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Document Title: [StarWarsToESB.txt (text file)]

  Converting a Star Wars to an Empire Strikes Back arcade game.
  Version 1.1, Copyright Cliff Koch, 1996

  Revision log:

  1.0  Original Posting
  1.1  Added the data bus wires on the daughterboard netlist (oops).

I.   Disclaimer

     Doing this conversion requires reasonable soldering skills.  Incorrect
     wiring could cause damage to the game boards.  You do these
     at your own risk.  I did my best to be accurate at describing the
     conversion, but could have made an error.  If any errors are found I
     would like to hear about them.  I will not be liable for any damage
     caused to game boards by anyone attempting this conversion.

     You are responsible for obtaining any copyrighted material
     necessary for the conversion.

     This file, including the 22V10 PAL JEDEC information at the end is
     Copyrighted by me (Cliff Koch).  I grant permission for personal,
     non-commercial use of the information in this file.  I do not grant
     permission for the sale of this information or the use of information
     in this file in the sale of a product or information from this file
     being used in a commercial application without prior consent of myself.

     Please ask my permission before redistributing this file.  This file
     may only be redistributed in its full, unaltered form.


II.  Introduction

     Ok, enough of the legalese.  I'm sure the above proves I'm no lawyer.
     The gist of this is I did this because ESB conversion sets are rare and
     expensive (though after getting a little ways into it it also became a
     challenge).  I'm allowing people to use this information for fun, but I
     don't want anyone trying to make money off of my work without my consent
     (and possibly cutting me in :-).  So don't go making and selling ESB
     games without talking to me first, OK?

     This file contains detailed instructions on how to convert an Atari Star
     Wars arcade game board set to play the Empire Strikes Back game.  All
     information necessary to do the conversion (including how to make your
     own Slapstic clone!) should be here except for the EPROM/PROM images,
     which are available via ftp.  I've included instructions on how to do a
     simple conversion to Empire Strikes Back and how to convert a game board
     to play both Star Wars and Empire Strikes Back via a switch mounted on
     the game service panel.

     The Empire Strikes Back conversion kit made by Atari includes a small
     daughtercard which contains two EPROMs, a socket to plug into the
     Star Wars/ESB main CPU board, and a "Slapstic" chip.  In order to do the
     conversion you will have to build a daughterboard.  This is not hard,
     but it's a bit tedious and time consuming.

     The Slapstic chip is used as both a security chip and memory expander.
     This has apparently been the elusive part of converting to an ESB game
     in the past.  I'm afraid I may be stepping on a few toes by supplying
     this information openly.  Oh, well.  I have included a JEDEC file used
     for programming a 22V10 PAL to emulate the function of the slapstic
     The PAL is *not* pin compatible with the slapstic, so a daughterboard
     using this PAL will be wired differently than an Atari daughterboard.
     I understand the ESB slapstic was also compatible with the Tetris
     slapstic (or vice-versa).  I would not count on my clone also working
     for Tetris.  It's quite probable that the algorithm I came up with to
     get ESB to function will not work for Tetris.

     If you don't have access to a PAL programmer, I'll supply a
     pre-programmed PAL for a nominal fee (email me for info,
     koch@cig.mot.com).  I will not directly supply the preprogrammed
     EPROMs/PROMs for the game, as that is copyrighted Atari material.  If
     you're stuck trying to get some of the parts, let me know and I'll
     help you come up with them.  I've toyed with designing a circuit board
     for the daughtercard, but that's dependent on spare time, which I have
     very little of at the moment.

     If any errors are found in the conversion information, please let me
     know.  I'd also be interested in hearing how it works if you give this
     a shot (email: koch@cig.mot.com).  Let me know if you did an ESB
     conversion or a Star Wars/ESB conversion and if any problems were

     Thanks to Rick Schieve and Mark Woodward for their help in this.  Mark
     gave me some initial info on slapstic operation that gave me a big push
     into starting work on this quite a bit earlier than I had originally
     planned.  Rick loaned a real ESB boardset to me which sped up the
     reverse engineering task on some of the tricky bits by quite a bit.

     Ok, enough of that, lets get to the conversion.


