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X-Men (エックスメン)

Released in 1992

Member Rating

***.5
(25 total votes)

Manufacturer: Konami
Developer: Konami
Distributor: Konami

Mame ROM Info
xmen, X-Men (4 Players)
xmen6p, X-Men (6 Players)

Display
Raster
Orientation
Horizontal
Resolution
288 x 224
Colors
2048, Color
Genre
[no data]
Attributes
[no data]
Controls
[no data]
'X-Men' marquee
game marquee

Game Summary

Multi-player fighting game featuring X-Men characters.

Hardware Info

68000 cpu @ 16 Mhz
YM-2151 audio @ 3.579545 Mhz

Hardware Platform: 68000

Game Details

This game came in 2, 4, and 6 player versions. Runs on similar hardware to the Teenage Mutant Ninja Turtle game also by Konami.

Coinop.org Member Ratings / Comments

***** by jawman. Comment: "um this game was my entire life, help me please" (2005-10-17 18:45:20Z)

***** by mstanggt91. Comment: "I absolutely love this game. I used to go play it like everyday at the arcade until they took it away. Now I neeeed 1! If anyone can tell me where to get it/if anyone has it please let me know. (especially the 6 player version) niftyjack88@yahoo.com" (2005-03-27 23:50:44Z)

***** by nichos. Comment: "The most outstanding arcade game i have ever played. One of my personal favorites." (2005-03-03 20:15:29Z)

***  by mnabeer. Comment: "i want to know how to purchase it and how much it will cost me...i live in india and i would like to know how to get it.....please do reply as soon as possible at wilyboy2000@hotmail.com " (2005-01-12 18:49:47Z)

*    by wsachleben. Comment: " I am in the process of purchasing this game. Can anyone give me a range of what it would be worth? I have looked it over and it is in excellent condition (Everything original and works). I am wondering if kids like to play it or just the "Big Kids"? please email me at wsachleben@aol.com with your response. Thank you" (2004-10-22 15:57:52Z)

***** by mikiek. Comment: "Hey guys, This is a great game! My mates & I used to play this ( & Sunset Riders) in our local Arcade when in our early 20s. I always thought it better than the other scrolling fighters and the sounds were OTT and funky. I sold of many of my coin-ops when my first little girl was born but X-men and Donkey Kong are still with me at 34 years old.. memories!" (2004-09-06 20:22:12Z)

***** by VenomRush. Comment: "The best X-men/marvel game in the world... God bless Stan Lee and the Konami team for this. Great action !! It's a must have." (2004-04-13 19:02:58Z)

*    by FuzzyLogic. Comment: "I am fortunate enough to have the 6 player acrade game in my basement, The game is solid, dependable, mayhem-fun. The special powers are in fact pretty tough, but as they cost life points to use were mainly a way of sucking more quarters out of little kids in the arcade. An the white monster's name is, in fact, Wendigo, although my 6 year old daughter calls him "Wendicow" when we play (she also refers to Juggernaught as "Juggernugget" - makes Jugs a bit less intimidating)." (2003-10-12 10:28:46Z)

***** by Scorpion79. Comment: "This game is so fricking awesome. It reminds me of those great days in arcade with my buddies. Marvel should release a game simular to this one " (2003-08-20 07:14:43Z)

***** by ShnZero. Comment: "Akuma your bugging, out of all the X-men games ever this one was the best!!! Other new ones can never match up to this game including those versus fighting games! They need to make a new X-men game that can add cooperative multiplayer action like this one! This game OWNS!!!" (2003-07-01 18:40:56Z)

**   by akuma_slamma. Comment: "This X-men game (god knows there are so many) was to capitolize on the cartoon "Pryde of the x-men" Which was released about the same time as the game. I've gotten as far as "asteroid m" in the game but never completed it. I think this game was the worst of the x-men series, the enemies were freakin' annoying and the special attacks dont really do any damage, it sucked! Wendego was the name of the white sabretooth type creature, by the way. I love the x-men but this game was rubbish! But still it was a pioneer for the x-citing (like the link?) beauties that were to follow. (capcom vs series) Lovely!!!" (2003-03-12 09:13:44Z)

***** by vegetassj2. Comment: "I played x-men when I was a kid and at the age of 20 I still think about how tight that game was. I recommend it to anyone who enjoys fighting games." (2003-01-16 16:42:03Z)

***** by sparf. Comment: "This game was an excellent reminder of how much fun the unique controller/character tie-in fighting game genre could actually be. I remember fighting my friends for the Wolverine controller and sometimes having to take Nightcrawler instead. This is a truly remarkable game in all respects. But there was a white creature that I think was called the Wendigo that soundly thrashed me, so I never saw Magneto's ugly face in the game. Find it, play it, enjoy it!" (2002-11-18 10:03:48Z)

comment on this game

 


X-Arcade Controller
X-Arcade Controller
Read our review or Buy it now

'X-Men' cabinet photo
cabinet photo
'X-Men' title screen
title screen
'X-Men' gameplay screen shot
gameplay screen
'X-Men' control panel
control panel
'X-Men' promotional flyer
promotional flyer

"Maybe" Images

(fuzzy search, these MAY match the game, or they may not)

Pac-Man title screen Domino Man flyer: 4 Back Domino Man flyer: 3 Inside right Domino Man flyer: 2 Inside left Domino Man flyer: 1 Front Ms. Pac-Man cabinet photo with sideart Ms. Pac-Man cocktail tabletop photo Ms. pac-Man cocktail conrtol close-up 2 (with start controls) Ms. Pac-Man cocktail control close-up Baby Pac-man flyer: 3 Middle right Baby Pac-man flyer: 2 Middle left Baby Pac-man flyer: 1 Front Baby Pac-man flyer: 4 Back Pac-Man screen 255 Pseudo-glowing Super Pac-Man.

