Disclaimer: This information is provided as is. There may be errors in this information. You may use this information only if you agree that Minimalist / Coinop.org, its employees, and noted authors will never be held responsible for any damage, injury, death, mayhem, etc. caused by errors in the information. When working with high voltage, never work alone and always follow safety precautions.

Document Title: [gwoodcock_xyhelp.txt (text file)]



           HOW TO DIAGNOSE, REPAIR AND UPGRADE YOUR

    AMPLIFONE AND WELLS-GARDNER COLOR VECTOR (XY) MONITORS

                    version 6.1 (4-6-96) by

              Gregg Woodcock (woodcock@nortel.com)



This article is Copyright worldwide 1991, 1996; all rights reserved.



OFFICIAL CYA LEGAL WARNING AND WAIVER:

Although I have made every effort to be precise, this article may

contain errors.  Even if it does not, some people may still damage their

machines or themselves while using the information found in this

document.  The author is neither responsible nor liable for any damage

or injury resulting from any use of this document.  The author makes no

guarantees of any kind; USE THIS INFORMATION AT YOUR OWN RISK.



COPYRIGHT INFORMATION:

I have gleaned a lot of the information included herein from copyrighted

materials released by various entities (a few are even included

virtually word for word).  The hardware we are discussing is "obsolete"

in the sense that it is no longer being made, sold, supplied or repaired

by Atari or Wells-Gardner.  I have talked to technicians in both

companies who, off the record, applauded my efforts and feel that their

respective employers couldn't care less about items this old and

"useless".  In that light, I see my inclusion of this information as

"fair use" (not in violation of the "spirit" of copyright law) in the

sense that this document may be the only way for many people to repair

their equipment.  I apologise in advance to Atari, Wells-Gardner,

Star*Tech Journal, and Play Meter for any perceived violation of the

"letter" of copyright law.  In sections where I have transcribed

documents word for word (indicated by a line of equals sign characters

"=" on the top and bottom), text inside square brackets ([]) is my

commentary and was not in the original article.



DISTRIBUTION RULES:

Reprint permission is conditionally granted to everyone.  For

publications, the conditions are that (1) I am to be notified before the

article is printed, (2) I must be credited and (3) I must be sent a copy

of the publication in which this article appears (customary free-lance

compensation would be greatly appreciated, too, but is not required).

Obviously, publishers/editors will need (and are granted) the right to

edit the text; I ask only that it be clearly indicated that the text was

abridged or altered (no specifics required).  Personal (private) use and

distribution is unconditional as long as the ENTIRE text is included

(additions are acceptable provided they are clearly marked as such).

Fair use applies for all; it is OK, to pull small sections of

appropriate text out to be given to people who need it without wasting

your time by crediting the source.



================================================================================



I'd like start off by thanking Rick Schieve (rls@intgp1.att.com) for

helping me get started in collecting and for donating a file which was

the seed for this document.



If this article does not suit your needs, there is probably more

technical information (which I have not seen) about vector monitors (of

all types) available from Star*Tech including a CD-ROM with 16 years of

articles on it!  You can contact them via email at startech@cybernet.net

or get them on the WWW at http://www.cybernet.net/web/startech/ or by

phone at 609/654-5544.



Before you ask, I do have a small cache of spare vector monitor parts

ranging from entire monitors, to individual PCBs, to discrete elements

(like the HV transformer) for both color and black-and-white units (no

Amplifone parts, though; sorry).  I am willing to sell or trade so just

send me some email or call me at 214.684.7380.  Also, please call me

before you junk any vector stuff; I hate talking with operators and

hearing, "I threw all that junk in the trash a few weeks/years ago!"  If

I can't get there to personally take it off your hands, I can make some

calls to friends around the world who will be able to.  There are quite

a few of us nuts who just love these old vector games.



Vector monitors, also referred to by Atari and others as "XY" (ick) or

"Quadrascan" (double ick) monitors, are available in black and white or

color.  A black and white picture tube has one electron gun that lights

just one type of phosphor (usually, but not always, white).  Color tubes

have 3 electron guns that, when the yoke and neck magnets are aligned

properly, each hit their own phosphors only, either red, green, or blue

(RGB).  Something called a shadow mask is used so each gun hits only one

set of phosphors.  There is no inherent difference between the tubes

used in vector monitors and the tubes used in raster monitors; only the

control circuitry differs.  That is not to say that you can use any tube

in any monitor; there are several different neck pinouts that have been

used for picture tubes so you have to find a tube with a matching pinout

first.  If you have a lot of screen burn, you can replace a color vector

picture tube with any compatible "off-the-shelf" 100 degree in-line

picture tube that is also used in raster-scan displays.



So far, this has been just basic TV stuff and it holds true for raster

monitors too.  Now we will diverge.  The electron guns in the neck of

the tube emit a stream of electrons that bombard the face of the tube

that would hit dead center if not for the deflection magnets on the neck

of the tube.  There are two deflection coils.  One for horizontal

deflection (X) and one for vertical deflection (Y) of the electron beam.

Consider the center of the screen to be (0,0) volts to the deflection

magnets.  If you want to move the beam to the right you put a positive

voltage on the horizontal deflection "X" coil (+,0).  A negative voltage

moves it to the left.  Up and down are accomplished with positive or

negative voltages to the vertical deflection (Y) coil.



The deflection coils are driven with the same kind of circuitry some

audio amplifiers use.  Imagine that the game puts out pre-amp analog

levels and that the monitor amplifies and displays the output.  There

are some vector monitors (the ones used in the Cinematronics games) that

are digital in nature and have a significantly different design.  Do not

assume that anything discussed in this document applies to these

monitors since much of it does not.



The third section is what (at least by Atari) is called the "Z"

amplifier which controls the brightness.  There is a "Z" amplifier for

each electron gun which means that black and white monitors have only

one "Z" amp and color monitors have three.



To draw an asteroid or other object the game shuts off the Z amp (or

amps) and applies the correct vector information to the X and Y

amplifiers driving the deflection coils to move the beam to the desired

location.  Then the appropriate Z amp(s) are turned on to illuminate the

screen and the vectors are modified to draw an outlined asteroid.  On

most monitors you can turn the brightness up to the point where the Z

amp(s) don't completely shut down and you can see the full path of the

electron beam as it flies around.  The designers of Star Wars exploited

these traces when laying out the dots for the starfield pattern and the

Death Star explosion to form "connect-the-dot" messages that say, "MAY

THE FORCE BE WITH YOU" on odd waves from 1 to 31 and, "HALLY MARGOLIN

RIVERA AVELLAR VICKERS DURFEY" (the last the names of the programmers

and other people involved with making the game) on even waves from 2 to

30 and on all waves from 32 to 99.



What I have described so far applies to all vector monitors.  Knowing

how these things work helps greatly in trouble-shooting.  For instance

deflection of the beam to the edges of the screen puts the greatest

strain on the X/Y deflection circuits so if you monitor has problems at

the edges, something is weak in that area.  The monitors make their own

positive and negative DC from AC inputs so a reasonable thing to check

would be the power supplies.  One of the main root causes of color

vector monitor problems is game lockups causing the monitor to go

extended periods with no input signal which fries it in short order.

The 2 main problems I have seen for game board lockups are bad solder

joints on the inter-board connectors (mainly Tempest) and also noisy

power supplies.  I suggest that you replace the power supply filter caps

with 105 degree Celsius capacitors instead of 85 degree ones; the higher

temperature caps last much longer and are more stable.



Vector monitors are also fussy about the quality of certain transistors.

The X and Y deflection circuits are very much like audio amplifiers and

tend to be hard on the big transistors used in the final stages of

amplification.  The Atari vectors use a push/pull rearrangement with NPN

and PNP transistors for both the horizontal and vertical amps.  If you

lose one of these transistors, you lose deflection in 1 of 4 directions

depending on which transistor goes out.



There is another circuit in the Atari stuff that is very important

called the spot killer.  What the spot killer does is shut down the Z

amp(s) if the X or Y circuits go bad enough to cause the beam to fail to

move around the screen enough to keep from burning the phosphors around

the zero axes.  The phosphors will become permanently damaged if the

beam stays in one place for too long.  When the spot killer is active a

red LED on the deflection board lights.  The spot killer also lights if

the logic board does not supply the low level X and Y signals for the

monitor to amplify or if the voltage supply for amplification is not

present so it does not always indicate a monitor failure.



Atari used 2 different (but pinout compatible) versions of the color

vector monitor.  The first and most unreliable was the Wells-Gardner.

The second (used only in Star Wars and dedicated Major Havoc machines as

far as I know) was the Amplifone.  There were several versions of the

Amplifone, early ones used in Quantum, and later ones used in Star Wars

have differing tube/yoke numbers.  I'm assuming they are all compatible

but don't know for certain?  Another quick aside; all the boards and

professionally produced documents spell the company name correctly as

"Amplifone" but lots of supplemental documentation (such as the document

below) misspell it as "Ampliphone".  I use whichever spelling was used

in the particular document presented.



Each monitor design has a slightly different electrical characteristic

and tube shape that will cause games designed for use with the Amplifone

to bulge out around the edges (a defect known as "barreling") when using

a Wells-Gardner and similarly will cause games designed for use with the

Wells-Gardner monitor to cleave inward around the outer edges (a defect

known as "pincushioning") when using an Amplifone.  It is quite minor

and is really only noticeable when in the self-test screen as this draws

a (perfectly straight) bounding box around the edge of the display which

makes it easy to notice.



The Amplifone uses a neck socket the same as most other (non-vector)

monitors from most other manufacturers use but the Wells-Gardner uses a

different socket.  The pinout, however, is the same so you just need to

convert them if you want to switch tubes between the 2 types.  If you

are careful, you should be able to pull off the plastic neck sockets

from the each tube as they are just glued on over the glass.  Then just

swap them.  For example, an Amplifone tube will work in a Wells-Gardner

chassis just fine (some versions of the Amplifone manual would lead you

to believe they won't but that mistake was corrected in later versions

of the manual) except that the display will bulge in the outer-middles

slightly.  This bulging is due to differences in the yokes and *might*

be counteracted by swapping the yokes (putting the Wells-Gardner yoke on

the transplanted Amplifone tube) but I haven't tried that yet.  If you

happen to run across a tube cross-reference chart, please let me know

what it says about RCA picture tube 19VLUP22 (the Wells-Gardner tube)

and Rauland tube M48AAWOOX (the Amplifone tube).



It is pretty easy to check to see if your tube is bad (it doesn't happen

a lot but it does happen).  Pins are counted counter-clockwise starting

at the gap (when looking at the backside of the tube).  Pins 9 and 10

are at either end of the heater element.  If you want to be absolutely

certain about which pin is which, check the socket on your neck board

(it should number all the pins).  The heater is basically a very low

wattage light bulb that emits the electrons which are shot at the

phosphor to make light.  You should read a short (OK, not a short but a

VERY low resistance) across pins 9 and 10 if your heater is OK.  If you

read an open, your tube is toast and there is nothing you can do (your

light bulb is burned out).  If your heater is OK, check to make sure

that the heater pins are not shorted to any of the emitter cathodes

(pins 6, 8, and 11).  If you see a short then your tube has a serious

problem but in many cases the short can be burned away.  Call your local

TV repair shop to see if they can "rejuvenate" it.



Here is the complete pinout of the neck/tube.

 1 - G3 (focus grid)

 2 - not used

 3 - not used

 4 - not used

 5 - G1 (control grid)

 6 - G (green cathode)

 7 - G2 (screen grid; brightness)

 8 - R (red cathode)

 9 - H (heater)

10 - H (heater)

11 - B (blue cathode)



Here is the complete pinout of the main connector (on the deflection board):

 1 - Red input (4.0V full on;  1.0V black level)

 2 - Green input (4.0V full on; 1.0V black level)

 3 - Blue input (4.0V full on; 1.0 black level)

 4 - Red GND (twisted pair with Red input)

 5 - Green GND (twisted pair with Green input)

 6 - Blue GND (twisted pair with Blue input)

 7 - X input (16V Peak-to-Peak; 2.5Kohms)

 8 - Y input (12V Peak-to-Peak; 2.5Kohms)

 9 - Not Used (Key)

10 - X GND (twisted pair with X input)

11 - Y GND (twisted pair with Y input)

12 - Power GND

13 - 25V RMS

14 - Power GND

15 - 25V RMS





SPECIAL NOTE:  The 2nd printing of TM-183 has a typo in Figure 8 on page

11 which incorrectly identifies the heater as existing on pins 5 and 6.

Strangely enough, both the 3rd and the 1st printings have the correct

numbers; go figure.



I should also mention that the monitor Sega used in it's vector games

(Electrohome's G08-CB0) is also an analog monitor and can be used in any

Atari vector game (and vice-versa) with the proper adaptors to mate the

different wiring harnesses (connectors) plus some circuitry to scale the

voltage ranges of the analog signals and the AC supply.  I do not have

documentation for the G08-CB0 so I cannot say exactly what scaling is

required but I can tell you that I have seen G08-CB0 monitors with

"Tempest" burned into them and I also saw a Wells-Gardner with "Space

Fury" burned into it.  I have talked to several people who claim to have

seen such a setup in action but they have no specifics.  I would

appreciate any details anybody can provide about the G08-CB0 and/or the

specific conversion details (either direction).



David Shuman <essayes@telerama.lm.com> had this to say about the

G08-CB0:  Sega XY monitors are analog monitors like the Atari XY's.

Unlike the Atari XY's, the Sega XY's don't have a "Z" channel.  The

connector from the game board to the monitor has only six connections:

R, G, B, X, Y, and GND.  The G08, unfortunately, is a thoroughly

screwed-up design.  The original G08 was apparently an operator's

nightmare, often consuming itself in flames.  Sega started shipping

revised monitors with some hacks added, presumably to improve

reliability.  The result didn't work too well either, and it looked

like Frankenstein's monster with parts hanging off everywhere, gobs of

glue, soldered connections where detachable connectors are required,

etc.  In the first two months I had my Eliminator, I had to fix the

monitor twice.  And since you can't disconnect the HV board from the

main board, you have to be very careful not to twist and yank out the

wires as you make your repairs.  Picking off factory-installed globs of

glue to access blown parts is no fun either.



I know this is supposed to be about Atari monitors but here is some

information the Sega color vector monitors that I found on page 12 of

the November 1981 issue of the Star*Tech journal.  I'll include it here

just in case you have one of those hybrid setups mentioned above.  If

anybody knows more about the redesign that is mentioned, please let me

know!



================================================================================



"SPACE FURY" COLOR (G-80) X-Y SYSTEM REDESIGN



Gremlin/Sega reports that all of the problems encountered with the

industry's first color X-Y game "Space Fury" have been identified and

solved [yeah, right].



The problems are centered around [ack, bad puns, too!]  the deflection

(X-Y) amps.  Underrated power transistors combined with an extended "on"

time during the power-up routine resulted in damaging the amplifier

circuit.



The remedy includes a modification to the card cage and replacement of

the Electrohome Monitor with a redesigned unit.



Gremlin/Sega will have replaced all defective monitors and modified all

game card cages by the end of October.



Initial field fixes did not resolve the problem entirely and

Gremlin/Sega decided to undertake the monitor replacement program.



Electrohome, the monitor manufacturer, will replace monitors in the

Eastern U.S., while Gremlin/Sega will handle the Western U.S.



For further details contact your distributor.



================================================================================



The Amplifone was commissioned as a replacement to the infamous,

failure-prone Wells-Gardner.  Unfortunately it had a horrendously

unreliable Achilles' heel; the HV transformer.  This part is widely (but

falsely) believed to be impossible to replace because there are no more

HV transformers around.  Fortunately, this is incorrect and they are

readily available, even though they are a bit expensive.



NOTE:  [Ob-anally-retentive-pet-peeve] This part is commonly but

improperly referred to as the "flyback" transformer.  This is a misnomer

because the flyback transformer exists only in raster monitors'

deflection circuits.  Part of a flyback's duty is to regulate the

currents necessary to make the electron beam "fly back" to the left (or

top) during retraces.  In vector monitors, the high voltage transformer

is a "flyback" transformer in the sense that it is constructed and

designed just like the flyback transformer in a raster monitor with the

exception that the flyback portion (the horizontal deflection coil) is

not needed and so is not present.  There is an oscillator circuit that

serves the purpose that the horizontal oscillator would in a raster

monitor, and there is a power transistor that would be called a

horizontal output transistor if it were in a raster monitor, but the

part of the transformer that controls the retrace (flyback) is not

present so there is no true flyback transformer in a vector monitor.  If

you must give it a name, use "HV" or "horizontal driver" instead of

"flyback".



As soon as Atari heard about all the failures of the HV transformers,

they commissioned a third party to supply them with a ton of

replacements for the Amplifone monitors since they were so unreliable

and in such high demand.  Unfortunately (for Atari), by the time they

were manufactured, nobody cared anymore (because the games that used the

Amplifone were getting old and starting to be retired/converted anyway

or else they had Wells-Gardner retrofits in them) so this fact is not

widely known to most people in the industry.



The replacement HV transformer was over-engineered to the max so that it

would not fail as much as the original part and to date Atari reports

that THEY HAVE NOT HAD EVEN ONE REPORT OF THE REPLACEMENT EVER FAILING!

To be critical, this could be due to the fact that by the time the

replacements became available, most people were no longer routing their

Star Wars machines (or at least not with the Amplifone monitors in

them).  Any machines being repaired and used today are likely to get

gentle home use which naturally lengthens the life of the monitor and

its parts.



If your HV is dead then it is probably either resistor R12 near the HV

transformer or the HV transformer itself.  CHECK THE RESISTOR FIRST

since it is much easier and cheaper to replace.  Simply unsolder it and

see if it has the proper resistance (2.2K Ohms).



The catch is that Atari replacement parts are only supplied at the

wholesale level to official Atari game distributors.  To find out the

distributor closest to you so that you can order this part from them,

call Atari at 408.434.3700 and give them you Zip or Area Code and they

will give you a business name and phone number.  I am pretty sure the

MSRP is about $160 but that is significantly cheaper than buying a

Wells-Gardner retrofit that you will have to repair about once a year

(most distributors discount such old parts below the MSRP so you

shouldn't have to pay that much especially if you comparison shop and

play the distributors off each other).



