Knowledge Base
Typical Failures of Early Williams Games
From: woodcock@crchh75b.bnr.ca (Gregg Woodcock) Newsgroups: rec.games.video.arcade.collecting Subject: Re: Typical Failures of Early Williams Games Date: 22 Feb 1994 23:29:15 GMT richard.l.schieve (rls@cbnewsc.cb.att.com) wrote: > Several people have asked me to repost some of my old articles. > I suspect many have seen the following which was one of my first > "Tech Tips" ;-) Sorry to do this to you again, Rick, but I have added a BUNCH of stuff to your file and would like to "share", too (I c
File:
/kb_dl.aspx/KB/gametech/williamhwfailures.html
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23
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2000.01.23
/kb_dl.aspx/KB/gamemanuals/cine/batheoryop1.tiff
GENERAL. This chapter describes the principles of operation of the major circuit functions of the Vectorbeam BARRIER game. The system’s general functional description is followed by detailed circuit descriptions. Each circuit description includes simplified circuit schematics (Appendix A) applicable to the blocks under discussion. Note that all of the schematics used are very similar to the schematics used by most industrial electronics firms. The use of the wide arrowhead paths simplify the schematic bus l
File:
/kb_dl.aspx/KB/gamemanuals/cine/batheoryop1.tiff
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237
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1998.03.22
POWER SUPPLY REPAIR
Copyright November, 1994 by Randy Fromm We live in a "disposable society." Disposable razors, lighters, pens and a myriad of other items are a part of our daily life. Many operators consider power supplies to be disposable as well. Their rumored inability to be repaired and relatively low cost create the impression of disposability. This is not the case, however. I repair lots of power supplies and it's really quite easy and practical. In fact, a repaired supply may end up having a longer l
File:
/kb_dl.aspx/KB/gametech/psrepair.html
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14
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2000.01.23
Wintron Amplifone X/Y monitor replacement Hi-V Transformer Information
Submitted by Dave Fish
Just got off the phone with the engineer at Wintron who designed the replacement Hi-V transformer for the Amplifone X/Y monitor. It seems that the documentation which was sent out with some of the transformers a while back had some errors in it. He faxed me out a copy of the newer drawing which has a date of September 19, 1996. With Rick's permission here are the correct connections:
Wintron Drawing #26862802 Lead connections: [COLOR Pin # Signal] RED - 9 - B
File:
/kb_dl.aspx/KB/gametech/wintronhvtrans.html
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1
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2000.01.19
FAQ: Conversion v1.1
COPYRIGHT 1994 REVISION NUMBER: 1.1 REVISION DATE: 02 November 1994 REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4}, Added a few words on manuals in {7.3} and analog controllers in {8.1.3}) REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only) CREATED BY: Doug Jefferys, Steve Ozdemir THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes, Tony Jones, John Keay, Patti Ozd
File:
/kb_dl.aspx/KB/faqs/faq-conversion_v1.1.html
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117
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1999.07.27
/kb_dl.aspx/KB/gamemanuals/atari/quantum3a.tiff
Schematic Reference Designators and Symbols Logic symbols depict the logic function performed by that particular device and may differ from the manufacturer’s data. REFERENCE DESIGNATORS: WIRE COLORS: C Capacitor R Red CR Diode, signal or rectifier GN Green F Fuse Y Yellow MEMORY MAP J Connector W White __________________________________ I Inductor, fixed or variable BU Blue LS Speaker BN Brown HEXIDECIMAL FUNCTION P Connector BK Black ADDRESS Q Transistor or silicon-controlled OR Orange 000000 - OO3FFF ROM
File:
/kb_dl.aspx/KB/gamemanuals/atari/quantum3a.tiff
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58
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1998.04.06
/kb_dl.aspx/KB/gamemanuals/midway/zwakery19.tiff
CONN. “Afl 15 POS WHT BLK —-.- ‘ - SAFETY GROUNDS 10 PC (0.250 FAST ON) (TERMINAL STRIP) RFI GROUNDS - (EXT. STUD) BLK BRN, BLU 105 115 210 220 230 240 5—8 5—lI 8—14 11—14’ 11—14 11—14 14—15 14—15 — — — — 4—7 4—10 4—7 4-7 4—10 4—13 A45 - 0005 -0000/0100/0200 UNJ PWR SUPPLT CHASSIS ASSY *125 SWUR. • 125 SWCT BLU—YEL BLU-GRY 7 BLU—RED TRANSFORMER MTOO-OO 136 -A000 MTOO-00136-B000 125V NOTE I. (usc) (C.T.) ‘ISV JUMPERS ON CONN’W’ 3-G AND 9-12 CAN BE REPLACED WITH A SAFETY SW. AND/OR AUX.ON OFF SW. Io5V 2. MODE
File:
/kb_dl.aspx/KB/gamemanuals/midway/zwakery19.tiff
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89
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1998.05.07
/kb_dl.aspx/KB/gametech/berzerk.txt
Berserk Pinouts
Stern, 1980
These pinouts should work for Frenzy as well. To switch games, you should
only have to switch the ZPU-1000 board. I believe the Frenzy board is
ZPU-2000.
