Knowledge Base
/kb_dl.aspx/KB/gamemanuals/cine/war.tiff
I 2 C3.OI I______ ______ L1 C4 ____ 2 _______ TLL1 t5 _____________ J2 3V TAN 1 j’306 E:” _____ 42 I 120h4 12 -.- _______ _______ I t51 t5 _______ IK 14 2N3X ______ 2 (HI LSI2 ‘“4 1 ____ - +1 47K I 1e _ I (cRu LEVEL) I 180K ________________________ C28 I LLJ _ I __________________________ U.32OK sI25” - 4 7K 1&11C17 [LJ 68oKjLIjj j1j5551, T’ ]F’ *C36 _______ .01 4. LAST REF. 0(5. USf 0 C4i, H(,3, D5 QI. IC I’i. S. ADO .Ivf bIl’ASS CAP. (50$) FROM GI4O.1o “IV roll AChi (7) IC PACrIAGES thnG TJ 45 UPh.1 Lu4E.
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/kb_dl.aspx/KB/gamemanuals/cine/war.tiff
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143
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/midway/zwakery16.tiff
4.? MF ?V RJ TANT 22 MF 6’ RI) rANT 470 MF 6V AX ELhC .1 MF SOy AX CR R1,R2 2.7K oHr1 1/4J 5 C RE3N R3,R4 27 OHM 1/4w 5% CRL3N R5’-R8 I OH1 1/2w 5% C RON Ui,U2 M0373U Ji 7 PIN J2 5 L.)J HSA1,? HEATSINK ASSY rlH1—r’H4 1/4” SPACER MCR/2 DUAL POWER AMP. PC. A082 —90910—F000 I DESCRIPTION .1 ME 50V AX CER 4.7 ME 25V RD TANT 22 MF 6V RD TANT 220 MF 25V AX ELEC 470 ME 6V AX ELEC 1 OHM 1/2W 5% 27 OHM 1/4W 5°!. 2.7K OHi 1/4W 5% MF33730 TIN .045 SQ PINS HEATSINK ASSY 1/4” SPACER PC HOARD CROSS REFERENCE LIST QTY DES
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/kb_dl.aspx/KB/gamemanuals/midway/zwakery16.tiff
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71
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1998.05.07
/kb_dl.aspx/KB/gamemanuals/cine/warrior2.tiff
d I 1 6 I 5 4 I D2 INI4 C9 CI 524O D 1N3 47K ELEC R16 11.4 R23 21 ,+151 R22 TL0 -‘ 081 — i’0K —IS ?4.71( 4.7K 2K 22 35V R33 k34 CI9 kz-, 8 TANT 6 1C9 115 35V147 TANT 3v imi 555 3504(C2O.I I:TcSWOROHuM)45 R3820K R3Ll( F4O_J 1442 2.7K 47K I (hJcSWAL LEVEl..,) I 14377 I 80Iic I FZlI .. ““p” -C28 I __ (.5125 v I itS + 4 7k iI 574 8 6B041!_fh9 I I 74I2Ij TI.NT7 ?‘ .i 7 L_j C34 0 21 I2_ I I 35 9T C36 L_J .01 ______________ .TAII 4 lNI4 14 r±’ _______ - —. -. (PIT FALL) - 4. LAST lICE. 0(5. USfO C4i, Ijf,3, D5,QT,
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/kb_dl.aspx/KB/gamemanuals/cine/warrior2.tiff
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59
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/basoundsch.tiff
1 1 3I5V H5V R2 <470 CR2 1N914 01 $15 +25 —-—-—if•1-----—-—--- + VOLT .i±l5 REG ±Ci6 10 122 3SVTANT F7T< -2 ‘- --- ---——-—--—-4 -15 H--— ----- -—-----4-15 VOLT1 RE(- l3C20 T o u T 2HV TArt I 3. ALL RESISTOR VALUES ARE III OHMS /4W 7. UNLESS OTHFiWISE SPECIFIED. \THERALLOY s6072 HEAT SINK ON E<-CH TRANSIStOR. I. RI131+CN C0NNFCTCR (1€ P1 N) j MOLEX COIl NtC1CI (9 I IN) 2 -15V -ISV R6 1R7 150 03 2 N 63 26 I-IC2 - R8 I TANT 470 tOM — INSI4 R12 R13 30K .2I. -IS + 5V - TANT -125V 13 47OpF _____________ 03 - 2N62
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/kb_dl.aspx/KB/gamemanuals/cine/basoundsch.tiff
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103
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/midway/zwakery03.tiff