III.  Daughtercard construction

      Parts needed:

           1 Breadboard
           3 28 pin .600" sockets (see notes below)
           1 24 pin .300" socket (see notes below)
           1 22V10 PAL prgrammed with information at the end of this file.
             I recommend a 25nS or faster CMOS PAL, though virtually any
             22V10 should work.
           2 27128 or 27256+ EPROMs (see later sections for exact type)

      The daughtercard I wired up looks very much like the one Atari
      supplied for ESB conversions.  The board outline looks like:

	  |                                                         |
	  |                                                         |
	  |     _____ _____      _____ _____      _____ _____       |
          |    1|    V    |     1|    V    |     1|    V    |       |
	  |     |         |      |         |      |         |       |
	  |     |         |      |         |      |         |       |
	  |     |         |      |         |      |         |       |
	  |     |   U2    |      |   U4    |      |   U3    |       |
	  |     |         |      |         |      |         |       |
	  |     |         |      |         |      |         |       |
	  |     |         |      |         |      |         |       |
	  |     |         |      |         |      |         |       |
	  |     -----------      -----------      -----------       |
          |                                                         |
	  |                                                         |
	  |                  -------------------                    |
          |                  >       U1        |                    |
	  |                  -------------------                    |
	  |                  1                                      |

     U2 and U3 are 28 pin sockets containing EPROMs.  U2 contains Atari
     part number 136031.106 and U3 contains part number 136031.105.
     U1 is a 22V10 PAL in a 24 pin .300 inch wide socket.  See section
     V.8.D for more information on U2 and U3 for an ESB/SW combination

     On the real ESB daughterboard, U4 has long pins on it which plug
     directly into the EPROM socket at position 1H/J on the CPU board.
     The daughterboard was then sandwiched between the CPU board and
     soundboard.  There's very little room to do this in.  I managed it
     with the machine pin socket described later in this section, but
     it's not an easy thing to do with a breadboard.  Most people will
     want to use a normal socket in position at U4 and use a cable to
     connect to the socket on the CPU board, which is described later
     in this section.

     The following is the netlist for the daughterboard.  The format for
     each connection gives the U# and the pin of the IC to connect to.  Each
     of the pins listed in a row of the following table are connected
     together.  I've included the signals name/function for reference.  I
     recommend adding a .1uF capacitor between power and ground pins of
     each IC (pins 12 and 24 of U1, pins 14 and 28 of U2 and U3).  The
     exact capacitor needs of the daughterboard will depend on the
     components used (especially the 22V10).

     Signal | Connections
      +5V   | U1-24, U2-1, U2-28, U3-1, U3-28, U4-1, U4-28
      GND   | U1-12, U2-14, U3-14, U4-14
      A0    | U1-3, U2-10, U3-10, U4-10
      A1    | U1-4, U2-9, U3-9, U4-9
      A2    | U1-5, U2-8, U3-8, U4-8
      A3    | U1-6, U2-7, U3-7, U4-7
      A4    | U1-7, U2-6, U3-6, U4-6
      A5    | U1-8, U2-5, U3-5, U4-5
      A6    | U1-9, U2-4, U3-4, U4-4
      A7    | U1-10, U2-3, U3-3, U4-3
      A8    | U1-11, U2-25, U3-25, U4-25
      A9    | U1-13, U2-24, U3-24, U4-24
      A10   | U1-14, U2-21, U3-21, U4-21
      A11   | U1-15, U2-23, U3-23, U4-23
      A12   | U1-16, U2-2, U3-2, U4-2
      A13   | U1-17, U2-26, U3-26
     *A14   | U2-27, U3-27, U4-27
      D0    | U2-11, U3-11, U4-11
      D1    | U2-12, U3-12, U4-12
      D2    | U2-13, U3-13, U4-13
      D3    | U2-15, U3-15, U4-15
      D4    | U2-16, U3-16, U4-16
      D5    | U2-17, U3-17, U4-17
      D6    | U2-18, U3-18, U4-18
      D7    | U2-19, U3-19, U4-19
      OE2   | U1-19, U2-22
      OE3   | U1-18, U3-22
      CE    | U1-2, U2-20, U3-20, U4-20
      E     | U1-1, U4-22

     * This signal is used when making the board operate as a combo Star
       Wars/ Empire Strikes Back game.  If you choose not to do that, it
       still should be left wired this way.

