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Ms. Pacman Plus
|
1981 |
No summary. |
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Ikari Warriors
|
1986 |
Jungle combat with guns and grenades against an army of evildoers. Lots
of powerups and an eight-direction turning joystick/knob to control
you fighter. Plus you get to jump into tanks! A classic two player
reminiscent of Front Line. |
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Punky Doodle
|
1993 |
A PacMan-style game where Punky Doodle and his brother Curly Doodle defend
the pumpkin patch against enemy monsters by drawing magic doodles using
magic markers. |
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Assault Plus アサルトプラス
|
1988 |
Tank game played from overhead. Sequel to "Assault".
|
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Pac-Man Plus パックマンプラス
|
1982 |
No summary. |
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Plus Alpha
|
1989 |
No summary. |
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Miss Pac-Plus
|
1981 |
No summary. |
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Galaga Plus ギャラガプラス
|
1984 |
Distributed game name: GAPLUS OR GALAGA 3... A sequel released by NAMCO of the original Galaga under two different names both released in 1984. |
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Scud Race Plus スカッドレースプラス
|
1997 |
No summary. |
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Tetris plus 2 テトリスプラス2
|
1997 |
No summary. |
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Tetris Plus テトリスプラス
|
1995 |
No summary. |
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Dance Dance Revolution 4thMix Plus ダンスダンスレヴォリューション4thMIX Plus
|
2000 |
Another in the series of Dance Dance Revolution / Dancing Stage games. |
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Dance Dance Revolution 3rdMix Plus ダンスダンスレヴォリューション3rdMIX Plus
|
2000 |
Another in the series of Dance Dance Revolution / Dancing Stage games. |
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Dance Dance Revolution Solo 4thMix Plus ダンスダンスレボリューションソロ4thMIX Plus
|
2000 |
No summary. |
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Dance Dance Revolution A20 Plus ダンスダンスレボリューションA20 Plus
|
2020 |
Another in the series of Dance Dance Revolution / Dancing Stage games. |
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Macross Plus
|
1996 |
No summary. |
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Strikers 1945 Plus ストライカーズ 1945 PLUS
|
2000 |
Strikers 1945 Plus is a vertical shooter combining classic arcade action with enhanced visuals, multiple planes, and fast-paced, skill-based combat. |
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Street Fighter EX Plus ストリートファイターEXプラス
|
1997 |
Street Fighter EX Plus added all hidden characters from the original EX plus four new fighters, raising the roster to 21 playable characters. |
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Street Fighter EX2 Plus ストリートファイターEX2プラス
|
1999 |
Street Fighter EX2 Plus adds new and returning characters, introduces Meteor Combos for all fighters, and refines Excel Combos to allow repeated moves in sequences. |
|
Trog
|
1990 |
Trog is a 1 to 4 player Pacman style game. Each player controls a
dinosaur who must move around the island collecting their colored eggs and then making it back home first. There are 51 different levels.
|
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Street Fighter EX2 ストリートファイターEX2
|
1998 |
Street Fighter EX2 expands EX Plus with Guard Breaks, Super Canceling, and introduces Excel Combos, allowing timed chains of varied basic and special moves with move restrictions. |
|
Marvel Vs. Capcom
|
1997 |
The 5th game by Capcom to utilize their insanely popular Xmen fighting game
engine. Players select 2 characters out of a possible 15 (plus 5 hidden)
and battle it out. |
|
Caveman
|
1981 |
A full-sized pinball machine with a color monitor taking up the top center of the playfield. This predates Baby Pacman by about a year. |
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Street Fighter II' Turbo: Hyper Fighting ストリートファイターII′ ターボ
|
1992 |
Choose from the original eight characters plus new boss characters in a speed-up version of Street Fighter 2: Champion Edition. |
