Space - Stop the aliens from landing
Controls: 3 Buttons
224 x 256 Resolution
Additional Hardware Info (from Mame)
@ 2 Mhz
* Information was extracted from Mame, so "Samples audio" may indicate the game
has analog sound hardware.
invaders, Space Invaders
alieninv, Alien Invasion Part II
cosmicmo, Cosmic Monsters
earthinv, Super Earth Invasion
sinvemag, Super Invaders
si_cv, Space Invaders Colour (CV Version)
si_sv, Space Invaders (SV Version)
si_tv, Space Invaders (TV Version)
spaceatt, Space Attack II
Classic - The game that started it all. The aim was simply to shoot the 55 alien invaders in each wave before they could land. The invaders would be arranged in five rows of 11, and shuffled along left to right and back again, moving down a row when the formation reached the sides of the screen. Your laser base could only have one shot in the air at a time (a common limitation of early shoot-em-ups), but the four shelters provided some protection from the invaders bombs. As the invaders formation was depleted, they would speed up, and often the last invader proved almost impossible to kill as it hurtled along just above your base. Possibly the first attract mode with a sense of humour, it would display "INSERT CCOIN", and an invader would come along and bomb the offending "C".
As colour video games such as Galaxian and Pac Man started to appear, a significant number of Colour Space Invaders machines appeared. These consisted of nothing more than a standard black and white machine with a multi-coloured filter in front of the screen!