      I built a couple of daughterboards.  For one of the daughterboards I
      used a copper doughnut breadboard and some individual machine socket
      pins.  These are pins like what are used with machine pin sockets,
      except they are individual pins temporarily mounted on an aluminum
      frame.  The pins are normally meant to be soldered into a board, the
      frame removed, and then used as a socket.  The pins were .034"
      diameter, so I drilled out the perfboard in the pattern of the IC
      sockets to .032" diameter, pressed the pins into place, point to point
      wired the board, and snipped off the legs of the pins in locations
      U1, U2, and U3.  I then added a machine pin socket to the pins in
      location U4, which allows the daughterboard to be plugged into the
      CPU board like the Atari daughterboard.  The daughterboard then sits
      sandwiched between the CPU board and sound board.  If you try this
      method to make the daughter board, be carefull of IC spacing.  The
      lower edge of the board (where U1 resides) needs to fit between the
      board EPROM socket and the back edge connector.  The other (and
      simpler) board I made uses ordinary sockets which I point to point
      wired.  I then used a ribbon cable connector with a DIP type cable
      ends to connect the daughterboard to the CPU board socket.  The
      daughterboard can then be located at the edge of where the soundboard
      covers the CPU board.  Unfortunately I couldn't find a cable with 28
      pin socket ends, so I used a cable with 40 pin ends and just let extra
      pins hang over the ends of the sockets.


IV.  Board Modifications for Empire Strikes Back only operation

  A) Modifications to the Main CPU card

     1) Locate and cut the trace by pin 22 of the EPROM socket at 1H/J.  The
        trace is located on the solder side of the board.

     2) Solder a jumper wire from pin 34 of the socket at 2C to pin 22 of the
        socket at 1H/J.

     3) Cut the traces on both sides of pin 26 of the sockets located at
        1K/L and 1M. Solder a wire between pin 28 and the trace that was
        disconnected on the far side of pin 26 at 1K/L and 1M.

     4) Cut the trace on the one side of pin 26 at location 1J/K.

     5) Connect jumper wires to connect together pins 26 of 1F, 1J/K, 1K/L,
        and 1M.

     6) Remove the ICs at locations 1H/J, 1J/K, 1K/L, 1M, 1F, 7H, 7J, 7K, and
        7L replace them as follows:

        136031-101 at location 1F
        136031-102 at location 1J/K
        136021-203 at location 1K/L
        136031-104 at location 1M
        136031-110 at location 7H
        136031-109 at location 7J
        136031-108 at location 7K
        136031-107 at location 7L

     7) Plug the daughterboard into location 1H/J.

     8) If your Star Wars main PCB does not have R59 installed and the game
        does not retain high scores or statistics, insert a 10K resistor in
        series between pin 10 of 1E and at the intersection of R100, CR3,
        and C94.

  B)  Modifications to the Sound Board

     1) Cut the traces going to pin 26 of 1J/K and 1H.
     2) Connect pins 23 of 3K, 26 of 1J/K, and 26 of 1H together.
     3) Remove ICs at locations 1H and 1J/K.
     4) Replace 1H with 136031-112 and 1J/K with 136031-113.

  C)  Modifications to the AVG board

     1) Remove the IC at location 1L and replace with part number 136031-111.

  D) Checking game operation

     Check your work before powering up the game.  Once you start it up I
     recommend running the diagnostics.  You shouldn't see any ROM errors
     and the 'Verisum' should be B735.


V.  Board modifications for Empire Strikes Back and Star Wars operation.

    These modifications are essentially just programming both the ESB and
    Star Wars EPROM data into larger EPROMs and using an address line to
    control the image that the processor accesses.  I added a wire to an
    unused pin on the CPU main board edge connector to connect to a switch
    on the maintenance panel which allows game selection inside the coin
    door.  I also made the board such that it will come up as a Star Wars
    if that wire is not present and added a berg pin jumper on the main
    board which can select ESB as the game in the absence of an external

    There are different ways to accomplish this.  I'm documenting my way
    (the right way, of course :).  Briefly, the changes I made were:  Run
    a wire from the edge connector to the input of a 74LS14 IC; add a
    pullup resistor to that line; buffer the output of the original
    invertor through 3 seperate invertors in the same package; use one to
    control address lines on the main CPU board; use a 3 pin right angle
    header connector at the edge of the board to get the other two buffered
    address signals to the sound board and AVG board.

