Document Title: [quartet.txt (text file)]
SEGA 4-Player Interface Quartet Pinouts Sega<Sun, May 1986 ----------------------------------------------------------- Component Side | Solder Side ----------------------------+------------------------------ Gnd 1 | A Gnd Gnd 2 | B Gnd +5V 3 | C +5V +5V 4 | D +5V +12V 5 | E +12V Coin Meter 1 6 | F Coin Meter 2 N/C 7 | H N/C P2 Down 8 | J P4 Down P2 Up 9 | K P4 Up P2 Right 10 | L P4 Right P2 Left 11 | M P4 Left P2 Shoot 12 | N P4 Shoot P2 Jump 13 | P P4 Jump P2 Coin 14 | R P4 Coin P2 Service 15 | S P4 Service P3 Down 16 | T P3 Shoot P3 Up 17 | U P3 Jump P3 Right 18 | V P3 Coin P3 Left 19 | W P3 Service P1 Down 20 | X P1 Shoot P1 Up 21 | Y P1 Jump P1 Right 22 | Z P1 Coin P1 Left 23 | a P1 Service Spkr + 24 | b Spkr - Red 25 | c Green Blue 26 | d Neg. Comp. Sync GND 27 | e Gnd GND 28 | f Gnd ----------------------------------------------------------- [Note: The Quartet cabinet look like a Gauntlet cabinet to me.] Quartet consists of a 2 board set, the Main Board (837-5795) and the ROM Board (837-5794 or 834-5794). The main board may have the number "171-5335" or "171-5336" on it. Ther service buttons are used to give a credit but not register on the coin meter. They can be used to check for basic game functionality. Control Panel ============= The control panel is laid out as follows: --------------------------------------------- | B1 J1 J4 B2 | | B2 B1 } \ / \ / \ J2 J3 / \ B1 B2 B1 B2 / ------------------------------------- J1 = Joystick, Player 1 (Lee) J2 = Joystick, Player 2 (Joe) J3 = Joystick, Player 3 (Mary) J4 = Joystick, Player 4 (Edgar?) B1 = Jump/Start B2 = Shoot Test Mode ========= To put the game into test mode, power off the game, turn SW#8 of DIP SW2 on, and power the game back on. In the test mode, if an error is found the test will stop after identifying the error. IC Test ------- The first test is the IC Test. If an IC is found to be defective, the screen will display "BAD IC" followed by the defective IC number. IC# Location Numbers Function Board --- -------- ------- -------- ----- 1 4C 315-5141 Security Chip Main Board (837-5975) 2 4G 315-5194 " " 3 8D 315-5144 " " 4 8L 315-5202 " " 5 8J 315-5193 " " 6 20D 315-5149 " " 7 19E 315-5108 " " 8 24G 315-5143 " " 9 23G 315-5147 " " 10 22G 315-5107 " " 11 1C EPR-7473 " ROM Board (834-5794) 12 2C EPR-7475 " " 13 3C EPR-7474 " " 14 4C EPR-7476 " " 15 5C EPR-7465 " " 16 6C EPR-7466 " " 17 7C EPR-7467 Obj " 18 8C EPR-7468 Obj " 19 9C EPR-7461 Fix " 20 10C EPR-7462 " " 21 11C EPR-7463 " " 22 1B EPR-7464 Sound Prgrm " 23 2B EPR-7469 Obj " 24 3B EPR-7470 " " 25 4B EPR-7471 " " 26 5B EPR-7472 " " 27 6B EPR-7455A Main Prgrm " 28 7B EPR-7465A " " 29 8B EPR-7457 " " 20 9B EPR-7458A " " 31 10B EPR-7459A " " 32 11B EPR-7460 " " Control Switches/CRT/Sound Test ------------------------------- After the IC Test, the screen should look something like this: ------------------------------------------------------------------------- | | | [1] 1P 2P 3P 4P | | Down | | Up [2] ROMS GOOD | | Right | | Left RAMS GOOD | | Shoot | | Jump [3] SOUND & MUSIC | | Coin NO. 1 | | Service | | | | ======================================== | | || C1 C2 C3 C4 C5 C6 C7 C8 C9 || <-- Color Bar | | ======================================== | | | | DIP SW 1 2 3 4 5 6 7 8 | | 1 On On On On On On On On [4] | | 2 Off Off Off Off Off Off Off Off | | | ------------------------------------------------------------------------- The color bar should display these colors: C1 = White C2 = Red C3 = Green C4 = Blue C5 = Yellow C6 = Light Blue C7 = Purple C8 = Grey C9 = Black [1] The on-screen display of "ON" in the corresponding position for each of the 8 switches when pushed, signifies normal operation. [2] Displays the results of testing in the IC test mode. [3] By pushing any of the control switches, the sound test (see below) starts. [4] The present setting of the DIP switches. Hex # Kind of Sound Sound ----- ------------- ----- 1 Voice Five Four Three Two One 2 " Ready 3 " Start 4 " Game over 5 " Thank you 6 " Tokyo 7 " Japan 8 Not Used 9 Voice Excited 0A " Game 0B " Quartet 0C " Sega 0D " Come on 0E " Tonight 0F " Let's try 10 Not Used 11 Voice Oh! 12 " Yeah! 13 " Great! 