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Fast Draw

Released in 1994

Member Rating


(0 total votes)

Developer: American Laser
Distributor: American Laser
Manufacturer: American Laser

Display
Raster
Orientation
Vertical
Resolution
?Unknown? x ?Unknown?
Colors
?Unknown?, Color
Genre
Full-Motion Video
Attributes
Shooting
Controls
Gun / Button(s)
Size/Weight of 16.4 Sq Feet
77.5000 " x 31.5000" x 31.5000" , 450.00lb.
Size/Weight of 16.4 sq ft total
77.5000 " x 31.5000" x 31.5000" , 550.00lb.

Game Summary

Laserdisc gunslinger game.

Hardware Platform: -Unique or Unknown-

Game Details

Fast Draw Showdown is a game of speed and reflexes. You pit yours against "gunslingers" in a "draw!" contest. Uses real video instead of animation. A laser disc game.

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X-Arcade Controller
X-Arcade Controller
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"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Fast Freddie flyer: 1 Front Fast Freddie flyer: 2 Back

Knowledge Base

/kb_dl.aspx/KB/gametech/qix.txt
QIX VID BD ROM BD CONN J1 CONN J2 CONN J19 CONN J11 CONN J15 CONN J16 1 +5V 1 V SYNC 1 MEM PROT 1 +5V 1 ADV TEST 1 GND 2 +5V 2 2 GND 2 +5V 2 SUB TEST 2 3 GND 3 3 GND 3 SLEW UP 3 LEFT 4 -5V 4 GND 4 4 SLEW DN 4 DN 5 GND 5 5 GND 5 LEFT COIN 5 UP 6 +12V 6
File: /kb_dl.aspx/KB/gametech/qix.txt - 1 K - Updated 1996.03.11
/kb_dl.aspx/KB/pinouts/qix.txt
QIX Taito, 1981 ---------------- **************************************** * Video Processor PCB - # 08-00001-001 * **************************************** Connector "J2" ============== Pin/Color/Definition -------------------- 01|WHT|Vert. Sync. 02| |n/c 03| |n/c 04| |Gnd.-SHIELD 05| |n/c 06| |n/c 07| |n/c 08| |n/c 09|BLK|Hor. Sync. 10|BLU|Blu.Vid. 11|GRN|Grn.Vid. 12| |n/c 13| |n/c 14|RED|Red.Vid. Connector "J19" =============== 01|BLK|?Gnd. 02|WHT|Memory P
File: /kb_dl.aspx/KB/pinouts/qix.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: /kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
QIX to JAMMA
This document will detail the wiring necessary to convert a QIX boardset to run on a JAMMA harness. It is assumed that you have the following: A working QIX boardset consisting of the Video Processor PCB, the ROM I/O PCB and the Data/Sound PCB. The 50pin ribbon cables that connect these 3 boards together. The metal mounting plate that holds all 3 boards. (preferably) the original wiring harness (not necessary, but it makes things MUCH easier!) In case you DO have the original harness, I ha
File: /kb_dl.aspx/KB/gametech/qix to jamma.html - 8 K - Updated 1999.11.02
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: /kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 23 K - Updated 1999.10.29
Hyper Fighting: Ken Strategy Guide
**************************************************************** ************ ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File: /kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html - 104 K - Updated 1999.10.28
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File: /kb_dl.aspx/KB/faqs/faq-time crisis.html - 79 K - Updated 1999.07.26
POWER SUPPLY REPAIR
Copyright November, 1994 by Randy Fromm We live in a "disposable society." Disposable razors, lighters, pens and a myriad of other items are a part of our daily life. Many operators consider power supplies to be disposable as well. Their rumored inability to be repaired and relatively low cost create the impression of disposability. This is not the case, however. I repair lots of power supplies and it's really quite easy and practical. In fact, a repaired supply may end up having a longer l
File: /kb_dl.aspx/KB/gametech/psrepair.html - 13 K - Updated 2000.01.23
Samurai Shodown Mini-FAQ
____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 10 ___|/ _ | |_| | |_| | | \/ _ | | 11-05-93 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___
File: /kb_dl.aspx/KB/faqs/faq-samurai shodown mini.html - 72 K - Updated 1999.10.29

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This game page was created 08/03/1998 04:00:00 and last updated 01/10/2000 02:06:04