STUN Runner - coinop.org search

 
(e.g. bosconian, atari, wells gardner, vector, dig dug pinouts))

  Game Year Summary
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STUN Runner
1989 Race along tunnels grabbing power boosts, stars and shockwaves while shooting all the bad guys.
Lode Runner
1984 Collect treasure and bury enemies
Road Runner
ロードランナー
1985 Keep the Road Runner from getting caught by Wile E. Coyote.
Championship Lode Runner
1984 No summary.
Chelnov: The Atomic Runner
チェルノブ-戦う人間発電所-
1988 No summary.
Labyrinth Runner
ラビリンスランナー
1987 No summary.
Wheels Runner
1983 Electorcoin's copy of Atari's Super Sprint, but with lower resolution graphics.
Wave Runner
ウェーブランナー
1996 No summary.
Blockade Runner
1982 No summary.
Lode Runner (II - Teikoku Karano Dasshutsu)
1984 No summary.
Lode Runner (III - Teikoku Karano Dasshutsu)
1984 No summary.
Lode Runner (IV - Teikoku Karano Dasshutsu)
1984 No summary.
Top Runner
トップランナー
1978 No summary.
S.T.U.N. Runner
S.T.U.N.ランナー
1989 No summary.
Street Fighter EX
ストリートファイターEX
1996 Street Fighter EX blends 2D and 3D movement with systems from SFII and Alpha, featuring segmented super meters, Guard Breaks that stun, and Cancel/Super Cancel mechanics for chaining attacks and multiple Super Combos.
Street Fighter III: New Generation
ストリートファイターIII
1997 Sequel to Street Fighter II. Street Fighter III introduces parrying, Super Arts, and extended hit stun mechanics, combining traditional 1-on-1 combat with new movement, attack, and combo options
Metro Cross
1985 You control a runner in a series of timed races. You must run to the end of the hall before time runs out.
Street Fighter EX2
ストリートファイターEX2
1998 Street Fighter EX2 expands EX Plus with Guard Breaks, Super Canceling, and introduces Excel Combos, allowing timed chains of varied basic and special moves with move restrictions.
Street Fighter Alpha 3
ストリートファイターZERO3
1998 Known as Street Fighter Zero 3 in Japan. Street Fighter Alpha 3 arcade, released in 1998 on CPS2 hardware, features 31 characters and an adjustable "ism" system, allowing tailored playstyles with A-, X-, or V-ism, and expanded the Alpha series’ mechanics and roster.
Street Fighter Alpha 2
ストリートファイターZERO2
1996 Known as Street Fighter Zero 2 in Japan. Street Fighter Alpha 2 introduced Custom Combos, Alpha Counters, and advanced CPS2 graphics and sound, becoming a balanced and competitive arcade favorite.
Street Fighter III: 3rd Strike – Fight for Future
ストリートファイターIII 3rd STRIKE
1999 Street Fighter III: 3rd Strike adds new characters, updates returning fighters, introduces Guard Parry and a Judgement System, and includes single-player challenges with minigames.
Street Fighter EX2 Plus
ストリートファイターEX2プラス
1999 Street Fighter EX2 Plus adds new and returning characters, introduces Meteor Combos for all fighters, and refines Excel Combos to allow repeated moves in sequences.
Street Fighter III: 2nd Impact – Giant Attack
ストリートファイターIII 2nd IMPACT -GIANT ATTACK-
1998 Street Fighter III: 2nd Impact adds new characters, separates Yun and Yang, introduces EX Specials, tech throws, Personal Actions, updated mechanics, and single-player rivals with bonus rounds like “Parry the Ball.”
Qix
クイックス
1981 Qix (pronounced "kicks") is a simple and elegant game in which you claim territory by drawing boxes to fill a rectangular space. You must avoid the Qix – sticklike objects that float and bounce through your space in unpredictable patterns. You can rack up more points for creating boxes more slowly, and besides the Qix, you must be careful of Sparx and Fuses which appear if your marker stops while you are drawing.