14 " World 15 " Go 16 " Edgar 17 " Mary 18 Not Used 19 Voice Joe 1A " Lee 1B " Attack! 1C " Left 1D " Right 1E " Destroy the boss 1F " Only a key opens the door 20 " Open the door 21 " Ouch! 22 Not Used 23 Not Used 24 Not Used 25 Not Used 26 Not Used 27 Not Used 28 Not Used 29 Not Used 2A Voice Waaa! (shriek) 2B Not Used 2C Voice Woeee! (shriek) 2D " Ahhh! (shriek) 2E Not Used 2F Not Used 30 Voice It's too difficult for me to understand! 31 " Good for you 32 " OK. Nothing to get excited about. 33 Not Used 34 Voice Hey! You beat me! 35 " Drum 36 Not Used 37 Not Used 38 Not Used 39 Not Used 3A Not Used 3B Voice Yaaa! (shriek) 3C " Ouch! 3D " Clapping 81 Effect 1 Capturing power-up goods 82 Effect 2 The player appears 83 Not Used 84 Not Used 85 Effect 3 Inserting coin 86 Effect 4 3rd player's shot III 87 Not Used 88 Not Used 89 Not Used 8A Not Used 8B Not Used 8C Not Used 8D Effect 8 Jumping 8E Not Used 8F Not Used 90 Not Used 91 Not Used 92 Effect 12 2nd player's shot I&II 93 Effect 13 1st player's shot IV 94 Effect 14 4th player's shot III 95 BGM 1 96 BGM 2 97 Effect 15 Door opening 98 Effect 16 2nd player's shot III 99 Effect 17 4th player's shot IV 9A Effect 18 Damage 1 (downed) 9B Effect 19 Damage 2 (downed) 9C Not Used 9D Effect 21 Catching the power ball 9E Effect 22 Capturing the key 9F BGM 3 A0 Effect 23 Becomes numb A1 BGM 4 A2 BGM 5 Presentation ceremony A3 Effect 24 When the power-up good's image appears A4 BGM 6 A5 Effect 25 3rd player's shot I&II A6 Effect 26 1st player's shot III A7 Effect 27 Lightning A8 Effect 28 Trampoline A9 Effect 29 High whistle AA Effect 30 Low whistle AB BGM 7 AC BGM 8 AD BGM 9 AE Effect 31 3rd player's shot IV AF Effect 32 4th player's shot I B0 Effect 33 1st player's shot I&II B1 Effect 34 2nd player's shot IV B2 Effect 35 4th player's shot II Note: BGM indicates "Background music" Quartet Switch Settings Sega<Sun, May 1986 Quartet Option Switch Settings ----------------------------------------------------------------------------- DIP Switch No. 1 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Credits per Coin ---------------- Off Off Off Off 1 Coin 1 Credit On Off Off Off 1 Coin 2 Credits Off On Off Off 1 Coin 3 Credits On On Off Off 1 Coin 4 Credits Off Off On Off 1 Coin 5 Credits On Off On Off 1 Coin 6 Credits Off On On Off 2 Coins 1 Credit On On On Off 3 Coins 1 Credit Off Off Off On 4 Coins 1 Credit On Off Off On 2 Coins 3 Credits Off On Off On 2 Coins 1 Credit 4 Coins 2 Credits 5 Coins 3 Credits 6 Coins 4 Credits On On Off On 2 Coins 1 Credit 4 Coins 3 Credits Off Off On On 1 Coin 1 Credit 2 Coins 2 Credits 3 Coins 3 Credits 4 Coins 4 Credits 5 Coins 6 Credits On Off On On 1 Coin 1 Credit 2 Coins 2 Credits 3 Coins 3 Credits 4 Coins 5 Credits Off On On On 1 Coin 1 Credit 2 Coins 3 Credits On On On On 1 Coin 1 Credit (Should this be Free Play?) ----------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Note: SW#5, SW#6, SW#7, and SW#8 should all be off. ----------------------------------------------------------------------------- DIP Switch No. 2 Settings 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- Attract Mode Sound ------------------ Off Off On On 1 Credit -------- Off Off Power 1000 On Off Power 500 Off On Power 2000 On On Power 9000 Difficulty ---------- Off Off Medium On Off Easy Off On Hard On On Hardest Insert Coin During Game ----------------------- Off Power On Credit Free Play --------- Off Off On On Game Mode --------- Off Normal On Test ----------------------------------------------------------------------------- 1 2 3 4 5 6 7 8 Option ----------------------------------------------------------------------------- }