    If you do all of my conversion, including adding the switch up front to
    change the game, you can change the game while the game is powered up.
    When you flip the switch the main processor will essentially get lost
    and crash, the game watchdog timer will go off and reset the board.
    The newly selected game will now start running.  The one caveat to this
    is that the NOVRAM location meanings between games is different.  The
    game will look at NOVRAM and not find what it expected.  It will then
    take the settings off of the DIP switches and use those as the default
    and rewrite the NOVRAM settings.  For me, this works fine, as I use
    the same difficulty settings and free play on both games (and you're
    using free play, too, if you read my restrictions on use of this
    information at the top of the file :).  The most noticable problem
    with switching the games is that the analog control self adjusting
    parameters are lost, so the flight controls may be out of adjustment
    after a game switch has been made.  This can be corrected by starting
    a game and moving the controls through full movements from corner to
    corner during the starting round selection screen.  The high scores
    will also not be retained when the games are switched.

    NOTE: When talking about the connections to the IC in the SPARE location,
        I am talking about the pin number of the SOCKET.  The board can hold
        a 16 pin IC at that location, but I'm installing a 14 pin IC.
        Therefore I am actually talking about the pin number of the IC to
        be installed there.  The one exception is in step 15 where the pin
        8 being talked about is the one on the board (the ground connection
        for the IC).

   A) Modifications to the Main CPU board

     1) Locate and cut the trace by pin 22 of the EPROM socket at 1H/J.  The
        trace is located on the solder side of the board.

     2) Solder a jumper wire from pin 34 of the socket at 2C to pin 22 of the
        socket at 1H/J.

     3) Cut all of the traces leading to pins 26 and 27 of ICs located at
        1M, 1K/L, and 1J/K.

     4) Cut the traces on both sides of pin 27 at location 1H/J.

     5) Solder a wire to reconnect the cut traces that were isolated at
        locations 1M, 1K/L, and 1H/J to pin 28 of the respective ICs.

     6) Cut the trace on the one side of pin 27 at location 1F.

     7) Connect jumper wires to connect together pins 26 of 1F, 1J/K, 1K/L,
        and 1M.

     8) Place a 14 pin IC socket at the SPARE IC location next to 7P.  The
        socket should be located furthest towards IC 8R.

     9) Add a 2 pin berg connector to the main board near J20.  This is used
        to manually select ESB as the standard game in the absence of an
        external switch.  I drilled two holes .100" apart near the "Z"
        location on connector J20 for the berg pins.  Connect one side
        of the berg pin to the large ground trace on the component side.
        Connect the other side of the berg connector to the 4th edge finger
        down from the Z side of J20 and to pin 1 of the SPARE IC.  An ugly
        ASCII drawing of the mod follows:

                      | XXXXXXXXXX   <-  'X's are traces (ground)
                      | XXXXXXXXXX
                      |_   |  XXXX   <-  '|' is connection to ground
                        |  o  XXXX   <-  'o's are berg pin jumper
                        |  o  XXXX   <-
                   _____|     XXXX
                   |     Z    XXXX
                   |          XXXX    Connector
                   |XXXXXXX   XXXX       J20
  Edge Connector   |          XXXX
                   |XXXX       XXXX
                   |           XXXX
                   |XXXX --    XXXX
                   |      |
                   |     To pin 1 of SPARE and 1 side of berg jumper

     10) Connect a 1K resistor between pin 14 and pin 1 of the IC socket
         at SPARE.  Connect a wire from pin 14 to pin 13 and pin 11 of the
         socket at the SPARE location.

     11) Connect wires between pin 2, pin 3, pin 5, and pin 9 of the socket
         at the SPARE location.

     12) Connect wires between pin 8 of the socket at SPARE and pin 27 of
         locations 1M, 1K/L, 1J/K, 1H/J, 1F.

     13) I installed a 3 pin right angle header connector below J17 to get
         the address line signal between main board, AVG board, and sound
         board.  I used a berg connector so the boards could still be easily
         disconnected from each other and they were cheap.

