Knowledge Base
/kb_dl.aspx/KB/gamemanuals/midway/zwakery07.tiff
{_ D NE cPI E:D P4 [• I CON-WI CP2 + m 45, EI LEJ CON-J4 I_ 1 [ C? Fe’ [ RI P2 P. CP3 P7 cE PS EE cij P9 . P11 P12 - .1415 ci ci P14 5 P17 PIP P19 P2• J21 4 Ic::J rn z •:: rsjg + IFIj 1 z. D a. 0 4, [ 8 0CP43 c: cPs. 441 44’ P32 EJ : LJ EJ JW2O rzJ C3 P.. C1J PC? ci ce LEJ C’ czi EEJca i ,.: 22 9 c EJ CIIP c F8l2 t.UNJ __ CS [ ‘‘6) 11° N 11’1i _________ 0U Uo ne L____ 1’ , C) CP29 -+ 01 CP2I E14 [ 01 I Pai,1 CP3I (.1111 0 0JJ 6)1 L [ CP22 ciJ CP3I J + [ [ C P23 + 1ZJ + P22 RZ• . FSl1 [ C2II I I I CP24 FB1O
File:
/kb_dl.aspx/KB/gamemanuals/midway/zwakery07.tiff
-
77
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel9b.tiff
Troubleshooting with the CAT Box Memory Map HEXA. DECIMAL. ADDRESS RIW DATA D7 D6 05 D4 D3 D2 Dl DO FUNCTION 0000-O3FF D 0 0 D 0 D 0 0 lKProgram) 0800 R D R D R D R 0 R D R D R D R D 3Khtzlnput HALT (1 = Halted) DIAG STEP Input (0= On) Self-Test Input (0 = On) SLAM Input (0 = On) Utility Coin Input (0 = On) Left Coin Input (0 = On) Right Coin Input (0 = On) 0900 0901 0902 0903 0904 0905 0906 0907 R 0 R 0 R D R D R D R D R D R 0 R 0 R 0 R 0 R D R D R D R 0 R D SHIELDS1 Input (1 = On) FIRE1 Input (1 = On) SHI
File:
/kb_dl.aspx/KB/gamemanuals/atari/spaceduel9b.tiff
-
170
K - Updated
1998.04.07
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
-
342
K - Updated
2004.09.13
/kb_dl.aspx/KB/gamemanuals/atari/redbaron1b.tiff
0 0 0 0 Signature Analysis of the Math Box Circuitry During the self-test procedure, the Math Box Circuitry is quizzed. T displayed in the upper right-hand corner of the self-test video display indicates that the Math Box Circuitry does not answer the question in the amount of time expected. Therefore, a T indicates a Math Box Circuitry failure. Due to the complexity of this circuitry, we offer signature analysis as a simple means of isolating failing circuits. Signatures for this circuitry are presented in
File:
/kb_dl.aspx/KB/gamemanuals/atari/redbaron1b.tiff
-
569
K - Updated
1998.04.06
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff
12 L_0— h0 -j---o--- I 5W2 I - - P8 - I L P W OPTIONS INPUT CIRCUITRY NOTE: [ -::: = TEST POINT THRUST INPUT +s’I 9 -I øI Ui I I I 1 IOKx 8L _________ ——. ia 2Li ,(- — II I U Ii 3 13 Is :i_ 4 17 — The game option switches are_read by the MPU when OPTS (option switch enable) is low. Switch tog- gles to be read are selected by ABO and AB1 from the MPU. Switch toggles 1, 3, 6, and 7 are read on data line DBO and toggles 2, 4, 6 and 8 are read on DBI. Toggle in- puts are “on” when pulled to ground. SWITCH INPUT
