REGISTER RAM DATA REGISTER PAGE FLOP RAM ADDR. SEL. & RED. I I III RAM STORAGE® LJ L.!J ririrnrnii LJLiLiJ CONN 33 CON N Ji COIN _______ COUNTER DATA SELECT E 0 C B A 10 10 10 10 10 B A 14 14 OR IlILEVEL INTENSITY CIRCUITRY
File:
/kb_dl.aspx/KB/gamemanuals/cine/serv5.tiff
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56
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/serv6.tiff
1 466 Pioneer Way. El Cajon, California 92020 Telex—Cinamat 897B91 C71 4) 440-2933 7 October 1980 Attn: Distributors! Operators Re: Modification of Vectorbeain CPU boards for use with CPU exorcisors Serviceperson (s): Many of you have inquired as to what modifications are necessary to use your CPU exorcisor on Vectorbeam Inc., CPU boards. The modifications are as follows: 1) Cut trace as shown in Fig. A. 2) Tie pin one (1) of IC Lii to +5 volt (vcc) 3) Install_jumper from IC F6 pin 6 to IC 8 pin ii. tiEiz c
File:
/kb_dl.aspx/KB/gamemanuals/cine/serv6.tiff
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51
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/tgmondac.tiff
Ij iflip limE I JR —R,pl EUEIØ ado IT YIW ‘0 LD —11+ 9p.I c.I1443 22O Old, to C4i1 -I 2+ flZi •ae Wr4c J I J I — l!__J 1C201 1•IID .000 mir I’. - lwor,6y Re. 1-0011 ‘lit, lM 3* —— Eacl1, SlOE Ruts I 0001-CAL. COIL. IN ____ I IW I I OW 1100 II. I__a I — OhS .10—I ROES — 0eJ I — o4IZr4 j5N09TS .1 T1 p_y £10 Ct.I0. 6t’- “S SI.t 31OI 4 1 R22d ?I4 .1• 14003 OACOØ .1101 ‘1 J5 — ‘lilt KNf31OL EI13E COlIC — 104•I 2R2ID .__1’__ 90000 CAUTION: -cED 0114 gEg D NOT aPPt,’ PowER TO D,,PLAV F,.jcT*0NIC. uNt4 S Sawefi TIS
File:
/kb_dl.aspx/KB/gamemanuals/cine/tgmondac.tiff
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64
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/quantum11a.tiff
Note: Unless otherwise specified- 1. All resistor values are in ohms, ¼ W, 5% 2. All capacitor values are in F. EIJrQ _AT uED pJQT JD - -4- UI t’-IcWI Amplifone Main Wiring Diagram A WARNING A Components identified by shading have special characteristics important to safety and must be replaced only with identical parts. AL® ATARI Amplif one Color X-Y Display Schematic © ATARI INC., 1962 SP-221 Sheet hA 1st Printing CA Warnef Commumcalions Company
File:
/kb_dl.aspx/KB/gamemanuals/atari/quantum11a.tiff
-
128
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/quantum2a.tiff
÷IØ.3vDC UNREC GRAY RegulatorlAudio II PCB Schematic Diagram CR1- IN4Ø8 4I3 VDC UNRES AUDIO E INPUT AUDIO I I NPUT II 987 G543 a I BLUE rFi ri WIRES____________________ j aaØv_987 co543a I VOLTAGE SELECTION bLOCPS BROWN rH WIRES a4V 9 8 7 CL’ VIOLET n 51-32 YELLOW WIRES I8Øv 9 8 7 Ci, 4 3 a L96751-3a Color X-Y Power Supply Wiring Diagram TI IØV[87G5 4321 jiI ?V AC OUT I- j UI FLI NOTES: /f RER CORD ASSY MAY HAVE WIRE COLORS AS SHOWN OR WIRE COLORS AS FOLLOWS: ONE BLACWIRE(AC) ONE GREEN WIRE C3ND ANb ONE WHI
File:
/kb_dl.aspx/KB/gamemanuals/atari/quantum2a.tiff
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118
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/system1_6b.tiff
25 All 9 A9 47 AG II IS ‘-7 CD 4 2 sc’i ii 2 IS D-4- 4 3c’3 s SD2. Co ‘301 17 ‘D 15 L3244- IbM -tGi G2 ‘9;, G xr S s&I2 SSAIL 3349 seAs 3347 ‘S S 58441 S 4- 7 2 sI4 LSOD 502 45 WR02- L0D SI%1 w/. — 3307 -- —- -1 3801 zt 5300 - 9 SMc’7 5 SMDC 7 SMD Co 5MD4- S SMc’3 4 SMD2. S 2 SMDØ l0 ‘5 iZ IS 14 Lb I SB G2A GI - G23 YS Y3 C. 12. S It A ‘t-Ø Address Decoder P1 SM 07 SM 06 SM 05 S M 04 Ni C’S 5, S MD SM SP.OM S FcM2 SMI SIOMl sPO SIoMØ SNDPO4 5P.JD8w/l -i 302. j4DEXT 2. St4Dacr SNDRST I/O and Sound Microproce
File:
/kb_dl.aspx/KB/gamemanuals/atari/system1_6b.tiff
-
112
K - Updated
1998.04.06
FAQ: Deducing Switch settings
Submitted by John Keay
How can I find out the switch settings for game X? 1) Look in the cabinet. Many games have lists of switch settings in the cabinet, or on scruffy bits of coffee stained paper thrown in the bottom of the cab. 2) Look on wiretap.spies.com / coinop.org The directory /pub/game_archive/switchSettings has lots of useful switch settings. http://coinop.org/ has a nice searchable index. 3) Figure them out from scratch. This is the fun part. How can you do this without i
File:
/kb_dl.aspx/KB/gametech/switchesfaq.html
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6
K - Updated
2000.01.20
/kb_dl.aspx/KB/gametech/board pinouts/warlords.txt
These are the updated pinouts for Warlords. This list contains both
pinouts for the 2 player B&W upright version and the 4 player color
cocktail version; both use the same PCB.
Game : Warlords
Note : * means N.O.
Typed in by: jenison@cig.mot.com
List for P19:
--------------------------------|-----------------------------------
| A | 1 |
----------------------------|---|---|-------------------------------
Video RET (mono) | B | 2 | Video OUT (mono)
-------
File:
/kb_dl.aspx/KB/gametech/board pinouts/warlords.txt
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5
K - Updated
1996.05.30
/kb_dl.aspx/KB/gamemanuals/cine/tgctlhar.tiff
I DAlI I APPROVED MATERIAL — 46 — — Ct(/T.E. AS __L 5W4 TOJf-3 — DRAWN IV: , 111A4.,j DATE lO- PROJECT ENGR DATE c.,_....._, i•. El C.goii IMr’ C •ZOZ0 OWO TITLE XHEA-f4T/C 2/AG’24M- PL4Y.E’ coA/reoL,TA/LGuAJAjEe MODEL NO. DWO DWO NO. REV. IfE 5’&25Q5 A IREVI o€sca II I I PROPRIETARY THIS DOCUMENT IS THE PROPERTY OF CINEMATRONICS INC. AND IS NOT TO SE REPRODUCED OR DISTRIIUTED WITHOUT WRITTEN AUTHORIZATION OF CIIISATRCWICS INC Aq’4ST.€ P1_4)’Fk’ COAJTRO PC8 TO Cold p DOOR I ll TO ..‘/-t’ .4. PL.4Y c.Lirck_
File:
/kb_dl.aspx/KB/gamemanuals/cine/tgctlhar.tiff
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40
K - Updated
1998.03.22
/kb_dl.aspx/KB/datasheets/8041.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 4 1 |
| 8 8 0 0 44 11 |
| 8 8 0 0 0 4 4 1
File:
/kb_dl.aspx/KB/datasheets/8041.txt
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15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/8048.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 4 88888 |
| 8 8 0 0 44 8 8 |
| 8 8 0 0 0 4 4 8 8
File:
/kb_dl.aspx/KB/datasheets/8048.txt
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15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/804x.txt
----------------------------------------------------------------
| |
| |
| Intel |
| |
| 88888 000 4 X X |
| 8 8 0 0 44 X X |
| 8 8 0 0 0 4 4 X X
File:
/kb_dl.aspx/KB/datasheets/804x.txt
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15
K - Updated
1997.01.04
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
K - Updated
1994.11.02
Tempest Tech Info
Tempest Dip Switch Settings, Pinouts, Memory Map, ROM Info and EAROM info
File:
/kb_dl.aspx/KB/gametech/tempest tech.html
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15
K - Updated
2002.04.25
/kb_dl.aspx/KB/gamemanuals/midway/zwakery16.tiff
4.? MF ?V RJ TANT 22 MF 6’ RI) rANT 470 MF 6V AX ELhC .1 MF SOy AX CR R1,R2 2.7K oHr1 1/4J 5 C RE3N R3,R4 27 OHM 1/4w 5% CRL3N R5’-R8 I OH1 1/2w 5% C RON Ui,U2 M0373U Ji 7 PIN J2 5 L.)J HSA1,? HEATSINK ASSY rlH1—r’H4 1/4” SPACER MCR/2 DUAL POWER AMP. PC. A082 —90910—F000 I DESCRIPTION .1 ME 50V AX CER 4.7 ME 25V RD TANT 22 MF 6V RD TANT 220 MF 25V AX ELEC 470 ME 6V AX ELEC 1 OHM 1/2W 5% 27 OHM 1/4W 5°!. 2.7K OHi 1/4W 5% MF33730 TIN .045 SQ PINS HEATSINK ASSY 1/4” SPACER PC HOARD CROSS REFERENCE LIST QTY DES
File:
/kb_dl.aspx/KB/gamemanuals/midway/zwakery16.tiff
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71
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/cine/serv9.tiff
4 2 1 3 RSV REVISIONS DESCRIPTiON DATE APPROVED A EO O7OBl PROPRIETARY TNtS OOCUMENT IS THE PROPERTY OF CINEMATRONICS INC. AND IS NOT TO BE REPRODUCED OR DISTRIBUTED WITHOUT WRITTEN AUTHORIZATION OF CINEMATRONICS INC. P1N5 —— GNO ALTERNATE +5v SUPPL( (DELETE R1RaANc oi) 10 SEPT 19&0 I IPdr C& 92020 3 14 I 8 a 15 7 10 Xl— P1 ReeoN (PART-) CALE 4 Xl — P1 RBON SABLE (:PART1AL) 2. E - ELCTROL’f TIC. C.APAC.110ft 1. PIN NUMBERS ON P1 AND Xl ARE iENTCAL; PINS 91113 AND 16 NOT USED. NOTES: UNLESS OTHERWISE SPECIFI
File:
/kb_dl.aspx/KB/gamemanuals/cine/serv9.tiff
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43
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc2b.tiff
VOLTAGE SELECT/ON BLOCKS GRAY ___________________________ WIRES I I I WIRES I I I Fi I WIRES I BLUE I I BROWN I 200V198765432jj 220V198765432 lj 24OV98 7 6543211 YELLOW I I WIRES 120’.’ 98765432 / I L9_a_7_6_5_4_3 I — — 1l20V BNIBI( L00 R/E Color X-Y Power Supply Wiring Diagram COM. OR/BK VIOLET WIRES I I I i I00’I 9 8 7 6 5 4 3 2 I] J4A I2OV AC I2IGN B OUT _________ J4E’ QJ r AC. IaI OUT [ii 120V YIBK IIO0v C0M. BU/8g r47 iw/B 110 ±5°C [. ___.T I NOTES: JI FLI Fl _________ SN 1EACl BN çJb — POWER) I 2 I 2
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc2b.tiff
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75
K - Updated
1998.04.06
/kb_dl.aspx/KB/pinouts/bubblebobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com
The 56 pin connector is as follows:
(This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu
I borrowed his pinout as a template)
N.B: I accept no responsibility for any errors or mistakes in the diagram
below.
________________________________________________
|Component Side | |Solder Side |
|---------------|-------|-------|--------------|
File:
/kb_dl.aspx/KB/pinouts/bubblebobble_56.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/buggy_challenge.txt
Buggy Challenge
---------------
Conn "G"
Conn "H" COMPONENT | SOLDER Conn "H1"
------- ----------------+---------------------- -------------
1 GND | 1 | A | 1 GND
2 GND | 2 | B | 2 GND
3 GND | 3 | C | 3 GND
4 GND
File:
/kb_dl.aspx/KB/pinouts/buggy_challenge.txt
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5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/cherry_master.txt
Cherry Master, Dyna Co. LTD
---------------------------
COMPONENT | SOLDER
---------------------+----------------------
Red | 1 | A | Green
Blue | 2 | B | Sync
Speaker | 3 | C | Speaker GND
| 4 | D |
| 5 | E |
| 6 | F |
| 7 | G |
Service | 8 | H |
Start | 9 | I |
Odds/Small |10 | J
File:
/kb_dl.aspx/KB/pinouts/cherry_master.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/final_blow.txt
Final Blow Pinout = JAMMA
---------------------------
Dip sw. A
--------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Screen . - Normal
. + Reverse
Test A - Game Mode
L + Test Mode
Demo Sound W - Yes
A + No
Coin A Y
File:
/kb_dl.aspx/KB/pinouts/final_blow.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/gun_smoke.txt
Gun Smoke Capcom, 1985
-----------------------
SOLDER | PARTS
-------------------------------
gnd A | 1 gnd
gnd B | 2 gnd
+5v C | 3 +5v
+5v D | 4 +5v
Green E | 5 Red
Sync F | 6 Blue
gnd H | 7 gnd
-key- J | 8 -key-
2 shot2 K | 9 1 shot2
2 sho
File:
/kb_dl.aspx/KB/pinouts/gun_smoke.txt
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6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/neogeo_246.txt
NEO GEO (2,4, AND 6 SLOT)
FM: Kevin_Eshbach@bigfoot.com
Pinouts
---------------------------------------------------------------
SOLDER SIDE | PARTS SIDE
_______________________________|_______________________________
Ground | A | 1 | Ground
---------------------------|---|---|---------------------------
Ground | B | 2 | Ground
---------------------------|---|---|---------------------------
+5V
File:
/kb_dl.aspx/KB/pinouts/neogeo_246.txt
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4
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/poker_ladies.txt
POKER LADIES (Original pcb version).
Note: The inputs are matrix type and you need to build a little matrix decoder in order to play
the game.
Typed by Corrado Tomaselli (toma.co@tin.it)
Date : 2010/01/08
coinop.org thanks Corrado Tomaselli for the submission
Solder Side | Parts Side
________________________________|___________________________________
MAT7 | A | 1 | MAT6
------------------
File:
/kb_dl.aspx/KB/pinouts/poker_ladies.txt
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4
K - Updated
2010.01.11
/kb_dl.aspx/KB/pinouts/sega_megaplay.txt
SEGA MEGA PLAY
JAMMA Connector
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| N/C | E | 5 | N/C |
| +12VDC | F | 6 | +12VDC |
| (Key)
File:
/kb_dl.aspx/KB/pinouts/sega_megaplay.txt
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2
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/sky_soldier.txt
Sky Soldier Pinout = JAMMA
**************************
Dip sw. 1
---------
1 2 3 4 5 6
----------------------------------
Display normal - A A
inverse + L L
Difficulty Easy - + W W
+ - A A
- - Y Y
Hard + + S S
No Hit OFF O -
ON O F +
N F
Dip sw. 2
---------
1 2 3 4
File:
/kb_dl.aspx/KB/pinouts/sky_soldier.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/avalanche.txt
Pinouts for Atari Avalanche (1978):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Avalance
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT | 1 | A |
File:
/kb_dl.aspx/KB/gametech/avalanche.txt
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2
K - Updated
2000.04.12
/kb_dl.aspx/KB/gametech/bodyslam.txt
----------------------------------------------------------------------
------
Name Of Game: Body Slam Manuf: Sun Corp. Of America
Compatable With: (none)
----------------------------------------------------------------------
------
Typed By: James R. Twine Email: jtwine@jtwine.com
----------------------------------------------------------------------
------
Notes:
1) This games uses a 56 pin (JAMMA-like) connector, (pin
spacing is unknown), but IT IS NOT A J
File:
/kb_dl.aspx/KB/gametech/bodyslam.txt
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4
K - Updated
1999.01.01
/kb_dl.aspx/KB/gametech/bubblebobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com
The 56 pin connector is as follows:
(This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu
I borrowed his pinout as a template)
N.B: I accept no responsibility for any errors or mistakes in the diagram
below.
________________________________________________
|Component Side | |Solder Side |
|---------------|-------|-------|--------------|
|Gro
File:
/kb_dl.aspx/KB/gametech/bubblebobble_56.txt
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4
K - Updated
1994.03.18
/kb_dl.aspx/KB/gametech/playchoice10.pin.txt
NINTENDO PLAY CHOICE 10
1 GND A GND 1 GND A GND
2 GND B GND 2 2 RIGHT B TIME DISP
3 +5V C +5V 3 2 LEFT C TIME DISP
4 +5V D +5V 4 2 UP D TIME DISP
5 +12V E +12V 5 2 DOWN E TIME DISP
6 F 6 2 PUSH A F +5V
7 COIN 1 H 7 2 PUSH B
File:
/kb_dl.aspx/KB/gametech/playchoice10.pin.txt
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1
K - Updated
1998.05.19
Stargate control panel layout and measurements
Typed by Franklin Bowen (bowens@erols.com) 4/8/96 ================================================================================ Here's the layout (courtesy of Steve Hawley - hawley@adobe.com) (1) (2) O (T)(F) (R) (S) (H) (I) 1,2 - 1 and 2 player start, tranparent red O - up,down lever, red (can use a Joust stick) R reverse, white T thrust, white F fire, white S smart bomb, green I inviso, red H hype
File:
/kb_dl.aspx/KB/gametech/stargate panel.html
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3
K - Updated
1999.10.29
Terra Cresta Pinouts
> Submitted by Unknown
Nichibutsu, 1985 Solder Parts ----------------------------------------------------------- P1 Up | 1 | A | P1 Down P1 Left | 2 | B | P1 Right P1 Shoot | 3 | C | P1 Formation P2 Up | 4 | D | P2 Down P2 Left | 5 | E | P2 Right P2 Shoot | 6 | F | P2 Formation Coin 1 | 7 | H | Coin 2
File:
/kb_dl.aspx/KB/gametech/terracrestapinouts.html
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1
K - Updated
2000.01.19
/kb_dl.aspx/KB/gametech/tigr-rod.txt
TIGER ROAD
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/tigr-rod.txt
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3
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_56.txt
Second Bubble Bobble pinout from wilkins@nectech-uk.com
The 56 pin connector is as follows:
(This is pretty similar to the one in the archive by djbarnes@eos.ncsu.edu
I borrowed his pinout as a template)
N.B: I accept no responsibility for any errors or mistakes in the diagram
below.
________________________________________________
|Component Side | |Solder Side |
|---------------|-------|-------|--------------|
|Gro
File:
/kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_56.txt
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4
K - Updated
1994.03.18
/kb_dl.aspx/KB/gametech/frontlin.txt
Frontline pinout:
"G" "T"
1 GND A GND 1 GND A GND
2 VIDEO RED B VIDEO GND 18 +5
3 VIDEO GREEN C VIDEO BLUE REST ARE N/C
4 COMPOSITE SYNC D N/C
5 + AUDIO E AUDIO GND
6 N/C F N/C "H"
7 MRST H N/C 1 GND
8 COIN SW RIGHT
File:
/kb_dl.aspx/KB/gametech/frontlin.txt
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5
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/board pinouts/capcom.txt
Capcom pinouts from ant@palm.cray.com (Tony Jones)
Capcom pcb (56pin), not Jamma
-----------------------------
gnd A 1 gnd
gnd B 2 gnd
+5v C 3 +5v
+5v D 4 +5v
Green E 5 Red
Sync F 6 Blue
gnd H 7 gnd
-key- J 8 -key-
2shot2 K 9 1shot2
2shot1 L 10 1shot1
2up M 11 1up
2down N 12 1down
2left P 13 1left
2right R 14 1right
gnd S 15 gnd
select2 T 16 select1
(d5) U 17 (d4)
coin2 V 18 coin1
gnd W 19 gnd
n/c X 20 n/c
n/c Y 21 n/c
12v com Z 22 12v com
count2 a 23 count1
audio- b 24 audio
File:
/kb_dl.aspx/KB/gametech/board pinouts/capcom.txt
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1
K - Updated
1994.03.22
IC List
Timing information for ICs is not yet available, and only TTL, 4000-series CMOS and some microprocessor (support) chips are included. For now, it is not clear how the format used can be extended to include linear ICs, as these usually require much more additional information such as a block diagram. The current file uses the PC8 character set (a.k.a. codepage 437), but can be converted to 7-bit ASCII without too much trouble (losing some niceties). As it is, it is small and simple enough to keep it in you
File:
/kb_dl.aspx/KB/faqs/list-iclist.html
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311
K - Updated
1999.10.29
/kb_dl.aspx/KB/datasheets/z80/z80_faq.txt
----------------------------------------------------------------------------
[Zilog Logo]
----------------------------------------------------------------------------
This is the Z80 HardWare and Software FAQ...
Is you want to partisipate, please E-mail Questions or Answers to me. Thomas
Scherrer
----------------------------------------------------------------------------
Questions - from: George C. Lindauer
Answers by: Thomas Scherrer - HomePage
And by: Howard Goldstein - HomePage
Also by: Dave Baldwin
File:
/kb_dl.aspx/KB/datasheets/z80/z80_faq.txt
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9
K - Updated
1996.09.27
/kb_dl.aspx/KB/pinouts/american_horseshoes.txt
AMERICAN HORSESHOES
PINOUTS
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2
File:
/kb_dl.aspx/KB/pinouts/american_horseshoes.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/body_slam.txt
Body Slam, Sun Corp. Of America
-------------------------------
Parts | Solder
------------------------|---|---|------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5 | 3 | C | +5
+5 | 4 | D | +5
+12 | 5 | E | +12
Coin Counter 1 | 6 | F | Coin Counter 2
| 7 | H |
File:
/kb_dl.aspx/KB/pinouts/body_slam.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/capcom.txt
Capcom
-------
SOLDER | PARTS
-------------------------------
gnd A | 1 gnd
gnd B | 2 gnd
+5v C | 3 +5v
+5v D | 4 +5v
Green E | 5 Red
Sync F | 6 Blue
gnd H | 7 gnd
-key- J | 8 -key-
2 shot2 K | 9 1 shot2
2 shot1 L | 10 1 shot1
File:
/kb_dl.aspx/KB/pinouts/capcom.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/cosmic_avenger.txt
COSMIC AVENGER
--------------
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 V SYNC E
6 H SYNC F
7 H
8 +12V J +12V
9
File:
/kb_dl.aspx/KB/pinouts/cosmic_avenger.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dark_stalkers.txt
DARK STALKERS
-------------
PARTS SIDE CKT SIDE OPTION CONN
------------ ------------ ------------
34 GND
1 GND A GND 19 1 LIGHT KICK
2 GND B GND 17 1 MIDDLE KICK
3 +5V C +5V 15 1 HEAVY KICK
4 +5V D +5V
File:
/kb_dl.aspx/KB/pinouts/dark_stalkers.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/escape_from_the_planet_of_the_robot_monsters.txt
ESCAPE FROM THE PLANET OF THE ROBOT MONSTERS
--------------------------------------------
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8
File:
/kb_dl.aspx/KB/pinouts/escape_from_the_planet_of_the_robot_monsters.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lifeforce_56.txt
LIFE FORCE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/pinouts/lifeforce_56.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/magical_spot.txt
Magical Spot, Universal (1980)
------------------------------
56-pin edge connector
----------------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5v | 3 | C | +5v
+5v | 4 | D | +5v
+12v | 5 | E | +12v
-5v | 6 | F | -5v
GND | 7 | H | GND
+18v | 8 | J | +18v
N/C | 9 | K | N/C
File:
/kb_dl.aspx/KB/pinouts/magical_spot.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/missile_command.txt
Missile Command
Note : an * denotes an inverted line
Wiring List for P20:
|
GND | A | 1 | + 5 return from regulator
+ 5 V Reg. | B | 2 | + 5 V Reg.
| C | 3 |
| D | 4 |
Audio 1 Out | E | 5 | Audio 2 Out
Video Horiz. Sync | F | 6 | Video Vert. Sync
File:
/kb_dl.aspx/KB/pinouts/missile_command.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pow.txt
P.O.W.
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/pinouts/pow.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/relief_pitcher.txt
RELIEF PITCHER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/pinouts/relief_pitcher.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/sega16.txt
Sega System 16
SOLDER SIDE COMP SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J P2 Button 3 8 P1 Button 3
K P2 But
File:
/kb_dl.aspx/KB/pinouts/sega16.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/stargate-jamma.txt
Name Of Game: Stargate to JAMMA
Solder Side | Parts Side
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
-5 | E | 5 | -5
+12 | F | 6 | +12
- KEY - | H | 7 | - KEY -
File:
/kb_dl.aspx/KB/pinouts/stargate-jamma.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cosmicavenger.txt
COSMIC AVENGER
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 V SYNC E
6 H SYNC F
7 H
8 +12V J +12V
9 K
10
File:
/kb_dl.aspx/KB/gametech/cosmicavenger.txt
-
1
K - Updated
1997.11.27
/kb_dl.aspx/KB/gametech/darkstalkers.txt
DARK STALKERS
PARTS SIDE CKT SIDE OPTION CONN
------------ ------------ ------------
34 GND
1 GND A GND 19 1 LIGHT KICK
2 GND B GND 17 1 MIDDLE KICK
3 +5V C +5V 15 1 HEAVY KICK
4 +5V D +5V 33 GND
5
File:
/kb_dl.aspx/KB/gametech/darkstalkers.txt
-
2
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/gold-axe.txt
GOLDEN AXE
SOLDER SIDE COMP SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J PL 2 MAGIC 8 PL 1 MAGIC
K PL 2 ATTAC
File:
/kb_dl.aspx/KB/gametech/gold-axe.txt
-
4
K - Updated
1996.06.14
/kb_dl.aspx/KB/gametech/midnight.res.txt
ROBOCOP
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/midnight.res.txt
-
3
K - Updated
1996.02.04
/kb_dl.aspx/KB/gametech/pisces.txt
PACMAN ON A PISCES BOARD
CKT SIDE COMP SIDE
-------- ---------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 J COIN
9 1 UP
File:
/kb_dl.aspx/KB/gametech/pisces.txt
-
2
K - Updated
1996.06.21
/kb_dl.aspx/KB/gametech/psycho.sld.txt
PSYCHO SOLDIERS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/psycho.sld.txt
-
3
K - Updated
1996.09.02
/kb_dl.aspx/KB/gametech/spcpanic.28.txt
SPACE PANIC
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 GND H GND
8 +18V J +18V
9 K
10 COIN LEFT L SOUND
11 PL 1 CLOSE M SOUND
12 PL 2 CLOSE N
13
File:
/kb_dl.aspx/KB/gametech/spcpanic.28.txt
-
2
K - Updated
1995.05.08
/kb_dl.aspx/KB/gametech/toki-.txt
TOKI
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/toki-.txt
-
3
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/trog.txt
TROG
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/trog.txt
-
3
K - Updated
1995.08.25
Zero Team Pinouts
Submitted by Unknown
PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K CO
File:
/kb_dl.aspx/KB/gametech/zeroteampinouts.html
-
1
K - Updated
2000.01.19
/kb_dl.aspx/KB/gametech/board pinouts/1942.txt
1942 pinouts from gopstein@bms.com (Rich Gopstein)
Solder Side Parts Side
GND A 1 GND
+5 B 2 +5
+12 C 3 +12
GND D 4 GND
Speaker - E 5 Speaker -
Speaker + F 6 Speaker +
Coin Counter - H 7 Coin Counter +
key J 8 key
Shoot 1 K 9 Up 1
Down 1 L 10 Left 1
Right 1 M 11 GND 1
Shoot 2 N 12 Up 2
Down 2 P 13 Left 2
Right 2 R 14 GND 2
2 Player start S 15 GND
1 Player start T 16 GND
Coin Switch U 17 GND
Service Switch V 18 GND
unused W 19 Loop 1
unused X 20 Loop 2
unused Y 21 Vid GND
Sync Z 22 Red
Gree
File:
/kb_dl.aspx/KB/gametech/board pinouts/1942.txt
-
1
K - Updated
1994.03.18
/kb_dl.aspx/KB/gametech/board pinouts/aliensyndrome.txt
ALIEN SYNDROME
SOLDER SIDE COMP SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J 8
K PL 2 SHOOT 9
File:
/kb_dl.aspx/KB/gametech/board pinouts/aliensyndrome.txt
-
1
K - Updated
1997.04.01
/kb_dl.aspx/KB/gametech/board pinouts/bioniccommando.txt
BIONIC COMMANDO
SOLDER SIDE PARTS SIDE
------------ -----------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/board pinouts/bioniccommando.txt
-
1
K - Updated
1997.09.11
/kb_dl.aspx/KB/gametech/board pinouts/cosmicavenger.txt
COSMIC AVENGER
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 V SYNC E
6 H SYNC F
7 H
8 +12V J +12V
9 K
10
File:
/kb_dl.aspx/KB/gametech/board pinouts/cosmicavenger.txt
-
1
K - Updated
1997.11.27
/kb_dl.aspx/KB/gametech/board pinouts/darkstalkers.txt
DARK STALKERS
PARTS SIDE CKT SIDE OPTION CONN
------------ ------------ ------------
34 GND
1 GND A GND 19 1 LIGHT KICK
2 GND B GND 17 1 MIDDLE KICK
3 +5V C +5V 15 1 HEAVY KICK
4 +5V D +5V 33 GND
5
File:
/kb_dl.aspx/KB/gametech/board pinouts/darkstalkers.txt
-
2
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/efprm.txt
ESCAPE FROM THE PLANET OF THE ROBOT MONSTERS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOU
File:
/kb_dl.aspx/KB/gametech/board pinouts/efprm.txt
-
1
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/finalfight.txt
FINAL FIGHT
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN LOCKOUT
10 SP
File:
/kb_dl.aspx/KB/gametech/board pinouts/finalfight.txt
-
1
K - Updated
1997.12.03
/kb_dl.aspx/KB/gametech/board pinouts/metafox.txt
META FOX
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/board pinouts/metafox.txt
-
1
K - Updated
1999.05.08
/kb_dl.aspx/KB/gametech/board pinouts/metamorphicforce.txt
METAMORPHIC FORCE
PARTS SIDE CKT SIDE CN3/CN4
------------ ------------ -------
1 GND START BUTTONS A GND 1 COIN
2 GND ARE NOT USED B GND 2 NU
3 +5V WHEN 4 COIN C +5V 3 LEFT
4 +5V SLOTS ARE USED D +5V 4 RIGHT
5 E 5 UP
6 +12V
File:
/kb_dl.aspx/KB/gametech/board pinouts/metamorphicforce.txt
-
2
K - Updated
1999.05.08
/kb_dl.aspx/KB/gametech/board pinouts/plotting.txt
PLOTTING
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/board pinouts/plotting.txt
-
1
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/poleposii.txt
POLE POSITION II
==========================
by: Some Guy I Don't Remember His Name
Video board, 30 pins, 15 per side, numbered side is back of board, letters
are on component side. Items in parenthesis aren't listed on schematic:
1 Ground A Ground
2 +5 volts B +5 volts
3 (ground) C (ground)
(keyway)
4 (ground) D (ground)
5 (ground) E (ground)
6 (ground) F (ground)
7 (ground) H (ground)
8
File:
/kb_dl.aspx/KB/gametech/board pinouts/poleposii.txt
-
3
K - Updated
1996.03.27
/kb_dl.aspx/KB/gametech/board pinouts/pow.txt
P.O.W.
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/board pinouts/pow.txt
-
1
K - Updated
1999.05.08
/kb_dl.aspx/KB/gametech/board pinouts/pyros.txt
PYROS
SOLDER SIDE PARTS SIDE
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT 9 COIN LOCKOUT
L SP - 1
File:
/kb_dl.aspx/KB/gametech/board pinouts/pyros.txt
-
1
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/valtric.txt
VALTRIC - JALECO
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COI
File:
/kb_dl.aspx/KB/gametech/board pinouts/valtric.txt
-
1
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/varth.txt
VARTH
PARTS SIDE CKT SIDE
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN LOCKOUT
10 SP + L SP-
11
File:
/kb_dl.aspx/KB/gametech/board pinouts/varth.txt
-
1
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/willow.txt
WILLOW
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN LOCKOUT
10
File:
/kb_dl.aspx/KB/gametech/board pinouts/willow.txt
-
1
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/zeroteam.txt
ZERO TEAM
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN LOCKOUT
1
File:
/kb_dl.aspx/KB/gametech/board pinouts/zeroteam.txt
-
1
K - Updated
1997.07.07
/kb_dl.aspx/KB/gametech/board pinouts/zoar.txt
ZOAR
COMP CKT
---- ---
1 +12V A +12V
2 +5V B +5V
3 GND (not -5V like BurgerTime!) C GND
4 D
5 E
6 COIN 1 F COIN 2
7 TILT H
8 1 START J 2 START
9 PL1 BOMB K PL2 BOMB
10 PL1 SHOOT 1
File:
/kb_dl.aspx/KB/gametech/board pinouts/zoar.txt
-
1
K - Updated
2000.07.05
/kb_dl.aspx/KB/pinouts/boomerangr.txt
BOOMER RANG'R
CONN A
1 GND A GND
2 GND B GND
3 GND C GND
4 VID BL D VID GND
5 VID RED E SYNC
6 F VID GN
7 H
8 +5V J +5V
9 +5V K +5V
10 +5V L +5V
File:
/kb_dl.aspx/KB/pinouts/boomerangr.txt
-
2
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/bump_n_jump.txt
Bunp and Jump
-------------
This information comes from two different schematics. One appears to be
a generic schematic for the board set, and the other is a schematic for
the Bump and Jump wiring harness. I haven't verified which is really
correct, but I would assume the wiring harness schematic is correct for
Bump and Jump.
CPU/Sound Board
PARTS SIDE | SOLDER SIDE
------------------------------------|---------------------------------
File:
/kb_dl.aspx/KB/pinouts/bump_n_jump.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dungeons_and_dragons.txt
DUNGEONS AND DRAGONS
--------------------
PARTS SIDE CKT SIDE OPTION CONN
------------ ------------ -----------
1 GND A GND 1 GND
2 GND B GND 2 GND
3 +5V C +5V 3 +12V
4 +5V D +5V 4
5 -5V E -5V 5 3 PL LOCKOUT
6 +12V
File:
/kb_dl.aspx/KB/pinouts/dungeons_and_dragons.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jamma.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: jtwine@jtwine.com
-> JAMMA Standard Connector <-
Name Of Game: N/A
Notes: Not all games will use all pins, and some kits may have extra connectors
for more/different controls! i.e. Street Fighter II and Ikari Warriors.
Solder Side | Parts Side
GND | A | 1 | GND
GND | B |
File:
/kb_dl.aspx/KB/pinouts/jamma.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mad_planets.txt
GOTTLIEB INFORMATION: MAD PLANETS PINOUTS
----------------------------------------------
CPU MA-378 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Coin Return GND
|D | 4|
|E | 5|
Coin Meter |F | 6|
|H | 7|
File:
/kb_dl.aspx/KB/pinouts/mad_planets.txt
-
4
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/major_havoc.txt
"Major Havoc" (Atari, 1983 )
----------------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3
D 4
+10.3 VDC UNREG E 5
SELF TEST F 6 COIN R
H 7 COIN L
J 8 AUDIO 1
COIN AUX K 9 AUDIO 2
FI
File:
/kb_dl.aspx/KB/pinouts/major_havoc.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/no_mans_land.txt
No Man's Land, Universal
------------------------
________________________________|___________________________________
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
+5 Volt | C | 3 | +5 Volt
+5 Volt | D | 4 | +5 Volt
| E | 5 |
| F | 6 |
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/no_mans_land.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rim_rockin_basketball.txt
RIM ROCKIN' BASKETBALL
----------------------
PARTS SIDE CKT SIDE PL 3,4
------------ ------------ -------
1 GND A GND 1 GND
2 GND B GND 2 +5V
3 +5V C +5V 3 ----
4 +5V D +5V 4 SVC -
5
File:
/kb_dl.aspx/KB/pinouts/rim_rockin_basketball.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sauro.txt
Sauro
-----
----------------------------
GND | A | 1 | +5
GND | B | 2 | +5
| C | 3 | N/C
1P Up | D | 4 | 1P Fire B
1P Down | E | 5 | 1P Fire A
1P Left | F | 6 | 2P Fire B
1P Right | H | 7 | 2P Fire A
2P Up | J | 8 | 2P Start
2P Down | K | 9 | 1P Start
2P Left
File:
/kb_dl.aspx/KB/pinouts/sauro.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/shuuz.txt
SHUUZ
-----
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/pinouts/shuuz.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/warlords.txt
Warlords
--------
List for P19:
| A | 1 |
Video RET (mono) | B | 2 | Video OUT (mono)
| C | 3 |
!Composite SYNC | D | 4 | Green
Red | E | 5 | Blue
Video RET (RGB) | F | 6 |
| H | 7 | +4 (controls)
| J | 8 | Cocktail
Pot 1 | K | 9 | Pot 2
Pot 3
File:
/kb_dl.aspx/KB/pinouts/warlords.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/wild_western.txt
Wild Western Taito, 1982
------------------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Video Red | 2 | B | Video GND
Video Green | 3 | C | Video Blue
Video Sync | 4 | D |
Speaker (+) | 5 | E | Speaker (-)
File:
/kb_dl.aspx/KB/pinouts/wild_western.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/badlands.txt
BADLANDS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/badlands.txt
-
1
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/boomeran.ger.txt
BOOMER RANG'R
CONN A
1 GND A GND
2 GND B GND
3 GND C GND
4 VID BL D VID GND
5 VID RED E SYNC
6 F VID GN
7 H
8 +5V J +5V
9 +5V K +5V
10 +5V L +5V
File:
/kb_dl.aspx/KB/gametech/boomeran.ger.txt
-
2
K - Updated
1995.07.04
/kb_dl.aspx/KB/gametech/cap-bowl.txt
CAPCOM BOWLING
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 J
9
File:
/kb_dl.aspx/KB/gametech/cap-bowl.txt
-
1
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/kageki.txt
KAGEKI
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/kageki.txt
-
3
K - Updated
1995.08.01
/kb_dl.aspx/KB/gametech/land-sea.air.txt
LAND, SEA AND AIR
PARTS SOLDER PARTS SOLDER
------ ------- ------- -------
GND 1 A GND GND 1 A GND 1 GND
RED 2 B GND 2 B 2
GREEN 3 C BLUE 3 C 3 GND
SYNC 4 D 4 D 4
SP+ 5 E SP- 5 E 5 +5V
KEY 6 F KEY 6 F 6
File:
/kb_dl.aspx/KB/gametech/land-sea.air.txt
-
3
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/metamorf.frc.txt
METAMORPHIC FORCE
PARTS SIDE CKT SIDE CN3/CN4
------------ ------------ -------
1 GND START BUTTONS A GND 1 COIN
2 GND ARE NOT USED B GND 2 NU
3 +5V WHEN 4 COIN C +5V 3 LEFT
4 +5V SLOTS ARE USED D +5V 4 RIGHT
5 E 5 UP
6
File:
/kb_dl.aspx/KB/gametech/metamorf.frc.txt
-
2
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/pacland.txt
---------------------------------------------------------------------------
Name Of Game: Pac Land Manuf: Namco
---------------------------------------------------------------------------
Switch "A" Settings
---------------------------------------------------------------------------
Option | SW1 | SW2 | SW3 | SW4 | SW5 | SW6 | SW7 | SW8 |
--------------------------|-----|-----|-----|-----|-----|-----|-----|-----|
Normal Play Mode | O
File:
/kb_dl.aspx/KB/gametech/pacland.txt
-
5
K - Updated
1996.11.17
/kb_dl.aspx/KB/gametech/rim-rock.bb.txt
RIM ROCKIN' BASKETBALL
PARTS SIDE CKT SIDE PL 3,4
------------ ------------ -------
1 GND A GND 1 GND
2 GND B GND 2 +5V
3 +5V C +5V 3 ----
4 +5V D +5V 4 SVC -
5
File:
/kb_dl.aspx/KB/gametech/rim-rock.bb.txt
-
2
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/shuuz.txt
SHUUZ
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/shuuz.txt
-
1
K - Updated
1996.06.05
Old Taito 3 board set pinouts
Submitted by John Keay
These pinouts are not 100% complete, but there is enough info for an upright JAMMA conversion. There is an upright/cocktail pin somewhere and 2P left/right/fire buttons are still unidentified.
The HALT pin was the one that had me going for a while. I couldn't get the game to run at all outside the cocktail harness until I wired this sucker low. Lunar Rescue ('80) Space Invaders (late '70s) Solder Sound Board Parts ===============
File:
/kb_dl.aspx/KB/gametech/taito3pinouts.html
-
3
K - Updated
2000.01.19
/kb_dl.aspx/KB/gametech/vs-uni.sys.txt
VS UNI-SYSTEM
CKT SIDE COMP SIDE
-------- ---------
A GND 1 GND
B GND 2 GND
C +5 3 +5
D +5 4 +5
E +12 5 +12
F 6
H M Coin 1 7 S Coin 1
J M Coin 2 8 S Coin 2
K M Red 9 S Red
L M Green 10 S Green
M V. Gnd
File:
/kb_dl.aspx/KB/gametech/vs-uni.sys.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/board pinouts/devilzone.txt
Pinouts for UNIVERSAL Devil Zone (1980):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Devil Zone
service manual.
56-pin edge connector
----------------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5v | 3 | C | +5v
+5v | 4 | D | +5v
+12v
File:
/kb_dl.aspx/KB/gametech/board pinouts/devilzone.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/jamma-connector.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: jtwine@jtwine.com
-> JAMMA Standard Connector <-
Name Of Game: N/A
Notes: Not all games will use all pins, and some kits may have extra connectors
for more/different controls! i.e. Street Fighter II and Ikari Warriors.
Solder Side | Parts Side
________________________________|___________________________________
GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/jamma-connector.txt
-
4
K - Updated
1999.01.01
/kb_dl.aspx/KB/gametech/board pinouts/magicalspot.txt
Pinouts for UNIVERSAL Magical Spot (1980):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Magical Spot
service manual.
56-pin edge connector
----------------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5v | 3 | C | +5v
+5v | 4 | D | +5v
+12v
File:
/kb_dl.aspx/KB/gametech/board pinouts/magicalspot.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/vs.txt
This Video Game Pinout Data Sheet Was Typed In By Chris McBride.
EMail: mcbride@cs.arizona.edu
-> VS. Unisystem Standard Connector <-
Name Of Game: vs Super Mario Brothers
I assume it also works in other vs. systems:
vs. Duck Hunt, vs. Excitabike
Notes: This is for the Single Monitor upright systems.
Solder Side | Parts Side
________________________________|___________________________________
File:
/kb_dl.aspx/KB/gametech/board pinouts/vs.txt
-
6
K - Updated
1994.05.22
/kb_dl.aspx/KB/pinouts/jungle_king.txt
Jungle King, Taito 1982
-----------------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Video Red | 2 | B | Video GND
Video Green | 3 | C | Video Blue
Video Sync | 4 | D |
Speaker (+) | 5 | E | Spe
File:
/kb_dl.aspx/KB/pinouts/jungle_king.txt
-
8
K - Updated
2003.01.06
Converting Schematics to an Emulator V1.2
Original URL: http://atarihq.com/danb/files/zarzon.txt Converting Schematics to an Emulator V1.2 by Daniel Boris (dboris@erols.com) 5/9/98 Table of Contents 1.0 Introduction 2.0 Zarzon Hardware 2.1 Introduction 2.2 Processor 2.3 Memory Map 2.4 Roms 3.0 Video Section 3.1 Video RAM 3.2 CRT controller 3.3 Video Shifter 3.4 Color Selector 3.5 Putting all together 4.0 Sound (to be added later) Appendix 1: Converting Binary to Hex 1.0 Introduction The purpose of
File:
/kb_dl.aspx/KB/gametech/boris - converting schematics to an emulator v1.2.html
-
34
K - Updated
2000.06.16
/kb_dl.aspx/KB/gametech/mario.html
Mario & Luigi in Mario Bros. By Nintendo (c) 1983 1-800-633-3236 Option Switch Settings Switch A B C D E F G H Men Per Game 3 OFF OFF 4 ON OFF 5 OFF ON 6 ON ON Coins Per Credit 2/1 ON OFF 1/1 OFF OFF 1/2 OFF ON 1/3 ON ON Extra Man At 20k OFF OFF 30k ON OFF 40k OFF ON No Extra ON ON Difficulty Easy 1 OFF OFF 2 OFF ON 3 ON OFF Hard 4 ON ON
File:
/kb_dl.aspx/KB/gametech/mario.html
-
0
K - Updated
1998.07.11
/kb_dl.aspx/KB/gametech/board pinouts/maketrax.txt
Pinouts for MAKE TRAX (Williams, 1981)
Submitted by shu@cco.caltech.edu / essayes@telerama.LM.com
Here are the Make Trax pinouts, as promised.
Unfortunately I can't confirm it's 100% correct, as my board has a bad
RAM so I couldn't test any of the switches. At the very least the video
and power contacts are correctly identified.
Like I mentioned, the board is not the big multi-unit Williams setup used
in Stargate, Robotron, etc. It's a single board, kinda small.
36-pin edge connector
A GND 1 GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/maketrax.txt
-
1
K - Updated
1994.09.24
/kb_dl.aspx/KB/gamemanuals/taito/zarzsch1.tiff
U) rfJ 0 + C-, a’ w — -o 0,0 JE 4-c 05 0 - z Ip’ < _+ if” i . - c-0 01 r 2 0 r\) , 2 - — —— — L 2._ _ J _______ -ç i kN —, I __ __ I + i I mi —— C,) I — ___ ____ I II ‘— ___ z3 ‘ran 0 ¶‘U U U ) DATA II II - tJ I F , I I ic — arcs v = v —° ° U L II I [41! I 1I 1- LJç roI rcCJ1I °- -o”°I I Ii _____ I _____ _____
File:
/kb_dl.aspx/KB/gamemanuals/taito/zarzsch1.tiff
-
73
K - Updated
1998.03.17
/kb_dl.aspx/KB/gamemanuals/ramtek/ramtekstarcruiser03.tiff
8 7 6 I. 5 4 4 DW1 -tJF ItI LDkIP-pH Z 1/ODECODE. LoGlC. — NOIICL LTfl — RL II( )N -. T j sEsArT T II IN I 1.- — j C I— Ai -pLY pa x A0 ( i/o Jo 1aEt DS-UF LD -po 7-- a LO-•5- l--Z tDI- SPFkt i_YtI Et Czt4-.- t- PUZ- S&’ JcE)D.. ?LtZ- S\SJ LA’1P DV +sv +sv ((GILl) c2O’‘t DVS 6 I DL ERANCS TL PART NO. ITEM DESCRIPTION I LIST OF MATERIALS E NOT SCALE DRAWING -INISH SIGNt1LIRFS DATE N.fIlN 41. - 14( - NG 3 RAMTEK I. F HL [I \.i L LD1 /E.-JD r.;.’ c”/!Fl • NC). ITD4’j 5OSII FII:v N)C 8 7 1 5 4 1 I 2 I 1
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/ramtekstarcruiser03.tiff
-
93
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/cine/16level.tiff
DCSCRIPTION - DAtE APPROv 015 I ANOOEJ NOTES UNLESS OTHERWISE SPECIFIED QI2 2N3904 R34 D22 9.1K MR8I8 P35 D23 18K MRBI8 I2 C30.005 470 ViCg 7404 +5 31lif4 IC29ki I47pF 6 PA I 1K Q8 R3 D20 2N5550 2:2K MRSI8 —w--4 +5 DISPLAY j BOARD -—-i COLLE’TOFI I JI-I2 J1-I4 I [j4. I I JI-26 LD - JI-25 LDFJI-23 I I Jl-2I +5 I IC II PIN 3 I I GND IC1I PIN 2 EIDf R33 021 4.3K MR818 Q9 2N5550 I_______f 45 QIO 1 >4Ø7 2N5550 3 7407 r 4 i112 17 Ic 10 LS194 1C4 T.I Soy DISC. 3 D C A I P30 22K PRAWN 1V bATE 5.HLJhLBERT J.L’ PROJE
File:
/kb_dl.aspx/KB/gamemanuals/cine/16level.tiff
-
84
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/tg1of2.tiff
JOYSTICK CIROJITRY ii - 1.-Il— 3 ALL DIOUE AI Iil4 UNLESS OTHLRWISE SPECIFIED. 3 C-19 CSC. AND C5I ARE BYFøf3S CAPS. (.14, soy) FkCM cRCUNO TG +5V. a ALL kESISTOF VALUES AkE IN OHMS I/1V. f LNLFSS CTHLRwISE SPECIFIED. I. .‘LL C.PACITOR VALUES ARE IN MICkOFAkADS. 50V. uiS. UrLISS OIHERWISE SPECIFIED. NOTES UNLESS OTNEWISE SPECIFIED J2-I 425 J2-3 —25 J2-5 GND - — I (I. .., 6 •‘ 17 INtMATPONICS 8 3 2 1
File:
/kb_dl.aspx/KB/gamemanuals/cine/tg1of2.tiff
-
66
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/warcp.tiff
z -LU— - \NI%— ‘ 1o 3 2 L\C. F I 1 0 26 •L 4 3 - C.O4 --O - c.r %N\ ______ s 1 3 R%D—A 4 B\JN- GRi—H ( 47 C.4 __,1 I thU -7 - H
File:
/kb_dl.aspx/KB/gamemanuals/cine/warcp.tiff
-
59
K - Updated
1998.03.22
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
-
54
K - Updated
2000.02.20
/kb_dl.aspx/KB/datasheets/2901/2901-15.tif
NIL-rl-38510/440C599999906 OO486D I — MIL-M-38510/440c Device type 01 Case outline Q Case outline Z A3 I 40 18 I 42 16 2 39 Y 17 2 41 A0 Al 3 38 Y2 RAM3 3 40 A, AD 4 37 y1 NC 4 39 A2 16 5 36 Ye RAM0 8 38 *3 18 6 35 F VC 6 7 öi 7 34 OVR F0 7 36 ‘(3 RAM3 8 33 Cn+4 to 8 35 Yj RAMO 9 32 6 II 9 34 Yi VCC 10 31 F3 12 10 33 Y0 F0 II 30 GND CP II 32 ro 12 29 Cn NC 12 31 OVR Ii 13 28 14 Q 13 30 C.i+4 12 14 27 15 8 14 29 CP 15 26 13 81 15 28 F3 03 16 25 Do 82 .16 27 GND 17 24 Dl 83 17 26 Cn 18 23 02 Qo 18 25 tq Ba 19
File:
/kb_dl.aspx/KB/datasheets/2901/2901-15.tif
-
43
K - Updated
1996.09.19
Asteroids pinouts
Asteroids Pinouts
File:
/kb_dl.aspx/KB/gametech/asteroids tech.html
-
1
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/cloak&da.ger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/cloak&da.ger.txt
-
12
K - Updated
1996.04.03
/kb_dl.aspx/KB/gametech/elev-act.txt
ELEVATOR ACTION
COMP SIDE CKT SIDE 12 PIN
--------- -------- -----
1 GND A GND 1 GND
2 VID RED B VID GND 2 GND
3 VID GN C VID BL 3 GND
4 SYNC D 4 GND
5 SP+
File:
/kb_dl.aspx/KB/gametech/elev-act.txt
-
4
K - Updated
1996.02.26
/kb_dl.aspx/KB/gametech/rollerjammer.pin.txt
----------------------------------------------------------------------
Name Of Game: Roller Jammer Manuf: Nichibutsu
Compatable With: (none)
----------------------------------------------------------------------
Typed By: James R. Twine Email: jtwine@jrtwine.com
----------------------------------------------------------------------
Notes:
1) This games uses a 22 pin connector, pin spacing unknown.
2) Video sync is negative composite sync.