     14) Connect a wire from pin 4 of the SPARE socket to one side of the
         header connector.  Connect a wire from pin 6 of the SPARE socket
         to the other side of the header connector.

     15) Connect a wire from pin 7 of the socket at location SPARE and the
         hole for pin 8 of the spare position on the board.

     16) Section D) covers the firmware replacement for this board.

  B)  Modifications to the sound board

     1) Cut the traces between pins 26, 27, and 28 of 1J/K and 1H.

     2) Connect pins 23 of 3K, 26 of 1J/K, and 26 of 1H together.

     3) I installed a 3 pin right angle header connector on this board
        which lined up with the one on the main CPU board.  Connect 1
        side of the connector to pin 27 of 1J/K and pin 27 of 1H.

     4) Section D) covers the firmware replacement for this board.

  C)  Modifications to the AVG board

     The AVG modifications are a bit different because you need to
     replace a 24 pin EPROM at 1L with a 28 pin EPROM.  I used a 28 pin
     socket plugged into the 24 pin socket on the board.  Connect
     pins 1, 28, 27, and 26 of the socket together, leaving enough
     room on pin 26 so the socket can still be plugged into the boards

     I installed a 3 pin right angle header connector on this board which
     lined up with the one on the main CPU board.  I ran a wire from one
     side of this connector to pin 2 of the 28 pin socket.  The 28 pin
     socket should then be plugged into the board so that pins 1, 2, 27,
     and 28 are hanging over the end of the 24 pin socket in the board.

  D)  Board firmware creation

     You need to come up with the ESB PROMs at locations 7H, 7J, 7K, and 7L
     of the main CPU board with 136031-110, 136031-109, 136031-108, and
     136031-107 respectively.  These PROMs are compatible with both ESB and
     Star Wars.

     The EPROM images between Star Wars and ESB need to be merged.  The
     used need to be 27256 or 27512 EPROMs except for the AVG board, which
     can use a 2764, 27128, 27256, or 27512 EPROM.  I used 27C512 EPROMs
     on everything except the AVG board, where I used a 2764.  The following
     table shows where each ROM image needs to be copied for each type of
     EPROM.  Several of the Star Wars EPROMs I show being copied to multiple
     places.  This is REQUIRED for the daughterboard EPROMs.  The second
     image on all others are just because I haven't checked to insure where
     the game expects the image to reside.

                      |                 |  27256 address  | 27512 address
      EPROM location  | Game/Firmware # |      Range      |     Range
         Main 1F      | ESB 136031-101  |   0000H-3FFFH   |  8000H-BFFFH
         Main 1F      | SW  136021-114  |   4000H-7FFFH   |  C000H-FFFFH
                      |                 |                 |
         Main 1J/K    | ESB 136031-102  |   0000H-3FFFH   |  8000H-BFFFH
         Main 1J/K    | SW  136021-203  |   4000H-5FFFH   |  C000H-DFFFH
         Main 1J/K    | SW  136021-203  |   6000H-7FFFH   |  E000H-FFFFH
                      |                 |                 |
         Main 1K/L    | ESB 136031-203  |   0000H-3FFFH   |  8000H-BFFFH
         Main 1K/L    | SW  136021-104  |   4000H-5FFFH   |  C000H-DFFFH
         Main 1K/L    | SW  136021-104  |   6000H-7FFFH   |  E000H-FFFFH
                      |                 |                 |
         Main 1M      | ESB 136031-104  |   0000H-3FFFH   |  8000H-BFFFH
         Main 1M      | SW  136021-206  |   4000H-5FFFH   |  C000H-DFFFH
         Main 1M      | SW  136021-206  |   6000H-7FFFH   |  E000H-FFFFH
                      |                 |                 |
        Daughter U2   | ESB 136031-106  |   0000H-3FFFH   |  8000H-BFFFH
        Daughter U2   | SW  136021-102  |   4000H-5FFFH   |  C000H-DFFFH
        Daughter U2   | SW  136021-102  |   6000H-7FFFH   |  E000H-FFFFH
                      |                 |                 |
        Daughter U3   | ESB 136-31-105  |   0000H-3FFFH   |  8000H-BFFFH
        Daughter U3   | SW  136021-102  |   4000H-5FFFH   |  C000H-DFFFH
        Daughter U3   | SW  136021-102  |   6000H-7FFFH   |  E000H-FFFFH
                      |                 |                 |
         Sound 1H     | ESB 136031-112  |   0000H-3FFFH   |  8000H-BFFFH
         Sound 1H     | SW  136021-208  |   4000H-5FFFH   |  C000H-DFFFH
         Sound 1H     | SW  136021-208  |   6000H-7FFFH   |  E000H-FFFFH
                      |                 |                 |
         Sound 1J/K   | ESB 136031-113  |   0000H-3FFFH   |  8000H-BFFFH
         Sound 1J/K   | SW  136021-107  |   4000H-5FFFH   |  C000H-DFFFH
         Sound 1J/K   | SW  136021-107  |   6000H-7FFFH   |  E000H-FFFFH
                      |                 |                 |
                      |                 |-----------------|
                      |                 | 2764 addr range |
                      |                 |-----------------|
           AVG 1L     | ESB 136031-111  |   0000H-0FFFH   |
           AVG 1L     | SW  136021-105  |   1000H-1FFFH   |