Knowledge Base

Switch Settings and Pinouts for Pac-Man game family
Pac-Man family pinouts and switches. covers Pac-Man, Jr. Pac-Man, Ms. Pac-Man, Super Pac-Man, Pac-Land, Puck-Man and more.
File: /kb_dl.aspx/KB/gametech/pac-man family tech.html - 21 K - Updated 2002.04.16
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey. Known variations follow, select game to jump to that game's information. Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File: /kb_dl.aspx/KB/gametech/konamitech.html - 108 K - Updated 2000.09.17
Konami board numbers, Revision V2.7
Submitted by Graham Bisset (boards@nmisystems.demon.co.uk) Konami board numbers, Revision V2.7 (c) 1995-1997 Graham Bisset, All rights reserved. This document can be freely copied so long as all credit to myself remains and the document remains INTACT! The latest revision of this document is always available from : http://www.nmisystems.demon.co.uk/konami.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Last updated : 5/4/98 (UK date format) Changes since last update : +1 Changes made
File: /kb_dl.aspx/KB/gametech/konamiboards.html - 11 K - Updated 2000.01.20
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File: /kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html - 54 K - Updated 2000.02.20
/kb_dl.aspx/KB/gametech/stratvox.txt
STRATOVOX GAME BOARD SOUND BOARD T COMP SIDE G CKT SIDE ------------ ------------- ----------- 1 +5V 1 GND A GND 2 +5V 2 GND B GND 3 +12V 3 GND C GND 4 +12V 4 SP D SP 5 -5V 5
File: /kb_dl.aspx/KB/gametech/stratvox.txt - 3 K - Updated 1996.02.25
/kb_dl.aspx/KB/pinouts/pac-man.txt
PacMan CPU Logic Board, Bally/Midway 1980 ----------------------------------------- A center tap (7 v) 1 center tap (7v) B center tap (7 v) 2 center tap (7v) C 7 volt 3 7 volt D 7 volt 4 7 volt E 5 coin mulp pc F speaker 6 reset credit mult PC H speaker
File: /kb_dl.aspx/KB/pinouts/pac-man.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/commando.44.txt
COMMANDO CKT SIDE COMP SIDE -------- --------- 1 PL 1 DOWN A PL 2 DOWN 2 PL 1 UP B PL 2 UP 3 PL 1 LEFT C PL 2 LEFT 4 PL 1 RIGHT D PL 2 RIGHT 5 E 6 F 7 H 8 J 9 PL 1 SHOOT 1 K PL 2 SHOOT 1 10 PL 1 SHOOT 2 L PL 2 SHOOT 2 11 1 START
File: /kb_dl.aspx/KB/gametech/commando.44.txt - 3 K - Updated 1995.01.28
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game list
JAMMA/AAMA Standard Connector Pinouts and JAMMA Game List
File: /kb_dl.aspx/KB/gametech/jamma tech.html - 46 K - Updated 2002.05.17
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File: /kb_dl.aspx/KB/faqs/faq-arcade cheats.html - 112 K - Updated 1999.10.30
/kb_dl.aspx/KB/faqs/mcrfaq.txt
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II
File: /kb_dl.aspx/KB/faqs/mcrfaq.txt - 24 K - Updated 2002.12.06
/kb_dl.aspx/KB/gametech/milliped.txt
MILLIPEDE --------- COMPONENT SIDE SOLDER SIDE GND A 1 GND + 5 V B 2 + 5 V 1P Tball Horiz. Clock C 3 + 22 V DC (Note 1) 1P Tball Vert. Clock D 4 - 22 V DC (Note 1) +10.3 V DC (Note 1) E 5 1P Tball Horiz. Dir. 2P Tball Horiz. Clock F 6 1P Tball Vert. Dir. 2P Tball Vert. Clock H 7 2P Tball Vert. Dir. 2P DO
File: /kb_dl.aspx/KB/gametech/milliped.txt - 5 K - Updated 1995.11.02
/kb_dl.aspx/KB/pinouts/trojan.txt
TROJAN, CAPCOM -------------- SOLDER | PARTS ------------------------------- gnd A | 1 gnd gnd B | 2 gnd +5v C | 3 +5v +5v D | 4 +5v Green E | 5 Red Sync F | 6 Blue gnd H | 7 gnd -key- J | 8 -key- 2 shot2 K | 9 1 shot2 2 shot1 L | 10 1 sh
File: /kb_dl.aspx/KB/pinouts/trojan.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/irnhorse.txt
IRON HORSE CKT SIDE PARTS SIDE ----- ----- A1 -5V B1 +12V A2 SP B2 SP A3 PL 2 SHOOT 1 B3 PL 2 SHOOT 2 A4 PL 2 LEFT B4 PL 2 RIGHT A5 1 PLAY START B5 2 PLAY START A6 PL 1 SHOOT 2 B6 PL 2 UP A7 PL 1 SHOOT 1 B7 SVC
File: /kb_dl.aspx/KB/gametech/irnhorse.txt - 3 K - Updated 1996.08.12
/kb_dl.aspx/KB/gametech/trojan.txt
TROJAN DIP SW SETTINGS DIP SW --- 1 2 3 4 5 6 7 8 OFF OFF 1/1 COIN/CREDIT ON OFF 1/2 OFF ON 1/3 ON ON 2/1 OFF OFF 1/1 ON OFF 2/1 OFF ON 3/1 ON ON 4/1 OFF OFF 3 # OF MEN ON OFF 2 OFF ON
File: /kb_dl.aspx/KB/gametech/trojan.txt - 1 K - Updated 1997.03.31
/kb_dl.aspx/KB/gametech/thuncade.txt
THUNDERCADE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: /kb_dl.aspx/KB/gametech/thuncade.txt - 3 K - Updated 1995.07.29
/kb_dl.aspx/KB/pinouts/battle_lane.txt
Battle Lane Taito/Romstar '86 ----------------------------- --------------------------------------------------- Solder Side | Parts Side --------------------+------------------------------ 2P Down | A | 1 | 1P Down 2P Up | B | 2 | 1P Up 2P Left | C | 3 | 1P Left 2P Right | D | 4 | 1P Right | E | 5 | | F | 6 | | H |
File: /kb_dl.aspx/KB/pinouts/battle_lane.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/psycho.sld.txt
PSYCHO SOLDIERS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/psycho.sld.txt - 3 K - Updated 1996.09.02
/kb_dl.aspx/KB/gametech/rastan.txt
RASTAN PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COI
File: /kb_dl.aspx/KB/gametech/rastan.txt - 3 K - Updated 1995.06.29
/kb_dl.aspx/KB/pinouts/commando.txt
COMMANDO -------- CKT SIDE COMP SIDE -------- --------- 1 PL 1 DOWN A PL 2 DOWN 2 PL 1 UP B PL 2 UP 3 PL 1 LEFT C PL 2 LEFT 4 PL 1 RIGHT D PL 2 RIGHT 5 E 6 F 7 H 8 J 9 PL 1 SHOOT 1 K PL 2 SHOOT 1 10 PL 1 SHOOT 2 L PL 2 SHOOT 2 11 1 S
File: /kb_dl.aspx/KB/pinouts/commando.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/xmen.txt
X-MEN 4 PLAYER Sub Harness for 3 & 4 players Typed by Jason Chapman stonedog@pacifier.com 3p Connector 4p Connector PIN PIN 1 Coin 3 1 Coin 4 2 Empty 2 Empty 3 3p Left 3 4p Left 4 3p Right 4 4p Right 5 3p Up 5 4p Up 6 3p Down 6 4p Down 7 3p Attack (Button 1) 7 4p Attack (Button 1) 8 3p Jump (Butt
File: /kb_dl.aspx/KB/gametech/board pinouts/xmen.txt - 2 K - Updated 1997.06.10
/kb_dl.aspx/KB/pinouts/stratovox.txt
STRATOVOX --------- GAME BOARD SOUND BOARD T COMP SIDE G CKT SIDE ------------ ------------- ----------- 1 +5V 1 GND A GND 2 +5V 2 GND B GND 3 +12V 3 GND C GND 4 +12V 4 SP D SP 5 -5V
File: /kb_dl.aspx/KB/pinouts/stratovox.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/ham-hary.txt
HAMMERIN' HARRY PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: /kb_dl.aspx/KB/gametech/ham-hary.txt - 4 K - Updated 1995.08.01
/kb_dl.aspx/KB/gametech/junghunt.txt
JUNGLE HUNT COMP SIDE CKT SIDE 12 PIN --------- -------- ----- 1 GND A GND 1 GND 2 VID RED B VID GND 2 GND 3 VID GN C VID BL 3 GND 4 SYNC D 4 GND 5 SP+
File: /kb_dl.aspx/KB/gametech/junghunt.txt - 4 K - Updated 1995.01.18
/kb_dl.aspx/KB/gametech/trojan1.txt
TROJAN TYPE 2 COMP SIDE CKT SIDE --------- --------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 VID GND H 8 J 9 1 SHIELD K 2 SHIELD 10 1 SWORD L 2 SWORD
File: /kb_dl.aspx/KB/gametech/trojan1.txt - 3 K - Updated 1995.07.29
/kb_dl.aspx/KB/gametech/trojan2.txt
TROJAN TYPE 1 COMP SIDE CKT SIDE --------- --------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 VID GND H 8 J 9 1 SWORD K 2 SWORD 10 1 SHIELD L 2 SHIELD
File: /kb_dl.aspx/KB/gametech/trojan2.txt - 3 K - Updated 1995.07.29
