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2 in 1 RD

Released in 1978

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Resolution
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Colors
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Genre
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Attributes
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Controls
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Hardware Platform: -Unique or Unknown-

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X-Arcade Controller
X-Arcade Controller
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Knowledge Base

IC List
Timing information for ICs is not yet available, and only TTL, 4000-series CMOS and some microprocessor (support) chips are included. For now, it is not clear how the format used can be extended to include linear ICs, as these usually require much more additional information such as a block diagram. The current file uses the PC8 character set (a.k.a. codepage 437), but can be converted to 7-bit ASCII without too much trouble (losing some niceties). As it is, it is small and simple enough to keep it in you
File: /kb_dl.aspx/KB/faqs/list-iclist.html - 311 K - Updated 1999.10.29
Gyruss Memory Map
# this document is not going to be of much use to you unless you have # the schematics and follow along. # Gyruss ROM files from TANT archive GYA-1.BIN - 11J - CPU Z80, 8K, Addr 0000 - 1FFF GYA-2.BIN - 12J - CPU Z80, 8K, Addr 2000 - 3FFF GYA-3.BIN - 13J - CPU Z80, 8K, Addr 4000 - 5FFF GY-5.BIN - 18E - CPU 6809, 8K, Addr 0000 - 1FFF GY-6.BIN - 02H - Graphics ROM GY-7.BIN - 5B/6C - Graphics ROM, 8K Bank 1, MSB GY-8.BIN - 6B/7C - Graphics ROM, 8K Bank 0, MSB GY-9.BIN - 7B/8C - Graphics
File: /kb_dl.aspx/KB/gametech/gyrussmap.html - 8 K - Updated 2000.01.23
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff
12 L_0— h0 -j---o--- I 5W2 I - - P8 - I L P W OPTIONS INPUT CIRCUITRY NOTE: [ -::: = TEST POINT THRUST INPUT +s’I 9 -I øI Ui I I I 1 IOKx 8L _________ ——. ia 2Li ,(- — II I U Ii 3 13 Is :i_ 4 17 — The game option switches are_read by the MPU when OPTS (option switch enable) is low. Switch tog- gles to be read are selected by ABO and AB1 from the MPU. Switch toggles 1, 3, 6, and 7 are read on data line DBO and toggles 2, 4, 6 and 8 are read on DBI. Toggle in- puts are “on” when pulled to ground. SWITCH INPUT
File: /kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff - 592 K - Updated 1998.05.07
/kb_dl.aspx/KB/gamemanuals/gottlieb/qb1.tiff
X. WIRING AND SCHEMATIC DIAGRAMS, PARTS LISTS REFERENCE DESCRP1ION Al A2 Si 58. A9. Ala SI 83 04 85 86 81 . 89, RIO 811. 812. 814 C3 C4 CS Ca Cl C8-9 Cl-Il 03-34 DI 02, 03. D4. 05. Do. D7, . 09, DI0 DII 012 D13 DI S 016 DI? EI-2. E2-3. E4 ES E6 £7 £8. E9-IO ElO-Il E1I-12 EU E15 E16 El? FS Fe F15 F16 Al 61. 62.61 64. 65 66 LOGIC BOARD ASSY. (Al), PARTS LIST (CONT.) 109k Board Assy. 8284 OX iwr 74(302 Quad 2-inp4it NOW gate 74161 5)qxhrtus 4-tEt Counter 7415377 Octal 0 Flip Flop 8088 CRJ 7415373 Octal D-tpe f
File: /kb_dl.aspx/KB/gamemanuals/gottlieb/qb1.tiff - 186 K - Updated 1997.08.14
/kb_dl.aspx/KB/gamemanuals/cine/serv2.tiff
S * TJ FEBRUARY 198212 CINEMATRONICS Blowing of Circuit Breakers A common failure of the current amplifier, especially in the earlier monitors, is blowing of circuit breakers CB1 and CB2 accompanied by burning of the 47ohm resistors around the power transistor molex. These transistors are mounted to the heat sinks which are attached to the metal side panels of the monitor. If this problem should occur, check for cold solder joints around the molex pins. Check the power transistors QuO and Qil 1 (vertical) a
File: /kb_dl.aspx/KB/gamemanuals/cine/serv2.tiff - 83 K - Updated 1998.03.22
/kb_dl.aspx/KB/datasheets/z80/z80ctc01.tiff