Starting with some information I provided to get him started, Tim Tewalt

<tewalt@peaks.ENET.dec.com> in mid-1995 attempted to bypass Atari and

the distributors by buying factory direct.  Here is what he discovered:



================================================================================



Hi guys; bad news.  The bottom line is $150 each when ordering a total

of 25 flybacks.  As Gregg Woodcock pointed out, Penn Trans of Wingate

PA, is no longer in business; hell, there's no such thing as Wingate,

PA, either for that matter.  I called the Postmaster in Bellefonte, PA

and found that Wingate was swallowed up by Bellefonte and more

importantly, Penn Trans was bought out by Wintron Inc.  The part number

926862802 from my flyback, matches the Wintron flyback part number, so I

was pretty sure I had found the source.  They faxed me a quote a few

days later with a price of $173.13 each on a quantity of ten and $149.83

each on a quantity of twenty-five.  *NOT* the deal I was looking for.

So anyway, I have decided not to pursue this any further.  If someone

else would like to look into this, you'll find some pertinent

information below.  Thanks a lot for your interest, guys.  Sorry I

wasn't able to come through.



"Flyback" Transformer for Amplifone XY monitor

   Atari part number: A201005-01

   Type number: 926862802 ("Transformer Multiplier")

   Manufactured by: WinTron Inc.

   Address: 250 Runville Road; Bellefonte, PA 16823

   Phone: (814) 355-1521

   FAX: (814) 355-1524



[NOTE:  The reason for the high prices is that they do not have any

stock on hand and would have to retool the machinery to manufacture a

fresh batch.  Perhaps it would be simpler and cheaper to get the spec

from them and find out what it would cost to have a professional wire

one up by hand...]



================================================================================



If your HV transformer is dead then you will need to order Atari part

number A201005-01.  This part was available in inexhaustible quantities

from Atari until recently but now Atari claims they have no more.  I

suspect that with all the reorganizations of the company some of the

"dead weight" inventory was liquidated or thrown out altogether.  If you

make enough phone calls to large distributors, you should be able to

locate one.  If you do, please let me know and I'll add the information

to this document.  One person reported that when his HV transformer went

bad it took VR1, R20, and CR5 with it so you may want to test/replace

these parts, too (they are commonly available).



Here is the document that describes how to install an Amplifone HV

transformer.  Thanks to Keith Jarett (keith@tcs.com) for mailing me a

photocopy (who in turn wishes to thank Mark Sherman and Al Vernon of

Atari Games for their fabulous in-depth knowledge and tech support.  I

agree; these guys have helped me a few times, too, and are fantastic).



================================================================================



[NOTE:  To my knowledge, Atari never bothered to copyright these

instructions and they are not marked with a copyright symbol.]



     INSTALLING THE NEW AMPLIPHONE [sic] HIGH VOLTAGE TRANSFORMER

     ------------------------------------------------------------



1. Remove the defective flyback from the highvoltage [sic] P.C.B.

   [NOTE:  The new transformer has a black case and it is smaller than

   the original which has a red case]



2. Change R12 to a 1K ohm [1/4 Watt] resistor.  [NOTE:  recommended for

   durability; not strictly required]



3. Secure the new flyback to the high voltage pcb using the mount hole,

   tighten nut on the circuit side of the High Voltage P.C.B.  [NOTE:

   It bolts through the PCB, though you will have to first:

     - enlarge the through hole slightly

     - connect the wires from the transformer to the PCB

     - tape over the PCB to insulate the traces from the metal bottom

       of the transformer]



4. Solder the thick BLACK wire from the HV transformer to the TOP

   connector on the Focus block.



5. Feed all six color coded wires from the bottom of the HV transformer

   through the 2nd hole to the circuit side of the high voltage pcb.



6. a. Solder GRAY wire to the point labeled Filament. (see picture below)

      [NOTE:  This is where the "extra" wire from the old flyback went.]

   b. Solder ORANGE wire to [former] pin 1.

      [NOTE:  The photocopy I got with my replacement had the label for

      this pin cut off!  It is the pin that goes to the case of Q3.]

   c. Solder GREEN wire to [former] pin 4.

   d. Solder BLACK wire to [former] pins 6 & 7.

   e. Solder YELLOW wire to [former] pin 8.

   f. Solder RED wire to [former] pin 9.

   [NOTE:  Pin numbers are shown on the white plastic bottom of the old

   transformer and on the schematic if you have one; for this reason, I

   will not attempt to draw in the picture mentioned in (a)]



[A picture showing a full scale drawing of the solder side of the HV

PCB, has been omitted for obvious reasons.  It does not show anything

that cannot be derived from the included text; it was merely a "visual

aid".]



[NOTE:  End of document; here is further advice from the Atari techs...]



After you finish, you will need to adjust brightness (bottom pot on the

white module).  Use the self test screen for this.  Also adjust focus.

If nothing happens, the other (lower) focus wire is broken like mine was

[NOTE:  Mine was broken, too!].  Take off the rubber cap to verify.

Focus is the top pot on the white module.  This connection is fragile

and takes a lot of heat/current so it frequently breaks off.



Adjust R7 (the frequency of the primary switching) to get a video B+ of

180 volts.  According to Mark, this will give the correct HV.  You don't

really need to tweak R17 as described in the manual if you know that

your overvoltage protection cutoff is working OK.  Recheck focus after

tweaking R7.



If any problems occur, verify that the +24 and -24 volt regulators are

reasonably close to the correct output voltages.  Some departure is OK

if you have the 5 watt resistors bridging their inputs and outputs

(these are present to relieve the load under transient conditions such

as the all-white death star explosion).



The board should now run MUCH cooler.  I can comfortably touch all the

HV heat sinks which was not true before.



================================================================================



One word of caution about replacing the HV transistor (note that I said

"transistor", *NOT* "transformer"; we are shifting gears); double check

the part that you receive BEFORE you install it.  Why?  Here is a

transcription of a note I found tucked in a Star Wars manual which also

mentions how to tell if your HV transformer is (probably) bad, where to

mount a fan to lengthen its life, and a possible way to tell if your

tube is bad.  I have no idea where it came from:



================================================================================



ATARI STAR WARS HIGH-VOLTAGE BOARD

by Avery Petty

   A.P. Engineering

   Huntington Beach, CA



Recently, I repaired a whole fleet of Atari STAR WARS.  I sent someone

to the distributor to get the 'hard-to-find' high voltage transistor

BU406D [NOTE:  The transistor he is talking about Q3 labeled as "NPN

7-Amp.  400V Power Transistor" in the manual's parts list.].  He came

back with a BU406, no "D".  The "D" must appear on the transistor.  It

means there is a high voltage diode in the package.  So beware, even the

distributor can goof!



What will it cost you?  Your game maybe.  Without the diode, using the

BU406, the high voltage will work for awhile [sic], but will burn up the

flyback transformer which cost [sic] $90.00 [NOTE:  *much* more than

that now]!



If you are repairing a High Voltage board, and after replacing all the

capacitors, the two 24 volt regulators, and related parts and the high

voltage transistor with a BU406D, and you still don't have high voltage,

and don't know why, you can be sure it's your flyback transformer.  If

in doubt, pull it out and put it in a working STAR WARS and see, it will

only take 5 minutes [NOTE:  this is a severe under-estimate; I'd say it

is at least a 15 minute job not including swapping them back if that

needs to be done, but then again he is a professional and I am just a

hack :>].



When you finally fix it, put a fan under the board -mounted [sic] on the

wood rail the board is mounted on, blowing on the High Voltage board.

This is something that should be done to all STAR WARS, because the

flyback is the most expensive part there [NOTE:  advice to be heeded for

all Atari color vector games].



If your high voltage won't get up to at least 19,000 volts, you may have

a bad tube.  Look for real [sic] bad phosphor burn or a color missing.



================================================================================



Here is some text from the Major Havoc conversion kit installation

instructions (TM-268).  It describes the Atari sanctioned upgrade and

includes instructions for converting the Amplifone Deflection Board PCB

to the "official" upgrade.  Thanks to Tony Jones (ant@palm.cray.com) for

sending this to me.



================================================================================



[NOTE:  Atari did copyright these documents and they are clearly marked

with a copyright symbol.]



Major Havoc Installation Instructions TM-268



I. MODIFY THE AMPLIFONE DEFLECTION PCB

--------------------------------------



          +------------------------ NOTE ------------------------+

          | The following procedure applies to those Space Duel, |

          | Gravitar, and Black Widow games that used an         |

          | Amplifone display.  If your game has a Wells-Gardner |

          | display, perform "H. Modify the Wells-Gardner        |

          | Deflection PCB" [found later in this document].      |

          +------------------------------------------------------+



Perform the following procedure to modify the Amplifone Deflection PCB

(see Figure 8).



   1.  Set the Deflection PCB on a clean work surface.

   2.  Connect two type-1N754A Zener diodes together, anode to anode,

       as shown in Figure 6 [found later in this document].  Use a

       soldering iron to solder the two anode leads together.

   3.  Connect two type-1N756A Zener diodes together and solder as

       described in step 2.

   4.  On the component side of the Deflection PCB, locate the yellow

       wire connected to resistor R1 (left center of the PCB).

   5.  Solder one cathode lead of the two type-1N754A Zener diodes

       (soldered together in step 2) to the yellow wire on the soldered

       side of the Deflection PCB as shown in Figure 8.

   6.  Solder the other cathode lead of the two type-1N754A Zener diodes

       to the nearest ground on the PCB as shown in Figure 8.

   7.  On the component side of the Deflection PCB, locate the orange

       wire connected to Resistor R24 (right center of the PCB).



[Figure 8, entitled "Modifying the Amplifone Deflection PCB", showing a

full scale picture of the solder side of the Deflection PCB, has been

omitted for obvious reasons.  It does not show anything that cannot be

derived from the included text; it was merely a "visual aid".]



   8.  Solder one cathode lead of the two type-1N756A Zener diodes

       (soldered together in step 3) to the orange wire on the soldered

       side of the PCB as shown in Figure 8.

   9.  Solder the other cathode lead of the two type-1N756A Zener

       diodes to the nearest ground on the PCB as shown in Figure 8.

  10.  On the soldered side of the Deflection PCB, solder the cathode

       lead of a type-1N4002 diode to the emitter of transistor Q17 as

       shown in Figure 8.

  11.  Scrape away the green protective coating at a convenient point on

       the PCB, and solder the anode lead of the type-1N4002 diode to

       the collector of transistor Q17 as shown in Figure 8.

  12.  On the soldered side of the Deflection PCB, solder the anode lead

       of a type-1N4002 diode to the emitter of transistor Q16 as shown

       in Figure 8.  [NOTE:  This is the opposite of what you did in

       step 10.]

  13.  Scrape away the green protective coating at a convenient point on

       the PCB, and solder the cathode lead of the type-1N4002 diode to

       the collector of transistor Q16 as shown in Figure 8.

  14.  On the soldered side of the Deflection PCB, solder the cathode

       lead of a type-1N4002 diode to the emitter of transistor Q7 as

       shown in Figure 8.  [NOTE:  This is the opposite of what you did

       in step 12.]

  15.  Scrape away the green protective coating at a convenient point on

       the PCB, and solder the anode lead of the type-1N4002 diode to

       the collector of transistor Q7 as shown in Figure 8.

  16.  On the soldered side of the Deflection PCB, solder the anode lead

       of a type-1N4002 diode to the emitter of transistor Q6 as shown

       in Figure 8.  [NOTE:  This is the opposite of what you did in

       step 14.]

  17.  Scrape away the green protective coating at a convenient point on

       the PCB, and solder the cathode lead of the type-1N4002 diode to

       the collector of transistor Q6 as shown in Figure 8.



================================================================================



Here is an Atari Field Service bulletin courtesy of Al Kossow

(aek@haxrus.apple.com) which describes modifications to the Amplifone

monitor to make it more robust.  All the diagnostic/repair stuff is new

and compatible but the rest seems to be similar to part of the previous

Major Havoc documentation upgrade but they do differ in some respects.

I would advise that you only implement 1 of them unless you are sure

they are compatible (I am not).  If anybody knows if any are compatible

(or not), let me know.  For now, I am listing them as

mutually-exclusive; mix at your own risk.  I'd take the time and hassle

to do the first one even though it is a lot more work.



================================================================================



[NOTE:  To my knowledge, Atari never bothered to copyright these field

service bulletins and they are not marked with a copyright symbol.]



TECH TIP from the ATARI FIELD SERVICE DEPARTMENT



STAR WARS *



Atari Color X-Y Display Deflection PCB



You should do the following modifications to help prevent the Deflection

PCB from failing.  THIS MODIFICATION SHOULD ONLY BE PERFORMED BY A

QUALIFIED TECHNICIAN.



Parts List

----------------------------------------------------

Quantity   Description                    Part No.

----------------------------------------------------

   6       Type-1N4002 Diode              31-1N4002

   2       Type-1N754A 6.8V Zener Diode   131002-001

   2       Type-1N756A 8.2V Zener Diode   32-1N756A

   2       12 Ohm 5% 1/4 W resistor       110000-120



   1.  Connect the two 1N754A Zener diodes together as shown in Figure

       1.  The connection is made as follows:  bend the anode ends of

       both diodes into a "fish-hook" pattern.  Hook the two fish-hooked

       leads together, and solder them.  Remember that too much heat

       will destroy the semiconductor material.

   2.  Connect the two 1N756A Zener diodes together as shown in Figure

       1.  Use the same technique as described in Step 1 above.

   3.  Remove diode CR2 and solder in a type-1N4002 diode in its place.

       [NOTE:  On older monitors, CR2 is labeled D602.]

   4.  Remove diode CR11 and solder in a type-1N4002 diode in its place.

       [NOTE:  On older monitors, CR11 is labeled D702.]

   5.  Remove resistor R12 and solder in a 12 Ohm, 1/4W resistor in its

       place.  [NOTE:  On older monitors, R12 is labeled R609.]

   6.  Remove resistor R35 and solder in a 12 Ohm, 1/4W resistor in its

       place.  [NOTE:  On older monitors, R35 is labeled R709.]

   7.  Find the Y-Deflection Circuit (upper left area of the schematic).

       Resistor R1 has two leads to it.  Find the lead that goes to the

       yellow wire.  Connect this lead to the cathode of one of the

       type-1N754A diodes.  Connect the cathode of the other type-1N754A

       diode to ground.

   8.  Find resistor R24.  It has two leads:  one runs to an orange

       wire.  Connect this lead to the cathode of one of the type-1N756A

       diodes.  Connect the cathode of the other type-1N756A diode to

       ground.

   9.  Find the type-2N3792 transistor Q17.  You will be installing a

       type-1N4002 diode across the transistor's emitter and collector.

       Solder the cathode lead of the type-1N4002 diode to the emitter,

       and solder the anode to the collector of this transistor.

  10.  Find the type-2N3617 transistor designated Q16.  You will be

       installing a type-1N4002 diode across the transistor's emitter

       and collector.  Solder the cathode lead of the type-1N4002 diode

       to the collector, and solder the anode to the emitter of this

       transistor.  [NOTE:  this is the opposite of what you did in Step

       9.]

  11.  Find the type-2N3792 transistor Q7.  You will be installing a

       type-1N4002 diode across the transistor's emitter and collector.

       Solder the cathode lead of the type-1N4002 diode to the emitter,

       and solder the anode to the collector of this transistor.

  12.  Find the type-2N3716 transistor Q6.  You will be installing a

       type-1N4002 diode across this transistor's emitter and collector.

       Solder the cathode lead of the type-1N4002 diode to the collector

       and solder the anode to the emitter of this transistor.  [NOTE:

       this is the opposite of what you did in Step 11.]





CATHODE +-+------+        +------+-+ CATHODE

--------+ |1N75#A+--------+1N75#A| +--------     Diode Connection

        +-+------+ ANODES +------+-+



FIGURE 1 Making Fish-Hook Connections



[You get the idea; snub diodes across the deflection amps, back to back

Zeners on the input to ground.  Since I made these modifications, I

haven't had a deflection amp go out (but I'm running the game with the

back off now, too.)]



...



STAR WARS Vector-Generator PCB



Shaky Video

   Problem:  Some games may have shaky video after a 15-minute warm-up.

The video will start to shake in the high-score screen.  The words

PRINCESS LEIA'S REBEL FORCE will start to flutter and then worsen to an

up-and-down movement of about 1/8 inch.  In its worst state, the scores

will also move back and forth.

   Solution:  Change the 10K Ohm resistor R83 on the Vector-Generator

PCB to a 20K Ohm resistor.





STAR WARS Color X-Y Display [Amplifone ONLY; not Wells-Gardner models!]



Zero-Ohm Resistor Jumpers

   Problem:  The *brown* zero-ohm jumpers (W1 or W2) on the Deflection

PCB open up on the High-Voltage PCB.  Zero-ohm resistors look like

regular resistors, but are marked on the PCB assembly and the schematic

with a W followed by a number.

   Solution:  Replace the jumpers with pieces of wire.  Note that the

/white/ and /tan/ jumpers are good and don't have to be replaced.



Capacitor Failure

   Problem:  Capacitors C3 and C4 on the High-Voltage PCB may be

defective.  These are rated at 100uF, 35V.

   Solution:  Change C3 and C4 to 220uF, 35V with a low E.S.R.

(Effective Series Resistance) rating.  The Atari part no. is

123009-227.  The following manufacturers' capacitors will also work:



Illinois Capacitor, part no. 227 RMR 050M (50V)



Nichicon, part no. UPA1V221M (35V)



[NOTE:  Digi-Key also sells "HFS SERIES Low Impedance" capacitors which

will work.  Dial 800.DIGIKEY and order part number P1339; my last

catalog (April 1994) lists them for $1.68 each.  The Nichicon capacitors

should be obtainable from TTI.  TTI is the nations largest distributor

of passive components such as resistors and capacitors.  Dial

800.CALL.TTI to place an order.]



* (c) 1983 Lucasfilm, Ltd. and Atari, Inc. All rights reserved.

Trademark of Lucasfilm, Ltd. used by Atari, Inc. under license.



\\\ A Warner Communications Company

FOR FURTHER INFORMATION CALL: (800) 538-1611

                              (800) 943-1120



================================================================================



The following information is excerpted from a photocopy of a photocopy

(of a...)  which has no visible attribution or copyright.  It appears to

be from the Star*Tech Journal but I don't know for sure and the guy who

sent it to me doesn't know where it came from.