/kb_dl.aspx/KB/gametech/x-men.txt
X-MEN PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT 1 K COIN
File: /kb_dl.aspx/KB/gametech/x-men.txt - 2 K - Updated 1995.07.28
/kb_dl.aspx/KB/pinouts/space_panic.txt
SPACE PANIC ----------- COMPONENT SIDE SOLDER SIDE ----------------------- --------------------------------- GND 1 A GND GND 2 B GND +5V 3 C +5V +5V 4 D +5V +12V 5 E +12V -5V 6 F -5V GND 7 H GND +18V (audio thing?) 8 J
File: /kb_dl.aspx/KB/pinouts/space_panic.txt - 5 K - Updated 2003.01.06
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File: /kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html - 24 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/batllane.v5.txt
BATTLE LANE PART SIDE CKT SIDE --------- -------- 1 PL 1 DOWN A PL 2 DOWN 2 PL 1 UP B PL 2 UP 3 PL 1 LEFT C PL 2 LEFT 4 PL 1 RIGHT D PL 2 RIGHT 5 E 6 F 7 H 8 SERVICE J 9 PL
File: /kb_dl.aspx/KB/gametech/batllane.v5.txt - 3 K - Updated 1995.03.27
/kb_dl.aspx/KB/gametech/bosconia.txt
BOSCONIAN PARTS SIDE SOLDER SIDE GND A 1 GND SPKR B 2 SPKR C 3 CTR D 4 +12V E 5 +12V +5V F 6 +5V GND H 7 GND CREDIT SW J 8 TEST SW
File: /kb_dl.aspx/KB/gametech/bosconia.txt - 4 K - Updated 1995.07.01
/kb_dl.aspx/KB/gametech/kungfu-m.ast.txt
KUNG FU MASTER PCB ( PLAYER 2 CONTROLS FOR TABLE ONLY ) -------------------------------------------- 1 GND 2 GND 3 GND 4 GND 5 6 7 COIN CTR A 8 9 PL 1 LEFT 10 PL 2 LEFT 11 PL 1 RIGHT 12 PL 2 RIGHT 13 PL 1 KICK 14 PL 2 KICK 15 PL 1 START 16 PL 2 START 17 18
File: /kb_dl.aspx/KB/gametech/kungfu-m.ast.txt - 2 K - Updated 1994.11.26
/kb_dl.aspx/KB/gametech/mariobrs.txt
MARIO BROTHERS COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 COIN 2 H COIN 1 8 2 START J 1 START 9 2 RIGHT
File: /kb_dl.aspx/KB/gametech/mariobrs.txt - 2 K - Updated 1995.06.03
/kb_dl.aspx/KB/gametech/willow.txt
WILLOW DIP 1 1 2 3 4 5 6 7 8 COIN/CREDIT ----- OFF OFF OFF 1/1 COIN 1 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF SW 1-3 FOR 1/3 ON ON OFF COIN 2 1/4 OFF OFF ON SW 1-6 0N 2/1 ON OFF ON 2 COIN ST 3/1 OFF ON ON 1 COIN CONT 4/1 ON
File: /kb_dl.aspx/KB/gametech/willow.txt - 3 K - Updated 1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/marvinsmaze.txt
MARVINS MAZE CN4 --------- -------- --------- B1 GND A1 GND 1 +5V B2 A2 COIN 2 +5V B3 1 START A3 SVC 3 GND B4 A4 2 START 4 GND B5 A5 5 --- B6 GND A6 GND 6 +12V B7
File: /kb_dl.aspx/KB/gametech/board pinouts/marvinsmaze.txt - 3 K - Updated 1998.12.04
/kb_dl.aspx/KB/gametech/nastar.txt
NASTAR WARRIOR SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/nastar.txt - 3 K - Updated 1995.07.31
Zaxxon (also Congo Bongo, Future Spy, Super Zaxxon) Dip Switch Settings and Pinouts
Zaxxon (also Congo Bongo, Future Spy, Super Zaxxon) Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/zaxxon tech.html - 19 K - Updated 2002.04.26
/kb_dl.aspx/KB/gametech/shaddanc.txt
SHADOW DANCER SYS 18 CHIP #'S 12716 TO 12723 PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1
File: /kb_dl.aspx/KB/gametech/shaddanc.txt - 3 K - Updated 1996.03.02
/kb_dl.aspx/KB/pinouts/alcon.txt
ALCON Pinout = JAMMA ---------------------- DIP SW 1 -------- 1 2 3 4 5 6 7 8 ON UPRIGHT X FLIP ON TEST ON ON DEMO ON OFF OFF OFF OFF 1/1 COIN CREDIT DIP SW 2 -------- 1 2 3 4 5 6 7 8 ON O
File: /kb_dl.aspx/KB/pinouts/alcon.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/jungle_hunt.txt
JUNGLE HUNT ------------- COMP SIDE CKT SIDE 12 PIN --------- -------- ----- 1 GND A GND 1 GND 2 VID RED B VID GND 2 GND 3 VID GN C VID BL 3 GND 4 SYNC D 4 GND 5 SP+
File: /kb_dl.aspx/KB/pinouts/jungle_hunt.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/commndo.56.txt
COMMANDO COMPONENT SIDE CKT SIDE 1. GND A. GND 2. GND B. GND 3. +5V C. +5V 4. +5V D. +5V 5. VID BL E. VID GN 6. VID RED F. SYNC 7. N/U H. VID GND 8. 1 JUMP J. 2 JUMP 9. 1 SHOOT K.
File: /kb_dl.aspx/KB/gametech/commndo.56.txt - 3 K - Updated 1995.10.12
/kb_dl.aspx/KB/gametech/radactio.txt
RAD ACTION PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: /kb_dl.aspx/KB/gametech/radactio.txt - 3 K - Updated 1995.05.08
/kb_dl.aspx/KB/pinouts/galivan.txt
GALIVAN ------- COMP SIDE CKT SIDE --------- -------- 1 PL1 DOWN A PL1 UP 2 PL1 RIGHT B PL1 LEFT 3 PL1 FIRE 2 C PL1 FIRE 1 4 PL2 DOWN D PL2 UP 5 PL2 RIGHT E PL2 LEFT 6 PL2 FIRE 2 F PL2 FIRE 1 7 COIN 2 H COIN 1 8 J 9 K 10
File: /kb_dl.aspx/KB/pinouts/galivan.txt - 2 K - Updated 2003.01.06
Bad Dudes: Board Pinouts and Dip Switch settings
SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/baddudes.html - 3 K - Updated 1999.12.20
/kb_dl.aspx/KB/gametech/berm-tri.txt
BERMUDA TRIANGLE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/berm-tri.txt - 3 K - Updated 1995.08.02
/kb_dl.aspx/KB/gametech/blktiger.txt
BLACK TIGER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/blktiger.txt - 3 K - Updated 1996.06.15
/kb_dl.aspx/KB/gametech/hook.txt
HOOK PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: /kb_dl.aspx/KB/gametech/hook.txt - 4 K - Updated 1995.08.01
/kb_dl.aspx/KB/gametech/sidearms.txt
SIDE ARMS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN
File: /kb_dl.aspx/KB/gametech/sidearms.txt - 3 K - Updated 1995.07.30
/kb_dl.aspx/KB/gametech/tsk-forc.har.txt
TASK FORCE HARRIER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 J 9 CTR 1
File: /kb_dl.aspx/KB/gametech/tsk-forc.har.txt - 3 K - Updated 1995.07.29
/kb_dl.aspx/KB/gametech/vs-uni.sys.txt
VS UNI-SYSTEM CKT SIDE COMP SIDE -------- --------- A GND 1 GND B GND 2 GND C +5 3 +5 D +5 4 +5 E +12 5 +12 F 6 H M Coin 1 7 S Coin 1 J M Coin 2 8 S Coin 2 K M Red 9 S Red L M Green 10 S Green M V. Gnd
File: /kb_dl.aspx/KB/gametech/vs-uni.sys.txt - 3 K - Updated 1995.07.29
/kb_dl.aspx/KB/gametech/moonptrl.txt
WILLIAMS MOON PATROL COMP CKT -------- ------- 1 GND 2 GND 3 GND 4 GND 5 6 7 8 9 SLOW 10 11 FAST 12 13 FIRE 14 15 2 PL START 16 1 PL START 17 18 19 20 SYNC 21 +12V 22 +12V
File: /kb_dl.aspx/KB/gametech/moonptrl.txt - 2 K - Updated 1995.07.06
/kb_dl.aspx/KB/gametech/p-47.txt
P-47 (JALECO) PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/p-47.txt - 3 K - Updated 1995.07.31
/kb_dl.aspx/KB/gametech/grobda.txt
GROBDA PARTS SIDE SOLDER SIDE GND A 1 GND SPKR+ B 2 SPKR- C 3 CTR D 4 +12V E 5 +12V +5V F 6 +5V GND H 7 GND CREDIT SW J 8 TILT
File: /kb_dl.aspx/KB/gametech/grobda.txt - 3 K - Updated 1996.08.01
/kb_dl.aspx/KB/gametech/kageki.txt
KAGEKI PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/kageki.txt - 3 K - Updated 1995.08.01
/kb_dl.aspx/KB/pinouts/section_z.txt
SECTION Z --------- COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 FIRE 2
File: /kb_dl.aspx/KB/pinouts/section_z.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/terra_cresta.txt
TERRA CRESTA ( NICHIBUTSU ) --------------------------- COMP SIDE CKT SIDE --------- --------- 1 PL1 DOWN A PL1 UP 2 PL1 RIGHT B PL1 LEFT 3 PL1 PUSH2 C PL1 PUSH1 4 PL2 DOWN D PL2 UP 5 PL2 RIGHT E PL2 LEFT 6 PL2 PUSH2 F PL2 PUSH1 7 COIN2 H COIN1 8 GND J GND 9 GND K GND 10 +5V L +5V 11 M +12V 12 +12V