  E)  Inter board wiring

      You need to make a cable to get the extended address line from the
      main CPU board to the sound board and AVG board.  I used three 3 pin
      female header connectors to mate with the male connectors I installed
      on the 3 PC boards.  One of the outputs from the main CPU board goes
      to the sound board and one goes to the AVG board.

  F)  Cabinet wiring

      If you're this far, you're almost done.  If this wiring is not in
      place, the board will play like a Star Wars.  If you installed the berg
      jumper in section A.9, then installing that jumper will make the board
      become an ESB.  This wasn't good enough for me, which is why I made the
      connection to the board edge connector.  I took a pin from an edge
      connector off of an old harness and placed it in the same unused
      location I connected to on the main board.  I then connected this to
      a wire and ran it with the wiring harness to the connector which goes
      to the service panel.  I added pins to an unused location on the
      service panel connectors and added a SPST toggle switch to the service
      panel.  Connect one side of the switch to ground (black common wire
      going to other switches on service panel) and the other side to the
      new wire.  Make sure there is no berg jumper on the added berg
      connector on the main board or the game will be continuously ESB.
      Now when the switch is closed the game will play ESB and when open
      it will play Star Wars.


VI.  Slapstic clone

     This is the JEDEC file for the 22V10 PAL which emulates the
     of the Atari Slapstic.  It actually does not work *exactly* like the
     slapstic, but program flow is not affected by the differences.  This
     design does tighten the timing constraints of memory accesses to the
     EPROMs a bit, but the cycle times for the 6809 are so slow you're not
     likely to find EPROMs slow enough to make a difference.  I originally
     designed this in a 22V10, outgrew it and used a 26V12.  I finally
     figured out everything needed to get it working and optimized it back
     into a 22V10 because they're a lot more common.  If you happen to have
     26V12 PALs laying around instead of 22V10s, let me know and I'll email
     out that JEDEC file.  The actual devices I used for this were 25
     nanosecond Lattice GAL22V10s and GAL26CV12s, though any 22V10 should

