Knowledge Base
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
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2002.06.10
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
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1999.10.30
Additional Space Invaders Pinouts
Submitted by Unknown
COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V
File:
/kb_dl.aspx/KB/gametech/spaceinvadersaddlpinouts.html
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2
K - Updated
2000.01.23
/kb_dl.aspx/KB/pinouts/cosmic_guerilla.txt
Cosmic Guerilla (Universal 1980)
---------------------------------
sw1 sw2 Number of laser guns according to score
off off 2000
on off 1500
off on 1000
on on 0
sw3 Credits / coin
on 1
off 2
sw4 Number of laser guns
on 3
off 5
File:
/kb_dl.aspx/KB/pinouts/cosmic_guerilla.txt
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0
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/cosmicguerilla.txt
Cosmic Guerilla (Universal 1980)
sw1 sw2 Number of laser guns according to score
off off 2000
on off 1500
off on 1000
on on 0
sw3 Credits / coin
on 1
off 2
sw4 Number of laser guns
on 3
off 5
File:
/kb_dl.aspx/KB/gametech/cosmicguerilla.txt
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0
K - Updated
1998.02.07
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File:
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1999.10.29
/kb_dl.aspx/KB/gamemanuals/cine/ripoff2.tiff
S. -.50 5D11IOA.. LhGt Rir. DES. U5E0 IPiI, C42,02,QID,IC25 HEF.L€s. ‘431 6EDAXe CS. 020. VOLUME CONTROL t IOI 1) MOUNIf 0 ON COIN 0009. 4. ADD ONE SYPASS CAD. (&ThEEN 3ND4 5) FOR EVERY TWO 10 lACIIAGEc USING +5. 2. A_ :IODES ARE I14’14 EXCEPT DI.DI,IDI3 2. ALL IRE.’/ALUES ERE IN I. A.L (‘t.P VA UPS ARE NJ.a( 50V. NOTEt UNLESS OTHERWISE SPECIFIED IS MOTORI— — DISTRISUTIOIJ I I +5 OND I ?+I5 181141817 I .10 I IC P19 j IC PIN CA3COE I ‘1120 I4O I ________________ TYP. ALL I 8114 IjI 7 TLOBI 4 I 10 I 4 I 0 7 I
File:
/kb_dl.aspx/KB/gamemanuals/cine/ripoff2.tiff
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88
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/tg2of2.tiff
C35 9125 470pF Q6 2N62 R72 I 22K P73 50 2O vj oc*wr f vz { ‘c RI 2 HYPERSPACE :: LS3 I P21 GB 27K I35VTANT I, + +5 TANT1 LASER 1C4 1C6 5 /4 R34 7404 LS125 4Jl/’4 LS393 R K Q.21K1C5 P35 OK 39K !“ C14 07 .05 lN9I4 D2 +15 1N914(2) R5 100 100 03 I25V I CI C2 DI 1N5240 $ C R7 IM 47K I 1 EUCJ 0 I I ,. _____ +1 WIDEBAND P6 2 R3 ‘Fo I _ I 005 17O R23 OK R24 ClO EXPLOSKJN 47K TLI 2 TAP.Tk!’) 1C12 35V T PUMBLE 6’/4 .7K - - - 330 -15 ______ l5 3906 Rj ICI3 A30 R57 P58 C25 C27 k59 R60 R 48 6 0K f IS 1/4 - - - .1 OK 1K
File:
/kb_dl.aspx/KB/gamemanuals/cine/tg2of2.tiff
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163
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1998.03.22
/kb_dl.aspx/KB/pinouts/satan_of_saturn.txt
Satan of Saturn, SNK
---------------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
| 5 | E |
| 6 | F |
| 7 | G |
Coin | 8 | H |
1P.Laser | 9 | I | 2P.Laser
1P.Start |10 | J | 2P.Start
File:
/kb_dl.aspx/KB/pinouts/satan_of_saturn.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/liberatr.doc.txt
Well, I typed up the docs for someone, so I decided to add the pinouts
and post them to the net. Someone please check the pinouts over and if
they look fine, upload the file to wiretap(Can't do it myself).
