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UFO #1

Released in 1978

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Orientation
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Resolution
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Colors
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Genre
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Controls
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Hardware Platform: -Unique or Unknown-

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X-Arcade Controller
X-Arcade Controller
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UFO Chase Flyer: 1 Front

Knowledge Base

/kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls
Sheet3 Sheet2 Sheet1 _0000年不明 _1971_1975 _1976_1978 _1979 _1980 _1981 _1982 _1983 _1983_1 _1983_1 _1984 _1985 _1986 _1987 _1988 _1989 _1990 _1991 _1992 _1993 _1994 _1995 _1996 _1997 _1998 _1999 _2000 FoxVideoGames/Taito Hyper Olympic (UK) Vastar パチフィーバー 三機電子 バッグマン Stern/Taito Bad Lands バトルクルーザーM-12 ハリウッド バンポリン Hammer Car ピタゴラスの大占術 Pitchman ピット Pit&Run ファイアーフォックス FightingRoller Phozon ブラスター Pro Soccer プロフィーバー Professor Pacman プロボウリング ベビーパックマン Bally Pole
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/japanesenames.xls - 434 K - Updated 2002.09.24
Additional Space Invaders Pinouts
Submitted by Unknown COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V
File: /kb_dl.aspx/KB/gametech/spaceinvadersaddlpinouts.html - 2 K - Updated 2000.01.23
/kb_dl.aspx/KB/pinouts/space_invaders.txt
Space Invaders.. ---------------- On the A084-90700-B739 board, there are 3 connectors. the 8 pin connector: 1- Common (PINK) 2- Move Right (R-G) 3- Move Left (Blu) 4- ? 6- (Drawing said "Key") N/C 7- Select one Player (G-Y) 8- Select two Player (O-W) The 11 pin connector: 1- ? 2- Coin Switch (BW-W) 3- Coin Switch (BR-B) 4- C.Tap on xformer (Yel) 5- Coin Meter (G-W) Then to Pin 9 on Power Supply 6- "Reset" (Orn) Directly to Pin 6 on Power Supply 7- (Drawing said "Key") N/C 8- Spe
File: /kb_dl.aspx/KB/pinouts/space_invaders.txt - 4 K - Updated 2003.01.06
Space Invaders Memory Map
note - The Sound port is uncomplete! 1996.7.20 Ryusendo/Root Board Spec ---------- CPU 8080, i8080 is lower-compatible chip of Z80-CPU RAM 8kbytes, i8kSRAM @8 piece ROM 8kbytes, i16kEPROM @4 piece SOUND Sound Effect with analog circuit Input Device 2way stick + 1 button *2 coin switch, 1Player start, 2Player start TILT switch Memory Map ---------- 0000h +--------------------------+ | Program ROM | | |
File: /kb_dl.aspx/KB/gametech/spaceinvadersmap.html - 2 K - Updated 2000.01.23
/kb_dl.aspx/KB/pinouts/inter_stellar_laser_fantasy.txt
Inter Stellar Laser Fantasy, Funai/ESP -------------------------------------- |---------------------------------------------------------------------------| | Inter Stellar | | | | DIP Switch 1 Settings | |---------------------------------------------------------------------------| | Function: |
File: /kb_dl.aspx/KB/pinouts/inter_stellar_laser_fantasy.txt - 3 K - Updated 2003.01.06
/kb_dl.aspx/KB/pinouts/stratovox.txt
STRATOVOX --------- GAME BOARD SOUND BOARD T COMP SIDE G CKT SIDE ------------ ------------- ----------- 1 +5V 1 GND A GND 2 +5V 2 GND B GND 3 +12V 3 GND C GND 4 +12V 4 SP D SP 5 -5V
File: /kb_dl.aspx/KB/pinouts/stratovox.txt - 3 K - Updated 2003.01.06
TAITO Manual Page 8
6. Adjustments on Game & Sound P.C. Board (See Fig.4 and Tables 1 and 2) To decrease the sound, turn each pots(VR1 - VR8) as shown below. Fig. 4 VR1... Pot for adjusting volume of UFO. VR2... Pot for adjusting volume of laser base when firing. VR3... Pot for adjusting volume of laser base when destroyed. VR4... Pot for adjusting volume of invaders when destroyed. VR5... Pot for adjusting volume of "beep" when bonus is awarded. VR6... Pot for
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/taitomanual/page8.htm - 2 K - Updated 1999.02.02
/kb_dl.aspx/KB/gametech/stratvox.txt
STRATOVOX GAME BOARD SOUND BOARD T COMP SIDE G CKT SIDE ------------ ------------- ----------- 1 +5V 1 GND A GND 2 +5V 2 GND B GND 3 +12V 3 GND C GND 4 +12V 4 SP D SP 5 -5V 5
File: /kb_dl.aspx/KB/gametech/stratvox.txt - 2 K - Updated 1996.02.25
Technical Information
Note: The information and links on this page might get moved around quite a bit before things get all sorted out. I'm just going to start putting up all kinds of information that I've had archived away, so please pardon the mess! :) Identifying Unknown Board Sets Back in 1994, Rick Schieve wrote an article about how to
