Knowledge Base
Konami / Stern 36 Pinouts, Switches, etc
Konami 36 pin wiring, switches, and add'l technical info Compiled for coinop.org by Kurt Koller and Sirdar Bey.
Known variations follow, select game to jump to that game's information.
Amidar · Circus Charlie · Contra · Frogger · Green Beret · Gyruss · Hyper Sports · Jail Break · Juno First · Kicker · L'il Hustler · Locomotion · Lost Tomb · Mania Challenge · Mega Zone · Mikie · Moon War · Nemesis · Pandora's Palace · Pooyan · Road Fighter · Roc 'N' Rope · Rush 'N' Attack · Sc
File:
/kb_dl.aspx/KB/gametech/konamitech.html
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108
K - Updated
2000.09.17
Yet Another List
O-Taito is the Old Taito pinout on wiretap. N-Taito is the New-Taito pinout (Like Elevator Action). Quote by R. Schieve: "Taito.pin will match most for power, ground, monitor, and speaker connections but inputs are usually quite different." DECO/Data East is the Data East pinout. See Ring King.pin or KarateChamp.pin.I AtariV is Black Widow and Gravitar and Space Duel Konami if the Konami pinout. See Konami\Rush'n'Attack.pin. BZone is Battle Zone and Red Baron Tehkan games seem to follow th
File:
/kb_dl.aspx/KB/faqs/list-yetanothergameslist.html
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49
K - Updated
2002.06.10
/kb_dl.aspx/KB/gametech/board pinouts/shootout.txt
SHOOT OUT
MAIN I/O
---------------------+--------------------------
PARTS | SOLDER
---------------------+--------------------------
P1 Down 01 | A P2 Down
P1 Up 02 | B P2 Up
P1 Left 03 | C P2 Left
P1 Right 04 | D P2 Right
NC 1 05 | E NC 5
NC 2 06 | F NC 6
NC 3 07 | H NC 7
Service 08 | J Tilt
P1 Shoot 1 09 | K P2 Shoot 1
P1 Shoot 2 10 | L P2 Shoot 2
1 Play
File:
/kb_dl.aspx/KB/gametech/board pinouts/shootout.txt
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4
K - Updated
1997.06.20
Arcade Game Cheats
--- 720 --- (Contributor: unknown) In the ramp section, levels 8, 9, and 10: holding down the kick and jump buttons simultanously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. ----------- Afterburner ----------- (Contributor: Anthony D. Chen) key: S - start button V - vulcan cannon M - missle F - foot sensor (only on sit-down version) stag
File:
/kb_dl.aspx/KB/faqs/faq-arcade cheats.html
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112
K - Updated
1999.10.30
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
THE HISTORY OF CINEMATRONICS AND A DESCRIPTION OF THEIR VECTOR GAMES
--------------------------------------------------------------------
COPYRIGHT 1994, 1995
REVISION NUMBER: 2.0
REVISION DATE: 23 December 1994
REVISION HISTORY: 1.0 (02/11/92 - First attempt at listing and ordering
all Cinematronics games.)
REVISION HISTORY: 2.0 (12/23/94 - Rearranged sections, added new sections
for Barrier, Speed Freak, Boxing Bugs,
File:
/kb_dl.aspx/KB/gametech/cinematronics-history.txt
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50
K - Updated
1994.12.28
/kb_dl.aspx/KB/gametech/gunsmoke.txt
GUNSMOKE
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 VID RED E VID GN
6 VID BL F SYNC
7 GND H GND
8 J
9 PL1 SHOOT CEN
File:
/kb_dl.aspx/KB/gametech/gunsmoke.txt
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4
K - Updated
1995.08.02
A Random Games-list
Game Name Manufacturer Year Pinout Class ------------------------------------------------------------------------------ V 005 Sega 1981 18 Wheeler Midway 1979 3D Bowling MED 1978 H 720 Degrees Atari Games 1986 800 Fathom USB 1982 H Aeroboto William
File:
/kb_dl.aspx/KB/faqs/list-randomgames.html
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73
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/sunsetri.der.txt
SUNSET RIDER
PARTS SIDE CKT SIDE CN3,4 (PL 3 & 4)
------------ ------------ ------
1 COIN
1 GND A GND 2 ----
2 GND B GND 3 LEFT
3 +5V C +5V 4 RIGHT
4 +5V D +5V 5 UP
5 -5v
File:
/kb_dl.aspx/KB/gametech/sunsetri.der.txt
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2
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/rim-rock.bb.txt
RIM ROCKIN' BASKETBALL
PARTS SIDE CKT SIDE PL 3,4
------------ ------------ -------
1 GND A GND 1 GND
2 GND B GND 2 +5V
3 +5V C +5V 3 ----
4 +5V D +5V 4 SVC -
5
File:
/kb_dl.aspx/KB/gametech/rim-rock.bb.txt
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2
K - Updated
1995.08.25
/kb_dl.aspx/KB/gametech/board pinouts/burgertime.txt
From: woodcock@bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: TECH: BurgerTime Copy Pinouts
Date: 16 Sep 1996 12:28:49 GMT
I got the pinout from the archive and it had several mistakes. Here is
a corrected version but I'd like somebody who has a manual or the actual
game to check something out for me. The board I got had most of the
wiring harness attached and there is 1 wire which is confusing me. Can
you tell me what the purple wire on pin B10 of the 36 pin connecto
File:
/kb_dl.aspx/KB/gametech/board pinouts/burgertime.txt
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6
K - Updated
1996.09.22
/kb_dl.aspx/KB/pinouts/time_pilot.txt
Time Pilot, Konami'82
---------------------
---------------------------------------------------------
Solder Side | PIN | Component Side
---------------------------------------------------------
-5V- | A | 1 | +12V
Speaker | B | 2 | Speaker
2P.Shoot | C | 3 |
2P.Left | D | 4 | 2P.Right
1P.Start | E | 5 | 2P.Start
| F | 6 | 2P.Up
File:
/kb_dl.aspx/KB/pinouts/time_pilot.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/ring_king.txt
RING KING (Data East, 1985)
---------------------------
--------------------------------------------------------------------
COMPONENT SIDE | SOLDER SIDE
--------------------------------+-----------------------------------
1P DOWN | 1 | A | 2P DOWN
1P UP | 2 | B | 2P UP
1P LEFT | 3 | C | 2P LEFT
1P RIGHT | 4 | D | 2P RIGHT
1P SHOOT 3 | 5 | E |
File:
/kb_dl.aspx/KB/pinouts/ring_king.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/m-v-p.txt
