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Pairs

Released in 1994

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Hardware Platform: -Unique or Unknown-

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X-Arcade Controller
X-Arcade Controller
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Knowledge Base

/kb_dl.aspx/KB/gametech/ripoff.doc.txt
RIPOFF DOCS Introduction: RIP OFF is a one or two player action game that offers features guaranteed to capture and prolong player interest: an accelerating competitive level with a clearly visble object and a team competition option that allows players to combine scores as well as skills in defense strategy against a futuristic enemy. The Center of the playfield is occupied by a selectable number of triangular fuel cells that pulsate with radioactive energy. The player commandeers a land cr
File: /kb_dl.aspx/KB/gametech/ripoff.doc.txt - 5 K - Updated 1996.04.04
/kb_dl.aspx/KB/gametech/ripoff.txt
=============================================================== ====== Rip Off switch settings and game description and play. ===================================================================== The following chart diagrams the switch setting of the option switches for "RIP OFF". The 7 station switch is located at position E-2 on the logic board. 7 On = Diagnostic mode 6 On = option score 5 On = No sound in attract mode 4 Credit 0 3 Credit 1 2 Time 0 1 Time 1 T
File: /kb_dl.aspx/KB/gametech/ripoff.txt - 6 K - Updated 1995.01.06
/kb_dl.aspx/KB/monitortech/newnintvidinv.txt
Nintendo Video Inversion By Joel Rosenzweig Joel-r@an.hp.com Much technical information provided by Dick Millikan. Version 1.0, 1/21/98 This document describes how to invert the video from Nintendo's Donkey Kong Jr. It includes enough hints to help you convert Donkey Kong and Mario Brothers, but the procedures are slightly different for these boards, and I haven't personally tested it on them. There used to be two ways to invert the video of a Nintendo game. Now there are three! I feel this
File: /kb_dl.aspx/KB/monitortech/newnintvidinv.txt - 9 K - Updated 1999.08.01
/kb_dl.aspx/KB/datasheets/nsc800.txt
---------------------------------------------------------------- | | | | | National Semiconductor | | | | N N SSSSS CCCC 88888 000 000 | | NN N S S C C 8 8 0 0 0 0 | | N N N S C 8 8 0 0 0 0
File: /kb_dl.aspx/KB/datasheets/nsc800.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/z80/insdesc.txt
**************************************************************** ******** ** Z80 MICROPROCESSOR Instruction Set Summary ** **************************************************************** ******** +--------------------------------------------------------------+ | | | | | Zilog | |
File: /kb_dl.aspx/KB/datasheets/z80/insdesc.txt - 15 K - Updated 1996.09.28
/kb_dl.aspx/KB/datasheets/z80/z80.txt
---------------------------------------------------------------- | | | | | Zilog | | | | ZZZZZZZ 88888 000 | | Z 8 8 0 0 | | Z 8 8 0 0 0
File: /kb_dl.aspx/KB/datasheets/z80/z80.txt - 15 K - Updated 2001.01.13
POWER SUPPLY REPAIR
Copyright November, 1994 by Randy Fromm We live in a "disposable society." Disposable razors, lighters, pens and a myriad of other items are a part of our daily life. Many operators consider power supplies to be disposable as well. Their rumored inability to be repaired and relatively low cost create the impression of disposability. This is not the case, however. I repair lots of power supplies and it's really quite easy and practical. In fact, a repaired supply may end up having a longer l
File: /kb_dl.aspx/KB/gametech/psrepair.html - 13 K - Updated 2000.01.23
/kb_dl.aspx/KB/datasheets/8080a.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 88888 000 A | | 8 8 0 0 8 8 0 0 A A | | 8 8 0 0 0 8 8 0 0 0 A A
File: /kb_dl.aspx/KB/datasheets/8080a.txt - 15 K - Updated 1997.01.04
/kb_dl.aspx/KB/datasheets/8085a.txt
---------------------------------------------------------------- | | | | | Intel | | | | 88888 000 88888 5555555 A | | 8 8 0 0 8 8 5 A A | | 8 8 0 0 0 8 8 5 A A
File: /kb_dl.aspx/KB/datasheets/8085a.txt - 15 K - Updated 1997.01.03
/kb_dl.aspx/KB/datasheets/z80/z80_faq.txt
---------------------------------------------------------------- ------------ [Zilog Logo] ---------------------------------------------------------------- ------------ This is the Z80 HardWare and Software FAQ... Is you want to partisipate, please E-mail Questions or Answers to me. Thomas Scherrer ---------------------------------------------------------------------------- Questions - from: George C. Lindauer Answers by: Thomas Scherrer - HomePage And by: Howard Goldstein - HomePage Also by: Dave Baldw
File: /kb_dl.aspx/KB/datasheets/z80/z80_faq.txt - 9 K - Updated 1996.09.27
Converting Schematics to an Emulator V1.2
Original URL:
File: /kb_dl.aspx/KB/gametech/boris - converting schematics to an emulator v1.2.html - 34 K - Updated 2000.06.16
/kb_dl.aspx/KB/gametech/williams_conversion.txt
--------------------------------------------------------------- -- | SWITCHABLE CONVERSION BETWEEN ROBOTRON, JOUST, AND STARGATE | ---------------------------------------------------------------- - COPYRIGHT 1994 REVISION NUMBER: 1.1 (Minor bug fix: Line 976 now shows the correct "Y7-X8" connection, not the bogus "Y7-X7" connection from 1.0) REVISION DATE: 20 Oct 1994 CREATED BY: Doug Jefferys STANDARD DISCLAIMER: -------------------- The author hereby grants permission to r
File: /kb_dl.aspx/KB/gametech/williams_conversion.txt - 57 K - Updated 1994.10.20
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File: /kb_dl.aspx/KB/gametech/williamhwfailures.html - 22 K - Updated 2000.01.23
/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/williams-hardware.txt
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/williams-hardware.txt - 22 K - Updated 2003.02.05
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 48 K - Updated 2002.06.10
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin ________________________________________________________________ ___________ From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70 To: @SYS$MAIL:JUNK CC: Subj: ATARI GAMES 401-K PLAN John Klein asked me to put the following memo out on junk mail: TO: All Employees FROM: John Klein/Dennis Wood We are quite pleased to report that our 401-K Plan has gotten off to an excellent start. As of today we had 118 employees making contributions to the Plan. We encour
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt - 341 K - Updated 2004.09.13
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS version 6.1 (4-6-96) by Gregg Woodcock (woodcock@nortel.com) This article is Copyright worldwide 1991, 1996; all rights reserved. OFFICIAL CYA LEGAL WARNING AND WAIVER: Although I have made every effort to be precise, this article may contain errors. Even if it does not, some people may still damage their machines or themselves while using the
File: /kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt - 171 K - Updated 1999.08.01
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ________________________________________________________________ ___________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 232 K - Updated 2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin ________________________________________________________________ ___________ From: KIM::SUTTLES 9-JAN-1984 11:40 To: @SYS$MAIL:COINOP Subj: A neat trick with mail For all of you who use the MAIL program as a form of the "paperless office", I have discovered a bug (pronounced "fea-ture") in same. It seems that the addressee line (TO: ...) is parsed independently of file handling. Mail looks at each item in the list, and checks for a double colon
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt - 281 K - Updated 2004.09.13

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This game page was created 07/03/2000 01:12:06 and last updated 07/03/2000 01:12:06