The complete boardset includes these 6 boards:
ZPU-1000 [CPU/ROMs]
SB-1000 [Amp]
VSU-1000 [Sound/Voice]
BSC-1000 [Video]
VFB-1000 [Video + Controls]
RCR-1000 [Interface Board to controls + video]
Optionally, you may also come across the Power Supply (PS-1000), Heat
Sink (HSA-1000), transformer
File:
/kb_dl.aspx/KB/gametech/berzerk.txt
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11
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1995.04.27
/kb_dl.aspx/KB/gametech/board pinouts/berzerk.txt
Berserk Pinouts
Stern, 1980
These pinouts should work for Frenzy as well. To switch games, you should
only have to switch the ZPU-1000 board. I believe the Frenzy board is
ZPU-2000.
The complete boardset includes these 6 boards:
ZPU-1000 [CPU/ROMs]
SB-1000 [Amp]
VSU-1000 [Sound/Voice]
BSC-1000 [Video]
VFB-1000 [Video + Controls]
RCR-1000 [Interface Board to controls + video]
Optionally, you may also come across the Power Supply (PS-1000), Heat
Sink (HSA-1000), transformer
File:
/kb_dl.aspx/KB/gametech/board pinouts/berzerk.txt
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11
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1995.04.27
Seaga/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/gametech/segaxyfaq16.html
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28
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2000.01.23
The Sega/Gremlin X-Y FAQ
======================== The Sega/Gremlin X-Y FAQ version 1.6 written by: Mark Jenison ======================== 1. Introduction 2. The X-Y Convert-a-Game system a. The System 1. CPU boards 2. X-Y timing and control boards 3. Sound boards 4. EPROM boards b. Monitor: Electrohome G08 X-Y c. Power supply 3. Games a. Space Fury b. Star Trek c. Eliminato
File:
/kb_dl.aspx/KB/faqs/faq-segaxy_v1.6.html
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28
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1999.07.27
/kb_dl.aspx/KB/pinouts/space_dungeon.txt
SPACE DUNGEON
The format for these connectors is PCB name, followed by the connectors in order -
each connector has the pin number, what it connects to (and the original wiring
harness colour in brackets where legible), and finally in square brackets the pcb
and connector + pin if relevant.
VIDEO PROCESSOR PCB (08-0001-001)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
CONNECTOR J1
1 +5 (Red) [Power PCB J4-1]
2 +5 (Red) [Power PCB J4-2]
3 GND (Blk) [Power PCB J4-3]
4 -5 (Brn) [Power PCB J
File:
/kb_dl.aspx/KB/pinouts/space_dungeon.txt
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2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/spacedungeon.txt
SPACE DUNGEON PINOUTS
There are serveral PCBs in a SD set, they are:
- VIDEO PROCESSOR PCB (08-00001-001)
- ROM/IO PCB (08-00003-001)
- Data/Sound PCB (08-00002-001)
- POWER SUPPLY PCB (08-00007-001)
which are similar to Qix PCBS - its believe its a simple romswap for conversion.