M. V. P.
SOLDER SIDE COMP SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J SP. WEAPON 8 SP. WEAPON
K PL
File:
/kb_dl.aspx/KB/gametech/m-v-p.txt
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4
K - Updated
1995.07.31
/kb_dl.aspx/KB/pinouts/express_raider.txt
Express Raider, Data East
--------------------------
COMPONENT | SOLDER
---------------------+----------------------
1P.Down | 1 | A | 2P.Down
1P Up | 2 | B | 2P.Up
1P.Left | 3 | C | 2P.Left
1P.Right | 4 | D | 2P.Right
| 5 | E |
| 6 | F |
| 7 | G |
Service | 8 | H |
1P.Shoot 1 | 9 | I | 2P.Shoot 1
1P.Sh
File:
/kb_dl.aspx/KB/pinouts/express_raider.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/burgertime.txt
From: woodcock@bnr.ca (Gregg Woodcock)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: TECH: BurgerTime Copy Pinouts
Date: 16 Sep 1996 12:28:49 GMT
I got the pinout from the archive and it had several mistakes. Here is
a corrected version but I'd like somebody who has a manual or the actual
game to check something out for me. The board I got had most of the
wiring harness attached and there is 1 wire which is confusing me. Can
you tell me what the purple wire on pin B10 of the 36 pin connecto
File:
/kb_dl.aspx/KB/gametech/burgertime.txt
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6
K - Updated
1996.09.22
/kb_dl.aspx/KB/gametech/nautyboy.txt
Naughty Boy Switch Settings
(C)1982 Cinematronics
john@sierrawireless.com
--------------------------------------------------------
|Option |Factory|Descrpt| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
------------------------|-------------------------------
|Lives | |2 |on |on | | | | | | |
------------------------ -------------------------------
| | X |3 |off|on | | | | | | |
------------------------ -----------------------------
File:
/kb_dl.aspx/KB/gametech/nautyboy.txt
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4
K - Updated
2002.05.01
/kb_dl.aspx/KB/gametech/board pinouts/bladesofsteel.txt
This Video Game Pinout Data Sheet Was Typed In By Mark Spaeth
EMail: mspaeth@geeks.org
Blades of Steel Pinout
Main Jamma Connector
Solder Side | Parts Side
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
-5
File:
/kb_dl.aspx/KB/gametech/board pinouts/bladesofsteel.txt
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2
K - Updated
2000.04.22
/kb_dl.aspx/KB/pinouts/penguin_kun_wars.txt
Penguin-Kun Wars
Solder | | Parts
--------------------------
GND | A | 1 | GND
Sync | B | 2 | Green
Blue | C | 3 | Red
V Gnd | D | 4 | V GND
| E | 5 |
| F | 6 |
| H | 7 |
Left 2 | J | 8 | Left 1
Right 2 | K | 9 | Right 1
Shoot 2 | L | 10| Shoot 1
| M | 11|
| N | 12|
Start 2 | P | 13| Start 1
Coin | R | 14|
Spk- | S | 15| Spk -
Spk+ | T | 16| Spk +
+12 | U | 17| +12
+5 | V | 18| +5
+5 | W | 19| +5
GND | X | 20| GND
GND | Y | 21| GND
GN
File:
/kb_dl.aspx/KB/pinouts/penguin_kun_wars.txt
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1
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/gyruss.txt
From: veck@pshrink.chi.il.us (Chelloveck)
Gyruss Pinouts
These are from the manual for my upright. I'm reasonably sure that they
don't match the actual pinouts on my board. For instance, my board is
stereo but all through the manual (including these pinouts) it's
indicated to be monaural.
Parts Side | Solder Side
--------------|--------------
+12V | 1 | A | -5V
Speaker | 2 | B | Speaker
| 3 | C | 2P Speed ("Speed" is actually "Fire"?)
2P Right | 4 | D | 2P Left
2P Sta
File:
/kb_dl.aspx/KB/gametech/board pinouts/gyruss.txt
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2
K - Updated
1997.11.11
LIST: JAMMA Games
H '88 Games Konami 1988 JAMMA 1941 Capcom 1990 JAMMA V 1943: The Battle of Midway Capcom 1988 JAMMA H 3 Wonders Capcom 1991 JAMMA H 9 Ball Shoot Out Bundra JAMMA V Aero Fighters McO'River 1992 JAMMA H Air Buster Namcoi/Kaneko 1990 JAMMA V Ajax
File:
/kb_dl.aspx/KB/faqs/list-jamma.html
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27
K - Updated
2000.06.20
/kb_dl.aspx/KB/gametech/board pinouts/quartet.txt
SEGA 4-Player Interface
Quartet Pinouts
Sega<Sun, May 1986
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
Gnd 1 | A Gnd
Gnd 2 | B Gnd
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H
File:
/kb_dl.aspx/KB/gametech/board pinouts/quartet.txt
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10
K - Updated
1995.05.11
LIST: NAMCO Video Games in Japan
Year Title ------------------------------- 1978 Gee Bee 1979 Bomb Bee Galaxian Cutie-Q 1980 Nabaron Kaitei Takarasagashi SOS Puck-Man King & Balloon Tank Battalion Rally-X 1981 New Rally-X Warp & Warp Galaga Bosconian 1982 Dig Dug Pole Position Super Pac Man Xevious 1983 Mappy Pac & Pal Phozon
File:
/kb_dl.aspx/KB/faqs/list-namcojapan.html
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3
K - Updated
1999.07.27
/kb_dl.aspx/KB/pinouts/1942.txt
1942
----
Solder Side Parts Side
GND A 1 GND
+5 B 2 +5
+12 C 3 +12
GND D 4 GND
Speaker - E 5 Speaker -
Speaker + F 6 Speaker +
Coin Counter - H 7 Coin Counter +
key J 8 key
Shoot 1 K 9 Up 1
Down 1 L 10 Left 1
Right 1 M 11 GND 1
Shoot 2 N 12 Up 2
Down 2 P 13 Left 2
Right 2 R 14 GND 2
2 Player start S 15 GND
1 Player start T 16 GND
Coin Switch
File:
/kb_dl.aspx/KB/pinouts/1942.txt
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5
K - Updated
2009.04.22
/kb_dl.aspx/KB/pinouts/galaga.txt
Galaga 1
--------
Solder Parts
------ -------
Sync A|1 2P Fire
Green Video Signal B|2 2P Left
Blue Video Signal C|3 2P Right
1P Left D|4 Red Video Signal
1P Right E|5 1P Fire
1P Start F|6 2P Start
Service H|7 Table GND
GND J|8 GND
Coin K|9
+5V L|10 +5V
M|11 +5V
N|12 Test Switch