3) I no lo
File:
/kb_dl.aspx/KB/gametech/rollerjammer.pin.txt
-
3
K - Updated
2003.11.21
Spiders pinouts
Spiders Pinouts
File:
/kb_dl.aspx/KB/gametech/spiders tech.html
-
1
K - Updated
2002.09.24
Tiger Heli pinouts
Tiger Heli Pinouts
File:
/kb_dl.aspx/KB/gametech/tiger heli tech.html
-
1
K - Updated
2002.09.24
/kb_dl.aspx/KB/gamemanuals/williams/joups.tiff
7-PIN D2 1N4001 PlO 44I +27.4VDC + 12.BVDC ‘7 ZI J I.—’ w S o o > > (6 0 a R13 2.7K 2% R21 270r1. 2% 112 II V+ VCC vo VREF CL 1C2 CC IN GND J7 IN400I 3 +5.IVDC - +7.3VDC 6 R24 R25 27K 2.15 1% +5.IVDC 5 RIO R26 51K 5.IIK ClO 8,OOO 20V R3 TPI 0.12Th +5.IVDC I3÷7.9vDCT,pF I000MF 25V R20 1.5K 2% +5. IVDC I GROUND TP2 RI 470 5% )LED IS PIN plo 4J2 R22 100Th C4 O.IjiF Soy ( R19 QI Cl22F Ion R17 C? ZRI 22C1. lOO(fIF 1N5234 4 330uF by ) > > > > > r MOUNTED ON HEAT SINK r _________________ _________________ I 01 I 9
File:
/kb_dl.aspx/KB/gamemanuals/williams/joups.tiff
-
145
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/midway/shuffleboardwiring.tiff
KV5O W Ak IS PIN CONNECTOR 20 SELECT - :ONE PLAYER TO COIN DOOR AND CONTROL PANEL - ELECT • - GAME SELECT TWO PLAYERS FRAFLA’ , L MOTHER BOARD PC.0080-00900E :k P_A:z_:_: :‘:: :: : = = 72 PIN CONNECTOR T4 13 PIN CONNECTOR GAME LOGIC PC.AO84-9O7OOC643 II PIN CONNECTOR WIRE COLOR COCE SWITCH SYMBOLS B-BLACK 0-ORANGE BLU=BLUE RZRED BR.SROWN W-WHITE GGREEN V-YElLOW, EXAMPLE: G-R INDICATES GREEN WIRE WITH RED TRACER ‘T”T T CLOSED WHEN ENERGIZED. LNORMALLY CL.OSEU OPEN WHEN ENERGIZED. -f MAKE 4 BREAK ABBREVIATION
File:
/kb_dl.aspx/KB/gamemanuals/midway/shuffleboardwiring.tiff
-
134
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/cine/ripoff1.tiff
FAcIT_LEGEND E IELEOTRDEYTIcI I T I’ANT .AMARKEDI[ Sc 8 7 6 D 5 4 3 C D B A oà DENOTES SIDE CF JUMPER CONNECTED TO RES. CAP CAN BE SUBSTITUTED IF MORE THAN ONE LETTER IS USED 4 CAP WITHOUT REF DES ARE BYPASS CAPS 3. LL CAR VALUE$ ARE IN f. ALL ES.VALUES ARE OHM /4w % DIODES MARKED I4 ARE IN9I4 NOTES: UNLESS OTHERWISE SPECIFIED 8 I 7 6 5 4 3 2
File:
/kb_dl.aspx/KB/gamemanuals/cine/ripoff1.tiff
-
64
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow5a.tiff
ST3 State signal ST3 is an active high-level signal hardware-generated by Decoder Disable latch A7. ST3 is opposite in state to VGCK, and is delayed by one pulse of the 12-MHz clock signal if the 04 output from State Machine ROM N4 Is low and VMEM is high If the 04 output from N4 is high ST3 is high When ST3 is high, State Machine decoder H7 is disabled. When ST3 is low, H7 decodes the data on lines STO-ST2 to produce LATCHO.LATCH3 and STROBEO-STROBE3. VCTR, VCTR The Vector Flag signals are software-generat
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow5a.tiff
-
262
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc10a.tiff
Gamma (‘y) Input/Output o -c’f( ID ID LPID AD V D TL S -4— Ci.L P,R 177 10 DC I 74 B I CLbZ. 0)BêO — .t%J7 R Audio RIZI FIRE. I ÷sv SHIELD I r- 0’ 0- c 2 R/W FIRE 2. -I- ‘EN CCp2. 45V ALID a7 A1 L4e. I3 -r J....OI MAJOR HAVOC Main PCB Schematic Diagram ‘ilL ATARI ® SP-252 Sheet 1OA 1st printing © ATARI INC. 1983 0 A Wame’ Comn Ca000s Company
File:
/kb_dl.aspx/KB/gamemanuals/atari/majorhavoc10a.tiff
-
113
K - Updated
1998.04.06
/kb_dl.aspx/KB/pinouts/crazy_kong.txt
Crazy Kong
----------
SOLDER | PARTS
---------------------+----------------------
| 1 | A | 1P.Jump
| 2 | B | 1P.Down
1P.Up | 3 | C | 1P.Right
1P.Left | 4 | D |
| 5 | E |
| 6 | F |
| 7 | G |
| 8 | H |
| 9 | I |
|10 | J |
|11 | K
File:
/kb_dl.aspx/KB/pinouts/crazy_kong.txt
-
9
K - Updated
2008.01.04
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow4b.tiff
PLAYER 1 LED The Player 1 LED On signal is developed from the data bit on line DB4. When clocked by LATCH, latch R9 of the Coin Door and Control Panel Output circuit latches the data bit on line DB4 to pin 19 of R9. This signal is applied through R103 to light the Player 1 LED on the game Control Panel. PLAYER 2 LED The Player 2 LED On signal is developed from the data bit on line DB5. When clocked by LATCH, latch R9 of the Coin Door and Control Panel Output circuit latches the data bit on DB5 to pin 16 of
File:
/kb_dl.aspx/KB/gamemanuals/atari/blackwidow4b.tiff
-
300
K - Updated
1998.04.07
/kb_dl.aspx/KB/pinouts/alien_syndrome.txt
ALIEN SYNDROME, Sega
--------------------
Component Side Pin # Solder Side
-----------------------------------------------
GND 1 A GND
GND 2 B GND
+5 Volts DC 3 C +5 Volts DC
+5 Volts DC 4 D +5 Volts DC
+12 Volts DC 5 E +12 Volts DC
Coin Meter 1 6 F Coin Meter 2
7 H
File:
/kb_dl.aspx/KB/pinouts/alien_syndrome.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/nintendo_supersystem.txt
NINTENDO SUPER SYSTEM
Connector CN1
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| -5VDC | E | 5 | N/C |
| +12VDC | F | 6 | +12VDC |
|
File:
/kb_dl.aspx/KB/pinouts/nintendo_supersystem.txt
-
2
K - Updated
2003.01.07
Bank Panic pinouts
Bank Panic Pinouts
File:
/kb_dl.aspx/KB/gametech/bank panic tech.html
-
1
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/blackwid.txt
BLACK WIDOW
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
10.3 VDC E 5
COIN LOCKOUT F 6 COIN CTR R
COIN CTR L H 7 P1 LED
P2 LED J 8 FIRE UP
FIRE DOWN K 9 FIRE LEFT
FIRE RIGHT L 10
File:
/kb_dl.aspx/KB/gametech/blackwid.txt
-
5
K - Updated
1996.06.14
/kb_dl.aspx/KB/gametech/blktiger.txt
BLACK TIGER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/blktiger.txt
-
3
K - Updated
1996.06.15
/kb_dl.aspx/KB/gametech/crystalc.ast.txt
From: slemon@jolt.mpx.com.au (Scott Lemon)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.)
Date: 8 Mar 1995 07:22:21 GMT
Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote:
: Last fall I came into posession of a crystal castles board. However, I
: don't have any pinouts or other information on how to hook it up (like
: input device, etc, as well). If anyone could share some info in this
: regard I would greatly appreciate it.
Crystal Castl
File:
/kb_dl.aspx/KB/gametech/crystalc.ast.txt
-
5
K - Updated
1996.03.25
/kb_dl.aspx/KB/gametech/crystalcastles.txt
From: slemon@jolt.mpx.com.au (Scott Lemon)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.)
Date: 8 Mar 1995 07:22:21 GMT
Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote:
: Last fall I came into posession of a crystal castles board. However, I
: don't have any pinouts or other information on how to hook it up (like
: input device, etc, as well). If anyone could share some info in this
: regard I would greatly appreciate it.
Crystal Castl
File:
/kb_dl.aspx/KB/gametech/crystalcastles.txt
-
5
K - Updated
1995.12.31
Food Fight pinouts
Food Fight Pinouts
File:
/kb_dl.aspx/KB/gametech/food fight tech.html
-
3
K - Updated
2002.09.24
Conversion of Galaxians from AC to DC by Paul Swan
This is what I did to convert my "Galaxians" before building a wiring harness to convert it to JAMMA. One of my boards had three of the four 7V AC supply edge connector fingers burnt away and so I "commendeered" the coin counter/lockout +7V DC supply pins to improve the power distribution. All the wire links added were 1mm solid core domestic wiring cable, rated 15A, unless stated otherwise. Remove IR2 (78GU I.C.) Remove IR1 (D44VM4 transistor) Remove R88 (50Ohm 5W resistor) Replace
File:
/kb_dl.aspx/KB/gametech/galaxian to jamma.html
-
3
K - Updated
1999.11.03
/kb_dl.aspx/KB/gametech/polepos.1.txt
POLE POSITION
COMP SIDE P20 CKT SIDE
----------- --------------
1 GND A GND
2 +5V B +5V
3 C
4 GND D GND
5 GND E GND
6 BRAKE F GAS
7 START 0 H STEERING 2
8 STEERING 1 J R COIN CNT
File:
/kb_dl.aspx/KB/gametech/polepos.1.txt
-
4
K - Updated
1995.12.15
Additional Space Invaders Pinouts
Submitted by Unknown
COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V
File:
/kb_dl.aspx/KB/gametech/spaceinvadersaddlpinouts.html
-
2
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/spcefire.brd.txt
SPACE FIREBIRD
VIDEO BD CPU BD MAIN (PL1) SUB (PL2) COIN CTR
-------- ------ ---- --- ---- ---
1 GND 1 SVC 1 RIGHT 1 RIGHT 1 COIN 1 CTR
2 GND 2 SVC 2 LEFT 2 LEFT 2 2 CTR
3 GND 3 3 3 3 COIN
4 +12V 4 4 4
5 +12V 5 5 GND 5 GND
6 +12V 6 WARP
File:
/kb_dl.aspx/KB/gametech/spcefire.brd.txt
-
3
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/superman.txt
SUPERMAN
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN
File:
/kb_dl.aspx/KB/gametech/superman.txt
-
3
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/usaafmustang.txt
USAAF MUSTANG (C) UPL COMPANY LIMITED
Typed in by John Cassells cas@cass.demon.co.uk (from original manual)
Apear the item when you shoot a helicopter!!
(Star) Fire a machine gun and bomb at once by shot A!
(Plane) 1 UP
(Bomb) Bomb power up max 8 continue
(Gun) Strike force +1 max 8
(Star) B button when you are exposed to danger!!
Equip a strike force by shot B. Matchless when you equip one!! When push on
end shot B, force cause damage on all of enemy on the screen.
Defeated enemy's total come
File:
/kb_dl.aspx/KB/gametech/usaafmustang.txt
-
3
K - Updated
1997.06.11
/kb_dl.aspx/KB/gametech/board pinouts/arkanoid.txt
ARKANOID (Romstar)
Typed in by: mrbill@Garg.Campbell.CA.US (Bill Esquivel)
The Land of Garg BBS -- +1 408 378-5108
Romstar Arkanoid
Arkanoid wire harness (G) Arkanoid wire harness(H)
parts side | solder side connection |
--------------------------------------- ----------------------------
ground 1 | A ground ground | 1
video red 2 | B
File:
/kb_dl.aspx/KB/gametech/board pinouts/arkanoid.txt
-
2
K - Updated
1994.10.12
/kb_dl.aspx/KB/gametech/board pinouts/bodyslam.txt
----------------------------------------------------------------------
------
Name Of Game: Body Slam Manuf: Sun Corp. Of America
Compatable With: (none)
----------------------------------------------------------------------
------
Typed By: James R. Twine Email: jtwine@jtwine.com
----------------------------------------------------------------------
------
Notes:
1) This games uses a 56 pin (JAMMA-like) connector, (pin
spacing is unknown), but IT IS NOT A J
File:
/kb_dl.aspx/KB/gametech/board pinouts/bodyslam.txt
-
4
K - Updated
1999.01.01
/kb_dl.aspx/KB/gametech/board pinouts/crystalcastles.txt
From: slemon@jolt.mpx.com.au (Scott Lemon)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.)
Date: 8 Mar 1995 07:22:21 GMT
Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote:
: Last fall I came into posession of a crystal castles board. However, I
: don't have any pinouts or other information on how to hook it up (like
: input device, etc, as well). If anyone could share some info in this
: regard I would greatly appreciate it.
Crystal Castl
File:
/kb_dl.aspx/KB/gametech/board pinouts/crystalcastles.txt
-
5
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/mrdoscastle.txt
Pinouts for UNIVERSAL Mr. Do's Castle (1983):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Mr. Do's Castle
service manual.
For some reason, the player controls seem to be common,
it doesn't matter which side of the connector you wire
from. Not like a set of controls for P1, then another
for P2, all controls do the same job.
56-pin edge connector
---
File:
/kb_dl.aspx/KB/gametech/board pinouts/mrdoscastle.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/spaceduel.txt
---------------------------------------------------------------------------
Pinouts for "Space Duel" (Atari, 1981)
2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)'
Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com)
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
File:
/kb_dl.aspx/KB/gametech/board pinouts/spaceduel.txt
-
2
K - Updated
1996.02.14
/kb_dl.aspx/KB/gamemanuals/taito/csiiosch.tiff
P11,1(r,fp _----, ii — I FiPE.Pr”” 8 r ©j k1 IP.Sw r”] ®-H c jVcc JIN r ROMBa9B) ____ zl 5za 43 ) 32 -f 5’ 4 cip. 8 IidKIkk 1fl< RRC ________ 4-5Y+5v ia%ioh; Iv I -j t 45V 747JI ___ I P.6 3 - - . - - -_________ . - - - - .5 V /1 -4-f2V Ii. -4-LV IM 3 —--i M824I 4 3 +6V ‘r’’ rp -I3V DO 40% _________ 8 I 4090 __________ t1 +rv 4f.2V I .3 4 4SV I.rl.L IC T4l’7’X2 -— rcw 7 jIi41,,,.. i — 441Y 4”fOfrç ‘q a / 5X3 — .,3”c (‘iF) -f12v +12V -ft2V 4-L2V 412V 33M 1 .2..1H .7M .31( /5M .3 56(* .7fr? ‘ 5cc 5 5o I / 1t2
File:
/kb_dl.aspx/KB/gamemanuals/taito/csiiosch.tiff
-
220
K - Updated
1998.05.20
/kb_dl.aspx/KB/gamemanuals/ramtek/m79snd.tiff
W ISTLE “i,’ iiwur W45TL S”wPiT kI \ N ki 1)1 ii UI ‘. o Obrn — 0) m (ii RZ R4 ——-{ - I Z’d + cz CR1 7° L_,___t___1 3 220+1c3 R7 r9 2200 S 4100 ‘ o1: +cs RI VK zzoo 4700 Ii11) Q j.2_____,) 330 2200 +c RF7 IM 4700 0 Q19 220.2 21 2200 1T27 R29 If< 47OO — - cI I c’ -j1 J1 R?e co 3500.:. R4 zz Z5L T CP.3 P00 tI2v te SI0V l R23 410 [cv.’ 9ca 2500 I3 B ,i( O( R.3S US 2r 4 47O i 8Z .i!ff4 2ZOO’ +1 c, +Ic2oPj Icc CZ3 _______ t •“ _____ )4fl L___ I 47x. R78 _ I —- 16K cc ______ RIO 1C55 R44 OJ L’ I C2 - 1 1--:Ft--——
File:
/kb_dl.aspx/KB/gamemanuals/ramtek/m79snd.tiff
-
94
K - Updated
1998.04.12
/kb_dl.aspx/KB/gamemanuals/midway/seawolfaudio.tiff
r — 1z T: ii -- i’: :r’LiK* I •4l : • TIP-3I - . P44001 ...l 2 101 P44001 — lIC 470-fl.. 10K II ____— _______ 25V. 5.1K 22K 22K lOOK OOfl. IOMEG. TUE 330K IMF. 015 .01 +f 470K - N33J I2i 2.2K 47K 100 50K —0 10K 25 P0TEO0 V SONAR POT 1 OOK I ‘VOLUME VOLUME J.cONTRot. COWTNOL• 2N4403 I J J 47k IOK 3azox )47MF. —ii 2N3394 loon- 2N4403 SEA WOLF SOUND SYSTEM ________ 47.0. j::6tff EXPLOSION1 j — - VOLUME lOX IOK _A,.. 2200P€ 220K i1_I1V_ V 62K 39K lOX ‘K V .0EIIIF. DVE 4.7K 20K IV 0. IMF. 5.1K V 2N4403 .047vf I0
File:
/kb_dl.aspx/KB/gamemanuals/midway/seawolfaudio.tiff
-
97
K - Updated
1998.03.27
/kb_dl.aspx/KB/gamemanuals/midway/zwakery11.tiff
P201 P205 —k-© >5-’ -- r (4, - r __________ -•lfm I C) —fr!’121- C) -f —rn- -Th3- I C TIN s< _______ C Cl) >4 9 ‘I) I: --- C) • I DIM. TOLERANCES USED ON UNLESS OTHERWISE SPEC. CONCENTRICITY T:I.R. . 002 . FRACTIONAL ±1164 DECIMAL ± .005 HOLE DIA. ... + .002—000 ANGLE ±1I2 DO NOT SCALE DWG •L REViSIONS PART NO. O•5 I OOA I •5 -D007 JI I. ,I J2 II J3 ‘I . ii? J4 (4) “3 S -QThI . I I .l• _____ •1____ I __ It + ___C. ‘ oji DID? —J--aLC Jw, 1* 1 1 + 1 C,’ I_ -- ---. I. (I + _____G) —C.,’ I I I’ I Co MMSI 11 I l
File:
/kb_dl.aspx/KB/gamemanuals/midway/zwakery11.tiff
-
77
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/cine/sqcp.tiff
3 2 1 CAL-E TO c:Ru. P 3>— I1> L_____j IT LT II P4 P5 (sb) (&EN) 4 oE9Ef - — — — P REVISIONS REV DESCRIPTION DATE APPROVED )LET ELLOVJ CE.Aj ED o— P5__ : -o PBc PO I Pit 16 PLAYE1S COt4TRoL W\NEL—1EAR \/IEW PLAEE 2 flEE LL P2. I P1 pc1) 1 P3 (ELLOw)(oA&E IoL(gA\) LACK) ?OE ZE Pie) P13 P14 I p 26 P15 C) 3E 4E 7 £ S3 S6 PARE 1 SP/R r) C 4- B A GIouND J3 QN/c. Pt L_ OPEN , 24<’ 1 INTCOIECT PC.B. NOTES: UNLESS OTHERWISE SPECIFIED MO)T3 TO StE OF PLAY CTOL ?EL — — — — — — — — — — — — — COIP’i SWITC1ES MOTb ON CO
File:
/kb_dl.aspx/KB/gamemanuals/cine/sqcp.tiff
-
82
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/starccp.tiff
4 3 2 I 1 DWG TITLE V’LR CoTRcIL AN) COIN M&CANISM WIRING IARAM MODEL NO. DWG DWO NO. REV. II72b080I I SHEET OF •I REVISIONS REV OESCIPTION DATE APPROVED I_J3 r_1 1 < 0—ONE START (eRowN) P1 9 <: 0—Two sTxr (RED) 8<: 15<: It* 19 PLAYER Cc*TROL NELRAR VIEW ON/C ThRAGE) 1’l M It’ FIR.E OWIoRD RGWT LEFT J_ J_ - - S?1 Pj1S c’o (&LL) I P6 (ui) (GREEN) RANGE zO TO c.PJj. p3 17<: 1 <- Z3 PlO I ORWARO GREEN) c/C. P1 FIRE P131 (uE) 0 P14 I 0 P15 T4O ON StART STRT p_1 1_I P0 (e1RowN) 1 sa -0 S3 56 3E- IE a3 I as < I S
File:
/kb_dl.aspx/KB/gamemanuals/cine/starccp.tiff
-
38
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel2b.tiff
RegulatorlAudio II PCB Schematic Diagram Color X-Y Power Supply Wiring Diagram “-9 3VAC; 36VAC .1 BWE ________ 2oy - BROWN WiRES ____________ 24OVrfi F-i [9876543 271 1987654,3JJ VOLTAGE SIECTION PLUGS GNO { }GWD VIOLET _____ YELLOW WIRES [11 I ‘4 I I W?RE boy 19876543211120V ‘J4 AC OUT 10.6 VDC IO6VDC 10 .6VDC 720 V 36VAC CT 6.) VAC 5OVAC CT L_______ ____ -J NOTES: J2 /1\P0WER CORD ASSY MAY HAVE WIRE TO ON/OFF AND INTERLOCK SWITCHES COLORS AS SHOWN OR WIRE COLORS AS FOLLOWS: ONE BLACK WIRE (Ac) ONE GREEN W
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel2b.tiff
-
109
K - Updated
1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel3b.tiff
+ 5V I WB 802 Sheet BA Vector Address Decoder • Vector Read-Only Memory DBO-OB7 Ve:nF:::try Vector Memory Data _______________ Buffer IAVG0-AVG12) TO COIN DOOR TOCONTROL PANEL NOTICE TO ALL PERSONS RECEIVING THIS DRAWING CONFIDENTIAL: Reproduction forbidden without the specific written permission of Atari, Inc., Sunnyvale, CA. This drawing is only conditionally issued, and neither receipt nor possession thereof confers or transfers any right in, or license to use, the subject matter of the drawing or any de
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel3b.tiff
-
188
K - Updated
1998.04.07
LIST: NAMCO Video Games in Japan
Year Title ------------------------------- 1978 Gee Bee 1979 Bomb Bee Galaxian Cutie-Q 1980 Nabaron Kaitei Takarasagashi SOS Puck-Man King & Balloon Tank Battalion Rally-X 1981 New Rally-X Warp & Warp Galaga Bosconian 1982 Dig Dug Pole Position Super Pac Man Xevious 1983 Mappy Pac & Pal Phozon
File:
/kb_dl.aspx/KB/faqs/list-namcojapan.html
-
3
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/birdie_king_2.txt
Birdie King 2 , Taito
---------------------
22 Pin Connector 18 Pin Connector
Parts Solder Parts Solder
----------------------------- -----------------------------
GRND | 1 | A | GRND GRND | 1 | A |
RED | 2 | B | Vid Gnd | 2 | B |
Green | 3 | C | Blue | 3 | C |
Sync | 4 | D | | 4 | D |
Spkr+ | 5 | E | Spkr -
File:
/kb_dl.aspx/KB/pinouts/birdie_king_2.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/black_dragon.txt
BLACK DRAGON
PINOUTS:
SOLDER SIDE COMPONENT SIDE
------------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E 5
F +12V 6 +12V
H POST 7 POST
J COIN COUNTER 2 8 COIN COUNTER 1
K 9
L SPEAKER (-) 10 SPEAKER (+)
M 11
N VIDEO G 12 VIDEO R
P VIDEO SYNC 13 VIDEO B
R SERVICE SW 14 VIDEO GND
S 15
T COIN 2 16 COIN 1
U 2P START 17 1P START
V 2P UP 18 1P UP
W 2P DOWN 19 1P DOWN
X 2P LEFT 2
File:
/kb_dl.aspx/KB/pinouts/black_dragon.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/bull_fighter.txt
Bull Fighter
------------
Connector 1 Connector 2
COMPONENT | SOLDER COMPONENT | SOLDER
---------------------+---------------------- -------------+--------------
+5V | 1 | A | +5V +12V | 1 | A | +12V
+5V | 2 | B | +5V | 2 | B |
1P.Up | 3 | C | 2P.Down +5V | 3 | C |
File:
/kb_dl.aspx/KB/pinouts/bull_fighter.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/contra_bootleg.txt
CONTRA (BOOTLEG)
Oriented as if holding the board with parts side facing
up and the edge connector to your left since the board
does not contain any pin numbers.
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| N/C | A | 1 | Ground |
| N/C | B | 2 | Ground |
| N/C | C | 3 | +5VDC |
| N/C | D | 4
File:
/kb_dl.aspx/KB/pinouts/contra_bootleg.txt
-
2
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/crystal_castles.txt
CRYSTAL CASTLES
---------------
Wiring List for P20:
|
--------------------------------|-----------------------------------
+5V RETURN | A | 1 | +5V RETURN
+5V REG | B | 2 | +5V REG
+10.3V | C | 3 |
| D | 4 |
| E | 5 |
| F | 6 |
| H | 7 |
COIN COUNTER L
File:
/kb_dl.aspx/KB/pinouts/crystal_castles.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/darwin4078.txt
DARWIN 4078
Manufacturer: Data East
Year: 1986
PINOUTS:
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E 5
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2
File:
/kb_dl.aspx/KB/pinouts/darwin4078.txt
-
1
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/defender-jamma.txt
Name Of Game: Stargate to JAMMA
Solder Side | Parts Side
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
-5 | E | 5 | -5
+12 | F | 6 | +12
- KEY - | H | 7 | - KEY -
File:
/kb_dl.aspx/KB/pinouts/defender-jamma.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/demons_world.txt
DEMON'S WORLD
PINOUTS:
SOLDER SIDE COMPONENT SIDE
-------------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E NC 5 NC
F +12V 6 +12V
H 7
J COIN COUNTER 2 8 COIN COUNTER 1
K COIN LOCK OUT 9 COIN LOCK OUT
L SP (-) 10 SP (+)
M NC 11 NC
N VIDEO GREEN 12 VIDEO RED
P VIDEO SYNC 13 VIDEO BLUE
R SERVICE SW 14 VIDEO GND
S 15 TEST SW
T COIN SW 2 16 COIN SW 1
U START SW 2 17 START SW 1
V 2P UP
File:
/kb_dl.aspx/KB/pinouts/demons_world.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/e-swat.txt
E-Swat, Sega
------------
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
GND 1 | A GND
GND 2 | B GND
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
7 | H
Special
File:
/kb_dl.aspx/KB/pinouts/e-swat.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/gi_joe.txt
G.I. Joe
Manufacturer: Konami
Year: 1992
JAMMA Connector
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| N/C | E | 5 | N/C |
| +12VDC | F | 6 |
File:
/kb_dl.aspx/KB/pinouts/gi_joe.txt
-
3
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/lunar_rescue.txt
Lunar Rescue, Space Invaders
Old Taito 3 board set
=====================
Solder Sound Board Parts
=============================================
GND | A | 1 | GND
GND | B | 2 | GND
GND | C | 3 | GND
Speaker | D | 4 | Speaker
+12V | E | 5 | +12V
KEY | F | 6 | KEY
(audio amp?) +18V | H | 7 | Not Used (tied to H?
File:
/kb_dl.aspx/KB/pinouts/lunar_rescue.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mach3.txt
GOTTLIEB INFORMATION: M.A.C.H. 3 PINOUTS
----------------------------------------------
CPU MA-498 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Reset
|D | 4| Coin Meter
|E | 5|
GND |F | 6|
|H | 7|
File:
/kb_dl.aspx/KB/pinouts/mach3.txt
-
1
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/mayday!!.txt
Mayday!! [and bootleg Defender]
CPU/Sound board connector:
COMPONENT SIDE | SOLDER SIDE
------------------------------------|--------------------------------------
GND | A | 1 | GND
--------------------------------|---|---|----------------------------------
+5V | B | 2 | +5V
--------------------------------|---|---|----------------------------------
+12V | C | 3 | +12V
-------------------
File:
/kb_dl.aspx/KB/pinouts/mayday!!.txt
-
4
K - Updated
2003.01.13
/kb_dl.aspx/KB/pinouts/return_ofthe_invaders.txt
RETURN OF THE INVADERS
Manufacturer: Taito
Year: 1985
PINOUTS
"G" CONNECTOR
COMPONET SIDE SOLDER SIDE
-----------------------------------------------------
1) GROUND A) GROUND
2) VIDEO RED B) VIDEO GROUND
3) VIDEO GREEN C) VIDEO BLUE
4) NEGATIVE COMPOSITE SYNC D)
5) SPEAKER + E) SPEAKER -
6) KEY F)
7) H)
8) COINSWITCH J)
9) K)
10) L)
11) M)
12) 1P START N) 2P START
13) P)
14) R)
15) JOYSTICK RIGHT S)
16) J
File:
/kb_dl.aspx/KB/pinouts/return_ofthe_invaders.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/run_and_gun.txt
RUN AND GUN
-----------
PARTS SIDE CKT SIDE CN8,10
------------ ------------ ------
1 GND A GND 1 COIN
2 GND B GND 2 ----
3 +5V C +5V 3 LEFT
4 +5V D +5V 4 RIGHT
5
File:
/kb_dl.aspx/KB/pinouts/run_and_gun.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/screwloose.txt
GOTTLIEB INFORMATION: SCREW LOOSE PINOUTS
----------------------------------------------
CPU
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| GND
|D | 4|
|E | 5|
Coin Meter |F | 6|
|H | 7|
File:
/kb_dl.aspx/KB/pinouts/screwloose.txt
-
1
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/sega_2.txt
SEGA 4-Player Interface
Quartet,
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
Gnd 1 | A Gnd
Gnd 2 | B Gnd
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H N/C
File:
/kb_dl.aspx/KB/pinouts/sega_2.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/smash_tv.txt
SMASH TV
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/pinouts/smash_tv.txt
-
2
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/solarwarrior.txt
Solar Warrior Pinouts
Memetron<American Technos, 1986
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
(Coin Door) Gnd | A | 1 | Gnd (Power Supply)
--------------------------------|---|---|----------------------------------
Not Used | B | 2 | Gnd (Control Panel)
--------------------------------|---|---|----------------------------------
Not Used | C | 3 | N
File:
/kb_dl.aspx/KB/pinouts/solarwarrior.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sonic_boom.txt
SONIC BOOM
PINOUTS:
COMPONET SIDE SOLDER SIDE
----------------------------------------------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 COIN METER 1 F COIN METER 2
7 (NOT USED) H (NOT USED)
8 (NOT USED) I (NOT USED)
9 SHOT K (NOT USED)
10 SUPER SHOT L (NOT USED)
11 (NOT USED) M (NOT USED)
12 DOWN N (NOT USED)
13 UP P (NOT USED)
14 RIGHT R (NOT USED)
15 LEFT S (NOT USED)
16 EXT. SW T (NOT USED)
17 (NOT USED) U (NOT USED)
18
File:
/kb_dl.aspx/KB/pinouts/sonic_boom.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/tetris.txt
TETRIS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COI
File:
/kb_dl.aspx/KB/pinouts/tetris.txt
-
2
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/thunderjaws.txt
THUNDER JAWS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/pinouts/thunderjaws.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/u.s._classic.txt
U.S. CLASSIC
------------
PARTS SIDE CKT SIDE TRK BALL CONN
------------ ------------ -------------
1 +5V
1 GND A GND 2 UP
2 GND B GND 3 DOWN
3 +5V C +5V 4 RIGHT
4 +5V D +5V 5 LEFT
5
File:
/kb_dl.aspx/KB/pinouts/u.s._classic.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/us_vs_them.txt
GOTTLIEB INFORMATION: US VS. THEM PINOUTS
----------------------------------------------
CPU MA-498 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Reset
|D | 4| Coin Meter
|E | 5|
GND |F | 6|
|H | 7|
File:
/kb_dl.aspx/KB/pinouts/us_vs_them.txt
-
1
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/x-men.txt
X-MEN 4 PLAYER Sub Harness for 3 & 4 players
------------------------------------------------
3p Connector 4p Connector
PIN PIN
1 Coin 3 1 Coin 4
2 2 Empty
3 3p Left 3 4p Left
4 3p Right 4 4p Right
5 3p Up 5 4p Up
6 3p Down 6 4p Down
7 3p Attack (Button 1)
File:
/kb_dl.aspx/KB/pinouts/x-men.txt
-
3
K - Updated
2003.01.06
1943 Pinouts
1943 Pinouts
File:
/kb_dl.aspx/KB/gametech/1943 tech.html
-
2
K - Updated
2002.04.26
/kb_dl.aspx/KB/gametech/arabian.txt
ATRAI ARABIAN C 1983 ATARI INC.
Pinouts obtained from Schematic Supplement SP-237 (1st printing)
Typed in by Steven Prendergast (stevenp@sgi.net) 06/97
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +12V
D 4 -5V
P1 START E 5 P2 START
COIN AUX F 6 RIGHT
LEFT H 7 UP
File:
/kb_dl.aspx/KB/gametech/arabian.txt
-
1
K - Updated
1997.06.10
/kb_dl.aspx/KB/gametech/birdieking2.txt
Birdie King 2 Pinouts (Taito)
22 Pin Connector 18 Pin Connector
Parts Solder Parts Solder
----------------------------- -----------------------------
GRND | 1 | A | GRND GRND | 1 | A |
RED | 2 | B | Vid Gnd | 2 | B |
Green | 3 | C | Blue | 3 | C |
Sync | 4 | D | | 4 | D |
Spkr+ | 5 | E | Spkr - | 5 | E |
File:
/kb_dl.aspx/KB/gametech/birdieking2.txt
-
1
K - Updated
1997.05.16
/kb_dl.aspx/KB/gametech/capcom.txt
CAPCOM NON-JAMMA
COMPONENT SIDE CKT SIDE
-------------- --------
1. GND A. GND
2. GND B. GND
3. +5V C. +5V
4. +5V D. +5V
5. VID BL E. VID GN
6. VID RED F. SYNC
7. N/U H. VID GND
8. 1 JUMP J. 2 JUM
File:
/kb_dl.aspx/KB/gametech/capcom.txt
-
2
K - Updated
1995.10.12
/kb_dl.aspx/KB/gametech/mariobrs.txt
MARIO BROTHERS
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 COIN 2 H COIN 1
8 2 START J 1 START
9 2 RIGHT
File:
/kb_dl.aspx/KB/gametech/mariobrs.txt
-
2
K - Updated
1995.06.03
/kb_dl.aspx/KB/gametech/meta-fox.txt
META FOX
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/meta-fox.txt
-
2
K - Updated
1995.02.05
/kb_dl.aspx/KB/gametech/neogeo.txt
<TITLE>SNK Neo Geo MVS Pinout Pinouts</TITLE>
<PRE>
PARTS SIDE CKT SIDE CN2
------------ ------------ ----
1 GND A GND 1 SP+
2 GND B GND 2 SP-
3 +5V C +5V 3 SP-
4 +5V D +5V 4
File:
/kb_dl.aspx/KB/gametech/neogeo.txt
-
2
K - Updated
2000.07.02
/kb_dl.aspx/KB/gametech/p-47.txt
P-47 (JALECO)
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/p-47.txt
-
3
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/relpitch.txt
RELIEF PITCHER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/relpitch.txt
-
2
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/run_and_gun.txt
RUN AND GUN
PARTS SIDE CKT SIDE CN8,10
------------ ------------ ------
1 GND A GND 1 COIN
2 GND B GND 2 ----
3 +5V C +5V 3 LEFT
4 +5V D +5V 4 RIGHT
5
File:
/kb_dl.aspx/KB/gametech/run_and_gun.txt
-
2
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/sly--spy.txt
SLY SPY
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/sly--spy.txt
-
2
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/smash-tv.txt
SMASH TV
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/smash-tv.txt
-
2
K - Updated
1995.02.06
/kb_dl.aspx/KB/gametech/spacatak.ii.txt
COSMIC INVADERS
CKT SIDE COMP SIDE
-------- ---------
1 A
2 +5V B +5V
3 +5V C +5V
4 +5V D +5V
5 +5V E +5V
6 F
7 H VID ( NOTE )
8 J SYNC ( NOTE )
9
File:
/kb_dl.aspx/KB/gametech/spacatak.ii.txt
-
2
K - Updated
1996.03.24
/kb_dl.aspx/KB/gametech/tetris.txt
TETRIS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COI
File:
/kb_dl.aspx/KB/gametech/tetris.txt
-
2
K - Updated
1997.01.06
/kb_dl.aspx/KB/gametech/thunjaws.txt
THUNDER JAWS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/thunjaws.txt
-
2
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/totlcarn.txt
TOTAL CARNAGE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/totlcarn.txt
-
2
K - Updated
1996.12.14
/kb_dl.aspx/KB/gametech/tumb-pop.txt
TUMBLE POP
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/tumb-pop.txt
-
1
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/twocrude.txt
TWO CRUDE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/twocrude.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/vctry-rd.txt
VICTORY ROAD
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/vctry-rd.txt
-
3
K - Updated
1995.02.06
/kb_dl.aspx/KB/gametech/board pinouts/alteredbeast.txt
This Video Game Pinout Data Sheet Was Typed In By Malcom Moody.
EMail: malcomm@intercoast.com.au
Name Of Game: Altered Beast
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
----------------------------|---|---|-------------------------------
GND | B | 2 | GND
--------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/alteredbeast.txt
-
4
K - Updated
1997.02.26
/kb_dl.aspx/KB/gametech/board pinouts/arabian.txt
ATRAI ARABIAN C 1983 ATARI INC.
Pinouts obtained from Schematic Supplement SP-237 (1st printing)
Typed in by Steven Prendergast (stevenp@sgi.net) 06/97
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +12V
D 4 -5V
P1 START E 5 P2 START
COIN AUX F 6 RIGHT
LEFT H 7 UP
File:
/kb_dl.aspx/KB/gametech/board pinouts/arabian.txt
-
1
K - Updated
1997.06.10
/kb_dl.aspx/KB/gametech/board pinouts/birdieking2.txt
Birdie King 2 Pinouts (Taito)
22 Pin Connector 18 Pin Connector
Parts Solder Parts Solder
----------------------------- -----------------------------
GRND | 1 | A | GRND GRND | 1 | A |
RED | 2 | B | Vid Gnd | 2 | B |
Green | 3 | C | Blue | 3 | C |
Sync | 4 | D | | 4 | D |
Spkr+ | 5 | E | Spkr - | 5 | E |
File:
/kb_dl.aspx/KB/gametech/board pinouts/birdieking2.txt
-
1
K - Updated
1997.05.16
/kb_dl.aspx/KB/gametech/board pinouts/digdug.txt
DIG DUG Typed in by : Rick Schieve
Cocktail info added by
Doug Graham 11/2/94
This is Dig Dug made easy. No fooling around with all the extra +5
VDC return lines and other baloney done with the audio/regulator
board and Atari power supply. A standard +5/+12 VDC game supply
will run this fine.
A - ground 1 - ground
B - +5 VDC 2 - +5 VDC
C - 3 -
D - 4 -
E -
File:
/kb_dl.aspx/KB/gametech/board pinouts/digdug.txt
-
2
K - Updated
1994.11.03
/kb_dl.aspx/KB/gametech/board pinouts/e-swat.txt
"SEGA Interface"
This is for Sega's "E-SWAT" game, from 1989. It is referred to in the book
as the "Sega Interface", so I would assume that it's their own standard.
Why they don't just use JAMMA, I'm not sure. This doesn't provide anything
that JAMMA doesn't, and, in fact, is missing the tilt switch connection.
Anyway, here it is:
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+----------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/e-swat.txt
-
2
K - Updated
1994.01.11
/kb_dl.aspx/KB/gametech/board pinouts/exedexes.txt
Exed Exes Pinouts
(Manufacturer and Year unknown)
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
Gnd | A | 1 | Gnd (Power Supply)
--------------------------------|---|---|----------------------------------
Gnd | B | 2 | Gnd (Video)
--------------------------------|---|---|----------------------------------
+5V | C | 3 | +5V
-------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/exedexes.txt
-
4
K - Updated
1995.05.08
/kb_dl.aspx/KB/gametech/board pinouts/ladybug.txt
Lady Bug
Typed by Richard Sahlin, RSAHLIN@AMU.SE
Verified from schematics 5Dec97 aek
________________________________|___________________________________
Gnd | A | 1 | Gnd
----------------------------|---|---|-------------------------------
Gnd | B | 2 | Gnd
----------------------------|---|---|-------------------------------
+5 Volt | C | 3 | +5 Volt
----------------------------|---|---|----
File:
/kb_dl.aspx/KB/gametech/board pinouts/ladybug.txt
-
4
K - Updated
1997.12.06
/kb_dl.aspx/KB/gametech/board pinouts/missilecommand.txt
---------------------------------------------------------------------------
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
Updated by John L. Cwikla (cwikla@wri.com)
Game : Missile Command
Note : an * denotes an inverted line
Wiring List for P20:
|
--------------------------------|-----------------------------------
GND | A | 1 | + 5 return from regulator
---
File:
/kb_dl.aspx/KB/gametech/board pinouts/missilecommand.txt
-
5
K - Updated
1996.01.23
/kb_dl.aspx/KB/gametech/board pinouts/solarwarrior.txt
Solar Warrior Pinouts
Memetron<American Technos, 1986
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
(Coin Door) Gnd | A | 1 | Gnd (Power Supply)
--------------------------------|---|---|----------------------------------
Not Used | B | 2 | Gnd (Control Panel)
--------------------------------|---|---|----------------------------------
Not Used | C | 3 | Not Used
--
File:
/kb_dl.aspx/KB/gametech/board pinouts/solarwarrior.txt
-
4
K - Updated
1997.01.11
/kb_dl.aspx/KB/gametech/board pinouts/starwars.txt
---------------------------------------------------------------------------
From: eric@napa.Telebit.COM
Atari Star Wars main board pinouts
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 GND
-5V D 4 GND
10.3 VDC E 5
F 6 LED1 (NC)
COIN CTR R H 7 COIN CTR L
PITCH J 8
File:
/kb_dl.aspx/KB/gametech/board pinouts/starwars.txt
-
2
K - Updated
1996.01.23
Addresses FAQ (North American) for rec.games.video.arcade.collecting
Created and maintained by Tony Jones (tony@rtd.com) $Revision: 1.3 $ $Date: 1997/12/24 18:35:05 $ Thanks to: Rick Schieve Greg Woodcock (obsolete component vendors) If you have additions, corrections and (especially) more precise information about the products each supplier offers, please send me e-mail -- thanks! Contents: 1a) Game Manufacturers 1b) Game Manufacturers no longer in business. 2) Informational sources 3) Auction houses 4a) Distributors (Coin-op/United S
File:
/kb_dl.aspx/KB/faqs/faq-addresses list.html
-
22
K - Updated
1999.07.27
/kb_dl.aspx/KB/gamemanuals/atari/astdlx/dacs.tiff
* The circuitry within the dotted lines is optional circuitry for DAC 6012 at positions Bli and Dli. Ni X (79 RI I E12., I LO81 CAPS I ‘3 4 R 48 8.ZK 44CO L_ — A XA I J20 Tfr4J > out 4 82.V’ —F 47< +8.2V INVY N V Y 001< R77 R ‘51 ‘HCON 8.21< AC( 1O - - ——— ____J VGA 113 B Our 1H1 -8.2V
File:
/kb_dl.aspx/KB/gamemanuals/atari/astdlx/dacs.tiff
-
371
K - Updated
1997.08.08
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
-
27
K - Updated
2000.06.20
/kb_dl.aspx/KB/datasheets/6502/6502_cpudocs.txt
#
# $Id: 64doc,v 1.8 1994/06/03 19:50:04 jopi Exp $
#
# This file is part of Commodore 64 emulator
# and Program Development System.
#
# See README for copyright notice
#
# This file contains documentation for 6502/6510/8500/8502 instruction set.
#
#
# Written by
# John West (john@ucc.gu.uwa.edu.au)
# Marko MŠkelŠ (msmakela@kruuna.helsinki.fi)
#
#
# $Log: 64doc,v $
# Revision 1.8 1994/06/03 19:50:04 jopi
# Patchlevel 2
#
# Revision 1.7 1994/04/15 13:07:04 jopi
#
File:
/kb_dl.aspx/KB/datasheets/6502/6502_cpudocs.txt
-
67
K - Updated
1999.07.12
/kb_dl.aspx/KB/pinouts/arabian.txt
Arabian
-------
Connector "J1" Connector "J2"
| |
---------------------+---------------------- ------------+-------------
GND | 1 | A | GND GND | 1 | A |
+5V | 2 | B | +5V Red | 2 | B |
| 3 | C | +12V Green | 3 | C |
File:
/kb_dl.aspx/KB/pinouts/arabian.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/blockblock.txt
BLOCK BLOCK pinout (joystick version). It's a 1991 game developed by Capcom
Typed by Corrado Tomaselli (toma.co@tin.it)
coinop.org thanks Corrado Tomaselli for the submission
Solder Side | Parts Side
________________________________|___________________________________
| A | 1 |
----------------------------|---|---|-------------------------------
| B | 2 |
File:
/kb_dl.aspx/KB/pinouts/blockblock.txt
-
4
K - Updated
2010.01.11
/kb_dl.aspx/KB/pinouts/donkey_kong.txt
Donkey Kong
-----------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | GND
+12V | 5 | E | +12V
1P.Up | 6 | F |
| 7 | G |
| 8 | H |
+5V | 9 | I | +5V
|10 | J | 1P.Down
|
File:
/kb_dl.aspx/KB/pinouts/donkey_kong.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/insector.txt
GOTTLIEB INFORMATION: INSECTOR PINOUTS
----------------------------------------------
CPU
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Coin Return GND
|D | 4|
|E | 5|
Coin Meter |F | 6|
|H | 7|
File:
/kb_dl.aspx/KB/pinouts/insector.txt
-
2
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/land_sea_air.txt
LAND, SEA AND AIR
PARTS SOLDER PARTS SOLDER
------ ------- ------- -------
GND 1 A GND GND 1 A GND 1 GND
RED 2 B GND 2 B 2
GREEN 3 C BLUE 3 C 3 GND
SYNC 4 D 4 D 4
SP+ 5 E SP- 5 E 5 +5V
KEY 6 F KEY 6 F 6
File:
/kb_dl.aspx/KB/pinouts/land_sea_air.txt
-
3
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/legendary_wings.txt
LEDENDARY WINGS, Capcom
-----------------------
SOLDER | PARTS
-------------------------------
gnd A | 1 gnd
gnd B | 2 gnd
+5v C | 3 +5v
+5v D | 4 +5v
Green E | 5 Red
Sync F | 6 Blue
gnd H | 7 gnd
-key- J | 8 -key-
2 shot2 K | 9 1 shot2
2 sho
File:
/kb_dl.aspx/KB/pinouts/legendary_wings.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lord_of_gun.txt
Lord of Gun JAMMA Pinout
Main Jamma Connector
Solder Side | Parts Side
------------------------------------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 |
+12 | F | 6 |
File:
/kb_dl.aspx/KB/pinouts/lord_of_gun.txt
-
2
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/lunar_lander.txt
Lunar Lander
------------
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
AUDIO 2 | D | 4 |
AUDIO 1 | E | 5 | COIN CTR
POT IN | F | 6 | LAMP 5
LAMP 3 | H | 7 | START/SELECT LED
LAMP 2 | J | 8 | LAMP 4
| K | 9 | SELF TEST
SLAM | L | 10 |
Z OUT | M | 11 | Z GND
COIN R | N | 12 |
COIN L |
File:
/kb_dl.aspx/KB/pinouts/lunar_lander.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/metamorphic_force.txt
METAMORPHIC FORCE
-----------------
PARTS SIDE CKT SIDE CN3/CN4
------------ ------------ -------
1 GND START BUTTONS A GND 1 COIN
2 GND ARE NOT USED B GND 2 NU
3 +5V WHEN 4 COIN C +5V 3 LEFT
4 +5V SLOTS ARE USED D +5V 4 RIGHT
5 E
File:
/kb_dl.aspx/KB/pinouts/metamorphic_force.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/naughty_boy.txt
Naughty Boy Cinematronics, 1982
-------------------------------
-----------------------------------------------------------
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
not used | C | 3 | Gnd
(Spkr-) Gnd | D | 4 | Spkr+
not used | E | 5 | Coin
not used | F | 6 | not used
+12V | H | 7 | +12V
Volume Control (red) | J | 8 | Volume Control (blue)
File:
/kb_dl.aspx/KB/pinouts/naughty_boy.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/qberts_qubes.txt
GOTTLIEB INFORMATION: Q*BERT'S QUBES PINOUTS
----------------------------------------------
CPU MA-378 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Coin Return GND
|D | 4|
Coin 1 |E | 5| Coin Lockout
Coin Meter |F | 6| Knocker
File:
/kb_dl.aspx/KB/pinouts/qberts_qubes.txt
-
2
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/section_z.txt
SECTION Z
---------
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BL F SYNC
7 GND H GND
8 J
9 PL1 FIRE 2
File:
/kb_dl.aspx/KB/pinouts/section_z.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/space_panic.txt
SPACE PANIC
-----------
COMPONENT SIDE SOLDER SIDE
----------------------- ---------------------------------
GND 1 A GND
GND 2 B GND
+5V 3 C +5V
+5V 4 D +5V
+12V 5 E +12V
-5V 6 F -5V
GND 7 H GND
+18V (audio thing?) 8 J
File:
/kb_dl.aspx/KB/pinouts/space_panic.txt
-
5
K - Updated
2003.01.06
Astro Blaster pinouts
Astro Blaster Pinouts
File:
/kb_dl.aspx/KB/gametech/astro blaster.html
-
2
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/bion-com.txt
BIONIC COMMANDO
SOLDER SIDE PARTS SIDE
------------ -----------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKO
File:
/kb_dl.aspx/KB/gametech/bion-com.txt
-
3
K - Updated
1995.03.15
/kb_dl.aspx/KB/gametech/cadash.txt
CADASH
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/cadash.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/commndo.56.txt
COMMANDO
COMPONENT SIDE CKT SIDE
1. GND A. GND
2. GND B. GND
3. +5V C. +5V
4. +5V D. +5V
5. VID BL E. VID GN
6. VID RED F. SYNC
7. N/U H. VID GND
8. 1 JUMP J. 2 JUMP
9. 1 SHOOT K.
File:
/kb_dl.aspx/KB/gametech/commndo.56.txt
-
3
K - Updated
1995.10.12
/kb_dl.aspx/KB/gametech/crimcity.txt
CRIME CITY
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/crimcity.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/devilzone.txt
Pinouts for UNIVERSAL Devil Zone (1980):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Devil Zone
service manual.