================================================================================



STAR WARS DISPLAY

PROBLEMS



Problem:  No filament voltage from the high voltage (HV) PCB.

Solution:  Check for a loose connection on the lugs that hold the HV

transformer to the PCB.



Problem:  Can any other power transistors be used on the Deflection

board?

Solution:  Yes, MJ 15003 NPN replaces 2N3716, and MJ15004 PNP replaces

2N3792 [NOTE:  these substitutions are valid for the Wells-Gardner

model, too].



Problem:  What should the output of the 555 IC on the HV PCB be?

Solution:  The output at pin 3 of the IC should be a 20-kHz square wave.

This is adjusted with potentiometer R7.



Problem:  There is no high voltage.  The positive and negative 24 volts

are present.

Solution:  Check transistor Q3.  The problem may be that the transistor

tab (collector) may not be making good contact with the heat sink.



Problem:  The schematics for the HV cutoff circuit do not match the

board assembly.

Solution:  There are three board revisions.  You can tell which one you

have from the table here.  The schematics for all three boards are

shown.



   DISPLAY REVISION INDICATORS

---------------------------------------------

PCB Revision   R16        R18

---------------------------------------------

Original       470 Ohms   27K Ohms

First rev.     Zener      Missing or 27K Ohms

Second rev.    470 Ohms   33K Ohms



                     o 24V

 |                   |

 |      R15    CR2   |

 +-----/\/\-----|<---+

 |                   |

\ / Q4             c \ Q5                 HV PIN 4

--- MCR100-3          =|------+-------+--------+----->

 |                 e / 2N3904 |       |        |

 +                   |        \       |  C10   \

 |\                  |        / R18  === 0.1uF / R19

 | \        R16      \        \ 27K   |  50V   \ 68K

 |  +-------/\/\---->/ R17    /       |        /

 |  |       470      \ 1K     |       |        |

 |  |                /       ===     ===      ===

 | ===  C9           |        =       =        =

 |  | .01uF          |

 +--+                |

    |                |              DAG GROUND

   ===               +------------------------------->

    =

                   ORIGINAL



                     o 24V

 |                   |

 |      R15    CR2   |

 +-----/\/\-----|<---+

 |                   |

\ / Q4             c \ Q5                 HV PIN 4

--- MCR100-3          =|------+-------+--------+----->

 |                 e / 2N3904 |       |        |

 +                   |        o       |  C10   \

 |\                  |               === 0.1uF / R19

 | \     1N754 /     \       R18      |  50V   \ 68K

 |  +-------+->|---->/ R17            |        /

 |  |       |  /     \ 1K     o       |        |

 |  |       \        /        |      ===      ===

 | ===  C9  /        |        |       =        =

 |  | .01uF \ 1K     |        |

 +--+       /        |        |

    |       |        |        |     DAG GROUND

   ===     ===       +--------+---------------------->

    =       =

                FIRST REVISION



                     o 24V

 |                   |

 |      R15    CR2   |

 +-----/\/\-----|<---+

 |                   |

\ / Q4             c \ Q5                 HV PIN 4

--- MCR100-3          =|------+-------+-------------->

 |                 e / 2N3904 |       |

 +                   |        \       |  C10

 |\                  |        / R18  === 0.1uF

 | \     R16       \---\      \ 33K   |  50V

 |  +----/\/\---+   / \       /       |

 |  |    470    |    | 1N754  |       |

 |  |           |    |        \      ===

 | ===  C9      |    |        / R17   =

 |  | .01uF     +----+     +->\ 20K

 +--+                |     |  /

    |                \     |  |      DAG GROUND

   ===               / R19 +--+---------------------->

    =                \ 1K

                     /

                     |

                    ===

                     =

               SECOND REVISION



Problem:  The schematic for the deflection board shows CR5 as a 1N714

diode.

Solution:  The schematic number is wrong.  It should be labeled a 1N751A

zener diode.  The rating of 5.1 volts is correct, however.



Problem:  On the HV PCB, the output voltage of the regulator is good

when the pin is lifted, but there is no voltage when the pin is

connected back to the board.

Solution:  Check for bad 0.1uF glass capacitor across the voltage

regulator.  The decoupling capacitor may be shorted.



Problem:  The 24-volt regulator has failed.

Solution:  Check for cracking around the regulator leads on the PCB.

Also check for cracking around the leads of C3 and C4.



Problem:  The voltage is low on the supply lines on either the

Deflection PCB or the HV PCB.

Solution:  There are jumpers on the supply lines of both boards.  The

jumpers are marked with a "W" on the schematic.  They look like

resistors on the board and have a single black band on them.  The

jumpers should have no resistance.  However, the brown jumpers may have

created some resistance to them.  They should be replaced with a piece

of wire.  The white and tan jumper should have no problems.



Problem:  The picture shrinks in from the negative X and Y sides of the

screen.

Solution:  On some deflection boards, R35 and R12 may have a 15 Ohm

resistor and a 30 Ohm resistor in parallel to get 10 Ohms.  If these

come loose, then some picture shrinkage may occur.



================================================================================



Unfortunately that's all I have for the Amplifone.  It is worth noting

that I recently acquired a copy of the Empire Strikes Back manual which

includes the previous tech tip (2 sections above) in a condensed form

that is mostly the same (it advocates replacing C3 and C4 as a matter of

course, rather than waiting for them to cause a problem).  Now I'll talk

about specifics and what devices I often find bad in the Wells-Gardner

color vector monitor.  If you don't have a manual for this monitor, get

a copy, as it does a good job of explaining how each section works and

also how to adjust it.



For you people who don't like reading manuals, or who don't feel like

locating local sources for specific parts or who don't want to hunt

through a huge catalog to put together part numbers for an order, you

can order everything you (probably) need (except for the upgrade parts

and the extra capacitor for P329 versions of the HV unit) bundled

together in one package from ZANEN ELECTRONICS.  I suggest you order a

couple of these to keep as spares since you never know when you might

need to do a rush repair job and the price simply cannot be beat.



Call them at 806.793.6337 and ask for "get well kit #206" which at last

count had 30 pieces including all the capacitors that go bad, 6

replacement chassis transistors, several of the smaller transistors (and

their corresponding resistors), several diodes (including ZD902), and

also (rather sparse) documentation on how to replace the parts.  Please

be careful if you decide to replace R918 (25K potentiometer) in the HV

unit; it needs to start out adjusted to an in-circuit resistance of 5.5K

when testing the upper 2 contacts of the 3.  (this is the average of

what I find to be the normal adjustment range which is always between 5K

and 6K.  If you have it maxed out you will probably damage your unit

when you turn it on.  I'm not sure why the kit includes this part as

I've never come across a bad one yet.



Ordering a kit from them also entitles you to FREE technical assistance

and they seem to be very experienced and knowledgeable.  They take

credit cards and do not charge anything for UPS shipping (< 7 days).

You can tell them Gregg sent you if you want.  As of December 1994, the

price for this kit was $14.95 which is probably cheaper than any deal

you could put together yourself, anyway.  I should also mention that

they sell a kit for the black and white vector monitors, too,

specifically for the Electrohome G802/805 series which is "get well kit

#104".  They sell kits for most of the monitors that are/were commonly

used in the industry; I cannot recommend Zanen and their kits highly

enough.



This is a good way to go if you don't feel like doing any testing to

find out what exactly is bad.  If you replace all the parts included in

this kit, you may be throwing out a lot of parts that still work OK (but

which may be on their last legs, anyway), but you will be virtually

assured of having a working monitor when you are done.  If you get them

all in and it still doesn't work, then go through the flowchart shown

later in this document.  It is quite likely that you have a bad HV

transformer and you will have a heck of a time locating a replacement (I

have a few but they won't last long) :<



Be aware that some of the parts that Zanen will send you are from the

original spec and should not be used as this spec is known to be

deficient.  Consult the section below about how to upgrade the

deflection boards and switch out the indicated parts for the upgraded

replacements.



Here are some good parts places to get the big transistors (and other

things) that I've used before:



Allied Electronics; 800.433.5700

Digi-Key; 800.344.4539

Mouser Electronics; 800.346.6873

Newark Electronics Chicago; 708.495.7740



Mouser also has the coin door "type 47" bulbs.  Here are a few surplus

type places that I've ordered from that have great prices on things like

electrolytic capacitors that will be happy to send you a catalog:



All Electronics; 818.904.0524

Marlin P. Jones; 407.848.8236



Before we get started let me clear up something that causes a LOT of

confusion when working on monitors of all types.  All the documentation

and boards for these monitors refer to "X" as the longer axis and "Y" as

the shorter axis, independent of how the monitor is oriented in your

game.  Confusion arises because the game PCB will refer to "X" as the

axis parallel to the floor and "Y" as the axis perpendicular to the

floor and this is dependent on how your monitor is oriented.  Why is

this important to distinguish?  Well if you notice that there is a

horizontal line on your Tempest screen and you go to figure out why you

aren't getting any "Y" deflection, you must check the "Y" portions of

the vector generator circuitry on your game PCB but you need to check

the "X" portions of your monitor (deflection board)!



Some words of caution about the manuals.  I've got 3 versions of TM-183

(originals of the 1st and 2nd printings both from 1981 and a photocopy

of the 3rd printing from 1982; let me know if you have an original of

the 3rd printing that you'd be willing to sell).  Also, if you are lucky

enough to have a copy of the Wells-Gardner service manual for this

monitor, the parts list on page 31 has an error; it lists C916 as .35uF

when it is really .035uF.  It is labeled properly in the schematic on

page 28.  None of the manuals show all the different versions of this

monitor.



Since the 3rd printing is uncommon, I will describe the significant

differences from the 2nd printing (not noting the layout changes such as

replacing the crummy photographs with clear, sketched, exploded-view

diagrams and minor rephrasings that are sprinkled throughout).  All

figures show later versions of all boards with the exception of Figure

13 which still shows the old deflection board (even though the parts

list and everything else refer to the newer versions; obviously a

mistake).  Section 3 (Adjustable Controls) describes a later version of

the neck board (P328).  Section 5 (Purity, Convergence, and Tracking

Adjustments) is completely rewritten and is MUCH less vague and more

complete (2 pages longer).  Section 6 (Details of Operation) has a

section which discusses the Input Protection Circuit and has a schematic

(Figure 8), too.  There is also a new section G (Over-Voltage

Protection) which describes the new circuit in the later version of the

HV unit (P324).



The 3rd printing fixes some typos in the deflection PCB parts list:

"(R606, 706)" split off to "4.7K Ohms, +/-5%, 1/4 W Resistor (R606)". (*)

"(R612, 613)" changed to "(R612, 613, 712, 713)".

"(C604, 704)" changed to "(C104, 105, 604, 704)".

"(C800, 801)" changed to "(C800[-]803)".

"7-Circuit Header Connector (P100, 600, 700)" added.

"(Q600-602)" changed to "(Q600-602, 700-702, 801, 802)".

"(C600, 601)" changed to "(C600, 601, 605, 700, 701)".

"4.7K Ohm, +/-5%, 1/4 W Resistor (R813)" added.

"(R602, 603)" changed to "(R602, 603, 607, 702, 703, 707)".

"Ferrite Bead (FB600)" removed.



Unfortunately, it also introduces one!

"D104, 105" changed from "Type-1N914B" to "Type-1N4001".

DO NOT MAKE THE ABOVE SUBSTITUTION AS IT WILL NOT WORK!!!!!



(*) R606 is incorrectly listed in all manual versions as being 1/4W when

in reality it is always 1/2W.



Some changes were also due to parts upgrades and/or additional circuitry:

"(Q800)" changed to "(Q800, Q805)".

"Type MPSA56 PNP Transistor (Q101)" changed to "PNP Transistor (Q101)".

"Type-1N914B Diode (D104, 105, 600, 601, 700, 701, 801[-]804)" changed to

"Type-1N914B Diode (D600, 601, 700, 701, 801-806, 809-812)".

"Type-1N4001 Diode (D106, 107, 602, 702)" changed to

"Type-1N4001 Diode (D104-107, 602, 702)".

"Type-2N3904 NPN Transistor (Q804)" added.

"10K Ohm, +/-5%, 1/4 W Resistor (R812, 813)" added.

"...2W Resistor (R106)" changed to "...3W Resistor (R106)".

"5-Amp ... (F100, F101)" changed to "6.25 Amp ... (F100, F101)".

"18K Ohm, +/-5%, 1/4 W Resistor (R811)" added.

"30K Ohm, +/-5%, 1/4 W Resistor (R810)" added.

"Germanium-Special Diode (D807, 808)" added.



There are several manufactured variations (and many more upgrade

variations) of each of the 3 boards (at least 3 for the deflection board

and 2 for the other 2) The original designs are labeled P31X and the

newer, more fault tolerant designs are labeled P32X.  I also recently

discovered a small cache of replacement deflection boards labeled P339

so there may be a whole 33X series, too!  To add to the confusion, the

Wells-Gardner service manual for "19K6400 series color vector monitors"

shows a P341 version of the neck board, a P324 version of the HV unit,

and a P322 version of the deflection board; I have never seen any of

these versions.



Here is how to identify the versions of the boards that I have seen.

The deflection boards are P314, P327 and P339.  Some P314s were upgraded

most of the way to P327s with a small piggy-back PCB on wire "stilts" at

the top of the PCB (see "Input Protection Circuit", described later in

this document).  The neck boards are P315 and P328 (P328 has a

brightness adjustment in one corner) and the HV power supply boards are

P316 and P329 (P329 has an LED, HV limit pot, and an extra electrolytic

capacitor, C22, which is supposed to be 10uF at 63V).  After much very

disturbing feedback about the performance of the monitors, Atari had all

the boards redesigned to be more robust.  The P32X (and P339) versions

are the newer versions of the boards.



A close inspection of the P339 deflection boards reveals that they are,

in reality, P327s with a P339 sticker covering the part number!  I have

verified that the PCBs are identical but have noticed several (possibly

not all) differences between components on the 2 versions.  Make the

following changes on your P327, put a new label on it and you will have

a virtual P339!  All other components except for the diodes (didn't

check them because they are too hard to read but it is extremely

unlikely that any are different) are the same.



Differences between P327 and P339 deflection boards:

C800-803 changed from .47uF @ 35V to 1uF @ 50V. (*)

R701 (1.3K) changed from +/-2%, 1/4W to +/-1%, 5W. (*)

R812-813 (1/4W) changed from 10K +/-5% to 5.6K +/-10%. (*)

Q604/Q704 (NPN) packages are upgraded from TO-92 to TO-202 (NTE49). (*)



If you have a P314 board, in addition to the changes listed above, you

should upgrade the following parts.



Differences between P314 and P327 (P339) deflection boards:

"Input Protection Circuit" added (see additional text later on).

R106 (22 +/-10%) changed from 2W to 3W.

Q101 (PNP) changed from Type MPSA56 (TO-92) to NTE50 (TO-202). (*)

F100, 101 (Slow-Blow) changed from 5A to 6.25A.



(*) The Zanen "Get Well Kit" uses the original specs and does not

include these upgrades.



Since the circuits are essentially the same and since I have used 5 Amp

fuses in P339/327 boards without any problems, it is safe to say that

you can (and more importantly, probably should) put 6.25 amp fuses in

your P314 boards at those 2 locations.



The very first run of P314 deflection boards had design defects in them

which were evidently identified after the PCBs were produced but before

they were populated (I make this assumption because I have never seen a

board which did not have the corrections/substitutions on it).  Anyways

if your board says "85X0147" at the top then it is from the very first

batch.  Later batches say "85X0147C" (I have never seen an "A" or "B"

flavor).  The "C" flavor has C605 (.001uF +/-20%, Type-Z5F capacitor) in

the upper right corner but since the plain flavor doesn't have a spot

for it, it was soldered piggy-back onto R602.  Some boards use a .005uF

capacitor instead but you should change this to a .001uF if you have the

soldering iron out anyway.  The plain flavor has ZD100 labeled as R104

and ZD101 as R105, respectively, even though there are always Zener

diodes in those spots regardless.



A comparison of the P315 and P329 versions of the HV PCBs and their

documentation yields several conflicting differences which are

summarized below.  The values marked with an asterisk (*) are the ones I

suggest you use regardless of which PCB you are working on (with the

caveat that the resistors should be "matched"; don't just change the

value of one without changing the values of all the others.  The

capacitor changes can be made individually).  If you use all the

asterisk marked values, you will upgrade your P315 to a P329 except that

you, obviously, won't have the over-voltage protection portion of P329.