File:
/kb_dl.aspx/KB/pinouts/galaga.txt
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19
K - Updated
2003.01.06
Bally Midway MCR System Games FAQ
********************************* Bally Midway MCR System Games FAQ version 1.0 Writers Mark Jenison Clay Cowgill ********************************* I. Introduction II. The MCR system classes A. CPU's 1. MCR (I) 2. MCR II 3. MCR III B. Super Sound I/O C. Video 1. Video Generator II 2. Video Generato
File:
/kb_dl.aspx/KB/faqs/faq-bally midway mcr games.html
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24
K - Updated
1999.10.29
/kb_dl.aspx/KB/pinouts/alphax z, the.txt
Alphax Z
--------
COMPONENT | SOLDER
---------------------+----------------------
1P.Right | 1 | A | 2P.Right
1P.Left | 2 | B | 2P.Left
1P.Up | 3 | C | 2P.Up
1P.Down | 4 | D | 2P.Down
1P.Shoot 1 | 5 | E | 2P.Shoot 1
1P.Shoot 2 | 6 | F | 2P.Shoot 2
| 7 | G |
| 8 | H |
Coin 1 | 9 | I | 1P.Start
Coin 2 |10 | J |
File:
/kb_dl.aspx/KB/pinouts/alphax z, the.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/avengers.txt
The Avengers
------------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
Green | 5 | E | Red
Sync | 6 | F | Blue
GND | 7 | G | GND
| 8 | H |
2P.Shoot 2 | 9 | I | 1P.Shoot 2
2P.Shoot 1 |10 | J | 1P.Shoot 1
File:
/kb_dl.aspx/KB/pinouts/avengers.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/exciting_hour.txt
Exciting Hour
-------------
Solder Side | Parts Side
________________________________|___________________________________
-5V | A | 1 | +12
Speaker - | B | 2 | Speaker +
1P Shoot 1 | C | 3 | 1P Up
1P Right | D | 4 | 1P Left
1P Start | E
File:
/kb_dl.aspx/KB/pinouts/exciting_hour.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mission_660.txt
Mission 660
-----------
COMPONENT | SOLDER
---------------------+----------------------
1P.Right | 1 | A | 2P.Right
1P.Left | 2 | B | 2P.Left
1P.Up | 3 | C | 2P.Up
1P.Down | 4 | D | 2P.Down
1P.Shoot 1 | 5 | E | 2P.Shoot 1
1P.Shoot 2 | 6 | F | 2P.Shoot 2
| 7 | G |
| 8 | H |
Coin 1 | 9 | I | 1P.Start
Coin 2 |10 |
File:
/kb_dl.aspx/KB/pinouts/mission_660.txt
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3
K - Updated
2003.01.06
1996.09.29 GUIDE TO LOWER MAINLAND ARCADES
VERSION 1.0a : 1996.09.29 by Glenn Tarigan Additional comments by "Moby" Henry Kong Andrew Chang Feel free to distribute this document. Make sure the credits remain intact. I'd like to get some comments, especially from people who have been to any of the arcades mentioned here. What can I do to improve this guide? Do you have any details or opinions to add? Note: "Lower Mainland" refers to a southwest portion of British Columbia, Canada. The major arcades listed so far
File:
/kb_dl.aspx/KB/faqs/faq-1996 lwr mainland arcades.html
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54
K - Updated
2000.02.20
/kb_dl.aspx/KB/pinouts/great_swordsman.txt
Great Swordsman
---------------
Conn "G" Conn "3" Conn "5"
-------- ----------------- ------------------
SOLDER | PARTS 1 1P.Shoot 2 1 2P.Shoot 2
------------------+------------------ 2 1P.Shoot 1 2 2P.Shoot 1
GND | 1 | A | Sw. GND 3 1P.Shoot 3 3 2P.Shoot 3
Video GND | 2 | B | Sw. GND
File:
/kb_dl.aspx/KB/pinouts/great_swordsman.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/ringking.txt
RING KING
COMP SIDE CKT SIDE
--------- --------
1 1 DOWN A 2 DOWN
2 1 UP B 2 UP
3 1 LEFT C 2 LEFT
4 1 RIGHT D 2 RIGHT
5 1 SHOOT 3 E 2 SHOOT 3
6 F
7 H
8 J
9 1 SHOOT 1
File:
/kb_dl.aspx/KB/gametech/ringking.txt
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3
K - Updated
1995.07.31
/kb_dl.aspx/KB/pinouts/arkanoid.txt
Arkanoid 1025
-------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
GND | 3 | C | GND
+5V | 4 | D | +5V
+5V | 5 | E | +5V
| 6 | F |
+12V | 7 | G | +12V
Red | 8 | H |
Green | 9 | I | Blue
Sync |10 | J |
Speaker
File:
/kb_dl.aspx/KB/pinouts/arkanoid.txt
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11
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/shoot_out.txt
SHOOT OUT
---------
PARTS SIDE SOLDER SIDE
----------- --------------
1 1 DOWN A 2 DOWN
2 1 UP B 2 UP
3 1 LEFT C 2 LEFT
4 1 RIGHT D 2 RIGHT
5 E
6 F
7 H
8 SERVICE
File:
/kb_dl.aspx/KB/pinouts/shoot_out.txt
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5
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/brgrtime.txt
BURGERTIME
COMP CKT
---- ---
1 +12V A +12V
2 +5V B +5V
3 -5V C GND
4 D
5 E
6 COIN 1 F COIN 2
7 TILT H
8 1 START J 2 START
9 K
10 PL1 SHOOT 1
File:
/kb_dl.aspx/KB/gametech/brgrtime.txt
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3
K - Updated
1995.03.04
/kb_dl.aspx/KB/gametech/run_and_gun.txt
RUN AND GUN
PARTS SIDE CKT SIDE CN8,10
------------ ------------ ------
1 GND A GND 1 COIN
2 GND B GND 2 ----
3 +5V C +5V 3 LEFT
4 +5V D +5V 4 RIGHT
5
File:
/kb_dl.aspx/KB/gametech/run_and_gun.txt
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2
K - Updated
1995.07.30
/kb_dl.aspx/KB/gametech/sega-56.txt
SEGA 56 PIN CONNECTOR
ALTERED BEAST
AURAIL
E-SWAT
GOLDEN AXE
SHINOBI
SUPERMASTERS
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
GND 1 | A GND
GND 2 | B GND
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F C
File:
/kb_dl.aspx/KB/gametech/sega-56.txt
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4
K - Updated
1995.09.26
/kb_dl.aspx/KB/gametech/board pinouts/e-swat.txt
"SEGA Interface"
This is for Sega's "E-SWAT" game, from 1989. It is referred to in the book
as the "Sega Interface", so I would assume that it's their own standard.
Why they don't just use JAMMA, I'm not sure. This doesn't provide anything
that JAMMA doesn't, and, in fact, is missing the tilt switch connection.