56-pin edge connector
----------------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5v | 3 | C | +5v
+5v | 4 | D | +5v
+12v
File:
/kb_dl.aspx/KB/gametech/devilzone.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/dorunrun.txt
MR. DO RUN RUN
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 +12V J +12V
9 K
10
File:
/kb_dl.aspx/KB/gametech/dorunrun.txt
-
4
K - Updated
1995.09.23
/kb_dl.aspx/KB/gametech/dungeons_and_dragons.txt
DUNGEONS AND DRAGONS
PARTS SIDE CKT SIDE OPTION CONN
------------ ------------ -----------
1 GND A GND 1 GND
2 GND B GND 2 GND
3 +5V C +5V 3 +12V
4 +5V D +5V 4
5 -5V E -5V 5 3 PL LOCKOUT
6 +12V
File:
/kb_dl.aspx/KB/gametech/dungeons_and_dragons.txt
-
2
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/gunforce.txt
GUNFORCE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
File:
/kb_dl.aspx/KB/gametech/gunforce.txt
-
4
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/gunsmoke.txt
GUNSMOKE
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BL F SYNC
7 GND H GND
8 J
9 PL1 SHOOT CEN
File:
/kb_dl.aspx/KB/gametech/gunsmoke.txt
-
4
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/ham-hary.txt
HAMMERIN' HARRY
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/ham-hary.txt
-
4
K - Updated
1995.08.01
/kb_dl.aspx/KB/gametech/hook.txt
HOOK
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
File:
/kb_dl.aspx/KB/gametech/hook.txt
-
4
K - Updated
1995.08.01
/kb_dl.aspx/KB/gametech/hvy-barl.txt
HEAVY BARREL
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
File:
/kb_dl.aspx/KB/gametech/hvy-barl.txt
-
3
K - Updated
1995.08.01
/kb_dl.aspx/KB/gametech/king-of.dra.txt
KING OF THE DRAGONS
PARTS SIDE CKT SIDE CNI 2 (PL-3)
------------ ------------ ------
1 GND A GND 1 GND
2 GND B GND 2 GND
3 +5V C +5V 3 RIGHT
4 +5V D +5V 4 LEFT
5 E 5 DOWN
6
File:
/kb_dl.aspx/KB/gametech/king-of.dra.txt
-
4
K - Updated
1995.08.01
/kb_dl.aspx/KB/gametech/leg-wing.txt
LEGENDARY WINGS
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BL F SYNC
7 GND H GND
8 J
9 PL1 MISSILE/JUMP
File:
/kb_dl.aspx/KB/gametech/leg-wing.txt
-
3
K - Updated
1995.12.23
/kb_dl.aspx/KB/gametech/speedrum.blr.txt
SPEED RUMBLER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/speedrum.blr.txt
-
3
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/thuncade.txt
THUNDERCADE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/thuncade.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/un-squad.txt
U.N. SQUADRON
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/un-squad.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/violfite.txt
VIOLENCE FIGHT
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/violfite.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/board pinouts/005.txt
005
J5 J1
------- ---------
1 -12V 1 VID
2 +12V 2
3 AC OR +12 3 VID
4 GND 4
5 GND 5 VID
6 GND 6
7 -5V 7
8 +5V 8
9 +5V 9 SYNC
10 +5V 10
11
12
13
14
15
DONT KNOW ABOUT THE
File:
/kb_dl.aspx/KB/gametech/board pinouts/005.txt
-
1
K - Updated
1997.11.27
/kb_dl.aspx/KB/gametech/board pinouts/battlelane.txt
***************************************************************************
BattleLane Vol. 5 -- Vertical Taito/Romstar '86
***************************************************************************
**************************** BATTLELANE PINOUT ****************************
***************************************************************************
--------------------------------------------------------
Solder Side | Parts Side
-------------------------+------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/battlelane.txt
-
3
K - Updated
1996.09.23
/kb_dl.aspx/KB/gametech/board pinouts/blackwidow.txt
---------------------------------------------------------------------------
Pinouts for "Black Widow" (Atari, 1983)
2/13/96 Changed `-SENSE (-5V)' to `-SENSE (GND)'
Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com)
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
File:
/kb_dl.aspx/KB/gametech/board pinouts/blackwidow.txt
-
2
K - Updated
1996.02.14
/kb_dl.aspx/KB/gametech/board pinouts/irobot.txt
Pinout for "I, Robot" CPU board connector (P20)
A GND
1 GND
Z GND
22 -Sense
B +5V
2 +5V
Y +5V out
21 +Sense
3
X Joystick X
4 Reset from switching power supply
W
E +10.3V unregulated
18 +10.3V unregulated
C
D
F Led player 2
H Coin counter right
J Joystick Y
K
L Coin right
M Test
N
P
R
S
T Fire 1
U Start player 2
V Reset out
5
6 Led player 1
7 Coin counter left
8 Audio 1
9 Audio 2
10 Coin left
11 Aux. coin
12
13
14
15
16
17 Start player 1
19
20
Pinout for "I, Rob
File:
/kb_dl.aspx/KB/gametech/board pinouts/irobot.txt
-
3
K - Updated
1997.01.22
/kb_dl.aspx/KB/gametech/board pinouts/taito.txt
Old Taito 3 board set
=====================
These pinouts are not 100% complete, but there is enough info for an
upright JAMMA conversion. There is an upright/cocktail pin
somewhere and 2P left/right/fire buttons are still unidentified.
The HALT pin was the one that had me going for a while. I couldn't
get the game to run at all outside the cocktail harness until I wired
this sucker low.
Lunar Rescue ('80)
Space Invaders (late '70s)
Solder Sound Board Parts
==========
File:
/kb_dl.aspx/KB/gametech/board pinouts/taito.txt
-
3
K - Updated
1996.02.19
/kb_dl.aspx/KB/datasheets/65816/intrrpts.txt
Interrupt Processing Sequence
The interrupt processing sequence is initiated as the direct result of hard-
vare Abort, Interrupt Request, Non-Maskable Interrupt, or Reset inputs.
The interrupt sequence can also be initiated as a result of the Break or
Co-Processor instructions within the software. The following listings
describe the function of each cycle in the interrupt processing sequence:
Hardware Interrupt /ABORT, /IRQ, /NMI, /RES Inputs
Cycle No.
E = 0 E = 1 Address Data R/W SYNC VDA VPA VP
File:
/kb_dl.aspx/KB/datasheets/65816/intrrpts.txt
-
2
K - Updated
1996.08.24
/kb_dl.aspx/KB/gametech/board pinouts/system24.txt
John Butler (jbutle2@ibm.net) wrote:
: I have two Scramble Spirits boards ( Sega System 24 ) with floppy drives.
: I would love to have the pinouts. What other games were system 24 games?
: I also have a rough rangers board set and marquee etc. Does anyone have
: the pinouts for this?
Greg is correct, "Scramble Spirits" does use the standard Sega 28-pin
input/output configuration. AND, since "Scramble Spirits" is a System-24
game, you DO need a medium resolution monitor for proper display.
File:
/kb_dl.aspx/KB/gametech/board pinouts/system24.txt
-
2
K - Updated
1997.04.12
/kb_dl.aspx/KB/datasheets/65816/funcdesc.txt
Functional Description
The G65SC802 offers the design engineer the opportunity to utilize both
existing software programs and hardware configurations, while also
achieving the added advantages of increased register lengths and faster
execution times. The G65SC802's "ease of use" design and implementation
features provide the designer with increased flexibility and reduced
implementation costs In the Emulation mode, the G65SC802 not only offers
software compatibility, but is also hardware (pin-to-pin) compa
File:
/kb_dl.aspx/KB/datasheets/65816/funcdesc.txt
-
19
K - Updated
1996.08.24
/kb_dl.aspx/KB/pinouts/millipede.txt
MILLIPEDE
---------
The following is edited version of the Millipede pinout listing
originally done by Jonathan Deitch. This version adds the pinouts used for
a cocktail style cabinet, joystick inputs, and seperate H & V sync outputs.
This additional information was shown on the pinout sheet which I got from
Video Connections. I'd strongly suggest verifying these before you use them.
Dave F.
44 Pin Wiring List for P20:
COMPONENT
File:
/kb_dl.aspx/KB/pinouts/millipede.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pac-man.txt
PacMan CPU Logic Board, Bally/Midway 1980
-----------------------------------------
A center tap (7 v) 1 center tap (7v)
B center tap (7 v) 2 center tap (7v)
C 7 volt 3 7 volt
D 7 volt 4 7 volt
E 5 coin mulp pc
F speaker 6 reset credit mult PC
H speaker
File:
/kb_dl.aspx/KB/pinouts/pac-man.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/mill-2-centipede.conv.txt
youMillipede to Centipede wiring conversion.
-----------------------------------------
The connector listed below is the Centipede connector. The
corresponding Millipede connector location is listed in the
brackets. P20 goes to P20 and P19 to P19 unless otherwise
stated.
Game : Millipede/Centipede
-> denotes Cocktail
N.C. means No Connection
Wiring List for P20:
|
--------------------------------|-----------------------------------
GND
File:
/kb_dl.aspx/KB/gametech/mill-2-centipede.conv.txt
-
6
K - Updated
1999.11.01
/kb_dl.aspx/KB/gametech/board pinouts/galaxian.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
44 Pin wiring chart for Galaxian
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
GND | A | 1 | GND
--------------------------------|---|---|----------------------------------
GND | B | 2 | GND
--------------------------------|---|---|----------------------------------
+5 VDC | C | 3 | +5 VDC
--
File:
/kb_dl.aspx/KB/gametech/board pinouts/galaxian.txt
-
6
K - Updated
1996.07.26
/kb_dl.aspx/KB/gametech/board pinouts/tempest.txt
Newsgroups: rec.games.video.arcade.collecting
Path: news.spies.com!nntp1.jpl.nasa.gov!news.magicnet.net!news.supernet.net!vivaldi.inoc.dl.nec.com!jpgate.inoc.sj.nec.com!nntp-hub.barrnet.net!wetware!olivea!quack!quack.kfu.com!nsayer
From: nsayer@quack.kfu.com (Nick Sayer)
Subject: New Tempest.pin
Message-ID: <nkkgvH0@quack.kfu.com>
Sender: news@quack.kfu.com (0000-News(0000))
Organization: The Duck Pond public unix, +1 408 249 9630, log in as guest.
Date: Tue, 26 Mar 1996 21:13:25 UTC
Lines: 81
I have come
File:
/kb_dl.aspx/KB/gametech/board pinouts/tempest.txt
-
3
K - Updated
1996.04.16
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File:
/kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html
-
24
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/chase_hq.txt
Chase H.Q., Taito
-----------------
COMPONENT | SOLDER Video Connector
---------------------+---------------------- ---------------
GND | 1 | A | GND 1 Sync
GND | 2 | B | GND 2 Blue
+5V | 3 | C | +5V 3 Green
+5V | 4 | D | +5V 4 Red
File:
/kb_dl.aspx/KB/pinouts/chase_hq.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dorodon.txt
Dorodon, Falcon
---------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
| 5 | E |
| 6 | F | +5V o-----
| 7 | G | |
+12V | 8 | H | +12V
File:
/kb_dl.aspx/KB/pinouts/dorodon.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/route16.txt
Route 16
Tekhan/Centuri
CPU Edge Connector:
(A) PARTS SIDE | SOLDER SIDE (B)
+5V | A | 1 | -5V
+5V | B | 2 | -5V
Right 2 | C | 3 | Right 1
Left 2 | D | 4 | Left 1
Up 2 | E | 5 | Up 1
Down 2 | F | 6 | Down 1
Speed 2 | H | 7 | Speed 1
| J | 8 |
File:
/kb_dl.aspx/KB/pinouts/route16.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/time_scanner.txt
Time Scanner, Atari
-------------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
Counter 2 | 6 | F | Counter 1
2P.Lamp | 7 | G | 1P.Lamp
| 8 | H |
2P.Flipper Left | 9 | I | 1P.Flipper Left
2P.Flipper Right
File:
/kb_dl.aspx/KB/pinouts/time_scanner.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/avalanche.txt
Pinouts for Atari Avalanche (1978):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Avalance
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT | 1 | A |
File:
/kb_dl.aspx/KB/gametech/board pinouts/avalanche.txt
-
2
K - Updated
2000.04.12
The REAL "PONG" FAQ Version 1.02
10 Nov.1997 Creator & Maintainer: Sly D.C. *** Special Edition *** O.K.,Here's the legal stuff: Copyright (c) 1997, Sylvain De Chantal All rights reserved. This document may be copied, in whole or in part, by any means provided the copyright and contributors sections remain intact and no fee is charged for the information. Contributors retain the copyright to their individual contributions. The data contained here in is provided for informational purposes
File:
/kb_dl.aspx/KB/faqs/faq-pong.html
-
28
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/kick_&_run.txt
Kick & Run, Taito
-----------------
56 Pin Connector 36 Pin Connector
------------------+---------------------- -----------------+-------------------
GND | 1 | A | GND GND | 1 | A | GND
GND | 2 | B | +5V | 2 | B | +5V
+5V | 3 | C | +5V +12V | 3 | C | +12V
| 4 | D | Counter | 4 | D |
File:
/kb_dl.aspx/KB/pinouts/kick_&_run.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/burgertime.txt
From: woodcock@bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: TECH: BurgerTime Copy Pinouts
Date: 16 Sep 1996 12:28:49 GMT
I got the pinout from the archive and it had several mistakes. Here is
a corrected version but I'd like somebody who has a manual or the actual
game to check something out for me. The board I got had most of the
wiring harness attached and there is 1 wire which is confusing me. Can
you tell me what the purple wire on pin B10 of the 36 pin connecto
File:
/kb_dl.aspx/KB/gametech/burgertime.txt
-
6
K - Updated
1996.09.22
/kb_dl.aspx/KB/gametech/farylnds.try.txt
THE FAIRY LAND STORY
COMP SIDE CKT SIDE COMP SIDE CKT SIDE
--------- --------- --------- --------
1 GND A GND 1 GND A GND
2 VID RED B VID GND 2 GND B GND
3 VID GN C VID BL 3 GND C GND
4 SYNC D 4 GND D GND
5 SP+ E SP- 5 E
6 KEY
File:
/kb_dl.aspx/KB/gametech/farylnds.try.txt
-
4
K - Updated
1995.07.28
/kb_dl.aspx/KB/gametech/meteoroi.ds.txt
METEROIDS
COMP SIDE CKT SIDE
---------- -----------
1 GND A
2 GND B
3 +5V C
4 +5V D
5 E
6 F
7 H
8 J
9 K
10
File:
/kb_dl.aspx/KB/gametech/meteoroi.ds.txt
-
1
K - Updated
1995.04.17
/kb_dl.aspx/KB/gametech/board pinouts/burgertime.txt
From: woodcock@bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: TECH: BurgerTime Copy Pinouts
Date: 16 Sep 1996 12:28:49 GMT
I got the pinout from the archive and it had several mistakes. Here is
a corrected version but I'd like somebody who has a manual or the actual
game to check something out for me. The board I got had most of the
wiring harness attached and there is 1 wire which is confusing me. Can
you tell me what the purple wire on pin B10 of the 36 pin connecto
File:
/kb_dl.aspx/KB/gametech/board pinouts/burgertime.txt
-
6
K - Updated
1996.09.22
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
-
117
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/arkanoid22.txt
>
> Does anyone know the pin-outs for an Arkanoid board which has a 22 pin
> connector?
>
1 Ground
2 Red
3 Green
4 Neg Sync
5 Speaker +
6 Post
8 Coin Switch
9 Coin Meter
11 Service
12 1P Select
15 1P Right
16 1P Left
21 1P Fire
A Ground
B Video GND
C Blue
D N/A
E Speaker -
F Post
H N/A
J N/A
K N/A
L N/A
M Tilt
N 2P Select
P N/A
R N/A
S 2P Right
T 2P Left
U, V, W, X - N/A
Y 2P Fire
Z N/A
File:
/kb_dl.aspx/KB/pinouts/arkanoid22.txt
-
0
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/fantasy.txt
Fantasy, Rock-Ola S.N.K., 1982
-----------------------------
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
(Power) Gnd | A | 1 | Gnd (Power)
(Coin Common) Gnd | B | 2 | Gnd
+5V | C | 3 | +5V
+5V | D | 4 | +5V
P2 Down | E | 5 | P2 Up
P2 Right | F | 6 | P2 Left
File:
/kb_dl.aspx/KB/pinouts/fantasy.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/landing_gear.txt
Landing Gear, Taito 1996
------------------------
C Connector
-----------
a b c
--------- --------- --------------
1 1 1
2 2 2
3 3 3
4 4 4
5 5 5
6 6 6
7 7 7 Sync
8 8 8
9 9 9
10 10 Joystick X 10
11 1
File:
/kb_dl.aspx/KB/pinouts/landing_gear.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/arkanoid22.txt
>
> Does anyone know the pin-outs for an Arkanoid board which has a 22 pin
> connector?
>
1 Ground
2 Red
3 Green
4 Neg Sync
5 Speaker +
6 Post
8 Coin Switch
9 Coin Meter
11 Service
12 1P Select
15 1P Right
16 1P Left
21 1P Fire
A Ground
B Video GND
C Blue
D N/A
E Speaker -
F Post
H N/A
J N/A
K N/A
L N/A
M Tilt
N 2P Select
P N/A
R N/A
S 2P Right
T 2P Left
U, V, W, X - N/A
Y 2P Fire
Z N/A
File:
/kb_dl.aspx/KB/gametech/arkanoid22.txt
-
0
K - Updated
1998.04.01
/kb_dl.aspx/KB/gametech/board pinouts/arkanoid22.txt
>
> Does anyone know the pin-outs for an Arkanoid board which has a 22 pin
> connector?
>
1 Ground
2 Red
3 Green
4 Neg Sync
5 Speaker +
6 Post
8 Coin Switch
9 Coin Meter
11 Service
12 1P Select
15 1P Right
16 1P Left
21 1P Fire
A Ground
B Video GND
C Blue
D N/A
E Speaker -
F Post
H N/A
J N/A
K N/A
L N/A
M Tilt
N 2P Select
P N/A
R N/A
S 2P Right
T 2P Left
U, V, W, X - N/A
Y 2P Fire
Z N/A
File:
/kb_dl.aspx/KB/gametech/board pinouts/arkanoid22.txt
-
0
K - Updated
1998.04.01
/kb_dl.aspx/KB/gametech/board pinouts/cloakanddagger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/board pinouts/cloakanddagger.txt
-
11
K - Updated
1995.04.22
/kb_dl.aspx/KB/gametech/board pinouts/eagle.txt
Eagle Pinouts
Centuri, 198?
Solder Parts
-----------------------------------------------------------
Gnd | 1 | A | Gnd
Gnd | 2 | B | Gnd
+5V | 3 | C | +5V
+5V | 4 | D | +5V
? | 5 | E | ?
? | 6 | F | ?
? | 7 | H | ?
Coin 1 | 8 | J | Coin 2
? | 9 | K | ?
File:
/kb_dl.aspx/KB/gametech/board pinouts/eagle.txt
-
1
K - Updated
1996.04.19
/kb_dl.aspx/KB/gametech/board pinouts/shootout.txt
SHOOT OUT
MAIN I/O
---------------------+--------------------------
PARTS | SOLDER
---------------------+--------------------------
P1 Down 01 | A P2 Down
P1 Up 02 | B P2 Up
P1 Left 03 | C P2 Left
P1 Right 04 | D P2 Right
NC 1 05 | E NC 5
NC 2 06 | F NC 6
NC 3 07 | H NC 7
Service 08 | J Tilt
P1 Shoot 1 09 | K P2 Shoot 1
P1 Shoot 2 10 | L P2 Shoot 2
1 Play
File:
/kb_dl.aspx/KB/gametech/board pinouts/shootout.txt
-
4
K - Updated
1997.06.20
/kb_dl.aspx/KB/gametech/board pinouts/zektor.txt
ZEKTOR
PWR SUPP P3
1 -12V
1 CTR A 2 +12V
2 +5V B 3
3 CTR C 4 GND
4 +5V D 5 GND
5 COIN A N/O E 6 GND
6 COIN A N/C F
File:
/kb_dl.aspx/KB/gametech/board pinouts/zektor.txt
-
1
K - Updated
1997.07.07
/kb_dl.aspx/KB/pinouts/altered_beast.txt
Altered Beast, Sega
-------------------
Component Side Pin # Solder Side
-----------------------------------------------
GND 1 A GND
GND 2 B GND
+5 Volts DC 3 C +5 Volts DC
+5 Volts DC 4 D +5 Volts DC
+12 Volts DC 5 E +12 Volts DC
Coin Meter 1 6 F Coin Meter 2
7 H
File:
/kb_dl.aspx/KB/pinouts/altered_beast.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/astro_flash.txt
Astro Flash
-----------
A | B A | B
---------------------+---------------------- ------------+-----------
+12V | 1 | A | Coin 1 +5V | 1 | A | +5V
Coin 2 | 2 | B | Test +5V | 2 | B | +5V
Service | 3 | C | | 3 | C |
| 4 | D | 1P.Start
File:
/kb_dl.aspx/KB/pinouts/astro_flash.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/galaga_boot22.txt
G A L A G A
=============
by Brian Murray
(brian@demon.csd.unsw.edu.au)
There are apparently many different galaga implementations, this one
happens to be mine. I don't know how I would identify my particular
boards, but I'll give as much as I can. (They were from a tabletop
if that matters). There are two boards, both with blue solder masks.
The top one (slightly larger) is the CPU board, has the 4 processors
and program EPR
File:
/kb_dl.aspx/KB/pinouts/galaga_boot22.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/transformer.txt
Transformer
-----------
A | B A | B
---------------------+---------------------- ------------+-----------
+12V | 1 | A | Coin 1 +5V | 1 | A | +5V
Coin 2 | 2 | B | Test +5V | 2 | B | +5V
Service | 3 | C | | 3 | C |
| 4 | D | 1P.Start
File:
/kb_dl.aspx/KB/pinouts/transformer.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/blodbros.txt
BLOOD BROTHERS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/blodbros.txt
-
5
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/drag-brd.txt
DRAGON BREED
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/drag-brd.txt
-
4
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/finlblow.txt
FINAL BLOW
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/finlblow.txt
-
3
K - Updated
1995.02.02
/kb_dl.aspx/KB/gametech/grobda.txt
GROBDA
PARTS SIDE SOLDER SIDE
GND A 1 GND
SPKR+ B 2 SPKR-
C 3 CTR
D 4
+12V E 5 +12V
+5V F 6 +5V
GND H 7 GND
CREDIT SW J 8 TILT
File:
/kb_dl.aspx/KB/gametech/grobda.txt
-
3
K - Updated
1996.08.01
/kb_dl.aspx/KB/gametech/polepos.2.txt
POLE POSITION
COMP SIDE P20 CKT SIDE
----------- --------------
1 GND A GND
2 +5V B +5V
3 C
4 GND D GND
5 GND E GND
6 BRAKE F GAS
7 START 0 H STEERING 2
8 STEERING 1 J R COIN CNT
File:
/kb_dl.aspx/KB/gametech/polepos.2.txt
-
4
K - Updated
1995.12.15
/kb_dl.aspx/KB/pinouts/3stooges.txt
GOTTLIEB/MYLSTAR INFORMATION: THREE STOOGES PINOUTS
---------------------------------------------------
CPU
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| GND
|D | 4|
LARRY GND |E | 5| MOE GND
Coin Meter |F | 6| CURLY GND
File:
/kb_dl.aspx/KB/pinouts/3stooges.txt
-
2
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/badlands.txt
BADLANDS
--------
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/pinouts/badlands.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/battletoads.txt
BATTLETOADS pinouts from manual. Any questions send to
kevin_eshbach@bigfoot.com
_________________________________________________
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| N/C | E | 5 | N/C |
| +12VDC
File:
/kb_dl.aspx/KB/pinouts/battletoads.txt
-
2
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/devil_zone.txt
Devil Zone, Universal (1980)
----------------------------
56-pin edge connector
----------------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5v | 3 | C | +5v
+5v | 4 | D | +5v
+12v | 5 | E | +12v
-5v | 6 | F | -5v
GND | 7 | H | GND
+18v | 8 | J | +18v
| 9 | K |
COIN
File:
/kb_dl.aspx/KB/pinouts/devil_zone.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/djboy.txt
DJ BOY
by: Kevin Eshbach
JAMMA Connector
|----------------|---|----|----------------|
| Solder Side | | | Parts Side |
|----------------|---|----|----------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| N/C | E | 5 | N/C |
| +12VDC | F | 6 | +12VDC |
| (Key) | H | 7 | (Key) |
| Coin Counter 2 |
File:
/kb_dl.aspx/KB/pinouts/djboy.txt
-
3
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/egg_venture.txt
Egg Venture JAMMA Pinout
Main Jamma Connector
Solder Side | Parts Side
------------------------------------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
-5 | E | 5 | -5
+12 |
File:
/kb_dl.aspx/KB/pinouts/egg_venture.txt
-
3
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/frogger.txt
Frogger Sega/Gremlin, 1981
--------------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start
File:
/kb_dl.aspx/KB/pinouts/frogger.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/gravitar.txt
"Gravitar" (Atari, 1982)
------------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
10.3 VDC E 5
COIN LOCKOUT F 6 COIN CTR R
COIN CTR L H 7 P1 LED
P2 LED J 8
K 9
File:
/kb_dl.aspx/KB/pinouts/gravitar.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jolly_poker.txt
Jolly Poker, TAB Austria
------------------------
X1-1 GND X1-A GND
X1-2 GND X1-B GND
X1-3 GND X1-C GND
X1-4 +5V X1-D +5V
X1-5 +12V X1-E +12V
X1-6 NC X1-F NC
X1-7 NC X1-G NC
X1-8 NC X1-H NC
X1-9 NC X1-I Coin 1
X1-10 Coin 2 X1-J Pay Out SW
File:
/kb_dl.aspx/KB/pinouts/jolly_poker.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/joust-jamma.txt
Name Of Game: Joust to JAMMA
Solder Side | Parts Side
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
-5 | E | 5 | -5
+12 | F | 6 | +12
- KEY - | H | 7 | - KEY -
File:
/kb_dl.aspx/KB/pinouts/joust-jamma.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jump_bug.txt
Jump Bug, Sega (G-04-JB)
------------------------
Parts Side | Solder Side
-----------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5V | C | 3 | +5V
+5V | D | 4 | +5V
| E | 5 |
+5V | F | 6 |
2P.Down | H | 7 |
Coin 1 | J | 8 | 2P.Up
File:
/kb_dl.aspx/KB/pinouts/jump_bug.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/playchoice10.txt
PlayChoice10
Parts Side | Solder Side
GND | A | 1 | GND
(debug) | B | 2 | 2P Right
(debug) | C | 3 | 2P Left
(debug) | D | 4 | 2P Up
(debug) | E | 5 | 2P Down
+5V | F | 6 | 2P ButtonA
+5V | H | 7 | 2P ButtonB
(debug) | J | 8 | Button1/Channel Select
File:
/kb_dl.aspx/KB/pinouts/playchoice10.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/police_trainer.txt
Police Trainer JAMMA Pinout
Main Jamma Connector
Solder Side | Parts Side
------------------------------------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 |
+12 | F | 6 |
File:
/kb_dl.aspx/KB/pinouts/police_trainer.txt
-
2
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/sea_wolf.txt
Sea Wolf Midway, 1976
---------------------
Option Switch Settings
-----------------------------------------------------------------------------
DIP Switch Settings
1 2 3 4 5 6 7 8 Option
-----------------------------------------------------------------------------
Time:
-----
On On 60
Off On 70
On O
File:
/kb_dl.aspx/KB/pinouts/sea_wolf.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sharpshooter.txt
Sharpshooter JAMMA Pinout
Main Jamma Connector
Solder Side | Parts Side
------------------------------------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 |
+12 | F | 6 |
File:
/kb_dl.aspx/KB/pinouts/sharpshooter.txt
-
2
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/star_wars.txt
Atari Star Wars
---------------
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 GND
-5V D 4 GND
10.3 VDC E 5
F 6 LED1 (NC)
COIN CTR R H 7 COIN CTR L
PITCH J 8
YAW K 9 THRUST
SLAM L 10 L FIRE/START
SELF TE
File:
/kb_dl.aspx/KB/pinouts/star_wars.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tornado_baseball.txt
Tornado Baseball (Midway 1976)
------------------------------
Main Board (80-900)
Power Connector (18 pin)
1 +5
2 +5
3 +12
4 +12
5 -5
6 +15
7
8 Earth gnd
9 Earth gnd
10 Reset
11 VLED
12 VLED
13 VIND
14 Com
15 Com
16 Com
17 Vid Ret
18 Comp Vid
Game Board Connector
Component Circuit
--------- -------
1 AD0 A
2 B
3 C
4 D
5 E
6 F
7
File:
/kb_dl.aspx/KB/pinouts/tornado_baseball.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zoar.txt
ZOAR
----
COMP CKT
---- ---
1 +12V A +12V
2 +5V B +5V
3 -5V C GND
4 D
5 E
6 COIN 1 F COIN 2
7 TILT H
8 1 START J 2 START
9 PL1 BOMB K PL2 BOMB
File:
/kb_dl.aspx/KB/pinouts/zoar.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/berm-tri.txt
BERMUDA TRIANGLE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/berm-tri.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/brgrtime.txt
BURGERTIME
COMP CKT
---- ---
1 +12V A +12V
2 +5V B +5V
3 -5V C GND
4 D
5 E
6 COIN 1 F COIN 2
7 TILT H
8 1 START J 2 START
9 K
10 PL1 SHOOT 1
File:
/kb_dl.aspx/KB/gametech/brgrtime.txt
-
3
K - Updated
1995.03.04
/kb_dl.aspx/KB/gametech/bumpjump.txt
BUMP & JUMP
VID BD
1 GND A GND
2 GND B GND
3 VID GND C GND
4 VID BL D
5 VID RED E VID GN
6 SYNC F
7 SYNC H
8 J
9 +5V K +5V
10 +5V L +5V
CPU BD
1 +12V A +12V
2 +5V B +5V
3 C GND
4 TEST 1
File:
/kb_dl.aspx/KB/gametech/bumpjump.txt
-
3
K - Updated
1995.09.24
/kb_dl.aspx/KB/gametech/cap-amer.txt
CAPTAIN AMERICA
SOLDER SIDE PARTS SIDE CN3,4 CN7
------------------------------------------- ------ ---
A GND 1 GND 1 COIN 1 LEFT SP+
B GND 2 GND 2 ---- 2 LEFT SP-
C +5V 3 +5V 3 LEFT 3 RIGHT SP+
D +5V 4 +5V 4 RIGHT 4 RIGHT SP-
E -5V 5 5 UP
F +12
File:
/kb_dl.aspx/KB/gametech/cap-amer.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/caveninj.txt
CAVEMAN NINJA
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKO
File:
/kb_dl.aspx/KB/gametech/caveninj.txt
-
3
K - Updated
1995.03.15
/kb_dl.aspx/KB/gametech/dbl-drib.txt
DOUBLE DRIBBLE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
File:
/kb_dl.aspx/KB/gametech/dbl-drib.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/donkkong.jr.txt
DONKEY KONG JUNIOR
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H COIN
8 2 START J 1 START
9 PL2 RIGHT
File:
/kb_dl.aspx/KB/gametech/donkkong.jr.txt
-
2
K - Updated
1995.11.19
/kb_dl.aspx/KB/gametech/donkkong.txt
DONKEY KONG
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H COIN
8 2 START J 1 START
9 PL2 RIGHT
File:
/kb_dl.aspx/KB/gametech/donkkong.txt
-
2
K - Updated
1995.05.12
/kb_dl.aspx/KB/gametech/gatedoom.txt
GATE OF DOOM
PARTS SIDE CKT SIDE
------------ ------------
B1 GND A1 GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/gatedoom.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/gold-med.txt
GOLD MEDALIST
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 -12V F -12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
File:
/kb_dl.aspx/KB/gametech/gold-med.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/krull.txt
KRULL ( GV-105 ) BOARD MA-456
SOUND MA-487
SOUND BD
1 A +5V 1 +12V
2 GND B +5V 2 S16
3 GND C +5V 3 -12V
4 D 4 S32
5 E 5 +5V
6
File:
/kb_dl.aspx/KB/gametech/krull.txt
-
3
K - Updated
1995.05.09
/kb_dl.aspx/KB/gametech/mainevnt.txt
MAIN EVENT
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/mainevnt.txt
-
3
K - Updated
1995.02.02
/kb_dl.aspx/KB/gametech/mutantfi.ter.txt
MUTANT FIGHTER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K CO
File:
/kb_dl.aspx/KB/gametech/mutantfi.ter.txt
-
3
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/p-o-w.txt
P.O.W.
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/p-o-w.txt
-
3
K - Updated
1994.11.26
/kb_dl.aspx/KB/gametech/rastan.txt
RASTAN
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COI
File:
/kb_dl.aspx/KB/gametech/rastan.txt
-
3
K - Updated
1995.06.29
/kb_dl.aspx/KB/gametech/renegade.txt
RENEGADE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K C
File:
/kb_dl.aspx/KB/gametech/renegade.txt
-
2
K - Updated
1995.06.29
/kb_dl.aspx/KB/gametech/ruffrang.txt
ROUGH RANGER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/ruffrang.txt
-
3
K - Updated
1996.08.17
/kb_dl.aspx/KB/gametech/sidearms.txt
SIDE ARMS
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN
File:
/kb_dl.aspx/KB/gametech/sidearms.txt
-
3
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/silkworm.txt
SILKWORM
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K C
File:
/kb_dl.aspx/KB/gametech/silkworm.txt
-
3
K - Updated
1996.08.23
/kb_dl.aspx/KB/gametech/starwars.txt
STAR WARS
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 GND
-5V D 4 GND
10.3 VDC E 5
F 6
COIN CTR R H 7 L COIN CNT
PITCH J 8
ROLL K 9
L 10 L FIRE/START
SE
File:
/kb_dl.aspx/KB/gametech/starwars.txt
-
3
K - Updated
1995.12.15
/kb_dl.aspx/KB/gametech/strkforc.txt
STRIKE FORCE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K C
File:
/kb_dl.aspx/KB/gametech/strkforc.txt
-
4
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/strkgunr.txt
STRIKE GUNNER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/strkgunr.txt
-
2
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/strsmart.txt
STREET SMART
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K C
File:
/kb_dl.aspx/KB/gametech/strsmart.txt
-
3
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/suprdodg.txt
SUPER DODGE BALL
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J 8
K
File:
/kb_dl.aspx/KB/gametech/suprdodg.txt
-
2
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/timesold.txt
TIME SOLDIER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/timesold.txt
-
3
K - Updated
1995.10.17
/kb_dl.aspx/KB/gametech/turtlshp.txt
TURTLESHIP
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/turtlshp.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/twin-egl.txt
TWIN EAGLE
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E 5
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKO
File:
/kb_dl.aspx/KB/gametech/twin-egl.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/usclasic.txt
U.S. CLASSIC
PARTS SIDE CKT SIDE TRK BALL CONN
------------ ------------ -------------
1 +5V
1 GND A GND 2 UP
2 GND B GND 3 DOWN
3 +5V C +5V 4 RIGHT
4 +5V D +5V 5 LEFT
5 E
File:
/kb_dl.aspx/KB/gametech/usclasic.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/wwfsuper.txt
WWF SUPERSTARS
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/wwfsuper.txt
-
3
K - Updated
1995.02.06
/kb_dl.aspx/KB/gametech/x-men.txt
X-MEN
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT 1 K COIN
File:
/kb_dl.aspx/KB/gametech/x-men.txt
-
2
K - Updated
1995.07.28
/kb_dl.aspx/KB/gametech/board pinouts/battlezone.txt
2/7/96 T. Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com)
Typed in straight from the manual so use at your own risk!
---------------------------------------------------------------------------
Pinouts for "BATTLEZONE" (Atari, 1980 (according to docs))
P18: 44-pin edge connector (aux/small board)
component side solder side
-------------- -----------
+5V RTN A 1 +5V RTN
B 2 +5V (P20:Y)
C 3
File:
/kb_dl.aspx/KB/gametech/board pinouts/battlezone.txt
-
2
K - Updated
1996.02.15
/kb_dl.aspx/KB/gametech/board pinouts/bladesofsteel.txt
This Video Game Pinout Data Sheet Was Typed In By Mark Spaeth
EMail: mspaeth@geeks.org
Blades of Steel Pinout
Main Jamma Connector
Solder Side | Parts Side
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
-5
File:
/kb_dl.aspx/KB/gametech/board pinouts/bladesofsteel.txt
-
2
K - Updated
2000.04.22
/kb_dl.aspx/KB/gametech/board pinouts/centipede.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
Updated by John L. Cwikla (cwikla@wri.com)
9/10/95 T. Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com)
Added undocumented composite video sync and joystick pins
Game : Centipede
Note : * denotes an intverted signal
-> denotes Cocktail
N.C. means No Connection
@ means not documented
Wiring List for P20:
|
--------------------------------|-----------------------------------
GN
File:
/kb_dl.aspx/KB/gametech/board pinouts/centipede.txt
-
5
K - Updated
1999.10.22
/kb_dl.aspx/KB/gametech/board pinouts/playchoice10.txt
PlayChoice10 -- Horizontal Sega, '86(?)
***************************************************************************
************************** PLAYCHOICE 10 PINOUTS **************************
***************************************************************************
Playchoice has two connectors on
---------------------------------------------------------
Solder Side | Parts Side
-------------------------+-------------------------------
GND | A | 1 | GND
(de
File:
/kb_dl.aspx/KB/gametech/board pinouts/playchoice10.txt
-
2
K - Updated
1996.09.23
/kb_dl.aspx/KB/gametech/board pinouts/redbaron.txt
Red Baron Pinouts
Donated by Dana Colbert
P20 (Main PCB)
_______
GND | 1| A| GND
+5V | 2| B| +5V
+22V | 3| C|
-22V | 4| D|
| 5| E| Coin:Left
Slam | 6| F| Coin:Center
Test | 7| H| Coin:Right
Counter:Left | 8| J| Counter:Right
Counter:Center | 9| K|
|10| L| X invert (ground for Non-Mirrored Cabinets)
|11| M|
GND |12| N| GND
|13| P
File:
/kb_dl.aspx/KB/gametech/board pinouts/redbaron.txt
-
1
K - Updated
1996.09.05
/kb_dl.aspx/KB/gametech/board pinouts/tornadobb.txt
Tornado Baseball (Midway 1976)
Main Board (80-900)
Power Connector (18 pin)
1 +5
2 +5
3 +12
4 +12
5 -5
6 +15
7
8 Earth gnd
9 Earth gnd
10 Reset
11 VLED
12 VLED
13 VIND
14 Com
15 Com
16 Com
17 Vid Ret
18 Comp Vid
Game Board Connector
Component Circuit
--------- -------
1 AD0 A
2 B
3 C
4 D
5 E
6 F
7 H
8 J
9 +5 K
10 +12
File:
/kb_dl.aspx/KB/gametech/board pinouts/tornadobb.txt
-
1
K - Updated
1997.12.03
/kb_dl.aspx/KB/pinouts/air_duel.txt
Air Duel, Irem 1990
-------------------
PARTS | SOLDER
---------------+-------------------
GND 1 A GND
GND 2 B GND
+5 3 C +5
+5 4 D +5
5 E
-12 6 F +12
7 G
8 H
9 I
SPEAKER 10 J SPEAKER
11 K
RED 12 L SYNC
BLUE 13 M GREEN
14 N
15 O
16 P
1P START 17 Q 2P
File:
/kb_dl.aspx/KB/pinouts/air_duel.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/astroblaster.txt
ASTRO BLASTER STD VIDEO
J5 J1
------- ---------
1 -12V 1 VID
2 +12V 2
3 AC OR +12 3 VID
4 GND 4
5 GND 5 VID
6 GND 6
7 -5V 7
8 +5V 8
9 +5V 9 SYNC
10 +5V 10
11
12
13
14
File:
/kb_dl.aspx/KB/pinouts/astroblaster.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/gametech/bosconia.txt
BOSCONIAN
PARTS SIDE SOLDER SIDE
GND A 1 GND
SPKR B 2 SPKR
C 3 CTR
D 4
+12V E 5 +12V
+5V F 6 +5V
GND H 7 GND
CREDIT SW J 8 TEST SW
File:
/kb_dl.aspx/KB/gametech/bosconia.txt
-
4
K - Updated
1995.07.01
/kb_dl.aspx/KB/gametech/crazykongorca.txt
CRAZY KONG (Orca)
Board # OVG-50B(vid), OVG-13UA(cpu)=20
AKA Congorilla?
Component Side Solder Side
--------------------- ------------------
1 A
2 1 Player Jump B=20
3 1 Player Down C 1 Player Up=20
4 1 Player Right D 1 Player Left
5 E
6 F
7
File:
/kb_dl.aspx/KB/gametech/crazykongorca.txt
-
3
K - Updated
1999.10.12
/kb_dl.aspx/KB/gametech/playchoice10.txt
***************************************************************************
************************** PLAYCHOICE 10 SWITCHES *************************
***************************************************************************
__________________DIP SWITCH 1________________________________
Setting Value A B C D E F G H
Attract Mode No Sound Off
Sound On
Test Normal Play Off
Test Mode On
__________________DIP SWITCH 2____________________________
File:
/kb_dl.aspx/KB/gametech/playchoice10.txt
-
1
K - Updated
1996.09.23
Red Alert pinouts
Red Alert Pinouts
File:
/kb_dl.aspx/KB/gametech/red alert tech.html
-
2
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/board pinouts/crazykong.txt
---------------------------------------------------------------------------
Pinouts for "Crazy Kong" (Falcon, 1982)
with corrections from Jonathan Walton 21Sep96
this is the inverse pinout (put your connector on backwards, since
parts side and solder side are flipped) to the Falcon bootleg version
of Ms PacMan
component side solder side
-------------- -----------
GND 1 A GND
GND 2 B GND
GND 3 C GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/crazykong.txt
-
2
K - Updated
1996.09.22
/kb_dl.aspx/KB/pinouts/canyon_bomber.txt
Canyon Bomber, Atari (1977)
---------------------------
This game runs on a Black + White monitor.
44-pin edge connector
----------------------------------------------------
16.5v CT | 1 | A | 16.5v CT
+10v UNREG | 2 | B | +10v UNREG
VIDEO GND | 3 | C |
VIDEO | 4 | D |
| 5 | E | P1 FIRE N.O
P2 FIRE N.O | 6 | F |
| 7 | H |
| 8 |
File:
/kb_dl.aspx/KB/pinouts/canyon_bomber.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/nostradamus.txt
Nostradamus, Face co., LTD Pinout = JAMMA
-------------------------------------------
Dip sw.1
-------- 1 2 3 4 5 6 7 8
-----------------------------------------------------------
Player - - 3
+ - 2
- + 4
+ + 5
Difficulty - - Normal
+ - Easy
File:
/kb_dl.aspx/KB/pinouts/nostradamus.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pac_on_pices.txt
PACMAN CLONE ON A PISCES BOARD
CKT SIDE COMP SIDE
-------- ---------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 J COIN
9 1 UP
File:
/kb_dl.aspx/KB/pinouts/pac_on_pices.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tv_ideal_standart.txt
TV Ideal Standart
-----------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
GND | 7 | G | GND
neg. Power | 8 | H | neg. Power
pos. Power | 9 | I | pos. Power
|10 | J | S
File:
/kb_dl.aspx/KB/pinouts/tv_ideal_standart.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/video_pinball.txt
Video Pinball, Atari (1979)
---------------------------
This game runs on a Black + White monitor.
44-pin edge connector
----------------------------------------------------
16.5v CT | 1 | A | 16.5v CT
+10v UNREG | 2 | B | +10v UNREG
LOCKOUT COIL | 3 | C | COIN COUNTER
ANODE 6 | 4 | D | ANODE 7
+5v | 5 | E | CATHODE 1
CATHODE 2 | 6 | F | CATHODE 3
ANODE 5 | 7 | H | CATHODE 4
ANO
File:
/kb_dl.aspx/KB/pinouts/video_pinball.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zig_zag.txt
Zig Zag
-------
SOLDER | PARTS TV (Small PCB)
---------------------+---------------------- --------------
GND | 1 | A | GND 1 Red
GND | 2 | B | GND 2 Green
+5V | 3 | C | +5V 3 Blue
+5V | 4 | D | +5V 4 Sync
+12V | 5 | E | +12V 5 GND
Speak
File:
/kb_dl.aspx/KB/pinouts/zig_zag.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/buckrodg.txt
BUCK RODGERS
COMP SIDE CKT SIDE
----------- --------------
1 GND A
2 B
3 C
4 D
5 E
6 F
7 H
8 +5V J
9 K
1
File:
/kb_dl.aspx/KB/gametech/buckrodg.txt
-
1
K - Updated
1995.12.20
/kb_dl.aspx/KB/gametech/champ-bb.txt
CHAMPIONSHIP BASEBALL
CKT SIDE COMP SIDE
-------- ---------
A GND 1 GND
B GND 2 GND
C 3
D 4
E 5 +12V
F 6
H 7
J 1 RIGHT 8 1 LEFT
K +5V 9 +5V
L 10 1 UP
M
File:
/kb_dl.aspx/KB/gametech/champ-bb.txt
-
1
K - Updated
1995.03.06
/kb_dl.aspx/KB/gametech/crashnscore.txt
Pinouts for Atari Crash 'n' Score (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original (Atari Ireland
Photocopy) Crash n Score Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
--------------------------------
File:
/kb_dl.aspx/KB/gametech/crashnscore.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/jaws-a.txt
JAWS-A
CKT SIDE COMP SIDE
-------- ---------
1 A GND
2 B GND
3 +5V C
4 +5V D
5 E
6 F
7 H
8 J
9 K
10
File:
/kb_dl.aspx/KB/gametech/jaws-a.txt
-
1
K - Updated
1995.09.11
/kb_dl.aspx/KB/gametech/board pinouts/crashnscore.txt
Pinouts for Atari Crash 'n' Score (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original (Atari Ireland
Photocopy) Crash n Score Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
--------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/crashnscore.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/frontline.txt
Frontline pinout:
"G" "T"
1 GND A GND 1 GND A GND
2 VIDEO RED B VIDEO GND 18 +5
3 VIDEO GREEN C VIDEO BLUE REST ARE N/C
4 COMPOSITE SYNC D N/C
5 + AUDIO E AUDIO GND
6 N/C F N/C "H"
7 MRST H N/C 1 GND
8 COIN SW RIGHT
File:
/kb_dl.aspx/KB/gametech/board pinouts/frontline.txt
-
1
K - Updated
1996.01.24
/kb_dl.aspx/KB/gametech/board pinouts/futurespy.txt
Future Spy Pinouts
Note: this is adapted from David Holcomb's very thorough Zaxxon pinouts
file. See game_archive/boardPinots/Zaxxon.pin on wiretap.spies.com
for more info.
Future Spy belongs to the small Zaxxon family of boards (Zaxxon, Super
Zaxxon, and Future Spy) that all run off of the same hardware. Although
Super Zaxxon requires a small extra soundboard, Future Spy _appears_ to
be nothing more than a straight ROM swap away from an original Zaxxon
board.
There are only 2 small differences between
File:
/kb_dl.aspx/KB/gametech/board pinouts/futurespy.txt
-
4
K - Updated
1996.04.19
/kb_dl.aspx/KB/gametech/board pinouts/mousetrap.txt
Exidy Mouse Trap
COMP SID J1 CKT SIDE P5 P21
--------- -------- -- ---
1 Gnd A Anti-stat 1 GND 1 VID RED
2 B 2 +12V 2 VID GN
3 Player 1 ind C 3 +12V 3 VID BL
4 Player 2 ind D 4 -12V 4 SYNC
5 DOWN E COIN 1 5 5 H SYNC
File:
/kb_dl.aspx/KB/gametech/board pinouts/mousetrap.txt
-
1
K - Updated
1998.01.24
/kb_dl.aspx/KB/gametech/board pinouts/pmonpices.txt
PACMAN CLONE ON A PISCES BOARD
CKT SIDE COMP SIDE
-------- ---------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 J COIN
9 1 UP
File:
/kb_dl.aspx/KB/gametech/board pinouts/pmonpices.txt
-
1
K - Updated
1997.11.13
/kb_dl.aspx/KB/gametech/board pinouts/sauro.txt
From: keay@tiuk.ti.com (John Keay)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: TECH: Request for Pinouts for Sauro
Date: 31 Oct 1995 12:47:27 GMT
> If anyone has pinout information on Sauro or details of pinouts it
> shares with other PCB's then I would be most grateful if you could
> mail them to me.
Hi Andy,
I'll post them and mail them incase anybody else needs them.
It looks like I forget to take a final note of which Red/Green/Blue
wire was which, if you have any problems deciding on
File:
/kb_dl.aspx/KB/gametech/board pinouts/sauro.txt
-
2
K - Updated
1995.12.31
/kb_dl.aspx/KB/pinouts/avalanche.txt
Pinouts for Atari Avalanche (1978):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Avalance
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT
File:
/kb_dl.aspx/KB/pinouts/avalanche.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/battle_lane.txt
Battle Lane Taito/Romstar '86
-----------------------------
---------------------------------------------------
Solder Side | Parts Side
--------------------+------------------------------
2P Down | A | 1 | 1P Down
2P Up | B | 2 | 1P Up
2P Left | C | 3 | 1P Left
2P Right | D | 4 | 1P Right
| E | 5 |
| F | 6 |
| H |
File:
/kb_dl.aspx/KB/pinouts/battle_lane.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bubblebobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to:
djbarnes@eos.ncsu.edu
The 44 pin connector is as follows:
________________________________________________
|Component Side | |Solder Side |
|---------------|-------|-------|--------------|
|Ground | 1 | A |Ground |
|---------------|-------|-------|--------------|
|Video Red | 2 | B
File:
/kb_dl.aspx/KB/pinouts/bubblebobble_44.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/chack_n_pop.txt
Chack'n Pop
-----------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Video Red | 2 | B | Video GND
Video Green | 3 | C | Video Blue
Video Sync | 4 | D |
Speaker (+) | 5 | E | Speaker ()
Key | 6
File:
/kb_dl.aspx/KB/pinouts/chack_n_pop.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/commando_(data_east-capcom).txt
COMMANDO Data East/Capcom, 1985
-------------------------------
SOLDER | PARTS
-------------------------------
gnd A | 1 gnd
gnd B | 2 gnd
+5v C | 3 +5v
+5v D | 4 +5v
Green E | 5 Red
Sync F | 6 Blue
gnd H | 7 gnd
-key- J | 8 -key-
2 shot2 K | 9 1 shot2
File:
/kb_dl.aspx/KB/pinouts/commando_(data_east-capcom).txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/exed_exes.txt
Exed Exes
---------
SOLDER SIDE | PARTS SIDE
------------------------------------------
Gnd | A | 1 | Gnd (Power Supply)
Gnd | B | 2 | Gnd (Video)
+5V | C | 3 | +5V
+5V | D | 4 | +5V
Green | E | 5 | Red
Sync | F | 6 | Blue
(Gnd) | H | 7 | (Gnd)
File:
/kb_dl.aspx/KB/pinouts/exed_exes.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/krull.txt
GOTTLIEB INFORMATION: KRULL PINOUTS
----------------------------------------------
CPU MA-456 (A1)
SOLDER | COMPONENT
-------------+---------------
_______
+5V |A | 1| GND
+5V |B | 2| GND
+5V |C | 3| Coin Return GND
|D | 4|
|E | 5|
Coin Meter |F | 6|
|H | 7|
File:
/kb_dl.aspx/KB/pinouts/krull.txt
-
4
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/mr_do.txt
Mr. Do!
-------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 | V. Sync
| F | 6 | H. Sync
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/mr_do.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mr_dos_castle.txt
MR DO'S CASTLE
--------------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 | V. Sync
| F | 6 | H. Sync
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/mr_dos_castle.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mr_dos_wild_ride.txt
MR DO'S WILD RIDE
-----------------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 | V. Sync
| F | 6 | H. Sync
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/mr_dos_wild_ride.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mr_do_run_run.txt
Mr. Do! Run Run
---------------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 |
| F | 6 |
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/mr_do_run_run.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/night_striker_iii.txt
Night Striker III, Taito
------------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B |
+5V | 3 | C | +5V
+5V | 4 | D | +5V
| 5 | E | -5V
+12V | 6 | F | +12V
| 7 | G |
| 8 | H | Counter A
| 9 | I |
Speaker - |10 | J |
File:
/kb_dl.aspx/KB/pinouts/night_striker_iii.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rock_climber.txt
Rock Climber
------------
I figured these out with a volt meter. If I got something messed you can send hate mail to tim@arcadecollecting.com.
Connector G
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
Speaker + | 4 | D | Speaker -
| 5 | E | +12V
| 6 | F |
Left
File:
/kb_dl.aspx/KB/pinouts/rock_climber.txt
-
3
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/space_invasion.txt
Space Invasion, Capcom 1985
-------------------------------
SOLDER | PARTS
-------------------------------
gnd A | 1 gnd
gnd B | 2 gnd
+5v C | 3 +5v
+5v D | 4 +5v
Green E | 5 Red
Sync F | 6 Blue
gnd H | 7 gnd
-key- J | 8 -key-
2 shot2 K | 9 1 shot2
File:
/kb_dl.aspx/KB/pinouts/space_invasion.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/super_zaxxon.txt
Zaxxon / Super Zaxxon / Congo Bongo
SOLDER SIDE | PARTS SIDE
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
+5V | C | 3 | +5V
+5V | D | 4 | +5V
-5V | E | 5 | -5V
+12V | F | 6 | (+12V)
[from P4-4 & to Spkr?] Spkr - | H | 7 | Spkr + [from P4-3 & to Spkr?]
