Disclaimer: This information is provided as is. There may be errors in this information. You may use this information only if you agree that Minimalist / Coinop.org, its employees, and noted authors will never be held responsible for any damage, injury, death, mayhem, etc. caused by errors in the information. When working with high voltage, never work alone and always follow safety precautions.

Document Title: [war-lord.txt (text file)]

   2  VID OUT                        B  VID GND
   7  +4V                            K  POT 1
   9  POT 2

             44 PIN CONN
   1  GND                            A  GND
   2  +5V                            B  -5V     
   3                                 C
   4                                 D
   5  CTR CENTER                     E  CTR LEFT
   6  LED 1                          F  CTR RIGHT
   7                                 H  LED 2
   8                                 J
   9  AUDIO 2                        K  POT 1
 10  AUDIO 1                        L
 11                                 M
 12                                 N 
 13  TEST                           P  COIN LEFT
 14  COIN CENTER                    R  COIN RIGHT
 15  2 START                        S  1 START
 16                                 T
 17  SLAM                           U
 18                                 V
 19  -5V                            W
 20  +12V                           X
 21  + SENSE                        Y  +5V
 22  - SENSE                        Z  GND

On a side note, I was looking at the schematics to warlords and in the
video output section it says:

The color prom circuitry recieves playfield (area0-area1) and motion
object (gry0-gry2) information and assigns a color or shade of grey(If
using a B&W monitor) before it is sent on to the video display.

128V and 128H from the sync generator circuit determines in which
corner of the monitor the active video is displayed. When 128V is high
and 128H is low, the video is in the lower left corner of the monitor.

(Semi detailed diagram showing 2 chips inputs and outputs)

I don't know if this means the game can work on a color monitor, but
if someone REALLY wants me to type in the diagram, I will give it a
try. Someone please look these pinouts over and post them to wiretap if
they look ok. LAter, Bill

From: davidhan@csn.org (David Hanes)

Actually, Atari Warlords could either be in B/W or color.  Atari
released an upright 2 player version of Warlords which had a B/W
raster monitor.

I have the manual (and drawing package) for the upright version.  
In case anyone needs it, here are the switch settings for the 
upright version.

Game Option Settings - J2
8   7   6   5   4   3   2   1       Option
                        On  On      English
                        On  Off     French
                        Off On      Spanish
                        Off Off     German
                    On              Music at end of each game
                    Off             Music at end of game for new highscore
        On  On                      1 or 2 player game costs 1 credit
        On  Off                     1 player game=1 credit, 2 player=2 credits
        Off Off                     1 or 2 player game costs 2 credits
        Off On                      Not used

Switches 4,7,8 not used.

Game Price Settings - M2
8   7   6   5   4   3   2   1       Option
                        On  On      Free play
                        On  Off     1 coin for 2 credits
                        Off On      1 coin for 1 credit
                        Off Off     2 coins for 1 credit
                On  On              Right coin mech x 1
                On  Off             Right coin mech x 4
                Off On              Right coin mech x 5
                Off Off             Right coin mech x 6
            On                      Left coin mech x 1
            Off                     Left coin mech x 2
On  On  On                          No bonus coins
On  On  Off                         For every 2 coins, add 1 coin
On  Off On                          For every 4 coins, add 1 coin
On  Off Off                         For every 4 coins, add 2 coins
Off On  On                          For every 5 coins, add 1 coin