Super Street Fighter II Turbo (スーパーストリートファイターIIX)

Released in 1994

Developer: Capcom
Manufacturer: Capcom
Distributor: Capcom

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Game Summary

Super Street Fighter II Turbo arcade ran on CPS2 hardware with advanced graphics and Q-Sound audio, introduced the Super Combo system, selectable speed settings, and the hidden character Akuma.

Hardware Platform

CP System II (CPS2)

Game Details

Super Street Fighter II Turbo, released in 1994, is a notable installment in the Street Fighter series, running on Capcom's CP System II (CPS2) hardware. The CPS2 architecture utilized a Motorola 68000 main CPU clocked at 16 MHz and a Zilog Z80 sound CPU running at 8 MHz, with audio processing handled by the Q-Sound system operating at 4 MHz, delivering enhanced stereo sound effects and music. The game featured a horizontal raster display with a resolution of 384×224 pixels, capable of displaying up to 4096 colors on screen from a palette of 16.7 million, allowing for vibrant and detailed character sprites and backgrounds. The CPS2 hardware supported up to 900 objects on screen simultaneously, facilitating the game's dynamic and fast-paced action. Super Street Fighter II Turbo introduced several gameplay innovations, including the Super Combo system, which allowed players to execute powerful, multi-hit moves by filling a special meter during combat. The game also featured four selectable speed settings, giving players and operators the ability to adjust the game's pace to their preference. Additionally, the introduction of the hidden character Akuma added an extra layer of depth and challenge to the game. These technical advancements and gameplay enhancements contributed to Super Street Fighter II Turbo's enduring popularity in the competitive arcade scene.




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This game page was created 8/3/1998 12:00:00 AM and last updated 9/29/2025 5:06:08 AM