(Coin Meter A) | J | 8 | (Coin Meter B)
File:
/kb_dl.aspx/KB/pinouts/super_zaxxon.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/twin_bee.txt
Twin Bee
--------
SOLDER SIDE | PARTS SIDE
------------------------------------------
Gnd | A | 1 | Gnd (Power Supply)
Gnd | B | 2 | Gnd (Video)
+5V | C | 3 | +5V
+5V | D | 4 | +5V
Green | E | 5 | Red
Sync | F | 6 | Blue
(Gnd) | H | 7 | (Gnd)
File:
/kb_dl.aspx/KB/pinouts/twin_bee.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/bubblebobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to:
djbarnes@eos.ncsu.edu
The 44 pin connector is as follows:
________________________________________________
|Component Side | |Solder Side |
|---------------|-------|-------|--------------|
|Ground | 1 | A |Ground |
|---------------|-------|-------|--------------|
|Video Red | 2 | B |Video
File:
/kb_dl.aspx/KB/gametech/bubblebobble_44.txt
-
4
K - Updated
1994.03.22
/kb_dl.aspx/KB/gametech/cap-comm.txt
CAPTAIN COMMANDO
NOTE: KIT # O36XXXX ON THE "B" PCB ARE ONLY COMPATIBLE WITH
TWO OR ONE COIN DOORS WITH FOUR COIN SLOTS
KIT # 037XXXX WILL ALLOW YOU TO CHOOSE ANY OF FOUR CHARACTERS
PARTS SIDE CKT SIDE CN102,101 CN103
------------ ------------ --------- -----
1 +12V
1 GND A GND 1 GND 2 +12V
2 GND B GND 2 GND
File:
/kb_dl.aspx/KB/gametech/cap-comm.txt
-
4
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/carrwing.txt
CARRIER AIRWING
PARTS SIDE CKT SIDE
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN LOCKOUT
10 SP + L SP
File:
/kb_dl.aspx/KB/gametech/carrwing.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/cltc-hit.txt
CLUTCH HITTER
PARTS SIDE CKT SIDE
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
10 SP + L SP
File:
/kb_dl.aspx/KB/gametech/cltc-hit.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/emp-city.txt
EMPIRE CITY
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/emp-city.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/exedexes.txt
EXED EXES
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BLUE F SYNC
7 GND H GND
8 J
9 PL1 FIRE 2 K PL2 FIRE 2
10 PL1 FIR
File:
/kb_dl.aspx/KB/gametech/exedexes.txt
-
7
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/gaplus.txt
Gaplus Pinout
Parts Side Solder Side
-----------------------------------------
GND A 1 GND
SPEAKER + B 2 SPEAKER -
LOCK OUT SOLENOID C 3 COIN COUNTER
1 P START LAMP D 4 2 P START LAMP
+12V E 5 +12V
+5V F 6 +5V
GND H 7 GND
SERVICE SW J 8 N/C
COIN 1 SW K 9 COIN 2 SW
1 P START SW L
File:
/kb_dl.aspx/KB/gametech/gaplus.txt
-
5
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/knights.rnd.txt
KNIGHTS OF THE ROUND
PARTS SIDE CKT SIDE
------------ ------------ CNIO 2
1 GND A GND 1 GND
2 GND B GND 2 GND
3 +5V C +5V 3 RIGHT
4 +5V D +5V 4 LEFT
5 E 5 DOWN
6 +12V F +1
File:
/kb_dl.aspx/KB/gametech/knights.rnd.txt
-
5
K - Updated
1995.08.01
/kb_dl.aspx/KB/gametech/magic.swd.txt
MAGIC SWORD
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/magic.swd.txt
-
4
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/r-type-2.txt
R TYPE II
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
File:
/kb_dl.aspx/KB/gametech/r-type-2.txt
-
4
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/radactio.txt
RAD ACTION
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/radactio.txt
-
3
K - Updated
1995.05.08
/kb_dl.aspx/KB/gametech/riskchal.txt
RISKY CHALLENGE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/riskchal.txt
-
4
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/sect-z.txt
SECTION Z
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BL F SYNC
7 GND H GND
8 J
9 PL1 FIRE 2
File:
/kb_dl.aspx/KB/gametech/sect-z.txt
-
3
K - Updated
1995.06.30
/kb_dl.aspx/KB/gametech/supr-qix.txt
SUPER QIX
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/supr-qix.txt
-
3
K - Updated
1996.12.20
/kb_dl.aspx/KB/gametech/tch-down.fev.txt
TOUCHDOWN FEVER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/tch-down.fev.txt
-
4
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_44.txt
Here is the Bubble bobble wiring harness pinouts. Send corrections to:
djbarnes@eos.ncsu.edu
The 44 pin connector is as follows:
________________________________________________
|Component Side | |Solder Side |
|---------------|-------|-------|--------------|
|Ground | 1 | A |Ground |
|---------------|-------|-------|--------------|
|Video Red | 2 | B |Video
File:
/kb_dl.aspx/KB/gametech/board pinouts/bubblebobble_44.txt
-
4
K - Updated
1994.03.22
/kb_dl.aspx/KB/gametech/board pinouts/cabal.txt
Name Of Game: Cabal (joystick version)
From: Clive Bittlestone (clyvb@asic.sc.ti.com)
- I can not take any responsibility for the accuracy of this information,
although I was careful. It claims to be standard JAMMA, but lettering
is different, and button 3 is used for the test and service sw rather
than the JAMMA "Button3" (X,24)
- Modified from Tim Tewalt's original JAMMA pinout.
- Thanks to Jeff Ranlett for faxing me a copy of this data.
- I do not have the pinout for the trackball version yet,
File:
/kb_dl.aspx/KB/gametech/board pinouts/cabal.txt
-
3
K - Updated
1994.09.24
/kb_dl.aspx/KB/gametech/board pinouts/donkeykong.txt
From: jdeitch@gisatl.fidonet.org
Donkey Kong, DK II, Mario Bros, etc. Typed in by : Rick Schieve
A - GND 1 - GND
B - GND 2 - GND
C - +5 3 - +5
D - +5 4 - +5
E - +12 5 - +12
F - -5 6 - -5
H - COIN 1 7 - COIN 2
J - 1P START 8 - 2P START
K - 1P RIGHT 9 - 2P RIGHT
L - 1P LEFT 10 - 2P LEFT
M - 11 -
N - 1
File:
/kb_dl.aspx/KB/gametech/board pinouts/donkeykong.txt
-
2
K - Updated
1993.05.04
/kb_dl.aspx/KB/gametech/board pinouts/steeplechase.txt
Pinouts for Atari Steeple Chase (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Steeplechase
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/steeplechase.txt
-
2
K - Updated
2000.04.12
/kb_dl.aspx/KB/gametech/board pinouts/superbug.txt
Pinouts for Atari Super Bug (1977):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 11th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Super Bug
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT
File:
/kb_dl.aspx/KB/gametech/board pinouts/superbug.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/videopinball.txt
Pinouts for Atari Video Pinball (1979):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Video Pinball
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16.5v CT
File:
/kb_dl.aspx/KB/gametech/board pinouts/videopinball.txt
-
2
K - Updated
2000.04.12
/kb_dl.aspx/KB/pinouts/pole_position.txt
POLE POSITION
-------------
Video board, 30 pins, 15 per side, numbered side is back of board, letters
are on component side. Items in parenthesis aren't listed on schematic:
1 GND A GND
2 +5 volts B +5 volts
3 GND C GND
(keyway)
4 GND D GND
5 GND E GND
6 GND F GND
7 GND H GND
File:
/kb_dl.aspx/KB/pinouts/pole_position.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pole_position_ii.txt
POLE POSITION II
================
Video board, 30 pins, 15 per side, numbered side is back of board, letters
are on component side. Items in parenthesis aren't listed on schematic:
1 GND A GND
2 +5 volts B +5 volts
3 GND C GND
(keyway)
4 GND D GND
5 GND E GND
6 GND F GND
7 GND
File:
/kb_dl.aspx/KB/pinouts/pole_position_ii.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
Newsgroups: rec.games.video.arcade
From: woodcock@bnr.ca (Gregg Woodcock)
Subject: How to repair Atari's color XY (vector) monitors (update)
Sender: news@news.rich.bnr.ca (news server)
Message-ID: <C6z10H.3tB@news.rich.bnr.ca>
Date: Thu, 13 May 1993 15:14:41 GMT
Reply-To: woodcock@bnr.ca (Gregg Woodcock)
Nntp-Posting-Host: crchh75b
Organization: Bell-Northern Research; Richardson, Texas, USA
Keywords: Atari color XY vector monitor Ampliphone Wells-Gardner repair
Lines: 491
I decided to combine the Amplipho
File:
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
-
26
K - Updated
1998.09.24
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html
-
28
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/car_jamboree.txt
Car Jamboree, Omori Electric Co., LTD.
--------------------------------------
COMPONENT | SOLDER
---------------------+----------------------
+5V | 1 | A | +5V
+5V | 2 | B | +5V
| 3 | C |
| 4 | D |
| 5 | E |
| 6 | F |
2P.Speed | 7 | G | 2P.Up
2P.Start | 8 | H | 2P.Down
1P.Right | 9 | I | Coin A
File:
/kb_dl.aspx/KB/pinouts/car_jamboree.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/flicky.txt
Flicky, Midway Sega, 1984
-------------------------
Game Logic Board, part. no. A084-91718-CA64
I cannot guarantee that the solder side is "A..Z" and the parts side is
"1..22". But whichever side is which, each letter and number should be
labeled with the correct pinout. This information was extracted from the
Up 'N Down manual.
Note: All these other games should also match this pinout: Up'n'DOWN, SWAT,
Watermatch, Bullfight, and Mr. Viking. The controls for all these games
should be exa
File:
/kb_dl.aspx/KB/pinouts/flicky.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/galaga_boot2.txt
From: ub2f@rz.uni-karlsruhe.de (Ralph Kimmlingen)
Date: 5. Oct 1995
yet another Galaga'82 pinout
a) main connector
---------------------------------------------------------
Solder Side | PIN | Component Side
---------------------------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5V | C | 3 | +5V
+5V | D | 4 | +5V
File:
/kb_dl.aspx/KB/pinouts/galaga_boot2.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/liberator.txt
Liberator
---------
Gnd |1 |
-sense |22|
+sense |21|
+5RSG |2 |
+5RSG |B |
-22v DC |4 |
+12v DC |C |
-5v DC |D |
+5v RTN |A |
| |
10.6VDC |18|
| |
Start led1 |F |
start 1 |N |
start led2 |5 |
start 2 |11|
| |
fire1 |10|
shield1 |L |
+5v |Y |
GND |Z |
coin L |7 |
Coin R |8 |
| |
Coin Aux |K |
coincntl L |6 |
coincntl R |H |
self test |13|
File:
/kb_dl.aspx/KB/pinouts/liberator.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/motoraceusa.txt
KUNG-FU MASTER
--------------
From: keay@tiuk.ti.com (John Keay)
Nobody asked for them, but since I figured them out last night and
I know quite a few of us collect pinouts as avidly as we collect
games I thought I may as well post them. :-)
[Updated by David Holcomb -- some pins were not labeled]
[Note: The pinout *may* need to be reversed. Pin 1 would be
pin 22, pin 2 would be pin 21, and so on.]
IREM CORP. 1984 Kung-Fu Master
---------------------------------------------------
File:
/kb_dl.aspx/KB/pinouts/motoraceusa.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mr_viking.txt
Mr. Viking Pinouts
Midway<Sega, 1984
Game Logic Board, part. no. A084-91718-CA64
I cannot guarantee that the solder side is "A..Z" and the parts side is
"1..22". But whichever side is which, each letter and number should be
labeled with the correct pinout. This information was extracted from the
Up 'N Down manual.
Note: All these other games should also match this pinout: Flicky, SWAT,
Watermatch, Up'n'Down, and Bullfight. The controls for all these games
should be exactly the same - on
File:
/kb_dl.aspx/KB/pinouts/mr_viking.txt
-
2
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/return_of_the_jedi.txt
Return of the Jedi, Atari 1984
------------------------------
-----------------------|-------------------------
+5V Return | A | 1 | +5V Return
+5V Regulated | B | 2 | +5V Regulated
Vertical Sync | C | 3 | Comp Sync
5V DC | D | 4 | Horizontal Sync
+10.3V DC | E | 5 |
| F | 6 | RED
| H | 7 | GREEN
| J | 8 | BLUE
R Audio Return
File:
/kb_dl.aspx/KB/pinouts/return_of_the_jedi.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/slap_fight.txt
SLAP FIGHT
PINOUTS:
SOLDER SIDE COMPONENT SIDE
----------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5V
F +12V 6 +12V
G 7
H 8
I 9
J SPEAKER (-) 10 SPEAKER (+)
K 11
L VIDEO G 12 VIDEO R
M VIDEO SYNC 13 VIDEO B
N SERVICE SW 14 VIDEO GND
0 15
P COIN B 16 COIN A
Q 2P START 17 1P START
R 2P UP 18 1P UP
S 2P DOWN 19 1P DOWN
T 2P LEFT 20 1P LEFT
U 2P RIGHT 21 1P RIGHT
File:
/kb_dl.aspx/KB/pinouts/slap_fight.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/swat.txt
Swat Pinouts
Midway<Sega, 1984
Game Logic Board, part. no. A084-91718-CA64
I cannot guarantee that the solder side is "A..Z" and the parts side is
"1..22". But whichever side is which, each letter and number should be
labeled with the correct pinout. This information was extracted from the
Up 'N Down manual.
Note: All these other games should also match this pinout: Flicky, Up'n'Down
Watermatch, Bullfight, and Mr. Viking. The controls for all these games
should be exactly the same
File:
/kb_dl.aspx/KB/pinouts/swat.txt
-
2
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/van_vancar.txt
Van Vancar
----------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker 1 | 4 | D | Speaker 1
+12V | 5 | E | +12V
Speaker 2 | 6 | F | Speaker 2
| 7 | G |
| 8 | H | Coin B
+5V | 9 | I | +5V
1P.Down |10 | J | 1P.Up
File:
/kb_dl.aspx/KB/pinouts/van_vancar.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/watermatch.txt
Watermatch Pinouts
Midway<Sega, 1984
Game Logic Board, part. no. A084-91718-CA64
I cannot guarantee that the solder side is "A..Z" and the parts side is
"1..22". But whichever side is which, each letter and number should be
labeled with the correct pinout. This information was extracted from the
Up 'N Down manual.
Note: All these other games should also match this pinout: Flicky, SWAT,
Up'n'Down, Bullfight, and Mr. Viking. The controls for all these games
should be exactly the same - one
File:
/kb_dl.aspx/KB/pinouts/watermatch.txt
-
2
K - Updated
2003.01.07
/kb_dl.aspx/KB/gametech/bagman.txt
B A G M A N
COMP SIDE CKT SIDE
---------- =========
A GND 1 GND
B GND 2 GND
C +5 VDC 3 +5 VDC
D -5 VDC 4 -5 VDC
E 5
F Reset 6 Coin Counter
H Player 2 Action 7 Coin 4
J Coin 1 8 Coin 2
File:
/kb_dl.aspx/KB/gametech/bagman.txt
-
2
K - Updated
1995.12.28
/kb_dl.aspx/KB/gametech/canyonbomber.txt
Pinouts for Atari Canyon Bomber (1977):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Canyon Bomber
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16
File:
/kb_dl.aspx/KB/gametech/canyonbomber.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/cloakanddagger.txt
Cloak & Dagger Pinouts
Atari Inc., 1983
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect PCB
A039938-21 Cloak & Dagg
File:
/kb_dl.aspx/KB/gametech/cloakanddagger.txt
-
11
K - Updated
1995.04.22
/kb_dl.aspx/KB/gametech/eagle.txt
Eagle Pinouts
Centuri, 198?
Solder Parts
-----------------------------------------------------------
Gnd | 1 | A | Gnd
Gnd | 2 | B | Gnd
+5V | 3 | C | +5V
+5V | 4 | D | +5V
? | 5 | E | ?
? | 6 | F | ?
? | 7 | H | ?
Coin 1 | 8 | J | Coin 2
? | 9 |
File:
/kb_dl.aspx/KB/gametech/eagle.txt
-
2
K - Updated
1996.10.13
/kb_dl.aspx/KB/gametech/galaga-1.txt
From: ub2f@rz.uni-karlsruhe.de (Ralph Kimmlingen)
Date: 5. Oct 1995
yet another Galaga'82 pinout
a) main connector
---------------------------------------------------------
Solder Side | PIN | Component Side
---------------------------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5V | C | 3 | +5V
+5V | D | 4 | +5V
+12
File:
/kb_dl.aspx/KB/gametech/galaga-1.txt
-
2
K - Updated
1996.10.11
/kb_dl.aspx/KB/gametech/mappy.txt
0
MAPPY
PARTS SIDE SOLDER SIDE
GND A 1 GND
SPKR+ B 2 SPKR-
C 3 CTR
D 4
+12V E 5 +12V
+5V F
File:
/kb_dl.aspx/KB/gametech/mappy.txt
-
5
K - Updated
1996.05.26
/kb_dl.aspx/KB/gametech/board pinouts/canyonbomber.txt
Pinouts for Atari Canyon Bomber (1977):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Canyon Bomber
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
----------------------------------------------------
16
File:
/kb_dl.aspx/KB/gametech/board pinouts/canyonbomber.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/gametech/board pinouts/flicky.txt
Flicky Pinouts
Midway<Sega, 1984
Game Logic Board, part. no. A084-91718-CA64
I cannot guarantee that the solder side is "A..Z" and the parts side is
"1..22". But whichever side is which, each letter and number should be
labeled with the correct pinout. This information was extracted from the
Up 'N Down manual.
Note: All these other games should also match this pinout: Up'n'DOWN, SWAT,
Watermatch, Bullfight, and Mr. Viking. The controls for all these games
should be exactly the same - one 8-way j
File:
/kb_dl.aspx/KB/gametech/board pinouts/flicky.txt
-
2
K - Updated
1997.12.03
/kb_dl.aspx/KB/gametech/board pinouts/kungfumaster.txt
KUNG-FU MASTER
--------------
From: keay@tiuk.ti.com (John Keay)
Nobody asked for them, but since I figured them out last night and
I know quite a few of us collect pinouts as avidly as we collect
games I thought I may as well post them. :-)
[Updated by David Holcomb -- some pins were not labeled]
[Note: The pinout *may* need to be reversed. Pin 1 would be
pin 22, pin 2 would be pin 21, and so on.]
IREM CORP. 1984 Kung-Fu Master
-------------------------------------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/kungfumaster.txt
-
2
K - Updated
1995.05.08
/kb_dl.aspx/KB/gametech/board pinouts/locknchase.txt
Lock 'n Chase
Data East (DECO), 1981
Licensed to Taito.
This is the pinout for the dedicated board version of the game, not
a diagram for the DECO cassette system.
CN2 - 18/36 Edge Connector (0.156" pin spacing)
Solder Side | Parts Side
-----------+---+---+-----------
+12 | A | 1 | +12
+5 | B | 2 | +5
GND | C | 3 | GND
NC | D | 4 | NC
NC | E | 5 | NC
Coin 1 | F | 6 | Coin 2
NC | H | 7 | NC
1P Start | J | 8 | 2P Start
NC | K | 9 | NC
1P L
File:
/kb_dl.aspx/KB/gametech/board pinouts/locknchase.txt
-
1
K - Updated
1998.03.13
/kb_dl.aspx/KB/gametech/board pinouts/mygalaga.txt
From: ub2f@rz.uni-karlsruhe.de (Ralph Kimmlingen)
Date: 5. Oct 1995
yet another Galaga'82 pinout
a) main connector
---------------------------------------------------------
Solder Side | PIN | Component Side
---------------------------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5V | C | 3 | +5V
+5V | D | 4 | +5V
+12
File:
/kb_dl.aspx/KB/gametech/board pinouts/mygalaga.txt
-
2
K - Updated
1995.10.06
/kb_dl.aspx/KB/gametech/board pinouts/pacland.txt
Pac Land Logic Board Connections
--------------------------------
J8.44P Edge Connector (The pole key is located between E and F)
225J-22221-488DDK (Pitch 3.96mm)
A GND 1 GND
B Speaker + 2 Speaker -
C Lockout Solenoid 3 Coin Counter
D 1 P Start Lamp 4 2 P Start Lamp
E + 12v 5 +12v
F +5v 6 +5v
H GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/pacland.txt
-
2
K - Updated
1996.11.17
/kb_dl.aspx/KB/gametech/board pinouts/rotj.txt
RETURN OF THE JEDI
PARTS SIDE | SOLDER SIDE
----------------------------------|--------------------------------------
+5V Return | A | 1 | +5V Return
------------------------------|---|---|----------------------------------
+5V Regulated | B | 2 | +5V Regulated
------------------------------|---|---|----------------------------------
Vertical Sync | C | 3 | Comp Sync
------------------------------|---|---|------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/rotj.txt
-
3
K - Updated
1998.04.22
/kb_dl.aspx/KB/datasheets/6502/6502dasm.c
/* 6502dasm.c - R6502 Dissassembly */
/* Version 1.0 Jan 12 1996*/
/* Copyright © 1996 Sean Riddle/Jess Askey */
/* the data files must be kept compatible across systems! */
/* usage: 6502disasm <file> [<data file>] */
/* output to stdout, so use redirection */
/* The optional data file contains 7 types of lines: */
/* o Remarks - these are lines beginning with a semi-colon (;) */
/* they are completely ignored. */
/* o 1 ORG line - gives the origin of the code; this is the starting */
/* address to
File:
/kb_dl.aspx/KB/datasheets/6502/6502dasm.c
-
25
K - Updated
1997.01.01
/kb_dl.aspx/KB/pinouts/anteater.txt
Ant Eater
---------
PCB Pinout
Parts Side/Solder Side
-------------------------------------------------------------
+12 Volts | 1 | A | -5 Volts
Speaker + | 2 | B | Speaker -
| 3 | C |
| 4 | D |
| 5 | E |
Retract | 6 | F |
Up | 7 | H | Down
Left | 8 | J | Right
1P Start |
File:
/kb_dl.aspx/KB/pinouts/anteater.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/centipede.txt
Centipede
---------
P20:
|
--------------------------------|-----------------------------------
GND | A | 1 | Ground
+ 5 V | B | 2 | + 5 V
+ 12 V | C | 3 | + 22 V DC
- 5 V | D | 4 | - 22 V DC
| E | 5 | Center Coin Counter
Left Coin Counter | F | 6 | Right Coin Counter
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/centipede.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/fast_freddie.txt
Fast Freddie
Atari 1982
Parts | | | Solder
GND | 1 | A | GND
| 2 | B | Speaker
+12V | 3 | C | +12V
+12V | 4 | D | +12V
Green | 5 | E | Sync
Blue | 6 | F | Red
Coin 2 | 7 | H | 1P Left
Coin 1 | 8 | J | 1P Right
Test | 9 | K | 2P Left
1P Start| 10| L | 2P Right
2P Start| 111 M | 1P Up
Coin 3 | 12| N | 1P Down
1P Kick | 13| P | 2P Up
2P Kick | 14| R | 2P Down
+5 | 15| S | +5
+5 | 16| T | +5
GND | 17| U | GND
GND | 18| V | GND
File:
/kb_dl.aspx/KB/pinouts/fast_freddie.txt
-
0
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/moon_cresta.txt
MOON CRESTA
-----------
CKT SIDE COMP SIDE
---------- ----------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 COIN J COIN
9 SVC
File:
/kb_dl.aspx/KB/pinouts/moon_cresta.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/survival.txt
Survival, Rockola
36-pin edge connector
Solder side Parts Side
V /CSync 18 2P Down
U Green 17 2P Left
T Blue 16 2P Right
S 1P Left 15 Red
R 1P Right 14 1P Down
P 1P Start 13 Coin
N 2P Start 12
M 1P Up 11 2P Up
L 10
K +5 VDC 9 +5 VDC
J 8 2P Fire
H 7 1P Fire
F 6
E +12 VDC 5 +12 VDC
D Speaker - 4 Speaker +
C GND (Coin) 3 GND
B GND 2 GND
A GND 1 GND
File:
/kb_dl.aspx/KB/pinouts/survival.txt
-
0
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tank_busters.txt
TANK BUSTERS
Manufacturer: Valadon Automation
Year: 1985
SOLDER SIDE COMPONENT SIDE
----------- --------------
A 2P RIGHT 1 2P LEFT
B 2P UP 2 2P DOWN
C 2P FIRE 3 2P TURRET ROTATION
D 4
E 1P RIGHT 5 1P LEFT
F 1P UP 6 1P DOWN
H 1P FIRE 7 1P TURRET ROTATION
J UPRIGHT/TABLE 8
K COIN SW1 9 COIN SW2
L 1P START 10 2P START
M GND 11 GND
N GND 12 GND
P GND 13 GND
R SPEAKER (+) 14 SPEAKER (-)
S
File:
/kb_dl.aspx/KB/pinouts/tank_busters.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/triple_punch.txt
Triple Punch
Solder Side | Parts Side
+5 | A | 1 | +5
+5 | B | 2 | +5
| C | 3 |
1P Left | D | 4 |
1P Right | E | 5 |
1P Up | F | 6 |
1P Down | H | 7 |
1P Punch | J | 8 |
| K | 9 |
Coin 2
File:
/kb_dl.aspx/KB/pinouts/triple_punch.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/flower.txt
FLOWER BY KOMAX
COMP SIDE CKT SIDE
--------- ---------
1 GND A
2 GND B
3 +5V C
4 +5V D
5 E
6 F
7 H
8 J
9 K
10 L
11 M
12 N
13 P
14 R
15 S
16
File:
/kb_dl.aspx/KB/gametech/flower.txt
-
1
K - Updated
1996.07.29
/kb_dl.aspx/KB/gametech/legend.txt
LEGEND
COMP SIDE CKT SIDE
---------- =========
A GND 1 GND
B GND 2 GND
C 3
D 4
E 5
F 6
H 7
J 8
K +5V 9 +5V
L
File:
/kb_dl.aspx/KB/gametech/legend.txt
-
1
K - Updated
1996.04.28
/kb_dl.aspx/KB/gametech/mario.txt
Mario & Luigi in Mario Bros.
By Nintendo
(c) 1983
1-800-633-3236
Option Switch Settings
Switch A B C D E F G H
Men Per Game 3 OFF OFF
4 ON OFF
5 OFF ON
6 ON ON
Coins Per Credit 2/1 ON OFF
1/1 OFF OFF
1/2 OFF ON
1/3 ON ON
Extra Man At 20k OFF OFF
30k ON OFF
40k OFF ON
No Extra ON ON
Difficulty Easy 1 OFF OFF
2 OFF ON
3 ON OFF
Hard 4 ON ON
File:
/kb_dl.aspx/KB/gametech/mario.txt
-
0
K - Updated
1996.09.04
/kb_dl.aspx/KB/gametech/strmprty.2.txt
STORMING PARTY
COMP SIDE CKT SIDE 12 PIN CONN
--------- -------- -----------
1 GND A GND 1
2 VID RED B VID BL 2
3 VID GN C 3
4 SYNC D 4
5 E 5
6
File:
/kb_dl.aspx/KB/gametech/strmprty.2.txt
-
1
K - Updated
1996.04.29
/kb_dl.aspx/KB/gametech/strmprty.txt
STORMING PARTY
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 GND C GND
4 +5V D +5V
5 +5V E +5V
6 F
7 H
8 J
9 VID RED
File:
/kb_dl.aspx/KB/gametech/strmprty.txt
-
1
K - Updated
1996.04.29
/kb_dl.aspx/KB/gametech/board pinouts/maniachallenge.txt
Mania Challenge
Solder Side Components Side
-5 Volts DC A 1 +12 Volts DC
Speaker Out (-) B 2 Speaker Out (+)
Player 1 Punch Switch C 3 Player 1 Move Up
Player 1 Move Right D 4 Player 1 Move Left
Player 1 Start Switch E 5 Player 2 Start Switch
Player 2 Punch Switch F 6 Player 2 Move Up
Player 2 Move Down H 7
Player 2 Move Left J 8 Player 2 Move
File:
/kb_dl.aspx/KB/gametech/board pinouts/maniachallenge.txt
-
1
K - Updated
1997.03.31
/kb_dl.aspx/KB/gametech/board pinouts/operationwolf.txt
"Operation Wolf"
"G" Connector
Solder Side Components Side
Switch ground A 1 Switch Ground
Video ground B 2 Video Red
Video Blue C 3 Video Green
(not used) D 4 Video Sync
(not used) E 5 (not used)
KEY F 6 KEY
(not used) H 7 (not used)
File:
/kb_dl.aspx/KB/gametech/board pinouts/operationwolf.txt
-
3
K - Updated
1997.04.03
/kb_dl.aspx/KB/gametech/board pinouts/pleiades.txt
Pleiades pinouts.
PARTS SIDE | SOLDER SIDE
------------------------------------|--------------------------------------
Player 2 fire | A | 1 | Sync
--------------------------------|---|---|----------------------------------
Player 2 left | B | 2 | Green
--------------------------------|---|---|----------------------------------
Player 2 right | C | 3 | Blue
--------------------------------|---|---
File:
/kb_dl.aspx/KB/gametech/board pinouts/pleiades.txt
-
2
K - Updated
1997.03.31
/kb_dl.aspx/KB/gametech/board pinouts/ringking.txt
RING KING (Data East, 1985) PINOUTS:
------------------------------------
44 Pin Wiring List - All inputs are switched to ground
--------------------------------------------------------------------
COMPONENT SIDE | SOLDER SIDE
--------------------------------+-----------------------------------
1P DOWN | 1 | A | 2P DOWN
1P UP | 2 | B | 2P UP
1P LEFT | 3 | C | 2P LEFT
1P RIGHT |
File:
/kb_dl.aspx/KB/gametech/board pinouts/ringking.txt
-
1
K - Updated
1993.11.23
/kb_dl.aspx/KB/gametech/board pinouts/roadfighter.txt
Road Fighter, Konami 1984.
Typed by Richard Sahlin, RSAHLIN@AMU.SE
Parts Side | Solder side
________________________________|___________________________________
+12 Volt | A | 1 | Not Used
----------------------------|---|---|-------------------------------
Speaker out | B | 2 | Speaker out
----------------------------|---|---|-------------------------------
2P Hight shift | C | 3 |
File:
/kb_dl.aspx/KB/gametech/board pinouts/roadfighter.txt
-
2
K - Updated
1996.03.18
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
-
73
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/halleys_comet.txt
Halleys Komet
-------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
| 2 | B |
| 3 | C |
| 4 | D |
Speaker (+) | 5 | E | Speaker (-)
File:
/kb_dl.aspx/KB/pinouts/halleys_comet.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/jnglking.txt
Following are the pinouts for Jungle King/Hunt.
submitted by Kerry A. Stillinger
Connector T
component solder
--------- ------
ground 1 A ground
ground 2 B ground
ground 3 C ground
ground 4 D ground
NC 5 E NC
NC 6 F NC
key 7 H key
NC 8 J NC
NC 9 K NC
NC 10 L NC
NC 11 M NC
NC 12 N
File:
/kb_dl.aspx/KB/gametech/jnglking.txt
-
4
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/spacefury.txt
SPACE FURY COLOR XY
J5 J1
------- ---------
1 -12V 1 VID
2 +12V 2
3 AC OR +12 3 VID
4 GND 4
5 GND 5 VID
6 GND 6
7 -5V 7
8 +5V 8
9 +5V 9 SYNC
10 +5V 10
11
12
13
14
File:
/kb_dl.aspx/KB/gametech/spacefury.txt
-
9
K - Updated
2002.05.01
/kb_dl.aspx/KB/pinouts/005.txt
005
---
J5 J1
------- ---------
1 -12V 1 VID
2 +12V 2
3 AC OR +12 3 VID
4 GND 4
5 GND 5 VID
6 GND 6
7 -5V 7
8 +5V 8
9 +5V 9 SYNC
10 +5V 10
11
12
13
14
15
File:
/kb_dl.aspx/KB/pinouts/005.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/adp_gauselmann.txt
ADP Gauselmann
--------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
GND | 7 | G | GND
** | 8 | H | **
** | 9 | I | **
Speaker 1 - |10 | J | Reset
File:
/kb_dl.aspx/KB/pinouts/adp_gauselmann.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/aurail.txt
AURAIL
------
SOLDER SIDE COMP SIDE
--------------------- ------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J PL 2 MAGIC 8 PL 1 MAGIC
K PL 2 A
File:
/kb_dl.aspx/KB/pinouts/aurail.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bucky_ohare.txt
BUCKY O'HARE
Manufacturer: Konami
Year: 1992
Conversion Class: JAMMA
PINOUTS:
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E NOT USED 5 NOT USED
F +12V 6 +12V
H KEY 7 K
File:
/kb_dl.aspx/KB/pinouts/bucky_ohare.txt
-
3
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/burger_time.txt
Burger Time
-----------
MAIN CONNECTOR VIDEO CONNECTOR
SOLDER SIDE | PARTS SIDE SOLDER SIDE | PARTS SIDE
-------------------+------------------- -----------------+-----------------
GND A1 | B1 GND +5V A1 | B1 +5V (MAIN 17)
GND A2 | B2 GND (VIDEO 10) +5V A2 | B2 +5V
GND A3 | B3 GND +5V A3 | B3 +5V
Speaker - A4 | B4 Speaker +
File:
/kb_dl.aspx/KB/pinouts/burger_time.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/continental_circus.txt
Continental Circus, Taito 1987
------------------------------
Main Board "G" Sound Board "M"
---------------------+---------------------- ------------------
GND | 1 | A | GND 1 GND
GND | 2 | B | GND 2 GND
+5V | 3 | C | +5V 3 GND
+5V | 4 | D | +5V 4 +5V
-5V | 5 | E |
File:
/kb_dl.aspx/KB/pinouts/continental_circus.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/cosmic_alien.txt
Cosmic Alien, Universal
-----------------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
GND | 7 | G | GND
+18V | 8 | H | +18V
| 9 | I |
1P.Left |10 | J |
File:
/kb_dl.aspx/KB/pinouts/cosmic_alien.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dig_dug.txt
DIG DUG
-------
A - ground 1 - ground
B - +5 VDC 2 - +5 VDC
C - 3 -
D - 4 -
E - 5 -
F - cocktail * 6 -
H - 7 -
J - 8 -
K - 2P start 9 - credit
L - 2P pump * 10 - 1P start
M - 2P left * 11 - 1P pump
N - 2P right * 12 - 2P down *
P - 1P left 13 -
File:
/kb_dl.aspx/KB/pinouts/dig_dug.txt
-
14
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt
Donkey Kong III, Nintendo 1983
------------------------------
PARTS | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
| 7 | G | Coin
2P.Start | 8 | H | 1P.Start
2P.Right | 9 | I | 1P.Right
File:
/kb_dl.aspx/KB/pinouts/donkey_kong_iii.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/eliminator.txt
ELIMINATOR
----------
P3 P1 P2
------- --------- ---------
1 -12V 1 1
2 +12V 2 2
3 AC OR +12 3 3
4 GND 4 AUDIO IN #1 4 AUDIO OUT #1
5 GND
6 GND
7 -5V
8 +5V
9 +5V
10 +5V
1 5 A 5
2 12 B 12
3 15 C 6
4 9 D 11
5 10
File:
/kb_dl.aspx/KB/pinouts/eliminator.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/germ_wars.txt
Germ Wars, 1982 Microtrain LTD
------------------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | GND
+12V | 5 | E | +12V
| 6 | F |
1P. Zap | 7 | G |
2P.Zap | 8 | H |
+5V | 9 | I | +5V
|10 |
File:
/kb_dl.aspx/KB/pinouts/germ_wars.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ghostsandgoblins.txt
GHOSTS AND GOBLINS
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BL F SYNC
7 GND H GND
8 J
9 PL1 JUMP
File:
/kb_dl.aspx/KB/pinouts/ghostsandgoblins.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ghosts_n_goblins.txt
GHOSTS 'N GOBLINS, Capcom
-------------------------
SOLDER | PARTS
-------------------------------
gnd A | 1 gnd
gnd B | 2 gnd
+5v C | 3 +5v
+5v D | 4 +5v
Green E | 5 Red
Sync F | 6 Blue
gnd H | 7 gnd
-key- J | 8 -key-
2 shot2 K | 9 1 shot2
2
File:
/kb_dl.aspx/KB/pinouts/ghosts_n_goblins.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/hellfire.txt
HELLFIRE
PINOUTS:
SOLDER SIDE COMPONENT SIDE
--------------------------------------------------------
A GND 1 GND
B GND 2 GND
C + 5V 3 + 5V
D +5V 4 + 5V
E 5
F + 12V 6 + 12V
H POST 7 POST
J COIN COUNTER 2 8 COIN COUNTER 1
K COIN LOCKOUT 2 9 COIN LOCKOUT 1
L SPEAKER (-) 10 SPEAKER (+)
M 11
N VIDEO G 12 VIDEO R
P VIDEO SYNC 13 VIDEO B
R SERVICE SW 14 VIDEO GND
S 15 TEST SW
T (COIN 2) 16 COIN 1
U 2P START 17 1P START
V 2P UP
File:
/kb_dl.aspx/KB/pinouts/hellfire.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/jack_the_giant_killer.txt
Jack the Giantkiller pinouts
Cinematronics, 1982
I believe cocktail mode can be wired by hooking up the player 2 controls.
I think the player 2 controls for L, R, D, and U are on pins N, P, R, and S.
I think the player 2 button controls are on pins 6 and 7 or 10 and 11.
If you only wire the player 1 controls, the game will work fine in an upright
mode. Player 2 and Player 1 can both play off the same joystick and buttons.
CPU Edge Connector:
(A) SOLDER SIDE | PARTS SIDE (B
File:
/kb_dl.aspx/KB/pinouts/jack_the_giant_killer.txt
-
3
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/lock_n_chase.txt
Lock 'n Chase
Data East (DECO), 1981
Licensed to Taito.
This is the pinout for the dedicated board version of the game, not
a diagram for the DECO cassette system.
CN2 - 18/36 Edge Connector (0.156" pin spacing)
Solder Side | Parts Side
-----------+---+---+-----------
+12 | A | 1 | +12
+5 | B | 2 | +5
GND | C | 3 | GND
NC | D | 4 | NC
NC | E | 5 | NC
Coin 1 | F | 6 | Coin 2
NC | H | 7 | NC
1P Start | J | 8 | 2P Start
NC |
File:
/kb_dl.aspx/KB/pinouts/lock_n_chase.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/looping.txt
Looping
-------
COMPONENT | SOLDER
------------------------------------------- ----------------------
Red | 1 | A | Green 1
Sync | 2 | B | Blue 2
Pot 1 | 3 | C | Pot 2 3
GND Pot Video | 4 | D | Audio 1 4
1P.Fast | 5 | E | 2P:start 5 +12V
Coin | 6
File:
/kb_dl.aspx/KB/pinouts/looping.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lost_tomb.txt
LOST TOMB, Konami
-----------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/lost_tomb.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mortal_kombat2.txt
MORTAL KOMBAT 2
Connector P1 (JAMMA)
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| -5VDC | E | 5 | -5VDC |
| +12VDC | F | 6 | +12VDC |
|
File:
/kb_dl.aspx/KB/pinouts/mortal_kombat2.txt
-
3
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/mouse_trap.txt
Mouse Trap, Exidy
-----------------
COMP SID J1 CKT SIDE P5 P21
--------- -------- -- ---
1 Gnd A Anti-stat 1 GND 1 VID RED
2 B 2 +12V 2 VID GN
3 Player 1 ind C 3 +12V 3 VID BL
4 Player 2 ind D 4 -12V 4 SYNC
5 DOWN E COIN 1 5
File:
/kb_dl.aspx/KB/pinouts/mouse_trap.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/m_v_p.txt
M. V. P.
--------
SOLDER SIDE COMP SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J SP. WEAPON 8 SP. WEAPON
File:
/kb_dl.aspx/KB/pinouts/m_v_p.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/passing_shot.txt
Passing Shot
------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
Counter 1 | 6 | F | Counter 2
Lamp 1 | 7 | G | Lamp 2
1P.Lob | 8 | H | 2P.Lob
1P.Flat | 9 | I | 2P.Flat
1P.Spin |10 | J | 2P.S
File:
/kb_dl.aspx/KB/pinouts/passing_shot.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/perfect_10.txt
Perfect 10, Dyna Electronics Co., LTD
-------------------------------------
COMPONENT | SOLDER
---------------------+----------------------
+5V | 1 | A | +5V
+5V | 2 | B | +5V
+12V | 3 | C | +12V
Speaker | 4 | D |
Blue | 5 | E | Red
Sync | 6 | F | Green
P8 | 7 | G | P7
P6 | 8 | H | P5
P4 | 9 | I | P3
File:
/kb_dl.aspx/KB/pinouts/perfect_10.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/shogun_warriors.txt
SHOGUN WARRIORS
Manufacturer: Kaneko
Year: 1992
Conversion Class: JAMMA+
PINOUTS:
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7
File:
/kb_dl.aspx/KB/pinouts/shogun_warriors.txt
-
4
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/simpsons.txt
The Simpsons pinouts from the manual.
Any questions send email to Kevin_Eshbach@bigfoot.com
JAMMA Connector
__________________________________________________
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| N/C | E | 5 |
File:
/kb_dl.aspx/KB/pinouts/simpsons.txt
-
3
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/stratovox.txt
STRATOVOX
---------
GAME BOARD SOUND BOARD
T COMP SIDE G CKT SIDE
------------ ------------- -----------
1 +5V 1 GND A GND
2 +5V 2 GND B GND
3 +12V 3 GND C GND
4 +12V 4 SP D SP
5 -5V
File:
/kb_dl.aspx/KB/pinouts/stratovox.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/super_bug.txt
SUPER BUG
---------
COMP SIDE CKT SIDE
----------- --------------
1 16.5 CT GND A 16.5V CT GND
2 +10V UNREG B +10V UNREG
3 VID GND C
4 D
5 VIDEO E SLAM N.O
6 +5V F COIN 2 N.C
7 COIN 1 N.C H STEERING A
8 STEERING B
File:
/kb_dl.aspx/KB/pinouts/super_bug.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tiger_heli.txt
Tiger Heli, 1985 Romstar (Taito)
--------------------------------
Component | Solder
----------------+--------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5v | 3 | C | +5v
+12v | 4 | D | +12v
Sound + | 5 | E | Sound -
Blue | 6 | F | Green
Red | 7 | H |
Sync | 8 | J |
1P Start | 9 | K | 2P Start
1P Fire | 10| L | 2P Fire
1P Bomb | 11| M |
File:
/kb_dl.aspx/KB/pinouts/tiger_heli.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/trojan.txt
TROJAN, CAPCOM
--------------
SOLDER | PARTS
-------------------------------
gnd A | 1 gnd
gnd B | 2 gnd
+5v C | 3 +5v
+5v D | 4 +5v
Green E | 5 Red
Sync F | 6 Blue
gnd H | 7 gnd
-key- J | 8 -key-
2 shot2 K | 9 1 shot2
2 shot1 L | 10 1 sh
File:
/kb_dl.aspx/KB/pinouts/trojan.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/crzykong.pt2.txt
---------------------------------------------------------------------------
Pinouts for "Crazy Kong" (Falcon, 1982)
component side solder side
-------------- -----------
GND 1 A GND
GND 2 B GND
GND 3 C GND
SPKR + 4 D SPKR GND
+12V 5 E +12V
1P Up 6 F N/C
2P [Up/Down] 7 H N/C
GND 8 J GND
File:
/kb_dl.aspx/KB/gametech/crzykong.pt2.txt
-
2
K - Updated
1995.12.29
/kb_dl.aspx/KB/gametech/darkmist.txt
DARK MIST
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K COIN
File:
/kb_dl.aspx/KB/gametech/darkmist.txt
-
3
K - Updated
1995.06.29
/kb_dl.aspx/KB/gametech/dbl-drag.txt
DOUBLE DRAGON
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/dbl-drag.txt
-
4
K - Updated
1995.06.29
/kb_dl.aspx/KB/gametech/dbldrag2.txt
DOUBLE DRAGON
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT K
File:
/kb_dl.aspx/KB/gametech/dbldrag2.txt
-
4
K - Updated
1996.06.14
/kb_dl.aspx/KB/gametech/deadangl.txt
DEAD ANGLE
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/deadangl.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/elimina.tor.txt
ELIMINATOR
P3 P1 P2
------- --------- ---------
1 -12V 1 1
2 +12V 2 2
3 AC OR +12 3 3
4 GND 4 AUDIO IN #1 4 AUDIO OUT #1
5 GND
6 GND
7 -5V
8 +5V
9 +5V
10 +5V
1 5 A 5
2 12 B 12
3 15 C 6
4 9 D 11
5 10
File:
/kb_dl.aspx/KB/gametech/elimina.tor.txt
-
1
K - Updated
1996.01.08
/kb_dl.aspx/KB/gametech/elimnatr.txt
ELIMINATOR
P3 P1 P2
------- --------- ---------
1 -12V 1 1
2 +12V Y 2 2
3 AC 3 3
4 GND 4 AUDIO IN #1 4 AUDIO OUT #1
5 GND
6 GND
7 -5V
8 +5V
9 +5V
10 +5V
1 5 A 5
2 12 B 12
3 15 C 6
4 9 D 11
5 10
File:
/kb_dl.aspx/KB/gametech/elimnatr.txt
-
2
K - Updated
1996.05.12
/kb_dl.aspx/KB/gametech/hi-impac.txt
HIGH IMPACT FOOTBALL
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K
File:
/kb_dl.aspx/KB/gametech/hi-impac.txt
-
3
K - Updated
1995.02.07
/kb_dl.aspx/KB/gametech/m-v-p.txt
M. V. P.
SOLDER SIDE COMP SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J SP. WEAPON 8 SP. WEAPON
K PL
File:
/kb_dl.aspx/KB/gametech/m-v-p.txt
-
4
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/mnstlair.txt
WONDER BOY IN THE MONSTER'S LAIR
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 CTR 1 F CTR 2
7 H
8 J
9 1 SHOOT
File:
/kb_dl.aspx/KB/gametech/mnstlair.txt
-
4
K - Updated
1995.06.30
/kb_dl.aspx/KB/gametech/nautyboy.txt
Naughty Boy Switch Settings
(C)1982 Cinematronics
john@sierrawireless.com
--------------------------------------------------------
|Option |Factory|Descrpt| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
------------------------|-------------------------------
|Lives | |2 |on |on | | | | | | |
------------------------ -------------------------------
| | X |3 |off|on | | | | | | |
------------------------ -----------------------------
File:
/kb_dl.aspx/KB/gametech/nautyboy.txt
-
4
K - Updated
2002.05.01
/kb_dl.aspx/KB/gametech/nba-jam.txt
NBA JAM
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
10
File:
/kb_dl.aspx/KB/gametech/nba-jam.txt
-
3
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/quartet.ii.txt
QUARTET.II
SOLDER SIDE COMP SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J 8
K PL 2 JUMP
File:
/kb_dl.aspx/KB/gametech/quartet.ii.txt
-
4
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/raiden.txt
RAIDEN
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
File:
/kb_dl.aspx/KB/gametech/raiden.txt
-
4
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/s-p-y-.txt
S P Y
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/s-p-y-.txt
-
5
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/sauro.txt
SAURO 56 pin
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOU
File:
/kb_dl.aspx/KB/gametech/sauro.txt
-
4
K - Updated
2002.05.01
/kb_dl.aspx/KB/gametech/sega-56.txt
SEGA 56 PIN CONNECTOR
ALTERED BEAST
AURAIL
E-SWAT
GOLDEN AXE
SHINOBI
SUPERMASTERS
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
GND 1 | A GND
GND 2 | B GND
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F C
File:
/kb_dl.aspx/KB/gametech/sega-56.txt
-
4
K - Updated
1995.09.26
/kb_dl.aspx/KB/gametech/shaddanc.txt
SHADOW DANCER
SYS 18
CHIP #'S 12716 TO 12723
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1
File:
/kb_dl.aspx/KB/gametech/shaddanc.txt
-
3
K - Updated
1996.03.02
/kb_dl.aspx/KB/gametech/shinobi.txt
SHINOBI
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
GND 1 | A GND
GND 2 | B GND
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H N/C
Special Weapon 1 8 |
File:
/kb_dl.aspx/KB/gametech/shinobi.txt
-
4
K - Updated
1995.08.28
/kb_dl.aspx/KB/gametech/spacedue.txt
SPACE DUEL
1 GND A GND
2 +5 B +5
3 +22 C
4 -22 D
5 E +10.3 UNREG
6 R COIN F LOCK OUT
7 SELECT LED H L COIN (CNTR)
8 LEFT 2 J START LED
9 SHIELD 2 K LEFT 1
10 THRUST 1 L SHIELD 1
11 SELECT M THRUST 2
12 SW GND N SW GND
13 SW GND P
14 SLAM R
15 S AUX COIN
16 L COIN T SELF
File:
/kb_dl.aspx/KB/gametech/spacedue.txt
-
4
K - Updated
1995.12.15
/kb_dl.aspx/KB/gametech/spcpanic.txt
SPACE PANIC
SAYS UNIVERSAL AND THE PINOUTS START FROM RIGHT
AND ARE LABELED A-Z ON COMP SIDE
COMP SIDE CKT SIDE
--------- --------
A GND 1 GND
B GND 2 GND
C GND 3 GND
D SP+ 4 GND
E +12V 5 +12V
F 1 UP 6 1 FILL
H 7
J GND 8 GND
K +5V 9 +5V
L
File:
/kb_dl.aspx/KB/gametech/spcpanic.txt
-
2
K - Updated
1996.05.27
/kb_dl.aspx/KB/gametech/startrek.txt
STAR TREK
P3 P1 P2
------- --------- ---------
1 -12V 1 1
2 +12V 2 2
3 AC 3 3
4 GND 4 AUDIO IN #1 4 AUDIO OUT #1
5 GND
6 GND
7 -5V
8 +5V
9 +5V
10 +5V
1 5 A 5
2 12 B 12
3 15 C 6
4 9 D 11
5 10
File:
/kb_dl.aspx/KB/gametech/startrek.txt
-
2
K - Updated
1996.05.12
/kb_dl.aspx/KB/gametech/sunsetri.der.txt
SUNSET RIDER
PARTS SIDE CKT SIDE CN3,4 (PL 3 & 4)
------------ ------------ ------
1 COIN
1 GND A GND 2 ----
2 GND B GND 3 LEFT
3 +5V C +5V 4 RIGHT
4 +5V D +5V 5 UP
5 -5v
File:
/kb_dl.aspx/KB/gametech/sunsetri.der.txt
-
2
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/superbug.txt
SUPER BUG
COMP SIDE CKT SIDE
----------- --------------
1 16.5 CT GND A 16.5V CT GND
2 +10V UNREG B +10V UNREG
3 VID GND C
4 D
5 VIDEO E SLAM N.O
6 +5V F COIN 2 N.C
7 COIN 1 N.C H STEERING A
8 STEERING B
File:
/kb_dl.aspx/KB/gametech/superbug.txt
-
2
K - Updated
1995.12.15
/kb_dl.aspx/KB/gametech/trojan1.txt
TROJAN TYPE 2
COMP SIDE CKT SIDE
--------- ---------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BL F SYNC
7 VID GND H
8 J
9 1 SHIELD K 2 SHIELD
10 1 SWORD L 2 SWORD
File:
/kb_dl.aspx/KB/gametech/trojan1.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/trojan2.txt
TROJAN TYPE 1
COMP SIDE CKT SIDE
--------- ---------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BL F SYNC
7 VID GND H
8 J
9 1 SWORD K 2 SWORD
10 1 SHIELD L 2 SHIELD
File:
/kb_dl.aspx/KB/gametech/trojan2.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/turbo-fo.rce.txt
TURBO FORCE
PARTS SIDE CKT SIDE MOLEX (PL-3)
------------ ------------ 1 UP
1 GND A GND 2 DOWN
2 GND B GND 3 LEFT
3 +5V C +5V 4 RIGHT
4 +5V D +5V 5 FIRE
5 -5v E -5V 6 ----
6 +12V
File:
/kb_dl.aspx/KB/gametech/turbo-fo.rce.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/text/strider.txt
Strider (Capcom)
----------------------------------------------------------------
DIP SWITCH (A)
----------------------------------------------------------------
1 2 3 4 5 6 7 8
-------------------------------------------
Coin 1 *1 coin 1 credit OFF OFF OFF
1 coin 2 credit ON OFF OFF
1 coin 3 credit OFF ON OFF
1 coin 4 credit ON ON OFF
1 coin 6 credit OFF OFF ON
File:
/kb_dl.aspx/KB/gametech/text/strider.txt
-
4
K - Updated
1996.10.31
/kb_dl.aspx/KB/gametech/board pinouts/elevatoraction.txt
Elevator Action
Taito, 1983
TAITO 2-Player Connector Pinout
Connector "G"
COMPONENT | SOLDER
------------------------------------|--------------------------------------
Ground | 1 | A | Ground
--------------------------------|---|---|----------------------------------
Video Red | 2 | B | Video Ground
--------------------------------|---|---|----------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/elevatoraction.txt
-
6
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/gaplus.txt
Gaplus Pinout
Parts Side Solder Side
-----------------------------------------
GND A | 1 GND
SPEAKER + B | 2 SPEAKER -
LOCK OUT SOLENOID C | 3 COIN COUNTER
1 P START LAMP D | 4 2 P START LAMP
+12V E | 5 +12V
+5V F | 6 +5V
GND H | 7 GND
SERVICE SW J | 8 N/C
COIN 1 SW K | 9 COIN 2 SW
1 P START SW L |
File:
/kb_dl.aspx/KB/gametech/board pinouts/gaplus.txt
-
1
K - Updated
1996.01.24
/kb_dl.aspx/KB/gametech/board pinouts/jackthegiantkiller.txt
Jack the Giantkiller pinouts
Cinematronics, 1982
I believe cocktail mode can be wired by hooking up the player 2 controls.
