Knowledge Base
Raster Monitor Lesson
< Raster Monitor Lesson Submitted by Rick Schieve (rls@intgp1.att.com)
Coin-op video games use one of two types of monitors, vector or raster scan. Both vector and raster scan monitors are available in black and white or color. A black and white picture tube has one electron gun that lights just one type of phosphor (usually, but not always white). Color tubes have 3 electron guns that (when the yoke and neck magnets are aligned properly) each hit their own phosphors only, either red, green, or
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Hyper Fighting: Ken Strategy Guide
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1999.10.28
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
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2000.02.20
/kb_dl.aspx/KB/gamemanuals/cine/batheoryop4.tiff
performing 16 arithmetic operations determined by inputs SO, Si, S2 and S3. These inputs re decoded by devices K2. K4 and J8. The operations piocess either of the A and 13 AI.U inputs. The carry outputs (lo) are tied to look-ahead carry device IA to he discussed later. After the operation has been performed the outputs from these ALU devices (FO-F 11) are then fed to the primary and secondary accumulaters provide two functions: a Y and an X shift register. and arithmetic accumulators. The primary accumulato
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1998.03.22
List of Bad Monitor Capacitors and Symptoms
< List of Bad Monitor Capacitors and Symptoms Submitted by RANDY FROMM (YMNP18A@prodigy.com)
Electrohome GO7 C511 47uf 160VDC Causes activation of X-ray protection which in turn causes shutdown of horizontal oscillator. Monitor appears dead. Power supply voltage rises to approx 160 VDC. May also cause weird black areas to appear on the right side or top of the screen. C905 10uf 250VDC May cause jittery picture. C107 10uf 250VDC (on neck board) Cannot darken screen completely with
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/kb_dl.aspx/KB/gamemanuals/atari/blackwidow12a.tiff
8529 0500 126 865 3V / — — tL ) 8507 P R500 RI 0I R530 0501 180.4VGRNO,P 7 — 126 d6Xll5 — — 8512 R508 4.38 r — 5 500 —%8517 R502 DRIVE 58 18 JBIAS C501 R5I3 8 R503 470.1 430 P500 - — 0502 865115 8W OIP 180.4 V 8504 25 534 C502 8515 — 8505 470L 400 ‘IC — 0503 0500 .0gb’ 283904 4.4V 18914 8506 Z0500 - 10k 0501 69—1 180.41’ ÷ T8525 - 18527 OSMFLJ 3.3M 250 VJ_ j_l/2W IS. 41’ _____________ 8526 470 11* NECK PCB P328 L F1 9H01 i #62* ZL*W 0. OSV 8537 10011 I/2W10% GRI6HTNESS r , , >4 DEFLECTION PCB — - 27.51’ - —
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1998.04.07
/kb_dl.aspx/KB/gamemanuals/atari/quantum11b.tiff
GENERAL NOTES 0100 0101 FtQO $.25AMP5$, (4)S5A2 — 0102 010: —33.3 1. Resistance values in ohms, ¼ watt, ±5%, unless otherwise noted. K = 1,000, M = 1,000,000 2. Capacitance value of 1 or less is in microFarads, above 1 in picoFarads, unless otherwise noted. 3 *0900 and 0906 are not in High-Voltage PCB. J:::2892i2j341 4. All D.C. voltages are ± 10% measured from point indicated to ground, using a high-impedance meter. Voltages are measured with no signal input and controls are in a normal operating position.
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1998.04.06
Bad Crimp Stops Pac-Man
From: Rhett James Barnes Organization: Time Warner Cable of San Diego, CA Date: Thursday, January 20, 2000 12:37 AM Subject: Tech Report: Bad Crimp Stops Pac Man Just wanted to pass on a report of my latest success, just incase anyone has a similar problem in the future (ok, not likely, but who knows?)
