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Zoo Keeper (ズーキーパー)

Released in 1983

Developer: Taito
Manufacturer: Taito
Distributor: Taito

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Zoo Keeper marquee
game marquee

Game Summary

As a zookeeper, try to keep the runaway animals at bay by building a cage. Two stage game.

Hardware Info

Controls: 1 Joystick / Button(s)
Horizontal-mounted Raster monitor
256 x 240 Resolution
Colors: 256 Color

Additional Hardware Info (from Mame)

M6809 cpu @ 1 Mhz
M6809 cpu @ 1 Mhz
M6802 cpu
M68705 cpu @ 2 Mhz
DAC audio

Hardware Platform

Taito Qix hardware

Mame ROMs

zookeep, Zoo Keeper (set 1)
zookeep2, Zoo Keeper (set 2)
zookeep3, Zoo Keeper (set 3)

Game Details

You are Zeke the Zookeeper, doing his best at tending the animals, when suddenly, the cage containing the animals breaks, letting loose an assortment of animals, each one with different speeds.

The object of "Zoo Keeper" is to avoid the animals within the time limit while keeping the animals inside by running around the perimeter to build a wall. When an animal rams into the wall it will tear away a little bit of the wall. If you don't take care of it, the animals may escape through the hole! You can also dodge the animals by jumping over them.

When not tending to the wall, you can jump over the animals to score points:

1 animal.......100 points   7  "  "  ...60,000
2 animals......500          8  "  "  ..120,000
3  "  "  .....2000          9  "  "  ..250,000
4  "  "  .....6000         10  "  "  ..500,000
5  "  "  ...15,000         11  "  "  1,000,000
6  "  "  ...30,000
As time progresses, you can pick up items that will give you points. Among one of the items is a white mallet. When you get the mallet the background will turn blue for about seven seconds. Any animal you come in contact with will return to the cage. In round one, for example, where you have to tend to five elephants, the first three items are mugs of root beer, worth 120, 250, and 500 points; the white mallet, the last item, scores 1,000 points. When time runs out, the stage is completed, and points are scored for every animal that is still inside the wall.

The six animals, in order of ferocity:

Elephant......250 points
After every two stages, you can earn extra points by jumping from platform to platform to save your sweetheart. Collecting items and jumping on platforms score bonus points. Landing on the top platform scores the most points. To complicate things, A monkey throws coconuts from the platform. If you can get to your sweetie, you get bonus points and you move on to the next level.

After every platform stage, starting with the second, you must tackle another stage in which you can earn a bonus keeper. You must hop over animals and cages to get to your girl.

Although the scoreboard turns over every million points during the game, it will display just HOW MANY millions you got when the game is over.

Zoo Keeper control panel
control panel

Zoo Keeper cabinet photo
cabinet photo
Zoo Keeper title screen
title screen
Zoo Keeper gameplay screen shot
gameplay screen
Zoo Keeper promotional flyer
promotional flyer Member Ratings / Comments

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This game page was created 8/3/1998 12:00:00 AM and last updated 9/23/2002 11:34:59 PM