Anyway, here it is:
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+----------------------
File:
/kb_dl.aspx/KB/gametech/board pinouts/e-swat.txt
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2
K - Updated
1994.01.11
/kb_dl.aspx/KB/gametech/board pinouts/zoar.txt
ZOAR
COMP CKT
---- ---
1 +12V A +12V
2 +5V B +5V
3 GND (not -5V like BurgerTime!) C GND
4 D
5 E
6 COIN 1 F COIN 2
7 TILT H
8 1 START J 2 START
9 PL1 BOMB K PL2 BOMB
10 PL1 SHOOT 1
File:
/kb_dl.aspx/KB/gametech/board pinouts/zoar.txt
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1
K - Updated
2000.07.05
/kb_dl.aspx/KB/gametech/contra.txt
Path: news.spies.com!news.sgi.com!news.maxwell.syr.edu!news.bc.net!torn!news.ryerson.ca!hopper.acs.ryerson.ca!d3choi
From: d3choi@acs.ryerson.ca (David Choi - CNED/P96)
Newsgroups: rec.games.video.arcade.collecting
Subject: Re: Needed: Contra DIP settings
Date: 4 Mar 1997 04:48:29 GMT
Organization: Ryerson Polytechnic University
Lines: 213
Message-ID: <5fg9it$eaa@ns2.ryerson.ca>
References: <3315dd97.1566051@nntp.calweb.com> <857130376snz@cass.demon.co.uk>
NNTP-Posting-Host: hopper.acs.ryerson.ca
X-Newsread
File:
/kb_dl.aspx/KB/gametech/contra.txt
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7
K - Updated
1997.03.04
/kb_dl.aspx/KB/pinouts/bogey_manor.txt
Bogey Manor
-----------
COMPONENT | SOLDER
---------------------+----------------------
1P.Down | 1 | A | 2P.Down
1P.Up | 2 | B | 2P.Up
1P.Left | 3 | C | 2P.Left
1P.Right | 4 | D | 2P.Right
| 5 | E |
| 6 | F |
| 7 | G |
Service | 8 | H |
1P.Shoot 1 | 9 | I | 2P.Shoot 1
1P.Shoot 2 |10 | J | 2P.Shoot 2
File:
/kb_dl.aspx/KB/pinouts/bogey_manor.txt
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2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/commando.txt
COMMANDO
--------
CKT SIDE COMP SIDE
-------- ---------
1 PL 1 DOWN A PL 2 DOWN
2 PL 1 UP B PL 2 UP
3 PL 1 LEFT C PL 2 LEFT
4 PL 1 RIGHT D PL 2 RIGHT
5 E
6 F
7 H
8 J
9 PL 1 SHOOT 1 K PL 2 SHOOT 1
10 PL 1 SHOOT 2 L PL 2 SHOOT 2
11 1 S
File:
/kb_dl.aspx/KB/pinouts/commando.txt
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3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/gi_joe.txt
G.I. Joe
Manufacturer: Konami
Year: 1992
JAMMA Connector
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| Ground | A | 1 | Ground |
| Ground | B | 2 | Ground |
| +5VDC | C | 3 | +5VDC |
| +5VDC | D | 4 | +5VDC |
| N/C | E | 5 | N/C |
| +12VDC | F | 6 |
File:
/kb_dl.aspx/KB/pinouts/gi_joe.txt
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3
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/quartet.txt
Quartet Sega/Sun, May 1986
--------------------------
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
Gnd 1 | A Gnd
Gnd 2 | B Gnd
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7
File:
/kb_dl.aspx/KB/pinouts/quartet.txt
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5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/boogy.txt
Boogy 83
--------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
+5V | 3 | C | +5V
+5V | 4 | D | +5V
| 5 | E |
| 6 | F |
| 7 | G |
GND | 8 | H | GND
1P.Left | 9 | I | Coin
1P.Right |10 | J | Coin
2P.Left |11 | K |
File:
/kb_dl.aspx/KB/pinouts/boogy.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/burger_time.txt
Burger Time
-----------
MAIN CONNECTOR VIDEO CONNECTOR
SOLDER SIDE | PARTS SIDE SOLDER SIDE | PARTS SIDE
-------------------+------------------- -----------------+-----------------
GND A1 | B1 GND +5V A1 | B1 +5V (MAIN 17)
GND A2 | B2 GND (VIDEO 10) +5V A2 | B2 +5V
GND A3 | B3 GND +5V A3 | B3 +5V
Speaker - A4 | B4 Speaker +
File:
/kb_dl.aspx/KB/pinouts/burger_time.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/mr_do.txt
Mr. Do!
-------
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
GND | B | 2 | GND
+5 | C | 3 | +5
+5 | D | 4 | +5
| E | 5 | V. Sync
| F | 6 | H. Sync
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/mr_do.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/slap_fight.txt
SLAP FIGHT
PINOUTS:
SOLDER SIDE COMPONENT SIDE
----------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E -5V 5 -5V
F +12V 6 +12V
G 7
H 8
I 9
J SPEAKER (-) 10 SPEAKER (+)
K 11
L VIDEO G 12 VIDEO R
M VIDEO SYNC 13 VIDEO B
N SERVICE SW 14 VIDEO GND
0 15
P COIN B 16 COIN A
Q 2P START 17 1P START
R 2P UP 18 1P UP
S 2P DOWN 19 1P DOWN
T 2P LEFT 20 1P LEFT
U 2P RIGHT 21 1P RIGHT
File:
/kb_dl.aspx/KB/pinouts/slap_fight.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/solarwarrior.txt
Solar Warrior Pinouts
Memetron<American Technos, 1986
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
(Coin Door) Gnd | A | 1 | Gnd (Power Supply)
--------------------------------|---|---|----------------------------------
Not Used | B | 2 | Gnd (Control Panel)
--------------------------------|---|---|----------------------------------
Not Used | C | 3 | N
File:
/kb_dl.aspx/KB/pinouts/solarwarrior.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zoar.txt
ZOAR
----
COMP CKT
---- ---
1 +12V A +12V
2 +5V B +5V
3 -5V C GND
4 D
5 E
6 COIN 1 F COIN 2
7 TILT H
8 1 START J 2 START
9 PL1 BOMB K PL2 BOMB
File:
/kb_dl.aspx/KB/pinouts/zoar.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zodiack.txt
Zodiack, Esco Trading Co., INC.