File: /kb_dl.aspx/KB/repair/iding pcbs.html - 14 K - Updated 2000.01.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin ________________________________________________________________ ___________ From: KIM::SHEPPERD 4-JAN-1985 17:20 To: @SYS$MAIL:JUNK.UAF Subj: Printer in Rains's area There is another printer hooked up now in the phone closet near Rains's office. It's known as RAINS$PRINT and if you want it to be the default printer for you then put the following in your LOGIN.COM file: $ ASS 'f$log("RAINS$PRINT")' SYS$PRINT The physical name is TXD5:, but I advise
File: /kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt - 232 K - Updated 2004.09.13
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971 'H','R','B','Pong','Atari',1972 'H','R','B','Astro Hockey','Brunswick',1973 'H','R','B','Astro Race','Taito(japan)',1973 'H','R','B','Davis Cup','Taito(japan)',1973 'H','R','B','Elepong','Taito(japan)',1973 'U','R','B','Elimination','Atari/Kee',1973 'H','R','B','Gotcha','Atari',1973 'H','R','C','Gotcha Color','Atari',1973 'H','R','B','Hockey','Ramtek',1973 'H','R','B','Hockey TV','Sega(japan)',1973 'H','R','B','Leader','Midway',1973 'H','R','B','
File: /kb_dl.aspx/KB/gametech/listbyyear.txt - 17 K - Updated 1999.07.10
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File: /kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html - 30 K - Updated 1999.10.29
/kb_dl.aspx/KB/gametech/ufochase.txt
UFO CHASE COMP SIDE CKT SIDE --------- -------- 1 1 GND 2 2 GND 3 +5V 3 4 +5V 4 5 5 6 6 7 7 8 8 9 9 10
File: /kb_dl.aspx/KB/gametech/ufochase.txt - 1 K - Updated 1995.09.11
/kb_dl.aspx/KB/gametech/polaris.sw
Polaris DIP 1 1 2 3 4 5 6 7 8 ------ OFF 3 MEN ON 5 MEN OFF NONE ADDED ON ADD 10 ASTRONAUTS WHEN LEVEL CHANGE OFF OFF 2 # OF FRAMES WHEN ON OF
File: /kb_dl.aspx/KB/gametech/polaris.sw - 1 K - Updated 1997.12.02
/kb_dl.aspx/KB/gametech/board pinouts/spinvtaito.txt
SPACE INVADERS TAITO COMP CKT ------ GAME BOARD ------ 1 GND A GND 2 GND B GND 3 GND C 4 SP D SP 5 +12V E +12V 6 F 7 H +12V 8 J GND 9 +5V K +5V 10 RESET
File: /kb_dl.aspx/KB/gametech/board pinouts/spinvtaito.txt - 2 K - Updated 1997.12.03
LIST: SEGA Video Games in Japan
http://jedi.seg.kobe-u.ac.jp/~miyamo/game/ Year Title Title (Kanji) ------------------------------------------------------------------------ 1973 Pong Tron ポントロン Pong Tron II ポントロン2 Hockey TV ホッケーTV 1974 Mini Hockey ミニホッケー Table Hockey テーブルホッケー Goal Kick ゴールキック 1975 Balloon Gun バルーンガン Erase イレース
File: /kb_dl.aspx/KB/faqs/list-sega.html - 16 K - Updated 1999.07.27
/kb_dl.aspx/KB/gametech/interstellar.txt
Inter Stellar Laser Fantasy Funai/ESP |---------------------------------------------------------------------------| | Inter Stellar | | | | DIP Switch 1 Settings | |---------------------------------------------------------------------------| | Function: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 | |----
File: /kb_dl.aspx/KB/gametech/interstellar.txt - 3 K - Updated 1996.11.21
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES ---------------------------------------------------------------- ---- COPYRIGHT 1994, 1995 REVISION NUMBER: 2.0 REVISION DATE: 23 December 1994 REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering all Cinematronics games.) REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections for Barrier, Speed Freak, Boxing Bugs,
File: /kb_dl.aspx/KB/gametech/cinematronics-history.txt - 50 K - Updated 1994.12.28
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File: /kb_dl.aspx/KB/faqs/list-yetanothergameslist.html - 48 K - Updated 2002.06.10
TAITO Manual Page 6
3. Playing Instructions One or two players Insert coin(s) 1 coin - 1 play (3 laser bases...Adjustable 2 coins - 2 plays (or 2player game) Select one or two player game As the "attacking sound" is heard, invaders appear on the screen. Also, a laser base and four fortresses appear on the lower side of the screen. To move the laser base left or right, push the control buttons. To fire laser, push the fire butto
File: /kb_dl.aspx/KB/zz-sirdar's stash (not on dvd)/taitomanual/page6.htm - 3 K - Updated 1999.02.02

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This game page was created 07/03/2000 01:12:06 and last updated 07/03/2000 01:12:06