What Space Dungeon has on op of Qix is a Coin Door Processor PCB and I am uncertain as to it's necessity (we shall see when I try to JAMMA it)
These pinouts are taken directly off the wiring diagram from the
File:
/kb_dl.aspx/KB/gametech/board pinouts/spacedungeon.txt
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10
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1999.12.21
/kb_dl.aspx/KB/pinouts/berzerk.txt
Berzerk, Stern 1980
-------------------
The complete boardset includes these 6 boards:
ZPU-1000 [CPU/ROMs]
SB-1000 [Amp]
VSU-1000 [Sound/Voice]
BSC-1000 [Video]
VFB-1000 [Video + Controls]
RCR-1000 [Interface Board to controls + video]
Here is the board layout:
If you lay down the boards exactly like the diagram, all the game bus
connectors align themselves. The games bus connectors are all 23-pin
small-width MTA connectors, except for two 18-pin small-width
File:
/kb_dl.aspx/KB/pinouts/berzerk.txt
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19
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2003.01.06
/kb_dl.aspx/KB/pinouts/frenzy.txt
Frenzy
------
These pinouts should work for Frenzy as well. To switch games, you should
only have to switch the ZPU-1000 board. I believe the Frenzy board is
ZPU-2000.
The complete boardset includes these 6 boards:
ZPU-1000 [CPU/ROMs]
SB-1000 [Amp]
VSU-1000 [Sound/Voice]
BSC-1000 [Video]
VFB-1000 [Video + Controls]
RCR-1000 [Interface Board to controls + video]
Here is the board layout:
If you lay down the boards exactly like the diagram, all the game bu
File:
/kb_dl.aspx/KB/pinouts/frenzy.txt
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19
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2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt
Tank Battalion Pinouts
GamePlan < Namco, 1981
Parts Solder
-----------------------------------------------------------
14V CT | A | 1 | 14V CT
14V CT | B | 2 | 14V CT
7V AC | C | 3 | 7V AC
7V AC | D | 4 | 7V AC
| E | 5 | +7.5VDC [to Coin Cntr]
| F | 6 |
| H | 7 | Coin Counter
Coin 1 | J
File:
/kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt
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1
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1996.06.02
/kb_dl.aspx/KB/pinouts/rougien.txt
Rougien
-------
|
-------------------------------------------
GND | 1 | A | GND
GND | 2 | B | GND Video
| 3 | C |
| 4 | D |
| 5 | E |
-5V | 6 | F | -5V
1P.Start | 7 | G | 2P.Start
1P.Fire | 8 | H | 2P.Fire
1P.Up | 9 | I | 2P.Up
1P.Down |10 | J | 2P.Down
1P
File:
/kb_dl.aspx/KB/pinouts/rougien.txt
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2
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2003.01.06
/kb_dl.aspx/KB/pinouts/tank_(1).txt
Tank Kee Games, August 1974
I believe these two boards are tightly back-to-back, and the edge connector
on each forms a single, double-sided edge connector. The manual warns that
the two boards should not be pried apart.
Board I (J-3) | Board II (J-6)
------------------------------------|--------------------------------------
(From Transformer?) Gnd | 1 | 1 | Gnd (Left Joysticks Common)
LO - AC | 2 | 2 | Analog Gnd (to J-3, pin 7)
File:
/kb_dl.aspx/KB/pinouts/tank_(1).txt
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2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/tank.txt
Tank Pinouts
Kee Games, August 1974
I believe these two boards are tightly back-to-back, and the edge connector
on each forms a single, double-sided edge connector. The manual warns that
the two boards should not be pried apart.
Board I (J-3) | Board II (J-6)
------------------------------------|--------------------------------------
(From Transformer?) Gnd | 1 | 1 | Gnd (Left Joysticks Common)
--------------------------------|---|---|----------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/tank.txt
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3
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1995.05.12
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR
AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS
version 6.1 (4-6-96) by
Gregg Woodcock (woodcock@nortel.com)
This article is Copyright worldwide 1991, 1996; all rights reserved.