--------------------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
+5V | 4 | D | +5V
| 5 | E |
Coin Counter | 6 | F |
2P.Down | 7 | G |
Coin | 8 | H |
1P.Shoot | 9 | I | Service
1P.Start |1
File:
/kb_dl.aspx/KB/pinouts/zodiack.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/shinobi.txt
SHINOBI
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
GND 1 | A GND
GND 2 | B GND
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H N/C
Special Weapon 1 8 |
File:
/kb_dl.aspx/KB/gametech/shinobi.txt
-
4
K - Updated
1995.08.28
Terra Cresta Pinouts
> Submitted by Unknown
Nichibutsu, 1985 Solder Parts ----------------------------------------------------------- P1 Up | 1 | A | P1 Down P1 Left | 2 | B | P1 Right P1 Shoot | 3 | C | P1 Formation P2 Up | 4 | D | P2 Down P2 Left | 5 | E | P2 Right P2 Shoot | 6 | F | P2 Formation Coin 1 | 7 | H | Coin 2
File:
/kb_dl.aspx/KB/gametech/terracrestapinouts.html
-
1
K - Updated
2000.01.19
/kb_dl.aspx/KB/gametech/timesold.txt
TIME SOLDIER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 COIN LOCKOUT
File:
/kb_dl.aspx/KB/gametech/timesold.txt
-
3
K - Updated
1995.10.17
/kb_dl.aspx/KB/gametech/board pinouts/dangar.txt
DANGAR - NICHIBUTSU
-------------------
WIRING - UNIQUE
CONTROLS - 1 8-WAY JOYSTICK WITH 2 BUTTONS ON EITHER SIDE
typed in by steve prendergast (2084@sgi.net)
SOLDER SIDE
-----------
A P1 UP
B P1 LEFT
C P1 SHOOT
D P2 UP
E P2 LEFT
F P2 SHOOT
H COIN1
J GND
K GND
L +5V
M +12V
N
P +5V
R GND
S GND
T 1 PLAYER
U TEST/TILT
V COUNTER1
W SP (+)
X
Y GREEN
Z GND
PARTS SIDE
----------
1 P1 DOWN
2 P1 RIGHT
3 P1 TRANSFORM
4 P2 DOWN
5 P2 RIGHT
6 P2 TRANSFORM
7 COIN
File:
/kb_dl.aspx/KB/gametech/board pinouts/dangar.txt
-
1
K - Updated
1998.01.08
/kb_dl.aspx/KB/gametech/board pinouts/solarwarrior.txt
Solar Warrior Pinouts
Memetron<American Technos, 1986
SOLDER SIDE | PARTS SIDE
------------------------------------|--------------------------------------
(Coin Door) Gnd | A | 1 | Gnd (Power Supply)
--------------------------------|---|---|----------------------------------
Not Used | B | 2 | Gnd (Control Panel)
--------------------------------|---|---|----------------------------------
Not Used | C | 3 | Not Used
--
File:
/kb_dl.aspx/KB/gametech/board pinouts/solarwarrior.txt
-
4
K - Updated
1997.01.11
The Bronze Age (1971 to 1980) Video Game List
Vers 2.7 May 12, 1998 additions/corrections to aek@spies.com and kk@clickto.com Note: Date may either be release date, date from a manual or schematic, or the date that a game appears in a publication Monitor Type ------------ H-- = Horizontal V-- = Vertical -R- = Raster -V- = Vector --B = B&W --O = Color Overlay --C = Color --P = Projection Name Manuf Date uP Man/ROM # ---- ----- -
File:
/kb_dl.aspx/KB/faqs/list-bronzeagebyyear.html
-
30
K - Updated
1999.10.29
/kb_dl.aspx/KB/gametech/listbyyear.txt
'H','R','B','Computer Space','Nutting Assoc',1971
'H','R','B','Pong','Atari',1972
'H','R','B','Astro Hockey','Brunswick',1973
'H','R','B','Astro Race','Taito(japan)',1973
'H','R','B','Davis Cup','Taito(japan)',1973
'H','R','B','Elepong','Taito(japan)',1973
'U','R','B','Elimination','Atari/Kee',1973
'H','R','B','Gotcha','Atari',1973
'H','R','C','Gotcha Color','Atari',1973
'H','R','B','Hockey','Ramtek',1973
'H','R','B','Hockey TV','Sega(japan)',1973
'H','R','B','Leader','Midway',1973
'H','R','B','
File:
/kb_dl.aspx/KB/gametech/listbyyear.txt
-
18
K - Updated
1999.07.10
/kb_dl.aspx/KB/pinouts/competition_golf.txt
COMPETITION GOLF
Manufacturer: Data East
Year: 1985
PINOUTS
SOLDER SIDE PARTS SIDE
-----------------------------------------------------
A 2P DOWN 1 1P DOWN
B 2P UP 2 1P UP
C 2P LEFT 3 1P LEFT
D 2P RIGHT 4 1P RIGHT
E 5
F 6
H
File:
/kb_dl.aspx/KB/pinouts/competition_golf.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/mat_mania.txt
Mat Mania Memetron, 1985
-------------------------
(copyright Taito, licensed by Technos, distributed by Memetron)
CKT SIDE COMP SIDE
-------- ---------
A1 -5V B1 +12V
A2 SP- B2 SP+
A3 PL1 SHOOT 1 B3 PL1 UP
4 PL1 RIGHT 4 PL1 LEFT
5 START 1 5 START 2
6 PL2 SHOOT 6 PL2 UP
7 PL2 DOWN 7
8 PL2 LEFT
File:
/kb_dl.aspx/KB/pinouts/mat_mania.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/sega_2.txt
SEGA 4-Player Interface
Quartet,
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
Gnd 1 | A Gnd
Gnd 2 | B Gnd
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H N/C
File:
/kb_dl.aspx/KB/pinouts/sega_2.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/western_express.txt
Data East Western Express
Solder Side | Parts Side
2p movement stick down | A | 1 | 1p movement stick down
2p movement stick up | B | 2 | 1p movement stick up
2p movement stick left | C | 3 | 1p movement stick left
2p movement stick right | D | 4 | 1p movement stick right
| E | 5 |
| F | 6 |
| H | 7 |
File:
/kb_dl.aspx/KB/pinouts/western_express.txt
-
1
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/dangar.txt
DANGAR - NICHIBUTSU 1986
------------------------
SOLDER SIDE PARTS SIDE
----------- ---------------
A P1 UP 1 P1 DOWN
B P1 LEFT 2 P1 RIGHT
C P1 SHOOT 3 P1 TRANSFORM
D P2 UP 4 P2 DOWN
E P2 LEFT 5 P2 RIGHT
F P2 SHOOT 6 P2 TRANSFORM
H COIN 1 7 COIN 2
J GND 8 GND
K GND 9 GND
File:
/kb_dl.aspx/KB/pinouts/dangar.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/espial.txt
Espial
------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
+5V | 4 | D | +5V
| 5 | E |
Coin Counter | 6 | F |
2P.Down | 7 | G |
Coin | 8 | H |
1P.Shoot | 9 | I | Service
1P.Start |10 | J | 2P.Start
1P.Left |11 | K |
File:
/kb_dl.aspx/KB/pinouts/espial.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
Tank Battalion Namco, 1981
---------------------------
Parts Solder
-----------------------------------------------------------
14V CT | A | 1 | 14V CT
14V CT | B | 2 | 14V CT
7V AC | C | 3 | 7V AC
7V AC | D | 4 | 7V AC
| E | 5 | +7.5VDC [to Coin Cntr]
| F | 6 |
| H | 7 | Coin Counter
File:
/kb_dl.aspx/KB/pinouts/tank_battalion.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/vulgus.txt
Vulgus
------
SOLDER | PARTS
---------------------+----------------------
GND | 1 | A | GND
+5V | 2 | B | +5V
+12V | 3 | C | +12V
GND(+12V) | 4 | D | GND(+12V)
Speaker - | 5 | E | Speaker -
Speaker + | 6 | F | Speaker +
Counter - | 7 | G | Counter +
---KEY--- | 8 | H | ---KEY---
1P.Shoot | 9 | I | 1P.Up
1P.Down |10 | J |
File:
/kb_dl.aspx/KB/pinouts/vulgus.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/galaxian.txt