I think the player 2 controls for L, R, D, and U are on pins N, P, R, and S.
I think the player 2 button controls are on pins 6 and 7 or 10 and 11.
If you only wire the player 1 controls, the game will work fine in an upright
mode. Player 2 and Player 1 can both play off the same joystick and buttons.
CPU Edge Connector:
(A) SOLDER SIDE | PARTS SIDE (B)
--------
File:
/kb_dl.aspx/KB/gametech/board pinouts/jackthegiantkiller.txt
-
3
K - Updated
1995.09.22
/kb_dl.aspx/KB/gametech/board pinouts/karatechamp.txt
3/19/96 Corrected pin lettering to match manual and standard
(previously lettered sequentially A-V)
Added -5V on pin V as shown in documentation
Franklin Bowen (mjrhavoc@clark.net)
Data East Karate Champ Connector
This is for what I thought was the second in the Karate Champ Series,
I am not sure if the first game has the same pinouts or not and would
appreciate hearing if someone knows.
This is the Karate Champ that has different background scenes for
each Dan. The first i
File:
/kb_dl.aspx/KB/gametech/board pinouts/karatechamp.txt
-
4
K - Updated
1996.03.20
/kb_dl.aspx/KB/gametech/board pinouts/rollerjammer.txt
----------------------------------------------------------------------
------
Name Of Game: Roller Jammer Manuf: Nichibutsu
Compatable With: (none)
----------------------------------------------------------------------
------
Typed By: James R. Twine Email: jtwine@jtwine.com
----------------------------------------------------------------------
------
Notes:
1) This games uses a 22 pin connector, pin spacing unknown.
2) Video sync is negative composite sync.
File:
/kb_dl.aspx/KB/gametech/board pinouts/rollerjammer.txt
-
3
K - Updated
1999.01.01
/kb_dl.aspx/KB/gametech/board pinouts/terracresta.txt
Terra Cresta Pinouts
Nichibutsu, 1985
Solder Parts
-----------------------------------------------------------
P1 Up | 1 | A | P1 Down
P1 Left | 2 | B | P1 Right
P1 Shoot | 3 | C | P1 Formation
P2 Up | 4 | D | P2 Down
P2 Left | 5 | E | P2 Right
P2 Shoot | 6 | F | P2 Formation
Coin 1 | 7 | H | Coin 2
Gnd | 8 | J
File:
/kb_dl.aspx/KB/gametech/board pinouts/terracresta.txt
-
1
K - Updated
1996.04.30
/kb_dl.aspx/KB/datasheets/z80/z8.txt
----------------------------------------------------------------
| |
| |
| Zilog |
| |
| ZZZZZZZ 88888 |
| Z 8 8 |
| Z 8 8
File:
/kb_dl.aspx/KB/datasheets/z80/z8.txt
-
15
K - Updated
2001.01.13
/kb_dl.aspx/KB/pinouts/crash_n_score.txt
Pinouts for Atari Crash 'n' Score (1975):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original (Atari Ireland
Photocopy) Crash n Score Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to output to JAMMA ;)
44-pin edge connector
--------------
File:
/kb_dl.aspx/KB/pinouts/crash_n_score.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/elevator_action.txt
Elevator Action Taito, 1983
---------------------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Video Red | 2 | B | Video GND
Video Green | 3 | C | Video Blue
Video Sync | 4 | D |
Speaker (+) | 5
File:
/kb_dl.aspx/KB/pinouts/elevator_action.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pickin.txt
B A G M A N
submitted by Steven King
(veck@pshrink.chi.il.us)
Bagman Edge Connector Pinouts --
Top of Board Bottom of Board
============ ===============
A GND 1 GND
B GND 2 GND
C +5 VDC 3 +5 VDC
D -5 VDC 4 -5 VDC
E 5
F Reset 6
File:
/kb_dl.aspx/KB/pinouts/pickin.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/shinobi.txt
Shinobi Sega, 1987
------------------
Component Side Pin # Solder Side
-----------------------------------------------
GND 1 A GND
GND 2 B GND
+5 Volts DC 3 C +5 Volts DC
+5 Volts DC 4 D +5 Volts DC
+12 Volts DC 5 E +12 Volts DC
Coin Meter 1 6 F Coin Meter 2
7 H
File:
/kb_dl.aspx/KB/pinouts/shinobi.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tin_star.txt
The Tin Star
------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Video Red | 2 | B | Video GND
Video Green | 3 | C | Video Blue
Video Sync | 4 | D |
Speaker (+) | 5 | E | Speaker ()
File:
/kb_dl.aspx/KB/pinouts/tin_star.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/continentalcircus.txt
Continental Circus, Taito 1987
------------------------------
Main Board "G" Sound Board "M"
---------------------+---------------------- ------------------
GND | 1 | A | GND 1 GND
GND | 2 | B | GND 2 GND
+5V | 3 | C | +5V 3 GND
+5V | 4 | D | +5V 4 +5V
-5V | 5 | E | -5V
File:
/kb_dl.aspx/KB/gametech/continentalcircus.txt
-
3
K - Updated
2000.07.12
/kb_dl.aspx/KB/gametech/milliped.txt
MILLIPEDE
---------
COMPONENT SIDE SOLDER SIDE
GND A 1 GND
+ 5 V B 2 + 5 V
1P Tball Horiz. Clock C 3 + 22 V DC (Note 1)
1P Tball Vert. Clock D 4 - 22 V DC (Note 1)
+10.3 V DC (Note 1) E 5 1P Tball Horiz. Dir.
2P Tball Horiz. Clock F 6 1P Tball Vert. Dir.
2P Tball Vert. Clock H 7 2P Tball Vert. Dir.
2P DO
File:
/kb_dl.aspx/KB/gametech/milliped.txt
-
5
K - Updated
1995.11.02
/kb_dl.aspx/KB/gametech/board pinouts/bagman.txt
/---------------\
| B A G M A N |
\---------------/
submitted by Steven King
(veck@pshrink.chi.il.us)
Bagman Edge Connector Pinouts --
Top of Board Bottom of Board
============ ===============
A GND 1 GND
B GND 2 GND
C +5 VDC 3 +5 VDC
D -5 VDC 4 -5 VDC
E 5
F Reset 6 Coin Counter
H Player 2 Action 7 Coin 4
J Coin 1 8 Coin 2
K Player 1 Action 9 Coin 3
File:
/kb_dl.aspx/KB/gametech/board pinouts/bagman.txt
-
3
K - Updated
1993.08.05
/kb_dl.aspx/KB/gametech/board pinouts/continentalcircus.txt
Continental Circus, Taito 1987
------------------------------
Main Board "G" Sound Board "M"
---------------------+---------------------- ------------------
GND | 1 | A | GND 1 GND
GND | 2 | B | GND 2 GND
+5V | 3 | C | +5V 3 GND
+5V | 4 | D | +5V 4 +5V
-5V | 5 | E | -5V
File:
/kb_dl.aspx/KB/gametech/board pinouts/continentalcircus.txt
-
3
K - Updated
2000.07.12
/kb_dl.aspx/KB/pinouts/cloak_and_dagger.txt
Cloak & Dagger Atari Inc., 1983
-------------------------------
There are two Cloak & Dagger conversion kits. One is for converting from
Defender, and the other is for converting from Joust, Robotron 2084, or
Stargate.
There are two boards to the Cloak & Dagger boardset, Master and Slave PCB,
plus an Interconnect PCB, an Electromagnetic Interference (EMI) PCB, and
a Sound Board.
A040733-01 EMI Shield and Dual PCB Assembly -- includes:
A039431-01 Cloak & Dagger Interconnect P
File:
/kb_dl.aspx/KB/pinouts/cloak_and_dagger.txt
-
8
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/galaga.txt
Galaga 1
--------
Solder Parts
------ -------
Sync A|1 2P Fire
Green Video Signal B|2 2P Left
Blue Video Signal C|3 2P Right
1P Left D|4 Red Video Signal
1P Right E|5 1P Fire
1P Start F|6 2P Start
Service H|7 Table GND
GND J|8 GND
Coin K|9
+5V L|10 +5V
M|11 +5V
N|12 Test Switch
File:
/kb_dl.aspx/KB/pinouts/galaga.txt
-
19
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/commando.txt
f..... A <--- Connector Pin Assignment
+--------+
+---------| |-----------+
| 28.....1 Off/On |
| # |
| /A# |
| DIPS |
| \B# |
| # | PCB
| |
| |
| |
| |
| |
| |
+--------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/commando.txt
-
2
K - Updated
1997.02.04
/kb_dl.aspx/KB/gametech/board pinouts/dragonslair.txt
From: dover@ll.mit.edu (David Humphrey)
Newsgroups: rec.games.video.arcade.collecting
Subject: Finally DL is done, here is some info
Date: 8 Jun 1995 16:16:23 GMT
Well, I finally have a Dragon's Lair running up to the point where I
am confident that I can successfully complete the game. Thanks to
"Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST,
for all of the input on how to jumper the boards, make the cables
and dissect the LDV1000 player (forgot... thanks to the Pioneer
Industrial di
File:
/kb_dl.aspx/KB/gametech/board pinouts/dragonslair.txt
-
7
K - Updated
1995.12.31
/kb_dl.aspx/KB/pinouts/guzzler.txt
Guzzler, Tehkan
-----------------
COMPONENT | SOLDER
-------------------------------------------
2P.Left | 1 | A | 2P.Right
2P.Down | 2 | B | 2P.Up
| 3 | C | 2P.Discharge
| 4 | D |
1P.Left | 5 | E | 1P.Right
1P.Down | 6 | F | 1P.Up
| 7 | G | 1P.Discharge
| 8 | H |
2P.Start | 9 | I | 1P.Start
C
File:
/kb_dl.aspx/KB/pinouts/guzzler.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jungle boy.txt
Jungle Boy
----------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
+12V | 6 | F | +12V
GND | 7 | G | GND
Video GND | 8 | H | Red
Blue | 9 | I | Green
|10 | J | Sync
Speaker
File:
/kb_dl.aspx/KB/pinouts/jungle boy.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ninja_princess.txt
Ninja Princess
--------------
SOLDER | COMPONENT
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
Counter 2 | 5 | E | Counter 1
| 6 | F | +12V
2P.Disappear | 7 | G | 1P.Disappear
2P.Knife B | 8 | H | 1P.Knife B
2P.Knife A | 9 | I | 1P.Knife A
File:
/kb_dl.aspx/KB/pinouts/ninja_princess.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/alpha_mission.txt
Alpha Mission, SNK 1985
-----------------------
Solder | Parts
--------------------------------+---------------------------
+5V | A | 1 | +5V
Coin 1 | B | 2 |
Coin 2 | C | 3 | Test
1P Start | D | 4 | 2P Start
1P Up | E | 5 | 1P Down
1P Left | F | 6 | 1P Right
| H | 7 | 1P Fire
1P Bomb | J | 8 |
File:
/kb_dl.aspx/KB/pinouts/alpha_mission.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/breakout.txt
Breakout (1976 Atari)
---------------------
pin name pin name
--------------- ---------------
1 GRD A GRD
2 GRD B GRD
3 16.5 VAC C
4 16.5 VAC D
5 +5V E
6 START LP 1 F
7 6.3 VAC H
8 START LP 2 J SERVE LED
9 COIN 2 NC K
10 COIN 2 NO L
11 COIN 1 NC M
12 COIN 1 NO N
13 START 1 NO P
14 R
15 START 2 NO S
16 T GRD
17 STATIC
File:
/kb_dl.aspx/KB/pinouts/breakout.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/competition_golf.txt
COMPETITION GOLF
Manufacturer: Data East
Year: 1985
PINOUTS
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A 2P DOWN 1 1P DOWN
B 2P UP 2 1P UP
C 2P LEFT 3 1P LEFT
D 2P RIGHT 4 1P RIGHT
E 5
F 6
H
File:
/kb_dl.aspx/KB/pinouts/competition_golf.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/cruisn.txt
Cruisn
------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker + | 4 | D | Speaker -
+5V | 5 | E | +5V
| 6 | F |
1P.Start | 7 | G | 2P.Start
Coin | 8 | H |
| 9 | I |
+12V |10 | J | +12V
|11
File:
/kb_dl.aspx/KB/pinouts/cruisn.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dominoes.txt
DOMINOES
--------
1 VID GND A GND
2 GND (16V CT) B GND
3 16 VAC C 16 VAC
4 16 VAC D 16 VAC
5 E
6 COMP VID OUT F
7 H COIN 2
8 J COIN 1
9 K LED 2
10 L 2 LEFT
11 2 DOWN
File:
/kb_dl.aspx/KB/pinouts/dominoes.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/food_fight.txt
Food Fight
----------
|
--------------------------------|-----------------------------------
+ 5 Return | A | 1 | + 5 return from regulator
+ 5 V Reg. | B | 2 | + 5 V Reg.
10.3 V DC | C | 3 |
| D | 4 |
Video Return | E | 5 | Ground
Video Horiz. Sync | F | 6 |
Video Vert. Sync | H | 7 |
Video Comp. Sync
File:
/kb_dl.aspx/KB/pinouts/food_fight.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/frogger44.txt
FROGGER 44 PIN CONN
CKT SIDE COMP SIDE
----------- --------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 J COIN
9
File:
/kb_dl.aspx/KB/pinouts/frogger44.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/frogger_22.txt
MOON CRESTA
CKT SIDE COMP SIDE
---------- ----------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 COIN J COIN
9 SVC K RESET
1
File:
/kb_dl.aspx/KB/pinouts/frogger_22.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/konami.txt
> Konami Connector <
********************
Amidar, Bimmelbahn, Circus Charly, Commando (Konami), Dommy, Eggs, Frogger,
Iron Horse, Jail Break, Juno First, Kicker, Locomotion, Lost Tomb,Mega Zone,
Mikie, Moonwar, Nemesis, Pandora's Palace, Pooyan, Road Fighter, Rock'n Rope,
Rush 'n Attack, Scramble, Scrambled Egg, Space Pilot, Strategy X, Super Basketball,
Super Cobra, The End, Time Pilot, Time Pilot '84, Turpin, Turtles, Tutankham,
Yie Ar Kung Fu,
File:
/kb_dl.aspx/KB/pinouts/konami.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/money_money.txt
MONEY MONEY, Zaccaria
---------------------
COMP SIDE CKT SIDE
-------- ----------
1 VID RED A VID GN
2 VID BL B SYNC
3 C
4 D
5 2 START E 1 START
6 F JUMP
7 RESET H
8 LEFT J RIGHT
9
File:
/kb_dl.aspx/KB/pinouts/money_money.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/night_driver.txt
Night Driver Atari
------------------
6.3v ct gnd 1 A 6.3v ct gnd
+10v unreg 2 B +10v unreg
3 C
coin 2 4 D coin 1
+5v steer 5 E video
gnd 6 F 2nd NO
vid gnd 7 H 1st NO
tst gnd 8 J tst NO
shift C 9 K 3rd NO
sw gnd 10 L spkr gnd
spkr 11 M gnd
gnd 12 N gas gnd
start no 13 P gas NO
expert track 14 R novice track
coin 2 nc 15 S steer 1A
steer 1B 16 T coin 1
File:
/kb_dl.aspx/KB/pinouts/night_driver.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/nsm.txt
NSM
---
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
2P.Button 1 | 4 | D | +5V
Coin 2 (NC) | 5 | E | Speaker
Coin 1 (NC) | 6 | F | 2P.Button 2
| 7 | G | 2P.Up
2P.Down | 8 | H | 2P.Left
1P.Right | 9 | I | 1P.Left
1P.Up |10 | J | 1P.Down
File:
/kb_dl.aspx/KB/pinouts/nsm.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pacman.txt
PacMan CPU Logic Board Typed in By: Tom Nezwek
----------------------
wire color wire color
A center tap (7 v) R-B 1 center tap (7v) R-B
B center tap (7 v) R-B 2 center tap (7v) R-B
C 7 volt Orange 3 7 volt Orange
D 7 volt Green 4 7 volt Green
E 5 coin mulp pc BLU-R
File:
/kb_dl.aspx/KB/pinouts/pacman.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pac_and_paint.txt
Pack and Paint
--------------
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | Coin
Speaker | 4 | D | Speaker
+12V | 5 | E | +12V
| 6 | F |
| 7 | G |
| 8 | H |
+5V | 9 | I | +5V
Up |10 | J |
Down
File:
/kb_dl.aspx/KB/pinouts/pac_and_paint.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/penguin_kun_wars.txt
Penguin-Kun Wars
Solder | | Parts
--------------------------
GND | A | 1 | GND
Sync | B | 2 | Green
Blue | C | 3 | Red
V Gnd | D | 4 | V GND
| E | 5 |
| F | 6 |
| H | 7 |
Left 2 | J | 8 | Left 1
Right 2 | K | 9 | Right 1
Shoot 2 | L | 10| Shoot 1
| M | 11|
| N | 12|
Start 2 | P | 13| Start 1
Coin | R | 14|
Spk- | S | 15| Spk -
Spk+ | T | 16| Spk +
+12 | U | 17| +12
+5 | V | 18| +5
+5 | W | 19| +5
GND | X | 20| GND
GND | Y | 21| GND
GN
File:
/kb_dl.aspx/KB/pinouts/penguin_kun_wars.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pinball_action.txt
PINBALL ACTION, TEHKAN
----------------------
====================================================================
Solder Side | Parts Side
================================|===================================
2P START (BALL) | A | 1 |
2P TILT | B | 2 | 2P LEFT FLIPPER
2P RIGHT FLIPPER | C | 3 |
| D | 4 |
1P START (BALL) | E | 5 |
File:
/kb_dl.aspx/KB/pinouts/pinball_action.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/polaris.txt
POLARIS
-------
GAME BOARD SOUND BOARD
T CKT SIDE G COMP SIDE
------------ ------------- -----------
1 +5V A GND 1 GND
2 +5V B GND 2 GND
3 +12V C GND 3 GND
4 +12V D +5V 4 +5V
5 -5V
File:
/kb_dl.aspx/KB/pinouts/polaris.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/road_fighter.txt
Road Fighter, Konami 1984
-------------------------
Solder Side | Parts Side
________________________________|___________________________________
| A | 1 | +12
Speaker | B | 2 | Speaker
2P Low | C | 3 | 2P High
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
1P High
File:
/kb_dl.aspx/KB/pinouts/road_fighter.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/roller_jammer.txt
Roller Jammer, Nichibutsu
--------------------------
*** (Parts?) | (Solder?)
-------------------------------------------------------------------
1P UP | 1 | A | Down 1P
1P Left | 2 | B | Right 1P
1P L.Punch | 3 | C | R.Punch 1P
2P UP | 4 | D | Down 2P
2P Left | 5 | E | Right 2P
2P L.Punch | 6 | F | R.Punch 2P
File:
/kb_dl.aspx/KB/pinouts/roller_jammer.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/samurai.txt
Samurai, Taito 1985
-------------------
Solder Side | Component Side
---------------+---+---+------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+12 | D | 4 | +12
Blue | E | 5 | Green
Red | F | 6 | Sync (composite -)
Video GND | H | 7 |
Coin Counter 2 | J | 8 | Speaker (+)
Coin Counter 1 | K | 9 | Speaker (-)
-5 | L | 10| -5
| M | 11|
| N | 12| Ser
File:
/kb_dl.aspx/KB/pinouts/samurai.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/samurai_magic.txt
Samurai Magic, Taito 1985
-------------------------
Solder Side | Component Side
---------------+---+---+------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+12 | D | 4 | +12
Blue | E | 5 | Green
Red | F | 6 | Sync (composite -)
Video GND | H | 7 |
Coin Counter 2 | J | 8 | Speaker (+)
Coin Counter 1 | K | 9 | Speaker (-)
-5 | L | 10| -5
| M | 11|
|
File:
/kb_dl.aspx/KB/pinouts/samurai_magic.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sega_1.txt
Sega 1
------
Swat, Choplifter, Pitfall II, Flicky, Watermatch, Bullfight, Mr. Viking, Up n Down,
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
GND 1 | A GND
GND 2 | B GND
+5V 3 | C +5V
+5V 4 | D +5V
Coin Meter 1 5 | E Coin Meter 2
File:
/kb_dl.aspx/KB/pinouts/sega_1.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/souledge.txt
Souledge, Namco 1995 Pinout = JAMMA
--------------------------------------
SOLDER | PARTS
---------------------+----------------------
Speaker R- | 1 | A | Speaker R+
| 2 | B |
| 3 | C |
| 4 | D |
Key | 5 | E | Key
| 6 | F |
| 7 | G |
2P.Button 4 | 8 | H |
| 9 | I | GND
File:
/kb_dl.aspx/KB/pinouts/souledge.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/steeple_chase.txt
Steeple Chase, Atari (1975)
---------------------------
44-pin edge connector
----------------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
16v AC | 3 | C | 16v AC
16v AC | 4 | D | 16v AC
N/C | 5 | E | N/C
Lamps 2 and 5 | 6 | F | N/C
Lamps 3 and 6 | 7 | H | N/C
Lamps 1 and 4 | 8 | J | N/C
JUMP SW 5 | 9 | K | JUMP SW 4
File:
/kb_dl.aspx/KB/pinouts/steeple_chase.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tankbattallion.txt
Typed in by Mark Spaeth
44 Pin wiring chart for Tank Battallion
SOLDER SIDE | PARTS SIDE
|
GND | A | 1 | GND
GND | B | 2 | GND
+5 VDC | C | 3 | +5 VDC
+5 VDC | D | 4 | +5 VDC
| E | 5 |
| F | 6 |
| H | 7 | Start 1
File:
/kb_dl.aspx/KB/pinouts/tankbattallion.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tekhan.txt
Name Of Game: Tekhan (Rygar, BombJack, etc)
Solder Side | Parts Side
2P Right | A | 1 | 2P Left
2P Up | B | 2 | 2P Down
2P Attack | C | 3 | 2P Jump
spare i/p | D | 4 | spare i/p
1P Right | E | 5 | 1P Left
1P Up | F | 6 | 1P Down
1P Attack | H | 7 |
File:
/kb_dl.aspx/KB/pinouts/tekhan.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tekken.txt
Tekken, Namco Pinout = JAMMA
--------------------------------
Extendet edge connector (48p)
-----------------------------
SOLDER | COMPONENT
---------------------+----------------------
Speaker R | 1 | A | Speaker R
| 2 | B |
| 3 | C |
| 4 | D | ---Key---
---Key--- | 5 | E |
| 6 | F |
File:
/kb_dl.aspx/KB/pinouts/tekken.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tekken_2.txt
Tekken 2, Namco Pinout = JAMMA
---------------------------------
Extendet edge connector (48p)
-----------------------------
SOLDER | COMPONENT
---------------------+----------------------
Speaker R | 1 | A | Speaker R
| 2 | B |
| 3 | C |
| 4 | D | ---Key---
---Key--- | 5 | E |
| 6 | F |
File:
/kb_dl.aspx/KB/pinouts/tekken_2.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/the_pit.txt
THE PIT
-------
PARTS SIDE SOLDER SIDE
-----------
+5V | A | 1 | +5V
+5V | B | 2 | +5V
+12V | C | 3 | +12V
-SPEAKER | D | 4 | +SPEAKER
| E | 5 | C. SYNC
KEY | F | 6 | KEY
GREEN | H | 7 | RED
BLUE | L | 8 | VIDEO GND
| K | 9 |
COIN | L | 10 |
START 2 | M | 11 |
| N | 12 | START 1
| P | 13 | UP
| R | 14 | LEFT
File:
/kb_dl.aspx/KB/pinouts/the_pit.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/venture.txt
Venture Exidy, 1981
There are two boards to the Venture boardset, the logic and the audio board.
The audio booard is labeled with:
Exidy Inc.
Copyright 1981
PCB 77-3387-14
ASY 77-3387-15
Audio/Color ---
|B|
---
And the logic board is labeled with:
PCB 77-3374-14 COMP
Exidy Inc ASSY 77-3374-15 SIDE
Copyright 1981 Revision E
The audio board is the top board. It has
File:
/kb_dl.aspx/KB/pinouts/venture.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/warp_warp.txt
Warp Warp CPU Logic Board
-------------------------
A center tap (7 v) 1 center tap (7v) R-B
B center tap (7 v) 2 center tap (7v) R-B
C 7 VAC - 3 7 VAC -
D 7 VAC + 4 7 VAC +
E RGB Blue 5 RGB Green
F P2 right 6
H RGB Red 7 RGB Sync
J P2 left
File:
/kb_dl.aspx/KB/pinouts/warp_warp.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/western_express.txt
Data East Western Express
Solder Side | Parts Side
2p movement stick down | A | 1 | 1p movement stick down
2p movement stick up | B | 2 | 1p movement stick up
2p movement stick left | C | 3 | 1p movement stick left
2p movement stick right | D | 4 | 1p movement stick right
| E | 5 |
| F | 6 |
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/western_express.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/anteater.txt
A19
Game: Ant Eater
PCB Pinout
Parts Side/Solder Side
-------------------------------------------------------------
+12 Volts | 1 | A | -5 Volts
-------------------------------------------------------------
Speaker + | 2 | B | Speaker -
-------------------------------------------------------------
| 3 | C |
-------------------------------------------------------------
| 4 | D |
------------------
File:
/kb_dl.aspx/KB/gametech/anteater.txt
-
2
K - Updated
1999.07.17
Asteroids Deluxe pinouts
Asteroids Deluxe Pinouts
File:
/kb_dl.aspx/KB/gametech/asteroids deluxe tech.html
-
1
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/bird-kng.ii.txt
BIRDIE KING II
COMP SIDE CKT SIDE
----------- --------------
1 +5V A
2 +5V B
3 RED C GREEN
4 BLUE D SYNC
5 SP+ E
6 F
7 H
8 J
9
File:
/kb_dl.aspx/KB/gametech/bird-kng.ii.txt
-
1
K - Updated
1996.02.04
/kb_dl.aspx/KB/gametech/breakout.txt
BREAKOUT
1 GND A
2 GND B
3 16.5 VAC C
4 16.5 VAC D
5 +5V E
6 1 START LP F
7 6.3 VAC H
8 2 START LP J
9 COIN 2 N/C K
10 COIN 2 N/O L
11 COIN 1 N/C M
12 COIN 1 N/O N
1
File:
/kb_dl.aspx/KB/gametech/breakout.txt
-
1
K - Updated
1995.05.09
/kb_dl.aspx/KB/gametech/donkeykongjr.txt
=====================================================================
| Donkey Kong, Jr. Jumper Switch Settings |
=====================================================================
| From Jeff Fabrizio (jethro73@yahoo.com) |
---------------------------------------------------------------------
| | A | B | C | D | E | F | G | H |
---------------------------------------------------------------------
|Number of Juniors |
File:
/kb_dl.aspx/KB/gametech/donkeykongjr.txt
-
2
K - Updated
1998.10.05
/kb_dl.aspx/KB/gametech/espial.txt
ESPIAL
COMP SIDE CKT SIDE
----------- ---------
1 GND A GND
2 GND B GND
3 C
4 +5V D +5V
5 E FIRE
6 F
7 H
8 COIN J
9 BOMB K
10 1 START
File:
/kb_dl.aspx/KB/gametech/espial.txt
-
1
K - Updated
1996.07.30
/kb_dl.aspx/KB/gametech/lunrresc.txt
LUNAR RESCUE
AUDIO BOARD ROM BOARD
COMP SIDE CKT SIDE COMP SIDE
----------- -------------- ---------
1 GND A GND 1 +5V
2 GND B GND 2 +5V
3 GND C GND 3 +12V
4 AUDIO 1 D AUDIO 2 4 +12V
5
File:
/kb_dl.aspx/KB/gametech/lunrresc.txt
-
2
K - Updated
1996.03.08
/kb_dl.aspx/KB/gametech/mole-att.ack.txt
MOLE ATTACK
COMP SIDE CKT SIDE
----------- --------------
A +5V 1 +5V
B +5V 2 +5V
C GND 3 GND
D GND 4 GND
E 5
F 6
H 7
J HIT-3 8
K
File:
/kb_dl.aspx/KB/gametech/mole-att.ack.txt
-
1
K - Updated
1996.02.16
/kb_dl.aspx/KB/gametech/monymony.txt
MONEY MONEY
COMP SIDE CKT SIDE
-------- ----------
1 VID RED A VID GN
2 VID BL B SYNC
3 C
4 D
5 2 START E 1 START
6 F JUMP
7 RESET H
8 LEFT J RIGHT
9
File:
/kb_dl.aspx/KB/gametech/monymony.txt
-
1
K - Updated
1995.11.16
/kb_dl.aspx/KB/gametech/ret-jedi.txt
RETURN OF THE JEDI
1 GND A GND
2 +5V B +5V
3 COMP SYNC C VERT SYNC
4 HOR SYNC D -5V
5 E +10.5V
6 VID RED F VID GND
7 VID GN H
8 VID BL J
9 K
10 AUDIO L AUDIO RTN
11 LEFT CTR
File:
/kb_dl.aspx/KB/gametech/ret-jedi.txt
-
1
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/rygar.pin.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine
And Updated By Paul Swan Nn 25th April 1996
EMail: jtwine@jrtwine.com
Name Of Game: Rygar
Solder Side | Parts Side
________________________________|___________________________________
2P Right | A | 1 | 2P Left
----------------------------|---|---|-------------------------------
2P Up | B |
File:
/kb_dl.aspx/KB/gametech/rygar.pin.txt
-
4
K - Updated
1999.04.12
/kb_dl.aspx/KB/gametech/shootout.txt
SHOOT OUT
COMP SIDE CKT SIDE
----------- --------------
1 I DOWN A 2 DOWN
2 1 UP B 2 UP
3 1 LEFT C 2 LEFT
4 1 RIGHT D 2 RIGHT
5 E
6 F
7 H
8 SVC J
9 1
File:
/kb_dl.aspx/KB/gametech/shootout.txt
-
1
K - Updated
1996.02.27
/kb_dl.aspx/KB/gametech/skykid.txt
SKY KID
PARTS SIDE SOLDER SIDE
GND A 1 GND
SPKR+ B 2 SPKR-
C 3 CTR
D 4
+12V E 5 +12V
+5V F 6 +5V
GND H 7 GND
CREDIT SW
File:
/kb_dl.aspx/KB/gametech/skykid.txt
-
3
K - Updated
1995.11.30
/kb_dl.aspx/KB/gametech/starship.txt
STAR SHIP
1 GND A GND
2 +5V B +5V
3 +5V C +5V
4 D
5 E
6 COMPOSITE VIDEO F
7 H
8 J
9 K
10 L
11 M
12 N
13 P
14
File:
/kb_dl.aspx/KB/gametech/starship.txt
-
1
K - Updated
1994.11.26
/kb_dl.aspx/KB/gametech/the-pit.txt
THE PIT pinouts
-------
PARTS SIDE SOLDER SIDE
-----------
+5V | A | 1 | +5V
+5V | B | 2 | +5V
+12V | C | 3 | +12V
-SPEAKER | D | 4 | +SPEAKER
| E | 5 | C. SYNC
KEY | F | 6 | KEY
GREEN | H | 7 | RED
BLUE | L | 8 | VIDEO GND
| K | 9 |
COIN | L | 10 |
START 2 | M | 11 |
| N | 12 | START 1
| P | 13 | UP
| R | 14 | L
File:
/kb_dl.aspx/KB/gametech/the-pit.txt
-
1
K - Updated
1996.03.25
/kb_dl.aspx/KB/gametech/text/exerion.txt
This Video Game Pinout Data Sheet Was Typed In By Malcom Moody.
EMail: malcomm@intercoast.com.au
Name Of Game: EXERION
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
----------------------------|---|---|-------------------------------
GND | B | 2 | GND
----------------------------|---
File:
/kb_dl.aspx/KB/gametech/text/exerion.txt
-
5
K - Updated
1997.02.26
/kb_dl.aspx/KB/gametech/board pinouts/alphamission.txt
Alpha Mission
SNK, 1985
Solder Parts
-----------------------------------------------------------
+5V | A | 1 | +5V
Coin 1 | B | 2 |
Coin 2 | C | 3 | Test
1P Start | D | 4 | 2P Start
1P Up | E | 5 | 1P Down
1P Left | F | 6 | 1P Right
| H | 7 | 1P Fire
1P Bomb | J | 8 |
2P Up | K | 9
File:
/kb_dl.aspx/KB/gametech/board pinouts/alphamission.txt
-
1
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/anteater.txt
A19
Game: Ant Eater
PCB Pinout
Parts Side/Solder Side
-------------------------------------------------------------
+12 Volts | 1 | A | -5 Volts
-------------------------------------------------------------
Speaker + | 2 | B | Speaker -
-------------------------------------------------------------
| 3 | C |
-------------------------------------------------------------
| 4 | D |
------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/anteater.txt
-
2
K - Updated
1999.07.17
/kb_dl.aspx/KB/gametech/board pinouts/asteroids.txt
Asteroids Pinouts (typed in by dougj@sco.com)
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
COIN CTR-L | D | 4 | COIN CTR-C
AUDIO 2 | E | 5 | AUDIO 1
COIN CTR-R | F | 6 | START2LED
| H | 7 | PLAYER2
PLAYER1 | J | 8 | START1LED
DIAG STEP | K | 9 | SLAM
SELF TEST | L | 10 | HYPER
Z OUT | M | 11 | Z GND
START1 | N | 12 | COIN C
File:
/kb_dl.aspx/KB/gametech/board pinouts/asteroids.txt
-
1
K - Updated
1993.06.02
/kb_dl.aspx/KB/gametech/board pinouts/asteroidsdeluxe.txt
Asteroids Deluxe Pinouts (typed in by dougj@sco.com)
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
COIN CTR-L | D | 4 | COIN CTR-C
AUDIO 2 | E | 5 | AUDIO 1
COIN CTR-R | F | 6 | START2LED
| H | 7 | PLAYER2
PLAYER1 | J | 8 | START1LED
DIAG STEP | K | 9 | SLAM
SELF TEST | L | 10 | SHIELD
Z OUT | M | 11 | Z GND
COIN C | N | 12 |
File:
/kb_dl.aspx/KB/gametech/board pinouts/asteroidsdeluxe.txt
-
1
K - Updated
1993.06.02
/kb_dl.aspx/KB/gametech/board pinouts/bankpanic.txt
Howdy
These are the pinouts for Bank Panic PCB, transcribed directly
from the original manual. Note, I do not guarantee their accuracy
and if your board goes up in smoke because you followed this list
or your dog runs away or anything else, IT IS NOT MY FAULT! If
you have any questions, you can reach me (Jason Dante Bardis) at
jasonbar@engineering.ucsb.edu
Parts Solder
GND A 1 GND
GND B 2 GND
COIN 2 C 3 GND (ONLY EXPORT)
1P RIGHT DOOR D 4 2P RIGHT DOOR
1P CENTER DOOR E 5 2P CENTER DOOR
F
File:
/kb_dl.aspx/KB/gametech/board pinouts/bankpanic.txt
-
1
K - Updated
1996.02.03
/kb_dl.aspx/KB/gametech/board pinouts/breakout.txt
Breakout (1976 Atari)
pin name pin name
--- ---- --- ----
1 GRD A GRD
2 GRD B GRD
3 16.5 VAC C
4 16.5 VAC D
5 +5V E
6 START LP 1 F
7 6.3 VAC H
8 START LP 2 J SERVE LED
9 COIN 2 NC K
10 COIN 2 NO L
11 COIN 1 NC M
12 COIN 1 NO N
13 START 1 NO P
14 R
15 START 2 NO S
16 T GRD
17 STATIC ANT U PADDLE 1 (5k)
18 PADDLE 2 V VIDEO
19 SERVE SW W
20 SPEAKER
File:
/kb_dl.aspx/KB/gametech/board pinouts/breakout.txt
-
1
K - Updated
1997.11.22
/kb_dl.aspx/KB/gametech/board pinouts/cityconnection.txt
GAME............... City Connection
MANUFACTURER....... Jaleco
BOARD NUMBER/s..... None, Maybe Bootleg ???
TYPED BY........... Adrian Purser
DATE............... 22-AUG-99
====================================================================
Solder Side | Parts Side
================================|===================================
GND | A | 1 | GND
----------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/cityconnection.txt
-
3
K - Updated
1999.08.22
/kb_dl.aspx/KB/gametech/board pinouts/dominoes.txt
DOMINOES
1 VID GND A GND
2 GND (16V CT) B GND
3 16 VAC C 16 VAC
4 16 VAC D 16 VAC
5 E
6 COMP VID OUT F
7 H COIN 2
8 J COIN 1
9 K LED 2
10 L 2 LEFT
11 2 DOWN M 2
File:
/kb_dl.aspx/KB/gametech/board pinouts/dominoes.txt
-
1
K - Updated
1997.12.03
/kb_dl.aspx/KB/gametech/board pinouts/dragrace.txt
DRAG RACE
1 GND A GND
2 +10 B +10
3 +5V C GND
4 2 START LAMP D VID GND
5 TEST E VIDEO
6 3RD 1 F 4TH 1
7 1ST 1 H 2ND 1
8 STEERING 1A J ACCEL 1
9 STEERING 2A K STEERING 1B
10 TACH 2 L STEERING 2B
11 4TH 2
File:
/kb_dl.aspx/KB/gametech/board pinouts/dragrace.txt
-
1
K - Updated
1997.12.03
/kb_dl.aspx/KB/gametech/board pinouts/eyes.txt
Eyes Pinouts
Rock-Ola, 1982
Note: Solder side and parts side may need to be reversed.
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
(Power) Gnd | A | 1 | Gnd (Power)
--------------------------------|---|---|----------------------------------
(Logic Common) Gnd | B | 2 | Gnd (Logic Common))
--------------------------------|---|---|----------------------------------
(Coin Common) Gn
File:
/kb_dl.aspx/KB/gametech/board pinouts/eyes.txt
-
2
K - Updated
1995.05.11
/kb_dl.aspx/KB/gametech/board pinouts/foodfight.txt
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
Game: Food Fight
Note: an * denotes an inverted line
44 Pin Wiring List:
|
--------------------------------|-----------------------------------
+ 5 Return | A | 1 | + 5 return from regulator
----------------------------|---|---|-------------------------------
+ 5 V Reg. | B | 2 | + 5 V Reg.
----------------------------|---|---|-------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/foodfight.txt
-
3
K - Updated
1993.08.20
/kb_dl.aspx/KB/gametech/board pinouts/jackrabbit.txt
JACKRABBIT ZAELCO-ZACCARIA
COMP SIDE CKT SIDE
--------- ---------
1 VID BL A VID GN
2 VID RED B SYNC
3 C
4 D
5 2 START E 1 START
6 F
7 SLAM H
8 J
9 K
10 L
11 M
12 N
13 P
14 COIN R
15 GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/jackrabbit.txt
-
1
K - Updated
1998.04.04
/kb_dl.aspx/KB/gametech/board pinouts/looping.txt
LOOPING
1 GND A GND
2 GND (14 VAC C.T.) B GND
3 7VAC HI C 7VAC HI
4 7VAC LO D 7VAC LO
5 5 VDC E 5 VDC
6 F
7 H PL2 ACCELERATOR
8 PL1 ACCELERATOR J COIN
9 PL1 UP K PL2 UP
10 2 PL START L 1 PL START
11
File:
/kb_dl.aspx/KB/gametech/board pinouts/looping.txt
-
1
K - Updated
1996.08.21
/kb_dl.aspx/KB/gametech/board pinouts/moneymoney.txt
MONEY MONEY
Zaccaria
COMP SIDE CKT SIDE
-------- ----------
1 VID RED A VID GN
2 VID BL B SYNC
3 C
4 D
5 2 START E 1 START
6 F JUMP
7 RESET H
8 LEFT J RIGHT
9 K
File:
/kb_dl.aspx/KB/gametech/board pinouts/moneymoney.txt
-
1
K - Updated
1999.05.08
/kb_dl.aspx/KB/gametech/board pinouts/my1942.txt
From: ub2f@rz.uni-karlsruhe.de (Ralph Kimmlingen)
Date: 5. Oct 1995
yet another Capcom "1942" pinout
---------------------------------------------------------
Solder Side | PIN | Component Side
---------------------------------------------------------
N.C. | A | 1 | +5V
+5V | B | 2 | +5V
+12V | C | 3 | +12V
GND | D | 4 | GND
GND | E | 5 | GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/my1942.txt
-
1
K - Updated
1995.10.06
/kb_dl.aspx/KB/gametech/board pinouts/nibbler.txt
Nibbler
Rock-Ola
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
(Power) Gnd | A | 1 | Gnd (Power)
--------------------------------|---|---|----------------------------------
(Coin Common) Gnd | B | 2 | Gnd
--------------------------------|---|---|----------------------------------
+5V | C | 3 | +5V
--------------------------------|---|---|-----------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/nibbler.txt
-
3
K - Updated
1999.05.07
/kb_dl.aspx/KB/gametech/board pinouts/nightdriver.txt
Atari "Night Driver"
6.3v ct gnd 1 A 6.3v ct gnd
+10v unreg 2 B +10v unreg
3 C
coin 2 4 D coin 1
+5v steer 5 E video
gnd 6 F 2nd NO
vid gnd 7 H 1st NO
tst gnd 8 J tst NO
shift C 9 K 3rd NO
sw gnd 10 L spkr gnd
spkr 11 M gnd
gnd 12 N gas gnd
start no 13 P gas NO
expert track 14 R novice track
coin 2 nc 15 S steer 1A
steer 1B 16 T coin 1 nc
gnd 17 U led start
File:
/kb_dl.aspx/KB/gametech/board pinouts/nightdriver.txt
-
1
K - Updated
1998.09.16
/kb_dl.aspx/KB/gametech/board pinouts/pacman.txt
PacMan CPU Logic Board Typed in By: Tom Nezwek
----------------------
wire color wire color
A center tap (7 v) R-B 1 center tap (7v) R-B
B center tap (7 v) R-B 2 center tap (7v) R-B
C 7 volt Orange 3 7 volt Orange
D 7 volt Green 4 7 volt Green
E 5 coin mulp pc BLU-R
F spe
File:
/kb_dl.aspx/KB/gametech/board pinouts/pacman.txt
-
1
K - Updated
1994.05.08
/kb_dl.aspx/KB/gametech/board pinouts/pengo.txt
PENGO (Sega)
From: kurt_mahan@novell.com (Kurt Mahan)
Date: 2 Oct 1994 17:10:23 GMT
PENGO PINOUTS
-------------
---------------------------------------------------
SOLDER SIDE | COMPONENT SIDE
-------------------------+-------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
File:
/kb_dl.aspx/KB/gametech/board pinouts/pengo.txt
-
1
K - Updated
1994.10.12
/kb_dl.aspx/KB/gametech/board pinouts/pitfall2.txt
PITFALL II
PARTS SIDE CKT SIDE
------------------ --------------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 CTR 1 E CTR 2
6 +12V F
7 H
8 P1 FIRE J
File:
/kb_dl.aspx/KB/gametech/board pinouts/pitfall2.txt
-
1
K - Updated
1997.07.01
/kb_dl.aspx/KB/gametech/board pinouts/polaris.txt
POLARIS
GAME BOARD SOUND BOARD
T CKT SIDE G COMP SIDE
------------ ------------- -----------
1 +5V A GND 1 GND
2 +5V B GND 2 GND
3 +12V C GND 3 GND
4 +12V D +5V 4 +5V
5 -5V E +12V
File:
/kb_dl.aspx/KB/gametech/board pinouts/polaris.txt
-
2
K - Updated
1997.12.03
/kb_dl.aspx/KB/gametech/board pinouts/quantum.txt
---------------------------------------------------------------------------
Pinouts for "Quantum" (Atari, 1983)
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
10.3 VDC E 5 V DIR 1
V CLOCK 1 F 6 H CLOCK 1
H DIR 1 H 7
COIN LEFT J 8
File:
/kb_dl.aspx/KB/gametech/board pinouts/quantum.txt
-
1
K - Updated
1996.01.23
/kb_dl.aspx/KB/gametech/board pinouts/rushnattack.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine.
EMail: TWINE57@SNYDELVA.BITNET
-> Konami Connector <-
Name Of Game: Rush 'n Attack and other early Konami Games.
Solder Side | Parts Side
________________________________|___________________________________
| A | 1 | +12
----------------------------|---|---|-------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/rushnattack.txt
-
3
K - Updated
1993.11.30
/kb_dl.aspx/KB/gametech/board pinouts/rygar.txt
This Video Game Pinout Data Sheet Was Typed In By James R. Twine
and update by Paul Swan on 25th April 1996
EMail: TWINE57@SNYDELVA.BITNET
Name Of Game: Rygar
Solder Side | Parts Side
________________________________|___________________________________
2P Right | A | 1 | 2P Left
----------------------------|---|---|-------------------------------
2P Up | B |
File:
/kb_dl.aspx/KB/gametech/board pinouts/rygar.txt
-
4
K - Updated
1996.05.17
/kb_dl.aspx/KB/gametech/board pinouts/samurai.txt
Samurai (aka Samurai Magic, Samurai Nipponichi)
Taito 1985
Note: Pinout may also apply to Mission 660
Solder Side | Component Side
---------------+---+---+------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+12 | D | 4 | +12
Blue | E | 5 | Green
Red | F | 6 | Sync (composite -)
Video GND | H | 7 |
Coin Counter 2 | J | 8 | Speaker (+)
Coin Counter 1 | K | 9 | Speaker (-)
-5 | L | 10| -5
File:
/kb_dl.aspx/KB/gametech/board pinouts/samurai.txt
-
1
K - Updated
1997.07.29
/kb_dl.aspx/KB/gametech/board pinouts/sprint2.txt
Sprint 2 (Atari 1976)
1 VIDEO GRD A SW GRD
2 16.5V CT B 6VAC GRD
3 16.5 AC C 16.5 AC
4 16.5 AC D 16.5 AC
5 +10V UNREG E +5V
6 VIDEO F STEERING 1A
7 STEERING 1B H COIN SW 2 NC
8 STEERING 2B J COIN SW 1 NC
9 STEERING 2A K ONE PLAYER START LED
10 SW COM L
11 TEST SW M GAS 2 NO
12 GAS 1 NO N ONE PLAYER ST NO
13 TWO PLAYER ST NO P TRACK SEL NO
14
File:
/kb_dl.aspx/KB/gametech/board pinouts/sprint2.txt
-
1
K - Updated
1997.11.28
/kb_dl.aspx/KB/gametech/board pinouts/thepit.txt
THE PIT pinouts
-------
PARTS SIDE SOLDER SIDE
-----------
+5V | A | 1 | +5V
+5V | B | 2 | +5V
+12V | C | 3 | +12V
-SPEAKER | D | 4 | +SPEAKER
| E | 5 | C. SYNC
KEY | F | 6 | KEY
GREEN | H | 7 | RED
BLUE | L | 8 | VIDEO GND
| K | 9 |
COIN | L | 10 |
START 2 | M | 11 |
| N | 12 | START 1
| P | 13 | UP
| R | 14 | L
File:
/kb_dl.aspx/KB/gametech/board pinouts/thepit.txt
-
1
K - Updated
1995.12.12
/kb_dl.aspx/KB/gametech/board pinouts/tigerheli.txt
Tiger Heli Pinouts
Component Solder
GND 1 A GND
GND 2 B GND
+5v 3 C +5v
+12v 4 D +12v
Sound+ 5 E Sound -
Blue 6 F Green
Red 7 H N/C
Sync 8 J N/C
1P Start 9 K 2P Start
1P Fire 10 L 2P Fire
1P Bomb 11 M 2P Bomb
12 N
1P Up 13 P 1P Right
1P Down 14 R 1P Left
2P Up 15 S 2P Right
2P Down 16 T 2P Left
Coin 1 17 U Coin 2
18 V
19 W
File:
/kb_dl.aspx/KB/gametech/board pinouts/tigerheli.txt
-
1
K - Updated
1996.09.26
/kb_dl.aspx/KB/gametech/board pinouts/venture.txt
Venture pinouts
Exidy, 1981
There are two boards to the Venture boardset, the logic and the audio board.
The audio booard is labeled with:
Exidy Inc.
Copyright 1981
PCB 77-3387-14
ASY 77-3387-15
Audio/Color ---
|B|
---
And the logic board is labeled with:
PCB 77-3374-14 COMP
Exidy Inc ASSY 77-3374-15 SIDE
Copyright 1981 Revision E
The audio board is the top board. It has a 30-pin
File:
/kb_dl.aspx/KB/gametech/board pinouts/venture.txt
-
7
K - Updated
1994.12.08
/kb_dl.aspx/KB/pinouts/growl.txt
GROWL
Manufacturer: Taito
Year: 1990
Conversion Class: JAMMA+
PINOUTS:
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J CO
File:
/kb_dl.aspx/KB/pinouts/growl.txt
-
5
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/i,_robot.txt
I, Robot
--------
Pinout for "I, Robot" CPU board connector (P20)
A GND
1 GND
Z GND
22 -Sense
B +5V
2 +5V
Y +5V out
21 +Sense
3
X Joystick X
4 Reset from switching power supply
W
E +10.3V unregulated
18 +10.3V unregulated
C
D
F Led player 2
H Coin counter right
J Joystick Y
K
L Coin right
M Test
N
P
R
S
T Fire 1
U Start player 2
V Reset out
5
6 Led player 1
7 Coin counter left
8 Audio 1
9 Audio 2
10 Coin left
11 Aux. coin
12
13
File:
/kb_dl.aspx/KB/pinouts/i,_robot.txt
-
5
K - Updated
2003.01.07
Mortal Kombat FAQ Version 5.0
******************************************************************************** * * * Mortal Kombat Comprehensive Moves, Combos, Fatalities, and Hints Listing * * (almost FAQ) (Posted at the beginning and middle of each month) * ******************************************************************************** Version 5.0 (4/28/93) (Last Major Revision for a LONG while) What's New: o Complete
File:
/kb_dl.aspx/KB/faqs/faq-mortal kombat.html
-
62
K - Updated
1999.10.30
/kb_dl.aspx/KB/datasheets/65816/65c816.txt
----------------------------------------------------------------------------
[GTE]
Microcircuits
CMOS 8/16-Bit Microprocessor Family
65sc802 is both software and pin-to-pin compatible with 6502.
G65SC802 / G65SC816 Data Sheets
* Features
* AC/DC Characteristics
* Functional Description
* Addressing Modes
* Notes on Instructions
* Interrupts
* Table 4. List of Mnemonics
* Table 5-7. Instructions
* Table 8. Opcode Matrix
* Table 9. Detailed Instruction Operation
* Figur
File:
/kb_dl.aspx/KB/datasheets/65816/65c816.txt
-
91
K - Updated
2001.01.13
/kb_dl.aspx/KB/pinouts/alphax z, the.txt
Alphax Z
--------
COMPONENT | SOLDER
---------------------+----------------------
1P.Right | 1 | A | 2P.Right
1P.Left | 2 | B | 2P.Left
1P.Up | 3 | C | 2P.Up
1P.Down | 4 | D | 2P.Down
1P.Shoot 1 | 5 | E | 2P.Shoot 1
1P.Shoot 2 | 6 | F | 2P.Shoot 2
| 7 | G |
| 8 | H |
Coin 1 | 9 | I | 1P.Start
Coin 2 |10 | J |
File:
/kb_dl.aspx/KB/pinouts/alphax z, the.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/avengers.txt
The Avengers
------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
Green | 5 | E | Red
Sync | 6 | F | Blue
GND | 7 | G | GND
| 8 | H |
2P.Shoot 2 | 9 | I | 1P.Shoot 2
2P.Shoot 1 |10 | J | 1P.Shoot 1
File:
/kb_dl.aspx/KB/pinouts/avengers.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/commando_(konami).txt
Commando, Konami
----------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/commando_(konami).txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dodge_man.txt
Dodge Man, Omori Electric CO., LTD.
-----------------------------------
BACKSIDE | OUTSIDE
---------------------+----------------------
+5V | 1 | A | +5V
+5V | 2 | B | +5V
GND | 3 | C | GND
GND | 4 | D | GND
-5V | 5 | E | -5V
-5V | 6 | F | -5V
+12V | 7 | G | +12V
+12V | 8 | H | +12V
| 9 | I | Green
File:
/kb_dl.aspx/KB/pinouts/dodge_man.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dragons_lair.txt
Dragon's Lair
Cinematronics Inc., 1983, pp. 6-9
The connector from the DL CPU to the disk player is composed of a ribbon
cable, a 24-pin DIP ribbon connector, and a 24-pin Centronics ribbon
connector. The #1 wire of the ribbon cable may go to the #1 pin of the
centronics connector, but then must connect to the #12 pin on the 24-
pin DIP connector. Yes, surprise me, but the cable is reversed.