Liberator is a 1 or 2 player game. The action takes place in various
star systems in outer space. There are missile bases on planets and
enemy space ships that the player tries to destroy. The object of the
game it to find and destroy the enemy missile bases.
The player controls a fleet of 4
File:
/kb_dl.aspx/KB/gametech/liberatr.doc.txt
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7
K - Updated
1996.04.04
Sega G80 Hardware Reference
Version 1.20 25 Oct 1997 Main Processor: Z80 at 3.86712 MHz (vector games) Z80 at 8.00000 MHz (raster games) Sound Processor: 8035 Test button on CPU board asserts NMI 40Hz interrupt from vector timing board There is an 8*8 hardware multiplier on the XY control board Memory Map 0000 - 07FF 2k ROM on CPU board (power on diagnostics) 0800 - BFFF 46k ROM board C800 - CFFF 2k RAM on CPU board D000 - DFFF downloadable RAM on universal sound board E000 - EFFF 4k Vector RAM E000 - E
File:
/kb_dl.aspx/KB/gametech/segag80ref.html
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2000.01.23
/kb_dl.aspx/KB/gamemanuals/cine/ro1of1.tiff
7 I 6 5 4 I 3 1 8 REVISIONS 4 [PER ECO 047 13)7301 R3 t15 ___________________________________________ 330K R13 4.7K +5 ____________ UNL5ED SATES C4 02 F IF 2 6 WI 4K 7 4 8 2 _1f>__;cio 425 F i8b12 IC 22 S393 R12 R46 R7 R8 12K ______________________ 2N3806 W4 J4-16 — 47OK P45 EXPLOSION 6 LM555 08 47 ET R31 _______ ____________ D12 013 27K 1N5240 ___ 2 R21 R22 6 r145 39K OK _330 _____ R33 TWSI + +5 IICO 101 OA R25 R26 524 RI I 315K CI6.ID 2 w5 22iK .22F I OlD I 1 C21 R49 024 -25 ID A R24 A .68 470 -i7OpF 2 dO
File:
/kb_dl.aspx/KB/gamemanuals/cine/ro1of1.tiff
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/starc02.tiff
7 4 3 +5 [rK.j -- I c_as r--i LA59 \‘LO 945 IC. 2 15117 ) 5 22 9148 (5.8 k14z) I K 14L5592 czs _jj_’w1 5vp-p .s-.I4v 0 001 T I 5;1_j_ 244904 0.0047 C9 C24 7 v- IN914 44314 T lC.I7 SJ (A1 566 R +5 STAR 501.44(0 0.I ______ 9117.11 15 F ______ 9112 59 i---•• 9143 94 KIIb 1606 3.9I1. I [_.rs 10K I i__Zi I I’ V I 6 1149t91 I 11 61Th11854 Q Ii c I 4 9114 (6118 R19 ______ ‘1’ _[ 0.47 , F .oI FT TF 1.oTj j (.39 (.40 j(.41 STAR __________________________ 544+ (3141 1C6) 9120 .390 II. I 1+25 9121 I ij I ____ ________
File:
/kb_dl.aspx/KB/gamemanuals/cine/starc02.tiff
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/starc03.tiff
8 7 6 5 4 3 1 OUT S 0UT 2 ElISIONS 00’lI RI w6 10 •io +15 I24Ob4. — LASER EN— 15117 a-O,lI) SOPT EXP-ISa-c’) LOUD EXP—MTa-c,,1 — SAC K QROUND CII I C9 r 56 0.1o8 lb F IOK ICG KS K6 RE OIL TR 10 .001 .1 _i L_s;f;_1 RIa :1 4.?CV 4 RB A 10 5 I r2-I’ ICS Ri 3.3K 2 3.3K 1C7 Os F 70051 70051 6K 91K _I;_2Fi_J j IC6 04 RIS KIT — 5.14 IbM - - IS -IS D .-i4 14 &95A FIRESALL EN— ($4? 4b7) L as 25 sHIELD EN 1C2 T4LSIE4 c 2__7 35 6 STAR EN+ (S4?20,Z) % 40 45 THRUST EN— (5117 b-’i) J2-i6 __i ..!4_ 74lOl5 IL OI.IT 7 744 1
File:
/kb_dl.aspx/KB/gamemanuals/cine/starc03.tiff