+-------+--------------------------------+--------------------------+

|Part # | Value in document or on PCB    | Document/PCB referenced  |

+-------+--------------------------------+--------------------------+

|*C901  | 100uF @  50V Alum Electrolytic | P329 HV unit PCB         |

| C901  | 100uF @  35V Alum Electrolytic | P315 HV unit PCB         |

| C901  | 100uF @  50V                   | TM-183 3rd printing Sch. |

| C901  | 100uF @  35V                   | TM-183 2nd printing Sch. |

| C901  | 100uF @ 100V                   | 19K6400 service man Sch. |

| C901  | 100uF @  35V Alum Electrolytic | TM-183 3rd printing Fig. |

| C901  | 100uF @  35V Alum Electrolytic | TM-183 2nd printing Fig. |

| C901  | 100uF @  50V Alum Electrolytic | TM-183 3rd printing list |

| C901  | 100uF @  35V Alum Electrolytic | TM-183 2nd printing list |

| C901  | 100uF @ 100V Alum Electrolytic | 19K6400 service man list |

+-------+--------------------------------+--------------------------+

|*C902  | 100uF @  50V Alum Electrolytic | P329 HV unit PCB         |

| C902  | 100uF @  35V Alum Electrolytic | P315 HV unit PCB         |

| C902  | 100uF @  50V                   | TM-183 3rd printing Sch. |

| C902  | 100uF @  35V                   | TM-183 2nd printing Sch. |

| C902  | < part is not referenced >     | 19K6400 service man Sch. |

| C902  | 100uF @  35V Alum Electrolytic | TM-183 3rd printing Fig. |

| C902  | 100uF @  35V Alum Electrolytic | TM-183 2nd printing Fig. |

| C902  | 100uF @  50V Alum Electrolytic | TM-183 3rd printing list |

| C902  | 100uF @  35V Alum Electrolytic | TM-183 2nd printing list |

| C902  | < part is not referenced >     | 19K6400 service man list |

+-------+--------------------------------+--------------------------+

|*C905  | 33uF  @ 160V Alum Electrolytic | P329 HV unit PCB         |

| C905  | 33uF  @ 160V Alum Electrolytic | P315 HV unit PCB         |

| C905  | 33uF  @ 150V                   | TM-183 3rd printing Sch. |

| C905  | 33uF  @ 150V                   | TM-183 2nd printing Sch. |

| C905  | 33uF  @  63V                   | 19K6400 service man Sch. |

| C905  | 33uF  @ 150V Alum Electrolytic | TM-183 3rd printing Fig. |

| C905  | 33uF  @ 150V Alum Electrolytic | TM-183 2nd printing Fig. |

| C905  | 33uF  @  63V Alum Electrolytic | TM-183 3rd printing list |

| C905  | 33uF  @ 150V Alum Electrolytic | TM-183 2nd printing list |

| C905  | 33uF  @  63V Alum Electrolytic | 19K6400 service man list |

+-------+--------------------------------+--------------------------+

|*C915  | .001uF +/- 20% Type Z5F        | P329 HV unit PCB         |

| C915  | .001uF +/- 10% Ceramic         | P315 HV unit PCB         |

| C915  | .001uF                         | TM-183 3rd printing Sch. |

| C915  | .001uF                         | TM-183 2nd printing Sch. |

| C915  | .001uF                         | 19K6400 service man Sch. |

| C915  | < part's value is not shown >  | TM-183 3rd printing Fig. |

| C915  | .001uF                         | TM-183 2nd printing Fig. |

| C915  | .001uF +/- 20% Type Z5F        | TM-183 3rd printing list |

| C915  | .001uF +/- 10% @ 500V Ceramic  | TM-183 2nd printing list |

| C915  | .001uF +/- 20% Type Z5F        | 19K6400 service man list |

+-------+--------------------------------+--------------------------+

| C919  | < part is not referenced >     | P329 HV unit PCB         |

| C919  | < part is not referenced >     | P315 HV unit PCB         |

| C919  | < part is not referenced >     | TM-183 3rd printing Sch. |

| C919  | < part is not referenced >     | TM-183 2nd printing Sch. |

| C919  | < part is not referenced >     | 19K6400 service man Sch. |

| C919  | < part is not referenced >     | TM-183 3rd printing Fig. |

| C919  | < part is not referenced >     | TM-183 2nd printing Fig. |

| C919  | < part is not referenced >     | TM-183 3rd printing list |

| C919  | 10uF @ 300V Alum Electrolytic  | TM-183 2nd printing list |

| C919  | < part is not referenced >     | 19K6400 service man list |

+-------+--------------------------------+--------------------------+

|*R901  | 3.9  +/- 5%,   3 W             | P329 HV unit PCB         |

| R901  | 2.2  +/- 5%,   2 W             | P315 HV unit PCB         |

| R901  | 3.9,           3 W             | TM-183 3rd printing Sch. |

| R901  | 2.2,           2 W             | TM-183 2nd printing Sch. |

| R901  | 3.9,                           | 19K6400 service man Sch. |

| R901  | 2.2  +/- 5%,   2 W             | TM-183 3rd printing Fig. |

| R901  | 2.2  +/- 5%,   2 W             | TM-183 2nd printing Fig. |

| R901  | 3.9  +/- 5%,   3 W             | TM-183 3rd printing list |

| R901  | 2.2  +/- 5%,   2 W             | TM-183 2nd printing list |

| R901  | 3.9  +/-10%,   3 W             | 19K6400 service man list |

+-------+--------------------------------+--------------------------+

|*R907  | 3.9  +/- 5%,   3 W             | P329 HV unit PCB         |

| R907  | 2.2  +/- 5%,   2 W             | P315 HV unit PCB         |

| R907  | 3.9,           3 W             | TM-183 3rd printing Sch. |

| R907  | 2.2,           2 W             | TM-183 2nd printing Sch. |

| R907  | < part is not referenced >     | 19K6400 service man Sch. |

| R907  | 2.2  +/- 5%,   2 W             | TM-183 3rd printing Fig. |

| R907  | 2.2  +/- 5%,   2 W             | TM-183 2nd printing Fig. |

| R907  | 3.9  +/- 5%,   3 W             | TM-183 3rd printing list |

| R907  | 2.2  +/- 5%,   2 W             | TM-183 2nd printing list |

| R907  | < part is not referenced >     | 19K6400 service man list |

+-------+--------------------------------+--------------------------+

|*R910  | 6.8K +/- 5%, 1/4 W             | P329 HV unit PCB         |

| R910  | 12K  +/- 5%, 1/4 W             | P315 HV unit PCB         |

| R910  | 6.8K                           | TM-183 3rd printing Sch. |

| R910  | 12K                            | TM-183 2nd printing Sch. |

| R910  | 12K                            | 19K6400 service man Sch. |

| R910  | < part's value is not shown >  | TM-183 3rd printing Fig. |

| R910  | 12K  +/- 5%, 1/4 W             | TM-183 2nd printing Fig. |

| R910  | 6.8K +/- 5%, 1/4 W             | TM-183 3rd printing list |

| R910  | 12K  +/- 5%, 1/4 W             | TM-183 2nd printing list |

| R910  | 12K  +/- 5%, 1/4 W             | 19K6400 service man list |

+-------+--------------------------------+--------------------------+

|*R911  | 4.7K +/- 5%, 1/4 W             | P329 HV unit PCB         |

| R911  | 6.8K +/- 5%, 1/4 W             | P315 HV unit PCB         |

| R911  | 4.7K                           | TM-183 3rd printing Sch. |

| R911  | 6.8K                           | TM-183 2nd printing Sch. |

| R911  | 6.8K                           | 19K6400 service man Sch. |

| R911  | < part's value is not shown >  | TM-183 3rd printing Fig. |

| R911  | 6.8K                           | TM-183 2nd printing Fig. |

| R911  | 4.7K +/- 5%, 1/4 W             | TM-183 3rd printing list |

| R911  | 6.8K +/- 5%, 1/4 W             | TM-183 2nd printing list |

| R911  | 6.8K +/- 5%, 1/4 W             | 19K6400 service man list |

+-------+--------------------------------+--------------------------+

|*R926  | 2.2  +/- 5%,   3 W             | P329 HV unit PCB         |

| R926  | 2.2  +/- 5%,   2 W             | P315 HV unit PCB         |

| R926  | 2.2,           2 W             | TM-183 3rd printing Sch. |

| R926  | 2.2,           2 W             | TM-183 2nd printing Sch. |

| R926  | 2.2,           2 W             | 19K6400 service man Sch. |

| R926  | < part's value is not shown >  | TM-183 3rd printing Fig. |

| R926  | 2.2,           2 W             | TM-183 2nd printing Fig. |

| R926  | 2.2  +/- 5%,   2 W             | TM-183 3rd printing list |

| R926  | 2.2  +/- 5%,   2 W             | TM-183 2nd printing list |

| R926  | 2.2  +/- 5%,   2 W             | 19K6400 service man list |

+-------+--------------------------------+--------------------------+



The good part of all this is that the 3 basic units, deflection board,

neck board, and HV board are all interchangeable as units and they are

all connectorized.  In other words if you have one working monitor you

can try the boards from your bad monitor (one at a time) even if the

boards are not exactly the same.  Also, the most often failing

components are common to the different versions of the boards.  If you

have a vector monitor based game, it is really worth the effort and

money to have a spare monitor handy (even if it is being used in another

vector game) so that you can isolate exactly which board is bad when

(not if) you have a failure.



Obviously, the neck board must be physically switched to be tested but

you you don't have to unscrew the ground wires of the current PCB, or

screw in the ground wires of the replacement PCB; you can just let the

current PCB dangle and use alligator clips to connect the replacement

neck board's ground wires to the chassis.  With careful placement you

can test a deflection board or HV unit without having to remove the one

already in there.  For the replacement HV unit simply connect the 3

connections and then use an alligator clip to ground the case to the

chassis.  Since you have grounded it, there is no need to attach it to

the chassis; simply let it dangle by the secondary anode wire (the one

with the suction cup) or the alligator clip but make sure it doesn't

touch anything it shouldn't (keep the exposed underside of the PCB from

touching anything).  The replacement deflection board can sit on top of

the current one separated by a piece of cardboard or other

non-conductive material but getting it in there is more hassle than

swapping so I usually pull the one that is in there and do a swap.



NOTE:  There is 1 small exception to this universal compatibility rule

for the neck board PCB.  The P328 version uses a third (purple) wire

running from the innermost (normally unused) pin of connector J501 to

pin 8 of J900 on the HV unit.  Without this wire, the new brightness

control on P328 is disabled.  Also, and this is *VERY* important, if you

are using a P328 PCB on a P315 wiring harness (or vice-versa), you have

to turn the J501 connector upside down.  Don't worry too much about

remembering the orientation because the connector's pins are gapped

differently so it will only fit onto each PCB one way (the right way)

without severely bending the pins on the neck board PCB (i.e. it is

idiot-proof).  This means that for testing purposes, you can swap boards

and everything will be fine but if you want the functionality that the

P328 potentiometer provides, you must remove the associated wiring

harness that connects to J501 along with the board (or else add a new

wire to the existing harness on the destination monitor).  Without this

wire, a P328 will behave exactly like a P315 and the pot will do

nothing.



The very first thing you should do is check all the fuses in the machine

with a meter.  There are 4 on the deflection board and most Atari

machines have 7 more in the power supply at the bottom of the machine (6

in a bay on the left and one under a black cap on the right).  Remember

to check resistance on the fuse *holder* NOT ON THE FUSE.  Many times a

fuse will meter out OK but it isn't making good contact with the fuse

holder so it is not conducting.  If you always put your probes on the

fuse holder, you will never get tricked by a bad contact.  Many times

fuses not conducting can be made to do so merely by reseating them after

pinching the fuse holder clips tighter.  Sometimes the clips are

corroded and need to be cleaned first.  The wire contacts connecting to

the fuse holders may also not be conducting properly so you may want to

move your leads and test there to cover all your bases.  This rule

applies to fuses in general anywhere you find them.



The only other components (besides the tube itself) are the six large

TO-3 package transistors mounted to the chassis ("package" refers to the

physical description of the transistor, *NOT* the electrical

characteristics).  The 3 NPNs are 2N3716s and the 3 PNPs are 2N3792s

which are all in the final stages of the deflection amps or the power

supplies.  The deflection amps are like an audio push-pull amplifier and

to power these amps the monitor takes AC in and produces plus and minus

DC voltages.



Most of the failures in this monitor (as is the case with most

electronic devices) are semiconductor failures, specifically, the

transistors.  All transistors discussed in this document can be tested

in the same way; it doesn't matter if they are the large chassis-mounted

transistors or the tiny PCB-mounted transistors.  With the transistors

out of circuit, set your multi-meter on Rx1K scale and use the following

procedures.



NOTE:  ANALOG AND DIGITAL MULTI-METERS REQUIRE DIFFERENT TESTING

PROCEDURES FOR TRANSISTORS!  For some reason, digital meters always show

infinite resistance for all 6 combinations (if you accidentally get your

skin involved it will show something around 2M Ohms).  The best way to

test transistors with a DMM is to make use of the "diode test" function

which will be described after the analog test.  For both methods, if you

read a short circuit (0 Ohms or voltage drop of 0) or the transistor

fails any of the readings, it is bad and must be replaced.



TESTING TRANSISTORS WITH AN ANALOG OHMMETER:

For type NPN transistors, lead "A" is black and lead "B" is red; for

type PNP transistors, lead "A" is red and lead "B" is black (NOTE:  this

is the standard polarity for resistance but many multi-meters have the

colors reversed; if the readings don't jive this way, switch the leads

and try it again).  Start with lead "A" of your multi-meter on the base

and lead "B" on the emitter.  You should get a reading of 2.5K Ohms.

Now move lead "B" to the collector.  You should get the same reading.

Now try the other 4 combinations and you should get a reading of

infinite Ohms (open circuit).  If any of these resistances is wrong,

replace the transistor.  Only 2 of the 6 possible combinations should

show a resistance and that value should be 2.5K Ohms; none of the

resistances should be 0 Ohms (shorted).



TESTING TRANSISTORS WITH AN DIGITAL MULTI-METER:

Set your meter to the diode test.  Connect the red meter lead to the

base of the transistor.  Connect the black meter lead to the emitter.  A

good NPN transistor will read a JUNCTION DROP voltage of between .45v

and .9v.  A good PNP transistor will read OPEN.  Leave the red meter

lead on the base and move the black lead to the collector.  The reading

should be the same as the previous test.  Reverse the meter leads in

your hands and repeat the test.  This time, connect the black meter lead

to the base of the transistor.  Connect the red meter lead to the

emitter.  A good PNP transistor will read a JUNCTION DROP voltage of

between .45v and .9v.  A good NPN transistor will read OPEN.  Leave the

black meter lead on the base and move the red lead to the collector.

The reading should be the same as the previous test.  Place one meter

lead on the collector, the other on the emitter.  The meter should read

OPEN.  Reverse your meter leads.  The meter should read OPEN.  This is

the same for both NPN and PNP transistors.  Thanks to Randy Fromm

<YMNP18A@prodigy.com> for this excellent summary of the diode test

method.



Anyway, there are 2 types of the large chassis transistors:



2N3716 (NPN); widely available replacement is NTE284

   Q705  +X (right)  for horizontal; +Y (top)    for vertical

   Q605  +Y (top)    for horizontal; -X (left)   for vertical

   Q102  output positive (+) power supply



2N3792 (PNP); widely available replacement is NTE285

   Q706  -X (left)   for horizontal; -Y (bottom) for vertical

   Q606  -Y (bottom) for horizontal; +X (right)  for vertical

   Q103  output negative (-) power supply



SPECIAL NOTE:  Q705 and Q102 lie in such close proximity that it is not

uncommon for their respective transistor sockets to be switched at some

point which obviously swaps the corresponding functionalities

(symptoms).



This gives reference frames for when the monitor is mounted horizontally

(for games like Space Duel and Major Havoc) and vertically (for games

like Tempest and Quantum).



For those of you without a manual, here is how to identify which one is

which.  The following descriptions are relative to the monitor oriented

horizontally on it's base (like a TV would sit and like it is inside

most games) and viewing it from the back side (so that you see the

components and not the picture).  2 of them are on the outside of the

chassis on the right side.  The one nearest the back (component) side is

Q606; the one nearest the front (viewing) side is Q605.  On the inside

of the bottom of the chassis are the other 4.  The one on the far left

nearest the HV unit is Q706.  The one on the far right nearest the first

2 is Q103.  The other of the 2 remaining middle ones which is closest to

the back is Q102 and the last one which is in the same area but is

closer to the front of the monitor is Q705.



An easy way to remember which kind of transistor goes where is to know

that each connector has one of each kind; the 2N3716s are on pins 1, 3,

and 4 (key at pin 2) and the 2N3792s are on pins 5, 6, and 7.  If the

wiring has not been altered, all 2N3716s are connected to the yellow,

green, and red wires and all 2N3792s are connected to the purple, blue,

and white wires.  Here are 2 diagrams of the layout as viewed from the

top:



+--------------------------------------------------+---------------------+

|             (front; Picture Tube)                |                    /

|                  2   _                           |  2   _            /

|                  N  / \                          9  N  / \          /

|                  3 / Q \                         0  3 / Q \        /

|                  7| 705 |                        |  7| 605 |      /

|                  1 \   /                         d  1 \   /      /

|                  6  \_/                          e  6  \_/      /

|      2   _                            2   _      g 2   _       /

|      N  / \                           N  / \     r N  / \     /

|      3 / Q \                          3 / Q \    e 3 / Q \   /

|      7| 706 |                         7| 103 |   e 7| 606 | /

|      9 \   /                          9 \   /    | 9 \   / /

|      2  \_/                           2  \_/     b 2  \_/ /

|                  2   _                           e       /

|                  N  / \                          n      /

|                  3 / Q \                         d     /

|                  7| 102 |                        |    /

|                  1 \   /                         u   /

|                  6  \_/                          p  /

|                                                  | /

|                   (back)                         |/

+--------------------------------------------------+



or, more simply (where 2=2N3792 and 6=2N3716):

            _________________

           /      FRONT      \

          |   Picture Tube    |

          |-------------------|

          +-----+   6  +-----+6

          |HV   | 2    |Def.2||

          |Cage |   6  |PCB  |2

          +-----+------+-----+-



These transistors often go bad and here is a quick lesson on how to

check a transistor with a meter.  Unplug the red plugs from the

deflection board to isolate the transistor from the circuit.  From the

bottom of the transistor, the configuration is (Oh boy; time for a

picture!):

          _

         / \

base -> /o o\ <- emitter

       |     |

        \   /<- the case is the collector

         \_/



Pretty crude but you get the idea I hope.  Test the transistors as

described earlier, one by one, by placing the multi-meter leads on the

tops of the pins of the red connectors or on the transistors themselves.

Neither method requires the removal of the transistor from its socket so

don't bother.  You do, however, need to disconnect the associated

connector from the deflection board prior to testing.



So what symptoms go with what?  Well if only one of the deflection

amplifying transistors goes then you will lose the corresponding half of

the screen (for example if Q705 went bad in a Tempest game, you would be

missing the top half of your screen).  It won't actually be gone; it

will be collapsed into a line across a 0 axis of the screen.  If more

than one goes or either of the power transistors (Q103 or Q102) goes you

will get no picture because the spot killer turns on (and the LED on the

deflection board lights) and shuts down the electron beam.



Checking these transistors is one of the first things you should do if

parts of your screen are missing or your spot killer is on.  Exact

replacements are nice but I've successfully substituted others

especially if you put the nonstandard transistors in the place of Q102 &

Q103 as those two are for the + & - power supplies and not as critical

(image-wise) as the ones that drive the deflection coils.



When replacing these transistors, make sure the socket is centered.

Don't forget the little rubber or clear mica (plastic) insulator that

was stuck to the chassis or to the bad transistor you just removed.  You

need to grease this insulator on both sides with a special grease called

Silicone Heat Sink Compound.  It is not strictly necessary but helps

transfer the heat from the transistor to the chassis so the transistors

last longer.  The grease is pretty expensive so you may want to just buy

new insulators (they should be about 10 cents each) because most come

"pre-greased".



