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Super Pac-Man (スーパーパックマン)
Released in 1982
(0 total votes)
Gobble fruits and goodies - another Pac-Man sequel
Controls: 1 Joystick / Button(s)
224 x 288 Resolution
Additional Hardware Info (from Mame)
@ 1 Mhz
@ 1 Mhz
Namco Super Pacman
superpac, Super Pac-Man
superpcm, Super Pac-Man (Midway)
The Pac-Man formula was revamped again with this entry that added many new elements. In this game the goal was to eat keys that opened gates and allowed access to whatever foodstuff was available on the particular board. At first the keys open the closest gates, but at the harder levels keys open gates in opposite corners of the board. As always, the board had to be cleared to move on to the next level. Also added was the new Super pellet, which greatly increased Pac-Man's size and allowed him to both pass through ghosts unharmed (unless they were blue from a regular power pellet, in which case they get eaten) and eat his way through unopened gates. This pellet also gave a speed boost, activated by holding down a button. The duration of the effect could be increased by eating standard power pellets or the other (there were only two) Super pellet.
Another unique aspect to this game was the ability to go inside the ghost box. While possibly allowing for huge amounts of points to be scored if you time your power pellets and speed boosts right, it could also lead to quick death in the event of a miscue. This game also featured bonus rounds without ghosts, and a bonus below the ghost box where the object was to get two symbols to match.
Every third screen was a timed bonus level.
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This game page was created 8/3/1998 12:00:00 AM and last updated 12/13/2021 6:38:28 AM