LDV1000 connection DL M/B connection
(Pioneer manual description DL manual schematics)
DIO1 1
File:
/kb_dl.aspx/KB/pinouts/dragons_lair.txt
-
16
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/eagle.txt
Eagle Pinouts
Centuri, 198?
Solder Parts
-----------------------------------------------------------
Gnd | 1 | A | Gnd
Gnd | 2 | B | Gnd
+5V | 3 | C | +5V
+5V | 4 | D | +5V
? | 5 | E | ?
? | 6 | F | ?
? | 7 | H | ?
Coin 1 | 8 | J | Coin 2
? | 9 |
File:
/kb_dl.aspx/KB/pinouts/eagle.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/exerion.txt
EXERION, Jaleko 1983
--------------------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
GND | C | 3 | GND
Speaker - | D | 4 | Speaker +
+5 | E | 5 | +5
| F | 6 |
2P
File:
/kb_dl.aspx/KB/pinouts/exerion.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lovely_cards.txt
Lovely Cards
------------
|
---------------------+---------------------- --------------------
+12V | 1 | A | +12V 1 Blue
+5V | 2 | B | +5V 2 Green
GND | 3 | C | GND 3 Red
| 4 | D | 4 GND
Coin 1 | 5 | E |
File:
/kb_dl.aspx/KB/pinouts/lovely_cards.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mighty_guy.txt
Mighty Guy, Nichtibutsu
-----------------------
SOLDER | PARTS
---------------------+----------------------
1P.Up | 1 | A | 1P.Down
1P.Left | 2 | B | 1P.Right
1P.Push A | 3 | C | 1P.Push B
2P.Up | 4 | D | 2P.Down
2P.Left | 5 | E | 2P.Right
2P.Push A | 6 | F | 2P.Push B
Coin 1 | 7 | G | Coin 2
GND | 8 | H | GND
GND | 9 | I |
File:
/kb_dl.aspx/KB/pinouts/mighty_guy.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mission_660.txt
Mission 660
-----------
COMPONENT | SOLDER
---------------------+----------------------
1P.Right | 1 | A | 2P.Right
1P.Left | 2 | B | 2P.Left
1P.Up | 3 | C | 2P.Up
1P.Down | 4 | D | 2P.Down
1P.Shoot 1 | 5 | E | 2P.Shoot 1
1P.Shoot 2 | 6 | F | 2P.Shoot 2
| 7 | G |
| 8 | H |
Coin 1 | 9 | I | 1P.Start
Coin 2 |10 |
File:
/kb_dl.aspx/KB/pinouts/mission_660.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/up_n_down.txt
Up 'N Down Pinouts
Midway<Sega, 1984
Game Logic Board, part. no. A084-91718-CA64
I cannot guarantee that the solder side is "A..Z" and the parts side is
"1..22". But whichever side is which, each letter and number should be
labeled with the correct pinout. This information was extracted from the
Up 'N Down manual.
Note: All these other games should also match this pinout: Flicky, SWAT,
Watermatch, Bullfight, and Mr. Viking. The controls for all these games
should be exactly the same - on
File:
/kb_dl.aspx/KB/pinouts/up_n_down.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/vulgus.txt
Vulgus
------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
+5V | 2 | B | +5V
+12V | 3 | C | +12V
GND(+12V) | 4 | D | GND(+12V)
Speaker - | 5 | E | Speaker -
Speaker + | 6 | F | Speaker +
Counter - | 7 | G | Counter +
---KEY--- | 8 | H | ---KEY---
1P.Shoot | 9 | I | 1P.Up
1P.Down |10 | J |
File:
/kb_dl.aspx/KB/pinouts/vulgus.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zero_hour.txt
Zero Hour
---------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
| 6 | F |
GND | 7 | G | GND
| 8 | H |
| 9 | I |
|10 | J |
Audio Out - |11 | K |
File:
/kb_dl.aspx/KB/pinouts/zero_hour.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/ledgendarywings.txt
Newsgroups: rec.games.video.arcade.collecting
From: cpdist@skyenet.net (John Pierce)
Subject: LEDGENDARY WINGS DIPS&PIN (CPDIST)
Message-ID: <DEvnu8.9Jt@iquest.net>
Sender: news@iquest.net (News Admin)
Organization: IQuest Network Services
X-Newsreader: Forte Agent .99a.107
Date: Thu, 14 Sep 1995 04:12:45 GMT
Lines: 58
( FILE 303 )
( LEDENDARY WINGS 56P ) ( REV: 1.1 )
PARTS SOLDER DIP SWITCH A 1 2 3 4 5 6 7 8
---------------|-------
File:
/kb_dl.aspx/KB/gametech/ledgendarywings.txt
-
4
K - Updated
1998.09.25
Zektor pinouts
Submitted by Unknown
ZEKTOR PWR SUPP P3 1 -12V 1 CTR A 2 +12V 2 +5V B 3 3 CTR C 4 GND 4 +5V D 5 GND 5 COIN A N/O E 6 GND 6 COIN A
File:
/kb_dl.aspx/KB/gametech/zektorpinouts.html
-
1
K - Updated
2000.01.20
/kb_dl.aspx/KB/gametech/text/kangaroo.txt
Kangaroo
Option Switch Settings and Self-Test
Options are preset at the factory and shown by the * symbols.
To verify option switch settings, power the game off then on again.
Set the self-test switch to ON and verify the settings on the
self-test screen. Then set the self-test switch to OFF.
The table below contains the switch settings for options relating to
the number of Kangaroo lives, game difficulty, bonus and price
options. The switches are on the CPU PCB to the right of IC42
and are accessible whe
File:
/kb_dl.aspx/KB/gametech/text/kangaroo.txt
-
15
K - Updated
1995.04.07
/kb_dl.aspx/KB/gametech/board pinouts/kangaroo.txt
Kangaroo, Atari. Typed in by Barry Brumitt
2 boards.
56 pin logic board:
W - 5v Ret (ground)
19 - -Sense (tied to ground on PCB?)
21 - +Sense (tied to ground on PCB?)
Y - 5v
Z - 12vDC
D - invert (tie externally to 16)
16 - ground (tie externally to D)
C - sound (tie externally to 18)
18 - ground (tie externally to C)
T - Spkr Ret (ground?)
15 - Speaker
A - Start 1
File:
/kb_dl.aspx/KB/gametech/board pinouts/kangaroo.txt
-
2
K - Updated
1994.12.28
/kb_dl.aspx/KB/datasheets/6809.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 99999 |
| 6 8 8 0 0 9 9 |
| 6 8 8 0 0 0 9 9
File:
/kb_dl.aspx/KB/datasheets/6809.txt
-
15
K - Updated
1998.02.12
/kb_dl.aspx/KB/datasheets/6809e.txt
----------------------------------------------------------------
| |
| |
| Motorola |
| |
| 666 88888 000 99999 EEEEEEE |
| 6 8 8 0 0 9 9 E |
| 6 8 8 0 0 0 9 9 E
File:
/kb_dl.aspx/KB/datasheets/6809e.txt
-
15
K - Updated
1997.01.04
/kb_dl.aspx/KB/datasheets/nsc800.txt
----------------------------------------------------------------
| |
| |
| National Semiconductor |
| |
| N N SSSSS CCCC 88888 000 000 |
| NN N S S C C 8 8 0 0 0 0 |
| N N N S C 8 8 0 0 0 0
File:
/kb_dl.aspx/KB/datasheets/nsc800.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/z80/insdesc.txt
************************************************************************
** Z80 MICROPROCESSOR Instruction Set Summary **
************************************************************************
+--------------------------------------------------------------+
| |
| |
| Zilog |
|
File:
/kb_dl.aspx/KB/datasheets/z80/insdesc.txt
-
16
K - Updated
1996.09.28
/kb_dl.aspx/KB/datasheets/z80/z80.txt
----------------------------------------------------------------
| |
| |
| Zilog |
| |
| ZZZZZZZ 88888 000 |
| Z 8 8 0 0 |
| Z 8 8 0 0 0
File:
/kb_dl.aspx/KB/datasheets/z80/z80.txt
-
15
K - Updated
2001.01.13
/kb_dl.aspx/KB/pinouts/galaga_boot18.txt
G A L A G A
---====ddddddddddddd====---
by: Chris Griffin
We stumbled across yet another ancient bootleg of Galaga with 36 pins.
We checked on the Internet and on Wiretap, and found nothing on a 36 pin
version, so we sat down and decided to figure out exactly what the pinouts
and dipswitch settings were. Here they are, I hope other people will find
a use for these pinouts on the rare 36 pin version.
Parts Solder
------
File:
/kb_dl.aspx/KB/pinouts/galaga_boot18.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/galaga_boot36.txt
G A L A G A
---====ddddddddddddd====---
by: Chris Griffin
We stumbled across yet another ancient bootleg of Galaga with 36 pins.
We checked on the Internet and on Wiretap, and found nothing on a 36 pin
version, so we sat down and decided to figure out exactly what the pinouts
and dipswitch settings were. Here they are, I hope other people will find
a use for these pinouts on the rare 36 pin version.
Parts Solder
------
File:
/kb_dl.aspx/KB/pinouts/galaga_boot36.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/galaga36.txt
G A L A G A
---====ððððððððððððð====---
by: Chris Griffin
We stumbled across yet another ancient bootleg of Galaga with 36 pins.
We checked on the Internet and on Wiretap, and found nothing on a 36 pin
version, so we sat down and decided to figure out exactly what the pinouts
and dipswitch settings were. Here they are, I hope other people will find
a use for these pinouts on the rare 36 pin version.
Parts Solder
------
File:
/kb_dl.aspx/KB/gametech/board pinouts/galaga36.txt
-
3
K - Updated
1996.03.27
/kb_dl.aspx/KB/pinouts/hole_land.txt
Hole Land, UEP/TECFRI 1984
--------------------------
COMPONENT | SOLDER
---------------------+----------------------
+5V | 1 | A | GND
+5V | 2 | B | GND
Counter + | 3 | C | +12V
1P.Jump | 4 | D |
1P.Shot Pump | 5 | E |
2P.Jump | 6 | F | 1P.Left
2P.Shot Pump | 7 | G | 1P.Right
2P.Start | 8 | H |
1P.Start | 9 | I |
Coin A |10 | J
File:
/kb_dl.aspx/KB/pinouts/hole_land.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pinout_help.txt
----------------------------------------------------------------------------.
Title : Arcade Game Pinouts :
Date : 09-January-2003 :
Source : taken from the Conversion FAQ v1.1 :
by Doug Jefferys, Steve Ozdemir :
and pinout identification by Tim Lindquist :
--------------------------------------
File:
/kb_dl.aspx/KB/pinouts/pinout_help.txt
-
39
K - Updated
2003.01.09
/kb_dl.aspx/KB/gametech/board pinouts/galaga_bl.txt
G A L A G A
=============
by Brian Murray
(brian@demon.csd.unsw.edu.au)
There are apparently many different galaga implementations, this one
happens to be mine. I don't know how I would identify my particular
boards, but I'll give as much as I can. (They were from a tabletop
if that matters). There are two boards, both with blue solder masks.
The top one (slightly larger) is the CPU board, has the 4 processors
and program EPROMS, and h
File:
/kb_dl.aspx/KB/gametech/board pinouts/galaga_bl.txt
-
5
K - Updated
1995.12.31
/kb_dl.aspx/KB/datasheets/9900.txt
----------------------------------------------------------------
| |
| |
| Texas Instruments |
| |
| 99999 99999 000 000 |
| 9 9 9 9 0 0 0 0 |
| 9 9 9 9 0 0 0 0 0 0
File:
/kb_dl.aspx/KB/datasheets/9900.txt
-
15
K - Updated
1997.01.04
/kb_dl.aspx/KB/datasheets/9940.txt
----------------------------------------------------------------
| |
| |
| Texas Instruments |
| |
| 99999 99999 4 000 |
| 9 9 9 9 44 0 0 |
| 9 9 9 9 4 4 0 0 0
File:
/kb_dl.aspx/KB/datasheets/9940.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/datasheets/9980.txt
----------------------------------------------------------------
| |
| |
| Texas Instruments |
| |
| 99999 99999 88888 000 |
| 9 9 9 9 8 8 0 0 |
| 9 9 9 9 8 8 0 0 0
File:
/kb_dl.aspx/KB/datasheets/9980.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/pinouts/tempest.txt
"Tempest" (Atari, 1980)
-----------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
+5VDC RETURN A 1 +5VDC RETURN
+5VDC B 2 +5VDC
C 3 +22VDC
D 4 -22VDC
COIN R E 5 SLAM
COIN C F 6 COIN L
DIAG STEP H 7 SELF TEST
X INV J 8 OUT 5 (not used)
Y INV
File:
/kb_dl.aspx/KB/pinouts/tempest.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/amatelass.txt
Amatelass
---------
SOLDER | PARTS
---------------------+----------------------
1P.Up | 1 | A | 1P.Down
1P.Left | 2 | B | 1P.Right
1P.Push 1 | 3 | C | 1P.Push 2
2P.Up | 4 | D | 2P.Down
2P.Left | 5 | E | 2P.Right
2P.Push 1 | 6 | F | 2P.Push 2
Coin 1 | 7 | G | Coin 2
GND | 8 | H | GND
GND | 9 | I | GND
+5V |10
File:
/kb_dl.aspx/KB/pinouts/amatelass.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bingo.txt
Bingo
-----
COMPONENT | SOLDER
---------------------+----------------------
+5V | 1 | A | +5V
+5V | 2 | B | +5V
+12V | 3 | C | +12V
Speaker | 4 | D |
Blue | 5 | E | Red
Sync | 6 | F | Green
P8 | 7 | G | P7
P6 | 8 | H | P5
P4 | 9 | I | P3
P2 |10 | J | P1
|11 | K |
File:
/kb_dl.aspx/KB/pinouts/bingo.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bogey_manor.txt
Bogey Manor
-----------
COMPONENT | SOLDER
---------------------+----------------------
1P.Down | 1 | A | 2P.Down
1P.Up | 2 | B | 2P.Up
1P.Left | 3 | C | 2P.Left
1P.Right | 4 | D | 2P.Right
| 5 | E |
| 6 | F |
| 7 | G |
Service | 8 | H |
1P.Shoot 1 | 9 | I | 2P.Shoot 1
1P.Shoot 2 |10 | J | 2P.Shoot 2
File:
/kb_dl.aspx/KB/pinouts/bogey_manor.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bubble_bobble_44clone.txt
BUBBLE BOBBLE CLONE
COMPONENT SIDE CIRCUIT SIDE
---------------------------------------------------
1. GRD -------------------- A. GRD
2. VID RED -------------------- B. VID GND
3. VID GN -------------------- C. VID BL
4. SYNC -------------------- D. N/U
5. SP+ -------------------- E. SP-
6. KEY -------------------- F. KEY
7. +12V -------
File:
/kb_dl.aspx/KB/pinouts/bubble_bobble_44clone.txt
-
4
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/castlevania_(nintendo_vs).txt
Castlevania Pinout = Nintendo VS
-----------------------------------
SWITCH 1 0R 2 1 2 3 4 5 6 7 8
--------------------------------------------
COINS FOR 1/1 - - -
CREDIT 1/2 - - +
1/3 - + -
2/1 - + +
3/1 + - -
4/1 + - +
5/1 + + -
FREE PLAY + + +
--------------------------------------------
LIVES 4 -
File:
/kb_dl.aspx/KB/pinouts/castlevania_(nintendo_vs).txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/choplifter.txt
Choplifter
----------
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
GND 1 | A GND
GND 2 | B GND
+5V 3 | C +5V
+5V 4 | D +5V
Coin Meter 1 5 | E Coin Meter 2
+12V 6 | F
7 | H
File:
/kb_dl.aspx/KB/pinouts/choplifter.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/commando.txt
COMMANDO
--------
CKT SIDE COMP SIDE
-------- ---------
1 PL 1 DOWN A PL 2 DOWN
2 PL 1 UP B PL 2 UP
3 PL 1 LEFT C PL 2 LEFT
4 PL 1 RIGHT D PL 2 RIGHT
5 E
6 F
7 H
8 J
9 PL 1 SHOOT 1 K PL 2 SHOOT 1
10 PL 1 SHOOT 2 L PL 2 SHOOT 2
11 1 S
File:
/kb_dl.aspx/KB/pinouts/commando.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/galaxian.txt
Galaxian, Midway
----------------
* NOTE
This pinout is to be used on a converted Galaxian to
operate on DC voltages. Conversion instructions follow
the pinout.
Comp Side | Solder Side
----------------------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
+5 VDC | C | 3 | +5 VDC
+5 VDC | D | 4 | +5 VDC
| E | 5 | Coin Slot Return
| F | 6 |
| H | 7 | Coi
File:
/kb_dl.aspx/KB/pinouts/galaxian.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jungle_hunt.txt
JUNGLE HUNT
-------------
COMP SIDE CKT SIDE 12 PIN
--------- -------- -----
1 GND A GND 1 GND
2 VID RED B VID GND 2 GND
3 VID GN C VID BL 3 GND
4 SYNC D 4 GND
5 SP+
File:
/kb_dl.aspx/KB/pinouts/jungle_hunt.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/le_bagnard.txt
Le Bagnard
----------
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
| 5 | E |
Counter | 6 | F | Reset
Coin 4 | 7 | G | 2p.Button
Coin 2 | 8 | H | Coin 1
Coin 3 | 9 | I | 1P.Button
2P.Start |10 | J | 1P.Start
1P.Right |11
File:
/kb_dl.aspx/KB/pinouts/le_bagnard.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/metro_cross.txt
Metro Cross
-----------
Connector "J8" Connector "J6" Connector "J7"
-------------- -------------- --------------
COMPONENT | SOLDER 1 Red 1 +12V
------------------+---------------------- 2 Green 2 GND
GND | 1 | A | GND 3 Blue 3 +5V
Speaker + | 2 | B | Speaker - 4 Sync
Coin
File:
/kb_dl.aspx/KB/pinouts/metro_cross.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ninja_warriors.txt
The Ninja Warriors
------------------
Conn "G"
Conn "H" SOLDER | COMPONENT Conn "H1"
------- ----------------+---------------------- -------------
1 GND | 1 | A | 1 GND
2 GND | 2 | B | 2 GND
3 GND | 3 | C | 3 GND
4 GND
File:
/kb_dl.aspx/KB/pinouts/ninja_warriors.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/phoenix.txt
Phoenix Centuri, 1980
---------------------
There are two boards to the Phoenix boardset, the logic and the CPU board.
OVG15D (Logic board, 12 EPROMs)
OVG15U (CPU board, 8085 CPU, 8 pin DIP switch, 36 pin edge connector)
CPU Edge Connector:
SOLDER SIDE | PARTS SIDE
--------------------------------
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
COM | C | 3 | Gnd
File:
/kb_dl.aspx/KB/pinouts/phoenix.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rougien.txt
Rougien
-------
|
-------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND Video
| 3 | C |
| 4 | D |
| 5 | E |
-5V | 6 | F | -5V
1P.Start | 7 | G | 2P.Start
1P.Fire | 8 | H | 2P.Fire
1P.Up | 9 | I | 2P.Up
1P.Down |10 | J | 2P.Down
1P
File:
/kb_dl.aspx/KB/pinouts/rougien.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/spiders.txt
Spiders, Sigma Enterprises INC.
-------------------------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
-5V | 4 | D | -5V
| 5 | E |
| 6 | F |
Counter | 7 | G |
| 8 | H | Coin
Service | 9 | I |
2P.Start |10 | J |
File:
/kb_dl.aspx/KB/pinouts/spiders.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/strider.txt
Strider (Capcom) Pinout = JAMMA
---------------------------------
----------------------------------------------------------------
DIP SWITCH (A)
----------------------------------------------------------------
1 2 3 4 5 6 7 8
-------------------------------------------
Coin 1 *1 coin 1 credit OFF OFF OFF
1 coin 2 credit ON OFF OFF
1 coin 3 credit OFF ON OFF
1 coin 4 credi
File:
/kb_dl.aspx/KB/pinouts/strider.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/swimmer.txt
SWIMMER, 1983 Centuri/Tehkan
----------------------------
Parts Solder
------------- ----------
1 A
2 B
3 C
4 D
5 LEFT E RIGHT
6 DOWN F UP
7 H DIVE
8 J
9 2P START K 1P START
10 COIN L
11 GND M GND
12 GND N GND
13 GND P GND
14 SPEAKER R SPEAKER
15 +12
File:
/kb_dl.aspx/KB/pinouts/swimmer.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/targ.txt
TARG (Exidy 1980)
-----------------
COMP SID J1 CKT SIDE P5 P21
--------- -------- -- ---
1 A 1 GND 1 VID RED
2 B 2 +12V 2 VID GN
3 C 3 -12V 3 VID BL
4 D 4 GND 4 SYNC
5 DOWN E COIN 1
File:
/kb_dl.aspx/KB/pinouts/targ.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/vanguard_ii.txt
Vanguard II, SNK
----------------
CN 3
A | B CN 4
---------------------+---------------------- ----------------------
GND | 1 | A | GND 1 +5V
Coin | 2 | B | 2 +5V
Service | 3 | C | 1P.Start 3 GND
2P.Start | 4 | D | 4 GND
File:
/kb_dl.aspx/KB/pinouts/vanguard_ii.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/airduel.txt
Airduel (Irem 1990)
SW1
1 2 3 4 5 6 7 8
No. of Players
3 off off
2 on off
4 off on
5 on on
difficulty
normal off off
easy on off
hard off on
very easy on on
dips 5 & 6 not used
demo sound
no sound off
sound on
File:
/kb_dl.aspx/KB/gametech/airduel.txt
-
3
K - Updated
2000.04.17
/kb_dl.aspx/KB/gametech/bubbbobb.cln.txt
BUBBLE BOBBLE CLONE
COMPONENT SIDE CIRCUIT SIDE
---------------------------------------------------
1. GRD -------------------- A. GRD
2. VID RED -------------------- B. VID GND
3. VID GN -------------------- C. VID BL
4. SYNC -------------------- D. N/U
5. SP+ -------------------- E. SP-
6. KEY -------------------- F. KEY
7. +12V -------
File:
/kb_dl.aspx/KB/gametech/bubbbobb.cln.txt
-
4
K - Updated
1996.07.17
/kb_dl.aspx/KB/gametech/bublbobl.44.txt
BUBBLE BOBBLE
COMPONENT SIDE CIRCUIT SIDE CKT & COMP SIDES
--------------------------------------------------- 1 GND
1. GRD -------------------- A. GRD 2 GND
2. VID RED -------------------- B. VID GND 3 GND
3. VID GN -------------------- C. VID BL 4 GND
4. SYNC -------------------- D. N/U 5 |
5. SP+ -------------------- E. SP- -- N/U
6. KEY
File:
/kb_dl.aspx/KB/gametech/bublbobl.44.txt
-
4
K - Updated
1996.07.17
/kb_dl.aspx/KB/gametech/commando.44.txt
COMMANDO
CKT SIDE COMP SIDE
-------- ---------
1 PL 1 DOWN A PL 2 DOWN
2 PL 1 UP B PL 2 UP
3 PL 1 LEFT C PL 2 LEFT
4 PL 1 RIGHT D PL 2 RIGHT
5 E
6 F
7 H
8 J
9 PL 1 SHOOT 1 K PL 2 SHOOT 1
10 PL 1 SHOOT 2 L PL 2 SHOOT 2
11 1 START
File:
/kb_dl.aspx/KB/gametech/commando.44.txt
-
3
K - Updated
1995.01.28
/kb_dl.aspx/KB/gametech/junghunt.txt
JUNGLE HUNT
COMP SIDE CKT SIDE 12 PIN
--------- -------- -----
1 GND A GND 1 GND
2 VID RED B VID GND 2 GND
3 VID GN C VID BL 3 GND
4 SYNC D 4 GND
5 SP+
File:
/kb_dl.aspx/KB/gametech/junghunt.txt
-
4
K - Updated
1995.01.18
/kb_dl.aspx/KB/gametech/spectar.txt
SPECTAR TARG DIP SW SETTINGS
NOT CHECKED FOR SPECTAR
COMP SID J1 CKT SIDE P5 P21
--------- -------- -- ---
1 A 1 GND 1 VID RED
2 B 2 +12V 2 VID GN
3 C 3 -12V 3 VID BL
4 D 4
File:
/kb_dl.aspx/KB/gametech/spectar.txt
-
2
K - Updated
1996.03.11
/kb_dl.aspx/KB/gametech/tigrheli.txt
TIGER HELI
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +12V D +12V
5 SP+ E SP-
6 VID BL F VID GN
7 VID RED H
8 SYNC J
9 1 START K 2
File:
/kb_dl.aspx/KB/gametech/tigrheli.txt
-
3
K - Updated
1995.07.29
/kb_dl.aspx/KB/gametech/warlords.txt
Warlords 2player upright wiring (copied from the manual. Untested. Use
at your own risk!!!)
video out 2
video ret B
pot 2 9
pot 1 K
+4v 7
gnd 1
+sense 22
+sense 21
+5v reg 2
-5v reg B
audio 2 9
audio 1 10
+12v 20
-5v 19
gnd A
gnd Z
+5 out Y
led 2 H
start 2 15
led 1 6
start 1 S
coincntr L E
co
File:
/kb_dl.aspx/KB/gametech/warlords.txt
-
4
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/board pinouts/airduel.txt
Airduel (Irem 1990)
SW1
1 2 3 4 5 6 7 8
No. of Players
3 off off
2 on off
4 off on
5 on on
difficulty
normal off off
easy on off
hard off on
very easy on on
dips 5 & 6 not used
demo sound
no sound off
sound on
File:
/kb_dl.aspx/KB/gametech/board pinouts/airduel.txt
-
3
K - Updated
2000.04.17
/kb_dl.aspx/KB/gametech/board pinouts/congobongo.txt
From: gbbs2df2@ibmmail.com
Newsgroups: rec.games.video.arcade.collecting
Subject: congobong/TipTop.pin
Date: Thu, 06 Jul 1995 19:03:24 GMT
Congo Bongo based on Zaxxon pinouts by Dave Holcomb (holcomb@halcyon.com)
Updated for Congo Bongo by Lee Taylor (lee@defender.demon.co.uk)
Congo Bongo / Tip Top (same game alternative name)
Sega, 1983
According to the service manual there apears to be two different board
sets.
One is constructed of 3 pcbs, the other 2.
3 Board set.
------------
Complete set part nu
File:
/kb_dl.aspx/KB/gametech/board pinouts/congobongo.txt
-
4
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/knucklejoe.txt
GAME...............KNUCKLE JOE
MANUFACTURER.......SEIBU KAIHATSU INC
YEAR...............1985
BOARD NUMBER/s.....S-2 ???
CPU/s..............6803,Z80
SOUND..............AY-3-8910
TYPED BY...........ADRIAN PURSER
DATE...............11th APRIL 1999
E-MAIL.............ade@shadys.demon.co.uk
This board looks as though it might be a bootled because there is no
identification on it but it does have original Seibu labelled eproms.
Entries that are left blank are act
File:
/kb_dl.aspx/KB/gametech/board pinouts/knucklejoe.txt
-
5
K - Updated
1999.04.12
/kb_dl.aspx/KB/gametech/board pinouts/zaxxon.txt
Zaxxon
Sega/Gremlin, 1982
Other boards with the same pinouts (with the exception of some control
inputs):
Congo Bongo
Future Spy
Super Zaxxon
The original posting of this pinout had the parts side and solder side
reversed. This version of the pinout fixes that error and discusses how
to change to composite sync from positive to negative JAMMA compatible.
Thanks to Rick Schieve for pointing this out. The schematic that shows
the settings for this switch (SW4) is in the Zaxxon manual, drawing
num
File:
/kb_dl.aspx/KB/gametech/board pinouts/zaxxon.txt
-
9
K - Updated
1994.12.14
/kb_dl.aspx/KB/pinouts/darius.txt
Darius, Taito
-------------
Connector "G" Connector "M"
---------------------+---------------------- -------------------
| 1 | A | 1 Speaker R
| 2 | B | 2 Speaker R
| 3 | C | 3 Speaker L
GND | 4 | D | 4 Speaker L
File:
/kb_dl.aspx/KB/pinouts/darius.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/star_trek.txt
Star Trek, Sega
---------------
P3 P1 P2
------- --------- ---------
1 -12V 1 1
2 +12V 2 2
3 AC 3 3
4 GND 4 AUDIO IN #1 4 AUDIO OUT #1
5 GND
6 GND
7 -5V
8 +5V
9 +5V
10 +5V
1 5 A 5
2 12 B 12
3 15 C 6
4 9 D 11
File:
/kb_dl.aspx/KB/pinouts/star_trek.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/venture.txt
Venture pinouts
Exidy, 1981
There are two boards to the Venture boardset, the logic and the audio board.
The audio booard is labeled with:
PCB 77-3387-14
ASY 77-3387-15
And the logic board is labeled with:
PCB 77-3374-14 COMP
Exidy Inc ASSY 77-3374-15 SIDE
The audio board is the top board. It has a 30-pin edge connector and 3 10-pin
connectors. Only the edge connector at P5 and the 10-pin connector at P21 are
used. The other two connec
File:
/kb_dl.aspx/KB/gametech/venture.txt
-
8
K - Updated
1996.04.04
/kb_dl.aspx/KB/pinouts/ambush.txt
Ambush
------
COMPONENT | SOLDER
---------------------+----------------------
+5V | 1 | A | GND
+5V | 2 | B | GND
+12V Coin Counter | 3 | C | +12V Coin Counter
1P.Button 1 | 4 | D | 1P.Up
1P.Button 2 | 5 | E | 1P.Down
2P.Button 1 | 6 | F | 1P.Left
2P.Button 2 | 7 | G | 1P.Right
2P.Start | 8 | H | 2P.Up
1P.Start | 9 | I | 2P.Down
Coin 2 |10 |
File:
/kb_dl.aspx/KB/pinouts/ambush.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/amidar.txt
Amidar, KONAMI
--------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/amidar.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/aso.txt
SNK A.S.O
-----------------------------------------------------------
+5V | A | 1 | +5V
Coin | B | 2 |
Coin | C | 3 |
1P Start | D | 4 | 2P Start
1P Up | E | 5 | 1P Down
1P Left | F | 6 | 1P Right
| H | 7 | 1P Fire
1P Bomb | J | 8 |
2P Up | K | 9 | 2P Down
File:
/kb_dl.aspx/KB/pinouts/aso.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/asteroids.txt
Asteroids
---------
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
COIN CTR-L | D | 4 | COIN CTR-C
AUDIO 2 | E | 5 | AUDIO 1
COIN CTR-R | F | 6 | START2LED
| H | 7 | PLAYER2
PLAYER1 | J | 8 | START1LED
DIAGNOSTIC STEP | K | 9 | SLAM
SELF TEST | L | 10 | HYPER
Z OUT | M
File:
/kb_dl.aspx/KB/pinouts/asteroids.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bagman.txt
Bagman
======
Parts Side Solder Side
============ ===============
A GND 1 GND
B GND 2 GND
C +5 VDC 3 +5 VDC
D 4
E 5
F Reset 6 Coin Counter
H Player 2 Action 7 Coin 4
J Coin 1 8 Coin 2
K Player 1 Action 9
File:
/kb_dl.aspx/KB/pinouts/bagman.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bank_panic.txt
Bank Panic
----------
Parts Solder
------------------------------
GND A 1 GND
GND B 2 GND
COIN 2 C 3 GND (ONLY EXPORT)
1P RIGHT DOOR D 4 2P RIGHT DOOR
1P CENTER DOOR E 5 2P CENTER DOOR
F 6
1P START H 7 2P START
1P LEFT DOOR J 8 2P LEFT DOOR
K 9
L 10
1P LEFT M 11 2P LEFT
1P RIGHT N 12 2P RIGHT
COIN COUNT 1 P 13 COIN 1
COIN COUNT 2
File:
/kb_dl.aspx/KB/pinouts/bank_panic.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bimmelbahn.txt
Bimmelbahn Locomotive? Konami
------------------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
| B | 2 | Speaker
2P Speed | C | 3 |
| D | 4 |
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/bimmelbahn.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/block_buster.txt
Block Buster
------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | Speaker
+12V | 5 | E |
| 6 | F |
| 7 | G |
| 8 | H | Service
+5V | 9 | I | +5V
1P.Down |10 | J | 1P.Up
2P.D
File:
/kb_dl.aspx/KB/pinouts/block_buster.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bomb_jack.txt
Bomb Jack,
----------
SOLDER | PARTS
---------------------+----------------------
2P.Right | 1 | A | 2P.Left
2P.Up | 2 | B | 2P.Down
2P.Jump | 3 | C |
| 4 | D |
1P.Right | 5 | E | 1P.Left
1P.Up | 6 | F | 1P.Down
1P.Jump | 7 | G |
| 8 | H |
Coin 1 | 9 | I | Coin 2
1P.Start |10 | J | 2P.Start
File:
/kb_dl.aspx/KB/pinouts/bomb_jack.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/boogy.txt
Boogy 83
--------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
| 5 | E |
| 6 | F |
| 7 | G |
GND | 8 | H | GND
1P.Left | 9 | I | Coin
1P.Right |10 | J | Coin
2P.Left |11 | K |
File:
/kb_dl.aspx/KB/pinouts/boogy.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/chinese_hero.txt
Chinese Hero
------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
Speaker | 6 | F | Speaker
1P.Left | 7 | G | 1P.Right
1P.Up | 8 | H | 1P.Down
1P.Punch | 9 | I | 1P.Kick/Jump
1P.Tumbling |10 |
File:
/kb_dl.aspx/KB/pinouts/chinese_hero.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/city_connection.txt
City Connection, Jaleco
-----------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker + | 4 | D | Speaker -
+5V | 5 | E | +5V
| 6 | F |
1P.Start | 7 | G | 2P.Start
Coin | 8 | H |
| 9 | I |
+12V |10 | J |
File:
/kb_dl.aspx/KB/pinouts/city_connection.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/colt.txt
Colt
----
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
GND | 4 | D | Speaker
+12V | 5 | E |
| 6 | F |
| 7 | G |
| 8 | H |
+5V | 9 | I | +5V
|10 | J |
2P.Up |11 | K | 1P.Up
File:
/kb_dl.aspx/KB/pinouts/colt.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dangar.txt
DANGAR - NICHIBUTSU 1986
------------------------
SOLDER SIDE PARTS SIDE
----------- ---------------
A P1 UP 1 P1 DOWN
B P1 LEFT 2 P1 RIGHT
C P1 SHOOT 3 P1 TRANSFORM
D P2 UP 4 P2 DOWN
E P2 LEFT 5 P2 RIGHT
F P2 SHOOT 6 P2 TRANSFORM
H COIN 1 7 COIN 2
J GND 8 GND
K GND 9 GND
File:
/kb_dl.aspx/KB/pinouts/dangar.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/donkey_kong_ii.txt
Donkey Kong II
--------------
PARTS | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
| 7 | G | Coin
2P.Start | 8 | H | 1P.Start
2P.Right | 9 | I | 1P.Right
2P.Left |10 | J |
File:
/kb_dl.aspx/KB/pinouts/donkey_kong_ii.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/donkey_kong_jr.txt
Donkey Kong Junior
------------------
PARTS | SOLDER Video Board Side Connector
---------------------+---------------------- --------------------------
GND | 1 | A | GND 1 -5V
GND | 2 | B | GND 2 -5V
+5V | 3 | C | +5V 3 -5V
+5V | 4 | D | +5V 4 -5V
+12V | 5 | E | +12V
File:
/kb_dl.aspx/KB/pinouts/donkey_kong_jr.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/drag_race.txt
DRAG RACE
---------
1 GND A GND
2 +10 B +10
3 +5V C GND
4 2 START LAMP D VID GND
5 TEST E VIDEO
6 3RD 1 F 4TH 1
7 1ST 1 H 2ND 1
8 STEERING 1A J ACCEL 1
9 STEERING 2A K STEERING 1B
10 TACH 2 L STEERING
File:
/kb_dl.aspx/KB/pinouts/drag_race.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dynamic_ski.txt
Dynamic Ski, Nihon Bussan Co., Ltd.
-----------------------------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
Post------------+-----------Post
+12V | 5 | E | +12V
Speaker 2 | 6 | F | Speaker 1 6P Connector
1P.Brake | 7 | G |
File:
/kb_dl.aspx/KB/pinouts/dynamic_ski.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/eggs.txt
EGGS, KONAMI
------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
1P
File:
/kb_dl.aspx/KB/pinouts/eggs.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/enigma_ii.txt
ENIGMA II
---------
1 +5V A +5V
2 +5V B +5V
3 C
4 THRUST 2 D
5 E
6 F RIGHT 2
7 LEFT 2 H FIRE 2
8 THRUST 1 J 1 START
9 2 START K COIN
10 L RIGHT 1
11 LEFT 1
File:
/kb_dl.aspx/KB/pinouts/enigma_ii.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/espial.txt
Espial
------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
+5V | 4 | D | +5V
| 5 | E |
Coin Counter | 6 | F |
2P.Down | 7 | G |
Coin | 8 | H |
1P.Shoot | 9 | I | Service
1P.Start |10 | J | 2P.Start
1P.Left |11 | K |
File:
/kb_dl.aspx/KB/pinouts/espial.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/exiting_soccer.txt
Exiting Soccer
--------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
Speaker | 4 | D |
+12V | 5 | E | +12V
2P.Down | 6 | F | 2P.Up
2P.Right | 7 | G | 2P.Left
1P.Right | 8 | H | 1P.Left
+5V | 9 | I | 5+V
2P.Shoot |10 | J | 1P.Up
File:
/kb_dl.aspx/KB/pinouts/exiting_soccer.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/eyes.txt
Eyes Rock-Ola, 1982
-------------------
---------------------------------------
(Power) Gnd | A | 1 | Gnd (Power)
(Logic Common) Gnd | B | 2 | Gnd (Logic Common))
(Coin Common) Gnd | C | 3 | Gnd
Spkr+ | D | 4 | Spkr-
+12V | E | 5 | +12V
P1 Up | F | 6 | P2 Fire
P2 Up | H | 7 | P1 Fire
| J | 8 | Cock
File:
/kb_dl.aspx/KB/pinouts/eyes.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/fly_boy.txt
Fly Boy
-------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
Speaker | 2 | B | -5V
+12V | 3 | C | +12V
+12V | 4 | D | +12V
Sync | 5 | E | Green
Red | 6 | F | Blue
1P.Left | 7 | G | Coin 2
1P.Right | 8 | H | Coin 1
2P.Left | 9 | I |
2P.Right |10 | J | 1P.Start
File:
/kb_dl.aspx/KB/pinouts/fly_boy.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/gaplus.txt
Gaplus
------
Parts Side Solder Side
-----------------------------------------
GND A | 1 GND
SPEAKER + B | 2 SPEAKER -
LOCK OUT SOLENOID C | 3 COIN COUNTER
1 P START LAMP D | 4 2 P START LAMP
+12V E | 5 +12V
+5V F | 6 +5V
GND H | 7 GND
SERVICE SW J | 8
COIN 1 SW K | 9 COIN 2 SW
1 P START SW L | 10 2 P START SW
P1 Button 1 M | 11 P2 Butt
File:
/kb_dl.aspx/KB/pinouts/gaplus.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/interpid.txt
INTREPID
--------
COMP SIDE CKT SIDE PWR
--------- -------- ---
1 GND A GND 1 GND
2 VID RED B GND 2 GND
3 VID GN C VID BL 3 GND
4 SYNC D 4 GND
5 SP+ E SP- 5 +5V
6
File:
/kb_dl.aspx/KB/pinouts/interpid.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jump_coaster.txt
Jump Coaster
------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
| 5 | E |
| 6 | F |
| 7 | G |
GND | 8 | H | GND
1P.Left | 9 | I | Coin
1P.Right |10 | J | Coin
2P.Left |1
File:
/kb_dl.aspx/KB/pinouts/jump_coaster.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lasso.txt
Lasso, Sin Nihon Kikaku Corp.
-----------------------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
2P.Down | 5 | E | 2P.Up
2P.Right | 6 | F | 2P.Left
2P.Lasso | 7 | G | 2P.Fire
| 8 | H |
1P.Down | 9 | I | 1P.Up
1P.Right
File:
/kb_dl.aspx/KB/pinouts/lasso.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lupin_iii.txt
Lupin III
---------
Connector "G"
-------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
| 4 | D |
+12V | 5 | E | +12V
| 6 | F |
Tilt | 7 | G | Coin
Reset GND | 8 | H |
| 9 | I | Speake
File:
/kb_dl.aspx/KB/pinouts/lupin_iii.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mario_bros.txt
Mario Bros, Nintendo
--------------------
PARTS | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
-5V | 6 | F | -5V
| 7 | G | Coin
2P.Start | 8 | H | 1P.Start
2P.Right | 9 | I | 1P.Right
2P.Left
File:
/kb_dl.aspx/KB/pinouts/mario_bros.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mole_attack.txt
MOLE ATTACK
COMP SIDE CKT SIDE
----------- --------------
A +5V 1 +5V
B +5V 2 +5V
C GND 3 GND
D GND 4 GND
E 5
F 6
H 7
J HIT-3 8
K
File:
/kb_dl.aspx/KB/pinouts/mole_attack.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/netwars.txt
Netwars
-------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
+5V | 4 | D | +5V
| 5 | E |
Coin Counter | 6 | F |
2P.Down | 7 | G |
Coin | 8 | H |
1P.Shoot | 9 | I | Service
1P.Start |10 | J | 2P.Start
1P.Left |11 | K |
File:
/kb_dl.aspx/KB/pinouts/netwars.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/nibbler.txt
NIBBLER ( ROCKOLA )
---------------------
PARTS SIDE SOLDER SIDE
---------- -----------
(A) 1 GND 2 GND
(B) 3 GND 4 GND
(C) 5 +5V 6 +5V
(D) 7 +5V 8 +5V
(E) 9 2 DOWN 10 2 UP
(F) 11 2 RIGHT 12 2 LEFT
(H) 13 14 RESET
(J) 15 16
(K) 17 1 DOWN 18 1 UP
(L) 19 1 RIGHT 20 1 LEFT
(M) 21
File:
/kb_dl.aspx/KB/pinouts/nibbler.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/numan_athletics.txt
Numan Athletics, Namco 1993 Pinout = JAMMA
--------------------------------------------
Extendet edge connector (48p)
-----------------------------
SOLDER | COMPONENT
---------------------+----------------------
Speaker R | 1 | A | Speaker R
Headphone R | 2 | B | Headphone L
4P.Start | 3 | C | Headphone GND
| 4 | D | ---Key---
---Key--- | 5 | E |
| 6 |
File:
/kb_dl.aspx/KB/pinouts/numan_athletics.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ozon_i.txt
Ozon I
------
COMPONENT | SOLDER
---------------------+----------------------
+5V | 1 | A | +5V
+5V | 2 | B | +5V
| 3 | C |
2P.Left | 4 | D | 1P.Left
2P.Right | 5 | E | 1P.Right
| 6 | F |
| 7 | G |
2P.Shot | 8 | H | 1P.Shot
| 9 | I |
2P.Start |10 | J | Service
1P.Start |1
File:
/kb_dl.aspx/KB/pinouts/ozon_i.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pac-man_jr.txt
PACMAN JR.
------------
CKT SIDE COMP SIDE
1 GRD A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +5V E +5V
6 RESET F SP
7 CTR H SP
8 J COI
File:
/kb_dl.aspx/KB/pinouts/pac-man_jr.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pioneer_balloon.txt
Pioneer Balloon, Rock-Ola S.N.K., 1982
-------------------------------------
SOLDER SIDE | PARTS SIDE
-----------------------|-----------------------
(Power) Gnd | A | 1 | Gnd (Power)
(Coin Common) Gnd | B | 2 | Gnd
+5V | C | 3 | +5V
+5V | D | 4 | +5V
P2 Down | E | 5 | P2 Up
P2 Right | F | 6 | P2 Left
File:
/kb_dl.aspx/KB/pinouts/pioneer_balloon.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pit_and_run.txt
Pit & Run
---------
Connector "G" Connector "H"
COMPONENT | SOLDER -------------
---------------------+---------------------- 1 GND
| 1 | A | 2 GND
Red | 2 | B | Video GND 3 GND
Green | 3 | C | Blue 4 GND
Sync | 4 | D |
File:
/kb_dl.aspx/KB/pinouts/pit_and_run.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pleiades.txt
Pleiades, Centuri 1981
PARTS SIDE | SOLDER SIDE
----------------------------------------
Player 2 fire | A | 1 | Sync
Player 2 left | B | 2 | Green
Player 2 right | C | 3 | Blue
Red | D | 4 | Player 1 left
Player 1 fire | E | 5 | Player 1 right
| F | 6 | Player 1 select
File:
/kb_dl.aspx/KB/pinouts/pleiades.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pooyan.txt
POOYAN, KONAMI
--------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/pooyan.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pop_flamer.txt
Pop Flamer
----------
PARTS | SOLDER
-------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | Speaker
Coin | 5 | E |
| 6 | F |
+12V | 7 | G | +12V
| 8 | H |
+5V | 9 | I | +5V
|10 | J |
1P.Up |11 |
File:
/kb_dl.aspx/KB/pinouts/pop_flamer.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rally x.txt
Rally X Midway, 9 January 1981
------------------------------
Logic Board I, part. no. A08291385C000
PARTS SIDE | SOLDER SIDE
--------------------------------------------------
(+5V) Gnd | A | 1 | Gnd (+5V)
(+5V) Gnd | B | 2 | Gnd (+5V)
+5V | C | 3 | +5V
+5V | D | 4 | +5V
(?) Credit Mult. | E | 5 | Power Credit Mult. (?)
File:
/kb_dl.aspx/KB/pinouts/rally x.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/satan_of_saturn.txt
Satan of Saturn, SNK
---------------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
| 5 | E |
| 6 | F |
| 7 | G |
Coin | 8 | H |
1P.Laser | 9 | I | 2P.Laser
1P.Start |10 | J | 2P.Start
File:
/kb_dl.aspx/KB/pinouts/satan_of_saturn.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/saturn.txt
Saturn
------
COMPONENT | SOLDER
---------------------+----------------------
Green | 1 | A | Blue
Red | 2 | B | Sync
| 3 | C | Video GND
| 4 | D |
2P.Up | 5 | E | 2P.Fire
1P.Bomb | 6 | F | Coin
2P.Start | 7 | G | 2P.Left
2P.Right | 8 | H | 2P.Down
1P.Down | 9 | I | 1P.Start
1P.Up |10 | J | 1P.Left
File:
/kb_dl.aspx/KB/pinouts/saturn.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/silverland.txt
Silver Land (1982 Falcon)
-------------------------
Solder | Component
---------------------------------------
(Power) Gnd | A | 1 | Gnd (Power)
(Logic Common) Gnd | B | 2 | Gnd (Logic Common)
(Coin Common) Gnd | C | 3 | Gnd
Spkr+ | D | 4 | Gnd (Spkr-)
+12V | E | 5 | +12V
| F | 6 | NC
| H | 7 | NC
File:
/kb_dl.aspx/KB/pinouts/silverland.txt
-
1
K - Updated
2003.04.16
/kb_dl.aspx/KB/pinouts/sky_lancer.txt
Sky Lancer
----------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D |
+12V | 5 | E | +12V
Counter 1 | 6 | F | Counter 2
| 7 | G |
| 8 | H | Coin 2
+5V | 9 | I | +5V
1P.Down |10 | J | 2P.Up
File:
/kb_dl.aspx/KB/pinouts/sky_lancer.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/space_invaders_taito.txt
SPACE INVADERS TAITO
COMP CKT
------ GAME BOARD ------
1 GND A GND
2 GND B GND
3 GND C
4 SP D SP
5 +12V E +12V
6 F
7 H +12V
8 J GND
9 +5V K +5V
File:
/kb_dl.aspx/KB/pinouts/space_invaders_taito.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/special_forces.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD
----------------------------------------------
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H
File:
/kb_dl.aspx/KB/pinouts/special_forces.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sprint_1.txt
Sprint One, Atari (1978):
44-pin edge connector
----------------------------------------------------
VIDEO GND | 1 | A | GND
16.5v CT | 2 | B | 16.5v CT
16.5v AC | 3 | C | 16.5v AC
16.5v AC | 4 | D | 16.5v AC
+10v UNREG | 5 | E | +5v UNREG
VIDEO | 6 | F | STEERING 1A
STEERING 1B | 7 | H | COIN 2 N.O
N/C | 8 | J | COIN 1 N.O
N/C | 9 | K | PLAYER S
File:
/kb_dl.aspx/KB/pinouts/sprint_1.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/street_heat.txt
STREET HEAT ( DONKEY KONG BOARD )
---------------------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | GND
+12V | 5 | E | +12V
1P.Up | 6 | F |
| 7 | G |
| 8 | H |
+5V | 9 | I | +5V
File:
/kb_dl.aspx/KB/pinouts/street_heat.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/super_basketball.txt
Super Basketball, KONAMI
------------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/super_basketball.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/super_cobra.txt
SUPER COBRA, Konami
-------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/super_cobra.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/super_mario_bros_(nintendo_vs).txt
Mario & Luigi in Mario Bros. Pinout = NINTENDO VS
-----------------------------------------------------
By Nintendo
(c) 1983
1-800-633-3236
Option Switch Settings
----------------------
Switch A B C D E F G H
Men Per Game 3 OFF OFF
4 ON OFF
5 OFF ON
6 ON ON
Coins Per Credit 2/1 ON OFF
1/1
File:
/kb_dl.aspx/KB/pinouts/super_mario_bros_(nintendo_vs).txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
Tank Battalion Namco, 1981
---------------------------
Parts Solder
-----------------------------------------------------------
14V CT | A | 1 | 14V CT
14V CT | B | 2 | 14V CT
7V AC | C | 3 | 7V AC
7V AC | D | 4 | 7V AC
| E | 5 | +7.5VDC [to Coin Cntr]
| F | 6 |
| H | 7 | Coin Counter
File:
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/time_pilot.txt
Time Pilot, Konami'82
---------------------
---------------------------------------------------------
Solder Side | PIN | Component Side
---------------------------------------------------------
-5V- | A | 1 | +12V
Speaker | B | 2 | Speaker
2P.Shoot | C | 3 |
2P.Left | D | 4 | 2P.Right
1P.Start | E | 5 | 2P.Start
| F | 6 | 2P.Up
File:
/kb_dl.aspx/KB/pinouts/time_pilot.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tunnel_hunt.txt
Game : Tunnel Hunt
Wiring List for P20:
PARTS | | | SOLDER
------------------------------------------
GND | A | 1 | Ground
+ 5 V | B | 2 | + 5 V
+ 12 V | C | 3 |
- 5 V | D | 4 |
| E | 5 | Start
Fire | F | 6 | Shield
| H | 7 | Coin 1
File:
/kb_dl.aspx/KB/pinouts/tunnel_hunt.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/turtles.txt
Turtles
-------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
1P Button 1
File:
/kb_dl.aspx/KB/pinouts/turtles.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ultra_tank.txt
Ultra Tank, Atari
-----------------
1 16.5vac A 16.5vac
2 +10 unreg B +10 unreg
3 C
4 /SYNCb D TEST N.O.
5 Start 1 LED E Start 2 LED
6 F Slam N.O.
7 Start 2 N.O. H Start 1 N.O.
8 Fire 2 N.O. J Fire 1 N.O.
9 L Forward 2 K L Forward 1
10 R Forward 2 L R Forward 2
11 Coin Ctr 1 M Coin Ctr 2
12 White Video N Coin Ctr 0
13 Coin Ctr 3 P +5v
File:
/kb_dl.aspx/KB/pinouts/ultra_tank.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/vastar.txt
Vastar
------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Service | 4 | D | Speaker
+12V | 5 | E | +12V
Counter 1 | 6 | F | Counter 2
| 7 | G |
Coin 2 | 8 | H | 1P.Shoot 2
+5V | 9 | I | +5V
2P.Up |10 | J | 1P.Down
File:
/kb_dl.aspx/KB/pinouts/vastar.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zero_target.txt
Zero Target
-----------
COMPONENT | SOLDER
---------------------+----------------------
1P.Down | 1 | A | 2P.Down
1P.Up | 2 | B | 2P.Up
1P.Left | 3 | C | 2P.Left
1P.Right | 4 | D | 2P.Right
| 5 | E |
| 6 | F |
| 7 | G |
Service | 8 | H |
1P.Shot | 9 | I | 2P.Shot
|10 | J |
1P.S
File:
/kb_dl.aspx/KB/pinouts/zero_target.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zodiack.txt
Zodiack, Esco Trading Co., INC.