ABEL(tm) 3.20 Data I/O Corp.  JEDEC file for: P22V10 V8.0
Created on: 16-Feb-96 04:44 PM
Empire Strikes Back Slapstic Clone V1.1;
Copyright Cliff Koch 1996*
QP24* QF5828* QV45* F0*
NOTE Table of pin names and numbers*
NOTE PINS E:1 CE:2 A0:3 A1:4 A2:5 A3:6 A4:7 A5:8*
NOTE PINS A6:9 A7:10 A8:11 A9:13 A10:14 A11:15 A12:16 A13:17*
NOTE PINS OE3:18 OE2:19 pre_1:20 pre_2:21 ltch_8000:22 pg_en:23*
L0044 11111111111111111111111111111111111111111111*
L0088 11111111101110111011101111111110101011101010*
L0440 11111111111111111111111111111111111111111111*
L0484 11011010111111111111111111111111111110111111*
L0528 11101010111111111111111111111111111111111111*
L0572 11110110111111111111111111111111111111111111*
L0616 11011011111111111111111110111011111110111111*
L0924 11111111111111111111111111111111111111111111*
L0968 11011011111011111111111101111111111111111111*
L1012 11011011111011111111111111110111111111111111*
L1056 11011011111011111111111111111111111101111111*
L1100 11101011111011111111111111111111111111111111*
L1144 11110111111011111111111111111111111111111111*
L1188 11111011011110111001100110101010101001010110*
L1232 11111011101110110101010101101010101001101001*
L1496 11111111111111111111111111111111111111111111*
L1540 11011011111111101111111101111111111111111111*
L1584 11011011111111101111111111110111111111111111*
L1628 11011011111111101111111111111111111101111111*
L1672 11101011111111101111111111111111111111111111*
L1716 11110111111111101111111111111111111111111111*
L1760 11111011011110111001100110101010101001010110*
L1804 11111011011110111010011001100110011001101001*
L1848 11111011011110111010101010100110101010101001*
L1892 11111011011101110101100101100110011001011010*
L2156 11111111111111111111111111111111111111111111*
L2200 11111111111111111111111011111111111111111111*
L2904 11111111111111111111111111111111111111111111*
L2948 11011011111111111111111001111111111110111111*
L2992 11011011111111111111111011110111111110111111*
L3036 11101010111111111111111011111111111111111111*
L3080 11111001111111111111111011111111111111111111*
L3124 11110111111111111111111011111111111111111111*
L3168 11011010110111101111111001101011111101111111*
L3212 11011010110111011111111101110111111101111111*
L3256 11011010110111101111111010100111111101111111*
L3300 11011010110111011111111110110111111101111111*
L3344 11011010111011101111110101101011111101111111*
L3388 11011010111011011111110101101011111101111111*
L3652 11111111111111111111111111111111111111111111*
L3696 11011011111111111111111101101111111110111111*
L3740 11011011111111111111111111100111111110111111*
L3784 11101010111111111111111111101111111111111111*
L3828 11111001111111111111111111101111111111111111*
L3872 11110111111111111111111111101111111111111111*
L3916 11011010110111101111111001101011111101111111*
L3960 11011010110111011111111101110111111101111111*
L4004 11011010110111101111111010100111111101111111*
L4048 11011010111011101111110101101011111101111111*
L4092 11011010110111011111111101111011111101111111*
L5808 11101010011010010101*
V0002 C0000000000N0000NNNLLHXN*
V0003 C0000000000N0000LLHLLHXN*
V0004 C0000010010N0000HLHLLLXN*
V0005 C0000000000N0000HLHLLHXN*
V0006 C0000000010N0000LLHLLLXN*
V0007 C0000010010N0000LLHLLLXN*
V0010 C0000000000N0000LLHLLHXN*
V0011 C0000010010N0000HLHLLLXN*
V0012 C0000000010N0000HLHLLLXN*
V0015 C0000000000N0000HLHLLHXN*
V0016 C0000001010N0000LHLLLLXN*
V0017 C0000000010N0000LHLLLLXN*
V0020 C0000000000N0000LHLLLHXN*
V0021 C0000011010N0000HHLLLLXN*
V0022 C0000000010N0000HHLLLLXN*
V0025 C0000000000N0000HHLLLHXN*
V0026 C0100001000N1000HHLHLHXN*
V0027 C0000001010N0000HHLHLLXN*
V0028 C0000000000N0000HHLLLHXN*
V0029 C0100111110N1000HHLHLHXN*
V0030 C0000010010N0000HHLHLLXN*
V0031 C0000000000N0000HHLLLHXN*
V0032 C0000010010N0000HLHLLLXN*
V0033 C0000000000N0000HLHLLHXN*
V0034 C0111011110N0100HLHHLHXN*
V0035 C0000010010N0000LLHHLLXN*
V0036 C0000000000N0000LLHLLHXN*
V0037 C0000010010N0000HLHLLLXN*
V0038 C0000000000N0000HLHLLHXN*
V0039 C0001110010N1000HLHLHHXN*
V0040 C0000010010N0000LHLLHLXN*
V0041 C0000000000N0000LHLLLHXN*
V0042 C0000010010N0000HLHLLLXN*
V0043 C0000000000N0000HLHLLHXN*
V0044 C0100000011N0100HLHHHHXN*
V0045 C0000010010N0000HHLHHLXN*

    Cliff Koch
    Motorola Cellular Infrastructure Division