GALAXIAN
CKT SIDE COMP SIDE
-------- ---------
1 GND - 14V C.T. A GND - 14V C.T.
2 GND - 14V C.T. B GND - 14V C.T.
3 7VAC + C 7VAC +
4 7VAC - D 7VAC -
5 +7VDC UNREG E +7VDC UNREG
6 F
7 H
8 COIN 2 J COIN 1
File:
/kb_dl.aspx/KB/gametech/galaxian.txt
-
2
K - Updated
1995.03.14
/kb_dl.aspx/KB/gametech/shootout.txt
SHOOT OUT
COMP SIDE CKT SIDE
----------- --------------
1 I DOWN A 2 DOWN
2 1 UP B 2 UP
3 1 LEFT C 2 LEFT
4 1 RIGHT D 2 RIGHT
5 E
6 F
7 H
8 SVC J
9 1
File:
/kb_dl.aspx/KB/gametech/shootout.txt
-
1
K - Updated
1996.02.27
Zoar pinouts
Submitted by Unknown
COMP CKT ---- --- 1 +12V A +12V 2 +5V B +5V 3 -5V C GND 4 D 5 E 6 COIN 1 F COIN 2 7 TILT H 8 1 START J 2 START 9 PL1 BOMB K PL2 BOMB
File:
/kb_dl.aspx/KB/gametech/zoarpinouts.html
-
1
K - Updated
2000.01.20
/kb_dl.aspx/KB/pinouts/run_and_gun.txt
RUN AND GUN
-----------
PARTS SIDE CKT SIDE CN8,10
------------ ------------ ------
1 GND A GND 1 COIN
2 GND B GND 2 ----
3 +5V C +5V 3 LEFT
4 +5V D +5V 4 RIGHT
5
File:
/kb_dl.aspx/KB/pinouts/run_and_gun.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/e-swat.txt
E-SWAT
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
GND 1 | A GND
GND 2 | B GND
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H N/C
Special Weapon 1 8 | J
File:
/kb_dl.aspx/KB/gametech/e-swat.txt
-
5
K - Updated
1996.04.03
/kb_dl.aspx/KB/gametech/nba-jam.txt
NBA JAM
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
10
File:
/kb_dl.aspx/KB/gametech/nba-jam.txt
-
3
K - Updated
1995.08.25
/kb_dl.aspx/KB/pinouts/jack_the_giant_killer.txt
Jack the Giantkiller pinouts
Cinematronics, 1982
I believe cocktail mode can be wired by hooking up the player 2 controls.
I think the player 2 controls for L, R, D, and U are on pins N, P, R, and S.
I think the player 2 button controls are on pins 6 and 7 or 10 and 11.
If you only wire the player 1 controls, the game will work fine in an upright
mode. Player 2 and Player 1 can both play off the same joystick and buttons.
CPU Edge Connector:
(A) SOLDER SIDE | PARTS SIDE (B
File:
/kb_dl.aspx/KB/pinouts/jack_the_giant_killer.txt
-
3
K - Updated
2003.01.07
Spiders pinouts
Spiders Pinouts
File:
/kb_dl.aspx/KB/gametech/spiders tech.html
-
1
K - Updated
2002.09.24
TIME CRISIS ENEMIES GUIDE
Written by Desmond Hew wilddog_tc@hotmail.com Jun 18, 1999 [PLAYSTATION and ARCADE] This FAQ may be electronically reproduced in whole or part, free of charge, as long as credit is given to its author, Desmond Hew. This FAQ is NOT to be altered in any way or used for profitable/promotional purposes of any kind. This document was created and is owned only by me [Desmond Hew]. You can e-mail me at wilddog_tc@hotmail.com on your comments or whatsoever. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File:
/kb_dl.aspx/KB/faqs/faq-time crisis.html
-
79
K - Updated
1999.07.26
/kb_dl.aspx/KB/pinouts/e-swat.txt
E-Swat, Sega
------------
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
GND 1 | A GND
GND 2 | B GND
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
7 | H
Special
File:
/kb_dl.aspx/KB/pinouts/e-swat.txt
-
5
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/exiting_soccer.txt
Exiting Soccer
--------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
Speaker | 4 | D |
+12V | 5 | E | +12V
2P.Down | 6 | F | 2P.Up
2P.Right | 7 | G | 2P.Left
1P.Right | 8 | H | 1P.Left
+5V | 9 | I | 5+V
2P.Shoot |10 | J | 1P.Up
File:
/kb_dl.aspx/KB/pinouts/exiting_soccer.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/galaxian_namco.txt
Galaxian - NAMCO
SOLDIER SIDE PARTS SIDE
--------------------------------------------------------
1 GND - 14V C.T. A GND - 14V C.T.
2 GND - 14V C.T. B GND - 14V C.T.
3 7VAC + C 7VAC +
4 7VAC - D 7VAC -
5 +7VDC UNREG E +7VDC UNREG
6 F
7 H
8
File:
/kb_dl.aspx/KB/pinouts/galaxian_namco.txt
-
2
K - Updated
2003.01.09
/kb_dl.aspx/KB/pinouts/jacks_beaustalk.txt
Jack's Beaustalk
----------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
+5V | 2 | B | +5V
-5V | 3 | C | +12V
GND | 4 | D | Speaker
Coin 2 | 5 | E | A20-------------
Coin 1 | 6 | F | |
| 7 | G | ---
File:
/kb_dl.aspx/KB/pinouts/jacks_beaustalk.txt
-
3
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/netwars.txt
Netwars
-------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
+5V | 4 | D | +5V
| 5 | E |
Coin Counter | 6 | F |
2P.Down | 7 | G |
Coin | 8 | H |
1P.Shoot | 9 | I | Service
1P.Start |10 | J | 2P.Start
1P.Left |11 | K |
File:
/kb_dl.aspx/KB/pinouts/netwars.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/capcom.txt
CAPCOM NON-JAMMA
COMPONENT SIDE CKT SIDE
-------------- --------
1. GND A. GND
2. GND B. GND
3. +5V C. +5V
4. +5V D. +5V
5. VID BL E. VID GN
6. VID RED F. SYNC
7. N/U H. VID GND
8. 1 JUMP J. 2 JUM
File:
/kb_dl.aspx/KB/gametech/capcom.txt
-
2
K - Updated
1995.10.12
/kb_dl.aspx/KB/gametech/commndo.56.txt
COMMANDO
COMPONENT SIDE CKT SIDE
1. GND A. GND
2. GND B. GND
3. +5V C. +5V
4. +5V D. +5V
5. VID BL E. VID GN
6. VID RED F. SYNC
7. N/U H. VID GND
8. 1 JUMP J. 2 JUMP
9. 1 SHOOT K.