File: /kb_dl.aspx/KB/pinouts/terra_cresta.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/two_crude.txt
TWO CRUDE Pinout = JAMMA -------------------------- DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT ----- OFF OFF OFF 1/1 COIN 1 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF 1-3 FOR 1/3 ON ON OFF COIN 2 1/4 OFF OFF ON 1/5 ON OFF ON 1/6 OFF ON ON
File: /kb_dl.aspx/KB/pinouts/two_crude.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/caveninj.txt
CAVEMAN NINJA SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKO
File: /kb_dl.aspx/KB/gametech/caveninj.txt - 3 K - Updated 1995.03.15
/kb_dl.aspx/KB/gametech/oscar.txt
DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT OFF OFF 1/1 COIN 1 ON OFF 1/2 OFF ON 1/3 ON ON 2/1 OFF OFF 1/1 COIN 2 ON OFF 1/2 OFF ON 1/3 ON
File: /kb_dl.aspx/KB/gametech/oscar.txt - 2 K - Updated 1997.04.06
/kb_dl.aspx/KB/gametech/r-type-2.txt
R TYPE II PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: /kb_dl.aspx/KB/gametech/r-type-2.txt - 4 K - Updated 1995.07.31
/kb_dl.aspx/KB/gametech/s-p-y-.txt
S P Y SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/s-p-y-.txt - 5 K - Updated 1995.08.25
/kb_dl.aspx/KB/gametech/tigrheli.txt
TIGER HELI COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +12V D +12V 5 SP+ E SP- 6 VID BL F VID GN 7 VID RED H 8 SYNC J 9 1 START K 2
File: /kb_dl.aspx/KB/gametech/tigrheli.txt - 3 K - Updated 1995.07.29
/kb_dl.aspx/KB/gametech/turbo-fo.rce.txt
TURBO FORCE PARTS SIDE CKT SIDE MOLEX (PL-3) ------------ ------------ 1 UP 1 GND A GND 2 DOWN 2 GND B GND 3 LEFT 3 +5V C +5V 4 RIGHT 4 +5V D +5V 5 FIRE 5 -5v E -5V 6 ---- 6 +12V
File: /kb_dl.aspx/KB/gametech/turbo-fo.rce.txt - 3 K - Updated 1995.07.29
/kb_dl.aspx/KB/gametech/vctry-rd.txt
VICTORY ROAD SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/vctry-rd.txt - 3 K - Updated 1995.02.06
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File: /kb_dl.aspx/KB/faqs/list-jamma.html - 27 K - Updated 2000.06.20
/kb_dl.aspx/KB/pinouts/zero_team.txt
ZERO TEAM Pinout = JAMMA -------------------------- DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT ----- OFF OFF OFF 1/1 COIN 1 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF AS 1-3 FOR 1/3 OFF OFF ON COIN 2 1/4 ON ON OFF 1/6 ON OFF ON 2/1 OFF ON ON
File: /kb_dl.aspx/KB/pinouts/zero_team.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/zeroteam.txt
ZERO TEAM DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT ----- OFF OFF OFF 1/1 COIN 1 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF AS 1-3 FOR 1/3 OFF OFF ON COIN 2 1/4 ON ON OFF 1/6 ON OFF ON 2/1 OFF ON ON 3/1 ON ON ON
File: /kb_dl.aspx/KB/gametech/zeroteam.txt - 2 K - Updated 1997.07.07
/kb_dl.aspx/KB/pinouts/astyanax.txt
ASTYANAX Pinout = JAMMA ------------------------- DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT -------- OFF OFF OFF SW 4-6 SAME AS 1/1 COIN 1 OFF OFF ON 1-3 FOR COIN 2 1/2 OFF ON OFF 1/3 OFF ON ON 1/4 ON OFF OFF 1/5 ON OFF ON 2/1 ON ON OFF
File: /kb_dl.aspx/KB/pinouts/astyanax.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/exed_exes.txt
Exed Exes --------- SOLDER SIDE | PARTS SIDE ------------------------------------------ Gnd | A | 1 | Gnd (Power Supply) Gnd | B | 2 | Gnd (Video) +5V | C | 3 | +5V +5V | D | 4 | +5V Green | E | 5 | Red Sync | F | 6 | Blue (Gnd) | H | 7 | (Gnd)
File: /kb_dl.aspx/KB/pinouts/exed_exes.txt - 7 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/lock_n chase.txt
LOCK 'N' CHASE -------------- COMP SIDE CKT SIDE 6 PIN VIDEO 6 PIN PWR ----------- ---------------- ------------ ---------- B1 GND A1 GND 1 SYNC 1 +5V B2 GND A2 GND 2 2 +5V B3 GND A3 GND 3 GND 3 +12V B4 RESET (-5V) A4 SP+ 4 RED 4 -5V B5 2 RIGHT
File: /kb_dl.aspx/KB/pinouts/lock_n chase.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/psycho_soldier.txt
Psycho Soldiers Pinout = JAMMA -------------------------------- DIP SW 1 1 2 3 4 5 6 7 8 -------- ON TEST X VIDEO FLIP ON EXTRA MAN AT EVERY BONUS OFF 1ST & 2ND BONUS ONLY OFF 3 # OF MEN ON
File: /kb_dl.aspx/KB/pinouts/psycho_soldier.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pyros.txt
PYROS Pinout = JAMMA ---------------------- DIP SW A 1 2 3 4 5 6 7 8 ------------------------------------------------------------------------- OFF TABLE ON UPRIGHT X SCREEN FLIP ON TEST ON DEMO SOUND OFF
File: /kb_dl.aspx/KB/pinouts/pyros.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/superman.txt
SUPERMAN Pinout = JAMMA ------------------------- DIP SW A --------- 1 2 3 4 5 6 7 8 ---------------------------------------------------------------- OFF ALWAYS OFF X VIDEO FLIP ON TEST ON DEMO SOUND OFF OFF OFF SW
File: /kb_dl.aspx/KB/pinouts/superman.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/twin_bee.txt
Twin Bee -------- SOLDER SIDE | PARTS SIDE ------------------------------------------ Gnd | A | 1 | Gnd (Power Supply) Gnd | B | 2 | Gnd (Video) +5V | C | 3 | +5V +5V | D | 4 | +5V Green | E | 5 | Red Sync | F | 6 | Blue (Gnd) | H | 7 | (Gnd)
File: /kb_dl.aspx/KB/pinouts/twin_bee.txt - 7 K - Updated 2003.01.06
Alien Syndrome Dip Switch Settings and Pinouts
Alien Syndrome Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/alien syndrome tech.html - 4 K - Updated 2002.05.17
/kb_dl.aspx/KB/gametech/bioniccommando.txt
Bionic Commando DIP SW A -------- 1 2 3 4 5 6 7 8 OFF OFF 3 # OF MEN ON OFF 4 OFF ON 5 ON ON 7 OFF UPRIGHT OFF OFF 20K,40K, EVERY 60K ON OFF 30/50/70 OFF ON 20K AND 60K ONLY ON ON
File: /kb_dl.aspx/KB/gametech/bioniccommando.txt - 1 K - Updated 1997.09.11
/kb_dl.aspx/KB/gametech/exedexes.txt
EXED EXES COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BLUE F SYNC 7 GND H GND 8 J 9 PL1 FIRE 2 K PL2 FIRE 2 10 PL1 FIR
File: /kb_dl.aspx/KB/gametech/exedexes.txt - 7 K - Updated 1996.04.04
/kb_dl.aspx/KB/gametech/pyros.txt
PYROS DIP SW A 1 2 3 4 5 6 7 8 ----- OFF TABLE ON UPRIGHT X SCREEN FLIP ON TEST ON DEMO SOUND OFF COIN/CREDIT OFF OFF 1/1 COIN A
File: /kb_dl.aspx/KB/gametech/pyros.txt - 2 K - Updated 1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/tmnt.txt
Howdy These are the pinouts for the Teenage Mutant Ninja Turtles players 3 and 4 harnesses, transcribed directly from the original manual. Everything else for this board (including players 1 and 2) is standard JAMMA. I _assume_ that these pinouts work for other Konami quarter-eaters (TMNT2, Simpsons, Crime Fighters, X-Men, Renegade, Cowboys, Sunset Riders). Note, I do not guarantee their accuracy and if your board goes up in smoke because you followed this list or your dog runs away or anything else, I
File: /kb_dl.aspx/KB/gametech/board pinouts/tmnt.txt - 1 K - Updated 1996.02.03
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ___________________________________________________________________________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon (
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt - 281 K - Updated 2004.09.13
/kb_dl.aspx/KB/pinouts/land_sea_air.txt
LAND, SEA AND AIR PARTS SOLDER PARTS SOLDER ------ ------- ------- ------- GND 1 A GND GND 1 A GND 1 GND RED 2 B GND 2 B 2 GREEN 3 C BLUE 3 C 3 GND SYNC 4 D 4 D 4 SP+ 5 E SP- 5 E 5 +5V KEY 6 F KEY 6 F 6