--------------------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
+5V | 4 | D | +5V
| 5 | E |
Coin Counter | 6 | F |
2P.Down | 7 | G |
Coin | 8 | H |
1P.Shoot | 9 | I | Service
1P.Start |1
File:
/kb_dl.aspx/KB/pinouts/zodiack.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/bnkpanic.txt
BANK PANIC
COMP SIDE CKT SIDE
--------- --------
A GND 1 GND
B GND 2 GND
C COIN 2 3 GND (EXPORT ONLY)
D PL1 RIGHT DOOR 4 PL2 RIGHT DOOR
E PL1 CENTER DOOR 5 PL2 CENTER DOOR
F 6
H 1 START 7 2 START
J PL1 LEFT DOOR 8 PL2 LEFT DOOR
K
File:
/kb_dl.aspx/KB/gametech/bnkpanic.txt
-
2
K - Updated
1995.07.28
/kb_dl.aspx/KB/gametech/cabal.txt
Name Of Game: Cabal (joystick version)
From: Clive Bittlestone (clyvb@asic.sc.ti.com)
- I can not take any responsibility for the accuracy of this information,
although I was careful. It claims to be standard JAMMA, but lettering
is different, and button 3 is used for the test and service sw rather
than the JAMMA "Button3" (X,24)
- Modified from Tim Tewalt's original JAMMA pinout.
- Thanks to Jeff Ranlett for faxing me a copy of this data.
- I do not have the pinout for the trackball version yet,
File:
/kb_dl.aspx/KB/gametech/cabal.txt
-
4
K - Updated
1996.04.03
/kb_dl.aspx/KB/gametech/defensecmd.txt
DEFENCE COMMAND
COMP SIDE CKT SIDE
---------- -----------
1 GND A +5V
2 GND B +5V
3 GND C +5V
4 GND D +5V
5 -5V E
6 -5V F
7 H
8 J
9 K
10
File:
/kb_dl.aspx/KB/gametech/defensecmd.txt
-
1
K - Updated
1997.12.03
/kb_dl.aspx/KB/gametech/donkeykong.txt
Donkey Kong Dip Switch Settings
-------------------------------
SW A SW B
---- ----
OFF OFF 3 Jumpmen *
ON OFF 4 Jumpmen
OFF ON 5 Jumpmen
ON ON 6 Jumpmen
SW C SW D (Bonus Jumpman)
---- ----
OFF OFF AT 7,000 Points
ON OFF AT 10,000 Points *
OFF ON AT 15,000 Points
ON ON AT 20,000 Points
SW E SW F SW G (Right Coin Door)
---- ---- ----
O
File:
/kb_dl.aspx/KB/gametech/donkeykong.txt
-
1
K - Updated
1994.05.08
/kb_dl.aspx/KB/gametech/enigma-2.txt
ENIGMA II
1 +5V A +5V
2 +5V B +5V
3 C
4 THRUST 2 D
5 E
6 F RIGHT 2
7 LEFT 2 H FIRE 2
8 THRUST 1 J 1 START
9 2 START K COIN
10 L RIGHT 1
11 LEFT 1
File:
/kb_dl.aspx/KB/gametech/enigma-2.txt
-
2
K - Updated
1995.05.10
/kb_dl.aspx/KB/gametech/gladiato.txt
GLADIATOR
COMP SIDE CKT SIDE
--------- ---------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 D
5 +12V E +12V
6 SP- F SP+
7 CTR H SYNC
8 COIN OPTION 2 J VID BL
9 COIN 1
File:
/kb_dl.aspx/KB/gametech/gladiato.txt
-
3
K - Updated
1995.01.18
/kb_dl.aspx/KB/gametech/intrepid.txt
INTREPID
COMP SIDE CKT SIDE PWR
--------- -------- ---
1 GND A GND 1 GND
2 VID RED B GND 2 GND
3 VID GN C VID BL 3 GND
4 SYNC D 4 GND
5 SP+ E SP- 5 +5V
6
File:
/kb_dl.aspx/KB/gametech/intrepid.txt
-
2
K - Updated
1995.06.29
/kb_dl.aspx/KB/gametech/karate.cmp.txt
KARATE CHAMP
PARTS SIDE CKT SIDE
---------- ---------
1 PL 1 RIGHT DOWN A PL 2 RIGHT DOWN
2 PL 1 RIGHT UP B PL 2 RIGHT UP
3 PL 1 RIGHT LEFT C PL 2 RIGHT LEFT
4 PL 1 RIGHT RIGHT D PL 2 RIGHT RIGHT
5 PL 1 LEFT DOWN E PL 2 LEFT DOWN
6 PL 1 LEFT UP F PL 2 LEFT UP
7 PL 1 LEFT LEFT H PL 2 LEFT LEFT
8 PL 1 LEFT
File:
/kb_dl.aspx/KB/gametech/karate.cmp.txt
-
2
K - Updated
1994.12.18
/kb_dl.aspx/KB/gametech/lunar.lan.txt
LUNAR LANDER
PLUGS INTO ASTEROIDS HARNESS DONT KNOW WHAT
THE CONTROLS ARE THOUGH POWER IS SAME
PARTS SIDE | SOLDER SIDE
-------------------------------------
| | |
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
COIN CTR-L | D | 4 | COIN CTR-C
AUDIO 2 | E | 5 | AUDIO 1
COIN CTR-R | F | 6 | START2LED
| H | 7 | PLAYER2
PLAYER1 | J | 8 | START1LED
DIAG STEP | K | 9 | SLAM
File:
/kb_dl.aspx/KB/gametech/lunar.lan.txt
-
1
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/phoenix.txt
PHOENIX
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 GND C GND
4 SP+ D
5 +12V E +12V
6 F
7 H
8 J
9 +5V K +5V
10 L
11 M SHIELD
12 N 2P START
13 COIN P 1P START
14 FIRE R RIGHT
15 VID RED S LEFT
16
File:
/kb_dl.aspx/KB/gametech/phoenix.txt
-
1
K - Updated
1995.07.04
/kb_dl.aspx/KB/gametech/pleiads.txt
PLEIADES
COMP CKT
---- ---
1 GND A GND
2 GND B GND
3 GND C GND
4 SP+ D GND
5 +12V E +12V
6 F
7 H
8 J
9 +5V K +5V
File:
/kb_dl.aspx/KB/gametech/pleiads.txt
-
2
K - Updated
1995.10.17
/kb_dl.aspx/KB/gametech/quantum.txt
QUANTUM
1 GND A GND
2 +5V B +5V
3 +22V C 2 HORIZ DIR
4 -22V D 2 VERT DIR
5 1 VERT CLK E +10.3
6 1 HORIZ CLK F 1 VERT DIR
7 2 VERT CLK H 1 HORIZ DIR
8 2 HORIZ CLK J COIN LEFT
9 COIN RIGHT K GND
10 TEST L COIN AUX
File:
/kb_dl.aspx/KB/gametech/quantum.txt
-
2
K - Updated
1995.05.08
/kb_dl.aspx/KB/gametech/specforc.txt
SPECIAL FORCES INSTALLED ON DONKEY KONG BOARD
PARTS SIDE CKT SIDE
---------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 -5V F -5V
7 H COIN
8 2 START J 1
File:
/kb_dl.aspx/KB/gametech/specforc.txt
-
2
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/stratvox.txt
STRATOVOX
GAME BOARD SOUND BOARD
T COMP SIDE G CKT SIDE
------------ ------------- -----------
1 +5V 1 GND A GND
2 +5V 2 GND B GND
3 +12V 3 GND C GND
4 +12V 4 SP D SP
5 -5V 5
File:
/kb_dl.aspx/KB/gametech/stratvox.txt
-
3
K - Updated
1996.02.25
/kb_dl.aspx/KB/gametech/board pinouts/bosconian.txt
BOSCONIAN PINOUTS
Similar to Galaga and Mappy.
PARTS SIDE | SOLDER SIDE
------------------------------------|--------------------------------------
LOGIC GND | A | 1 | LOGIC GND
--------------------------------|---|---|----------------------------------
(-) SPKR | B | 2 | SPKR (+)
--------------------------------|---|---|----------------------------------
--- | C | 3 | COIN METER
------
File:
/kb_dl.aspx/KB/gametech/board pinouts/bosconian.txt
-
3
K - Updated
1997.03.31
/kb_dl.aspx/KB/gametech/board pinouts/crusin.txt
Crusin / City Connection
Jaleco/Kitcorp
parts solder
gnd 1 A gnd
gnd 2 B gnd
3 C
spkr+ 4 D spkr -
+5 5 E +5
6 F
1p start 7 H 2p start
coin sw 8 J
9 K
+12 10 L
1p up 11 M
1p down 12 N
1p right 13 P
1p left 14 R
1p oil 15 S
1p jump 16 T
vid red 17 U vid blue
vid green 18 V vid sync
SW1
1 2 3 4 5 6 7 8
3 cars on on
4 cars off on
5 cars on off
File:
/kb_dl.aspx/KB/gametech/board pinouts/crusin.txt
-
1
K - Updated
1999.08.17
/kb_dl.aspx/KB/gametech/board pinouts/defensecmd.txt
DEFENCE COMMAND
COMP SIDE CKT SIDE
---------- -----------
1 GND A +5V
2 GND B +5V
3 GND C +5V
4 GND D +5V
5 -5V E
6 -5V F
7 H
8 J
9 K
10
File:
/kb_dl.aspx/KB/gametech/board pinouts/defensecmd.txt
-
1
K - Updated
1997.12.03
/kb_dl.aspx/KB/gametech/board pinouts/fantasy.txt
Fantasy Pinouts
Rock-Ola<S.N.K., 1982
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
(Power) Gnd | A | 1 | Gnd (Power)
--------------------------------|---|---|----------------------------------
(Coin Common) Gnd | B | 2 | Gnd
--------------------------------|---|---|----------------------------------
+5V | C | 3 | +5V
--------------------------------|---|---|-----
File:
/kb_dl.aspx/KB/gametech/board pinouts/fantasy.txt
-
5
K - Updated
1995.05.12
/kb_dl.aspx/KB/gametech/board pinouts/frogger44.txt
FROGGER 44 PIN CONN
CKT SIDE COMP SIDE
----------- --------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 J COIN
9
File:
/kb_dl.aspx/KB/gametech/board pinouts/frogger44.txt
-
1
K - Updated
1999.05.12
/kb_dl.aspx/KB/gametech/board pinouts/gladiator.txt
Game : Gladiator
Company : Taito
Year : 1986
Entered by : Patrick Kellum (patrick@ygw.bohemianweb.com)
Notes : From the Gladiator manual with additions by me.
Parts Side Pin No. Solder Side
Ground * 1 A Ground *
Ground * 2 B Ground *
+5 Volts * 3 C +5 Volts *
? 4 D ?
+12 Volts * 5 E +12 Volts *
Sound (-) 6 F Sound (+)
Meter 7 H Video Sync
(Coin Opti
File:
/kb_dl.aspx/KB/gametech/board pinouts/gladiator.txt
-
2
K - Updated
1997.11.17
/kb_dl.aspx/KB/gametech/board pinouts/grobda.txt
Grobda -- Vertical Namco '84
***************************************************************************
****************************** GROBDA PINOUT ******************************
***************************************************************************
--------------------------------------------------------
Solder Side | Parts Side
-------------------------+------------------------------
GND | A | 1 | GND
Speaker - | B | 2 | Speaker +
| C | 3 |
File:
/kb_dl.aspx/KB/gametech/board pinouts/grobda.txt
-
2
K - Updated
1996.09.23
/kb_dl.aspx/KB/gametech/board pinouts/moonpatrol.txt
I previouly swapped the FAST/SLOW pinouts along with my other changes.
My harness was wired incorrectly and I am changing the FAST/SLOW back
to original position.
Typed in by Jonathan Deitch (jdeitch@umiami.miami.edu)
Modified 1-11-95: Gary Ransom (ransom@lobby.ti.com)
Game: Moon Patrol
44 Pin Wiring List
Solder Side Parts Side
|
--------------------------------|-----------------------------------
GND | A | 1 |
File:
/kb_dl.aspx/KB/gametech/board pinouts/moonpatrol.txt
-
3
K - Updated
1996.04.16
/kb_dl.aspx/KB/gametech/board pinouts/pinballaction.txt
GAME...............PINBALL ACTION
MANUFACTURER.......TEHKAN
BOARD NUMBER/s.....6001-NEW
TYPED BY...........Adrian Purser
DATE...............18-AUG-99
====================================================================
Solder Side | Parts Side
================================|===================================
2P START (BALL) | A | 1 |
----------------------------|---|---|-------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/pinballaction.txt
-
3
K - Updated
1999.08.20
/kb_dl.aspx/KB/gametech/board pinouts/popeye.txt
This is the pinout for the single board version of Popeye (its the only
version I have seen but I guess there is another type). I got this pinout
from Rick Scheive (thanks Rick) and I have used it to test boards. I believe
the left side is the parts side but its best to verify orientation with your
meter.
Dan Rasmussen
dras@sw.stratus.com
Game:_Popeye (Single Board) __
44 Pin Wiring List
|
--------------------------------|-----------------------------------
GND | A | 1 | GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/popeye.txt
-
2
K - Updated
1997.11.22
/kb_dl.aspx/KB/gametech/board pinouts/starforce.txt
From: keay@tiuk.ti.com (John Keay)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: WANTED : Bomb Jack pinouts
Date: 26 Oct 1995 08:43:32 GMT
Bomb Jack uses the same pinouts as StarForce. Here are the
pinouts.
-------------------------------------------------
Game: Star Force
Manufacturer: Tehkan (now known as Tecmo)
U.S Tel#: 1 800 338 0336
Typed by: Tony Jones (ant@cray.com)
Pinouts:
Solder Side # Component Side
2p right | A | 1 | 2p left
2p up | B
File:
/kb_dl.aspx/KB/gametech/board pinouts/starforce.txt
-
2
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/board pinouts/swimmer.txt
*** SWIMMER Pinouts ***
1983 Centuri/Tehkan
(Horizontal)
Parts Solder
1 A
2 B
3 C
4 D
5 LEFT E RIGHT
6 DOWN F UP
7 H DIVE
8 J
9 2P START K 1P START
10 COIN L
11 GND M GND
12 GND N GND
13 GND P GND
14 SPEAKER R SPEAKER
15 +12V S +12V
16 T
17 +5V U +5V
18 +5V V +5V
** Video Connection **
1 Blue
2 Green
3 Red
4
5 Sync
6 Note: Video GND comes from pin "N" of main conn.
-5V is only used to run coin meter and is does not connect
to the PCB at a
File:
/kb_dl.aspx/KB/gametech/board pinouts/swimmer.txt
-
1
K - Updated
1997.09.09
/kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt
Tank Battalion Pinouts
GamePlan < Namco, 1981
Parts Solder
-----------------------------------------------------------
14V CT | A | 1 | 14V CT
14V CT | B | 2 | 14V CT
7V AC | C | 3 | 7V AC
7V AC | D | 4 | 7V AC
| E | 5 | +7.5VDC [to Coin Cntr]
| F | 6 |
| H | 7 | Coin Counter
Coin 1 | J
File:
/kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt
-
1
K - Updated
1996.06.02
/kb_dl.aspx/KB/pinouts/battlezone.txt
BATTLEZONE, Atari 1980
----------------------
P18: 44-pin edge connector (aux/small board)
component side solder side
-------------- -----------
+5V RTN A 1 +5V RTN
B 2 +5V
C 3 +22VDC
D 4
AUDIO RTN E 5 AUDIO +OUT
F 6 AUDIO -OUT
H 7 START LED
J 8
File:
/kb_dl.aspx/KB/pinouts/battlezone.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/black_widow.txt
Black Widow (Atari, 1983)
-------------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
10.3 VDC E 5
COIN LOCKOUT F 6 COIN CTR R
COIN CTR L H 7 P1 LED
P2 LED J 8 FIRE UP
FIRE DOWN K 9 FIRE LEFT
File:
/kb_dl.aspx/KB/pinouts/black_widow.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/guerilla_war.txt
Guerrilla War Tradewest<S.N.K., 1987 Pinout = JAMMA
-------------------------------------------------------
The Rotary Controller section of the joystick assemblies
Pin | Function
----+------------
1 | Ground
2 | Input 1
3 | Input 2
4 | Input 3
5 | Input 4
6 | Input 5
7 | Input 6
8 | Input 7
9 | Input 8
10 | Input 9
11 | Input 10
12 | Input 11
13 | Input 12
JAMMA Connector
|-------------------|---|----|-------------------|
| Solder Side | |
File:
/kb_dl.aspx/KB/pinouts/guerilla_war.txt
-
6
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/nastar_warrior.txt
NASTAR WARRIOR
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5v
F +12V 6 +12V
H KEY 7 KEY
J COIN CTR 2 8 COIN CTR 1
K COIN LOCKOUT
File:
/kb_dl.aspx/KB/pinouts/nastar_warrior.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/quartet.txt
Quartet Sega/Sun, May 1986
--------------------------
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
Gnd 1 | A Gnd
Gnd 2 | B Gnd
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7
File:
/kb_dl.aspx/KB/pinouts/quartet.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/red_baron.txt
Red Baron
---------
P20 (Main PCB)
_______
GND | 1| A| GND
+5V | 2| B| +5V
+22V | 3| C|
-22V | 4| D|
| 5| E| Coin:Left
Slam | 6| F| Coin:Center
Test | 7| H| Coin:Right
Counter:Left | 8| J| Counter:Right
Counter:Center | 9| K|
|10| L| X invert (ground for Non-Mirrored Cabinets)
|11| M|
GND |12| N| GND
|13| P| GND
File:
/kb_dl.aspx/KB/pinouts/red_baron.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sinbad.txt
Sinbad, Sega 1983
-----------------
1BD TYPE
--------
COMPONENT | SOLDER
---------------------+----------------------
+12V | 1 | A | +12V
Speaker - | 2 | B | Speaker +
| 3 | C |
1P.Start | 4 | D | 2P.Start
1P.Right | 5 | E | 2P.Right
1P.Left | 6 | F | 2P.Left
1P.Up | 7 | G | 2P.Up
1P.Down | 8 | H | 2P.Down
File:
/kb_dl.aspx/KB/pinouts/sinbad.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/space_duel.txt
"Space Duel" (Atari, 1981)
--------------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
10.3 VDC E 5
COIN LOCKOUT F 6 COIN CTR R
COIN CTR L H 7 SELECT LED
START LED J 8 ROT L P2
ROT L P1 K 9 SHIELD
File:
/kb_dl.aspx/KB/pinouts/space_duel.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/e-swat.txt
E-SWAT
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
GND 1 | A GND
GND 2 | B GND
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H N/C
Special Weapon 1 8 | J
File:
/kb_dl.aspx/KB/gametech/e-swat.txt
-
5
K - Updated
1996.04.03
/kb_dl.aspx/KB/gametech/lif-forc.56.txt
LIFE FORCE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/lif-forc.56.txt
-
5
K - Updated
1996.06.01
/kb_dl.aspx/KB/pinouts/10-yard_fight.txt
10-Yard Fight
-------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
Counter A | 4 | D |
1P.Left | 5 | E | 2P.Left
1P.Right | 6 | F | 2P.Right
1P.Side Pass | 7 | G | 2P.Side Pass
2P.Start | 8 | H | 1P.Start
| 9 | I | Counter B
Coin B |10 | J
File:
/kb_dl.aspx/KB/pinouts/10-yard_fight.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lode_runner_iii.txt
LODE RUNNER III, IREM
---------------------
GND | 1 | 2 | GND
GND | 3 | 4 | GND
| 5 | 6 |
COIN COUNTER A | 7 | 8 |
1 P LEFT | 9 | 10 | 2 P LEFT
1 P RIGHT | 11 | 12 | 2 P RIGHT
1 P DIGGING LEFT HOLE | 13 | 14 | 2 P DIGGING LEFT HOLE
2 P START | 15 | 16
File:
/kb_dl.aspx/KB/pinouts/lode_runner_iii.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/spectar.txt
Spectar Exidy, 1980
-------------------
COMP SID J1 CKT SIDE P5 P21
--------- -------- -- ---
1 A 1 GND 1 VID RED
2 B 2 +12V 2 VID GN
3 C 3 -12V 3 VID BL
4 D 4 GND 4 SYNC
5 DOWN E COIN 1
File:
/kb_dl.aspx/KB/pinouts/spectar.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/spelunker.txt
Spelunker
---------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
Counter A | 4 | D |
1P.Left | 5 | E | 2P.Left
1P.Right | 6 | F | 2P.Right
1P.Attack | 7 | G | 2P.Attack
2P.Start | 8 | H | 1P.Start
| 9 | I | Counter B
Coin B |10 | J | Sync
File:
/kb_dl.aspx/KB/pinouts/spelunker.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/spelunker_ii.txt
Spelunker II
------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
Counter A | 4 | D |
1P.Left | 5 | E | 2P.Left
1P.Right | 6 | F | 2P.Right
1P.Attack | 7 | G | 2P.Attack
2P.Start | 8 | H | 1P.Start
| 9 | I | Counter B
Coin B |10 | J | S
File:
/kb_dl.aspx/KB/pinouts/spelunker_ii.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/traverse_usa.txt
Traverse USA
------------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
File:
/kb_dl.aspx/KB/pinouts/traverse_usa.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/usa_rally.txt
USA Rally
---------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
1 P
File:
/kb_dl.aspx/KB/pinouts/usa_rally.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zippy_race.txt
Zippy Race
----------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
1
File:
/kb_dl.aspx/KB/pinouts/zippy_race.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/frontline.txt
Frontline, Taito 1982
---------------------
"T"
"G" -----------------------
---------------------------------------------- 1 GND A GND
1 GND A GND 18 +5V
2 RED B VIDEO GND REST ARE N/C
3 GREEN C BLUE
4 SYNC D N/C
5 + AUDIO E
File:
/kb_dl.aspx/KB/pinouts/frontline.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/future_spy.txt
Future Spy
----------
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
+5V | C | 3 | +5V
+5V | D | 4 | +5V
-5V | E | 5 | -5V
+12V | F | 6 | (+12V)
[from P4-4 & to Spkr?] Spkr - | H | 7 | Spkr + [from P4-3 & to Spkr?]
File:
/kb_dl.aspx/KB/pinouts/future_spy.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/kea_gul_yan_cha_maru.txt
Kea Gul Yan Cha Maru
--------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
| 4 | D | Coin A
2P.Left | 5 | E | 1P.Left
2P.Right | 6 | F | 1P.Right
2P.Shoot | 7 | G | 1P.Shoot
1P.Start | 8 | H | 2P.Start
Counter | 9 | I |
Sync
File:
/kb_dl.aspx/KB/pinouts/kea_gul_yan_cha_maru.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/kung_fu_master.txt
KUNG-FU MASTER DATA EAST/IREM, 1984
------------------------------------
Kung-Fu Master
-------------------------------------------------------------
Solder Side Parts Side
GND | V | 22| GND
+5V | U | 21| +5V
+5V | T | 20| +5V
Coin A | S | 19| Test Switch
1P Down | R | 18| 1P Up
2P Down | Q | 17| 2P Up
File:
/kb_dl.aspx/KB/pinouts/kung_fu_master.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/moon_patrol.txt
Moon Patrol
-----------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
File:
/kb_dl.aspx/KB/pinouts/moon_patrol.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/moon_ranger.txt
Moon Ranger
-----------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
File:
/kb_dl.aspx/KB/pinouts/moon_ranger.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zektor.txt
Zektor
------
PWR SUPP P3
1 -12V
1 CTR A 2 +12V
2 +5V B 3
3 CTR C 4 GND
4 +5V D 5 GND
5 COIN A N/O E 6 GND
6 COIN A N/C
File:
/kb_dl.aspx/KB/pinouts/zektor.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/sonson.txt
Son Son Bootleg Pinout
Message from Dante Profeta to Kurt Koller
Recently I’ve bought a bootleg pcb of Son Son. The pinout is very different than the original Capcom one and I couldn’t find it around Internet (it seems to be a very rare board). So I’ve decided to find out it by myself.
This board doesn’t seem having support for coin counters (The Capcom one does).
Below you will find the pinout.
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 C
File:
/kb_dl.aspx/KB/gametech/sonson.txt
-
1
K - Updated
2007.07.20
/kb_dl.aspx/KB/gametech/text/robocop.txt
"R-TYPE"
Dip Switch Set #1
Options Dip Switch Number
1 2 3 4 5 6 7 8
Number of *3 OFF OFF
Space Ships 2 ON OFF
4 OFF ON
5 ON ON
Attract Mode NO OFF
Sound Effects *YES ON
Extra Ship
File:
/kb_dl.aspx/KB/gametech/text/robocop.txt
-
11
K - Updated
1997.05.28
/kb_dl.aspx/KB/gametech/board pinouts/galaga.txt
Galaga pinouts. This also works on Midway's Mappy game
GALAGA/MAPPY
PARTS SIDE | SOLDER SIDE
------------------------------------|--------------------------------------
LOGIC GND | A | 1 | LOGIC GND
--------------------------------|---|---|----------------------------------
SPKR | B | 2 | SPKR (Not sure of polarity)
--------------------------------|---|---|----------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/galaga.txt
-
5
K - Updated
1999.04.27
/kb_dl.aspx/KB/gametech/board pinouts/rally-x.txt
Rally-X Pinouts
Midway, 9 January 1981
Logic Board I, part. no. A082-91385-C000
PARTS SIDE | SOLDER SIDE
------------------------------------|--------------------------------------
(+5V) Gnd | A | 1 | Gnd (+5V)
--------------------------------|---|---|----------------------------------
(+5V) Gnd | B | 2 | Gnd (+5V)
--------------------------------|---|---|----------------------------------
+5V | C
File:
/kb_dl.aspx/KB/gametech/board pinouts/rally-x.txt
-
3
K - Updated
1996.11.18
/kb_dl.aspx/KB/pinouts/bay_route.txt
Bay Route
---------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
Counter 1 | 6 | F | Counter 2
| 7 | G |
1P.Select | 8 | H | 2P.Select
1P.Attack | 9 | I | 2P.Attack
1P.Jump |10 | J | 2P.Jump
File:
/kb_dl.aspx/KB/pinouts/bay_route.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dragon_buster.txt
Dragon Buster
-------------
Parts Side J8 Solder Side J6
----------------------------------------- ----------------
GND A | 1 GND 1 Red
SPEAKER + B | 2 SPEAKER - 2 Green
LOCK OUT SOLENOID C | 3 COIN COUNTER 3 Blue
1 P START LAMP D | 4 2 P START LAMP 4 Sync
+12V E | 5 +12V 5 Video GND
+5V F | 6 +5V
File:
/kb_dl.aspx/KB/pinouts/dragon_buster.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/flight_2000.txt
Flight 2000, Sega
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
GND 1 | A GND
GND 2 | B GND
+5V 3 | C +5V
+5V 4 | D +5V
-5V 5 | E -5V
+12V 6 | F +12V
N/C 7 | H N/C
Coin Counter 2 8 |
File:
/kb_dl.aspx/KB/pinouts/flight_2000.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/grobda.txt
Grobda, Namco '84
-----------------
--------------------------------------------------------
Solder Side | Parts Side
-------------------------+------------------------------
GND | A | 1 | GND
Speaker - | B | 2 | Speaker +
| C | 3 |
| D | 4 |
+12 | E | 5 | +12
+5 | F | 6 | +5
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/grobda.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jack_the_giantkiller.txt
Jack the Giantkiller, Cinematronics 1982
----------------------------------------
(A) SOLDER SIDE | PARTS SIDE (B)
-------------------+--------------------
| A | 1 | Gnd
| B | 2 | +5V
-5V | C | 3 | +12V
Spkr - | D | 4 | Spkr +
Coin 1 | E | 5 |
Coin 2 | F | 6 |
File:
/kb_dl.aspx/KB/pinouts/jack_the_giantkiller.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/konami_gt.txt
Konami GT
---------
To Steering PCB (Optos)
Solder Side | Parts Side _______________________
_____________________|____________________ 1 +5V
-5V | A | 1 | +12 2 Steering 1
Speaker | B | 2 | Speaker 3 Steering 2
| C | 3 | 4 GND
File:
/kb_dl.aspx/KB/pinouts/konami_gt.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lizard_wizard.txt
LIZARD WIZARD
Manufacturer: Sunn
Year: 1985
Conversion from A PacMan or MS PACMAN board:
CKT SIDE COMP SIDE
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +5V E +5V
6 RESET F SP
7 CTR
File:
/kb_dl.aspx/KB/pinouts/lizard_wizard.txt
-
3
K - Updated
2003.05.30
/kb_dl.aspx/KB/pinouts/pitfall_ii.txt
PITFALL II, SEGA
----------------
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
GND 1 | A GND
GND 2 | B GND
+5V 3 | C +5V
+5V 4 | D +5V
Coin Meter 1 5 | E Coin Meter 2
+12V 6 | F
7 | H
File:
/kb_dl.aspx/KB/pinouts/pitfall_ii.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sky_kid.txt
Sky Kid, Namco 1985
-------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
Speaker + | 2 | B | Speaker -
| 3 | C |
| 4 | D |
+12V | 5 | E | +12V
+5V | 6 | F | +5V
GND | 7 | G | GND
| 8 | H |
Coin | 9 | I |
1P.Start |10 | J | 2P.Start
File:
/kb_dl.aspx/KB/pinouts/sky_kid.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/teddy_boy_blues.txt
Teddy Boy Blues
---------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
Counter 1 | 5 | E | Counter 2
+12V | 6 | F |
| 7 | G |
1P.Shot | 8 | H | 2P.Shot
1P.Jump | 9 | I | 2P.Jump
|10 | J |
File:
/kb_dl.aspx/KB/pinouts/teddy_boy_blues.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tokio.txt
TOKIO
-----
COMP SIDE CKT SIDE BOTH SIDES 12 PIN
--------- -------- ---------- ------
1 GND A GND 1 GND 1 GND
2 VID RED B VID GND 2 GND 2 GND
3 VID GN C VID BL 3 GND 3 GND
4 SYNC D 4 GND 4 GND
5 SP+ E SP- 5 | 5 +5V
File:
/kb_dl.aspx/KB/pinouts/tokio.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/wall_crash.txt
Wall Crash
-----------
Connector 1
----------- SOLDER | PARTS
---------------------+----------------------
Video GND | 1 | A | GND
Blue | 2 | B | GND
Green | 3 | C | GND
Red | 4 | D |
Sync | 5 | E |
Counter | 6 | F |
| 7 | G |
| 8 | H |
| 9 | I |
|10 | J |
|11 | K
File:
/kb_dl.aspx/KB/pinouts/wall_crash.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/xevious.txt
"Xevious" (Atari, 1983)
------------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3
D 4
+10.3 VDC UNREG E 5
AUDIO 2 F 6 AUDIO 1
COIN CNTR R H 7 COIN CNTR L
COIN AUX J 8 TEST
COIN L K 9 COIN R
START 1 L 1
File:
/kb_dl.aspx/KB/pinouts/xevious.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/tokio.txt
TOKIO 18 PIN
COMP SIDE CKT SIDE BOTH SIDES 12 PIN
--------- -------- ---------- ------
1 GND A GND 1 GND 1 GND
2 VID RED B VID GND 2 GND 2 GND
3 VID GN C VID BL 3 GND 3 GND
4 SYNC D 4 GND 4 GND
5 SP+ E SP- 5
File:
/kb_dl.aspx/KB/gametech/tokio.txt
-
3
K - Updated
1995.01.30
/kb_dl.aspx/KB/gametech/board pinouts/targ.txt
TARG
COMP SID J1 CKT SIDE P5 P21
--------- -------- -- ---
1 A 1 GND 1 VID RED
2 B 2 +12V 2 VID GN
3 C 3 -12V 3 VID BL
4 D 4 GND 4 SYNC
5 DOWN E COIN 1 5 -5V 5 H SYNC
6 FIRE
File:
/kb_dl.aspx/KB/gametech/board pinouts/targ.txt
-
1
K - Updated
1997.12.08
/kb_dl.aspx/KB/pinouts/aeroboto.txt
AEROBOTO, Williams
------------------
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 GND C GND
4 SP+ D
5 +5V E +5V
6 F
7 1 PL START H 2 PL START
8 COIN J
9
File:
/kb_dl.aspx/KB/pinouts/aeroboto.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/akazukin.txt
Akazukin
--------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
GND | 4 | D | Speaker +
+12V | 5 | E | +12V
| 6 | F |
| 7 | G |
Service | 8 | H | Counter 2
+5V | 9 | I | +5V
1P.Down |10 | J | 2P.Down
1P.
File:
/kb_dl.aspx/KB/pinouts/akazukin.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/amida.txt
Amida
-----
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
1P Button 1
File:
/kb_dl.aspx/KB/pinouts/amida.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/battle_cruiser_m12.txt
Battle Cruiser M 12
-------------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
Reset | 3 | C |
Speaker - | 4 | D | Speaker +
+12V | 5 | E | +12V
Coin 2 | 6 | F | Counter 2
| 7 | G |
Service | 8 | H |
+5V | 9 | I | +5V
|10 | J |
File:
/kb_dl.aspx/KB/pinouts/battle_cruiser_m12.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/cannon_ball.txt
Cannon Ball
-----------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
| 5 | E |
| 6 | F |
| 7 | G |
Coin | 8 | H |
2P.Fast | 9 | I | 1P.Fast
1P.Start |10 | J | 2P.Start
1P.Left
File:
/kb_dl.aspx/KB/pinouts/cannon_ball.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/circus_charlie.txt
Circus Charlie, Konami
---------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/circus_charlie.txt
-
3
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/cop_01.txt
Cop 01
------
SOLDER | PARTS
---------------------+----------------------
1P.Up | 1 | A | 1P.Down
1P.Left | 2 | B | 1P.Right
1P.Button 1 | 3 | C | 1P.Button 2
2P.Up | 4 | D | 2P.Down
2P.Left | 5 | E | 2P.Right
2P.Button 1 | 6 | F | 2P.Button 2
Coin 1 | 7 | G | Coin 2
GND | 8 | H | GND
GND | 9 | I | GND
+5V |10 | J |
File:
/kb_dl.aspx/KB/pinouts/cop_01.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/crusin.txt
Crusin / City Connection
Jaleco/Kitcorp
parts solder
gnd 1 A gnd
gnd 2 B gnd
3 C
spkr+ 4 D spkr -
+5 5 E +5
6 F
1p start 7 H 2p start
coin sw 8 J
9 K
+12 10 L
1p up 11 M
1p down 12 N
1p right 13 P
1p left 14 R
1p oil 15 S
1p jump 16 T
vid red 17 U vid blue
vid green 18 V vid sync
SW1
1 2 3 4 5 6 7 8
3 cars on on
4 cars o
File:
/kb_dl.aspx/KB/pinouts/crusin.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dock_man.txt
Dock Man, Taito
---------------
Connector "G"
=============
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
Video Red | 2 | B | Video GND
Video Green | 3 | C | Video Blue
Video Sync | 4 | D |
Speaker (+) | 5 | E | Speaker ()
File:
/kb_dl.aspx/KB/pinouts/dock_man.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dog_fight.txt
Dog Fight
---------
SOLDER | PARTS
---------------------+----------------------
| 1 | A | +12V
Speaker | 2 | B | Speaker
Name Input Button | 3 | C | 1P.Up
1P.Right | 4 | D | 1P.Left
1P.Start | 5 | E | 2P.Start
Name Input Button | 6 | F | 2P.Up
2P.Down | 7 | G |
2P.Left | 8 | H | 2P.Right
Counter 1 | 9 | I | 1P.Down
Coin 2 |10 | J | Coin
File:
/kb_dl.aspx/KB/pinouts/dog_fight.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/exciting_hour.txt
Exciting Hour
-------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker - | B | 2 | Speaker +
1P Shoot 1 | C | 3 | 1P Up
1P Right | D | 4 | 1P Left
1P Start | E
File:
/kb_dl.aspx/KB/pinouts/exciting_hour.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/express_raider.txt
Express Raider, Data East
--------------------------
COMPONENT | SOLDER
---------------------+----------------------
1P.Down | 1 | A | 2P.Down
1P Up | 2 | B | 2P.Up
1P.Left | 3 | C | 2P.Left
1P.Right | 4 | D | 2P.Right
| 5 | E |
| 6 | F |
| 7 | G |
Service | 8 | H |
1P.Shoot 1 | 9 | I | 2P.Shoot 1
1P.Sh
File:
/kb_dl.aspx/KB/pinouts/express_raider.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/flashgal.txt
Flashgal
--------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | Service
+12V | 5 | E | +12V
| 6 | F |
| 7 | G |
1P.Jump | 8 | H | Coin 2
+5V | 9 | I | +5V
1P.Down |10 | J | 2P.Up
2P.Jump
File:
/kb_dl.aspx/KB/pinouts/flashgal.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/foot_ball.txt
Atari's Football (C)1978, 2 player version.
-------------------------------------------
Note: Pins listed as (L) are marked as active low.
44 position edge connector:
Pin Description Color
---- ------------------------------ ---------
1 16.5 VCT GND R/GN
A 16.5 VCT GND R/GN
2 +10V Unreg R/BK
B +10V Unreg R/BK
3 Watchdog Disable
File:
/kb_dl.aspx/KB/pinouts/foot_ball.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/galaxian_namco.txt
Galaxian - NAMCO
SOLDIER SIDE PARTS SIDE
--------------------------------------------------------
1 GND - 14V C.T. A GND - 14V C.T.
2 GND - 14V C.T. B GND - 14V C.T.
3 7VAC + C 7VAC +
4 7VAC - D 7VAC -
5 +7VDC UNREG E +7VDC UNREG
6 F
7 H
8
File:
/kb_dl.aspx/KB/pinouts/galaxian_namco.txt
-
2
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/galivan.txt
GALIVAN
-------
COMP SIDE CKT SIDE
--------- --------
1 PL1 DOWN A PL1 UP
2 PL1 RIGHT B PL1 LEFT
3 PL1 FIRE 2 C PL1 FIRE 1
4 PL2 DOWN D PL2 UP
5 PL2 RIGHT E PL2 LEFT
6 PL2 FIRE 2 F PL2 FIRE 1
7 COIN 2 H COIN 1
8 J
9 K
10
File:
/kb_dl.aspx/KB/pinouts/galivan.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/gigas.txt
Gigas Mark II
-------------
COMPONENT | SOLDER 1P. Opto
-----------------+----------------- --------------
GND | 1 | A | GND 1 1P.Left
Green | 2 | B | Sync 2 GND
Red | 3 | C | Blue 3 +5V
1P.Shoot | 4 | D | 2P.Shoot 4 1P.Right
1P.Shoot | 5 | E | 2P.Shoot
| 6 | F |
File:
/kb_dl.aspx/KB/pinouts/gigas.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/gladiator.txt
Gladiator Taito, 1988
---------------------
Ground 1 A Ground
Ground 2 B Ground
+5 3 C +5
4 D
+12 5 E +12
sound (-) 6 F sound (+)
Coin 2 (opt) 7 H Video Sync
Coin 1 8 J Blue
9 K Green
10 L Red
11 M Sword Middle
12 N
File:
/kb_dl.aspx/KB/pinouts/gladiator.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jacks_beaustalk.txt
Jack's Beaustalk
----------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
+5V | 2 | B | +5V
-5V | 3 | C | +12V
GND | 4 | D | Speaker
Coin 2 | 5 | E | A20-------------
Coin 1 | 6 | F | |
| 7 | G | ---
File:
/kb_dl.aspx/KB/pinouts/jacks_beaustalk.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/juno_first.txt
JUNO FIRST, Konami
------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/juno_first.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/knuckle_joe.txt
Knuckle Joe
-----------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
+5V | 2 | B | +5V
+5V | 3 | C | +5V
Coin 1 | 4 | D | Coin 2
1P.Left | 5 | E | 1P.Right
2P.Left | 6 | F | 2P.Right
| 7 | G | Blue
Green | 8 | H | Red
2P.Kick | 9 | I | 1P.Kick
Speaker |10 | J | Speak
File:
/kb_dl.aspx/KB/pinouts/knuckle_joe.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/lover_boy.txt
Lover Boy, Global Corporation
-----------------------------
SOLDER | PARTS
-------------------------------------------
GND | 1 | A | GND
+5V | 2 | B | +5V
-5V | 3 | C | +12V
Speaker | 4 | D | Speaker
1P.Up | 5 | E | 2P.Up
1P.Down | 6 | F | 2P.Down
1P.Right | 7 | G | 2P.Right
1P.Left | 8 | H | 2P.Left
1P.Button | 9 | I | 2P.B
File:
/kb_dl.aspx/KB/pinouts/lover_boy.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/make_trax.txt
MAKE TRAX (Williams, 1981)
--------------------------
36-pin edge connector
A GND 1 GND
B GND 2 GND
C GND 3 GND
D AUDIO OUT 4 AUDIO RET
E +12 VDC 5 +12 VDC
F COMP SYNC 6
H 7
J 8
K +5 VDC 9 +5 VDC
L 2P DOWN 10
M 2P UP 11 1P UP
N 2P START 12 1P DOWN
P 1P START 13 COIN
R 1P RIGHT 14
S 1P LEFT 15 RED
T BLUE 16 2P RIGHT
U GREEN 17 2P LEFT
V 18
(DETAIL B)
SWITCH NUMBER
----------------------------
File:
/kb_dl.aspx/KB/pinouts/make_trax.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mania_challenge.txt
Mania Challenge
---------------
Solder Side Components Side
----------------------------------------------------
-5 Volts DC A 1 +12 Volts DC
Speaker Out (-) B 2 Speaker Out (+)
Player 1 Punch Switch C 3 Player 1 Move Up
Player 1 Move Right D 4 Player 1 Move Left
Player 1 Start Switch E 5 Player 2 Start Switch
Player 2 Punch Switch F 6 Player 2 Move Up
File:
/kb_dl.aspx/KB/pinouts/mania_challenge.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/maughty.txt
Maughty
-------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker + | 4 | D | Speaker -
+12V | 5 | E | +12V
1P.Down | 6 | F |
2P.Down | 7 | G |
| 8 | H |
+5V | 9 | I | +5V
|10 | J | 1P.Up
|11 |
File:
/kb_dl.aspx/KB/pinouts/maughty.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mikie.txt
Mikie (Konami 1984)
-------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/mikie.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mysterious_stones.txt
Mysterious Stones, Data East
----------------------------
SOLDER | PARTS
---------------------+----------------------
-5V | 1 | A | +12V
Speaker | 2 | B | Speaker
1P.Shoot 1 | 3 | C | 1P.Up
1P.Right | 4 | D | 1P.Left
1P.Start | 5 | E | 2P.Start
2P.Shoot 1 | 6 | F | 2P.Up
2P.Down | 7 | G |
2P.Left | 8 | H | 2P.Right
Counter 1 | 9 | I | 1P.Down
File:
/kb_dl.aspx/KB/pinouts/mysterious_stones.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/nova_2001.txt
NOVA 2001, UPL 198? UPL-83005
-------------------------------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
-5 | C | 3 | -5
+5 | D | 4 | +5
+5 | E | 5 | +5
+12 | F | 6 | +12
File:
/kb_dl.aspx/KB/pinouts/nova_2001.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/popeye.txt
Popeye, Nintendo
----------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+12V | 5 | E | +12V
| 6 | F |
Coin | 7 | G |
2P.Start | 8 | H | 1P.Start
2P.Right | 9 | I | 1P.Right
2P.Left |10 | J | 1P.Left
File:
/kb_dl.aspx/KB/pinouts/popeye.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/quantum.txt
"Quantum" (Atari, 1983)
-----------------------
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3 +22 VDC
D 4 -22 VDC
10.3 VDC E 5 V DIR 1
V CLOCK 1 F 6 H CLOCK 1
H DIR 1 H 7
COIN LEFT J 8
RED GND K 9 COIN RIGHT
File:
/kb_dl.aspx/KB/pinouts/quantum.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ring_king.txt
RING KING (Data East, 1985)
---------------------------
--------------------------------------------------------------------
COMPONENT SIDE | SOLDER SIDE
--------------------------------+-----------------------------------
1P DOWN | 1 | A | 2P DOWN
1P UP | 2 | B | 2P UP
1P LEFT | 3 | C | 2P LEFT
1P RIGHT | 4 | D | 2P RIGHT
1P SHOOT 3 | 5 | E |
File:
/kb_dl.aspx/KB/pinouts/ring_king.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/scramble.txt
SCRAMBLE
--------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
1P Button
File:
/kb_dl.aspx/KB/pinouts/scramble.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/senjyo.txt
Senjyo
------
SOLDER | PARTS TV 6 Pin Connector
------------------------------------------- ------------------
2P.Right | 1 | A | 2P.Left 1 Blue
2P.Up | 2 | B | 2P.Down 2 Green
2P.Fire | 3 | C | 3 Red
| 4 | D | 4 GND
1P.Right | 5 | E | 1P.Left 5
File:
/kb_dl.aspx/KB/pinouts/senjyo.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/shao-lins_road.txt
Shao-Lins Road, Konami 1985
---------------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P
File:
/kb_dl.aspx/KB/pinouts/shao-lins_road.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sky_raider.txt
Sky Raider Atari, 1978
----------------------
|---------------------------------------------------------------------------|
| Sky Raider |
|---------------------------------------------------------------------------|
| Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 |
|---------------------------------------------------------------------------|
| Game Inst. Language: |
File:
/kb_dl.aspx/KB/pinouts/sky_raider.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sky_wolf.txt
Sky Wolf
--------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
Speaker | 4 | D | Service
+12V | 5 | E | +12V
| 6 | F |
| 7 | G |
1P.Shoot 2 | 8 | H | Coin 2
+5V | 9 | I | +5V
1P.Down |10 | J | 2P.Up
2P.Shoot 2
File:
/kb_dl.aspx/KB/pinouts/sky_wolf.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/space_pilot.txt
Space Pilot, Konami
-------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/space_pilot.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sprint_ii.txt
Sprint 2 (Atari 1976)
---------------------
1 VIDEO GRD A SW GRD
2 16.5V CT B 6VAC GRD
3 16.5 AC C 16.5 AC
4 16.5 AC D 16.5 AC
5 +10V UNREG E +5V
6 VIDEO F STEERING 1A
7 STEERING 1B H COIN SW 2 NC
8 STEERING 2B J COIN SW 1 NC
9 STEERING 2A K ONE PLAYER START LED
10 SW COM L
11 TEST SW M GAS 2 NO
12 GAS 1 NO N ONE PLAYER ST NO
13 TWO P
File:
/kb_dl.aspx/KB/pinouts/sprint_ii.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/strategy_x.txt
STRATEGY X, KONAMI
------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/strategy_x.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/terra_cresta.txt
TERRA CRESTA ( NICHIBUTSU )
---------------------------
COMP SIDE CKT SIDE
--------- ---------
1 PL1 DOWN A PL1 UP
2 PL1 RIGHT B PL1 LEFT
3 PL1 PUSH2 C PL1 PUSH1
4 PL2 DOWN D PL2 UP
5 PL2 RIGHT E PL2 LEFT
6 PL2 PUSH2 F PL2 PUSH1
7 COIN2 H COIN1
8 GND J GND
9 GND K GND
10 +5V L +5V
11 M +12V
12 +12V
File:
/kb_dl.aspx/KB/pinouts/terra_cresta.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/time_pilot_84.txt
Time Pilot '84, Konami
----------------------
Solder Side | Parts Side
________________________________|___________________________________
| A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/time_pilot_84.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/wiz.txt
WIZ
Manufacturer: Seibu Kaihatsu
Year: 1985
PINOUTS:
SOLDER SIDE COMPONENT SIDE
---------------------------------------------------------
A GND 1 GND
B GND 2 GND
C GND 3 GND
D 1P LEFT 4 1P RIGHT
E 1P DOWN 5 1P UP
F 2P LEFT 6 2P RIGHT
H 2P DOWN 7 2P UP
J 2P SHOOT 8 COIN 1
K 2P START 9 1P SHOOT
L COIN 2 10 1P START
M 2P SELECT 11 1P SELECT
N 12
P 13
R VIDEO RED 14 VIDEO SYNC
S VIDEO BLUE 15 VIDEO GREEN
T SPEAKER (-) 16 SPEAKER
File:
/kb_dl.aspx/KB/pinouts/wiz.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/gametech/alphamission.txt
Alpha Mission
SNK, 1985
Solder Parts
-----------------------------------------------------------
+5V | A | 1 | +5V
Coin 1 | B | 2 |
Coin 2 | C | 3 | Test
1P Start | D | 4 | 2P Start
1P Up | E | 5 | 1P Down
1P Left | F | 6 | 1P Right
| H | 7 | 1P Fire
1P Bomb | J | 8 |
2P Up | K | 9
File:
/kb_dl.aspx/KB/gametech/alphamission.txt
-
1
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/batllane.v5.txt
BATTLE LANE
PART SIDE CKT SIDE
--------- --------
1 PL 1 DOWN A PL 2 DOWN
2 PL 1 UP B PL 2 UP
3 PL 1 LEFT C PL 2 LEFT
4 PL 1 RIGHT D PL 2 RIGHT
5 E
6 F
7 H
8 SERVICE J
9 PL
File:
/kb_dl.aspx/KB/gametech/batllane.v5.txt
-
3
K - Updated
1995.03.27
/kb_dl.aspx/KB/gametech/battle-l.ane.txt
BATTLE LANE
PART SIDE CKT SIDE
--------- --------
1 PL 1 DOWN A PL 2 DOWN
2 PL 1 UP B PL 2 UP
3 PL 1 LEFT C PL 2 LEFT
4 PL 1 RIGHT D PL 2 RIGHT
5 E
6 F
7 H
8 SERVICE J
9 PL
File:
/kb_dl.aspx/KB/gametech/battle-l.ane.txt
-
3
K - Updated
1995.03.27
/kb_dl.aspx/KB/gametech/crusin.txt
Crusin / City Connection
Jaleco/Kitcorp
parts solder
gnd 1 A gnd
gnd 2 B gnd
3 C
spkr+ 4 D spkr -
+5 5 E +5
6 F
1p start 7 H 2p start
coin sw 8 J
9 K
+12 10 L
1p up 11 M
1p down 12 N
1p right 13 P
1p left 14 R
1p oil 15 S
1p jump 16 T
vid red 17 U vid blue
vid green 18 V vid sync
SW1
1 2 3 4 5 6 7 8
3 cars on on
4 cars off on
5 cars on off
File:
/kb_dl.aspx/KB/gametech/crusin.txt
-
1
K - Updated
1999.08.17
/kb_dl.aspx/KB/gametech/exerion.txt
EXERION
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 GND C GND
4 SP+ D
5 +5V E +5V
6 F
7 1 PL START H 2 PL START
8 COIN J
9 K
File:
/kb_dl.aspx/KB/gametech/exerion.txt
-
3
K - Updated
1994.11.26
/kb_dl.aspx/KB/gametech/galaxian.txt
GALAXIAN
CKT SIDE COMP SIDE
-------- ---------
1 GND - 14V C.T. A GND - 14V C.T.
2 GND - 14V C.T. B GND - 14V C.T.
3 7VAC + C 7VAC +
4 7VAC - D 7VAC -
5 +7VDC UNREG E +7VDC UNREG
6 F
7 H
8 COIN 2 J COIN 1
File:
/kb_dl.aspx/KB/gametech/galaxian.txt
-
2
K - Updated
1995.03.14
/kb_dl.aspx/KB/gametech/galivan.txt
GALIVAN
COMP SIDE CKT SIDE
--------- --------
1 PL1 DOWN A PL1 UP
2 PL1 RIGHT B PL1 LEFT
3 PL1 FIRE 2 C PL1 FIRE 1
4 PL2 DOWN D PL2 UP
5 PL2 RIGHT E PL2 LEFT
6 PL2 FIRE 2 F PL2 FIRE 1
7 COIN 2 H COIN 1
8 J
9 K
10 +5V
File:
/kb_dl.aspx/KB/gametech/galivan.txt
-
2
K - Updated
1996.07.14
/kb_dl.aspx/KB/gametech/gigas.txt
GIGAS
COMP SIDE CKT SIDE
----------- --------------
1 GND A GND
2 VID GN B SYNC
3 VID RED C VID BL
4 D
5 E
6 F
7 H
8 J
9
File:
/kb_dl.aspx/KB/gametech/gigas.txt
-
1
K - Updated
1996.07.12
/kb_dl.aspx/KB/gametech/jump-bug.txt
JUMP BUG
COMP SIDE CKT SIDE
--------- ---------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E 5
F +5V 6
H 7
J COIN 8
K DOWN
File:
/kb_dl.aspx/KB/gametech/jump-bug.txt
-
2
K - Updated
1996.02.16
/kb_dl.aspx/KB/gametech/kingboxr.txt
KING OF BOXER (RING KING)
SOLDER PARTS
-------- -------
1 GND A GND
2 GND B GND
3 DEFENSE 1 C DEFENSE 2
4 SPEAKER D SPEAKER
5 +12V E +12V
6 -5V F -5V
7 UPPER 1 H UPPER 2
8 +5V J +5V
9 +5V K +5V
10 UP 1 L UP 2
11 DOWN 1 M DOWN 2
12 START 2 N SERVICE
13 START 1
File:
/kb_dl.aspx/KB/gametech/kingboxr.txt
-
2
K - Updated
1995.02.02
/kb_dl.aspx/KB/gametech/maketrax.txt
MAKE TRAX (Williams, 1981)
At the very least the video
and power contacts are correctly identified.