File:
/kb_dl.aspx/KB/gametech/commndo.56.txt
-
3
K - Updated
1995.10.12
/kb_dl.aspx/KB/gametech/hvy-barl.txt
HEAVY BARREL
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
File:
/kb_dl.aspx/KB/gametech/hvy-barl.txt
-
3
K - Updated
1995.08.01
/kb_dl.aspx/KB/gametech/mnstlair.txt
WONDER BOY IN THE MONSTER'S LAIR
COMP SIDE CKT SIDE
--------- --------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 +12V E +12V
6 CTR 1 F CTR 2
7 H
8 J
9 1 SHOOT
File:
/kb_dl.aspx/KB/gametech/mnstlair.txt
-
4
K - Updated
1995.06.30
/kb_dl.aspx/KB/gametech/raiden.txt
RAIDEN
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5v E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
File:
/kb_dl.aspx/KB/gametech/raiden.txt
-
4
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/ruffrang.txt
ROUGH RANGER
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 E
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9
File:
/kb_dl.aspx/KB/gametech/ruffrang.txt
-
3
K - Updated
1996.08.17
/kb_dl.aspx/KB/gametech/board pinouts/1942.txt
1942 pinouts from gopstein@bms.com (Rich Gopstein)
Solder Side Parts Side
GND A 1 GND
+5 B 2 +5
+12 C 3 +12
GND D 4 GND
Speaker - E 5 Speaker -
Speaker + F 6 Speaker +
Coin Counter - H 7 Coin Counter +
key J 8 key
Shoot 1 K 9 Up 1
Down 1 L 10 Left 1
Right 1 M 11 GND 1
Shoot 2 N 12 Up 2
Down 2 P 13 Left 2
Right 2 R 14 GND 2
2 Player start S 15 GND
1 Player start T 16 GND
Coin Switch U 17 GND
Service Switch V 18 GND
unused W 19 Loop 1
unused X 20 Loop 2
unused Y 21 Vid GND
Sync Z 22 Red
Gree
File:
/kb_dl.aspx/KB/gametech/board pinouts/1942.txt
-
1
K - Updated
1994.03.18
/kb_dl.aspx/KB/gametech/board pinouts/aliensyndrome.txt
ALIEN SYNDROME
SOLDER SIDE COMP SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J 8
K PL 2 SHOOT 9
File:
/kb_dl.aspx/KB/gametech/board pinouts/aliensyndrome.txt
-
1
K - Updated
1997.04.01
/kb_dl.aspx/KB/gametech/board pinouts/ringking.txt
RING KING (Data East, 1985) PINOUTS:
------------------------------------
44 Pin Wiring List - All inputs are switched to ground
--------------------------------------------------------------------
COMPONENT SIDE | SOLDER SIDE
--------------------------------+-----------------------------------
1P DOWN | 1 | A | 2P DOWN
1P UP | 2 | B | 2P UP
1P LEFT | 3 | C | 2P LEFT
1P RIGHT |
File:
/kb_dl.aspx/KB/gametech/board pinouts/ringking.txt
-
1
K - Updated
1993.11.23
/kb_dl.aspx/KB/gametech/board pinouts/spiders.txt
SPIDERS
COMP SIDE CKT SIDE
----------- --------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D -5V 4 -5V
E 5
F 6
H 7
J COIN 8
K 9 COIN
L 1 START 10 2 START
M 1 LEFT
File:
/kb_dl.aspx/KB/gametech/board pinouts/spiders.txt
-
1
K - Updated
1997.12.03
/kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt
Tank Battalion Pinouts
GamePlan < Namco, 1981
Parts Solder
-----------------------------------------------------------
14V CT | A | 1 | 14V CT
14V CT | B | 2 | 14V CT
7V AC | C | 3 | 7V AC
7V AC | D | 4 | 7V AC
| E | 5 | +7.5VDC [to Coin Cntr]
| F | 6 |
| H | 7 | Coin Counter
Coin 1 | J
File:
/kb_dl.aspx/KB/gametech/board pinouts/tankbattalion.txt
-
1
K - Updated
1996.06.02
/kb_dl.aspx/KB/pinouts/m_v_p.txt
M. V. P.
--------
SOLDER SIDE COMP SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J SP. WEAPON 8 SP. WEAPON
File:
/kb_dl.aspx/KB/pinouts/m_v_p.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/contra_bootleg.txt
CONTRA (BOOTLEG)
Oriented as if holding the board with parts side facing
up and the edge connector to your left since the board
does not contain any pin numbers.
|-------------------|---|----|-------------------|
| Solder Side | | | Parts Side |
|-------------------|---|----|-------------------|
| N/C | A | 1 | Ground |
| N/C | B | 2 | Ground |
| N/C | C | 3 | +5VDC |
| N/C | D | 4
File:
/kb_dl.aspx/KB/pinouts/contra_bootleg.txt
-
2
K - Updated
2003.01.07
/kb_dl.aspx/KB/pinouts/kea_gul_yan_cha_maru.txt
Kea Gul Yan Cha Maru
--------------------
COMPONENT | SOLDER
---------------------+----------------------
GND | 1 | A | GND
GND | 2 | B | GND
| 3 | C |
| 4 | D | Coin A
2P.Left | 5 | E | 1P.Left
2P.Right | 6 | F | 1P.Right
2P.Shoot | 7 | G | 1P.Shoot
1P.Start | 8 | H | 2P.Start
Counter | 9 | I |
Sync
File:
/kb_dl.aspx/KB/pinouts/kea_gul_yan_cha_maru.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/wiz.txt
WIZ
Manufacturer: Seibu Kaihatsu
Year: 1985
PINOUTS:
SOLDER SIDE COMPONENT SIDE
---------------------------------------------------------
A GND 1 GND
B GND 2 GND
C GND 3 GND
D 1P LEFT 4 1P RIGHT
E 1P DOWN 5 1P UP
F 2P LEFT 6 2P RIGHT
H 2P DOWN 7 2P UP
J 2P SHOOT 8 COIN 1
K 2P START 9 1P SHOOT
L COIN 2 10 1P START
M 2P SELECT 11 1P SELECT
N 12
P 13
R VIDEO RED 14 VIDEO SYNC
S VIDEO BLUE 15 VIDEO GREEN
T SPEAKER (-) 16 SPEAKER
File:
/kb_dl.aspx/KB/pinouts/wiz.txt
-
1
K - Updated
2003.01.07
/kb_dl.aspx/KB/gametech/quartet.ii.txt
QUARTET.II
SOLDER SIDE COMP SIDE
-----------------------------------------------------
A GND 1 GND
B GND 2 GND
C +5V 3 +5V
D +5V 4 +5V
E +12V 5 +12V
F CTR 2 6 CTR 1
H KEY 7 KEY
J 8
K PL 2 JUMP
File:
/kb_dl.aspx/KB/gametech/quartet.ii.txt
-
4
K - Updated
1995.07.31
/kb_dl.aspx/KB/gametech/board pinouts/terracresta.txt
Terra Cresta Pinouts
Nichibutsu, 1985
Solder Parts
-----------------------------------------------------------
P1 Up | 1 | A | P1 Down
P1 Left | 2 | B | P1 Right
P1 Shoot | 3 | C | P1 Formation
P2 Up | 4 | D | P2 Down
P2 Left | 5 | E | P2 Right
P2 Shoot | 6 | F | P2 Formation
Coin 1 | 7 | H | Coin 2
Gnd | 8 | J
File:
/kb_dl.aspx/KB/gametech/board pinouts/terracresta.txt
-
1
K - Updated
1996.04.30
/kb_dl.aspx/KB/pinouts/jack_the_giantkiller.txt
Jack the Giantkiller, Cinematronics 1982
----------------------------------------
(A) SOLDER SIDE | PARTS SIDE (B)
-------------------+--------------------
| A | 1 | Gnd
| B | 2 | +5V
-5V | C | 3 | +12V
Spkr - | D | 4 | Spkr +
Coin 1 | E | 5 |
Coin 2 | F | 6 |
File:
/kb_dl.aspx/KB/pinouts/jack_the_giantkiller.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/zig_zag.txt
Zig Zag
-------
SOLDER | PARTS TV (Small PCB)
---------------------+---------------------- --------------
GND | 1 | A | GND 1 Red
GND | 2 | B | GND 2 Green
+5V | 3 | C | +5V 3 Blue
+5V | 4 | D | +5V 4 Sync
+12V | 5 | E | +12V 5 GND
Speak
File:
/kb_dl.aspx/KB/pinouts/zig_zag.txt
-
4
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/board pinouts/jackthegiantkiller.txt
Jack the Giantkiller pinouts
Cinematronics, 1982
I believe cocktail mode can be wired by hooking up the player 2 controls.