File: /kb_dl.aspx/KB/pinouts/land_sea_air.txt - 3 K - Updated 2003.01.07
/kb_dl.aspx/KB/pinouts/legend_of_kage.txt
LEDGEND OF KAGE --------------- PARTS G SOLDER H PARTS T SOLDER --------- ----------- ------------ --------- --------- GND 1 GND 1 GND GND 1 GND RED 2 GND 2 GND GND 2 GND GREEN 3 BLUE 3 GND GND 3 GND SYNC 4 4 GND GND 4 GND SP 5 SP
File: /kb_dl.aspx/KB/pinouts/legend_of_kage.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/red_alert.txt
Red Alert, GDI -------------- Solder Side | Parts Side ---------------------------------------------- Gnd | A | 1 | Gnd +5V | B | 2 | +5V +5V | C | 3 | +5V Coin | D | 4 | Service Switch | E | 5 | | F | 6 | | H | 7 | Blue Red | J | 8 | Green
File: /kb_dl.aspx/KB/pinouts/red_alert.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/bion-com.txt
BIONIC COMMANDO SOLDER SIDE PARTS SIDE ------------ ----------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKO
File: /kb_dl.aspx/KB/gametech/bion-com.txt - 3 K - Updated 1995.03.15
/kb_dl.aspx/KB/gametech/dbl-drag.txt
DOUBLE DRAGON PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: /kb_dl.aspx/KB/gametech/dbl-drag.txt - 4 K - Updated 1995.06.29
/kb_dl.aspx/KB/gametech/dbldrag2.txt
DOUBLE DRAGON PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: /kb_dl.aspx/KB/gametech/dbldrag2.txt - 4 K - Updated 1996.06.14
/kb_dl.aspx/KB/gametech/elev-act.txt
ELEVATOR ACTION COMP SIDE CKT SIDE 12 PIN --------- -------- ----- 1 GND A GND 1 GND 2 VID RED B VID GND 2 GND 3 VID GN C VID BL 3 GND 4 SYNC D 4 GND 5 SP+
File: /kb_dl.aspx/KB/gametech/elev-act.txt - 4 K - Updated 1996.02.26
/kb_dl.aspx/KB/gametech/farylnds.try.txt
THE FAIRY LAND STORY COMP SIDE CKT SIDE COMP SIDE CKT SIDE --------- --------- --------- -------- 1 GND A GND 1 GND A GND 2 VID RED B VID GND 2 GND B GND 3 VID GN C VID BL 3 GND C GND 4 SYNC D 4 GND D GND 5 SP+ E SP- 5 E 6 KEY
File: /kb_dl.aspx/KB/gametech/farylnds.try.txt - 4 K - Updated 1995.07.28
/kb_dl.aspx/KB/gametech/galivan.txt
GALIVAN COMP SIDE CKT SIDE --------- -------- 1 PL1 DOWN A PL1 UP 2 PL1 RIGHT B PL1 LEFT 3 PL1 FIRE 2 C PL1 FIRE 1 4 PL2 DOWN D PL2 UP 5 PL2 RIGHT E PL2 LEFT 6 PL2 FIRE 2 F PL2 FIRE 1 7 COIN 2 H COIN 1 8 J 9 K 10 +5V
File: /kb_dl.aspx/KB/gametech/galivan.txt - 2 K - Updated 1996.07.14
/kb_dl.aspx/KB/gametech/hvy-barl.txt
HEAVY BARREL PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: /kb_dl.aspx/KB/gametech/hvy-barl.txt - 3 K - Updated 1995.08.01
/kb_dl.aspx/KB/gametech/land-sea.air.txt
LAND, SEA AND AIR PARTS SOLDER PARTS SOLDER ------ ------- ------- ------- GND 1 A GND GND 1 A GND 1 GND RED 2 B GND 2 B 2 GREEN 3 C BLUE 3 C 3 GND SYNC 4 D 4 D 4 SP+ 5 E SP- 5 E 5 +5V KEY 6 F KEY 6 F 6
File: /kb_dl.aspx/KB/gametech/land-sea.air.txt - 3 K - Updated 1995.07.31
/kb_dl.aspx/KB/gametech/leg-of.kag.txt
LEDGEND OF KAGE PARTS G SOLDER H PARTS T SOLDER --------- ----------- --------- --------- GND 1 GND 1 GND GND 1 GND RED 2 GND 2 GND GND 2 GND GREEN 3 BLUE 3 GND GND 3 GND SYNC 4 4 GND GND 4 GND SP 5 SP 5 +5V
File: /kb_dl.aspx/KB/gametech/leg-of.kag.txt - 3 K - Updated 1995.07.31
/kb_dl.aspx/KB/gametech/leg-wing.txt
LEGENDARY WINGS COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 MISSILE/JUMP
File: /kb_dl.aspx/KB/gametech/leg-wing.txt - 3 K - Updated 1995.12.23
/kb_dl.aspx/KB/gametech/riskchal.txt
RISKY CHALLENGE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/riskchal.txt - 4 K - Updated 1995.07.30
/kb_dl.aspx/KB/gametech/ruffrang.txt
ROUGH RANGER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: /kb_dl.aspx/KB/gametech/ruffrang.txt - 3 K - Updated 1996.08.17
/kb_dl.aspx/KB/gametech/skykid.txt
SKY KID PARTS SIDE SOLDER SIDE GND A 1 GND SPKR+ B 2 SPKR- C 3 CTR D 4 +12V E 5 +12V +5V F 6 +5V GND H 7 GND CREDIT SW
File: /kb_dl.aspx/KB/gametech/skykid.txt - 3 K - Updated 1995.11.30
/kb_dl.aspx/KB/gametech/speedrum.blr.txt
SPEED RUMBLER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/speedrum.blr.txt - 3 K - Updated 1995.07.30
/kb_dl.aspx/KB/gametech/superman.txt
SUPERMAN PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN
File: /kb_dl.aspx/KB/gametech/superman.txt - 3 K - Updated 1995.07.30
/kb_dl.aspx/KB/gametech/teracres.txt
TERRA CRESTA ( NICHIBUTSU ) COMP SIDE CKT SIDE --------- --------- 1 PL1 DOWN A PL1 UP 2 PL1 RIGHT B PL1 LEFT 3 PL1 PUSH2 C PL1 PUSH1 4 PL2 DOWN D PL2 UP 5 PL2 RIGHT E PL2 LEFT 6 PL2 PUSH2 F PL2 PUSH1 7 COIN2 H COIN1 8 GND J GND 9 GND K GND 10 +5V L +5V 11 M +12V 12 +12V N 13 +5V
File: /kb_dl.aspx/KB/gametech/teracres.txt - 2 K - Updated 1996.04.29
/kb_dl.aspx/KB/gametech/timesold.txt
TIME SOLDIER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/timesold.txt - 3 K - Updated 1995.10.17
/kb_dl.aspx/KB/gametech/twin-egl.txt
TWIN EAGLE SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E 5 F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKO
File: /kb_dl.aspx/KB/gametech/twin-egl.txt - 3 K - Updated 1995.07.29
/kb_dl.aspx/KB/gametech/twocrude.txt
TWO CRUDE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K
File: /kb_dl.aspx/KB/gametech/twocrude.txt - 3 K - Updated 1995.07.29
/kb_dl.aspx/KB/pinouts/jack_the_giantkiller.txt
Jack the Giantkiller, Cinematronics 1982 ---------------------------------------- (A) SOLDER SIDE | PARTS SIDE (B) -------------------+-------------------- | A | 1 | Gnd | B | 2 | +5V -5V | C | 3 | +12V Spkr - | D | 4 | Spkr + Coin 1 | E | 5 | Coin 2 | F | 6 |
File: /kb_dl.aspx/KB/pinouts/jack_the_giantkiller.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/x-men.txt
X-MEN 4 PLAYER Sub Harness for 3 & 4 players ------------------------------------------------ 3p Connector 4p Connector PIN PIN 1 Coin 3 1 Coin 4 2 2 Empty 3 3p Left 3 4p Left 4 3p Right 4 4p Right 5 3p Up 5 4p Up 6 3p Down 6 4p Down 7 3p Attack (Button 1)
File: /kb_dl.aspx/KB/pinouts/x-men.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/spcpanic.28.txt
SPACE PANIC COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 -5V F -5V 7 GND H GND 8 +18V J +18V 9 K 10 COIN LEFT L SOUND 11 PL 1 CLOSE M SOUND 12 PL 2 CLOSE N 13
File: /kb_dl.aspx/KB/gametech/spcpanic.28.txt - 2 K - Updated 1995.05.08
/kb_dl.aspx/KB/gametech/raiden.txt
RAIDEN PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: /kb_dl.aspx/KB/gametech/raiden.txt - 4 K - Updated 1995.07.31
/kb_dl.aspx/KB/pinouts/mouse_trap.txt
Mouse Trap, Exidy ----------------- COMP SID J1 CKT SIDE P5 P21 --------- -------- -- --- 1 Gnd A Anti-stat 1 GND 1 VID RED 2 B 2 +12V 2 VID GN 3 Player 1 ind C 3 +12V 3 VID BL 4 Player 2 ind D 4 -12V 4 SYNC 5 DOWN E COIN 1 5
File: /kb_dl.aspx/KB/pinouts/mouse_trap.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/oscar.txt
Oscar Pinout = JAMMA ---------------------- DIP SW 1 --------- 1 2 3 4 5 6 7 8 COIN/CREDIT OFF OFF 1/1 COIN 1 ON OFF 1/2 OFF ON 1/3 ON ON 2/1 OFF OFF 1/1 COIN 2 ON OFF 1/2
File: /kb_dl.aspx/KB/pinouts/oscar.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/pac-man_jr.txt