N 0 II’ C, Z8430 Z80® CTC Counter! Tinier Circuit Product Zilog Specification March 1981 Featur.s I Four independently programmable I Selectable positive or negative trigger counter/timer channels, each with a initiates timer operation. readable downcounter and a selectable I Standard Z-80 Family daisy-chain interrupt 16 or 256 prescaler. Downcounters are structure provides fully vectored, prioritized reloaded automatically at zero count. interrupts without external logic. The CTC • Three channels have Zero
File: /kb_dl.aspx/KB/datasheets/z80/z80ctc01.tiff - 440 K - Updated 1997.08.25
/kb_dl.aspx/KB/gametech/convertagame/stspeech.tiff
- REVISIONS I 5 6 9 ‘a ‘5 ji %P31 1c, QL %D2 i U20 L2_ %_D3 I/i [/0 ,31L5174 rr - %j:5 ‘4LD c[i_ 7406 U13 C 3 ID UP PROG P27 P26 RD plo Pt’ P 2 P 13 p jq P IS P25 P24 P3EN P22 Pal P20 ALE Pi7 00 DI 02 03 04 T 05 I NT RESET TI WR 8035 +5 8 2I l8 19 2 23 24 2 3 4 5 6 7 8 12 59—0--- + 5 T 20 21 18 ‘9 22 23 24 2 3 4 S 6 7 8 2 ‘9 2 2 24 2 3 4 5 6 7 8 I2 CD 4053 ti-f AJ[ A/B BF isi A}L_ 2 A,,’8 8r — A 9_J UI2 r ___ L 20 t2I 19 22 23 24 2 3 4 S 6 11 1)38 AG L914 2 .3 A3€- 4 A2€ AI< AØ U 3 S )L508 L53O 25 N.C. — N.
File: /kb_dl.aspx/KB/gametech/convertagame/stspeech.tiff - 1,075 K - Updated 1997.08.19
/kb_dl.aspx/KB/datasheets/z80/z80ctc07.tiff
Timing Read Cycle Timing. Figure 9 shows read cycle timing. This cycle reads the contents of a down-counter without disturbing the count. During clock cycle T2, the Z-80 Cpu initiates a read cycle by driving the following inputs Low: ED, IORQ, and CE. A 2-bit binary code at inputs CS1 and CS0 selects the channel to be read. Ml must be High to distinguish this cycle from an interrupt acknowledge. No additional wait states are allowed. CLK 1, T2 TWA T3 T, CS0, CS,, CI JIi.NNEL ADDRESS Figure 9. Read Cycle Tim
File: /kb_dl.aspx/KB/datasheets/z80/z80ctc07.tiff - 472 K - Updated 1997.08.25
/kb_dl.aspx/KB/gamemanuals/midway/zwakery01.tiff
NOTE: M I+AWG.G000 fiT KEY LTJ V-RLU B RESET YELLOW AND STRAPS LINE CORD cL—I—i? zI5zOv IA 3A5flA2 Is pos SWITCHING POWER CHASSIS U545-CC059-C200 VENUS BACKGROUND WROR4—9l672—A3R5 SWITCHING PWR SUPPLY U’0017-00003-0543 0-RATIO AND >10’ Y-RRN U 050 >I >121 Y-BRN U GNU 0-DAN U GND ..j7’ RD II U-B A RB B ADO +50 -+50 ri VENUS VIDEO *80R4-01075 A385 I j9I 20 005 SPAS L J +5v ADA N-NW +60 N’N B ‘3’ AND P- B 6< ‘ c W V—B4 B IN Y-BWN V-&U ‘< L J - • rH 0< 6 II4PcW 0< , (SEE 14 BACIIGROLWAD) ‘‘< 15 L J I 4 l—1 —<1
File: /kb_dl.aspx/KB/gamemanuals/midway/zwakery01.tiff - 84 K - Updated 1998.05.07
/kb_dl.aspx/KB/datasheets/8041.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 4 1 | | 8 8 0 0 44 11 | | 8 8 0 0 0 4 4 1
File: /kb_dl.aspx/KB/datasheets/8041.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/gametech/board pinouts/phoenix.txt
Phoenix Centuri, 1980 There are two boards to the Phoenix boardset, the logic and the CPU board. OVG-15D (Logic board, 12 EPROMs) OVG-15U (CPU board, 8085 CPU, 8 pin DIP switch, 36 pin edge connector) The game is powered using these supply outputs: +5V DC @ 11 amps -5V DC @ 1 amp +12V DC @ 2 amps None of the diagrams nor the manual mention the current requirements of the game (that is, the amps required for each voltage output). But my game is powered by a Peter Chou power supply and the above c
File: /kb_dl.aspx/KB/gametech/board pinouts/phoenix.txt - 7 K - Updated 1994.12.11
/kb_dl.aspx/KB/datasheets/8086.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 88888 666 | | 8 8 0 0 8 8 6 | | 8 8 0 0 0 8 8 6
File: /kb_dl.aspx/KB/datasheets/8086.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/8088.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 88888 88888 | | 8 8 0 0 8 8 8 8 | | 8 8 0 0 0 8 8 8 8
File: /kb_dl.aspx/KB/datasheets/8088.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/nsc800.txt
---------------------------------------------------------------- | | | | | National Semiconductor | | | | N N SSSSS CCCC 88888 000 000 | | NN N S S C C 8 8 0 0 0 0 | | N N N S C 8 8 0 0 0 0
File: /kb_dl.aspx/KB/datasheets/nsc800.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/z80/insdesc.txt