OFFICIAL CYA LEGAL WARNING AND WAIVER:
Although I have made every effort to be precise, this article may
contain errors. Even if it does not, some people may still damage their
machines or themselves while using the
File:
/kb_dl.aspx/KB/monitortech/gwoodcock_xyhelp.txt
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171
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1999.08.01
/kb_dl.aspx/KB/pinouts/tank_(kee_games).txt
Tank Pinouts Kee Games, August 1974
-----------------------------------
I believe these two boards are tightly back-to-back, and the edge connector
on each forms a single, double-sided edge connector. The manual warns that
the two boards should not be pried apart.
Board I (J-3) | Board II (J-6)
------------------------------------|--------------------------------------
(From Transformer?) Gnd | 1 | 1 | Gnd (Left Joysticks Common)
LO - AC |
File:
/kb_dl.aspx/KB/pinouts/tank_(kee_games).txt
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3
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2003.01.06
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
Tank Battalion Namco, 1981
---------------------------
Parts Solder
-----------------------------------------------------------
14V CT | A | 1 | 14V CT
14V CT | B | 2 | 14V CT
7V AC | C | 3 | 7V AC
7V AC | D | 4 | 7V AC
| E | 5 | +7.5VDC [to Coin Cntr]
| F | 6 |
| H | 7 | Coin Counter
File:
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
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2
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2003.01.06
/kb_dl.aspx/KB/gametech/tank.txt
Tank Pinouts
Kee Games, August 1974
I believe these two boards are tightly back-to-back, and the edge connector
on each forms a single, double-sided edge connector. The manual warns that
the two boards should not be pried apart.
Board I (J-3) Board II (J-6)
(From Transformer?) Gnd 1 1 Gnd (Left Joysticks Common)
LO - AC 2 2 Analog Gnd (to J-3, pin 7)
LO - AC 3 3 (Not Used)
File:
/kb_dl.aspx/KB/gametech/tank.txt
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3
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1996.04.04
Subject: FAQ POSTING (rgva.collecting)
From: tony_jones@no.spam Newsgroups: rec.games.video.arcade.collecting Subject: FAQ POSTING (rgva.collecting) Frequently Asked Questions rec.games.video.arcade.collecting $Revision: 1.3 $ $Date: 1997/11/05 03:23:40 $ This is the Frequently Asked Questions (FAQ) list for the Usenet newsgroup rec.games.video.arcade.collecting (hereafter abbreviated to rgva.collecting) This FAQ is posted every 14 days and the current copy should be considered
File:
/kb_dl.aspx/KB/faqs/faq-rgvac.html
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30
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1999.07.27
/kb_dl.aspx/KB/pinouts/transformer.txt
Transformer
-----------
A | B A | B
---------------------+---------------------- ------------+-----------
+12V | 1 | A | Coin 1 +5V | 1 | A | +5V
Coin 2 | 2 | B | Test +5V | 2 | B | +5V
Service | 3 | C | | 3 | C |
| 4 | D | 1P.Start
File:
/kb_dl.aspx/KB/pinouts/transformer.txt
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4
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2003.01.06
/kb_dl.aspx/KB/gametech/text/mappy.txt
MAPPY
OPTION SWITCH SETTINGS
Posted with permission by [Bally/Midway/Williams/NAMCO/whomever]
dip switch A (5B)
SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8
Difficulty level
A (default, easiest) OFF OFF
B ON OFF
C OFF ON
D (hardest) ON ON
SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8
Sounds
provide sound during attract (default) O
File:
/kb_dl.aspx/KB/gametech/text/mappy.txt
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4
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1994.10.13
FAQ: BUYING FROM AN OPERATOR
---------------------------- FAQ: BUYING FROM AN OPERATOR Last Updated: 31 March 1998 ---------------------------- INTENT AND DISCLAIMERS: ----------------------- Copyright 1993, 1998 The authors hereby grant permission to reproduce and distribute this document for personal use, subject to the condition that the document (along with any copyright and disclaimer notices) is not modified in any way. The opinions expressed within this document are those of the authors only and not necessar
File:
/kb_dl.aspx/KB/faqs/faq-game buying.html
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41
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1999.07.27
/kb_dl.aspx/KB/gametech/segatoatarixyconv.txt
From: essayes@telerama.lm.com (David Shuman)
Newsgroups: rec.games.video.arcade.collecting
Subject: Sega XY on Atari monitor: it works!