Don't be nervous about remembering the orientation; the pins are off

centered in order to make the connection somewhat idiot-proof (see

earlier ASCII picture.  They are obviously "handed" but can be put in

upside-down; it is a tight fit and hard to do but possible).  Also,

after you replace these and before you power the game up, use your meter

to make sure none of the cases of the transistors are shorted to the

chassis.  This is very common and will cause fuses to blow and will

probably destroy the transistor.  If any part of the transistor is

touching the chassis you are asking for trouble.



On the deflection board, the most common failures are Q100 and Q101 and

when these go they take R100 and R101 (respectively) with them.  These

transistors are part of the + & - power supply circuit and are often bad

with the resistors really burnt.  To properly test these, they should be

desoldered and removed from the PCB.  Even in-circuit and not isolated

from other components you can still get a pretty good idea with a

multi-meter (analog meters work best since digital meters show infinite

resistance most of the time) if the transistors are bad as transistors

tend to fail catastrophically.  In other words, they usually completely

short (0 Ohms) or open.  If you see 0 Ohms where there should be an open

circuit or 2.5K Ohms, then the transistor is probably shorted.  If you

see greater than 2.5K Ohms when the reading should be in that range the

transistor is probably open.  When these transistors are bad, they

usually show a large crack in the case if you look closely at them.



Replace Q100 with the same type transistor but if Q101 is bad (and even

if it is not), I *strongly* suggest you upgrade it to a larger

transistors that will handle more current.  I *ALWAYS* replace Q101 with

a TO-202 package instead of the much smaller TO-92 package that the

board comes with.  In fact, the P327, and P339 versions were

manufactured with this upgrade.  The 3 labels I have seen are 119;NSDU57

(National Semiconductor) and M152;126-1A ("brandless"?), and NTE50 (NTE)

[semi-colons denote a new line of text found underneath the previous

line].  I always use NTE50s as they are relatively cheap and very easy

to find.



Even though these transistors (and resistors) are the most common

failures on the deflection board, I have *never* seen them go bad after

Q101 was upgraded to a NTE50.  If you can't find the generic parts, a

common modern day replacement for MPSA06 (Q100) is NTE287 and a common

modern day replacement for MPSA56 (Q101) is NTE159 (but I cannot stress

enough the utility of going with the larger replacement for Q101).

Upgrading Q101 is always the first thing I do to any deflection board I

get; replacing it before it fails saves me from having to replace the

other parts that go bad when it does fail.



Once in a while you will see D105 or D104 open or shorted, too.  Also

watch for broken solder joints at the base of the connector pins for all

the major connectors (especially on the deflection boards of black and

white Wells-Gardner units which almost always are bad).  You tend to

rock the plugs back and forth when you pull the connectors and this

often cracks the solder joints to the circuit boards which were poorly

soldered to begin with.  You may also want to check each pin for

continuity with the next component on its trace line (and also with

adjacent pins), and remove and resolder any dubious connections.  While

you are at it, resolder the 3 pins of the PTC thermistor (in the middle

along the left edge of the deflection board) as they are almost always

loose for some reason.



It is unusual but sometimes some of the 4 heat sinked (or is that "heat

sunk"?) transistors on the deflection board will die.  If any of these

is bad, you will usually get no picture at all but you will see

"background brightness" that lets you know some electrons are being

thrown at the tube.  Be sure to check the resistors and diodes around

any bad transistors you find.



Usually, the electrolytic capacitors are still OK (though always be

suspicious of electrolytics drying up and loosing micro-Farads).  If the

transistors in the chassis are OK, most missing pictures are due to

problems with this board (whereas most distorted pictures are due to bad

capacitors in the HV unit).  I frequently see HV units with the

protective shield removed from the case and discarded in attempt to keep

it cooler.  I like to keep mine on because I rate dust and foreign

object attraction as a more severe problem than heat for this board but

like I have said, I don't let my stuff run hot.



Very infrequently, you may have problems with some other transistors in

the X/Y amp section of the board.  Most of the rest of the transistors

that populate the deflection board (Q600-602,700-702) are type TPS98 and

are not easily found anymore.  The good news is that TPS98 is equivalent

to the PN3569 and the ECG or NTE 194.  All Electronics (800-826-5432)

has PN3569 transistors at 5 for $0.50.  Note also that All has just

dropped their minimum order requirement (still $5 S&H on most orders,

though).



The neck board very seldom has problems.  The few I've seen are from

mishandling where someone has broken some of the pots that control the

RGB drives.  Check the pots if you are missing a color.  If you are

blowing your 5A fuses and your other boards are OK, check C503 (33 uF

@ 250V).  If this is open, shorted or cold soldered, it will cause the

5 (or 6.25 depending on your board) fuses to blow.



Last is the HV supply.  I've worked on lots of these and have only seen

one of the infamous bad HV transformers.  Normally HV failures are due

to a semiconductor or capacitor failure.  I must mention that the HV

unit can put out very weak X-ray radiation and and creates lots of ions

in the air but both are in sufficiently small quantities that there is

little risk of injury.  Nonetheless, many people feel a tad queasy

during or after working near high voltage.  Like anything else, it gets

less noticeable with successive exposures.  Many people are quite

worried the first time they experience the sensation but it is harmless.

Please note that I am not a doctor nor a radiation specialist so refer

back to the CYA clause at the beginning of this document.  Certain

unlikely faults that I have never run across could cause large amounts

of X-rays to be produced which would definitely be harmful.



Before you work on this beast, discharge the tube as it can really zap

you even when turned off (it is extremely inadvisable to work on the HV

section while the machine is on or even plugged in; always unplug the

game before you go in here).  Connect a clip lead between the chassis

and the shaft of a long narrow plastic-handled screwdriver.  Work the

end of the screwdriver under the big suction cup on the top of the tube

until you hit metal.  There will often be a snap (from the spark) as the

HV runs at around 20 thousand volts.  Just go slowly and use only one

hand.  It won't bite as long as you are careful.  You may want to leave

the game plugged in BUT TURNED OFF for this step so that you can ground

to the earth instead of just the chassis.  If you plan to remove the HV

unit, you must disconnect the secondary anode from the tube which is a

little tricky.  Under that suction cup is a double-barb.  The barbs

extend perpendicular to the wire as it enters the suction cup.  Simply

pinch the suction cup as best as you can and wiggle it back and forth

while pushing in at the edges and pulling out at the center.  It will

eventually come off.  Here is a cut-away depiction of the anode; the

wire will run perpendicular to this view (i.e.  towards/away from the

reader):

                         |    /\   /\    |

                          \     \ /     /

                           \____|_|____/



When I was in the habit, I discharged the tube with my HV probe so I

could watch the voltage go down as the internal resistance of the probe

bled the voltage off slowly.  If the snap bothers you, put a resistor in

series with your clip lead to drain off the voltage more slowly.  If you

don't have this equipment available, a 1 or 2 hour wait after unplugging

the game should be sufficient for most of the excess charge to bleed off

naturally.  NOTE:  The anode is designed to hold onto charge so it will

*never* discharge completely without being deliberately grounded.  In

fact, if you wait a couple of days after grounding it, it will actually

build up another (small) charge!  I suggest that if you go through the

trouble of discharging it, you should keep it grounded by using an

alligator clip on the end of your wire and leaving it connected to your

ground.  This way you have no chance of getting shocked (just be

ABSOLUTELY CERTAIN to remove this ground wire before you turn the power

back on again).



Personally, I never worry about any of this anymore since the shock

(when received properly) is harmless and mostly painless (I have gotten

zapped dozens of times).  Just make sure the game is unplugged first.

If you aren't going to wait, follow the "1 hand rule"; only use one hand

when disconnecting the cable and keep the other one in your pocket or in

the air.  The only likely way for the charge on an unplugged machine to

hurt you is for it to form a circuit between your 2 hands (one grounded

and one on the tube) sending current directly across your heart; these

levels could easily interfere with your heartbeat and even cause it to

stop!  I should also point out that black and white monitors use

significantly lower high voltage than do color monitors and raster

monitors have high voltages that are and order of magnitude higher than

vector monitors use.  I have been shocked by them all and assure you

that rasters *definitely* have a bigger sting than do vectors so beware!



The following flowchart is excerpted from a photocopy of a photocopy

(of a...)  which has no visible attribution or copyright.  It appears to

be from the Star*Tech Journal but I don't know for sure and the guy who

sent it to me doesn't know where it came from.



================================================================================



_TEMPEST_ DISPLAY



Most problems in the Tempest display can be found by following the

procedure shown in the chart below.



CAUTION:  When replacing the transistors mounted on the chassis, make

sure the pins do not short to the chassis.  If the chart procedures do

not solve your problem, call Atari Field Service [NOTE:  They will be of

little help nowadays :>].



[NOTE:  I have taken considerable liberty in restructuring the flow and

rewriting the text in order to be more clear than the original chart and

to better fit in 80 column text format.  I have added a couple of

things, too.]



                          No picture and...

         +--------YES---- 5 amp fuse (F100 or F101)----NO-------+

         |                on Deflection PCB blows?              |

        \|/                                                    \|/

Cannot get/keep +/- 28 Volts.           Turn up brightness and contrast controls

Disconnect P600, P700, and<--------+    on HV PCB.  Is there a dot in the center

P100.  Power up monitor.           |    of the screen?-----------------+

         |                         |        |        +-------+         |

        \|/                        |     NO |        |       |     YES |

Fuse still blows?-------NO-------+ |       \|/      \|/      |        \|/

         |                       | |    Is there +/- 28V on  |  Is there 180V on

     YES |                       | |    on pins 1/8 of P900? |  pin 5 of P900?

        \|/                      | |        |        |       |     |        |

Replace the following components | |     NO |    YES |       +-----+ YES    | NO

if shorted: D100, D101, D102,    | |        |        |                      |

D103, C100, and C101             | +--------+        +----------------------+

         |                       |                   |

         +-----------------------+                  \|/

        \|/                             Change or make sure C901 and C902 are

Check for Q102/3 collector short to     100uF at 50 volts.  Check for a leaky

chassis.  Replace the following compo-  C905.  If C905 is bad, also check or

nents if defective: Q100, Q101, D104,   replace Q900, Q901, Q902, Q903.  Is

D105, ZD100, ZD101, Q102, and Q103.     there 180 volts on pin 5 of P900 now?-+

         |                                                         |          |

        \|/                                                     NO |      YES |

Connect P100 and power up.  Is                                     |          |

the +/- 28V on pins 4/5 of P100         Check resistors R100,      |          |

OK now?--+--------------NO------------->R101, R102, and R103       |          |

         |                              for open circuits.         |          |

     YES |                                      |                  |          |

        \|/                        +------------+                  |          |

Replace the following components   |                              \|/         |

if defective: Q603, Q605, Q606,<---+    Double-check the above transistors.   |

Q703, Q705, Q706.                       Also look for burnt (open or shorted) |

         |                              resistors R903, R904, R905, R906, or  |

        \|/                             R907.            |                    |

Connect P600 and P700 and power                          |                    |

up.  Picture now?-------YES--------+---------------------+--------------------+

         |                         |

    NO   |                         |    Is picture "blooming" (does the image

        \|/                        +--->appear as though being viewed through

Check remaining transistors        |    a magnifying glass)?         |

in the X and Y amplifiers.         |         |                       |

Then make sure the following-------+      NO |                   YES |

resistors are not open: R702,               \|/                     \|/

R703, R711, R712, R602, R603,              >END<----Replace ZD902 on HV PCB.

R611, and R612.                             / \



================================================================================



Let's finish off with a troubleshooting guide broken down by symptoms.

Much of the rest of this section is a transcription of repair notes from

a Wells-Gardner technician.  Just because your symptom matches something

in here is no guarantee that what I/he found wrong is the same thing

that is wrong with your board, but it's a good place to start.  Most of

the problems he listed in his notes were due to manufacturing defects or

incompetent repair work.  Obviously, if your monitor was working OK and

then simply stopped, those things are not likely be your problem.  If

you have seen any problems that are not listed in this section, please

contact me and I will add them.



Display "implodes" during intermission screen between player one and

player two and sometimes on the "figure 8" levels (Tempest machines

only):  I thought I knew what was causing this but upon further

evaluation, my solution didn't make sense (although it did work for me

the only time I had this problem).  Until I get another board to fix

that has this problem, I only have general advice on how to avoid the

problem.  Adjust your game board and "shrink" the Y deflection some and

this should help.  There are 2 sets of ROMs for this game and the

"compact" ROM set (only half the ROM sockets are used) is slightly

different (the intermission screen has some other stuff such as the

copyright and credits information at the bottom of the screen which

"balances" it out) so the spot killer won't get confused and decide that

the bottom half of the screen is wiped out.  These PCBs do not normally

experience this difficulty.



The following section lists problems with the deflection board.



Fuses F100 and/or F101 are blowing as soon as game is powered up:  This

happens to a lot of people after they replace the chassis transistors.

Sometimes they forget to put the mica (plastic) insulator on the

transistor before installing them which allows the transistor's case

(collector) to short to the chassis (ground).  A short can be present

even if the insulator was installed if the conditions are just right.

Check all chassis transistors, particularly Q102, Q103, to make sure the

cases are not shorted to the chassis.



Spot Killer LED lights and you don't have any display on the screen at

all:  Check the fuses first.  If they are OK, then check the 6

transistors mounted on the chassis as described earlier.  If you find at

least 2 of the deflection ones or 1 of the power ones bad, then that is

definitely tripping the spot killer.  A good trick to figure out where

the problem exists is to turn your brightness up all the way and see

what your picture looks like.  The spot killer doesn't turn the Z signal

all the way off so if you turn the brightness all the way up, you should

be able to see a very faint picture.  Based on what the picture looks

like, you can decide which half of the circuit is causing the problem

(either the X or Y portion).  If you know it is a problem on your

deflection board (i.e. swapping another board in makes the monitor

work) then check R808 (X) and R809 (Y) to make sure they are not open.

These resistors allows current to flow to the spot killer circuitry and

if they open then the spot killer thinks something has happened to the

amplifier circuitry so it kicks on.  You can tell if this is your

problem by turning the brightness on all the way; if you see a complete

picture, then this may be your problem.  If all this is OK then you

probably have a game board problem, particularly if you are unable to

"play" the game (see the credit lights blink after you punch up credits

and hear the game sounds after you push start).



Zanen kit installed but still no picture (spot killer may or may not

light):  The problem is most likely Q603.  Occasionally you will see

Q603 (Q703), or Q604 (Q704) go bad.  If one does, be sure to check the

resistors and diodes around it, particularly R611 (R711), R612 (R712),

and D602 (D702).  A common modern day replacement for MPSU57 (Q603/Q703)

is NTE189 and the part for MPSU07 (Q604/Q704) is NTE188.  These should

be greased where they touch the heat sink (like the chassis transistors)

to improve heat dissipation.  If you are having trouble with these

failing, you might want to beef them up by using TO-202 package upgrades

to NTE50 (MPSU57) and NTE49 (MPSU07).



No X (or Y) deflection:  I have seen 1 board like this and the problem

was that R710 (R610 for Y) was open.  How you fry a 10 Watt resistor and

nothing else in the circuit is beyond me; perhaps the PCB was dropped

and it landed on R710.  Anyways, you can test it in circuit and if you

don't see a virtual short then replace it.



Jeff Young from World Wide Distributors in Grand Rapids, MI reported

some words of caution about these resistors on Page 3 of the November

1982 issue of the Star*Tech Journal:



================================================================================



After fighting a problem in the Atari "Tempest" for three days and

finding a silly mistake, I thought I should write to you.  Wells_Gardner

Monitors #19K6101 use a 1.5-ohm 10-watt resistor in location R610-R710.

If you replace these resistors with standard wire-wound units, the

monitor will exhibit the "shakes" or "jitters" referred to in S*TJ, VOl.

4, No.  7 "Service Tips", but the symptoms will be misleading in that

R601 and R701 must be *Non-Inductive*.  Please tell your readers about

this problem as Atari and Wells do not point out this requirement in the

parts listing, and only put down the initials, "N.I" on the schematic.



================================================================================



R101 glows red hot and burns up to open circuit every time the game is

powered up (known good deflection board; works in good monitor):  The

resistor is burning up because of runaway current from the HV unit.  You

can confirm this by replacing R101 and testing the deflection board in a

known good monitor (or by putting a known good HV unit in the monitor

that is acting up); if R101 doesn't burn up then you know the HV unit is

the culprit.  Whenever this has happened to me, R903 in the HV unit has

been the cause.  It will sometimes short and this causes so much current

to flow to the deflection board that the puny 15 Ohm resistor burns up.

If this goes on for too long, Q101 may fail or occasionally R901 will

burn up to an open circuit.



Accidentally shift P101 over 1 pin and power up machine:  Although most

of the connectors/connections are idiot-proof, P101 is not (due to the

poor placement of the key pin as the *last* pin).  It can be connected

shifted over 1 or more pins to the right (although it should be obvious

if you shift it more than 1 pin).  After shifting it 1 pin and frying

the PCB, when you hook it up correctly, the spot killer LED will glow at

50% brightness and you will get no video.  The following parts will need

to be replaced; Q703, R711, D702, and C703 (C703 should be OK but

replace it just in case if you can find a new one).  Some caps may have

blown on the HV board, too.



Distorted image which exists ONLY in the lower right quadrant of the

display:  I have seen this several times and the problem has always been

a bad ZD101.  Much of the time this causes R101/Q101 to fry and spot

killer comes on.



The following section lists problems with the neck board.