|
Munchyman
|
1981 |
A Pacman bootleg - one of the few to have its own dedicated cabinet. |
|
Turpin ターピン
|
1981 |
Maze collection game (Pac-man style) based around collecting items(turtle eggs) hidden in Question Mark '?' boxes around the screen and returning them home. A.K.A. "Turtles." |
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Super Street Fighter II: The New Challengers スーパーストリートファイターII
|
1993 |
Super Street Fighter II arcade expanded the roster to 16 characters, improved graphics and audio, rebalanced gameplay, added a scoring system and color options, and introduced an eight-player Tournament Battle mode. |
|
Street Fighter III: 3rd Strike – Fight for Future ストリートファイターIII 3rd STRIKE
|
1999 |
Street Fighter III: 3rd Strike adds new characters, updates returning fighters, introduces Guard Parry and a Judgement System, and includes single-player challenges with minigames. |
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Street Fighter II': Champion Edition (Red Wave)
|
1992 |
Red Wave is an unofficial arcade modification of Street Fighter II': Champion Edition that adds mid-air special moves, limits multiple projectiles, and became popular in regions with limited official updates. |
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Street Fighter EX ストリートファイターEX
|
1996 |
Street Fighter EX blends 2D and 3D movement with systems from SFII and Alpha, featuring segmented super meters, Guard Breaks that stun, and Cancel/Super Cancel mechanics for chaining attacks and multiple Super Combos. |
|
Street Fighter II: The World Warrior ストリートファイターII
|
1991 |
Street Fighter II arcade, released in 1991, pioneered the fighting genre with eight unique fighters and six-button controls, spawning multiple updated versions with new characters, moves, and mechanics. |
|
Qix クイックス
|
1981 |
Qix (pronounced "kicks") is a simple and elegant game in which you claim territory by drawing boxes to fill a rectangular space. You must avoid the Qix – sticklike objects that float and bounce through your space in unpredictable patterns. You can rack up more points for creating boxes more slowly, and besides the Qix, you must be careful of Sparx and Fuses which appear if your marker stops while you are drawing. |
|
Strikers 1945 ストライカーズ1945
|
1995 |
Strikers 1945 is a fast-paced vertical shooter where players pilot WWII-era planes against waves of enemies and bosses, emphasizing skillful shooting, dodging, and strategic power-up use. |
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Strikers 1945 III ストライカーズ1999
|
1999 |
Strikers 1945 III is a modernized vertical shooter with advanced planes, complex bullet patterns, and high-intensity arcade action requiring skill, strategy, and precise timing. |
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Street Fighter II': Champion Edition ストリートファイターII ダッシュ
|
1992 |
Street Fighter II': Champion Edition arcade added playable bosses, mirror matches, and gameplay balance adjustments, enhancing competitive depth while retaining the original format. |
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Super Street Fighter IV スーパーストリートファイターIV
|
2009 |
Super Street Fighter IV: Arcade Edition, released in Japanese arcades on December 16, 2010, added four new characters, gameplay adjustments, and used the NESYS Card system for tracking player rankings. |
|
Kuhga - Operation Code Vapor Trail 空牙 – Operation Code Vapor Trail
|
1989 |
In 1999, a terrorist organization known only as DAGGER has occupied the city of New York where they have hacked into military defenses world-wide, established their own military command and gained access to nuclear missile silos. They hold the world hostage in this position and promise to cancel their threats of destroying the Earth only until the world's governments relinquish their power to DAGGER. |
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Street Fighter III: New Generation ストリートファイターIII
|
1997 |
Sequel to Street Fighter II. Street Fighter III introduces parrying, Super Arts, and extended hit stun mechanics, combining traditional 1-on-1 combat with new movement, attack, and combo options |
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China Gate 中華大仙?