Date: 3 Jan 1996 16:32:11 -0500
Organization: Telerama Public Access Internet, Pittsburgh, PA USA
Lines: 216
Message-ID: <4ceskr$ajn@asia.lm.com>
NNTP-Posting-Host: asia.lm.com
The good news is, it can be done. The bad news is, it isn't
perfect, at least not yet.
SEGA-TO-ATARI VECTOR MONITOR ADAPTER
by David Shuman
mappy@virginia.edu, essayes@telerama.lm.com
File:
/kb_dl.aspx/KB/gametech/segatoatarixyconv.txt
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11
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1998.09.24
/kb_dl.aspx/KB/pinouts/colony 7.txt
COLONY 7 , Taito
----------------
GAME PC BOARD (998841)
======================
9-PIN CONNECTOR (Labelled 'P')
P-1 -12V Orange [to B-15]
P-2 -12V Orange [to B-15]
P-3 NC
P-4 +12V Blue [to B-16 and D-5]]
P-5 GND Black [to B-5]
P-6 GND Black [to B-4]
P-7 NC
P-8 +5V Red [to B-11]
P-9 +5V Red [to B-10]
4-PIN CONNECTOR (Labelled 'J')
J-1 Speaker GND
File:
/kb_dl.aspx/KB/pinouts/colony 7.txt
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5
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2003.01.06
/kb_dl.aspx/KB/gametech/colony7.txt
COLONY 7 BOARD PINOUTS
Typed in from original Taito Manual
GAME PC BOARD (998841)
======================
9-PIN CONNECTOR (Labelled 'P')
P-1 -12V Orange [to B-15]
P-2 -12V Orange [to B-15]
P-3 NC
P-4 +12V Blue [to B-16 and D-5]]
P-5 GND Black [to B-5]
P-6 GND Black [to B-4]
P-7 NC
P-8 +5V Red [to B-11]
P-9 +5V Red [to B-10]
4-PIN CONNECTOR (Labelled 'J')
J-1 Speaker GND Black
J-2 NC
J-3 NC
J-4 Speaker Out White
4-PIN CONNECTOR (Labelled 'E')
E-1 Volume White [to Vo
File:
/kb_dl.aspx/KB/gametech/colony7.txt
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5
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2000.04.14
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
Newsgroups: rec.games.video.arcade.collecting
From: rls@intgp8.ih.att.com (-Schieve,R.L.)
Subject: Re: how do you find the +5,+12,-5 voltages on a board, don't
have pinouts?
Date: Sun, 31 Jul 1994 18:20:21 GMT
In article <5i2SznW.bubsy@delphi.com>, <bubsy@delphi.com> wrote:
>How do you find out which pins are which voltages on a board that you
>have no pinouts for?
>erik
Here is an old posting of mine that many have seen but maybe some
of the new people are interested:
------------------
File:
/kb_dl.aspx/KB/gametech/identify-unknown-boards.txt
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9
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1999.08.01
/kb_dl.aspx/KB/gametech/vidinvrt.txt
VIDEO INVERSION AND YOU!
