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Gotcha Color
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1973 |
No summary. |
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Gotcha ガッチャ
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1973 |
No summary. |
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Space Fiber (Color)
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1979 |
No summary. |
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Ataxx アタックス
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1990 |
A variation on the Othello boardgame. You control either the blue or red
blobs (pieces). You can either jump over one space, or "multiply" to an
adjacent space. Then, all blobs in adjacent spaces change to your color. |
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Super Street Fighter II: The New Challengers スーパーストリートファイターII
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1993 |
Super Street Fighter II arcade expanded the roster to 16 characters, improved graphics and audio, rebalanced gameplay, added a scoring system and color options, and introduced an eight-player Tournament Battle mode. |
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Klax クラックス
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1989 |
Catch colored blocks rolling down a conveyer belt and stack them by color in vertical columns or, in higher levels, horizontal and diagonal rows. |
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Caveman
|
1981 |
A full-sized pinball machine with a color monitor taking up the top center of the playfield. This predates Baby Pacman by about a year. |
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Earth, Friend, Mission アース・フレンド・ミッション
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1982 |
Nutting Associates 3D color vector prototype, pitched to be the arcade version of the movie Tron |
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Q*Bert Qバート
|
1983 |
Jump around pyramid, changing the color of cube faces. |
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Silent Scope サイレントスコープ
|
1999 |
Gun game with color LCD display built into the scope. |
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Super Street Fighter II Turbo スーパーストリートファイターIIX
|
1994 |
Super Street Fighter II Turbo arcade ran on CPS2 hardware with advanced graphics and Q-Sound audio, introduced the Super Combo system, selectable speed settings, and the hidden character Akuma. |
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Street Fighter Alpha 3 ストリートファイターZERO3
|
1998 |
Known as Street Fighter Zero 3 in Japan. Street Fighter Alpha 3 arcade, released in 1998 on CPS2 hardware, features 31 characters and an adjustable "ism" system, allowing tailored playstyles with A-, X-, or V-ism, and expanded the Alpha series’ mechanics and roster. |
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Trog
|
1990 |
Trog is a 1 to 4 player Pacman style game. Each player controls a
dinosaur who must move around the island collecting their colored eggs and then making it back home first. There are 51 different levels.
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Super Street Fighter IV スーパーストリートファイターIV
|
2009 |
Super Street Fighter IV: Arcade Edition, released in Japanese arcades on December 16, 2010, added four new characters, gameplay adjustments, and used the NESYS Card system for tracking player rankings. |
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Ikari Warriors
|
1986 |
Jungle combat with guns and grenades against an army of evildoers. Lots
of powerups and an eight-direction turning joystick/knob to control
you fighter. Plus you get to jump into tanks! A classic two player
reminiscent of Front Line. |
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Qix クイックス
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1981 |
Qix (pronounced "kicks") is a simple and elegant game in which you claim territory by drawing boxes to fill a rectangular space. You must avoid the Qix – sticklike objects that float and bounce through your space in unpredictable patterns. You can rack up more points for creating boxes more slowly, and besides the Qix, you must be careful of Sparx and Fuses which appear if your marker stops while you are drawing. |
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Street Fighter EX Plus ストリートファイターEXプラス
|
1997 |
Street Fighter EX Plus added all hidden characters from the original EX plus four new fighters, raising the roster to 21 playable characters. |
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Tron トロン
|
1982 |
Tron is trapped inside a computer and forced to play games. Tron must destroy the evil MCP (Master Control Program). Based on the movie.
|
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Street Fighter Alpha 2 ストリートファイターZERO2
|
1996 |
Known as Street Fighter Zero 2 in Japan. Street Fighter Alpha 2 introduced Custom Combos, Alpha Counters, and advanced CPS2 graphics and sound, becoming a balanced and competitive arcade favorite. |
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Ultra Street Fighter IV ウルトラストリートファイターIV
|
2010 |
Ultra Street Fighter IV, released in arcades on April 17, 2014, added new characters, stages, and gameplay refinements, serving as the final arcade iteration of Street Fighter IV. |
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Sea Wolf II シーウルフ2
|
1978 |
Sequel to Sea Wolf, this time in color. |
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Chase H.Q. 2
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1990 |
police chasing baddies and running them off the road. Just like C-HQ1 except you had a man jump out of the sun roof and fired a machine gun when you pressed a button. |
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Street Fighter III: New Generation ストリートファイターIII
|
1997 |
Sequel to Street Fighter II. Street Fighter III introduces parrying, Super Arts, and extended hit stun mechanics, combining traditional 1-on-1 combat with new movement, attack, and combo options |
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Elevator Action エレベーターアクション
|
1984 |
Your mission as Secret Agent 17(code name "Otto") is to find the secret documents behind red doors and then escape in your getaway car. As you travel by elevator and stairs, avoid enemies or immobilize them by force if necessary. |
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Baby Pac-Man ベビーパックマン
|
1983 |
Gobble the dots like Pac-Man, integrated with a pinball playfield where you must earn energizers, advance fruits, and earn extra Baby Pacs. |
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Hyper Street Fighter II: The Anniversary Edition ハイパーストリートファイターII アニバーサリーエディション
|
2003 |
Hyper Street Fighter II arcade allows players to select any version of Street Fighter II characters, marking the final CP System II release. |