PACMAN JR. ------------ CKT SIDE COMP SIDE 1 GRD A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +5V E +5V 6 RESET F SP 7 CTR H SP 8 J COI
File: /kb_dl.aspx/KB/pinouts/pac-man_jr.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/sauro.txt
Sauro ----- ---------------------------- GND | A | 1 | +5 GND | B | 2 | +5 | C | 3 | N/C 1P Up | D | 4 | 1P Fire B 1P Down | E | 5 | 1P Fire A 1P Left | F | 6 | 2P Fire B 1P Right | H | 7 | 2P Fire A 2P Up | J | 8 | 2P Start 2P Down | K | 9 | 1P Start 2P Left
File: /kb_dl.aspx/KB/pinouts/sauro.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/strategy_x.txt
STRATEGY X, KONAMI ------------------ Solder Side | Parts Side ________________________________|___________________________________ -5V | A | 1 | +12 Speaker | B | 2 | Speaker 2P Button 2 | C | 3 | 2P Button 1 2P Left | D | 4 | 2P Right 1P Start | E | 5 | 2P Start
File: /kb_dl.aspx/KB/pinouts/strategy_x.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/strike_gunner.txt
STRIKE GUNNER Pinout = JAMMA ------------------------------ DIP SW 1 1 2 3 4 5 6 7 8 SCREEN FLIP X TEST MODE ON 1 COIN 1 PLAY OFF OFF 1 COIN 2 PLAY ON OFF 2 COIN 1 PLAY OFF ON 2 COIN 3 PLAY ON ON DEMO SOUND OFF ON DIP SW 2 1 2 3 4 5 6 7 8 NORMAL OFF
File: /kb_dl.aspx/KB/pinouts/strike_gunner.txt - 1 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tin_star.txt
The Tin Star ------------ Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5 | E | Speaker ()
File: /kb_dl.aspx/KB/pinouts/tin_star.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/tip_top.txt
Tip Top Sega, 1983 -------------------- According to the service manual there apears to be two different board sets. One is constructed of 3 pcbs, the other 2. 3 Board set. ------------ Complete set part number 834-5165 Control pcb part number 834-5166 Video pcb part number 834-5167 Sound pcb part number 834-5168 2 Board set. ------------ Complete set part number 834-5180 Control pcb part number 834-5181 Video pcb part number 834-5167 44-pin connector
File: /kb_dl.aspx/KB/pinouts/tip_top.txt - 5 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/bagman.txt
B A G M A N COMP SIDE CKT SIDE ---------- ========= A GND 1 GND B GND 2 GND C +5 VDC 3 +5 VDC D -5 VDC 4 -5 VDC E 5 F Reset 6 Coin Counter H Player 2 Action 7 Coin 4 J Coin 1 8 Coin 2
File: /kb_dl.aspx/KB/gametech/bagman.txt - 2 K - Updated 1995.12.28
/kb_dl.aspx/KB/gametech/enigma-2.txt
ENIGMA II 1 +5V A +5V 2 +5V B +5V 3 C 4 THRUST 2 D 5 E 6 F RIGHT 2 7 LEFT 2 H FIRE 2 8 THRUST 1 J 1 START 9 2 START K COIN 10 L RIGHT 1 11 LEFT 1
File: /kb_dl.aspx/KB/gametech/enigma-2.txt - 2 K - Updated 1995.05.10
/kb_dl.aspx/KB/gametech/spectar.txt
SPECTAR TARG DIP SW SETTINGS NOT CHECKED FOR SPECTAR COMP SID J1 CKT SIDE P5 P21 --------- -------- -- --- 1 A 1 GND 1 VID RED 2 B 2 +12V 2 VID GN 3 C 3 -12V 3 VID BL 4 D 4
File: /kb_dl.aspx/KB/gametech/spectar.txt - 2 K - Updated 1996.03.11
/kb_dl.aspx/KB/gametech/knights.rnd.txt
KNIGHTS OF THE ROUND PARTS SIDE CKT SIDE ------------ ------------ CNIO 2 1 GND A GND 1 GND 2 GND B GND 2 GND 3 +5V C +5V 3 RIGHT 4 +5V D +5V 4 LEFT 5 E 5 DOWN 6 +12V F +1
File: /kb_dl.aspx/KB/gametech/knights.rnd.txt - 5 K - Updated 1995.08.01
/kb_dl.aspx/KB/gametech/strider.txt
STRIDER PARTS SIDE CKT SIDE ---------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN LOCKOUT 10
File: /kb_dl.aspx/KB/gametech/strider.txt - 4 K - Updated 1995.07.29
/kb_dl.aspx/KB/pinouts/fairy_land_story.txt
THE FAIRY LAND STORY -------------------- COMP SIDE CKT SIDE COMP SIDE CKT SIDE --------- --------- --------- -------- 1 GND A GND 1 GND A GND 2 VID RED B VID GND 2 GND B GND 3 VID GN C VID BL 3 GND C GND 4 SYNC D 4 GND D GND 5 SP+ E SP- 5
File: /kb_dl.aspx/KB/pinouts/fairy_land_story.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/ghostsandgoblins.txt
GHOSTS AND GOBLINS COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 JUMP
File: /kb_dl.aspx/KB/pinouts/ghostsandgoblins.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/cap-amer.txt
CAPTAIN AMERICA SOLDER SIDE PARTS SIDE CN3,4 CN7 ------------------------------------------- ------ --- A GND 1 GND 1 COIN 1 LEFT SP+ B GND 2 GND 2 ---- 2 LEFT SP- C +5V 3 +5V 3 LEFT 3 RIGHT SP+ D +5V 4 +5V 4 RIGHT 4 RIGHT SP- E -5V 5 5 UP F +12
File: /kb_dl.aspx/KB/gametech/cap-amer.txt - 3 K - Updated 1995.08.02
/kb_dl.aspx/KB/gametech/drag-brd.txt
DRAGON BREED PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: /kb_dl.aspx/KB/gametech/drag-brd.txt - 4 K - Updated 1995.08.02
/kb_dl.aspx/KB/gametech/gatedoom.txt
GATE OF DOOM PARTS SIDE CKT SIDE ------------ ------------ B1 GND A1 GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5V E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: /kb_dl.aspx/KB/gametech/gatedoom.txt - 3 K - Updated 1995.08.02
/kb_dl.aspx/KB/gametech/ghosts_and_goblins.txt
GHOSTS AND GOBLINS COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 JUMP
File: /kb_dl.aspx/KB/gametech/ghosts_and_goblins.txt - 4 K - Updated 1994.11.26
/kb_dl.aspx/KB/gametech/gunforce.txt
GUNFORCE PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 K
File: /kb_dl.aspx/KB/gametech/gunforce.txt - 4 K - Updated 1995.07.31
/kb_dl.aspx/KB/gametech/sect-z.txt
SECTION Z COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 FIRE 2
File: /kb_dl.aspx/KB/gametech/sect-z.txt - 3 K - Updated 1995.06.30
/kb_dl.aspx/KB/gametech/sno-bros.txt
SNOW BROS PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT K COIN
File: /kb_dl.aspx/KB/gametech/sno-bros.txt - 3 K - Updated 1996.09.02
/kb_dl.aspx/KB/gametech/strkgunr.txt
STRIKE GUNNER PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 -5v E -5V 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/strkgunr.txt - 2 K - Updated 1995.07.30
/kb_dl.aspx/KB/gametech/supr-qix.txt
SUPER QIX PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9 COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/supr-qix.txt - 3 K - Updated 1996.12.20
/kb_dl.aspx/KB/pinouts/atomic_boy.txt
ATOMIC BOY ---------- COMP SIDE CKT SIDE ----------- -------- 1 GND 2 GND 3 GND 4 GND 5 6 7 CTR A 8 9 LEFT 10 2 LEFT 11 RIGHT 12 2 RIGHT 13 1 JUMP 14 2 JUMP 15 2 START 16 1 START 17
File: /kb_dl.aspx/KB/pinouts/atomic_boy.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/captain_america_and_the_avengers.txt
CAPTAIN AMERICA AND THE AVENGERS Pinout = JAMMA ------------------------------------------------- CN3,4 CN7 ------ --- 1 COIN 1 LEFT SP+ 2 ---- 2 LEFT SP- 3 LEFT 3 RIGHT SP+ 4 RIGHT 4 RIGHT SP- 5 UP 6 DOWN 7 PUSH 1 8 PUSH 2 9 ---- 10 ---- 11 ---- 12 ---- 13 ---- 14 ---- 15 GND DIP SW 1 -------- 1 2 3 4 5 6 7 8 OF
File: /kb_dl.aspx/KB/pinouts/captain_america_and_the_avengers.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/elevator_action.txt
Elevator Action Taito, 1983 --------------------------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND Video Red | 2 | B | Video GND Video Green | 3 | C | Video Blue Video Sync | 4 | D | Speaker (+) | 5
File: /kb_dl.aspx/KB/pinouts/elevator_action.txt - 6 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/enigma_ii.txt