File:
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander2a.tiff
-
592
K - Updated
1998.05.07
/kb_dl.aspx/KB/gamemanuals/atari/batzn1b.tiff
I-I tl I- I-I 11 Sheet 1 , Side B DP.156.O1 2nd printing 0 0 0 0 0 0 0 0 0 Signature Analysis of the Math Box Circuitry During the self-test procedure, the Math Box Circuitry is quizzed. T displayed in the upper right-hand corner of the self-test video display indicates that the Math Box Circuitry does not answer the question in the amount of time expected. Therefore, a T indicates a Math Box Circuitry failure. Due to the complexity of this circuitry, we offer signature analysis as a simple means of isolati
File:
/kb_dl.aspx/KB/gamemanuals/atari/batzn1b.tiff
-
555
K - Updated
1998.03.27
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
-
70
K - Updated
1999.10.30
/kb_dl.aspx/KB/gamemanuals/atari/ast2b.tiff
4 INPUTS PLAYER INPUT CIRCUITRY J2o IOO,ak * SPL S E LF- T E5• lA FIRE [j-J 4(PERJ DIAG STEP (diagnostid step), 3 KHz, SELF-TEST SLAM, HALT, FIRE and HYPER inputs are read by the MPU when SINPO (switch input zero enable) is low, Switches to be, read are selected by ABO thru AB2 from the MPU. All inputs are read on DB7. Switch inputs are active when pulled to ground. DIAG STEP, 3 KHz, and SELF-TEST are signals read by the MPU? to initiate and control the: game’s self-test pro- cedure. SLAM is a signal read b
File:
/kb_dl.aspx/KB/gamemanuals/atari/ast2b.tiff
-
1,359
K - Updated
1998.03.27
/kb_dl.aspx/KB/gametech/colony7.txt
COLONY 7 BOARD PINOUTS
Typed in from original Taito Manual
GAME PC BOARD (998841)
======================
9-PIN CONNECTOR (Labelled 'P')
P-1 -12V Orange [to B-15]
P-2 -12V Orange [to B-15]
P-3 NC
P-4 +12V Blue [to B-16 and D-5]]
P-5 GND Black [to B-5]
P-6 GND Black [to B-4]
P-7 NC
P-8 +5V Red [to B-11]
P-9 +5V Red [to B-10]
4-PIN CONNECTOR (Labelled 'J')
J-1 Speaker GND Black
J-2 NC
J-3 NC
J-4 Speaker Out White
4-PIN CONNECTOR (Labelled 'E')
E-1 Volume White [to Vo
File:
/kb_dl.aspx/KB/gametech/colony7.txt
-
5
K - Updated
2000.04.14
/kb_dl.aspx/KB/gamemanuals/cine/cpu1of6.tiff
8 I 7 I 6 I 5 4 I 3 ____— Sk SI’ —- SI, q ______—s.r _______— SIc —- $15 S-f’. / 2A41 T4L3t4 56 4Liô0 2 3 (/1:3) 7 lIZ + 74L5O2 14 /2 I! -: J 74L5/O7 52 0 3 1/ ‘7 , H J 7415/07 82 P-&IAl 74LOo , / 2 /2/3 rZL5OI) 74L3IiO 3. _14-// ,O J4./2 (7’ 0— J4-13 (/1:5) Oz 0— R-7/N --“ 7 03 0— ‘I’ ? 04 0— I READ (5&) 06 /1 \L J4-/fo i 74L527 07 5 ii /1 ‘ 6’ 9 Bfl)C?fT U, C Ab 74£ 5o2 i21’TPtJT C’ONTROL 5 /1, RE4D-X (.5C23 / V 74.51/3 H/ LT if 74L5//3 2 I ___ ____ /2/3 i2 / T4L52TJ ir4J 74L/0 /2 /2 (/2W34 iz /JT (3A4) ?