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50
K - Updated
1998.03.22
/kb_dl.aspx/KB/pinouts/dragons_lair_2.txt
Dragon's Lair 2 wiring connections:
-----------------------------------
J14: (SPEAKER) pin 1 - LEFT SPEAKER
pin 2 - LEFT SPEAKER RETURN
pin 3 - N/C
pin 4 - N/C
pin 5 - RIGHT SPEAKER
pin 6 - RIGHT SPEAKER RETURN
pin 7 - N/C
pin 8 - N/C
J15: (COIN) pin 1 - +5V
pin 2 - COIN #1
pin 3 - COIN #2
pin 4 - N/C
pin 5 - N/
File:
/kb_dl.aspx/KB/pinouts/dragons_lair_2.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/vanguard_ii.txt
Vanguard II, SNK
----------------
CN 3
A | B CN 4
---------------------+---------------------- ----------------------
GND | 1 | A | GND 1 +5V
Coin | 2 | B | 2 +5V
Service | 3 | C | 1P.Start 3 GND
2P.Start | 4 | D | 4 GND
File:
/kb_dl.aspx/KB/pinouts/vanguard_ii.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/spinvtaito.txt
SPACE INVADERS TAITO
COMP CKT
------ GAME BOARD ------
1 GND A GND
2 GND B GND
3 GND C
4 SP D SP
5 +12V E +12V
6 F
7 H +12V
8 J GND
9 +5V K +5V
10 RESET
File:
/kb_dl.aspx/KB/gametech/board pinouts/spinvtaito.txt
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2
K - Updated
1997.12.03
/kb_dl.aspx/KB/gametech/board pinouts/dl2.txt
Dragon's Lair 2 wiring connections:
J14: (SPEAKER) pin 1 - LEFT SPEAKER
pin 2 - LEFT SPEAKER RETURN
pin 3 - N/C
pin 4 - N/C
pin 5 - RIGHT SPEAKER
pin 6 - RIGHT SPEAKER RETURN
pin 7 - N/C
pin 8 - N/C
J15: (COIN) pin 1 - +5V
pin 2 - COIN #1
pin 3 - COIN #2
pin 4 - N/C
pin 5 - N/C
pin 6 - GND
J17: (INPUTS) pin
File:
/kb_dl.aspx/KB/gametech/board pinouts/dl2.txt
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3
K - Updated
1998.01.18
/kb_dl.aspx/KB/gametech/board pinouts/liberator.txt
Path: goonsquad.spies.com!genmagic!sgigate.sgi.com!swrinde!cssun.mathcs.emory.edu!gatech2!news.sprintlink.net!noc.netcom.net!netcomsv!uu3news.netcom.com!netcomsv!uu4news.netcom.com!inferno.com!mrbill
Subject: liberator docs and pinouts
Newsgroups: rec.games.video.arcade.collecting
From: mrbill@inferno.com
Date: Wed, 15 Nov 95 01:44:05 PST
Message-ID: <804734589602@inferno.com>
Organization: The Inferno - San Jose, CA
Lines: 174
Well, I typed up the docs for someone, so I decided to add the pinouts
and pos
File:
/kb_dl.aspx/KB/gametech/board pinouts/liberator.txt
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8
K - Updated
1995.11.16
Army Battlezone (Atari, 1980/1981)
Submitted by Unknown
"Army Battlezone remains a mystery, even to those of us who worked on it." Editor's Notes: I recently had the privilege of discussing Atari history with a member of Atari's development team. This individual worked at Atari for a period of several years, including the "Golden Age", and was a major contributor on many of the classics we've come to know know and love. A note of thanks to him, not just for the information on these pages, but for hours of fun in the arcades.