I think the player 2 controls for L, R, D, and U are on pins N, P, R, and S.
I think the player 2 button controls are on pins 6 and 7 or 10 and 11.
If you only wire the player 1 controls, the game will work fine in an upright
mode. Player 2 and Player 1 can both play off the same joystick and buttons.
CPU Edge Connector:
(A) SOLDER SIDE | PARTS SIDE (B)
--------
File:
/kb_dl.aspx/KB/gametech/board pinouts/jackthegiantkiller.txt
-
3
K - Updated
1995.09.22
/kb_dl.aspx/KB/pinouts/naughty_boy.txt
Naughty Boy Cinematronics, 1982
-------------------------------
-----------------------------------------------------------
Gnd | A | 1 | Gnd
Gnd | B | 2 | Gnd
not used | C | 3 | Gnd
(Spkr-) Gnd | D | 4 | Spkr+
not used | E | 5 | Coin
not used | F | 6 | not used
+12V | H | 7 | +12V
Volume Control (red) | J | 8 | Volume Control (blue)
File:
/kb_dl.aspx/KB/pinouts/naughty_boy.txt
-
6
K - Updated
2003.01.06
/kb_dl.aspx/KB/pinouts/rim_rockin_basketball.txt
RIM ROCKIN' BASKETBALL
----------------------
PARTS SIDE CKT SIDE PL 3,4
------------ ------------ -------
1 GND A GND 1 GND
2 GND B GND 2 +5V
3 +5V C +5V 3 ----
4 +5V D +5V 4 SVC -
5
File:
/kb_dl.aspx/KB/pinouts/rim_rockin_basketball.txt
-
2
K - Updated
2003.01.06
/kb_dl.aspx/KB/gametech/quartet.txt
SEGA 4-Player Interface
Quartet Pinouts
Sega<Sun, May 1986
-----------------------------------------------------------
Component Side | Solder Side
----------------------------+------------------------------
Gnd 1 | A Gnd
Gnd 2 | B Gnd
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H
File:
/kb_dl.aspx/KB/gametech/quartet.txt
-
14
K - Updated
1996.04.04
/kb_dl.aspx/KB/gametech/commando.44.txt
COMMANDO
CKT SIDE COMP SIDE
-------- ---------
1 PL 1 DOWN A PL 2 DOWN
2 PL 1 UP B PL 2 UP
3 PL 1 LEFT C PL 2 LEFT
4 PL 1 RIGHT D PL 2 RIGHT
5 E
6 F
7 H
8 J
9 PL 1 SHOOT 1 K PL 2 SHOOT 1
10 PL 1 SHOOT 2 L PL 2 SHOOT 2
11 1 START
File:
/kb_dl.aspx/KB/gametech/commando.44.txt
-
3
K - Updated
1995.01.28
/kb_dl.aspx/KB/faqs/mcrfaq.txt
*********************************
Bally Midway MCR System Games FAQ
version 1.0
Writers
Mark Jenison Clay Cowgill
*********************************
I. Introduction
II. The MCR system classes
A. CPU's
1. MCR (I)
2. MCR II
3. MCR III
B. Super Sound I/O
C. Video
1. Video Generator II
File:
/kb_dl.aspx/KB/faqs/mcrfaq.txt
-
24
K - Updated
2002.12.06
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
Atari/Atari Games VaxMail 1990 Jed Margolin
___________________________________________________________________________
From: BERT::LTURNER 2-JAN-1990 15:43:12.18
To: @SYS$MAIL:EVERYBODY
CC: LTURNER
Subj: New Baby
This is to annouce the arrival of a new addition at the
Moore house. His name is Evan Alexander Bettencourt Moore.
He was born on Saturday, December 30, at 10:21A.
Weight -- 7 lbs 10 oz
Height -- 20 1/2 inches
Mother and baby are home and doing well.
_____________________________
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax90.txt
-
537
K - Updated
2004.09.13
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
Atari/Atari Games VaxMail 1985 Jed Margolin
___________________________________________________________________________
From: KIM::SHEPPERD 4-JAN-1985 17:20
To: @SYS$MAIL:JUNK.UAF
Subj: Printer in Rains's area
There is another printer hooked up now in the phone closet near Rains's office.
It's known as RAINS$PRINT and if you want it to be the default printer for you
then put the following in your LOGIN.COM file:
$ ASS 'f$log("RAINS$PRINT")' SYS$PRINT
The physical name is TXD5:, but I advise
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax85.txt
-
233
K - Updated
2004.09.13
/kb_dl.aspx/KB/gametech/dbl-drib.txt
DOUBLE DRIBBLE
PARTS SIDE CKT SIDE
------------ ------------
1 GND A GND
2 GND B GND
3 +5V C +5V
4 +5V D +5V
5 -5V E -5V
6 +12V F +12V
7 KEY H KEY
8 CTR 1 J CTR 2
9 K
File:
/kb_dl.aspx/KB/gametech/dbl-drib.txt
-
3
K - Updated
1995.08.02
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
Atari/Atari Games VaxMail 1986 Jed Margolin
___________________________________________________________________________
From: ERNIE::GRAHAM 2-JAN-1986 10:21:33.70
To: @SYS$MAIL:JUNK
CC:
Subj: ATARI GAMES 401-K PLAN
John Klein asked me to put the following memo out on junk mail:
TO: All Employees
FROM: John Klein/Dennis Wood
We are quite pleased to report that our 401-K Plan has gotten off
to an excellent start. As of today we had 118 employees making
contributions to the Plan.
We encoura
File:
/kb_dl.aspx/KB/historical documents/atari games vaxmail/vax86.txt
-
342
K - Updated
2004.09.13
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