Color problems:

   Colors drop in and out; ZD500 (open; neck board)

   Display is too bright;

      R515 (broken wire to R531; neck board)

      C503 (reversed; may toast R527; neck board)

   No red; check:

      on neck board:

         R500 (open)

         R502 (shorted to nearby component)

         R510 (open)

         R511 (open or wrong value)

         R520 (open; red color can be seen but is very weak)

         R529 (open or wrong value)

         broken wire at R517 control

   Only red; check:

      on deflection board:

         D802 (reversed)

   Red too bright; check:

      on neck board:

         R501 (wired wrong)

         R504 (open)

         Q500 (collector shorted to base)

   Red does not turn off when dimmed all the way; check:

      on neck board:

         Q500 (reversed or broken wire)

         R513 (shorted to C500)

         R519 (open)

         R529 (open)

   No green; check:

      on deflection board:

         neck board connector wrong type

         broken green wire from deflection board to neck board

      on neck board:

         R503 (open)

         R513 (wrong value)

         R520 (wrong value; was 22)

         R530 (open)

         Q501 (bad or base shorted to emitter)

         broken wire at R513

         jumper from R511 to R513 missing

   Only green; check:

      on neck board:

         Q503 (reversed or wired wrong)

   Green too bright; check:

      on neck board:

         Q501 (collector shorted to emitter)

   No green + blue is red; check:

      on neck board:

         R500 (shorted to R529 or shorted to R502)

   Green is red; check:

      on neck board:

         R502 (shorted to R500)

   Green does not turn off when dimmed all the way; check:

      on neck board:

         R512 (shorted to nearby wire or connecting wires wrong)

         R519 (connecting wires wrong)

         R520 (open)

         Q501 (reversed, open, shorted, or broken wire to base)

   No blue; check:

      on deflection board:

         D803 (bad) or neck board connector wired wrong)

      on neck board:

         R504 (wrong value)

         R515 (open or wrong value or broken wire or swapped with R505)

   Only blue; check:

      on deflection board:

         red lead in neck board connector broken

   Blue does not turn off when dimmed all the way; check:

      on neck board:

         R504 (open)

         R521 (open)

         R522 (open)

         R529 (open)

         Q502 (reversed, emitter open, or shorted to nearby component)



The following section lists problems with the High Voltage board.



The image is extremely shaky and unstable and lines that should be

straight have periodic wiggles along their length that make them look

like an EKG (the distortion is sort of like when you watch TV with a bad

antennae and lines "walk" around on the screen):  Replace C901, C902,

and/or C905 in the HV supply.  If of these is bad then the rest of the

electrolytic capacitors are probably in pretty poor condition too, so I

generally replace all of them.  Make sure the replacements are rated at

as least as many "working volts DC" WVDC and have as least as many

micro-Farads.  It doesn't hurt to replace a 22uF @ 50V capacitor with a

50uf @ 100V if that is all you have around.  More Voltage capacity is

equal or better but it is best to keep the capacitance the same if you

can.  Also when ordering and replacing these, be aware that they are

polarized and not idiot-proof; be sure to put them in the circuit so

that they are oriented properly.  The casing will clearly indicate

either the negative or the positive terminal (but typically not both)

and the industry convention is for the positive lead of the capacitor to

be longer than the negative lead.  Be aware that P329 has an extra

capacitor (C22) that may not be shown in your manual; its value is 10uf

at 63V.



If the picture is overly bright and all parts check out OK, look for a

broken circuit board trace between pin 6 of the high voltage transformer

and the anode of diode D901.  This trace is prone to breaking open.  It

is probably easier to just add a jumper and see if it solves the problem

or else check the connection (with board removed) with a meter to make

sure it is a short.



If R925, R919, and R917 are smoked, check:

   Q905 (shorted; T901 primary may be shorted, too)

If R901, R907, R903, are smoked and Q902 and ZD901 are shorted, check:

   Q901 (reversed)

If you are blowing the top off Q901, check:

   R902 (open)

   Q900 (inserted or wired wrong; if emitter shorted to base then Q901,

         Q902, and ZD901 get fried)

   Q901 (shorted)

   Q902 (shorted)

   ZD901 (shorted)

If you are blowing the top off Q902, check:

   Q901 (reversed)

If R901 and R907 are smoking, check:

   Q902 (shorted)

   Q906 (red and white leads interchanged)

If just R901 smokes, check:

   Q906 (inserted wrong)

   Q900 (missing spacer or black lead open)

If R903 smokes, check:

   Q900 (shorted; will short ZD901, Q901, and Q902, too)

IF R904 smokes, check:

   Q902 (shorted)

If R907 smokes, check:

   C902 (reversed)

   broken wire near R902

If R908 smokes, check:

   Q900 (white and black leads interchanged)

If R912 smokes, check:

   C910 (reversed)

   D901 (wrong value; perhaps ZD902)

If R917 smokes, check:

   Q905 (reversed)

If R920 smokes, check:

   C913 (bad; this can damage T901, too)



No High Voltage (HV); you don't hear the crackling sound when you first

turn the monitor on:  Check the transistors in the HV unit as described

earlier.  The ones I've seen fail most often are Q903, Q902, and Q901

though they are all suspect.  These transistors will usually have cracks

in the casing if they are bad so look closely at them.  If all this

stuff is OK, look at the electrolytic capacitors (they are the big

cylindrical tube-like parts and are usually blue in color) in the

circuit.  They come in two "types":  +---+

             +---+                   |   |

axial-lead --|   |-- and radial-lead |   |

             +---+                   +---+

                                      | |



One quick errata:  The parts list in Figure 15 of TM-183 lists all

capacitors as fixed axial-lead when in reality only C905 is; the others

are all radial-lead.  These are designed to burst open when they fail

due to overburdening (but they sometimes don't) so as to be obvious to

repairpersons.  The top (for radial-leads) or the side (for axial-leads)

will be open and some of the "guts" will be hanging out.  When some

capacitors go bad, they sometimes take the final output resistors R901

and/or R907 with them (but the resistors will look perfectly OK unless

you check them with a meter).  Also check to make sure that connector

J901 inside the HV unit is intact; on person reported that the plastic

in his disintegrated on the inside and the wires came loose.  If these

are OK, check the following:

   waveform at IC901 outputs; if missing check:

      R914 and/or R927 (wrong value)

      R916 (broken wire)

   waveform at Q906; if missing, check:

      R926 (open)

      Q906 (white wire open)

      Q905 (emitter open)

   waveform at Q905; if collector wrong, check:

      Q906 (broken black lead or broken wire at emitter)

   waveform at R921; if wrong, check:

      Q906 (white and black leads interchanged at socket)

   IC901; if no input voltages then check:

      Q900 (red and black leads reversed)

      ZD901 (check voltage drop)

      ZD900 (shorted)

   IC901; if input voltages present then check:

      R914 (may be open; will cause waveform at C911 to not be X1K range)

   C911 (open)

   C915 (open)

   C916 (open)

   R901 (open)

   R904 (open)

   R905 (open)

   R913 (open)

   R923 (open)

   R924 (open)

   Q900 (shorted; +25 line is grounded by this)

   Q904 (reversed, open, or missing)

   Q905 (reversed or collector wire broken)

   IC901 (defective, reversed, or unseated pins)

   T901 (pins unseated or primary winding shorted)

   Broken wire at R913

   Broken wire at R919

   Broken wire at base or collector of Q905

   Broken wires or pins at P900

   White wire disconnected at Q900

   Red wire disconnected at Q906

If you are also blowing any fuses, check:

   C910 (reversed)

   R907 (open)

   R913 (shorted)

   D902 (wrong value)

   Red and white wires interchanged at Q906



F600 blows immediately on powerup: Replace R612 if open.



Blooming/"weak" brightness/Low HV:  Most of you don't have a HV probe

but the most common symptom of low HV is that the screen looks as though

you are looking at the center through a magnifying glass.  This visual

symptom is known as "blooming".  I've seen several times where ZD902

(150 volt Zener diode) goes bad and the HV drops from 19.5 kilovolts to

around 10 kV.  It's kind of like the electron beam moves slower with

less HV giving the deflection magnets on the yoke more time to deflect

the beam (but what is really happening is that there is not enough HV to

strip all of the electrons off of the phosphor coating which causes the

screen to develop a negative charge which then deflects new electrons

which are expected to be hitting a screen with no charge on it).  A new

ZD902 and everything is better.  NTE5100A is a common modern day

replacement for this part.  If ZD902 is OK, check the following:

   R915 (open)

   R922 (open or wrong value)

   Q900 (emitter pin open)

   Q902 (bad)

   Q906; white and black leads reversed (scope pattern is wrong)

   ZD901 (shorted)

   IC901; if scope output is a little high, replace IC901

   P900 (ribbon pin #7 broken)



High voltage range wrong (normal is 16-24 kV); range is:

   ??.?-12.0; Q902 (reversed).

    7.0-10.0; ZD902 (bad)

    7.0-17.0; ZD902 (bad)

    7.0-22.0; Q903 (bad)

    9.0-18.0; ZD902 (bad)

   11.0-22.0; ZD902 (bad)

   15.0-18.0; ZD901 (wrong value)

   16.0-19.0; ZD902 (bad)

   18.0-27.0; ZD902 (bad)

   19.0-27.0; R912 (wrong value)

   21.7-30.5; C916 (open)

   28.0-20.0; C916 (bad)



High voltage control has no effect; value is always:

   7.4;  Q903 (collector wire shorted to HV control wore)

   7.7;  Q903 (reversed or base and collector interchanged)

   8.0;  Q903 (reversed or base and collector interchanged)

   11.0; Q902 (reversed)

   12.0; IC901 internal frequency changed by ZD902 (bad)

   13.0; Q902 (reversed) or C920 (open) or ZD902 (bad)

   16.0; Q900 (black and white wires interchanged)

   17.0; ZD901 (shorted)

   18.0; ZD902 (bad)

   22.0; Q900 (reversed or black and white wires interchanged)

   24.0; R912 (open) or Q900 (black and white wires interchanged)

   27.0; R902 (open; this burns Q901, Q902, and ZD901)

   28.0; broken wire at Q902

   30.0; R915 (open)

   32.0; ZD901 (bad) or R918 (open) or Q902 (collector lead open)



Here is a really strange one about a problem with the tube itself!



Focus starts out sharp but slowly gets fuzzy and then suddenly snaps

back into clear focus (repeat every 10 seconds; eventually will stay out

of focus all the time):  I didn't see the problem until I extended the

wiring harness out of the back of the machine so the monitor was sitting

on a stand, because there *was* arcing occurring, but it was *inside*

the picture tube socket.  There's a white, cubic lump attached to the

end of the neck (where the neck board attaches) where all the pins are

and I could see a faint glow out of it when the monitor freaked.  The

focus line from the HV power supply connects to the pin nearest the

cube.  Inside of it, a sort of spark gap is implemented by running the

focus wire under and in contact with a small metal plate (the wire

eventually connects to the socket pin).  A second formed wire is

suspended above the metal plate with the point of a V bend in the wire

forming a spark gap with the metal plate; this formed wire is connected

to chassis ground.  Its purpose is to form a spark gap with certain pins

in the socket; the intent is to prevent damage to the gun of the CRT

during power down.  In my case, the focus wire had lost good contact

with the socket pin, and some internal arcing of some sort appeared to

have released the metal plate from where the plastic housing was

supposed to retain it, causing the spark gap to become too small.  So it

appears one problem led to another.  The connection to the focus pin of

the picture tube socket had become intermittent.  Some arcing caused the

built in spark gap to come apart.  A similar problem with the same

symptoms can develop causing a dead short to ground of the focus

electrode.  Within the socket, there is a plate in the back of the

socket which is grounded.  If any moisture or conductive crud gets in

there, you can get a low resistance path between the grounded plate and

the focus pin.  To fix it, you have to desolder the socket and break it

open.  The socket simply pries apart but it was originally staked, so

don't be alarmed if you see small pieces of plastic flying off when you

pry the sucker open.  I found it went together tightly enough that I

wasn't concerned about it falling apart but you could use a touch of

glue just to be sure.  I soldered the metal piece to the focus wire,

placed it back in its retaining channel, cleaned out the gap area and

soldered the socket back in place.  The part that comes off the bottom

of the socket to gain access to the internals touches the PC board when

the socket is installed, and is retained just fine when the socket is in

place without gluing.



All the above is assuming you just plug the game in and it doesn't work.

If you happen to be playing the game at the time it fails, you have a

little more information to go on.  If you hear a loud bang like a

firecracker, then check the capacitors on the HV board first because

they can be loud when they burst.  If you see a little bit of smoke

inside the cabinet and smell a hint of "electrical smell", then check

the fuses first.  If you see a ton of smoke inside the cabinet, then

check the large transistors on the chassis first.  If you start losing

quadrants of your screen intermittently than I would advise replacing

the corresponding transistor before it fails because it can take other

components (usually fuses) with it when it goes altogether.  The same

advice goes for the blooming caused by ZD902.



Now some things besides the monitor itself.  Tempest is harder on this

monitor than the other Atari vector games.  The attract mode that

displays "TEMPEST" (often burned right into the phosphors) really

stresses the monitor.  For Tempest, I like to do what Atari did when

they offered the Major Havoc conversion.  Add a fan to the back door of

the game.  I try to find a small cooling fan that just moves a small

amount of air (not one that howls).  You have to cut a hole in the back

door and position it so it directs air at the deflection board.  I

usually connect the power for the fan to the wires that head up to the

fluorescent light and put a connector in so that you can still remove

the back door (with the fan mounted on it) without it hanging on the

wires to the fan.



If you would like to greatly reduce your chances of experiencing a

monitor failure in your Tempest machine, you may want to "shrink" the

screen in both axes using the X and Y "SIZE" pots on the game board.  I

also have heard Tempest was bad, because it draws a diagonal retrace

line (Z/brightness off) from the bottom left corner to top right corner

during the attract mode.  There was supposed to be a ROM fix, which took

this line out and really helped the transistors but I've never seen it.

I could probably buy it, as it was supposed to have been pushed for by a

local operator.



All of this has assumed that you had a good logic board in the game and

the monitor was receiving the vector info.  If the spot killer stays on

and the monitor seems OK verify the presence of the X and Y signals by

measuring between ground and pin 7 of the big white connector for the X

signal and pin 8 for the Y signal.  This is an AC signal and if either

is missing the spot killer circuit is just doing it's job and saving the

tube's phosphors.



You might also want to check that you don't have static analog data

(voltage) saturating your transistors.  To check this, set your

multi-meter on the DC voltage scale and measure the voltage on the lead

of R600 and R700 which are connected to the yellow and orange wires,

respectively.  The correct voltage should average out to about 0 volts

DC but will fluctuate (both positive and negative) because of the

changing deflection signal.  If the measured voltage is constant

(between 5 and 15 volts positive or negative DC) then check the X and Y

amplifiers on the game board.



Now that you have a working monitor (and game), it is time to fine tune

your picture.  Before making any adjustments, turn your game on and let

it warm up for at least 10 minutes.  R918 is the HV adjust and my advice

is that unless you have a HV probe, don't mess with it.  If you have a

probe, set the HV for 19.5 kV with zero beam current (i.e. with the

game boards disconnected from the machine so that no input signals are

being supplied).



Some HV supplies (P329) have a circuit called the HV over-voltage

protection circuit.  It monitors the voltage of the focus assembly in

the secondary circuit of T900.  If the high-voltage at the anode of the

picture tube increases beyond the threshold set by H.V.  TRIP adjustment

R930, this circuit shuts off the timer of IC901 and LED D903 turns on to

indicate the over-voltage condition.  Presumably, this was added to help

discourage Tempest from eating HV transformers as it is prone to do

since they are by far the most expensive component in the game.  Adjust

R930 so that it is just beyond the point where LED D903 lights (so that

the LED is off).



NOTE:  The following adjustments are a 2 person job (unless you are very

handy with mirrors) because it is nearly impossible to view the screen

and turn the pots at the same time.  When adjusting your monitor, all

adjustments should be made in the order as presented below as many of

the adjustments have effects on other qualities and will cause you to

have to go back and redo them if you change the order.



On the outside of the HV assembly are focus and brightness adjustments.

Adjust the focus until the picture is sharp then adjust the brightness

just under the point where the dot in the center starts to show or just

under the point where you can see the connecting lines between objects.

Be careful to not get carried away with the brightness as you can do

permanent damage to the phosphors.



The manuals don't talk much about adjusting the positioning and size of

your screen but that is easy to do.  There are small potentiometers on

the game board that are clearly labeled which control X and Y centering

as well as X and Y size.



The following adjustments refer to the 8 tiny blue and/or black

potentiometers found on the large game board towards the back on a

Tempest machine.  If your lines are not meeting at the "joints" properly

or your text and numbers aren't lined up properly on the statistics

screen then you need to make these adjustments.  This information is

directly from the Tempest schematic diagram supplements (sheet 2, side

B, 3rd printing) so locations/numbering/labeling of the pots may be

different for other vector games but the instructions should be

relatively portable...



================================================================================



[NOTE:  Atari did copyright these documents and they are clearly marked

with a copyright symbol.]



[NOTE:  All of the following controls exist in the Vector Generator

section of the game PCB; THEY ARE NOT IN THE MONITOR!]



+------+        +------+        +------+

|/\/\/\|        |  |   |        |  |   |

|\/\/\/|        |  |   |        |  |   |

|/\/\/\|        |  |   |        |  |   |

|\/\/\/|        |---   |        |--+---|

|/\/\/\|        | -----|        |  |   |

|01..YZ|        |   |  |        |  |   |

|\/\/\/|        |   |  |        |  |   |

+------+        +------+        +------+

screen I        screen J        screen K



Enter self-test and advance screens to the diagonal crosshatch pattern

[the one with the line of numbers and letters at the bottom; screen I].



Adjust "CENTER" pots:  Adjust X-CENTER (R147) and Y-CENTER (R167) so

that the pattern is located at the middle of the screen.



Adjust "SIZE" pots:  Adjust X-SIZE (R150) and Y-SIZE (R168) so that the

pattern exactly covers the whole visible screen.



Adjust the "BIP" pots ["BIP" stands for "Bipolar" but I don't know what

that means...]:  Adjust the X-BIP (R118) and Y-BIP (R117) so that the

corners of the diagonal lines rest exactly on the sides of the outer

rectangle.  [NOTE:  It may be easier to advance to the screen with the

single large cross-hair on it to make the BIP adjustments; just make

sure the lines meet at exactly the center.  Using this screen, you

should try to make screen J look like screen K.  Be careful when joining

the lines in the middle that you don't overlap; it is *very* hard to

notice this.  I suggest you make a big gap (go the wrong way) and then

converge until the 2 segments just touch.  Screens J, and K were added

by me and are not shown in the original document.]



Adjust the "LIN" pots:  Adjust the X-LINEAR (R169) and Y-LINEAR (R165)

so that the diagonal lines are straight.  Since the "LIN" pots change

the size of the displayed picture on the screen, you may have to

readjust the "SIZE" pots in order to get the correct adjustment.



================================================================================



Here is a summary of the white balance adjustment sections of TM-183.

This is paraphrased and abridged since the information was spread out

over many boring pages.  You should make these adjustments before you

adjust the purity and convergence.  Do not do it in reverse order

because color changes do slightly impact those other adjustments.