ENIGMA II --------- 1 +5V A +5V 2 +5V B +5V 3 C 4 THRUST 2 D 5 E 6 F RIGHT 2 7 LEFT 2 H FIRE 2 8 THRUST 1 J 1 START 9 2 START K COIN 10 L RIGHT 1 11 LEFT 1
File: /kb_dl.aspx/KB/pinouts/enigma_ii.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/mr_do_run_run.txt
Mr. Do! Run Run --------------- Solder Side | Parts Side ________________________________|___________________________________ GND | A | 1 | GND GND | B | 2 | GND +5 | C | 3 | +5 +5 | D | 4 | +5 | E | 5 | | F | 6 | | H | 7 |
File: /kb_dl.aspx/KB/pinouts/mr_do_run_run.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/varth.txt
VARTH Pinout = JAMMA ---------------------- DIP SW A 1 2 3 4 5 6 7 8 COIN/CREDIT -------- OFF OFF OFF 1/1 COIN 1 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF AS 1-3 FOR 1/3 ON ON OFF COIN 2 1/4 OFF OFF ON 1/6 ON OFF ON 2/1 OFF ON
File: /kb_dl.aspx/KB/pinouts/varth.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/battle-l.ane.txt
BATTLE LANE PART SIDE CKT SIDE --------- -------- 1 PL 1 DOWN A PL 2 DOWN 2 PL 1 UP B PL 2 UP 3 PL 1 LEFT C PL 2 LEFT 4 PL 1 RIGHT D PL 2 RIGHT 5 E 6 F 7 H 8 SERVICE J 9 PL
File: /kb_dl.aspx/KB/gametech/battle-l.ane.txt - 3 K - Updated 1995.03.27
/kb_dl.aspx/KB/gametech/dorunrun.txt
MR. DO RUN RUN COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 F 7 H 8 +12V J +12V 9 K 10
File: /kb_dl.aspx/KB/gametech/dorunrun.txt - 4 K - Updated 1995.09.23
/kb_dl.aspx/KB/gametech/emp-city.txt
EMPIRE CITY PARTS SIDE CKT SIDE ------------ ------------ 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 E 6 +12V F +12V 7 KEY H KEY 8 CTR 1 J CTR 2 9
File: /kb_dl.aspx/KB/gametech/emp-city.txt - 3 K - Updated 1995.08.02
/kb_dl.aspx/KB/gametech/gumshoe.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: VS GUMSHOE DIP&PIN (CPDIST) Message-ID: <DEtLGn.1HG@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Wed, 13 Sep 1995 01:26:00 GMT Lines: 66 GUMSHOE (FILE 355 ) ( VS SYSTEM 44P ) ( VS SYSTEM 36P ) PARTS SOLDER PARTS
File: /kb_dl.aspx/KB/gametech/gumshoe.txt - 3 K - Updated 1998.09.25
/kb_dl.aspx/KB/gametech/gunsmoke.txt
GUNSMOKE COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 VID RED E VID GN 6 VID BL F SYNC 7 GND H GND 8 J 9 PL1 SHOOT CEN
File: /kb_dl.aspx/KB/gametech/gunsmoke.txt - 4 K - Updated 1995.08.02
/kb_dl.aspx/KB/gametech/intrepid.txt
INTREPID COMP SIDE CKT SIDE PWR --------- -------- --- 1 GND A GND 1 GND 2 VID RED B GND 2 GND 3 VID GN C VID BL 3 GND 4 SYNC D 4 GND 5 SP+ E SP- 5 +5V 6
File: /kb_dl.aspx/KB/gametech/intrepid.txt - 2 K - Updated 1995.06.29
/kb_dl.aspx/KB/gametech/krull.txt
KRULL ( GV-105 ) BOARD MA-456 SOUND MA-487 SOUND BD 1 A +5V 1 +12V 2 GND B +5V 2 S16 3 GND C +5V 3 -12V 4 D 4 S32 5 E 5 +5V 6
File: /kb_dl.aspx/KB/gametech/krull.txt - 3 K - Updated 1995.05.09
/kb_dl.aspx/KB/gametech/marv-maz.txt
MARVINS MAZE CN4 --------- -------- --------- B1 GND A1 GND 1 +5V B2 A2 COIN 2 +5V B3 1 START A3 SVC 3 GND B4 A4 2 START 4 GND B5 A5 5 --- B6 GND A6 GND
File: /kb_dl.aspx/KB/gametech/marv-maz.txt - 3 K - Updated 1995.07.31
/kb_dl.aspx/KB/gametech/mnstlair.txt
WONDER BOY IN THE MONSTER'S LAIR COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +12V E +12V 6 CTR 1 F CTR 2 7 H 8 J 9 1 SHOOT
File: /kb_dl.aspx/KB/gametech/mnstlair.txt - 4 K - Updated 1995.06.30
/kb_dl.aspx/KB/gametech/rug_rats.txt
RUG RATS COMP SIDE CKT SIDE VIDEO CONN --------- --------- --------------- 2 GND 1 GND 1 VID RED 4 GND 3 GND 2 VID GN 6 +5V 5 +5V 3 VID BL 8 +5V 7 +5V 4 SYNC 10 +12V 9 +12V 5 GND 12 SP+ 11 SP- (GND) 6 14 1 UP 13 1 DOWN 16 1 RIG
File: /kb_dl.aspx/KB/gametech/rug_rats.txt - 2 K - Updated 1996.08.03
/kb_dl.aspx/KB/gametech/strat_x.txt
STRATEGY X CKT SIDE PARTS SIDE ----- ----- A1 -5V B1 +12V A2 SP B2 SP A3 PL 2 SHOOT 1 B3 PL 2 SHOOT 2 A4 PL 2 LEFT B4 PL 2 RIGHT A5 1 PLAY START B5 2 PLAY START A6 PL 1 SHOOT 2 B6 PL 2 UP A7 PL 1 SHOOT 1 B7 SVC
File: /kb_dl.aspx/KB/gametech/strat_x.txt - 3 K - Updated 1996.07.17
/kb_dl.aspx/KB/gametech/tmnt.txt
Howdy These are the DIP switch settings for the Teenage Mutant Ninja Turtles PCB, transcribed directly from the original manual. Note that these switch settings _might_ work for the other Konami quarter-eaters (Renegade, Crime Fighters, The Simpsons, Cow-Boys, Sunset Riders, X-Men, TMNT2, etc.) Note, I do not guarantee their accuracy and if your board goes up in smoke because you followed this list or your dog runs away or anything else, IT IS NOT MY FAULT! If you have any questions, you can reach me (
File: /kb_dl.aspx/KB/gametech/tmnt.txt - 1 K - Updated 1996.02.03
/kb_dl.aspx/KB/gametech/trog.txt
TROG SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOUT
File: /kb_dl.aspx/KB/gametech/trog.txt - 3 K - Updated 1995.08.25
/kb_dl.aspx/KB/gametech/varth.txt
VARTH DIP SW A 1 2 3 4 5 6 7 8 COIN/CREDIT -------- OFF OFF OFF 1/1 COIN 1 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF AS 1-3 FOR 1/3 ON ON OFF COIN 2 1/4 OFF OFF ON 1/6 ON OFF ON 2/1 OFF ON ON 3/1
File: /kb_dl.aspx/KB/gametech/varth.txt - 2 K - Updated 1998.01.08
/kb_dl.aspx/KB/pinouts/005.txt
005 --- J5 J1 ------- --------- 1 -12V 1 VID 2 +12V 2 3 AC OR +12 3 VID 4 GND 4 5 GND 5 VID 6 GND 6 7 -5V 7 8 +5V 8 9 +5V 9 SYNC 10 +5V 10 11 12 13 14 15
File: /kb_dl.aspx/KB/pinouts/005.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/aeroboto.txt
AEROBOTO, Williams ------------------ COMP SIDE CKT SIDE --------- -------- 1 GND A GND 2 GND B GND 3 GND C GND 4 SP+ D 5 +5V E +5V 6 F 7 1 PL START H 2 PL START 8 COIN J 9
File: /kb_dl.aspx/KB/pinouts/aeroboto.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/alien_syndrome.txt
ALIEN SYNDROME, Sega -------------------- Component Side Pin # Solder Side ----------------------------------------------- GND 1 A GND GND 2 B GND +5 Volts DC 3 C +5 Volts DC +5 Volts DC 4 D +5 Volts DC +12 Volts DC 5 E +12 Volts DC Coin Meter 1 6 F Coin Meter 2 7 H
File: /kb_dl.aspx/KB/pinouts/alien_syndrome.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/bermuda_triangle.txt
BERMUDA TRIANGLE Pinout = JAMMA ---------------------------------- DIP SW 1 1 2 3 4 5 6 7 8 -------- OFF STANDARD STYLE ON COIN UP PICTURE X VIDEO FLIP OFF ONE SHIP EVERY 2ND BONUS ON 1ST & 2ND BONUS ONLY
File: /kb_dl.aspx/KB/pinouts/bermuda_triangle.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/double_dragon.txt
Double Dragon Pinout = JAMMA ------------------------------ DOUBLE DRAGON DIP SW 1 1 2 3 4 5 6 7 8 PLAY CHARGE (COIN 1) 1coin 1credit OFF OFF OFF 1coin 2credit ON OFF OFF 1coin 3credit OFF ON OFF 1coin 4credit ON ON OFF 1coin 5credit OFF OFF ON 2coin 1credit
File: /kb_dl.aspx/KB/pinouts/double_dragon.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/gunforce.txt
GUNFORCE Pinout = JAMMA ------------------------- DIP SW 1 1 2 3 4 5 6 7 8 ----- OFF OFF 3 # OF MEN ON OFF 2 OFF ON 4 ON ON 5 OFF OFF HARD ON OFF NORM OFF ON
File: /kb_dl.aspx/KB/pinouts/gunforce.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/marvins_maze.txt