File:
/kb_dl.aspx/KB/gametech/armybattlezone.html
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2000.01.20
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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1999.10.29
Addresses FAQ (North American) for rec.games.video.arcade.collecting
Created and maintained by Tony Jones (tony@rtd.com) $Revision: 1.3 $ $Date: 1997/12/24 18:35:05 $ Thanks to: Rick Schieve Greg Woodcock (obsolete component vendors) If you have additions, corrections and (especially) more precise information about the products each supplier offers, please send me e-mail -- thanks! Contents: 1a) Game Manufacturers 1b) Game Manufacturers no longer in business. 2) Informational sources 3) Auction houses 4a) Distributors (Coin-op/United S
File:
/kb_dl.aspx/KB/faqs/faq-addresses list.html
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22
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1999.07.27
/kb_dl.aspx/KB/pinouts/inter_stellar_laser_fantasy.txt
Inter Stellar Laser Fantasy, Funai/ESP
--------------------------------------
|---------------------------------------------------------------------------|
| Inter Stellar |
| |
| DIP Switch 1 Settings |
|---------------------------------------------------------------------------|
| Function: |
File:
/kb_dl.aspx/KB/pinouts/inter_stellar_laser_fantasy.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/interstellar.txt
Inter Stellar Laser Fantasy
Funai/ESP
|---------------------------------------------------------------------------|
| Inter Stellar |
| |
| DIP Switch 1 Settings |
|---------------------------------------------------------------------------|
| Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 |
|----
File:
/kb_dl.aspx/KB/gametech/interstellar.txt
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1996.11.21
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
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30
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1999.10.29
/kb_dl.aspx/KB/pinouts/space_invaders.txt
Space Invaders..
----------------
On the A084-90700-B739 board, there are 3 connectors.
the 8 pin connector:
1- Common (PINK)
2- Move Right (R-G)
3- Move Left (Blu)
4- ?
6- (Drawing said "Key") N/C
7- Select one Player (G-Y)
8- Select two Player (O-W)
The 11 pin connector:
1- ?
2- Coin Switch (BW-W)
3- Coin Switch (BR-B)
4- C.Tap on xformer (Yel)
5- Coin Meter (G-W) Then to Pin 9 on Power Supply
6- "Reset" (Orn) Directly to Pin 6 on Power Supply
7- (Drawing said "Key") N/C
8- Spe
File:
/kb_dl.aspx/KB/pinouts/space_invaders.txt
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2003.01.06
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File:
/kb_dl.aspx/KB/gametech/konamitech.html
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2000.09.17
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File:
/kb_dl.aspx/KB/faqs/faq-rgvac.html
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30
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/board pinouts/dragonslair.txt
From: dover@ll.mit.edu (David Humphrey)
Newsgroups: rec.games.video.arcade.collecting
Subject: Finally DL is done, here is some info
Date: 8 Jun 1995 16:16:23 GMT
Well, I finally have a Dragon's Lair running up to the point where I
am confident that I can successfully complete the game. Thanks to
"Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST,
for all of the input on how to jumper the boards, make the cables
and dissect the LDV1000 player (forgot... thanks to the Pioneer
Industrial di
File:
/kb_dl.aspx/KB/gametech/board pinouts/dragonslair.txt
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7
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/ripoff.doc.txt
RIPOFF DOCS
Introduction:
RIP OFF is a one or two player action game that offers features guaranteed
to capture and prolong player interest: an accelerating competitive level
with a clearly visble object and a team competition option that allows
players to combine scores as well as skills in defense strategy against
a futuristic enemy.
The Center of the playfield is occupied by a selectable number of
triangular fuel cells that pulsate with radioactive energy. The player
commandeers a land cr
File:
/kb_dl.aspx/KB/gametech/ripoff.doc.txt
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5
K - Updated
1996.04.04
Star Wars Play Hints
Anyone who wants to archive this post for a FAQ or whatever has my permission to do so. keith@tcs.com Keith Jarett This is an update of my July 29, 1994 post. After much practice, I have achieved reasonable proficiency at Star Wars. A week ago I set a new personal high score of 15 million and change on Wave 56. It took an hour and 45 minutes! This was 5 million and 17 waves better than my second-highest score two months ago. Of course my machine is set to Easy with 9 starting and 3 bo
File:
/kb_dl.aspx/KB/faqs/faq-star wars hints.html
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13
K - Updated
1999.10.30
/kb_dl.aspx/KB/monitortech/wg-ntsc.txt
Pin-outs for the Wells Gardner NTSC Decoder
-------------------------------------------
This decoder is made on a small square PCB and has the model number
DY-1-0 at the end of the PCB with the corner cut off. There are two
basic revisions, 85X0172 (P371) and 85X0311 (P600).
