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Document Title: [Bump_n_Jump.txt (text file)]

Bunp and Jump
-------------

This information comes from two different schematics.  One appears to be
a generic schematic for the board set, and the other is a schematic for
the Bump and Jump wiring harness.  I haven't verified which is really
correct, but I would assume the wiring harness schematic is correct for
Bump and Jump.

                              CPU/Sound Board

                        PARTS SIDE  |  SOLDER SIDE
------------------------------------|--------------------------------------
                           +12v | A | 1 | +12v
                            +5v | B | 2 | +5v
                            GND | C | 3 |  GND
                  Test Switch 2 | D | 4 | Test Switch 1
                                | E | 5 |
                     See NOTE A | F | 6 | Coin Switch
                Option (NOTE B) | H | 7 | Tilt
                       2P Start | J | 8 | 1P Start
     Player 2 Action 2 (NOTE B) | K | 9 | Player 1 Action 2 (NOTE B)
       Player 2 Jump (Action 1) | L | 10| Player 1 Jump (Action 1)
                  Player 2 Down | M | 11| Player 1 Down
                    Player 2 Up | N | 12| Player 1 Up
                  Player 2 Left | P | 13| Player 1 Left
                 Player 2 Right | R | 14| Player 1 Right
                         SPKR - | S | 15| SPKR +
                            GND | T | 16| GND
                            GND | U | 17| GND
                            GND | V | 18| GND


NOTES:
  A)  The generic schematic shows pin F is Coin Switch 2.  The
      Bump and Jump wiring harness schematic shows both coin switches
      going to pin 6, and "Service SW" on pin F.
  B)  These pins are shown on the generic schematic but not on the
      Bump and Jump wiring harness schematic.  They are apparently
      used by games other than Bump and Jump.




                             Video Board

                        PARTS SIDE  |  SOLDER SIDE
------------------------------------|--------------------------------------
                            GND | A | 1 | GND
                            GND | B | 2 | GND
                         NOTE C | C | 3 | NOTE D
                  SYNC (NOTE E) | D | 4 | BLUE
                          GREEN | E | 5 | RED
                                | F | 6 | V SYNC
                                | H | 7 | H SYNC
                                | J | 8 |
                            +5v | K | 9 | +5v
                            +5v | L | 10| +5v

NOTES:
  C)  The generic schematic says pin C is "TV GND".  The Bump and Jump
      wiring harness schematic shows it going to the -Sense line of the
      power supply.
  D)  The generic schematic says pin 3 is Ground.  The Bump and Jump
      wiring harness schematic shows it as the shield (gnd) going to the
      monitor.
  E)  The generic schematic says pin D is "SYNC".  It is not shown on
      the wiring harness schematic.  I suspect that pin D is composite
      sync, and that the game really uses pins 6 and 7 for V and H sync.


                            DIP SWITCH SETTINGS


                         DIP Switch 8D (SW1)
                          COINS PER CREDIT
                             SW#1  SW#2  SW#3  SW#4  SW#5  SW#6  SW#7  SW#8
Coin switches 1 and 2
*  1 coin  = 1 credit        OFF   OFF
   1 coin  = 2 credits       ON    OFF
   1 coin  = 3 credits       OFF   ON
   2 coins = 1 credit        ON    ON
Test Credit Button
*  1 coin  = 1 credit                    OFF   OFF
   1 coin  = 2 credits                   ON    OFF
   1 coin  = 3 credits                   OFF   ON
   2 coins = 1 credit                    ON    ON

                             DIAGNOSTICS
                             SW#1  SW#2  SW#3  SW#4  SW#5  SW#6  SW#7  SW#8
*  Game Mode                                         OFF   OFF
   Normal Test Procedure                             ON    OFF
   No Effect                                         OFF   ON
   Video PC Board Test Only                          ON    ON

                            CABINET TYPE
                             SW#1  SW#2  SW#3  SW#4  SW#5  SW#6  SW#7  SW#8
   Upright Control Panel                                         ON
   Cocktail Control Panel                                        OFF
   Upright Screen                                                      ON
   Cocktail Screen                                                     OFF

                         DIP Switch 7D (SW1)
                          NUMBER OF CARS PER GAME
                             SW#1  SW#2  SW#3  SW#4  SW#5  SW#6  SW#7  SW#8
*  3 Cars                    OFF
   5 Cars                    ON

                          BONUS CARS AWARDED
                             SW#1  SW#2  SW#3  SW#4  SW#5  SW#6  SW#7  SW#8
*  1 car every   30,000 pts        OFF   OFF
   1 car every   70,000 pts        ON    OFF
   1 car only at 20,000 pts        OFF   ON
   1 car only at 30,000 pts        ON    ON

                             RACK BONUS
                             SW#1  SW#2  SW#3  SW#4  SW#5  SW#6  SW#7  SW#8
*  Normal Game                                 OFF
   Can continue game                           ON

                               DIFFICULTY
                             SW#1  SW#2  SW#3  SW#4  SW#5  SW#6  SW#7  SW#8
*  Easy                                              OFF
   Hard                                              ON

   RFU - all should be off                                 OFF   OFF   OFF


* - indicates factory recommended settings


}