I've got a Pac Man that has been a little flakey for months. If it hadn't been on for a while, the screen wouldn't light up, and there was no H-sync noise (until the game was shut off). Tho
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2000.01.25
Street Fighter 2 FAQ
Rank Character Score %age Crushes Crushed by ----------------------------------------------------------------- 1) Guile 71 59.2 Balrog (10) Sagat/Ryu (3) 2) Sagat 70 58.3 E. Honda (8) Blanka (3) 3) M. Bison 69 57.5 Balrog (8) Guile/Zangief (4) 4) Vega 68 56.7 Dhalsim (9) Guile/E. Honda (4) 5) Ryu 67 55.8 Balrog (9) Sagat (3) 6) Blanka 62 51.7 CL/Dh/Sag (7) Balrog
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1999.10.30
/kb_dl.aspx/KB/gamemanuals/atari/tempest1a.tiff
WELLS-GARDNER COLOR x-Y DISPLAY SCHEMATIC (19K61o1-5617A A+) Microprocessor Address Decoder Power Reset and Watchdog Counter Vector Generator: Program Counter Data Buffer Address Selector Instruction 1. Set self-test switch to on (see Figure 5). Press RE- SET on the PCB, or turn power off and on again. 2. Activate start, fire, Superzap, SLAM, and coin switches. 3. Rotate encoder wheel clockwise and counterclockwise. 4. Observe the white frame around the outside of the screen. 5. Activate SLAM . switch. - 6.
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1998.04.06
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR
AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS
version 6.1 (4-6-96) by
Gregg Woodcock (woodcock@nortel.com)
This article is Copyright worldwide 1991, 1996; all rights reserved.
OFFICIAL CYA LEGAL WARNING AND WAIVER:
Although I have made every effort to be precise, this article may
contain errors. Even if it does not, some people may still damage their
machines or themselves while using the
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/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
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1999.08.01
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
Newsgroups: rec.games.video.arcade
From: woodcock@bnr.ca (Gregg Woodcock)
Subject: How to repair Atari's color XY (vector) monitors (update)
Sender: news@news.rich.bnr.ca (news server)
Message-ID: <C6z10H.3tB@news.rich.bnr.ca>
Date: Thu, 13 May 1993 15:14:41 GMT
Reply-To: woodcock@bnr.ca (Gregg Woodcock)
Nntp-Posting-Host: crchh75b
Organization: Bell-Northern Research; Richardson, Texas, USA
Keywords: Atari color XY vector monitor Ampliphone Wells-Gardner repair
Lines: 491
I decided to combine the Amplipho
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/kb_dl.aspx/KB/monitortech/atarixyhints.txt
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1998.09.24
Mortal Kombat 2 FAQ - Revision 10
________________________ MORTAL KOMBAT II FAQ Complete Guide Tenth Revision January 5th, 1994 ineluki@u.washington.edu ________________________ 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the han
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TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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/kb_dl.aspx/KB/gametech/cinemonitorrepair.txt
From: zonn@concentric.net (Zonn Moore)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: TECH:Cinematronics vectors
Date: Tue, 18 Mar 1997 06:55:00 GMT
Organization: Concentric Internet Services
Lines: 67
Message-ID: <332e3261.814372@news.concentric.net>
References: <01bc3420$86b5f200$228480d0@default>
Reply-To: zonn@concentric.net
NNTP-Posting-Host: cnc132049.concentric.net
Mime-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
X-Newsreader: Forte Agent .99g/1
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FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
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Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
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/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
--------------------------------------------------------------------
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
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/kb_dl.aspx/KB/gametech/cinematronics-history.txt
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/kb_dl.aspx/KB/pinouts/pinout_help.txt
----------------------------------------------------------------------------.
Title : Arcade Game Pinouts :
Date : 09-January-2003 :
Source : taken from the Conversion FAQ v1.1 :
by Doug Jefferys, Steve Ozdemir :
and pinout identification by Tim Lindquist :
--------------------------------------
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/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
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1994.11.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
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