Pin-outs:
---------
P204: 1 - Vcc *
2 - Vcc *
3 - GND
4 - Key
5 - Blanking Input
P203: 1 - Positive composite Sync out
2 - Key **
3 - GND
4 - Video Blue out
5 -
File:
/kb_dl.aspx/KB/monitortech/wg-ntsc.txt
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7
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1999.08.01
/kb_dl.aspx/KB/gametech/ripoff.txt
=====================================================================
Rip Off switch settings and game description and play.
=====================================================================
The following chart diagrams the switch setting of the option switches
for "RIP OFF". The 7 station switch is located at position E-2 on the
logic board.
7 On = Diagnostic mode
6 On = option score
5 On = No sound in attract mode
4 Credit 0
3 Credit 1
2 Time 0
1 Time 1
TA
File:
/kb_dl.aspx/KB/gametech/ripoff.txt
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7
K - Updated
1995.01.06
/kb_dl.aspx/KB/pinouts/dragons_lair.txt
Dragon's Lair
Cinematronics Inc., 1983, pp. 6-9
The connector from the DL CPU to the disk player is composed of a ribbon
cable, a 24-pin DIP ribbon connector, and a 24-pin Centronics ribbon
connector. The #1 wire of the ribbon cable may go to the #1 pin of the
centronics connector, but then must connect to the #12 pin on the 24-
pin DIP connector. Yes, surprise me, but the cable is reversed.
LDV1000 connection DL M/B connection
(Pioneer manual description DL manual schematics)
DIO1 1
File:
/kb_dl.aspx/KB/pinouts/dragons_lair.txt
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16
K - Updated
2003.01.06
/kb_dl.aspx/KB/faqs/mcrfaq.txt
*********************************
Bally Midway MCR System Games FAQ
version 1.0
Writers
Mark Jenison Clay Cowgill
*********************************
I. Introduction
II. The MCR system classes
A. CPU's
1. MCR (I)
2. MCR II
3. MCR III
B. Super Sound I/O
C. Video
1. Video Generator II
File:
/kb_dl.aspx/KB/faqs/mcrfaq.txt
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24
K - Updated
2002.12.06
/kb_dl.aspx/KB/gametech/dragonsl.air.txt
From: dover@ll.mit.edu (David Humphrey)
Newsgroups: rec.games.video.arcade.collecting
Subject: Finally DL is done, here is some info
Date: 8 Jun 1995 16:16:23 GMT
Well, I finally have a Dragon's Lair running up to the point where I
am confident that I can successfully complete the game. Thanks to
"Blind Guy" Chris, Jim Rogers, and yes, even John Pierce at CPDIST,
for all of the input on how to jumper the boards, make the cables
and dissect the LDV1000 player (forgot... thanks to the Pioneer
Industrial di
File:
/kb_dl.aspx/KB/gametech/dragonsl.air.txt
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16
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
--------------------------------------------------------------------
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
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50
K - Updated
1994.12.28
/kb_dl.aspx/KB/gametech/contra.txt
Path: news.spies.com!news.sgi.com!news.maxwell.syr.edu!news.bc.net!torn!news.ryerson.ca!hopper.acs.ryerson.ca!d3choi
From: d3choi@acs.ryerson.ca (David Choi - CNED/P96)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Needed: Contra DIP settings
Date: 4 Mar 1997 04:48:29 GMT
Organization: Ryerson Polytechnic University
Lines: 213
Message-ID: <5fg9it$eaa@ns2.ryerson.ca>
References: <3315dd97.1566051@nntp.calweb.com> <857130376snz@cass.demon.co.uk>
NNTP-Posting-Host: hopper.acs.ryerson.ca
X-Newsread
File:
/kb_dl.aspx/KB/gametech/contra.txt
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7
K - Updated
1997.03.04
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
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2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
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