Using Older Nintendo Monitors in New Conversions
Copyright June 1, 1992 by Randy Fromm
The images you see on any television screen are made from combinations of
red, green and blue; the three "primary colors" of light. By combining
these three primary colors in different combinations, we can make any
color we want. For example, combining any two of the primary colors will
create one of the three "secondary colors." Red and blue combine to make
magenta. Red and green mix to for
File:
/kb_dl.aspx/KB/gametech/vidinvrt.txt
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8
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1994.12.15
/kb_dl.aspx/KB/gametech/board pinouts/colony7.txt
COLONY 7 BOARD PINOUTS
Typed in from original Taito Manual
GAME PC BOARD (998841)
======================
9-PIN CONNECTOR (Labelled 'P')
P-1 -12V Orange [to B-15]
P-2 -12V Orange [to B-15]
P-3 NC
P-4 +12V Blue [to B-16 and D-5]]
P-5 GND Black [to B-5]
P-6 GND Black [to B-4]
P-7 NC
P-8 +5V Red [to B-11]
P-9 +5V Red [to B-10]
4-PIN CONNECTOR (Labelled 'J')
J-1 Speaker GND Black
J-2 NC
J-3 NC
J-4 Speaker Out White
4-PIN CONNECTOR (Labelled 'E')
E-1 Volume White [to Vo
File:
/kb_dl.aspx/KB/gametech/board pinouts/colony7.txt
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2000.04.14
/kb_dl.aspx/KB/pinouts/joust.txt
Joust Pinouts
-------------
---------------
Cpu/Video board
---------------
1J1 POWER INPUT
---------------
1 | -- N/C \
2 | <- BLK = GROUND \
3 | <- BLK = GROUND \
4 | -- KEY \
5 | <- GRY-YEL = +12VDC REG > FROM POWER SUPPLY
6 | -- N/C /
7 | <- GRY = +5DC /
8 | <- GRY-WHT = +12VDC UNREG /
9 | <- ORN = -5DC /
1J2 MEMORY PROTECT INTERLOCK
----------------------------
File:
/kb_dl.aspx/KB/pinouts/joust.txt
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6
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2003.01.06
/kb_dl.aspx/KB/pinouts/sinistar.txt
Sinistar, Williams
------------------
ROM Board
----------------- Interface
| ==== ==== | Board
| 2J3 2J4 | -----------
| | | |
| | | #|
| # | | 3J2 #|
| #2 | | #|
| #J | | #|
| #2 | | |
| | |
File:
/kb_dl.aspx/KB/pinouts/sinistar.txt
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7
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2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/joust.txt
Joust Pinouts - ENTERED BY MIKE LIKAR
These were copied from an original drawing set.
Use at your own risk. I take no responsibility for the accuracy of these pinouts.
---------------
Cpu/Video board
---------------
1J1 POWER INPUT
---------------
1 | -- N/C \
2 | <- BLK = GROUND \
3 | <- BLK = GROUND \
4 | -- KEY \
5 | <- GRY-YEL = +12VDC REG > FROM POWER SUPPLY
6 | -- N/C /
7 | <- GRY = +5DC /
8
File:
/kb_dl.aspx/KB/gametech/board pinouts/joust.txt
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6
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1997.10.27
/kb_dl.aspx/KB/gametech/board pinouts/sinistar.txt
Sinistar Board Pinouts
------------------------
Typed by Mike Saunders on 8/20/96
micsaund@holly.colostate.edu
--------------------------------------------------
This pinout should be correct, but use at your own risk. I
cannot be held responsible for any damage caused by the use
of this information, whether correct or incorrect. Other
than that, please e-mail me at the above address with any
comments or corrections.