================================================================================



Flip the test switch inside the coin door on the top near the hinge

(some games may have the self-test switch mounted in a different area

such as on a plate near the top of the coin box).  Tempest requires you

to rotate the spinner until the prompt reads "Press Fire and Zap for

Self-Test".  Other games may have similar requirements to get to the

self test screens or they may take you directly to them automatically.

Do whatever is required to enter the self test screens.



Advance the screens with the slam (a.k.a. "tilt") leaf switch (this is

typically inside the coin door below the lock) until you get to the

diagonal crosshatch pattern screen (see "screen I" in the next section).

For Tempest this should be the 1st screen.



Turn the focus control (one of the 2 white knobs on the HV unit) until

you get the optimum screen sharpness possible.  Your goal is the best

character appearance without appreciable fuzziness.



Advance the screens until you get to one showing 7 groups of colored

bars of various intensities.  For Tempest this should be the 5th screen.



Turn all the potentiometers on the neck PCB to the full clockwise

position.  Turn the brightness control (the other white knob on the HV

unit) so that only 5 lines are visible and 6th one is completely

invisible.  Adjust the red, green, and blue bias potentiometers (the

black ones) until the 5th line from the right is pure white without any

hint of color in it (the 5th line is the dimmest one and color bias

abnormalities are most visible at lower brightness levels; the goal is

to get all 5 lines to be completely white).  Adjust the red, green, and

blue drive potentiometers (the white ones) until the 1st line on the

right is pure white.  Repeat the bias adjustment if the 5th line from

the right is no longer pure white.



================================================================================



As far as adjusting purity (red gun hits red phosphors only, green gun

hits green, etc.)  and convergence (red, green, and blue guns hit

adjacent dots to make white instead of separate colors), that is a whole

different subject and the manual does a decent job of walking you

through the procedure.



================================================================================



Here is the associated information from the Wells-Gardner Service Manual:



COLOR PURITY



For best results, it is recommended that purity adjustment be made with

display unit facing west or east.  The display unit must have been

operating 15 minutes or more prior to this procedure.



With yoke on CRT neck, set convergence assembly on CRT neck with the

center line (of Purity Adjustment Magnet) over gap between grids No. 3

and No. 4.  The convergence assembly consists of 3 sets of ring magnets

with tabs (Figure 6).



-------------------             +-----------+

  \             /       /-+     |===========| <- Purity Adj.

 ////////////////======|  |     |===========| <- Red/Blue Adj. (4 pole)

  --------------        \-+     |===========| <- Red/Blue

    |  +--+  |                +-+----II-----+    on Green Adj. (6 pole)

    |+-|  |-+|                +-+-----------+

    || |  | || <- Grid No. 4      TOP VIEW

    |+-|  |-+|                /|\

    |  |  |  | <- last gap     |    Concentric Convergence

    |+-|  |-+|                 s    Assembly shown in zero

    || |  | || <- Grid No. 3   c    correction position.

    ||_|  |_||                 r

    || |  | || <- Grid No. 2   e  REAR VIEW

    || |  | ||                 w     __

    |+-|  |-+|                 |    /  \

    |  |  |  | <- first gap    |    |++| <- Tabs of ring magnets all

    |+-|  |-+|                \|/  _||||_   in vertical position.

    ||-|  |-|| <- Grid No. 1      / ____ \

    ||=|  |=||                ===/ /    \ \

    | \+--+/ |                 ~| |      | |

     \ |  | /                  ~| |      | |

      \|  |/                  -~-\ \____/ /

      ======                   ~  \______/

      ||||||                         II



-----------------------------

          FIGURE 6



Tabs of the 3 magnetic ring-pairs are to be in a vertical position which

will produce a zero-correction state and facilitate adjustments.

(Figure 6).



Connect a generator or game (self-test mode) which can generate a

crosshatch patter of red, green and blue inependently and in combination

of colors.  Refer to "INTERFACE BOARD ADJUSTMENTS" for input signal

level and pattern size.



With a green crosshatch pattern, pull the deflection yoke backward as

far as it will go.  The center vertical portion will be green.  If green

is not horizontally centered between other colors, move the 2 purity

magnets with respect to each other in order to center green crosshatch

on the screen.



Push deflection yoke forward gradually, until crosshatch is a uniform

green (pur in color) across the entire pattern.  The deflection yoke

should be secured in place.



Both red and blue colors are to be checked for uniformity and true

color.  Reposition the deflection yoke, if necessary, to obtain optimum

purity of all colors.  Tighten clamp to secure deflection yoke.



STATIC CONVERGENCE ADJUSTMENT



4-Pole Magnets and 6-Pole Magnets are for static convergence.



1.  A crosshatch signal should be connected to the monitor.

2.  A pair of 4-Pole Convergence Magnets is provided and adjusted to

    converfe the blue and read beams (Figure 6).  When the Pole opens to

    the left and right 45 degrees symmetrically, the magnetic field

    maximizes.  Red and blue beams move to the left and right.

    Variation of the angle between the tabs adjusts the convergence of

    red and blue vertical lines.

3.  When both 4-Pole Convergence Magnet Tabs are rotated as a pair, the

    convergence of the red and blue horizontal lines is adjusted.

4.  A pair of 6-Pole Convergence Magnets is also provided and adjusted

    to converge the magenta (red + blue) to green beams (Figure 6).

    When the Pole opens to the left and the right 30 degrees

    symmetrically, the magnetic field is maximized.  Red and blue beams

    both move to the left and right.  Variation of the opening angle

    adjusts the convergence of magenta to green vertical lines.

5.  When both 6-Pole Convergence Magnet Tabs are rotated as a pair, the

    convergence of magenta to green horizontal lines is adjusted.



ADJUSTMENT OF DYNAMIC CONVERGENCE (Figures 7, 8 and 9)



[NOTE:  This text refers to a monitor oriented in the proper horizontal

position.  Some games such as Tempest use the monitor rotated 90 degrees

into the vertical poisition.]



1.  Feed crosshatch signal to the monitor.

2.  Insert a wedge temporarily and fix the Deflection Yoke so as to

    obtain the best circumference (Figures 8a through 9b).  NOTE:  The

    wedges may need to be moved during adjustments.

3.  Insert three rubber wedges to the position as shown in figure 7 to

    obtain the best circumference convergence.



NOTE:

1.  Tilting the angle of the yoke up and down adjusts the crossover of

    both vertical and horizontal red and blue lines (Figures 8a and 8b).

2.  Tilting the angle of the yoke sideways adjusts the parallel

    convergence of both horizontal and vertical lines at the edges of

    the screen (Figures 9a and 9b).

3.  Use three rubber wedges (tapered rubber wedges are used for thie

    purpose.)

4.  The position of each rubber wedge is shown in Figure 7.

5.  Do NOT force the permanenet wedges in.  They are to be inserted

    until they just make contact with the yoke - after the yoke ahs been

    positioned.

6.  Fix the three permanent rubber wedges with chloroprene rubber

    adhesive.

7.  After the adhesive has dried enough to hold the wedges in place,

    carefully remove the temporarily installed wedge.

          _

         | | <---------- Temporarily Installed Wedge

      ___|_|___

 /\  /_________\  /\

/  \//         \\/  \ <- Rubber Wedge

\  //           \\  /    (60 degrees from Temporary)

 \// +---------+ \\/

 //  |   ___   |  \\

||   |  /   \ <--------- CRT Neck

||   | |     | |   ||

||   |  \___/  |   ||

 \\  |         |  //

  \\ +---------+<------- Deflection Yoke

   \\           //

    \\_________//

     \_________/

         | |

         |_|

     FIGURE 7 (Rear View)



+---------------------------+

|        B    G    R        |  Insert rubber wedge

|         \   |   /         |  from upper (right for

|          \  |  /          |  Tempest) side

|  R___     \ | /     ___B  |      |

|      ---___\|/___---      | S V  v

|  G----------*----------G  | I I    / \    /

|      ___---/|\---___      | D E   /   \  /

|  B---     / | \     ---R  | E W  / DY  \/

|          /  |  \          |     /      /-----+

|         /   |   \         |     ------/------+

|        R    G    B        |          /

+---------------------------+         /

          FIGURE 8A



+---------------------------+         \

|        R    G    B        |          \

|         \   |   /         |     ------\------+

|          \  |  /          |     \      \-----+

|  B___     \ | /     ___R  | S V  \ DY  /\

|      ---___\|/___---      | I I   \   /  \

|  G----------*----------G  | D E    \ /    \

|      ___---/|\---___      | E W  ^

|  R---     / | \     ---B  |      |

|          /  |  \          |  Insert rubber wedge

|         /   |   \         |  from lower (left for

|        B    G    R        |  Tempest) side

+---------------------------+

          FIGURE 8B



+---------------------------+     TOP VIEW

|+-------------------------+|        /\

||+-----------------------+||       /  \  /

|||                       |||      / DX \/

|||                       ||| +-> /     /|

|||                       |G| |   -----/||

|||                       B|R |       / ||

|||                       ||| |         ++

|||                       ||| |

|||                       |||  Insert rubber wedge

||+-----------------------+||  from left (top for

|+-------------------------+|  Tempest) side

+---------------------------+

          FIGURE 9A



+---------------------------+     TOP VIEW

|+-------------------------+|        /\

||+-----------------------+||    \  /  \

|||                       |||     \/ DX \

|||                       |||     |\     \ <-+

|||                       |G|     ||\-----   |

|||                       R|B     || \       |

|||                       |||     ++         |

|||                       |||                |

|||                       |||  Insert rubber wedge

||+-----------------------+||  from right (bottom

|+-------------------------+|  for Tempest) side

+---------------------------+

          FIGURE 9B



================================================================================



Now that you have your monitor repaired and adjusted, I'll discuss the

variety of ways that exist to make your monitor (or rather, your

deflection board) more robust and hopefully reduce or eliminate future

failures.



Here is some text from the Major Havoc conversion kit installation

instructions (TM-268).  It describes the Atari sanctioned upgrades and

includes instructions for converting all Wells-Gardner P314 Deflection

Board PCB variations to Atari's "official" upgrade.  Thanks to Tony

Jones (ant@palm.cray.com) for sending this to me.



================================================================================



[NOTE:  Atari did copyright these documents and they are clearly marked

with a copyright symbol.]



Major Havoc Installation Instructions TM-268



H. MODIFY THE WELLS-GARDNER DEFLECTION PCB

------------------------------------------



          +------------------------ NOTE ------------------------+

          | The following procedure applies to those Space Duel, |

          | Gravitar, and Black Widow games that used a Wells-   |

          | Gardner display.  If your game has an Amplifone      |

          | display, proceed to I. Modify the Amplifone          |

          | Deflection PCB [found earlier in this document].     |

          +------------------------------------------------------+



Four versions of the Wells-Gardner display were used in the

Space Duel, Gravitar, [Tempest,] and Black Widow games.  Perform the

preliminary procedure for all versions of the display, then refer to

Table 3 to determine which version of the four displays was installed in

your game and perform the additional procedure for that version.



          +---------------------- CAUTION! ----------------------+

          | When soldering components to the display circuitry,  |

          | apply just enough heat to provide a proper electri-  |

          | cal connection.  Excessive heat can damage the       |

          | semiconductor material.                              |

          +------------------------------------------------------+



Preliminary Procedure

---------------------



Perform the following procedure to modify the Deflection PCB (see

Figures 6 and 7).



   1.  Set the display on a clean work surface.

   2.  Disconnect the 15-pin Molex connector from the mounting bracket

       on the display chassis and the harness connectors from the

       Deflection PCB and the Neck PCB.

   3.  Use a 1/4-inch hex driver to remove the two screws securing the

       Deflection PCB to the display chassis [NOTE:  there are holes for

       2 more screws in the remaining (rear) 2 corners of the board

       which some users decided to fill; if the board won't come out,

       check for this]

   4.  Remove the Deflection PCB from the display.

   5.  Connect two type-1N754A Zener diodes together, anode to anode,

       as shown in Figure 6.  Use a soldering iron to solder the two

       anode leads together.



                 Solder Here

                     |

CATHODE +-+------+  \|/   +------+-+ CATHODE

--------+ |1N75#A+--------+1N75#A| +--------

        +-+------+ ANODES +------+-+



        ----|<----        ---->|----



Figure 6 IN754A and 1N756A Zener-Diode Connections



[Figure 7, entitled "Modifying the Wells-Gardner Deflection PCB",

showing 2 half scale pictures of the solder side of the Deflection PCB,

has been omitted for obvious reasons.  It does not show anything that

cannot be derived from the included text; it was merely a "visual aid".

The top picture is the P327/339 design and the bottom is P314.]



   6.  Connect two type-1N756A Zener diodes together and solder as

       described in step 5.

   7.  Examine the soldered side of the Deflection PCB removed from the

       display and determine which of the two PCBs shown in Figure 7

       matches your PCB.

   8.  On the component side of the Deflection PCB, locate the yellow

       wire (top right side of the PCB).

   9.  Solder one cathode lead of the two type-1N754A Zener diodes

       (soldered together in step 5) to the yellow lead on the soldered

       side of the PCB as shown in the appropriate illustration in

       Figure 7.

  10.  Solder the other cathode lead of the two type-1N754A Zener diodes

       to ground as shown on the appropriate illustration in Figure 7.

  11.  On the component side of the Deflection PCB, locate the orange

       wire (near top center of the PCB).

  12.  Solder one cathode lead of the two type-1N756A Zener diodes

       (soldered together in step 6) to the orange lead on the soldered

       side of the PCB as shown on the appropriate illustration in

       Figure 7.

  13.  Solder the other cathode lead of the two type-1N756A Zener diodes

       to ground as shown on the appropriate illustration in Figure 7.

  14.  On the component side of the Deflection PCB, locate connector

       P600 (right center of the PCB).

  15.  Solder the cathode lead of a type-1N4002 diode to pin 1 and the

       anode lead to pin 4 of connector P600 on the soldered side of the

       PCB as shown on the appropriate illustration in Figure 7.

  16.  Solder the cathode lead of a type-1N4002 diode to pin 5 and the

       anode lead to pin 7 of connector P600 on the soldered side of the

       PCB as shown on the appropriate illustration in Figure 7.

  17.  On the component side of the Deflection PCB, locate connector

       P700 (left center of the PCB).

  18.  Solder the cathode lead of a type-1N4002 diode to pin 1 and the

       anode lead to pin 4 of connector P700 on the soldered side of the

       PCB as shown on the appropriate illustration in Figure 7.

  19.  Solder the cathode lead of a type-1N4002 diode to pin 5 and the

       anode lead to pin 7 of connector P700 on the soldered side of the

       PCB as shown on the appropriate illustration in Figure 7.

  20.  Refer to Table 3 to determine which of the four versions of the

       display has been installed in your Tempest game.



Table 3 Display Versions

----------------------------------------------------------------------

                    Determine                                Procedure

----------------------------------------------------------------------

Deflection PCB has two large, black, tubular capacitors,     Version 1

C804 and C805, installed below top center of PCB.

[NOTE:  These are 1" long and .25" in diameter and are

radial lead type; I guess as far as PCB components go,

they could be considered large but as far as

electrolytics go, they are rather small.  As far as I

know, these are present only on versions P327 and P339

of the Deflection PCB (which have the Input Protection

Circuit redesigned into the board).  This question could

probably more easily be phrased, "Is your board labeled

P327 or P339." The fact that they chose not to word the

question this way implies that there are some board

redesigns which were labeled P314 instead of P327.  The

proceeding 3 descriptions refer only to (most but

perhaps not all of) the various flavors of the P314

version of the Deflection PCB (i.e. not P327 nor P339).]



Input Protection Circuit PCB is installed (piggyback)        Version 2

WITH A 1K Ohm, +/-5%, 1/4 W RESISTOR CONNECTED BETWEEN

THE INPUT PROTECTION CIRCUIT PCB AND THE DEFLECTION PCB.

[NOTE: I have documented this PCB immediately following

this article.]



Input Protection Circuit PCB is installed (piggyback)        Version 3

BUT DOES NOT HAVE A RESISTOR CONNECTED BETWEEN

THE INPUT PROTECTION CIRCUIT PCB AND THE DEFLECTION PCB.



Deflection PCB DOES NOT HAVE CAPACITORS C804 AND C805        Version 4

(BELOW TOP CENTER OF PCB) OR AN INPUT PROTECTION

CIRCUIT PCB INSTALLED.

----------------------------------------------------------------------



  21.  Perform the procedure as follows for the appropriate version of

       the display determined from Table 3.  (Refer to the display

       manual, TM-183, for component and connector locations).



          +------------------------ NOTE ------------------------+

          | The 30Kohm, 1/4W resistor supplied in the kit is     |

          | used only for Version 1 of the Wells-Gardner dis-    |

          | play.                                                |

          +------------------------------------------------------+



Version 1

---------



Perform the following procedure for Version 1 of the Wells-Gardner display.



   1.  Verify that the Preliminary Procedure has been performed.

   2.  Use a soldering iron to remove resistor R811 and replace it

       with the 30Kohm, 1/4W resistor supplied in the kit.

   3.  Use a 1/4-inch hex driver to secure the modified Deflection PCB

       to the display chassis.



          +------------------ CAUTION! ------------------+

          | Make certain that the harness from Q705 and  |

          | Q706 is connected to P700 and not P100.      |

          +----------------------------------------------+



   4.  Connect the harnesses to the appropriate Deflection PCB

       connectors.



Version 2

---------



Perform the following procedure for Version 2 of the Wells-Gardner display.



   1.  Verify that the Preliminary Procedure has been performed.

   2.  Use a 1/4-inch hex driver to secure the modified Deflection PCB

       to the display chassis.



          +------------------ CAUTION! ------------------+

          | Make certain that the harness from Q705 and  |

          | Q706 is connected to P700 and not P100.      |

          +----------------------------------------------+



   3.  Connect the harnesses to the appropriate Deflection PCB

       connectors.



Version 3

---------



Perform the following procedure for Version 3 of the Wells-Gardner display.



   1.  Verify that the Preliminary Procedure has been performed.

   2.  Locate the wire connected to resistor R1 (22K ohm) and the

       collectors of transistors Q1 and Q3 (type 2N3904) on the Input

       Protection Circuit PCB and the point shown in Figure 7 on the

       Deflection PCB.