************************************************************************ ** Z80 MICROPROCESSOR Instruction Set Summary ** ************************************************************************ +--------------------------------------------------------------+ | | | | | Zilog | |
File: /kb_dl.aspx/KB/datasheets/z80/insdesc.txt - 16 K - Updated 1996.09.28
/kb_dl.aspx/KB/datasheets/8085a.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 88888 5555555 A | | 8 8 0 0 8 8 5 A A | | 8 8 0 0 0 8 8 5 A A
File: /kb_dl.aspx/KB/datasheets/8085a.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/8048.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 4 88888 | | 8 8 0 0 44 8 8 | | 8 8 0 0 0 4 4 8 8
File: /kb_dl.aspx/KB/datasheets/8048.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/z80/z80.txt
---------------------------------------------------------------- | | | | | Zilog | | | | ZZZZZZZ 88888 000 | | Z 8 8 0 0 | | Z 8 8 0 0 0
File: /kb_dl.aspx/KB/datasheets/z80/z80.txt - 15 K - Updated 2001.01.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt
Atari/Atari Games VaxMail 1988 Jed Margolin ___________________________________________________________________________ From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82 To: @SYS$MAIL:EVERYBODY CC: Subj: PAYMENT OF CONSULTANTS/CONTRACTORS STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION. THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NO
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax88.txt - 293 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin ___________________________________________________________________________ From: KIM::HALLY 3-JAN-1989 09:01:01.61 To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN CC: Subj: S.T.U.N. TEAM last update: 1/3/89 Project: S.T.U.N. RUNNER (571) Planned Field Test: FEB. 89 Planned Finished Goods Assy. JUNE 89 Project Leader: MIKE HALLY Programmer(s): ED ROTBERG ANDY BURGESS Engineer: JE
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt - 403 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin ___________________________________________________________________________ From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74 To: @SYS$MAIL:JUNK CC: MCCARTHY Subj: New employee. If you haven't already noticed or been introduced, we have a new employee starting today. His name is John Moore. He is a hardware design engineer in the Electrical Design group, reporting to me. His office is the corner cubicle just outside my office. Drop by and say Hi. _____
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt - 834 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin ___________________________________________________________________________ From: BERT::LTURNER 2-JAN-1990 15:43:12.18 To: @SYS$MAIL:EVERYBODY CC: LTURNER Subj: New Baby This is to annouce the arrival of a new addition at the Moore house. His name is Evan Alexander Bettencourt Moore. He was born on Saturday, December 30, at 10:21A. Weight -- 7 lbs 10 oz Height -- 20 1/2 inches Mother and baby are home and doing well. _____________________________
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt - 537 K - Updated 2004.09.13
Crazy Climber Memory Map
CRAZY CLIMBER HARDWARE DETAILS AND MEMORY MAP by Lionel Theunissen. 08/01/97) Please don't take any of this information as gospel. This is what I have gleaned from my analysis of the CC ROMs and circuits, and I could be wrong about a few things. Some of it is best guess, but most of it should be correct. Bear in mind that it was quite a while ago (3 years) that I was originally working on this, so coming back into it I'm a little fuzzy on details. VIDEO: The video circuitry for Crazy Climber is
File: /kb_dl.aspx/KB/gametech/crazyclimbermap.html - 5 K - Updated 2000.01.23

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This game page was created 07/03/2000 01:12:06 and last updated 07/03/2000 01:12:06