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Zero Wing ゼロウィング
|
1989 |
No summary. |
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Gemini Wing ジェミニウイング
|
1987 |
fly against swirls of bug-like craft. |
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Carrier Air Wing USネイビー
|
1990 |
No summary. |
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Wing War ウィングウォー
|
1994 |
No summary. |
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Giga Wing ギガウイング
|
1999 |
Old-school style shoot 'em up. |
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Great Ragtime Show (aka Boogie Wing)
|
1992 |
No summary. |
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Super Wing SUPER WING
|
1985 |
No summary. |
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Zero Hour ゼロアワー
|
1980 |
No summary. |
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Zero In ゼロイン
|
1979 |
No summary. |
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Zero Team U.S.A.
|
1993 |
No summary. |
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Zero Zone
|
1993 |
No summary. |
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Zero Point
|
1998 |
3D first person shooter, manufactured bu Unico, licensed by Game Vision. |
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F-Zero
|
1990 |
No summary. |
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Zero Target
|
1985 |
World version of Gekitsui Oh. Data East. |
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Zero Time
|
1979 |
No summary. |
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Zero Gunner ゼロガンナー
|
1997 |
lock on targeting - rotate around targets |
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Street Fighter Alpha 3 ストリートファイターZERO3
|
1998 |
Known as Street Fighter Zero 3 in Japan. Street Fighter Alpha 3 arcade, released in 1998 on CPS2 hardware, features 31 characters and an adjustable "ism" system, allowing tailored playstyles with A-, X-, or V-ism, and expanded the Alpha series’ mechanics and roster. |
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Street Fighter Alpha 2 ストリートファイターZERO2
|
1996 |
Known as Street Fighter Zero 2 in Japan. Street Fighter Alpha 2 introduced Custom Combos, Alpha Counters, and advanced CPS2 graphics and sound, becoming a balanced and competitive arcade favorite. |
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Super Street Fighter II Turbo スーパーストリートファイターIIX
|
1994 |
Super Street Fighter II Turbo arcade ran on CPS2 hardware with advanced graphics and Q-Sound audio, introduced the Super Combo system, selectable speed settings, and the hidden character Akuma. |
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Super Street Fighter II: The New Challengers スーパーストリートファイターII
|
1993 |
Super Street Fighter II arcade expanded the roster to 16 characters, improved graphics and audio, rebalanced gameplay, added a scoring system and color options, and introduced an eight-player Tournament Battle mode. |
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Gekitsui Oh
|
1985 |
Japanese realease of Zero Target. |
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Street Fighter EX ストリートファイターEX
|
1996 |
Street Fighter EX blends 2D and 3D movement with systems from SFII and Alpha, featuring segmented super meters, Guard Breaks that stun, and Cancel/Super Cancel mechanics for chaining attacks and multiple Super Combos. |
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Super Street Fighter IV スーパーストリートファイターIV
|
2009 |
Super Street Fighter IV: Arcade Edition, released in Japanese arcades on December 16, 2010, added four new characters, gameplay adjustments, and used the NESYS Card system for tracking player rankings. |