   3.  Use a wire cutter to cut the wire, located in step 2, half-way

       between the two PCBs.

   4.  Use a soldering iron to solder a 1K Ohm, +/-5%, 1/4 W resistor

       (not included in the kit) between the two ends of the wire cut in

       step 3.

   5.  Use a 1/4-inch hex driver to secure the modified Deflection PCB

       to the display chassis.



          +------------------ CAUTION! ------------------+

          | Make certain that the harness from Q705 and  |

          | Q706 is connected to P700 and not P100.      |

          +----------------------------------------------+



   6.  Connect the harnesses to the appropriate Deflection PCB

       connectors.



Version 4

---------



Perform the following procedure for Version 4 of the Wells-Gardner display.



          +------------------------ NOTE ------------------------+

          | This version of the display requires that an Input   |

          | Protection Circuit PCB assembly be installed on the  |

          | Deflection PCB as part of the display modification   |

          | procedure. This PCB assembly is not included in the  |

          | kit.  However, to obtain the Input Protection Cir-   |

          | ciut PCB assembly, use the order form at the back    |

          | of this document.                                    |

          +------------------------------------------------------+



   1.  Verify that the Preliminary Procedure has been performed.

   2.  Install the Input Protection Circuit PCB to the Deflection PCB as

       described in the instructions supplied with the Input Protection

       Circuit PCB assembly.

   3.  Use a 1/4-inch hex driver to secure the modified Deflection PCB

       to the display chassis.



          +------------------ CAUTION! ------------------+

          | Make certain that the harness from Q705 and  |

          | Q706 is connected to P700 and not P100.      |

          +----------------------------------------------+



   4.  Connect the harnesses to the appropriate Deflection PCB

       connectors.



================================================================================



The following are hardware modifications you can make to the deflection

board to improve its reliability.  I have seen all in action and can

verify them to be "non-lethal" modifications but cannot really attest to

their usefulness since I don't run my Tempest under stress.  I would

advise that you only implement 1 of them unless you are sure they are

compatible (I am not).  If anybody knows if any are compatible (or not),

let me know.  For now, I am listing them as mutually-exclusive; mix at

your own risk.  I'd take the time and hassle to do the first one even

though it is a lot more work.



The Input Protection Circuit did not include any background in the kit

so here are those details which I found on page 3 of the May 1982 issue

of Star*Tech Journal:



================================================================================



NEW INPUT PROTECTION CIRCUIT FOR WELLS-GARDNER COLOR X-Y DISPLAY



This display contains an additional small printed-circuit board (PCB).

The PCB is mounted in "piggy-back" style on top of the Deflection PCB.



The input protection board was added to protect the fuses in the display

from damaging input voltage conditions.  Without this board, the display

fuses might blow in the event of an intermittent or long-term game PCB

failure.  With this board, the screen will momentarily go blank if the

average X- or Y-axis voltage(s) exceed a certain level.  The screen then

automatically recovers for normal game play and earning when the

voltage(s) return to normal.



If this display is used in Atari "Tempest" games, be sure to correctly

adjust the X and Y SIZE and CTR video pots on the "Tempest" Analog

Vector-Generator (main) PCB.  The instructions for the adjustments are

printed on the "Tempest" schematics - Sheet 2, Side B - 3rd printing or

later [and can also be found in this document].  Improper adjustment may

cause the screen to go blank during normal game play.



================================================================================



Now onto the actual Atari document about the IPC.



================================================================================



[NOTE:  To my knowledge, Atari never bothered to copyright these

instructions and they are not marked with a copyright symbol.]



[NOTE:  THIS MODIFICATION IS FOR P314 VERSIONS OF THE DEFLECTION BOARD

*ONLY*.  The P327 and P339 versions already have this circuit designed

into the board.  Here is the text from Atari CO-183-02 (1st printing)

which describes a circuit that was sold by Atari to help make the

deflection board more robust.  This circuit is unavailable but very

simple and easy to recreate from the schematics provided herein.]



[NOTE:  Martin Sterni <m-sterni@dsv.su.se> has successfully prototyped

these and is currently selling them WITHOUT ANY COMPONENTS.  He has sent

me a few samples and they are of *superb* quality (nicer than the

original Atari/Wells-Gardner PCBs).  I can vouch for them being produced

properly in every way; I am very impressed!  Contact him if you want to

purchase any.]



NEW INPUT PROTECTION CIRCUIT

FOR WELLS-GARDNER COLOR X-Y DISPLAY

(Supplement to TM-183)



This display contains an additional small printed-circuit board (PCB)

that is not described in the display manual (TM-183).  The PCB is

mounted in "piggy-back" style on top of the Deflection PCB.



The input protection board was added to protect the fuses in the display

from damaging input voltage conditions.  Without this board, the display

fuses might blow in the event of an intermittent or long-term game PCB

failure.  With this board, the screen will momentarily go blank if the

average X- or Y-axis voltage(s) exceed a certain level.  The screen then

automatically recovers for normal game play and earning when the

voltage(s) return to normal.



If this display is used in a Tempest (TM) game, be sure to correctly

adjust the X and Y SIZE and CTR video pots on the Tempest Analog

Vector-Generator (main) PCB [see text immediately above].  The

instructions for these adjustments are printed on the Tempest schematics

- Sheet 2, Side B - 3rd printing or later.  Improper adjustment may

cause the screen to go blank during normal game play.



INPUT PROTECTION CIRCUIT PCB PARTS LIST



Part No.   Description (Reference Designations in parentheses)

---------- -----------------------------------------------------------

24-250107  100 uf Aluminum Elec. Fixed Axial-Lead 25V Capacitor (C1,2)

31-1N914   75V Type-1N914 Switching Diode (CR2-4)

32-1N751A  5.1V 400mW Type-1N751A Zener Diode (CR1)

33-2N3906  PCB Switching and Amplifying Transistor (Q2, 4, 5)

34-2N3904  Type-2N3904 NPN 60V 1-Watt Transistor (Q1, 3)

52-222     22-Gauge Jumper Wire (2 in. required)

110000-223 22K Ohm, +/- 5% 1/4 W Resistor (R1, 8, 11)

110000-273 27K Ohm, +/- 5% 1/4 W Resistor (R5)

110000-393 39K Ohm, +/- 5% 1/4 W Resistor (R4)

110000-682 6.8K Ohm, +/- 5% 1/4 W Resistor (R6, 7)

110001-222 2.2K Ohm, +/- 5% 1/2 W Resistor (R10)

110001-472 4.7K Ohm, +/- 5% 1/2 W Resistor (R9)

110011-122 1.2K Ohm, +/- 1% 1/4 W Metal-Film Resistor (R2, 3)

[110000-102 1K Ohm, +/- 5% 1/4 W Resistor (R')]



INPUT PROTECTION CIRCUIT PCB ASSEMBLY

A038088-01 B



[Figure 1, a scale picture of the top side of the PCB listing numbered

connection points onto the deflection board, has been omitted for

obvious reasons]



SCHEMATIC OF INPUT PROTECTION CIRCUIT PCB [R' added by me as documented

in TM-268]



     Y INPUT             +27V              X INPUT

        :                  :                  :

        :                  *J6                :

        :                  |                  :

        :                  \                  :

        :             CR1  / R1               :

        :           1N751A \ 22K              :

        :            5.1V  /                  :

        :             \    |                  :

        :         +--->|---+                  :

        :         |   \    |                  :

        :   R3   ===       |             R2   :

        :  1.2K   =        |            1.2K  :

        :   1%             |             1%   :

      J3*--/\/\---*--->|---+---|<---*---/\/\--*J1

        |       J4:   CR3     CR2   :J2       |

        |         :  1N914   1N914  :         |

        /         :                 :         \

    R5  \  To R601 1.6K 2%    To R701 1.3K 2% /  R4

    27K /                                     \ 39K

        \   + C2 -                   - C1 +   /

        |   100 uf                   100 uf   |

        |    25 V          J5         25 V    |

        +-----|(-----+-----*-----+-----)|-----+

        |            |     |     |            |

        |            |    ===    |            |

        |     R7     |     =     |     R6     |

        +----/\/\----+           +----/\/\----+

        |    6.8K        +27V         6.8K    |

        |                  :                  |

        |                  *J6                |

        |                  |                  |

        |                  \                  |

    Q4  +-----+  Q3     R' /        Q1  +-----+  Q2

  2N3906|  b  |2N3904   1K \      2N3904|  b  |2N3906

       ---   ---       1/4W/           ---   ---

     c / \ e / \ c         |         c / \ e / \ c

      |   | |   +----------+----------+   | |   |

      |   | |                             | |   |

      |   | +--------------+--------------+ |   |

      |   |                |                |   |

      |  ===              \ / CR4          ===  |

      |   =               --- 1N914         =   |

      |                    |                    |

      +--------------------+--------------------+

      |                Q5  |

      |              2N3906| b

      |                   ---

      |                 c / \ e

      |                  |   +------------------+

      |        +---------+---------+            |

      |        |         |         |            |

      \        \         \         \            |

      / R8     / R11     / R10     / R9         |

      \ 22K    \ 22K     \ 2.2K    \ 4.7K       |

      /        /         / 1/2W    / 1/2W       |

      |        |         |         |            |

    J7*--------+       J9*         *J8          *J5

      :                  :         :           ===

    -27V             To D700   To D600          =





COLOR X-Y DISPLAY 92-053

INSTALLATION INSTRUCTIONS

INPUT PROTECTION CIRCUIT PCB



 A038088-01

------------



1.  Remove R600, R605, R700 and R706.

2.  Remove solder from all nine holes indicated in figure 13 [figure not

    included; see text below].

3.  Straighten pins of PCB so that they are perpendicular to the board

    [meaningless to you since you probably don't have the board].

4.  Match and insert the numbered holes in figure 13 with the numbered

    pins in figure 1 [see text below].

5.  Solder.



[Figure 13, an annotated picture of the deflection board PCB from the

original TM-183 manual, has been omitted for obvious reasons.]



[Since you will be making the board from scratch and don't have the

pictures that came with the board, I am providing the following text to

describe the contact points on the deflection board.  The following text

is all mine and *NOT* Atari's but is derived directly from figures 1 and

13 that Atari did provide.]



All descriptions refer to a deflection board oriented component side up

with the board label "P314" at the top (right-side-up) and the 2 large

electrolytic capacitors at the bottom.  This orientation will have the

electrolytics "side by side" and the board will be "taller" than it is

"wide".



J1 is R700's old top pin.

J2 is R700's old bottom pin.

J3 is R600's old top pin.

J4 is R600's old bottom pin.

J5 is the first "empty"/unused hole to the right of C701.

J6 is the first "empty"/unused hole to the right of Q701 and below C701.

J7 is the first "empty"/unused hole to the left of C602 and below D601.

J8 is R606's old left pin.

J9 is R706's old left pin.



SPECIAL NOTE:  According to the Major Havoc manual, this board came in 2

versions.  Later versions had a 1K Ohm, +/-5%, 1/4 W resistor as one of

the "stilts" on the board instead of a plain piece of wire.  If your

board does not have this resistor, here is what you need to do.



   1.  Locate the "stilt" wire connected to resistor R1 (22K ohm) and

       the collectors of transistors Q1 and Q3 (type 2N3904) on the

       Input Protection Circuit PCB (the other end is connected to the

       P314 Deflection PCB).

   2.  Use a wire cutter to cut the wire, located in step 1, half-way

       between the two PCBs.

   3.  Use a soldering iron to solder a 1K Ohm, +/-5%, 1/4 W resistor

       between the two ends of the wire cut in step 2.



I have included this resistor in my ASCII rendering of the schematic

and labeled it R'.



================================================================================



[NOTE:  Play Meter did copyright this article and the magazine is

clearly marked with a copyright symbol.]



Here is an article from the April 15, 1983 issue of Play Meter magazine

(page 191) which is copyrighted material and is included without

permission; forgive me.  It is from a regular feature in the magazine

called "FRANK'S CRANKS" by Frank "The Crank" Seninsky.



HOW TO MAKE A 'TEMPEST' MONITOR TROUBLE-FREE.



Atari's Tempest, when it is working, is not a bad game.  It's just a

shame that the monitors only last a few weeks (sometimes only days)

between service calls.  Most of the time, the monitor sits neglected on

a techroom shelf.



Atari has developed a monitor protection board [included earlier in this

text] to protect the monitor's components (2N3716 and 2N3792 "X" OUTput

transistors, two each located on chassis frame) if and when there is a

RAM lock-up on the Tempest CPU board.  I want to clarify that the

Wells-Gardner monitor is not at fault.  Also note that on the later

Atari games, the protection circuit has been incorporated into the board

circuitry.  [These statements seem to imply that this "fix" is

compatible with the Atari upgraded P314s as well as P327s and P339s and

will provide additional protection; if fact, I have seen it on a P327

before.  It is sufficiently ambiguous that the exact opposite can be

inferred.  Judging from the areas of the board it alters, I would say it

is incompatible (duplicates) the other fixes in this section.]



It's common knowledge that you can purchase a broken Tempest game cheap.

With about 20 minutes of your time and a couple of dollars in parts, it

is possible to add just six common components to the monitor deflection

board and have a Tempest that will stay on location and work [Yeah,

right]!



The parts required are:

   two-1N914 diodes

   two-1N4737 diodes

   two-1K OHM 1/4 W resistors



FIRST HALF

Take the anode ends (the ends opposite from the marked rings) of a

1N914 and a 1N4737, and solder them to one end of a 1K ohm resistor so

that it looks like this:



                               ANODE +------+-+ CATHODE

                            +--------+1N4737| +--------+ GROUND

CATHODE +-+------+ ANODE   /         +------+-+        |

--------+ | 1N914+--------+                           ===  C700

R700    +-+------+         \         +--------+        |

                            +--------+ 1K ohm +--------+ -27 VOLTS

                                     +--------+



Locate C700 in the top left of the monitor deflection board.  (See

Figure 13 on page 20 of Atari TM-183 Wells-Gardner Quadrascan service

manual; second printing) and solder the cathode of the 1N4737 to the

ground side of C700 (right side in Figure 13).  Solder the end of the 1K

OHM resistor to the -27 volt side (left side) of C700.  Solder the one

remaining wire (the cathode of 1N914) to the "X" INput side of R700 (top

end of R700).  You are now halfway finished.



HALF TIME

Take a five-minute break; you deserve it.



SECOND HALF

Take the remaining 1N914 and 1N7437, and solder the cathode ends of each

diode together with one end of the 1K OHM resistor so it looks like

this:



             ANODE +------+-+ CATHODE

GROUND    +--------+1N4737| +--------+

          |        +------+-+         \ CATHODE +-+------+   ANODE

C701     ===                           +--------+ | 1N914+--------

          |        +--------+         /         +-+------+    R700

+27 VOLTS +--------+ 1K ohm +--------+

                   +--------+



Locate C701 (top middle in Figure 13) and solder the anode of 1N4737 to

the ground side of C701 (right side).  Solder the end of the 1K OHM

resistor to the +27 volt side of C701 (left side).  Go back to the same

"X" INput side of R700 and solder the remaining wire (the anode of the

1N914) to this connection.  Make sure that you have a good solder

connection at the "X" INput of R700 as you now have a three-wire joint.



FINAL TWO-MINUTE WARNING

Make sure that none of the wires of this modification can come into

contact with the other board components [easy to do; there is lots of

bare PCB in this area; you may want to tape/glue the leads down],

especially the brown ground wire located to the right of R700.  If the

modification hits this brown wire, you can consider it a fumble and you

just blew your lead and the game.



================================================================================



Lastly, I will list 2 hacks that I have seen made to deflection boards

in an attempt to get them to work for longer periods in the field.  I

have seen them on both the P314 and P327 designs.  The first one makes

some sense but the second one is downright scary!



Cut the trace just above pin 4 of connector P101 isolating the 3 topmost

connections (purple wire, R713, and pin 7 of P700) from the rest of the

cluster.  Jumper the 3 isolated connections to pin 7 of P100.  This

makes those 3 connections run at -33.3V instead of the usual -27.7V.



Cut the trace just to the left of pin 3 of P101 isolating the 5

rightmost connections (F700, R808, pin 5 of P701, C104, and R712) from

the rest of the cluster.  Jumper the 5 isolated connections to pin 1 of

P100.  This makes those 5 connections run at 33.8V instead of the usual

27.8V.



I am not sure what is gained by biasing these portions of the circuit by

larger magnitude voltages but will look into it later.



When I saw this next hack, I couldn't believe my eyes; especially after

I plugged it in and IT WORKED!  The hack described above was implemented

but with the following additions...



Evidently this operator got so tired of fixing the low voltage power

supply regulator circuitry that he ELIMINATED IT FROM THE CIRCUIT!  What

he did was remove virtually that entire section (R100-103, D104-105, and

P100) and instead formed the voltages required by dropping the

unregulated +/-33 voltages across resistors!  He connected a 10 Watt, 25

Ohm (+/- 10%) resistor between pins 3 and 7 of P100.  An identical

resistor was connected between pins 1 and 4 of P100.  I'm not sure what

kind of solder he used but it is takes a good minute for a 30 Watt

soldering iron to even begin to melt a small portion of it.



This change will give you a very noisy approximation of the original

voltages that should be good enough to run the monitor.  Needless to

say, the ceramic resistors get unbelievably hot and the screen is a

little jumpy when drastic changes in drawing (current pull) occur (such

as between waves and during the demo) but other than that the results

are quite tolerable.  If run for extended periods, this setup is

virtually guaranteed to blow some fuses on the deflection board.



Since there is no longer a Q101 to worry about, it won't cause you any

problems and since P100 no longer exists (either it or the connector

that goes to it should be removed to avoid somebody plugging it in and

adding the transistors to the now foreign circuit), there won't be any

problems with Q102 and Q103 either (they are no longer required in the

circuit and the connector that went on the now missing P100 just hangs

in the air).  If you are going to be placing one of these monitors out

in the field or it is going to get frequent, extended duration use, this

hack *might* be worth trying (assuming the degradation of picture

quality is acceptable to the viewers) but I would think it would greatly

stress the rest of the circuitry as well as the yoke coils and would

limit the lifetime of the unit in other, less familiar ways.  The PCB I

saw this on had extensive burns on the amplification portions of the

circuit which I almost never have to repair so BEWARE; this hack may

have been the cause not the solution!}