Knowledge Base
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
-
18
K - Updated
1999.07.10
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2b.tiff
4. SELECT1, SELECT2, SLAM, AUD 0 AUD I ALJDa AUD3 Sheet 2, Side B DP-139.02 1st PRINTING The LEDs on the top of the 4-Player Football game are connected in a matrix. The anodes are strobed by vertical sync. The cathodes are controlled by latched data from the microcomputer. The LEDCL signal is generated by the IRQ counter at the IRQ input of the microprocessor. Since the microprocessor knows when each LED anode driver is being strobed at any given time, all the microprocessor needs to do to light an LED is
File:
/kb_dl.aspx/KB/gamemanuals/atari/4pfb2b.tiff
-
440
K - Updated
1998.04.07
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
-
30
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/crystal_castles.txt
CRYSTAL CASTLES
---------------
Wiring List for P20:
|
--------------------------------|-----------------------------------
+5V RETURN | A | 1 | +5V RETURN
+5V REG | B | 2 | +5V REG
+10.3V | C | 3 |
| D | 4 |
| E | 5 |
| F | 6 |
| H | 7 |
COIN COUNTER L
File:
/kb_dl.aspx/KB/pinouts/crystal_castles.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/missile_command.txt
Missile Command
Note : an * denotes an inverted line
Wiring List for P20:
|
GND | A | 1 | + 5 return from regulator
+ 5 V Reg. | B | 2 | + 5 V Reg.
| C | 3 |
| D | 4 |
Audio 1 Out | E | 5 | Audio 2 Out
Video Horiz. Sync | F | 6 | Video Vert. Sync
File:
/kb_dl.aspx/KB/pinouts/missile_command.txt
-
4
K - Updated
2003.01.06
LIST: Atari Games
ROMs Manuals Game Name -------------- --------- --------------------------------------- 422 Super Pong TM-001 Mazer Blazer TM-004 Gran Trak 20 TM-008 Qwak TM-010 Tank TM-011 Gran Trak 10 TM-019 Pursuit TM-021 Twin Racer TM-025 Anti-Aircraft TM-027 Jet Fighte
File:
/kb_dl.aspx/KB/faqs/list-atari.html
-
11
K - Updated
1999.07.27
/kb_dl.aspx/KB/gametech/board pinouts/crystalcastles.txt
From: slemon@jolt.mpx.com.au (Scott Lemon)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.)
Date: 8 Mar 1995 07:22:21 GMT
Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote:
: Last fall I came into posession of a crystal castles board. However, I
: don't have any pinouts or other information on how to hook it up (like
: input device, etc, as well). If anyone could share some info in this
: regard I would greatly appreciate it.
Crystal Castl
File:
/kb_dl.aspx/KB/gametech/board pinouts/crystalcastles.txt
-
5
K - Updated
1995.12.31
/kb_dl.aspx/KB/gametech/crystalc.ast.txt
From: slemon@jolt.mpx.com.au (Scott Lemon)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.)
Date: 8 Mar 1995 07:22:21 GMT
Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote:
: Last fall I came into posession of a crystal castles board. However, I
: don't have any pinouts or other information on how to hook it up (like
: input device, etc, as well). If anyone could share some info in this
: regard I would greatly appreciate it.
Crystal Castl
File:
/kb_dl.aspx/KB/gametech/crystalc.ast.txt
-
5
K - Updated
1996.03.25
/kb_dl.aspx/KB/gametech/crystalcastles.txt
From: slemon@jolt.mpx.com.au (Scott Lemon)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Looking for Crystal Castles Tech Info (pinouts, etc.)
Date: 8 Mar 1995 07:22:21 GMT
Jim Maricondo (jagaroth@leland.Stanford.EDU) wrote:
: Last fall I came into posession of a crystal castles board. However, I
: don't have any pinouts or other information on how to hook it up (like
: input device, etc, as well). If anyone could share some info in this
: regard I would greatly appreciate it.
Crystal Castl
File:
/kb_dl.aspx/KB/gametech/crystalcastles.txt
-
5
K - Updated
1995.12.31
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
-
73
K - Updated
1999.10.29
Search the following for Trak 20
|