-------------------------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/sinistar.txt
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7
K - Updated
1996.08.21
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
Newsgroups: rec.games.video.arcade
From: woodcock@bnr.ca (Gregg Woodcock)
Subject: How to repair Atari's color XY (vector) monitors (update)
Sender: news@news.rich.bnr.ca (news server)
Message-ID: <C6z10H.3tB@news.rich.bnr.ca>
Date: Thu, 13 May 1993 15:14:41 GMT
Reply-To: woodcock@bnr.ca (Gregg Woodcock)
Nntp-Posting-Host: crchh75b
Organization: Bell-Northern Research; Richardson, Texas, USA
Keywords: Atari color XY vector monitor Ampliphone Wells-Gardner repair
Lines: 491
I decided to combine the Amplipho
File:
/kb_dl.aspx/KB/monitortech/atarixyhints.txt
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1998.09.24
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
1.0) Conversion FAQ:
--------------------
COPYRIGHT 1994
REVISION NUMBER: 1.1
REVISION DATE: 02 November 1994
REVISION HISTORY: 1.1 (02/11/94 - Clarified technical details in {6.4},
Added a few words on manuals in {7.3}
and analog controllers in {8.1.3})
REVISION HISTORY: 1.0 (01/11/94 - First public release; FTP only)
CREATED BY: Doug Jefferys, Steve Ozdemir
THANX TO: Wayne Aiken, Graham Bisset, Duncan Brown, David Hanes,
To
File:
/kb_dl.aspx/KB/gametech/conversion_faq_v1.1.txt
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115
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/kb_dl.aspx/KB/gametech/cinemonitorrepair.txt
From: zonn@concentric.net (Zonn Moore)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: TECH:Cinematronics vectors
Date: Tue, 18 Mar 1997 06:55:00 GMT
Organization: Concentric Internet Services
Lines: 67
Message-ID: <332e3261.814372@news.concentric.net>
References: <01bc3420$86b5f200$228480d0@default>
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/kb_dl.aspx/KB/gametech/cinemonitorrepair.txt
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
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/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
--------------------------------------------------------------------
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax84.txt
Atari/Atari Games VaxMail 1984 Jed Margolin
___________________________________________________________________________
From: KIM::SUTTLES 9-JAN-1984 11:40
To: @SYS$MAIL:COINOP
Subj: A neat trick with mail
For all of you who use the MAIL program as a form of
the "paperless office", I have discovered a bug (pronounced
"fea-ture") in same.
It seems that the addressee line (TO: ...) is parsed
independently of file handling. Mail looks at each item in
the list, and checks for a double colon (
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax89.txt
Atari/Atari Games VaxMail 1989 Jed Margolin
___________________________________________________________________________
From: KIM::HALLY 3-JAN-1989 09:01:01.61
To: DENCKER,RAY,HALLY,ROTBERG,BURGESS,MARGOLIN,COMSTOCK,NOBLE,MOSER,DIEKNEITE,FULLER,GROSSMAN
CC:
Subj: S.T.U.N. TEAM
last update: 1/3/89
Project: S.T.U.N. RUNNER (571)
Planned Field Test: FEB. 89
Planned Finished Goods Assy. JUNE 89
Project Leader: MIKE HALLY
Programmer(s): ED ROTBERG
ANDY BURGESS
Engineer: JE
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax87.txt
Atari/Atari Games VaxMail 1987 Jed Margolin
___________________________________________________________________________
From: KIM::RAINS 2-JAN-1987 10:27:26.19
To: @sys$mail:engineer
CC:
Subj: Computer Health Note #3
VAX-edrin Headache #3
You've been poking around somewhere in another directory (something like
SYS$USERDISK:[FRED.STUFF.MORESTUFF.EVENMORESTUFF]) and now you have found
something you want to get back to or reference with out so much directory name
baggage. Sure, it doesn't
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax91.txt
Atari/Atari Games VaxMail 1991 Jed Margolin
___________________________________________________________________________
From: GAWD::MCCARTHY "Pat" 2-JAN-1991 12:37:15.74
To: @SYS$MAIL:JUNK
CC: MCCARTHY
Subj: New employee.
If you haven't already noticed or been introduced, we have a new
employee starting today.
His name is John Moore. He is a hardware design engineer in the
Electrical Design group, reporting to me. His office is the corner
cubicle just outside my office.
Drop by and say Hi.
_____
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/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax92.txt
Atari/Atari Games VaxMail 1992 Jed Margolin
___________________________________________________________________________
From: BERT::FRANCES 2-JAN-1992 17:56:52.97
To: MARGOLIN
CC:
Subj: PHONE MESSAGE
DAN ASH 879-3037 10:27AM
NEW 2101 MATERIAL HAS NO BUGS. CALL MARGO FOR MORE INFO.
___________________________________________________________________________
From: BERT::BROWN 3-JAN-1992 19:39:22.02
To: @SYS$MAIL:EVERYBODY
CC: BROWN
Subj: PREMIUM PAYMENT PLAN, MODIFIED CAFETERIA PLAN
File:
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