File:
/kb_dl.aspx/KB/gamemanuals/cine/cpu1of6.tiff
-
110
K - Updated
1998.03.22
/kb_dl.aspx/KB/gamemanuals/midway/baseballvid.tiff
LSAT -w i’‘*fl.1 I... L tJ7 j /s_ I a *-$L AP I 2/ ‘S 16 7•175 /42 1.3 74/23 L SD 9 5’‘43! 6 I - l0 - 7417 -1- S ía 2 3 4 /0 sl 5 d ‘I M If 5- k CON rAO3 a.c.p,o,I’c.sa S. ITA*T $>W LIP? *T tP7 Pt13 La,1 FITCH ILL 144PIA Cou. Sw. ST*T J $c.i 3w. Lf FT .a*r AI4T *? L*FT PIU2 LaP? PiTCH !ILL ,qaP(L C.,., SW p**T SW. _.c.ai Lw. car J*c 4,.’v P.H43 LIP? PItH N,#H’ Pl7CH — S. SI 00 oS 9 A $ C D CO /7S94JCP 0/ o6789A3C L ±Z /0 I34578A / / 023 +5 ltf .1)6 7+175 K 4 - FL-fl — &W -,S..- Z9l jZS314 I AN4 2 “-‘i a11i
File:
/kb_dl.aspx/KB/gamemanuals/midway/baseballvid.tiff
-
244
K - Updated
1998.03.27
/kb_dl.aspx/KB/gamemanuals/atari/batzn2b.tiff
From Vector Generator Vr’ DV’8 .7 0qy7 vY V5 D\1Y4 OVY3 — -C-- ALTERNATE. I C: R.U TY AMcOIZ I ATA I - VERSI.I1 S R50 CENTER B 0 CENTER -4:- L I -ISV--Wv-+I5V I I R.9I1S I CE.KiTE CCMFkDI’J EPT Lpi J + To Microprocessor NMI Counter C 50 Analog Vector-Generator PCB Outputs Adjustment of R73 and R74 ovx_a 4 Dvø S Dvx < Jx8 — AS 1- AM6OZ +s’J .7 tVX7 6 vx VKS :z\J7 (4 a ø R 1I Coin Door and Option Switch Inputs To Mroprocessor OBO thru DB7 From Microprocessor Address Decoder From Clock Circuitry From Vector-Ge
File:
/kb_dl.aspx/KB/gamemanuals/atari/batzn2b.tiff
-
472
K - Updated
1998.03.27
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander1b.tiff
OPTION SWITCH SE1TINGS Switc (locat 8 h settin ed at 7 gs of positio 6 8-Tog n PS 5 gte D on the 4 IP gam 3 Switch e PCB 2 ) 1 Results on On 450 fuel units per coin On Off 600 fuel units per coin Off On 750 fuel units per coin $ Off — Off — c — — 900 fuel units per coin On — — Free play Coined play as determined by toggles7&8 $ Off Off On Off On Off German instructions on screen • Spanish instructions on screen French instructions on screen — — — On — On — — On On Off Off — On Off On Off English instruction
File:
/kb_dl.aspx/KB/gamemanuals/atari/lunarlander1b.tiff
-
589
K - Updated
1998.05.07
/kb_dl.aspx/KB/pinouts/colony 7.txt
COLONY 7 , Taito
----------------
GAME PC BOARD (998841)
======================
9-PIN CONNECTOR (Labelled 'P')
P-1 -12V Orange [to B-15]
P-2 -12V Orange [to B-15]
P-3 NC
P-4 +12V Blue [to B-16 and D-5]]
P-5 GND Black [to B-5]
P-6 GND Black [to B-4]
P-7 NC
P-8 +5V Red [to B-11]
P-9 +5V Red [to B-10]
4-PIN CONNECTOR (Labelled 'J')
J-1 Speaker GND
File:
/kb_dl.aspx/KB/pinouts/colony 7.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/colony7.txt
COLONY 7 BOARD PINOUTS
Typed in from original Taito Manual
GAME PC BOARD (998841)
======================
9-PIN CONNECTOR (Labelled 'P')
P-1 -12V Orange [to B-15]
P-2 -12V Orange [to B-15]
P-3 NC
P-4 +12V Blue [to B-16 and D-5]]
P-5 GND Black [to B-5]
P-6 GND Black [to B-4]
P-7 NC
P-8 +5V Red [to B-11]
P-9 +5V Red [to B-10]
4-PIN CONNECTOR (Labelled 'J')
J-1 Speaker GND Black
J-2 NC
J-3 NC
J-4 Speaker Out White
4-PIN CONNECTOR (Labelled 'E')
E-1 Volume White [to Vo
File:
/kb_dl.aspx/KB/gametech/board pinouts/colony7.txt
-
5
K - Updated
2000.04.14
/kb_dl.aspx/KB/gamemanuals/atari/astdlx2b.tiff
INPUTS PLAYER INPUT CIRCUITRY ROT LCFT ROT IGb4T HPL) ST START Z START I C0114 R :o w OPTIONS INPUT CIRCUITRY +5v 9 j’I c cI 9 lox : 6 P1. 113 — 1 4 12 —. II II .— — , ID lb 3 14 4 .— 12 5 p 10 VIDEO INVERTER The x- and y-video inverter circuits are identical; there- fore, only the x-video inverter circuit is explained. For in- vertered video operation, pin 19 is grounded which turns on transistor 013 and turns off transistor 012. In this state INV is + 8.2 VDC and NONINV is -8.2 VDC. For a noninverted vide
File:
/kb_dl.aspx/KB/gamemanuals/atari/astdlx2b.tiff
-
647
K - Updated
1998.03.27
Hyper Fighting: Ken Strategy Guide
**************************************************************************** ** ** ** # # # # ### #### ### #### # ### # # ##### # # # ### ** ** # # # # # # # # # # # # # # # # ## # # ** ** #### # ### ### ### ### # # ## #### # # # # # # ## ** ** # # # # # # # # # # # # # # # # ## # # ** ** # # # # #### # # # # ## #
File:
/kb_dl.aspx/KB/faqs/faq-sf2 hyper (ken).html
-
105
K - Updated
1999.10.28
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
Converting a Star Wars to an Empire Strikes Back arcade game.
Version 1.1, Copyright Cliff Koch, 1996
Revision log:
1.0 Original Posting
1.1 Added the data bus wires on the daughterboard netlist (oops).
I. Disclaimer
Doing this conversion requires reasonable soldering skills. Incorrect
wiring could cause damage to the game boards. You do these
modifications
at your own risk. I did my best to be accurate at describing the
conversion, but could have made an
File:
/kb_dl.aspx/KB/gametech/starwarstoesb.txt
-
32
K - Updated
1996.07.26
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
-
54
K - Updated
2000.02.20
/kb_dl.aspx/KB/datasheets/macro-11.txt
----------------------------------------------------------------
| |
| |
| Digital Equipment Corporation |
| |
| M M A CCCC RRRRRR OOOOO 1 1 |
| MM MM A A C C R R O O 11 11 |
| M M M M A A C R R O O 1
File:
/kb_dl.aspx/KB/datasheets/macro-11.txt
-
15
K - Updated
1997.01.03
/kb_dl.aspx/KB/gametech/convertagame/tacscanharn.tiff
4 I 3 * 800-0255 I x-Y [ MONITOR 200-OOZE RED REF I I - B6REICYX I 1IZ34c’I I 1rL ) U) (I) CL801 I XFMR EMI 6 — 0190 4Ev (Ac SEE DEtAIL P 5+4 6 10987E54321 *800-0314 0(11 -12 ACIN z 030 + 801T AC I 6-80 i- E IPWESUPPLY K 6I I —0I9I k REF - MN I BEN + A0002 B + OWl No 1Z34 4 ___ BLE I 800- 0403 REF Zr 313 3 3 4 5 S 7 B 9 N 800-0305 OFt ice1 os 0 010 - wur -8 ONTAIL-I —— —— y ++ I ASSY CCNT0L PNL8003ZI,5 7 00-0379 P109 - 324,5 fl i1_I -I l !! 5 4-131 lOtTE 00-, rr ILl Io II 99 7 77 • REP 9 414 ‘051 r 313BR14
File:
/kb_dl.aspx/KB/gametech/convertagame/tacscanharn.tiff
-
162
K - Updated
1997.07.27
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
-
271
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
-
834
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
-
564
K - Updated
2004.09.13
Search the following for D-Con
|