MARVINS MAZE ------------ CN4 --------- -------- --------- B1 GND A1 GND 1 +5V B2 A2 COIN 2 +5V B3 1 START A3 SVC 3 GND B4 A4 2 START 4 GND B5 A5 5 --- B6 GND A6 GND
File: /kb_dl.aspx/KB/pinouts/marvins_maze.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/rough_ranger.txt
ROUGH RANGER Pinout = JAMMA ----------------------------- DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT -------- OFF OFF OFF 1/1 ON OFF OFF 1/2 OFF ON OFF 1/3 ON ON OFF 1/4 OFF OFF ON 2/1 ON OFF ON 3/1 OFF ON ON
File: /kb_dl.aspx/KB/pinouts/rough_ranger.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/rug_rats.txt
RUG RATS -------- COMP SIDE CKT SIDE VIDEO CONN --------- --------- --------------- 2 GND 1 GND 1 VID RED 4 GND 3 GND 2 VID GN 6 +5V 5 +5V 3 VID BL 8 +5V 7 +5V 4 SYNC 10 +12V 9 +12V 5 GND 12 SP+ 11 SP- (GND) 6 14 1 UP 13 1 DOWN 1
File: /kb_dl.aspx/KB/pinouts/rug_rats.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/turbo_force.txt
TURBO FORCE, Video System Pinout = JAMMA -------------------------------------------- MOLEX (PL-3) ------------ 1 3P.UP 2 3P.DOWN 3 3P.LEFT 4 3P.RIGHT 5 3P.FIRE 6 ---- 7 ---- 8 3P.START 9 GND DIP SW 1 1 2 3 4 5 6 7 8 COIN/CREDIT ----- OFF OFF OFF 1/1 ON OFF OFF 2/1 OFF ON OFF
File: /kb_dl.aspx/KB/pinouts/turbo_force.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/gunsmoke2.txt
Newsgroups: rec.games.video.arcade.collecting From: cpdist@skyenet.net (John Pierce) Subject: GUN SMOKE DIP&PIN (CPDIST) Message-ID: <DEvnBC.8My@iquest.net> Sender: news@iquest.net (News Admin) Organization: IQuest Network Services X-Newsreader: Forte Agent .99a.107 Date: Thu, 14 Sep 1995 04:01:24 GMT Lines: 63 ( GUN SMOKE 56P ) (FILE 181) PARTS SOLDER DIP SWITCH A 1 2 3 4 5 6 7 8 ---------------|--------------- -------------------------------------------
File: /kb_dl.aspx/KB/gametech/gunsmoke2.txt - 4 K - Updated 1998.09.25
/kb_dl.aspx/KB/gametech/sauro.txt
SAURO 56 pin SOLDER SIDE PARTS SIDE ----------------------------------------------------- A GND 1 GND B GND 2 GND C +5V 3 +5V D +5V 4 +5V E -5V 5 -5v F +12V 6 +12V H KEY 7 KEY J COIN CTR 2 8 COIN CTR 1 K COIN LOCKOU
File: /kb_dl.aspx/KB/gametech/sauro.txt - 4 K - Updated 2002.05.01
/kb_dl.aspx/KB/gametech/sega-56.txt
SEGA 56 PIN CONNECTOR ALTERED BEAST AURAIL E-SWAT GOLDEN AXE SHINOBI SUPERMASTERS ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ GND 1 | A GND GND 2 | B GND +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F C
File: /kb_dl.aspx/KB/gametech/sega-56.txt - 4 K - Updated 1995.09.26
/kb_dl.aspx/KB/gametech/shinobi.txt
SHINOBI ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ GND 1 | A GND GND 2 | B GND +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7 | H N/C Special Weapon 1 8 |
File: /kb_dl.aspx/KB/gametech/shinobi.txt - 4 K - Updated 1995.08.28
How to WIN at NBA JAM! by Randolph S. Vance and William G. Henderson
E-Mail: RSVANC00@mik.uky.edu (NeXT Mail) WGHEND00@mik.uky.edu (NeXT Mail) Version 1.13 Revised: August 18th, 1993 ---------------------------------------------------------------------- Introduction. Are you tough enough to take on all 27 of the NBA teams? If you think you are, get set for the most intense basketball video game you'll ever play! ---------------------------------------------------------------------- History. Versio
File: /kb_dl.aspx/KB/faqs/strat-how to win at nba jam.html - 31 K - Updated 1999.10.29
/kb_dl.aspx/KB/pinouts/interpid.txt
INTREPID -------- COMP SIDE CKT SIDE PWR --------- -------- --- 1 GND A GND 1 GND 2 VID RED B GND 2 GND 3 VID GN C VID BL 3 GND 4 SYNC D 4 GND 5 SP+ E SP- 5 +5V 6
File: /kb_dl.aspx/KB/pinouts/interpid.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/risky_challenge.txt
RISKY CHALLENGE Pinout = JAMMA -------------------------------- DIP SW 1 1 2 3 4 5 6 7 8 ----- OFF OFF 3 # OF MEN ON OFF 2 OFF ON 4 ON ON 5 OFF OFF NORM ON OFF EASY OFF ON
File: /kb_dl.aspx/KB/pinouts/risky_challenge.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/zektor.txt
Zektor ------ PWR SUPP P3 1 -12V 1 CTR A 2 +12V 2 +5V B 3 3 CTR C 4 GND 4 +5V D 5 GND 5 COIN A N/O E 6 GND 6 COIN A N/C
File: /kb_dl.aspx/KB/pinouts/zektor.txt - 4 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/choplftr.txt
CHOPLIFTER PARTS SIDE CKT SIDE ------------------ -------------------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 CTR 1 E CTR 2 6 +12V F 7 H 8 P1 FIRE
File: /kb_dl.aspx/KB/gametech/choplftr.txt - 4 K - Updated 1996.07.17
/kb_dl.aspx/KB/gametech/loknchas.txt
LOCK 'N' CHASE COMP SIDE CKT SIDE 6 PIN VIDEO 6 PIN PWR ----------- ---------------- ------------ ---------- B1 GND A1 GND 1 SYNC 1 +5V B2 GND A2 GND 2 2 +5V B3 GND A3 GND 3 GND 3 +12V B4 RESET (-5V) A4 SP+ 4 RED 4 -5V B5 2 RIGHT A5 1
File: /kb_dl.aspx/KB/gametech/loknchas.txt - 2 K - Updated 1996.03.08
/kb_dl.aspx/KB/pinouts/rad_action.txt
RAD ACTION Pinout = JAMMA --------------------------- DIP 1 1 2 3 4 5 6 7 8 ----- OFF JAPANESE ON ENGLISH OFF 3 MEN ON 4 MEN OFF NORMAL ON HARD OFF
File: /kb_dl.aspx/KB/pinouts/rad_action.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/krull.txt
GOTTLIEB INFORMATION: KRULL PINOUTS ---------------------------------------------- CPU MA-456 (A1) SOLDER | COMPONENT -------------+--------------- _______ +5V |A | 1| GND +5V |B | 2| GND +5V |C | 3| Coin Return GND |D | 4| |E | 5| Coin Meter |F | 6| |H | 7|
File: /kb_dl.aspx/KB/pinouts/krull.txt - 4 K - Updated 2003.01.09
/kb_dl.aspx/KB/pinouts/speed_rumbler.txt
SPEED RUMBLER Pinout = JAMMA ------------------------------ DIP SW A 1 2 3 4 5 6 7 8 COIN/CREDIT ----- OFF OFF OFF 1/1 COIN 2 ON OFF OFF SW 4-6 SAME 1/2 OFF ON OFF AS 1-3 FOR 1/3 ON ON OFF COIN 1 1/4 OFF OFF ON 1/6 ON OFF ON 2/1 OFF
File: /kb_dl.aspx/KB/pinouts/speed_rumbler.txt - 2 K - Updated 2003.01.06
/kb_dl.aspx/KB/gametech/pengo.txt
PENGO COMP SIDE CKT SIDE ----------- -------------- 1 GND A GND 2 GND B GND 3 +5V C +5V 4 +5V D +5V 5 +5V E +5V 6 F PUSH 7 H 8 COIN J COIN 9 SVC K
File: /kb_dl.aspx/KB/gametech/pengo.txt - 4 K - Updated 1996.10.08
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt - 834 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt - 403 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin ___________________________________________________________________________ From: KIM::RAINS 2-JAN-1987 10:27:26.19 To: @sys$mail:engineer CC: Subj: Computer Health Note #3 VAX-edrin Headache #3 You've been poking around somewhere in another directory (something like SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found something you want to get back to or reference with out so much directory name baggage. Sure, it doesn't
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt - 271 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt - 293 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 537 K - Updated 2004.09.13
005 Dip Switch Settings and Pinouts
005 Dip Switch Settings and Pinouts
File: /kb_dl.aspx/KB/gametech/005 tech.html - 4 K - Updated 2002.04.26

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This game page was created 08/03/1998 04:00:00 and last updated 03/18/2001 16:51:37