|
1988 |
You (and optional teamate) choose 1 of 3 characters, battle many different enemies with different abilities, and beat various bosses. The goal is to retrieve a book which the enemies have stolen from your master (as you see in the attract screens). |
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Strikers 1945 2 ストライカーズ1945II
|
1997 |
Strikers 1945 II is an intensified vertical shooter featuring diverse planes, complex enemy patterns, and upgraded visuals, requiring precision, strategy, and quick reflexes. |
|
Street Fighter Alpha 3 ストリートファイターZERO3
|
1998 |
Known as Street Fighter Zero 3 in Japan. Street Fighter Alpha 3 arcade, released in 1998 on CPS2 hardware, features 31 characters and an adjustable "ism" system, allowing tailored playstyles with A-, X-, or V-ism, and expanded the Alpha series’ mechanics and roster. |
|
Ataxx アタックス
|
1990 |
A variation on the Othello boardgame. You control either the blue or red
blobs (pieces). You can either jump over one space, or "multiply" to an
adjacent space. Then, all blobs in adjacent spaces change to your color. |
|
Hyper Street Fighter II: The Anniversary Edition ハイパーストリートファイターII アニバーサリーエディション
|
2003 |
Hyper Street Fighter II arcade allows players to select any version of Street Fighter II characters, marking the final CP System II release. |
|
Cabal カベール
|
1989 |
Third person (behind player). Use a trackball to control a soldier and his aiming crosshair, and conduct attacks on various enemies. This game has quite a few "pseudo-hidden" power-ups and suprises. |
|
Pleiads
|
1981 |
The same play style as Phoenix. Move your ship left and right, and destroy the enemy characters. Several different waves, with the major difference from Phoenix being a wave where you have to land the ship. |
|
Joust ジャウスト
|
1982 |
Who would have thought a game with knights fighting on ostriches and storks could become such a classic? Many people attribute the enormous success of Joust to the fact that it could be played either competitively or collaboratively, making it almost two games in one. |
|
Super Street Fighter II Turbo スーパーストリートファイターIIX
|
1994 |
Super Street Fighter II Turbo arcade ran on CPS2 hardware with advanced graphics and Q-Sound audio, introduced the Super Combo system, selectable speed settings, and the hidden character Akuma. |
|
Baby Pac-Man ベビーパックマン
|
1983 |
Gobble the dots like Pac-Man, integrated with a pinball playfield where you must earn energizers, advance fruits, and earn extra Baby Pacs. |
|
Bucky O'Hare バッキーオハラのスチャラカ空中戦
|
1992 |
Bucky's mission is to destroy each planet boss and rescue his crews and
infiltrate into the Toad's spaceship and stop their ambition of universe
domination. |
|
Street Fighter III: 2nd Impact – Giant Attack ストリートファイターIII 2nd IMPACT -GIANT ATTACK-
|
1998 |
Street Fighter III: 2nd Impact adds new characters, separates Yun and Yang, introduces EX Specials, tech throws, Personal Actions, updated mechanics, and single-player rivals with bonus rounds like “Parry the Ball.” |
|
Lunar Lander ルナーランダー
|
1979 |
Check it out: Atari’s first vector graphics game. Using a throttle lever and rotation buttons, you attempt to land a manned spacecraft on the moon. Readouts show fuel usage and speed readings which must be coordinated for a successful landing. |
|
Big Striker ビッグストライカー
|
1992 |
Big Striker is a soccer game with an isometric view, eight teams, and dynamic weather effects. Players use a three-button control scheme for passing, shooting, and feints, emphasizing fast-paced, strategic arcade play. |
|
Super Speed Race スーパースピードレース
|
1979 |
Super Speed Race is a top-down arcade racing game with manual controls, scrolling tracks, and a separate speedometer, displaying the top five scores on an LED panel. |
|
Sengeki Striker 旋激ストライカー
|
1997 |
Sengeki Striker is a Japan-only vertical shoot ’em up where players pilot a ship with multiple auxiliary weapons, chaining enemy kills for high scores. The game combines fast-paced shooting, dynamic explosions, and strategic use of bombs and Gambits. |
|
Ultra Street Fighter IV ウルトラストリートファイターIV
|
2010 |
Ultra Street Fighter IV, released in arcades on April 17, 2014, added new characters, stages, and gameplay refinements, serving as the final arcade iteration of Street Fighter IV. |
|
Outfoxies, The
|
1995 |
A one or two player game in which you choose from a wide variety of characters and battle to the death with your opponent. |
|
Night Striker ナイトストライカー
|
1989 |
Night Striker is a rail shooter where players drive a gun-equipped car through enemy-filled streets, using fast-paced shooting and dodging to progress and score points. |
|
Violence Fight バイオレンスファイト
|
1990 |
Primitive two player fighting game. Two players can duke it out in this 2d fighter similar to Pit Fighter. |
|
Metro Cross
|
1985 |
You control a runner in a series of timed races. You must run to the end of the hall before time runs out.
|
|
Libble Rabble リブルラブル
|
1983 |
An obscure Namco release, Libble Rabble was designed by Toru Iwatani after his huge success with Pac-Man. Although it was not particularly popular, Iwatani claimed that it was his own personal favorite of the games he designed. |
|
Grand Striker グランドストライカー
|
1993 |
Grand Striker (also called Grand Striker Human Cup) is a Japanese arcade soccer game where players advance through five tournament stages to win the Human Cup. The gameplay is fast-paced and accessible, emphasizing fun and straightforward arcade action. |