36-pin edge connector
A GND 1 GND
B GND 2 GND
C GND 3 GND
D AUDIO OUT 4 AUDIO RET
E +12 VDC 5 +12 VDC
F COMP SYNC 6
H 7
J 8
K +5 VDC 9 +5 VDC
L 2P D
File:
/kb_dl.aspx/KB/gametech/maketrax.txt
-
2
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/ringking.txt
RING KING
COMP SIDE CKT SIDE
--------- --------
1 1 DOWN A 2 DOWN
2 1 UP B 2 UP
3 1 LEFT C 2 LEFT
4 1 RIGHT D 2 RIGHT
5 1 SHOOT 3 E 2 SHOOT 3
6 F
7 H
8 J
9 1 SHOOT 1
File:
/kb_dl.aspx/KB/gametech/ringking.txt
-
3
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/skyraider.txt
Sky Raider
Atari, 1978
|---------------------------------------------------------------------------|
| Sky Raider |
|---------------------------------------------------------------------------|
| Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 |
|---------------------------------------------------------------------------|
| Game Inst. Language: | |
| English
File:
/kb_dl.aspx/KB/gametech/skyraider.txt
-
3
K - Updated
1996.11.21
/kb_dl.aspx/KB/gametech/stratvox.44.txt
STRATOVOX CLONE
CONVERTED FOR STD PWR SUPPLY
CKT SIDE COMP SIDE
----------- ----------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F -5V
7 H
8 J
9 K
10 L
11
File:
/kb_dl.aspx/KB/gametech/stratvox.44.txt
-
1
K - Updated
1996.03.18
/kb_dl.aspx/KB/gametech/tankii.txt
TANK II
COMP SIDE? CKT SIDE?
----------- --------------
1 GND A GND
2 LO-AC 6.3 B GND
3 LO-AC | C
4 HI-AC | D
5 HI-AC | E
6 GND F
7 GND H
8 J
9 ANT
File:
/kb_dl.aspx/KB/gametech/tankii.txt
-
1
K - Updated
1995.12.15
/kb_dl.aspx/KB/gametech/board pinouts/crazykongorca.txt
CRAZY KONG (Orca)
Board # OVG-50B(vid), OVG-13UA(cpu)=20
AKA Congorilla?
Component Side Solder Side
--------------------- ------------------
1 A
2 1 Player Jump B=20
3 1 Player Down C 1 Player Up=20
4 1 Player Right D 1 Player Left
5 E
6 F
7
File:
/kb_dl.aspx/KB/gametech/board pinouts/crazykongorca.txt
-
3
K - Updated
1999.10.12
/kb_dl.aspx/KB/gametech/board pinouts/dangar.txt
DANGAR - NICHIBUTSU
-------------------
WIRING - UNIQUE
CONTROLS - 1 8-WAY JOYSTICK WITH 2 BUTTONS ON EITHER SIDE
typed in by steve prendergast (2084@sgi.net)
SOLDER SIDE
-----------
A P1 UP
B P1 LEFT
C P1 SHOOT
D P2 UP
E P2 LEFT
F P2 SHOOT
H COIN1
J GND
K GND
L +5V
M +12V
N
P +5V
R GND
S GND
T 1 PLAYER
U TEST/TILT
V COUNTER1
W SP (+)
X
Y GREEN
Z GND
PARTS SIDE
----------
1 P1 DOWN
2 P1 RIGHT
3 P1 TRANSFORM
4 P2 DOWN
5 P2 RIGHT
6 P2 TRANSFORM
7 COIN
File:
/kb_dl.aspx/KB/gametech/board pinouts/dangar.txt
-
1
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/football.txt
Atari's Football (C)1978, 2 player version.
Keyed in by Corey Stup (cstup@coplex.com)
November 15, 1993.
Any other questions about this game, you can reach me at the
above address. (I still have the full service manual, as well
as 2 working boards)
Note: Pins listed as (L) are marked as active low.
44 position edge connector:
Pin Description Color
---- ------------------------------ ---------
1 16.5 VCT GND R/GN
A 16.5 VC
File:
/kb_dl.aspx/KB/gametech/board pinouts/football.txt
-
2
K - Updated
1993.11.23
/kb_dl.aspx/KB/gametech/board pinouts/gyruss.txt
From: veck@pshrink.chi.il.us (Chelloveck)
Gyruss Pinouts
These are from the manual for my upright. I'm reasonably sure that they
don't match the actual pinouts on my board. For instance, my board is
stereo but all through the manual (including these pinouts) it's
indicated to be monaural.
Parts Side | Solder Side
--------------|--------------
+12V | 1 | A | -5V
Speaker | 2 | B | Speaker
| 3 | C | 2P Speed ("Speed" is actually "Fire"?)
2P Right | 4 | D | 2P Left
2P Sta
File:
/kb_dl.aspx/KB/gametech/board pinouts/gyruss.txt
-
2
K - Updated
1997.11.11
/kb_dl.aspx/KB/gametech/board pinouts/spinvtaito.txt
SPACE INVADERS TAITO
COMP CKT
------ GAME BOARD ------
1 GND A GND
2 GND B GND
3 GND C
4 SP D SP
5 +12V E +12V
6 F
7 H +12V
8 J GND
9 +5V K +5V
10 RESET
File:
/kb_dl.aspx/KB/gametech/board pinouts/spinvtaito.txt
-
2
K - Updated
1997.12.03
/kb_dl.aspx/KB/pinouts/zaxxon.txt
Zaxxon Sega/Gremlin, 1982
-------------------------
44pin connector at location P5 on Assy IC Brd A, Sound II
SOLDER SIDE | PARTS SIDE
|
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
+5V | C | 3 | +5V
+5V | D | 4 | +5V
-5V | E | 5 | -5V
+12V | F | 6 | (+12V)
File:
/kb_dl.aspx/KB/pinouts/zaxxon.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/quartet.txt
SEGA 4-Player Interface
Quartet Pinouts
Sega<Sun, May 1986
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
Gnd 1 | A Gnd
Gnd 2 | B Gnd
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H
File:
/kb_dl.aspx/KB/gametech/board pinouts/quartet.txt
-
10
K - Updated
1995.05.11
/kb_dl.aspx/KB/gametech/donkeykong3.txt
Donkey Kong 3
Nintendo, 1983
Donkey Kong 3
Option Switch Settings
-----------------------------------------------------------------------------
Toggle (SW1) Settings
A B C D E F G H Option
-----------------------------------------------------------------------------
Number of Players per Game
--------------------------
Off Off
File:
/kb_dl.aspx/KB/gametech/donkeykong3.txt
-
6
K - Updated
1995.04.03
/kb_dl.aspx/KB/gametech/donkkong.iii.txt
Donkey Kong 3
Nintendo, 1983
Donkey Kong 3
Option Switch Settings
-----------------------------------------------------------------------------
Toggle (SW1) Settings
A B C D E F G H Option
-----------------------------------------------------------------------------
Number of Players per Game
--------------------------
Off Off
File:
/kb_dl.aspx/KB/gametech/donkkong.iii.txt
-
6
K - Updated
1996.03.25
/kb_dl.aspx/KB/gametech/quartet.txt
SEGA 4-Player Interface
Quartet Pinouts
Sega<Sun, May 1986
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
Gnd 1 | A Gnd
Gnd 2 | B Gnd
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H
File:
/kb_dl.aspx/KB/gametech/quartet.txt
-
14
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/nemesis.txt
NEMESIS (KONAMI) SWITCH SETTINGS AND PINOUT
Disclaimer : This information has mainly been worked out using trial and error
on a working GX400 board. I will not accept responsibility for
anything that may go wrong while using this information.
That said, all the settings and pinouts work correctly on the
board that I have.
Dip Switch Settings :
------------------------------------------------------------------------
File:
/kb_dl.aspx/KB/gametech/nemesis.txt
-
8
K - Updated
1997.08.22
/kb_dl.aspx/KB/gametech/board pinouts/rampart.txt
Rampart
Atari 1991
typed up by: Ray Ghanbari <ray@mayo.edu>
Thanks to Rick Kennedy <rickk@coil.com> of Great Games Plus, Inc. for providing me a copy of the wiring schematics
Notes:
* There are 2 versions of Rampart:
- 2 player version that is straight JAMMA and uses
joysticks to move pieces
- 3 player version that uses trackballs to move pieces.
* Both version have all options set from the test screen
* In chatting with folks, game play of the 3 player version is much nicer
than the
File:
/kb_dl.aspx/KB/gametech/board pinouts/rampart.txt
-
5
K - Updated
1996.07.16
/kb_dl.aspx/KB/pinouts/mortalkombatrevb.txt
MORTAL KOMBAT Rev B board
Connector J1 (JAMMA)
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| -5VDC | E | 5 | -5VDC |
| +12VDC | F | 6 | +12VDC |
| (K
File:
/kb_dl.aspx/KB/pinouts/mortalkombatrevb.txt
-
6
K - Updated
2005.08.29
/kb_dl.aspx/KB/pinouts/mortal_kombat.txt
MORTAL KOMBAT
Connector J1 (JAMMA)
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| -5VDC | E | 5 | -5VDC |
| +12VDC | F | 6 | +12VDC |
| (
File:
/kb_dl.aspx/KB/pinouts/mortal_kombat.txt
-
6
K - Updated
2003.01.07
/kb_dl.aspx/KB/gametech/combatri.bes.txt
COMBATRIBES
PARTS SIDE CKT SIDE CN4 (PL-3)
------------ ------------ -----------
1 GND A GND 1 RIGHT
2 GND B GND 2 LEFT
3 +5V C +5V 3 UP
4 +5V D +5V 4 DOWN
5 -5V E -
File:
/kb_dl.aspx/KB/gametech/combatri.bes.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/gametech/board pinouts/jungleking.txt
Following are the pinouts for Jungle King/Hunt.
submitted by Kerry A. Stillinger
Connector T
component solder
--------- ------
ground 1 A ground
ground 2 B ground
ground 3 C ground
ground 4 D ground
NC 5 E NC
NC 6 F NC
key 7 H key
NC 8 J NC
NC 9 K NC
NC 10 L NC
NC 11 M NC
NC 12 N
File:
/kb_dl.aspx/KB/gametech/board pinouts/jungleking.txt
-
2
K - Updated
1994.10.20
/kb_dl.aspx/KB/datasheets/2901/2901-45.tif
rlIL—F1-38510/440C 59 — 9999906 0064890 T — MIL—M-38510/440C F3 This output is the most significant (sign) bit of the ALU and can be used to determine positive or negative results without enabling the three—state data outputs. It is noninverted with respect to the sign bit output Y3. Y0-3 The four data outputs of the processor. These are three-state output lines. When enabled, they display either the four outputs of the ALU or the data on the A-port of the register stack, as determined by the destination co
File:
/kb_dl.aspx/KB/datasheets/2901/2901-45.tif
-
126
K - Updated
1996.09.19
/kb_dl.aspx/KB/datasheets/z80/z8001.txt
----------------------------------------------------------------
| |
| |
| Zilog |
| |
| ZZZZZZZ 88888 000 000 1 |
| Z 8 8 0 0 0 0 11 |
| Z 8 8 0 0 0 0 0 0 1
File:
/kb_dl.aspx/KB/datasheets/z80/z8001.txt
-
15
K - Updated
2001.01.13
/kb_dl.aspx/KB/datasheets/z80/z8002.txt
----------------------------------------------------------------
| |
| |
| Zilog |
| |
| ZZZZZZZ 88888 000 000 22222 |
| Z 8 8 0 0 0 0 2 2 |
| Z 8 8 0 0 0 0 0 0 2
File:
/kb_dl.aspx/KB/datasheets/z80/z8002.txt
-
15
K - Updated
2001.01.13
/kb_dl.aspx/KB/pinouts/tip_top.txt
Tip Top Sega, 1983
--------------------
According to the service manual there apears to be two different board
sets.
One is constructed of 3 pcbs, the other 2.
3 Board set.
------------
Complete set part number 834-5165
Control pcb part number 834-5166
Video pcb part number 834-5167
Sound pcb part number 834-5168
2 Board set.
------------
Complete set part number 834-5180
Control pcb part number 834-5181
Video pcb part number 834-5167
44-pin connector
File:
/kb_dl.aspx/KB/pinouts/tip_top.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/geebee.txt
Pinouts for NAMCO Gee Bee (1978):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 13th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from an original Gee Bee
service manual.
This manual was entirely in Japanese. Not being
fluent in Kanji, i couldn't say precisely what each
pin function is. However, they use numbers like
everyone else, and can still draw accurate cabinet
wiring diagrams, this means that the most important
bits of w
File:
/kb_dl.aspx/KB/gametech/board pinouts/geebee.txt
-
2
K - Updated
2000.04.15
/kb_dl.aspx/KB/datasheets/6502/6502-nmos.extra.opcodes.txt
"Extra Instructions Of The 65XX Series CPU"
By: Adam Vardy (abe0084@infonet.st-johns.nf.ca)
[File created: 22, Aug. 1995... 27, Sept. 1996]
The following is a list of 65XX/85XX extra opcodes. The operation codes
for the 6502 CPU fit in a single byte; out of 256 possible combinations,
only 151 are "legal." This text describes the other 256-151= 105 operation
codes. These opcodes are not generally recognized as part of the 6502
instruction set. They are also referred to as undef
File:
/kb_dl.aspx/KB/datasheets/6502/6502-nmos.extra.opcodes.txt
-
20
K - Updated
1999.07.12
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
Newsgroups: rec.games.video.arcade.collecting
From: rls@intgp8.ih.att.com (-Schieve,R.L.)
Subject: Re: how do you find the +5,+12,-5 voltages on a board, don't
have pinouts?
Date: Sun, 31 Jul 1994 18:20:21 GMT
In article <5i2SznW.bubsy@delphi.com>, <bubsy@delphi.com> wrote:
>How do you find out which pins are which voltages on a board that you
>have no pinouts for?
>erik
Here is an old posting of mine that many have seen but maybe some
of the new people are interested:
------------------
File:
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
-
9
K - Updated
1999.08.01
/kb_dl.aspx/KB/gametech/vidinvrt.txt
VIDEO INVERSION AND YOU!
Using Older Nintendo Monitors in New Conversions
Copyright June 1, 1992 by Randy Fromm
The images you see on any television screen are made from combinations of
red, green and blue; the three "primary colors" of light. By combining
these three primary colors in different combinations, we can make any
color we want. For example, combining any two of the primary colors will
create one of the three "secondary colors." Red and blue combine to make
magenta. Red and green mix to for
File:
/kb_dl.aspx/KB/gametech/vidinvrt.txt
-
8
K - Updated
1994.12.15
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
-
403
K - Updated
2004.09.13
/kb_dl.aspx/KB/gametech/board pinouts/phoenix.txt
Phoenix
Centuri, 1980
There are two boards to the Phoenix boardset, the logic and the CPU board.
OVG-15D (Logic board, 12 EPROMs)
OVG-15U (CPU board, 8085 CPU, 8 pin DIP switch, 36 pin edge connector)
The game is powered using these supply outputs:
+5V DC @ 11 amps
-5V DC @ 1 amp
+12V DC @ 2 amps
None of the diagrams nor the manual mention the current requirements of the
game (that is, the amps required for each voltage output). But my game is
powered by a Peter Chou power supply and the above c
File:
/kb_dl.aspx/KB/gametech/board pinouts/phoenix.txt
-
7
K - Updated
1994.12.11
/kb_dl.aspx/KB/pinouts/aso_alpha_mission.txt
ASO. Alpha Mission, SNK 1985
----------------------------
Solder | Parts
----------------+------------------
+5V | A | 1 | +5V
Coin 1 | B | 2 | Coin 2
Service | C | 3 | Reset
1P Start | D | 4 | 2P Start
1P Up | E | 5 | 1P Down
1P Left | F | 6 | 1P Right
1P Push 1 | H | 7 | 1P Push 2
1P Push
File:
/kb_dl.aspx/KB/pinouts/aso_alpha_mission.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/asteroids_deluxe.txt
Asteroids Deluxe
----------------
PARTS SIDE | SOLDER SIDE
-------------------------------------
GND | A | 1 | GND
+5V | B | 2 | +5V
| C | 3 |
COIN CTR-L | D | 4 | COIN CTR-C
AUDIO 2 | E | 5 | AUDIO 1
COIN CTR-R | F | 6 | START2LED
| H | 7 | PLAYER2
PLAYER1 | J | 8 | START1LED
DIAGNOSTIC STEP | K | 9 | SLAM
SELF TEST | L | 10 | SHIELD
Z OUT | M | 11 | Z GND
File:
/kb_dl.aspx/KB/pinouts/asteroids_deluxe.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/car_action.txt
Name Of Game: Car Action
Solder Side | Parts Side
+12 | A | 1 | +12
+5 | B | 2 | +5
GND | C | 3 | GND
Green | D | 4 | Red
/CSync | E | 5 | Blue
Coin 2 | F | 6 | Coin 1
| H | 7 | Tilt
File:
/kb_dl.aspx/KB/pinouts/car_action.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/fitter.txt
Fitter
------
COMPONENT | SOLDER
-------------------------------------------
+5V | 1 | A | +5V
+5V | 2 | B | +5V
+12V | 3 | C | +12V
Speaker | 4 | D | Speaker
Sync | 5 | E |
| 6 | F |
Green | 7 | G | Red
| 8 | H | Blue
| 9 | I |
|10 | J | Coinboard
|11
File:
/kb_dl.aspx/KB/pinouts/fitter.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/great_gurianos.txt
Great Gurianos
--------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
Counter 2 | 4 | D | Lock Out
+12V | 5 | E | +12C
Speaker + | 6 | F | Speaker -
Sync | 7 | G | Counter 1
Blue | 8 | H | Coin 2
Green | 9 | I | Coin 1
Red |10
File:
/kb_dl.aspx/KB/pinouts/great_gurianos.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/green_beret.txt
Green Beret, Konami
-------------------
Solder Side | Parts Side
________________________________|___________________________________
| A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/green_beret.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/gyruss.txt
Gyruss
------
Parts Side | Solder Side
--------------|--------------
+12V | 1 | A | -5V
Speaker | 2 | B | Speaker
| 3 | C | 2P Speed
2P Right | 4 | D | 2P Left
2P Start | 5 | E | 1P Start
2P Up | 6 | F |
| 7 | H | 1P Speed
1P Left | 8 | J | 1P Right
2P Down | 9 | K | 1P Up
| 10 | L | Coin
| 11 | M | 1P Down
| 12 | N |
Blue | 13 | P | Green
Sync | 14 | R | Red
| 15 | S |
G
File:
/kb_dl.aspx/KB/pinouts/gyruss.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/hopper_robo.txt
Hopper Robo, Orca (834-5263)
----------------------------
COMPONENT | SOLDER
---------------------+----------------------
2P.Down | 1 | A | 2P.Up
| 2 | B |
| 3 | C |
2P.Right | 4 | D | 2P.Left
| 5 | E |
| 6 | F |
1P.Down | 7 | G | 1P.Up
| 8 | H |
| 9 | I |
1P.Right |10 | J |
File:
/kb_dl.aspx/KB/pinouts/hopper_robo.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jackrabbit.txt
Jackrabbit
----------
COMPONENT | SOLDER
-------------------------------------------
Blue | 1 | A | Green
Red | 2 | B | Sync
2P.Jump | 3 | C |
2P.Right | 4 | D | 2P.Left
2P.Start | 5 | E | 1P.Start
2P.Up | 6 | F | 1P.Jump
Slam | 7 | G |
1P.Left | 8 | H | 1P.Right
2P.Down | 9 | I | 1P.Up
Service |10 | J |
File:
/kb_dl.aspx/KB/pinouts/jackrabbit.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/karate_champ.txt
Karate Champ Data East 1984
---------------------------
Solder Side | Parts Side
________________________________|___________________________________
2p attack stick down | A | 1 | 1p attack stick down
2p attack stick up | B | 2 | 1p attack stick up
2p attack stick left | C | 3 | 1p attack stick left
2p attack stick right | D | 4 | 1p attack stick right
2p movement stick down | E
File:
/kb_dl.aspx/KB/pinouts/karate_champ.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/kicker.txt
Kicker, Konami 1985
-------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/kicker.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/king_of_boxer.txt
KING OF BOXER
-------------
SOLDER PARTS
-------- -------
1 GND A GND
2 GND B GND
3 DEFENSE 1 C DEFENSE 2
4 SPEAKER D SPEAKER
5 +12V E +12V
6 -5V F -5V
7 UPPER 1 H UPPER 2
8 +5V J +5V
9 +5V K +5V
10 UP 1 L UP 2
11 DOWN 1 M DOWN 2
12 START 2 N SERVICE
13 STA
File:
/kb_dl.aspx/KB/pinouts/king_of_boxer.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mega_zone.txt
Mega Zone Konami/Interlogic, 1983
---------------------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 |
File:
/kb_dl.aspx/KB/pinouts/mega_zone.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/monster_zero.txt
Monster Zero
------------
SOLDER | PARTS
-------------------------------------------
-5V | 1 | A | +12V
Sound 2 | 2 | B | Sound 1
2P.Shoot 1 | 3 | C |
2P.Left | 4 | D | 2P.Right
1P.Start | 5 | E | 2P.Start
| 6 | F | 2P.Up
1P.Shoot 1 | 7 | G | Service
1P.Right | 8 | H | 1P.Left
1P.Up | 9 | I | 2P.Down
Coin 1 |10 | J
File:
/kb_dl.aspx/KB/pinouts/monster_zero.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/nebulousbee.txt
Nebulous Bee (Galaga bootleg)
First EPROM (location 4R) checksum $DBE1
Typed in by Martin Olsson (martin@algonet.se) 01-07-19.
I take no responsibility whatsoever to what may happen to
your circuit board if you use this pin configuration.
36-pin edge connector:
Component side Pin Solder side
1 VIDEO SYNC
2 VIDEO GREEN
3 VIDEO BLUE
VIDEO RED 4
File:
/kb_dl.aspx/KB/pinouts/nebulousbee.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/nemesis.txt
Nemesis, Konami
---------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/nemesis.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/pengo.txt
Pengo, SEGA
-----------
COMPONENT | SOLDER
-------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
+5V | 5 | E | +5V
Coin Meter 2 | 6 | F | 1P.Button
Coin Meter 1 | 7 | G | 2P.Button
Coin 2 | 8 | H | Coin 1
Service | 9 | I | Test
2P Start |10 | J | 1P.Start
File:
/kb_dl.aspx/KB/pinouts/pengo.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/red_alert.txt
Red Alert, GDI
--------------
Solder Side | Parts Side
----------------------------------------------
Gnd | A | 1 | Gnd
+5V | B | 2 | +5V
+5V | C | 3 | +5V
Coin | D | 4 | Service Switch
| E | 5 |
| F | 6 |
| H | 7 | Blue
Red | J | 8 | Green
File:
/kb_dl.aspx/KB/pinouts/red_alert.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rock_n_rope.txt
Rock n Rope, Konami
-------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/rock_n_rope.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rush_n_attack.txt
Rush 'n Attack, Konami
----------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/rush_n_attack.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/shoot_out.txt
SHOOT OUT
---------
PARTS SIDE SOLDER SIDE
----------- --------------
1 1 DOWN A 2 DOWN
2 1 UP B 2 UP
3 1 LEFT C 2 LEFT
4 1 RIGHT D 2 RIGHT
5 E
6 F
7 H
8 SERVICE
File:
/kb_dl.aspx/KB/pinouts/shoot_out.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/star_force.txt
Star Force, Tehkan
-------------------
Solder Side # Component Side
-------------------------------------------------
2p right | A | 1 | 2p left
2p up | B | 2 | 2p down
2p fire | C | 3 |
| D | 4 |
1p right | E | 5 | 1p left
1p up | F | 6 | 1p down
1p fire | H | 7 |
| J | 8 |
1p start | K | 9 | 2p start
coin
File:
/kb_dl.aspx/KB/pinouts/star_force.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/top_gunner.txt
TOP GUNNER
-----------
COMP CKT
---- ---
1 GND A +12V
2 GND B SP+
3 C
4 1 RIGHT D +5V
5 COIN E 2 RIGHT
6 2 LEFT F COIN
7 2 DOWN H 1 LEFT
8 1 START J 1 DOWN
9 2 UP
File:
/kb_dl.aspx/KB/pinouts/top_gunner.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/wonder_boy_in_monsters_lair.txt
WONDER BOY IN MONSTER'S LAIR
----------------------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
Coinmeter 2 | 5 | E | Coinmeter 1
| 6 | F | +12V
| 7 | G |
2P.Button 1 | 8 | H | 1P.Button 1
2P.Button 2 | 9 | I | 1P.Button 2
File:
/kb_dl.aspx/KB/pinouts/wonder_boy_in_monsters_lair.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/wonder_boy_in_monster_land.txt
Wonder Boy In Monster Land
--------------------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
Coinmeter 2 | 5 | E | Coinmeter 1
| 6 | F | +12V
| 7 | G |
2P.Button 1 | 8 | H | 1P.Button 1
2P.Button 2 | 9 | I | 1P.Button 2
File:
/kb_dl.aspx/KB/pinouts/wonder_boy_in_monster_land.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/pengo.txt
PENGO
COMP SIDE CKT SIDE
----------- --------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +5V E +5V
6 F PUSH
7 H
8 COIN J COIN
9 SVC K
File:
/kb_dl.aspx/KB/gametech/pengo.txt
-
4
K - Updated
1996.10.08
/kb_dl.aspx/KB/gametech/teracres.txt
TERRA CRESTA ( NICHIBUTSU )
COMP SIDE CKT SIDE
--------- ---------
1 PL1 DOWN A PL1 UP
2 PL1 RIGHT B PL1 LEFT
3 PL1 PUSH2 C PL1 PUSH1
4 PL2 DOWN D PL2 UP
5 PL2 RIGHT E PL2 LEFT
6 PL2 PUSH2 F PL2 PUSH1
7 COIN2 H COIN1
8 GND J GND
9 GND K GND
10 +5V L +5V
11 M +12V
12 +12V N
13 +5V
File:
/kb_dl.aspx/KB/gametech/teracres.txt
-
2
K - Updated
1996.04.29
/kb_dl.aspx/KB/gametech/board pinouts/mooncresta.txt
MOON CRESTA
CKT SIDE COMP SIDE
---------- ----------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 F
7 H
8 COIN J COIN
9 SVC K RESET
10 2 START
File:
/kb_dl.aspx/KB/gametech/board pinouts/mooncresta.txt
-
1
K - Updated
1998.01.28
/kb_dl.aspx/KB/gametech/board pinouts/mytimepilot.txt
From: ub2f@rz.uni-karlsruhe.de (Ralph Kimmlingen)
Date: 5. Oct 1995
Time Pilot '82 pinout
---------------------------------------------------------
Solder Side | PIN | Component Side
---------------------------------------------------------
Speaker- | A | 1 | +12V
Speaker+ | B | 2 | N.C.
| C | 3 |
| D | 4 |
Start1 | E | 5 | Start2
File:
/kb_dl.aspx/KB/gametech/board pinouts/mytimepilot.txt
-
1
K - Updated
1995.10.06
/kb_dl.aspx/KB/gametech/board pinouts/nova2001.txt
NOVA 2001
UPL 198?
UPL-83005
typed up by: Ray Ghanbari <ray@mayo.edu>
*Note: typed up from manual. Pinouts have not been verified
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
----------------------------|---|---|-------------------------------
GND | B | 2 | GND
----------------------------|---|---|----
File:
/kb_dl.aspx/KB/gametech/board pinouts/nova2001.txt
-
4
K - Updated
1996.08.23
/kb_dl.aspx/KB/pinouts/congo_bongo.txt
Congo Bongo Sega, 1983
------------------------
According to the service manual there apears to be two different board
sets.
One is constructed of 3 pcbs, the other 2.
3 Board set.
------------
Complete set part number 834-5165
Control pcb part number 834-5166
Video pcb part number 834-5167
Sound pcb part number 834-5168
2 Board set.
------------
Complete set part number 834-5180
Control pcb part number 834-5181
Video pcb part number 834-5167
44-pin connector
File:
/kb_dl.aspx/KB/pinouts/congo_bongo.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/super_pac_man.txt
Super Pac-Man Midway, December 1982
-----------------------------------
There are three boards to the Super Pac-Man boardset:
CPU Board A084-91436-D316
Video Board A084-91435-C316
Credit Bypass Bd A082-91348-0000
The CPU board is labeled with:
[@ location 2M]
c1982 BALLY MIDWAY MFG. CO
ALL RIGHTS RESERVED
[@ location 3K]
A084-91436-F316
[@ location 4J]
SUPER PAC-MAN CPU BD.
And the video board is labeled with:
File:
/kb_dl.aspx/KB/pinouts/super_pac_man.txt
-
17
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/botm-9th.txt
BOTTOM OF THE NINTH
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/botm-9th.txt
-
4
K - Updated
1995.08.26
/kb_dl.aspx/KB/datasheets/65816/mnemonic.txt
Table 4. G65SC802 and G65SC816 Instruction Set -- Alphabetical Sequence
ADC Add Memory to Accumulator with Carry
AND "AND" Memory with Accumulator
ASL Shift One Bit Left, Memory or Accumulator
BCC* Branch on Carry Clear (Pe = O)
BCS* Branch on Carry Set (Pe = 1)
BEQ Branch if Equal (Pz = 1)
BIT Bit Test
BMI Branch if Result Minus (PN = 1)
BNE Branch if Not Equal (Pz = 0)
BPL Branch if Result Plus (PN = 0)
BRA Branch Always
BRK Force Break
BRL Branch Always Long
BVC Branch on Overflow Clear (P
File:
/kb_dl.aspx/KB/datasheets/65816/mnemonic.txt
-
3
K - Updated
1996.08.24
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
-
30
K - Updated
1999.10.29
/kb_dl.aspx/KB/datasheets/z80/z8000.txt
----------------------------------------------------------------
| |
| |
| Zilog |
| |
| ZZZZZZZ 88888 000 000 000 |
| Z 8 8 0 0 0 0 0 0 |
| Z 8 8 0 0 0 0 0 0 0 0 0
File:
/kb_dl.aspx/KB/datasheets/z80/z8000.txt
-
15
K - Updated
2001.01.13
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html
-
28
K - Updated
2000.01.23
/kb_dl.aspx/KB/gametech/dragonslair.txt
Dragon's Lair
Cinematronics Inc., 1983, pp. 6-9
Part III: REVISED GAME OPTIONS (To be used with games containing
Revision A, B, C, or D PROMS)
The following game options are controlled by Dip Switches 1
and 2 on the main CPU board:
I. Attract Mode and Joystick Sound
II. Number of Coins Required for One Credit
III. Number of Dirks per Credit and Length of Play
IV. Playtest and Diagnostic
V. Difficulty Level
VI. Pay-As-You-Go Play
Some
File:
/kb_dl.aspx/KB/gametech/dragonslair.txt
-
9
K - Updated
1994.12.03
/kb_dl.aspx/KB/pinouts/joy_of_joys.txt
Joy Of Joys Keyboard:
How To Do It!
Tools Needed:
Soldering Iron
Hobbyist's Drill (Radio Shack USED to sell a plastic hand drill w/2 PC-board-hole-sized bits, but I don't know that they carry it anymore. Try a hobby shop.)
Hot Knife (Optional - Helpful if you're going to chassis-mount your connectors.)
Nibbling Tool (RS # 64-823) (Optional - Also helpful for installing chassis-mount connectors.)
Materials:
PC Concepts Windows 95 Compatible Keyboard (Office Depot, Item # 459-560, $19.95)
File:
/kb_dl.aspx/KB/pinouts/joy_of_joys.txt
-
9
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/bosconian.txt
BOSCONIAN
---------
PARTS SIDE SOLDER SIDE
--------------------------------------------------------------------------------
LOGIC GND A 1 LOGIC GND
(-) SPKR B 2 SPKR (+)
C 3 COIN METER
D 4
+12V E 5 +12V
+5v F 6 +5v
LOGIC GND H 7 LOGIC GND
File:
/kb_dl.aspx/KB/pinouts/bosconian.txt
-
15
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mappy.txt
Mappy 1
--------
PARTS SIDE SOLDER SIDE
---------------------------------
LOGIC GND A 1 LOGIC GND
(-) SPKR B 2 SPKR (+)
C 3 COIN METER
D 4
+12V E 5 +12V
+5v F 6 +5v
GND H 7 GND
CREDIT SW J 8 TEST SWITCH
File:
/kb_dl.aspx/KB/pinouts/mappy.txt
-
7
K - Updated
2003.01.06
/kb_dl.aspx/KB/datasheets/2650.txt
----------------------------------------------------------------
| |
| |
| Signetics |
| |
| 22222 666 5555555 000 |
| 2 2 6 5 0 0 |
| 2 6 5 0 0 0
File:
/kb_dl.aspx/KB/datasheets/2650.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/gametech/board pinouts/xevious.txt
2/6/96 T. Franklin Bowen (mjrhavoc@clark.net or tfbowen@ingr.com)
---------------------------------------------------------------------------
Pinouts for "Xevious" (Atari, 1983 (according to docs))
P20: 44-pin edge connector
component side solder side
-------------- -----------
GND A 1 GND
+5V B 2 +5V
C 3
D 4
+10.3 VDC UNREG E 5
AUDIO 2 F 6 AUDIO 1
File:
/kb_dl.aspx/KB/gametech/board pinouts/xevious.txt
-
2
K - Updated
1996.02.15
/kb_dl.aspx/KB/gametech/board pinouts/spacepanic.txt
SPACE PANIC BOARD PINOUTS
-------------------------
(as typed in by Dr. Inferno, Jason Bardis, jasonbar@engineering.ucsb.edu,
directly from the Space Panic manual, so, if these are wrong or make
your Space Panic blow up, 'snot my fault. I had both Video Connection's
pinout sheet and the manual--they had a few discrepancies between the two
and the manual's wiring diagram is less than elegant, but I think this
is all okey-dokey.
COMPONENT SIDE SOLDER SIDE
GND
File:
/kb_dl.aspx/KB/gametech/board pinouts/spacepanic.txt
-
2
K - Updated
1996.07.03
/kb_dl.aspx/KB/pinouts/spartan_x.txt
Spartan X
---------
Spartan X
-------------------------------------------------------------
Solder Side Parts Side
GND | V | 22| GND
+5V | U | 21| +5V
+5V | T | 20| +5V
Coin A | S | 19| Test Switch
1P Down | R | 18| 1P Up
2P Down | Q | 17| 2P Up
N/U | P | 16| Blue
File:
/kb_dl.aspx/KB/pinouts/spartan_x.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/datasheets/68000ref.txt
Motorola 68000 Instruction Set.
-------------------------------
Condition Codes
---------------
Assembler Data
Instruction Description Syntax Size X N Z V C
----------------------- --------- ---- ---------
ABCD Add BCD with extend Dx,Dy B-- * U * U *
File:
/kb_dl.aspx/KB/datasheets/68000ref.txt
-
10
K - Updated
1996.01.20
Star Wars Play Hints
Anyone who wants to archive this post for a FAQ or whatever has my permission to do so. keith@tcs.com Keith Jarett This is an update of my July 29, 1994 post. After much practice, I have achieved reasonable proficiency at Star Wars. A week ago I set a new personal high score of 15 million and change on Wave 56. It took an hour and 45 minutes! This was 5 million and 17 waves better than my second-highest score two months ago. Of course my machine is set to Easy with 9 starting and 3 bo
File:
/kb_dl.aspx/KB/faqs/faq-star wars hints.html
-
13
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/crysty.txt
Crysty
------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
1P Button 1
File:
/kb_dl.aspx/KB/pinouts/crysty.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/gee_bee.txt
Gee Bee, Namco (1978)
---------------------
44-pin edge connector
----------------------------------------------------
+16v AC CT | 1 | A | +16v AC CT
+16v AC CT | 2 | B | +16v AC CT
+16v AC | 3 | C | +16v AC
+16v AC | 4 | D | +16v AC
N/C | 5 | E | N/C
+8v | 6 | F | +8v
N/C | 7 | H | N/C
N/C | 8 | J | Vcc POT
CONTROL POT | 9 | K | N/C
File:
/kb_dl.aspx/KB/pinouts/gee_bee.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/iron_horse.txt
Iron Horse, Konami 1986
-----------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/iron_horse.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jackal.txt
JACKAL Konami 1986
------------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/jackal.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/jail_break.txt
Jail Break, Konami 1986
-----------------------
Solder Side | Parts Side
________________________________|___________________________________
| A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/jail_break.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rygar.txt
Rygar, Thekan
-------------
Solder Side | Parts Side
------------------------+---------------------
2P Right | A | 1 | 2P Left
2P Up | B | 2 | 2P Down
2P Attack | C | 3 | 2P Jump
| D | 4 |
1P Right | E | 5 | 1P Left
1P Up | F | 6 | 1P Down
1P Attack
File:
/kb_dl.aspx/KB/pinouts/rygar.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tutankham.txt
Tutankam, KONAMI
----------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/tutankham.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/yie_ar_kung_fu.txt
Yie Ar Kung Fu, KONAMI
----------------------
Solder Side | Parts Side
________________________________|___________________________________
| A | 1 | +12
Speaker | B | 2 | Speaker
2P Button 2 | C | 3 | 2P Button 1
2P Left | D | 4 | 2P Right
1P Start | E | 5 | 2P Start
File:
/kb_dl.aspx/KB/pinouts/yie_ar_kung_fu.txt
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6
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/choplftr.txt
CHOPLIFTER
PARTS SIDE CKT SIDE
------------------ --------------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 CTR 1 E CTR 2
6 +12V F
7 H
8 P1 FIRE
File:
/kb_dl.aspx/KB/gametech/choplftr.txt
-
4
K - Updated
1996.07.17
/kb_dl.aspx/KB/gametech/board pinouts/choplifter.txt
Pinouts for Choplifter
(also works with Pitfall II and all the Wonderboy games)
Typed up by Graham Bisset (22-Aug-1995, graham@aberdeen.wireline.slb.com)
Updated by John Goggan (28-Jun-1999, jgoggan@dcg.com)
Graham's Note: My original board was not marked as to where 1 started
and 22 finished, so hold the board with the edge connector nearest you
and the parts on the top. Pin 1 is the furthest to the left. Make the
cable at your own risk!
Happy rescuing! :-)
Parts |
File:
/kb_dl.aspx/KB/gametech/board pinouts/choplifter.txt
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2
K - Updated
1999.06.29
/kb_dl.aspx/KB/gametech/board pinouts/naughtyboy.txt
Naughty Boy pinouts
Cinematronics, 1982
Solder Parts
-----------------------------------------------------------
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
not used | C | 3 | Gnd
(Spkr-) Gnd | D | 4 | Spkr+
not used | E | 5 | Coin
not used | F | 6 | not used
+12V | H | 7 | +12V
Volume Control (red) | J | 8 | Volume Control (blue)
File:
/kb_dl.aspx/KB/gametech/board pinouts/naughtyboy.txt
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1
K - Updated
1996.05.10
/kb_dl.aspx/KB/gametech/board pinouts/supersprint.txt
Pinouts for Atari Sprint One (1978):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Typed up by
Andy Welburn - 10th April 2000
http://www.willowsp.u-net.com/andy/arcade.htm
warlords@ukvac.org.uk
This info was obtained from a original Sprint One
Operations manual.
Do bear in mind that this game runs on a Black + White
monitor, so you'll have to work out some kind of hack
before you can convert it to JAMMA ;)
44-pin edge connector
----------------------------------------------------
VIDEO GND | 1 | A
File:
/kb_dl.aspx/KB/gametech/board pinouts/supersprint.txt
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2
K - Updated
2000.04.12
/kb_dl.aspx/KB/pinouts/hyper_crash.txt
Hyper Crash, Konami 1987
------------------------
Wiring Diagram A
----------------
PARTS SOLDER CN 5
----------------+--------------- ----------------
GND | 1|1 | GND 1 Speaker Right +
GND | 2|2 | GND 2 Speaker Right -
+5V | 3|3 | +5V 3 Speaker Left +
+5V | 4|4 | +5V
File:
/kb_dl.aspx/KB/pinouts/hyper_crash.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/starship_1.txt
Starship 1 (1977 Atari)
-----------------------
pin pin
----------------- -------------------
1 +10v ct grd A +10v ct grd
2 +10v unreg B +10v unreg
3 +10v unreg C +10v unreg
4 +10v ct grd D +10v ct grd
5 E slam sw n.o.
6 video out F roll pot wiper
7 pitch pot wiper H start led
8 start n.o. J test n.o.
9 slow n.o. K photon n.o.
10
File:
/kb_dl.aspx/KB/pinouts/starship_1.txt
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1
K - Updated
2003.01.06
Targ pinouts
Targ Pinouts
File:
/kb_dl.aspx/KB/gametech/targ tech.html
-
1
K - Updated
2002.09.24
/kb_dl.aspx/KB/pinouts/tropical_angel.txt
Tropical Angel
--------------
Solder Side | Parts Side
--------------------------------|--------------------------------
GND | A | 1 | GND
GND | B | 2 | GND
| C | 3 |
Coin Counter B | D | 4 | Coin Counter A
2P.SLOW (Left) | E | 5 | 1P.SLOW (Left)
2P.FAST (Right) | F | 6 | 1P.FAST (Right)
2P.FIRE | H | 7 | 1P.FIRE
File:
/kb_dl.aspx/KB/pinouts/tropical_angel.txt
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4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/wonder_boy.txt
Wonder Boy, Sega 1986
---------------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
Coinmeter 2 | 5 | E | Coinmeter 1
| 6 | F | +12V
| 7 | G |
2P.Button 1 | 8 | H | 1P.Button 1
2P.Button 2 | 9 | I | 1P.Button 2
File:
/kb_dl.aspx/KB/pinouts/wonder_boy.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin
___________________________________________________________________________
From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
To: @SYS$MAIL:EVERYBODY
CC:
Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
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293
K - Updated
2004.09.13
/kb_dl.aspx/KB/pinouts/defense_command.txt
DEFENCE COMMAND
COMP SIDE CKT SIDE
---------- -----------
1 GND A +5V
2 GND B +5V
3 GND C +5V
4 GND D +5V
5 -5V E
6 -5V F
7 H
8 J
9 K
10
File:
/kb_dl.aspx/KB/pinouts/defense_command.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/starship1.txt
Starship 1 (1977 Atari)
pin name pin name
--- ---- --- ----
1 +10v ct grd A +10v ct grd
2 +10v unreg B +10v unreg
3 +10v unreg C +10v unreg
4 +10v ct grd D +10v ct grd
5 E slam sw n.o.
6 video out F roll pot wiper
7 pitch pot wiper H start led
8 start n.o. J test n.o.
9 slow n.o. K photon n.o.
10 L +5v
11 phasors n.o.
File:
/kb_dl.aspx/KB/gametech/board pinouts/starship1.txt
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1
K - Updated
1997.11.22
/kb_dl.aspx/KB/gametech/board pinouts/wonderboy.txt
Wonderboy
Sega 1986
Parts Side | Solder Side
----------------+---+---+----------------
GND | 1 | A | GND
GND | 2 | B | GND
+5v | 3 | C | +5v
+5v | 4 | D | +5v
Coin Meter 1 | 5 | E | Coin Meter 2
+12v | 6 | F | N/C
N/C | 7 | H | N/C
1P Speed Attack | 8 | J | 2P Speed Attack
1P Jump | 9 | K | 2P Jump
N/C | 10| L | N/C
1P (Down) | 11| M | 2P (Down)
1P (Up) | 12| N | 2P (Up)
1P Right |
File:
/kb_dl.aspx/KB/gametech/board pinouts/wonderboy.txt
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1
K - Updated
1998.04.21
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
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271
K - Updated
2004.09.13
/kb_dl.aspx/KB/pinouts/big_event_golf.txt
BIG EVENT GOLF
PINOUTS
"G" CONNECTOR
COMPONET SIDE SOLDER SIDE
-----------------------------------------------------
1) GROUND A) GROUND
2) VIDEO RED B) VIDEO GROUND
3) VIDEO GREEN C) VIDEO BLUE
4) NEGATIVE COMPOSITE SYNC D)
5) SPEAKER + E) SPEAKER -
6) KEY F) KEY
7) H)
8) COINSWITCH J)
9) COIN METER K)
10) L)
11) SERVICE SW M)
12) 1P START N) 2P START
13) BALL UP P)
14) BALL DOWN R)
15) BALL RIGHT S)
16) BALL LEFT
File:
/kb_dl.aspx/KB/pinouts/big_event_golf.txt
-
1
K - Updated
2003.01.07
Zilog Z80 CPU Specifications
Zilog Z80 CPU Zilog Z80 CPU Specifications
by Sean Young (syoung@cs.vu.nl)
Last update: September 21, 1997
Opcode Prefixes
There are four different opcode prefixes: CB, DD, ED and FD. If an opcode begins the DD prefix, the IX register is used in stead of the HL register and likewise the FD prefix results in use of the IY register in stead of the HL register. If HL refers to memory address, (e.g. LD A, (HL) ), an offset d is added to the opcode (e.g. LD A, (IX + d) ). If the instruction uses the H or L
File:
/kb_dl.aspx/KB/datasheets/z80/z80.doc
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421
K - Updated
2002.09.24
/kb_dl.aspx/KB/gametech/board pinouts/spiders.txt
SPIDERS
COMP SIDE CKT SIDE
----------- --------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D -5V 4 -5V
E 5
F 6
H 7
J COIN 8
K 9 COIN
L 1 START 10 2 START
M 1 LEFT
File:
/kb_dl.aspx/KB/gametech/board pinouts/spiders.txt
-
1
K - Updated
1997.12.03
/kb_dl.aspx/KB/gametech/board pinouts/ultratank.txt
Atari Ultra Tank
1 16.5vac A 16.5vac
2 +10 unreg B +10 unreg
3
4 /SYNC D TEST N.O.
5 Start 1 LED E Start 2 LED
6 F Slam N.O.
7 Start 2 N.O. H Start 1 N.O.
8 Fire 2 N.O. J Fire 1 N.O.
9 L Forward 2 K L Forward 1
10 R Forward 2 L R Forward 2
11 Coin Ctr 1 M Coin Ctr 2
12 White Video N Coin Ctr 0
13 Coin Ctr 3 P +5v
14 Rebound R Invisible
15 Coin 2 N.C. S Coin 1 N.C.
16
17 U Lockout
18 Audio V Video Gnd
19 25vac W 25vac
20 25vac X 25vac
21 25vac ct Y 25vac ct
22 Switch Gnd Z Audio Gnd
File:
/kb_dl.aspx/KB/gametech/board pinouts/ultratank.txt
-
0
K - Updated
1998.01.06
/kb_dl.aspx/KB/faqs/mcrfaq.txt
*********************************
Bally Midway MCR System Games FAQ
version 1.0
Writers
Mark Jenison Clay Cowgill
*********************************
I. Introduction
II. The MCR system classes
A. CPU's
1. MCR (I)
2. MCR II
3. MCR III
B. Super Sound I/O
C. Video
1. Video Generator II
File:
/kb_dl.aspx/KB/faqs/mcrfaq.txt
-
24
K - Updated
2002.12.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
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281
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
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233
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt
Atari/Atari Games VaxMail 1983 Jed Margolin
___________________________________________________________________________
From: MCCARTHY 6-AUG-1983 13:40
To: ALBAUGH,MARGOLIN,SHERRILL
Subj: VAX/16032 development board
DB16000 DEVELOPMENT BOARD SETUP.
After 4 hours of trial and error, and some "Oh, did we forget to tell you .."
from NATIONAL, the 16032 development board is up and ready for VAX
communications. The forrowing are the basic setup procedures and
requirements as of 8-5-'83, with ver
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax83.txt
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33
K - Updated
2004.09.13
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt
-----------------------------------------------------------------
| SWITCHABLE CONVERSION BETWEEN GRAVITAR AND BLACK WIDOW |
-----------------------------------------------------------------
COPYRIGHT 1993
REVISION NUMBER: 1.1 (first public release)
REVISION DATE: 17 March 1994
CREATED BY: Doug Jefferys
STANDARD DISCLAIMER:
--------------------
The author hereby grants permission to reproduce and distribute this
document for personal use, subject to the condition that the document
(along
File:
/kb_dl.aspx/KB/gametech/grav_to_blkwidow.txt
-
39
K - Updated
1994.03.18
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
Converting a Star Wars to an Empire Strikes Back arcade game.
Version 1.1, Copyright Cliff Koch, 1996
Revision log:
1.0 Original Posting
1.1 Added the data bus wires on the daughterboard netlist (oops).
I. Disclaimer
Doing this conversion requires reasonable soldering skills. Incorrect
wiring could cause damage to the game boards. You do these
modifications
at your own risk. I did my best to be accurate at describing the
conversion, but could have made an
File:
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
-
32
K - Updated
1996.07.26
/kb_dl.aspx/KB/pinouts/space_invaders.txt
Space Invaders..
----------------
On the A084-90700-B739 board, there are 3 connectors.
the 8 pin connector:
1- Common (PINK)
2- Move Right (R-G)
3- Move Left (Blu)
4- ?
6- (Drawing said "Key") N/C
7- Select one Player (G-Y)
8- Select two Player (O-W)
The 11 pin connector:
1- ?
2- Coin Switch (BW-W)
3- Coin Switch (BR-B)
4- C.Tap on xformer (Yel)
5- Coin Meter (G-W) Then to Pin 9 on Power Supply
6- "Reset" (Orn) Directly to Pin 6 on Power Supply
7- (Drawing said "Key") N/C
8- Spe
File:
/kb_dl.aspx/KB/pinouts/space_invaders.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
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342
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
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537
K - Updated
2004.09.13
Looping Pinouts
Looping Pinouts
File:
/kb_dl.aspx/KB/gametech/looping tech.html
-
1
K - Updated
2002.05.01
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
-
834
K - Updated
2004.09.13
Willow pinouts
Willow Pinouts
File:
/kb_dl.aspx/KB/gametech/willow tech.html
-
2
K - Updated
2002.09.24
/kb_dl.aspx/KB/pinouts/tank.txt
Tank
----
|
---------------------+----------------------
+5V | 1 | A | +5V
Coin 1 | 2 | B | Coin 2
Service | 3 | C | Reset
1P.Start | 4 | D | 2P.Start
1P.Up | 5 | E | 1P.Down
1P.Left | 6 | F | 1P.Right
| 7 | G |
| 8 | H |
2P.Up | 9 | I | 2P.Down
2P.Left |10 | J | 2P.Right
File:
/kb_dl.aspx/KB/pinouts/tank.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR
AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS
version 6.1 (4-6-96) by
Gregg Woodcock (woodcock@nortel.com)
This article is Copyright worldwide 1991, 1996; all rights reserved.
OFFICIAL CYA LEGAL WARNING AND WAIVER:
Although I have made every effort to be precise, this article may
contain errors. Even if it does not, some people may still damage their
machines or themselves while using the
File:
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
-
171
K - Updated
1999.08.01
/kb_dl.aspx/KB/gametech/cityconnection.txt
GAME............... City Connection
MANUFACTURER....... Jaleco
BOARD NUMBER/s..... None, Maybe Bootleg ???
TYPED BY........... Adrian Purser
DATE............... 22-AUG-99
====================================================================
Solder Side | Parts Side
================================|===================================
GND | A | 1 | GND
----------------------
File:
/kb_dl.aspx/KB/gametech/cityconnection.txt
-
3
K - Updated
1999.08.22
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
-
564
K - Updated
2004.09.13
/kb_dl.aspx/KB/datasheets/68000insset.txt
68000 Instruction Set
Condition Codes
---------------
Assembler Data
Instruction Description Syntax Size X N Z V C
----------------------- --------- ---- ---------
ABCD Add BCD with extend Dx,Dy B-- * U * U *
File:
/kb_dl.aspx/KB/datasheets/68000insset.txt
-
10
K - Updated
1999.05.17
Search the following for F/A
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