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Released in 1986
Developer: SNK
Manufacturer: SNK
Distributor: SNK
(1 total votes)
The only way to continue the game is if you have a partner still alive when you jump back in. Having lots of credits on the game and sacrificing yourself to return with more lives was common insurance against having the game end before you were done taking names and kicking tail.
Red grenades are the best powerup but must be used carefully to avoid killing yourself. Other powerups include red bullets (kill tanks with bullets), long reaching bullets and extra grenades. Oh yeah and TANKS!
Walking is slower in water and tanks need gas or they eventually blow up on you. Tanks won't travel on water and mines are invisible until you're almost on top of them.
Mines and tanks have a habit of chain reactions when they explode causing all hell to break loose.
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This game page was created 8/3/1998 12:00:00 AM and last updated 12/13/2021 6:38:28 AM