M051—00304-G016 (3/3) ARTIFICIAL ARTIST A084—9 167 1-G000 M051-00304-G016 (2/3) ARTIFICIAL ARTIST A084—9 167 1—G000 CROSS REFERENCE DESCRIPTION 74S74 14584/40106 6821 PtA 680 10G8 CPU AD7533JN DAC CSDOO2RO PAL LM359 MC3340 RAM 2KX8 ROM/EPROM ROM/EPROM ROM/EPROM ROM/EPROM FERRITE BEAD 8 PIN IC SOCKET 16 PIN IC SOCKET 24 PIN IC SOCKET 28 PIN IC SOCKET 40 PIN IC SOCKET 64 PIN IC SOCKET AUTO INSERT PIN TIN .025 SQ AUTO INSERT PIN TIN .025 SQ AUTO INSERT PIN TIN .045 SQ ZERO OHM RES GREEN LED SWITCH PC MTG 16 MH
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/kb_dl.aspx/KB/gamemanuals/midway/zwakery03.tiff
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129
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1998.05.07
/kb_dl.aspx/KB/gamemanuals/midway/zwakery05.tiff
M051-00A15—FOO1 (2/4) M051-00A15—FOO1 (3/4) M05 1 —OOA 15—FOOl (4/4) DESCRIPTION 47 PF AX CR 68 PF AX CR 150 PF AX CR 220 PF AX CR 270 PF AX CR 390 PF AX CR 820 PF. AX CR .01 UF AX CR .1 UF RD TANT 10 UF AX TANT 470 UF AXELEC 100 OHM 1/4W 5% 110 OHM 1/4W 5% 1K OHM 1/4W 5% 1.2K OHM 1/4W 5% 3.3K OHM 1/4W 5% 4.7K OHM 1/4W 5% 10K OHM 1/4W 5% 20K OHM 1/4W 5% 47K OHM 1/4W 5% 56K OHM 1/4W 5% 200K OHM 1/4W 5% 100 OHM SERIES 8 PIN SIP 3.3K OHM 6 PIN SIP 4.7K OHM 10 PIN SIP 10K OHM 6 PIN SIP 10K OHM 10 PIN SIP 1N4 14
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/kb_dl.aspx/KB/gamemanuals/midway/zwakery05.tiff
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163
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1998.05.07
/kb_dl.aspx/KB/gamemanuals/cine/sundance2.tiff
I 7 I I .1 I 01 $ SV V 5V K I 81 2N 906 2 1(7 TF R26 330 jf,V I 14L5I H - I -F —t 1h22 108 47K 243904 750K 03 R19 ?0 2N3906 4((r’ M7845C •;,33K lOOK +2V / I —ISV ik( I Cr5 1 1 — ‘ 13V j_ 68 :J-i:796 fL5 C33 4?OpF C32 SN 4lOpF 2146292 S EAI’V 1lI3i V P67 : I50 P66 I o--—-l___- —-- - I (34c- G9 2NVlO7 47C1F P75 P76 108 lOCK 8 4 4 ISV 2 - (WIDE8ANONOIS GEN.) RIG P5 P4914 _________ 100 CS 011491 I U C6 RIO RI 114 418 fF fi.jtio P4 - 1*141 P15 33U 5568 410K C4 RI4 $5V .lF 41JC -ISV - ISV lOOK 3906 I 7C4 47( QOD1
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/kb_dl.aspx/KB/gamemanuals/cine/sundance2.tiff
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64
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/midway/zwakery13.tiff
CROSS REFERENCE M051—00A15-D007 (2/3) VENUS BACKGROUND A084—9 1 672—D000 CROSS REFERENCE M051-00A15-0007 (3/3) VENUS BACKGROUND A084-91672-0000 DESCRIPTION 33 PF AX CR 47 PF AX CR 68 PF AX CR 390 PF AX CR 820 PF AX CR .01 UF AX CR 10 UF AX TANT 470 UF AX ELEC 10 OHM 1/4W 5% 68 OHM 1/4W 5% 82 OHM 1/4W 5% 100 OHM 1/4W 5% 240 OHM 1/4W 5% 270 OHM 1/4W 5% 300 OHM 1/4W 5% 560 OHM 1/4W5% 820 OHM 1/4W 5% 1K OHM 1/4W 5% DESIGNATION NO. C202 C105—C1 10 C20 1 C113 C 101—Cl 04 Clii ,C1 12,CP18— CP28 , CP3O—CP8O 16 CP2-
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/kb_dl.aspx/KB/gamemanuals/midway/zwakery13.tiff
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91
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1998.05.07
/kb_dl.aspx/KB/gamemanuals/cine/ro1of1.tiff
7 I 6 5 4 I 3 1 8 REVISIONS 4 [PER ECO 047 13)7301 R3 t15 ___________________________________________ 330K R13 4.7K +5 ____________ UNL5ED SATES C4 02 F IF 2 6 WI 4K 7 4 8 2 _1f>__;cio 425 F i8b12 IC 22 S393 R12 R46 R7 R8 12K ______________________ 2N3806 W4 J4-16 — 47OK P45 EXPLOSION 6 LM555 08 47 ET R31 _______ ____________ D12 013 27K 1N5240 ___ 2 R21 R22 6 r145 39K OK _330 _____ R33 TWSI + +5 IICO 101 OA R25 R26 524 RI I 315K CI6.ID 2 w5 22iK .22F I OlD I 1 C21 R49 024 -25 ID A R24 A .68 470 -i7OpF 2 dO
