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SPY: Special Project Y
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1989 |
No summary. |
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Special Project Y (S.P.Y.)
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0 |
No summary. |
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S.P.Y. - Special Project Y
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1989 |
No summary. |
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Future Spy フューチャースパイ
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1984 |
Flying - destroy planes, helicopters, ships etc. Rare - this game existed only as a conversion from Zaxxon. |
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Spy Hunter スパイハンター
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1983 |
Espionage - car chase |
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Sly Spy シークレットエージェント
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1989 |
No summary. |
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Spy Hunter II スパイハンター2
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1986 |
No summary. |
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Galaxian3: Project Dragoon ギャラクシアン3 プロジェクトドラグーン
|
1990 |
Play just once to experience it. |
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Spy Agent
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0 |
No summary. |
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Super Spy ザ・スーパースパイ
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1990 |
No summary. |
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Grid Seeker: Project Storm Hammer グリッドシーカー
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1992 |
No summary. |
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Project Dragoon プロジェクトドラグーン
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1993 |
No summary. |
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War of Aero - Project MEIOU
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1993 |
No summary. |
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Hyper Sports Special Edition
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1988 |
No summary. |
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Special Criminal Investigation S・C・I
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1990 |
No summary. |
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Special Dual スペシャルデュアル
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1979 |
No summary. |
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Special Dual Part II
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1979 |
No summary. |
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Special Force Jackal 特殊部隊ジャッカル
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1986 |
No summary. |
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Fatal Fury special 餓狼伝説スペシャル
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1993 |
No summary. |
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Realbout Fatal Fury Special リアルバウト餓狼伝説スペシャル
|
1997 |
No summary. |
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Sonic Wings Special 2
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1994 |
No summary. |
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Sonic Wings Special 3
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1995 |
No summary. |
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Batsugun SPECIAL
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1993 |
No summary. |
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Idol Janshi Su-Chi-Pi Special
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1994 |
No summary. |
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Special Edition Trivia
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0 |
No summary. |
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Special Force
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0 |
No summary. |
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Special Force UAG
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0 |
No summary. |
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Special Dual 2 スペシャルデュアルパート2
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0 |
No summary. |
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STEPPING STAGE Special ステッピングステージスペシャル
|
1999 |
No summary. |
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Hyper Sports Special ハイパースポーツスペシャル
|
1988 |
No summary. |
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Street Fighter II': Champion Edition (Red Wave)
|
1992 |
Red Wave is an unofficial arcade modification of Street Fighter II': Champion Edition that adds mid-air special moves, limits multiple projectiles, and became popular in regions with limited official updates. |
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Street Fighter EX2 ストリートファイターEX2
|
1998 |
Street Fighter EX2 expands EX Plus with Guard Breaks, Super Canceling, and introduces Excel Combos, allowing timed chains of varied basic and special moves with move restrictions. |
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Ikaruga 斑鳩
|
2000 |
Ikaruga (Literal translation: Spotted Dove) is a vertically-scrolling shooter developed by Treasure Co. Ltd. It is a sequel to Radiant Silvergun, and the introduction says it is "Project RS2". |
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Top Secret トップシークレット
|
1986 |
Drive well-equipped spy car through enemy territory, doing combat with a
variety of enemies along the way. |
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Championship Sprint チャンピオンシップスプリント
|
1986 |
race tiny cars around a course, special short-cuts appear here and there.. |
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Karnov's Revenge (Fighters History Dynamite)
|
1994 |
horizontal shooter - pick up and use
special tools - each level reveals a piece of a map |
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Cyberbots サイバーボッツ
|
1995 |
2-D robot fighting game with highly maneuverable mecha and the usual special moves and combos. |
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Game Paradise
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1995 |
Fun, whimsical shooter that contains some mesmerizing special effects and backgrounds. |
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War Gods ウォーゴッド
|
1996 |
3-D Fighting Game. Play as a wide variety of Gods and Deities with
Special Powers and Moves. |
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Street Fighter EX2 Plus ストリートファイターEX2プラス
|
1999 |
Street Fighter EX2 Plus adds new and returning characters, introduces Meteor Combos for all fighters, and refines Excel Combos to allow repeated moves in sequences. |
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Street Fighter EX ストリートファイターEX
|
1996 |
Street Fighter EX blends 2D and 3D movement with systems from SFII and Alpha, featuring segmented super meters, Guard Breaks that stun, and Cancel/Super Cancel mechanics for chaining attacks and multiple Super Combos. |
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005 005
|
1982 |
Spy theme. James Bond-ish. |
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Street Fighter III: 3rd Strike – Fight for Future ストリートファイターIII 3rd STRIKE
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1999 |
Street Fighter III: 3rd Strike adds new characters, updates returning fighters, introduces Guard Parry and a Judgement System, and includes single-player challenges with minigames. |
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Street Fighter III: New Generation ストリートファイターIII
|
1997 |
Sequel to Street Fighter II. Street Fighter III introduces parrying, Super Arts, and extended hit stun mechanics, combining traditional 1-on-1 combat with new movement, attack, and combo options |
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Street Fighter 6 ストリートファイター6
|
2023 |
Street Fighter 6: Type Arcade, released in December 2023 on NESiCAxLive2, features exclusive Dynamic controls, online play, cross-platform progression, and customizable profiles, with ongoing updates and wide U.S. arcade availability. |
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Night Striker ナイトストライカー
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1989 |
Night Striker is a rail shooter where players drive a gun-equipped car through enemy-filled streets, using fast-paced shooting and dodging to progress and score points. |
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Street Fighter Alpha 3 ストリートファイターZERO3
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1998 |
Known as Street Fighter Zero 3 in Japan. Street Fighter Alpha 3 arcade, released in 1998 on CPS2 hardware, features 31 characters and an adjustable "ism" system, allowing tailored playstyles with A-, X-, or V-ism, and expanded the Alpha series’ mechanics and roster. |
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Street Fighter II' Turbo: Hyper Fighting ストリートファイターII′ ターボ
|
1992 |
Choose from the original eight characters plus new boss characters in a speed-up version of Street Fighter 2: Champion Edition. |
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Street Fighter II: The World Warrior ストリートファイターII
|
1991 |
Street Fighter II arcade, released in 1991, pioneered the fighting genre with eight unique fighters and six-button controls, spawning multiple updated versions with new characters, moves, and mechanics. |
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Darius ダライアス
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1986 |
Multiple-monitor game. Scrolls from Left to Right for most of the game,
except when choosing the next level to go to, which scrolls Up and Down.
Can gain power-ups along the way for stronger Bombs and (laser?) Shots.. |
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Street Fighter Alpha 2 ストリートファイターZERO2
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1996 |
Known as Street Fighter Zero 2 in Japan. Street Fighter Alpha 2 introduced Custom Combos, Alpha Counters, and advanced CPS2 graphics and sound, becoming a balanced and competitive arcade favorite. |
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Street Fighter II': Champion Edition ストリートファイターII ダッシュ
|
1992 |
Street Fighter II': Champion Edition arcade added playable bosses, mirror matches, and gameplay balance adjustments, enhancing competitive depth while retaining the original format. |
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Qix クイックス
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1981 |
Qix (pronounced "kicks") is a simple and elegant game in which you claim territory by drawing boxes to fill a rectangular space. You must avoid the Qix – sticklike objects that float and bounce through your space in unpredictable patterns. You can rack up more points for creating boxes more slowly, and besides the Qix, you must be careful of Sparx and Fuses which appear if your marker stops while you are drawing. |
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Street Fighter IV ストリートファイターIV
|
2008 |
Official arcade release (followed by Super/Ultra updates on arcade hardware) |