Saturn
|
Released in 1983
Member Rating
Mame ROM Info
saturn,
Saturn
|
Display Raster |
Orientation Vertical |
Resolution 224 x 256 |
Colors 16, ?Unknown? |
|
Genre [no data]
|
Attributes [no data]
|
|
Controls [no data]
|
|
|
| |
|
Game Summary
No summary.
Hardware Info
Z80
cpu
@ 2.5 Mhz
Z80
cpu
@ 2.5 Mhz
AY-8910
audio
@ 1.25 Mhz
AY-8910
audio
@ 1.25 Mhz
Hardware Platform: -Unique or Unknown-
Game Details
No info.
|
|
|
Knowledge Base
Understanding MAME Drivers Volume 1: Data Structures v1.0
Original URL: http://atarihq.com/danb/files/mamedrv1.txt Understanding MAME Drivers Volume 1: Data Structures v1.0 by Daniel Boris Table of Contents 1.0 Introduction 2.0 /drivers/rockola.c 2.1 GameDriver Structure 2.2 MachineDriver Structure 2.3 ROM Definition 2.4 MemoryReadAddress Structure 2.5 MemoryWriteAddress Structure 2.6 Input Ports 2.7 GfxDecodeInfo Structure 2.8 GfxLayout Structure 3.0 Linking in the Driver 1.0 Introduction The purpose of this document is to help
File:
/kb_dl.aspx/KB/gametech/boris - understanding mame drivers 1.html
-
33
K - Updated
2000.06.16
The Sega Out Run FAQ Version 0.3
Maintained by Chris White Andrew W. Sharples This FAQ may only be reproduced with permission, and must not be edited, altered or modified in any other way. WWW and TXT formats available from : www.diamondblack.demon.co.uk # As the case is with all FAQs, this document is a work in progress. # # Additions, corrections, and comments are very welcome. # [What's New] Version 0.3 - 7th February 1998 * Added : Machine S
File:
/kb_dl.aspx/KB/faqs/faq-sega outrun.html
-
70
K - Updated
1999.10.30
/kb_dl.aspx/KB/pinouts/satan_of_saturn.txt
Satan of Saturn, SNK
---------------------
|
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
| 5 | E |
| 6 | F |
| 7 | G |
Coin | 8 | H |
1P.Laser | 9 | I | 2P.Laser
1P.Start |10 | J | 2P.Start
File:
/kb_dl.aspx/KB/pinouts/satan_of_saturn.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/saturn.txt
Saturn
------
COMPONENT | SOLDER
---------------------+----------------------
Green | 1 | A | Blue
Red | 2 | B | Sync
| 3 | C | Video GND
| 4 | D |
2P.Up | 5 | E | 2P.Fire
1P.Bomb | 6 | F | Coin
2P.Start | 7 | G | 2P.Left
2P.Right | 8 | H | 2P.Down
1P.Down | 9 | I | 1P.Start
1P.Up |10 | J | 1P.Left
File:
/kb_dl.aspx/KB/pinouts/saturn.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
Newsgroups: rec.games.video.arcade.collecting
From: rls@intgp8.ih.att.com (-Schieve,R.L.)
Subject: Re: how do you find the +5,+12,-5 voltages on a board, don't
have pinouts?
Date: Sun, 31 Jul 1994 18:20:21 GMT
In article <5i2SznW.bubsy@delphi.com>, <bubsy@delphi.com> wrote:
>How do you find out which pins are which voltages on a board that you
>have no pinouts for?
>erik
Here is an old posting of mine that many have seen but maybe some
of the new people are interested:
------------------
File:
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
-
9
K - Updated
1999.08.01
Search the following for Saturn
|
This game page was created
07/03/2000 01:12:06
and last updated
07/03/2000 01:12:06