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/kb_dl.aspx/KB/gamemanuals/cine/ro1of1.tiff
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151
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/ripoff2.tiff
S. -.50 5D11IOA.. LhGt Rir. DES. U5E0 IPiI, C42,02,QID,IC25 HEF.L€s. ‘431 6EDAXe CS. 020. VOLUME CONTROL t IOI 1) MOUNIf 0 ON COIN 0009. 4. ADD ONE SYPASS CAD. (&ThEEN 3ND4 5) FOR EVERY TWO 10 lACIIAGEc USING +5. 2. A_ :IODES ARE I14’14 EXCEPT DI.DI,IDI3 2. ALL IRE.’/ALUES ERE IN I. A.L (‘t.P VA UPS ARE NJ.a( 50V. NOTEt UNLESS OTHERWISE SPECIFIED IS MOTORI— — DISTRISUTIOIJ I I +5 OND I ?+I5 181141817 I .10 I IC P19 j IC PIN CA3COE I ‘1120 I4O I ________________ TYP. ALL I 8114 IjI 7 TLOBI 4 I 10 I 4 I 0 7 I
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/kb_dl.aspx/KB/gamemanuals/cine/ripoff2.tiff
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88
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1998.03.22
/kb_dl.aspx/KB/gamemanuals/cine/keltronmon1.tiff
8 7 6 I 4 3 1 W14E. BECYMAN 7580V5 GAy. 1$ U11L’ZED ol .IOi f,N0 rcyo Riol LNAN8EG To 0 K 9. METAL IL.M. RAOI OI4ANG0 TO 7.5 K 1% METAl- RILIA c-SlE:) eAMAN GAy. Nor CGMETI.6l-€ WITII BURR BROWN OAE. R 09 _____________ P103 P102 (E VETIcj. PICTURE SIZE Pill 1R112 I 101< EI5K IC(02 P108 821< 820 1/2W \/ERT. 3K L.INE ?__j QIO 2N521C D LENGTH 10K 3K 00 ._4’NQIO2 ADJ. ‘.‘2N52I0 •61í3RII3 LJ&I00R7F 0102 0105 DI0E —. 200 INS14B RHO I__________ 00 4 PLCS 2 —CAUTIOR— I ft I DO NOT APPLY POWER TO DISPLAY ELECTRONICS
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/kb_dl.aspx/KB/gamemanuals/cine/keltronmon1.tiff
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72
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1998.03.25
Gyruss Memory Map
# this document is not going to be of much use to you unless you have # the schematics and follow along. # Gyruss ROM files from TANT archive GYA-1.BIN - 11J - CPU Z80, 8K, Addr 0000 - 1FFF GYA-2.BIN - 12J - CPU Z80, 8K, Addr 2000 - 3FFF GYA-3.BIN - 13J - CPU Z80, 8K, Addr 4000 - 5FFF GY-5.BIN - 18E - CPU 6809, 8K, Addr 0000 - 1FFF GY-6.BIN - 02H - Graphics ROM GY-7.BIN - 5B/6C - Graphics ROM, 8K Bank 1, MSB GY-8.BIN - 6B/7C - Graphics ROM, 8K Bank 0, MSB GY-9.BIN - 7B/8C - Graphics
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/kb_dl.aspx/KB/gametech/gyrussmap.html
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8
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2000.01.23
Converting Schematics to an Emulator V1.2
Original URL: http://atarihq.com/danb/files/zarzon.txt Converting Schematics to an Emulator V1.2 by Daniel Boris (dboris@erols.com) 5/9/98 Table of Contents 1.0 Introduction 2.0 Zarzon Hardware 2.1 Introduction 2.2 Processor 2.3 Memory Map 2.4 Roms 3.0 Video Section 3.1 Video RAM 3.2 CRT controller 3.3 Video Shifter 3.4 Color Selector 3.5 Putting all together 4.0 Sound (to be added later) Appendix 1: Converting Binary to Hex 1.0 Introduction The purpose of
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/kb_dl.aspx/KB/gametech/boris - converting schematics to an emulator v1.2.html
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34
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2000.06.16
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